JP2021159595A - Game machine - Google Patents

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JP2021159595A
JP2021159595A JP2020066972A JP2020066972A JP2021159595A JP 2021159595 A JP2021159595 A JP 2021159595A JP 2020066972 A JP2020066972 A JP 2020066972A JP 2020066972 A JP2020066972 A JP 2020066972A JP 2021159595 A JP2021159595 A JP 2021159595A
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opening
game ball
state
closing member
game
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JP7422594B2 (en
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洋平 板谷
Yohei Itaya
翼 服部
Tsubasa Hattori
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Fuji Shoji Co Ltd
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Fuji Shoji Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

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Abstract

To provide a game machine capable of efficiently preventing ball biting (especially, three point biting) after a final open operation of a continuous opening/closing operation.SOLUTION: There is provided a game machine comprising: an opening/closing member for opening and closing an upward opening winning hole provided on a halfway of an inclination rolling path; and game ball detecting means for detecting entering balls. The opening/closing member guides game balls toward a downstream side in a closed state, and when a state thereof is changed from the closed state to an open state, can cause the game balls on the opening/closing member to fall into the winning hole. When a prescribed game start condition is established, until the number of game balls detected by the game ball detecting means (10 game balls) or until the number of times of the open state on the opening/closing member reaches a prescribed upper limit number (14 times), a continuous opening/closing operation by the opening/closing member is executed in the game machine. Each continuation period of one or a plurality of times of the closed state (each continuation period is 200 ms) after establishment of the switching condition in the continuous opening/closing operation, is made become shorter than each continuation period (500 ms) of the closed state before establishment of the switching condition.SELECTED DRAWING: Figure 10

Description

本発明は、パチンコ機、アレンジボール機等の遊技機に関するものである。 The present invention relates to a gaming machine such as a pachinko machine or an arrange ball machine.

パチンコ機等の遊技機では、遊技球が転動可能な傾斜転動路上にスライドアタッカー等の入賞手段を配置したものが知られている(特許文献1)。スライドアタッカーは、傾斜転動路上に設けられた上向き開口状の入賞口と、その入賞口を前後方向等のスライド移動により開閉可能な開閉部材と、入賞口に入賞した遊技球を検出する入賞検出手段とを備え、所定遊技開始条件が成立した場合(例えば小当り当選の場合)に、入賞検出手段による遊技球の検出個数が所定上限個数(例えば10個)に達するか、開閉部材における開状態の回数が所定上限回数(例えば14回)に達するまで、開閉部材による開状態と閉状態とを交互に繰り返す連続開閉動作を実行するように構成されている。
このような構成を採用することにより、開閉部材が閉状態のときにその上に乗った遊技球を、開閉部材が開状態に切り替わることによって入賞口内に落下させることができるため、小当り時等における開放時間の合計を規則上の上限開放時間内に収めつつ、遊技球を所定上限個数まで容易に入賞させることが可能であり、また遊技球が入賞可能な期間を実質的に長くすることが可能である。
It is known that a game machine such as a pachinko machine has a winning means such as a slide attacker arranged on an inclined rolling path on which a game ball can roll (Patent Document 1). The slide attacker has an upward opening-shaped winning opening provided on the inclined rolling path, an opening / closing member that can open and close the winning opening by sliding movement in the front-back direction, and a winning detection that detects a game ball that has won the winning opening. When the predetermined game start condition is satisfied (for example, in the case of winning a small hit), the number of game balls detected by the winning detection means reaches a predetermined upper limit number (for example, 10), or the opening / closing member is in an open state. It is configured to execute a continuous opening / closing operation in which the opening / closing state is alternately repeated by the opening / closing member until the number of times of the above reaches a predetermined upper limit number (for example, 14 times).
By adopting such a configuration, when the opening / closing member is in the closed state, the game ball on which the opening / closing member is placed can be dropped into the winning opening by switching the opening / closing member to the open state. It is possible to easily win a prize up to a predetermined upper limit number of game balls while keeping the total opening time in the above within the upper limit opening time according to the rules, and it is possible to substantially lengthen the period during which the game ball can win a prize. It is possible.

特開2018−075249号公報JP-A-2018-075249

上述したスライドアタッカーのように、遊技球が転動可能な傾斜転動路上に配置され、開閉部材が閉状態のときにその上に乗った遊技球を、開閉部材が開状態に切り替わることによって入賞口内に落下させるように構成された入賞手段の場合、開閉部材が閉じる際に、その開閉部材の前端と入賞口の前壁との2点、或いはそれらと入賞口下流端側の側壁との3点で遊技球を噛んでしまう場合があった。ここで、前者の2点での球噛みについては球の自重や後続の球との接触によって自然に解消される場合が殆どであるのに対し、後者の3点での球噛み(以下、3点噛みという)はより強固で、自然には解消されない場合が多い。
また、このような球噛みが実際上問題となるのは、連続開閉動作における最終の開放動作後に発生する場合である。連続開閉動作の途中で発生する球噛みについては、直後の開放動作で確実に解消されるため、特に問題はない。ここで、球噛みが問題となる最終の開放動作とは、連続開閉動作における所定上限回数目(例えば14回目)の開放動作はもちろん、所定上限個数目(例えば10個目)の遊技球が入賞したにも拘わらずその検出が遅れた場合に行われる次の開放動作(以下、余剰開放動作という)も含まれる。
なお、上述のような3点噛みに対する防止策としては、閉状態中の開閉部材上を遊技球が転動する際に抵抗となる凹凸形状等を設けることにより、その閉状態中に遊技球が入賞口の下流端側まで到達し難くすることや、入賞検出手段の個数を増やすなどして遊技球の入賞から検出までの時間を短くし、余剰開放動作が発生する可能性を低くするなどが考えられるが、何れも構造上の制約やコストアップが問題となる他、凹凸形状等を設ける場合には新たな球噛みの原因となる可能性もある。
本発明は上記事情に鑑みてなされたものであり、連続開閉動作の最終の開放動作後における球噛み(特に3点噛み)を効果的に防止することが可能な遊技機を提供することを目的とする。
Like the slide attacker described above, the game ball is arranged on a rollable inclined rolling path, and when the opening / closing member is in the closed state, the game ball on which the opening / closing member is placed is switched to the open state to win a prize. In the case of a winning means configured to be dropped into the mouth, when the opening / closing member is closed, two points of the front end of the opening / closing member and the front wall of the winning opening, or three of them and the side wall on the downstream end side of the winning opening. There was a case where the game ball was bitten at the point. Here, in most cases, the ball biting at the former two points is naturally resolved by the weight of the ball or contact with the subsequent ball, whereas the ball biting at the latter three points (hereinafter, 3). (Spot biting) is stronger and often does not resolve itself.
Further, such ball biting actually becomes a problem when it occurs after the final opening operation in the continuous opening / closing operation. There is no particular problem with the ball biting that occurs during the continuous opening / closing operation because it is surely eliminated by the opening operation immediately after. Here, the final opening operation in which ball biting becomes a problem is not only the opening operation of the predetermined upper limit number of times (for example, the 14th time) in the continuous opening / closing operation, but also the game ball of the predetermined upper limit number (for example, the 10th time) wins a prize. Despite this, the next opening operation (hereinafter referred to as the surplus opening operation) performed when the detection is delayed is also included.
As a preventive measure against the above-mentioned three-point biting, the game ball can be moved during the closed state by providing an uneven shape or the like that acts as a resistance when the game ball rolls on the opening / closing member in the closed state. It is difficult to reach the downstream end side of the winning opening, the time from winning the game ball to detection is shortened by increasing the number of winning detection means, and the possibility of excess opening operation is reduced. However, in each case, structural restrictions and cost increase are problems, and when a concave-convex shape or the like is provided, it may cause new ball biting.
The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of effectively preventing ball biting (particularly three-point biting) after the final opening operation of the continuous opening / closing operation. And.

本発明は、遊技領域に向けて遊技球を発射可能な発射手段と、前記遊技領域内に設けられ且つ遊技球が転動可能な傾斜転動路と、前記傾斜転動路の上流側、下流側又は途中に設けられた上向き開口状の入賞口と、前記入賞口を開閉可能な開閉部材と、前記入賞口に入賞した遊技球を検出する遊技球検出手段と、前記開閉部材の開閉動作を制御する開閉制御手段とを備え、前記開閉部材は、前記入賞口を閉鎖する閉状態では遊技球を前記傾斜転動路に沿う方向の下流側に向けて案内し、前記閉状態から開状態に変化したとき、当該開閉部材の上に存在する遊技球を前記入賞口内に落下させることが可能に構成され、前記開閉制御手段は、所定遊技開始条件が成立した場合に、前記遊技球検出手段による遊技球の検出個数が所定上限個数に達するか、前記開閉部材における前記開状態の回数が所定上限回数に達するまで、前記開閉部材による前記開状態と前記閉状態とを交互に繰り返す連続開閉動作を実行するように構成された遊技機において、前記連続開閉動作における切替条件成立後の一又は複数回の前記閉状態の各継続時間を、前記切替条件成立前の前記閉状態の各継続時間よりも短くしたものである。
また、前記開閉部材における前記開状態の回数が所定回数に達した場合に前記切替条件成立とするように構成してもよい。
また、前記連続開閉動作における前記切替条件成立前の前記閉状態の各継続時間を、前記発射手段により遊技球を連続的に発射する際の発射間隔と同じかそれに近い値に設定してもよい。
また、前記連続開閉動作における前記開状態の各継続時間は、前記切替条件成立の前後で変化しないように構成してもよい。
また、前記開閉部材は、前後方向のスライド移動により前記閉状態と前記開状態とに変化するように構成してもよい。
The present invention includes a launching means capable of launching a game ball toward a game area, an inclined rolling path provided in the game area and capable of rolling the game ball, and upstream and downstream of the inclined rolling path. An upward opening-shaped winning opening provided on the side or in the middle, an opening / closing member capable of opening / closing the winning opening, a game ball detecting means for detecting a game ball winning in the winning opening, and an opening / closing operation of the opening / closing member. The opening / closing member is provided with an opening / closing control means for controlling, and the opening / closing member guides the game ball toward the downstream side in the direction along the inclined rolling path in the closed state in which the winning opening is closed, and changes from the closed state to the open state. When changed, the game ball existing on the opening / closing member can be dropped into the winning opening, and the opening / closing control means is operated by the game ball detecting means when a predetermined game start condition is satisfied. Until the number of detected game balls reaches a predetermined upper limit number or the number of times the opening state of the opening / closing member reaches a predetermined upper limit number, the opening / closing operation of the opening / closing member alternately repeats the open state and the closed state. In the gaming machine configured to execute, each duration of the closed state after the switching condition is satisfied in the continuous opening / closing operation is set to be longer than each duration of the closed state before the switching condition is satisfied. It is a shortened version.
Further, the switching condition may be satisfied when the number of times the opening / closing member is in the open state reaches a predetermined number of times.
Further, each duration of the closed state before the switching condition is satisfied in the continuous opening / closing operation may be set to a value equal to or close to the firing interval when the game ball is continuously launched by the launching means. ..
Further, each duration of the open state in the continuous opening / closing operation may be configured so as not to change before and after the establishment of the switching condition.
Further, the opening / closing member may be configured to change between the closed state and the open state by sliding movement in the front-rear direction.

本発明によれば、連続開閉動作の最終の開放動作後における球噛み(特に3点噛み)を効果的に防止することが可能である。 According to the present invention, it is possible to effectively prevent ball biting (particularly three-point biting) after the final opening operation of the continuous opening / closing operation.

本発明の一実施形態に係るパチンコ機の全体斜視図である。It is an overall perspective view of the pachinko machine which concerns on one Embodiment of this invention. 同パチンコ機の遊技盤の正面図である。It is a front view of the game board of the pachinko machine. 同パチンコ機の第2大入賞手段及びその近傍の正面断面図である。It is a front sectional view of the 2nd prize-winning means of the pachinko machine and its vicinity. 同パチンコ機の第2大入賞手段及びその近傍の平面断面図である。It is a top sectional view of the second prize-winning means of the pachinko machine and its vicinity. 同パチンコ機の第2大入賞手段及びその近傍の側面断面図である。It is a side sectional view of the 2nd prize-winning means of the pachinko machine and its vicinity. 同パチンコ機の第2大入賞手段で球噛み(3点噛み)が発生した状態を示す平面断面図である。It is a top view which shows the state which the ball biting (three-point biting) occurred by the 2nd prize-winning means of the pachinko machine. 同パチンコ機の制御系のブロック図である。It is a block diagram of the control system of the pachinko machine. 同パチンコ機の第1特別図柄における大当り/小当り態様の種類毎の選択率、大当り/小当り開放パターン及び時短回数の設定例を示す図である。It is a figure which shows the setting example of the selection rate for each type of the big hit / small hit mode, the big hit / small hit open pattern, and the number of time reductions in the 1st special symbol of the pachinko machine. 同パチンコ機の第2特別図柄における大当り/小当り態様の種類毎の選択率、大当り/小当り開放パターン及び時短回数の設定例を示す図である。It is a figure which shows the setting example of the selection rate for each type of the big hit / small hit mode, the big hit / small hit open pattern, and the number of time reductions in the 2nd special symbol of the pachinko machine. 同パチンコ機の小当り開放パターン毎の第2大入賞手段の開閉動作を示す図である。It is a figure which shows the opening and closing operation of the 2nd big prize means for every small hit opening pattern of the pachinko machine.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図10は本発明をいわゆる1種2種混合タイプのパチンコ機に採用した一実施形態を例示している。図1において、遊技機本体1は、正面視矩形状の外枠2と、この外枠2の前側に左右一側、例えば左側のヒンジ3により開閉自在に枢着された前枠4とを備えている。前枠4の前側には、ガラス扉5と前面板6とが上下に隣接するように配置され、夫々ヒンジ3と同じ側のヒンジ7により前枠4に開閉自在に枢支されている。もちろん、ガラス扉5と前面板6とを一つの扉体として一体に開閉可能としてもよい。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1 to 10 exemplify an embodiment in which the present invention is applied to a so-called one-type and two-type mixed type pachinko machine. In FIG. 1, the gaming machine main body 1 includes an outer frame 2 having a rectangular shape in front view, and a front frame 4 pivotally attached to the front side of the outer frame 2 on one left and right side, for example, a hinge 3 on the left side. ing. On the front side of the front frame 4, the glass door 5 and the front plate 6 are arranged so as to be vertically adjacent to each other, and are pivotally supported by the hinge 7 on the same side as the hinge 3 so as to be openable and closable to the front frame 4. Of course, the glass door 5 and the front plate 6 may be integrally opened and closed as one door body.

前面板6の前側には、払い出し手段(図示省略)から払い出された遊技球を貯留して発射手段(図示省略)に供給する上皿8が上部側に配置され、またその上皿8の下側には、例えば上皿8が満杯のときにその余剰球を貯留する下皿9が左端側に、発射ハンドル10が右端側に夫々配置されている。発射ハンドル10は、発射手段を作動させるためのもので、遊技者がこの発射ハンドル10を把持して回転操作することによってその操作量に応じた発射強度となるように発射手段が作動し、上皿8から供給される遊技球が所定の発射間隔(例えば0.6秒)で遊技領域18に向けて連続的に発射される。また、上皿8等を前側から覆う上皿カバー11上には、演出用の操作ボタン12,13、球貸し操作部14等が配置されている。 On the front side of the front plate 6, an upper plate 8 for storing the game balls paid out from the payout means (not shown) and supplying the game balls to the launching means (not shown) is arranged on the upper side, and the upper plate 8 On the lower side, for example, a lower plate 9 for storing the surplus ball when the upper plate 8 is full is arranged on the left end side, and a launch handle 10 is arranged on the right end side, respectively. The firing handle 10 is for operating the firing means, and when the player grasps and rotates the firing handle 10, the firing means is operated so as to have a firing intensity according to the operation amount, and the upper The game balls supplied from the plate 8 are continuously fired toward the game area 18 at predetermined firing intervals (for example, 0.6 seconds). Further, on the upper plate cover 11 that covers the upper plate 8 and the like from the front side, operation buttons 12 and 13 for directing, a ball lending operation unit 14, and the like are arranged.

前枠4には、ガラス扉5の後側に対応して遊技盤15(図2)が例えば前側から着脱自在に装着されている。遊技盤15は、ベニヤ板等のベース板16を備え、そのベース板16の前側に、発射手段により発射された遊技球を案内するガイドレール17が環状に配置されると共に、そのガイドレール17の内側の遊技領域18に、中央表示枠ユニット21、始動入賞ユニット22、大入賞ユニット23、普通入賞ユニット24等のユニット部品の他、多数の遊技釘(図示省略)が配置されている。 A game board 15 (FIG. 2) is detachably attached to the front frame 4 from the front side, for example, corresponding to the rear side of the glass door 5. The game board 15 is provided with a base plate 16 such as a veneer plate, and a guide rail 17 for guiding a game ball launched by a launching means is arranged in an annular shape on the front side of the base plate 16 and inside the guide rail 17. In the game area 18, a large number of game nails (not shown) are arranged in addition to unit parts such as a central display frame unit 21, a start winning unit 22, a large winning unit 23, and a normal winning unit 24.

遊技盤15の複数のユニット部品21〜24上には、普通図柄始動手段31、第1特別図柄始動手段32、第2特別図柄始動手段33、第1大入賞手段34、第2大入賞手段35、普通入賞手段36、普通図柄表示手段37、普通保留個数表示手段38、第1特別図柄表示手段39、第2特別図柄表示手段40等が設けられている。またベース板16の後側には、液晶表示手段(画像表示手段の一例)41、可動演出手段42等が配置されている。 On the plurality of unit parts 21 to 24 of the game board 15, the normal symbol starting means 31, the first special symbol starting means 32, the second special symbol starting means 33, the first big winning means 34, and the second big winning means 35 , Ordinary winning means 36, ordinary symbol display means 37, ordinary hold quantity display means 38, first special symbol display means 39, second special symbol display means 40, and the like are provided. Further, on the rear side of the base plate 16, a liquid crystal display means (an example of an image display means) 41, a movable effect means 42, and the like are arranged.

中央表示枠ユニット21は、液晶表示手段41及び可動演出手段42の表示枠を構成するもので、後側の液晶表示手段41に対応する開口窓43が略中央に形成されており、ベース板16に形成された前後方向貫通状の装着孔(図示省略)に対して前側から着脱自在に装着されている。この中央表示枠ユニット21は、図2に示すように、ベース板16の前面に沿って装着孔の外側に配置され且つその前側を遊技球が通過可能な前面装着板44と、液晶表示手段41の前側における左右両側から上部側にわたる正面視略門形状に配置され且つ前面装着板44の内周側で前向きに突設された装飾枠45と、その装飾枠45の左右の下端部間に配置されるステージ46とを備えている。発射手段により発射され、遊技領域18の上部側に進入した遊技球は、装飾枠45の頂部で左右に振り分けられ、中央表示枠ユニット21の左側の左流下経路47aと右側の右流下経路47bとの何れかを流下する。 The central display frame unit 21 constitutes the display frame of the liquid crystal display means 41 and the movable effect means 42, and the opening window 43 corresponding to the liquid crystal display means 41 on the rear side is formed substantially in the center, and the base plate 16 It is detachably mounted from the front side with respect to the mounting hole (not shown) formed in the front-rear direction. As shown in FIG. 2, the central display frame unit 21 is arranged outside the mounting hole along the front surface of the base plate 16 and allows the game ball to pass through the front mounting plate 44, and the liquid crystal display means 41. Arranged in the shape of a front view gate extending from both the left and right sides to the upper side on the front side of the above, and arranged between the decorative frame 45 projecting forward on the inner peripheral side of the front mounting plate 44 and the left and right lower ends of the decorative frame 45. It has a stage 46 to be played. The game ball launched by the launching means and entering the upper side of the game area 18 is distributed to the left and right at the top of the decorative frame 45, and is divided into a left flow path 47a on the left side and a right flow path 47b on the right side of the central display frame unit 21. Flow down any of.

中央表示枠ユニット21には、左流下経路47a側と右流下経路47b側との少なくとも一方側、例えば左流下経路47a側に、遊技球が流入可能なワープ入口48が設けられている。左流下経路47aを流下中にワープ入口48に流入した遊技球は、ステージ46上で左右方向に自由に転動した後、遊技領域18の左右方向中央に対応して設けられた中央落下部49とそれ以外の部分との何れかから前側に落下する。 The central display frame unit 21 is provided with a warp inlet 48 through which a game ball can flow, on at least one side of the left flow path 47a side and the right flow path 47b side, for example, the left flow path 47a side. The game ball that has flowed into the warp inlet 48 while flowing down the left flow path 47a freely rolls in the left-right direction on the stage 46, and then has a central drop portion 49 provided corresponding to the center in the left-right direction of the game area 18. It falls to the front side from any of the other parts.

可動演出手段42は、任意の立体形状に形成された可動体42aを備えている。可動体42aは、図示しない駆動手段の駆動により、所定の原点位置を起点として液晶表示手段41の前側を移動可能に構成されている。 The movable effect means 42 includes a movable body 42a formed in an arbitrary three-dimensional shape. The movable body 42a is configured to be movable on the front side of the liquid crystal display means 41 starting from a predetermined origin position by driving a driving means (not shown).

中央表示枠ユニット21の下側には、ガイドレール17の内側に沿って左右方向の中央に始動入賞ユニット22が、右側に大入賞ユニット23が、左側に普通入賞ユニット24が夫々配置されている。 Below the center display frame unit 21, the starting winning unit 22 is arranged in the center in the left-right direction along the inside of the guide rail 17, the large winning unit 23 is arranged on the right side, and the normal winning unit 24 is arranged on the left side. ..

普通図柄始動手段31は、普通図柄表示手段37による普通図柄の変動表示を開始させるためのもので、遊技球が通過可能な通過ゲート等により構成され、遊技球の通過を検出する遊技球検出手段50を備えており、右流下経路47b上に配置されている。 The normal symbol starting means 31 is for starting the variable display of the normal symbol by the normal symbol display means 37, and is composed of a passing gate or the like through which the game ball can pass, and is a game ball detecting means for detecting the passage of the game ball. It is provided with 50 and is arranged on the right flow path 47b.

普通図柄表示手段37は、普通図柄を変動表示するためのもので、例えば2個のLEDで構成されており、普通図柄始動手段31が遊技球を検出すること、即ち遊技球が普通図柄始動手段31を通過し、遊技球検出手段50がその遊技球を検出することを条件に、普通図柄を構成する2個のLEDが普通変動中発光パターンで発光した後、普通図柄始動手段31による遊技球検出時に取得された普通乱数情報に含まれる当り判定乱数値が予め定められた当り判定値と一致する場合には当り態様で、それ以外の場合にははずれ態様で変動を停止する。なお、普通図柄を構成する2個のLEDは、それらの発光態様(例えば点灯/消灯)の組み合わせにより一又は複数の当り態様と一又は複数のはずれ態様とを表示可能である。 The normal symbol display means 37 is for displaying the normal symbol in a variable manner. For example, the normal symbol display means 37 is composed of two LEDs, and the normal symbol start means 31 detects a game ball, that is, the game ball is a normal symbol start means. On condition that the game ball detecting means 50 detects the game ball after passing through 31, the two LEDs constituting the normal symbol emit light in a light emitting pattern during normal fluctuation, and then the game ball by the normal symbol starting means 31. If the hit determination random number value included in the ordinary random number information acquired at the time of detection matches the predetermined hit determination value, the fluctuation is stopped in the hit mode, and in other cases, the fluctuation is stopped in the off mode. It should be noted that the two LEDs constituting the ordinary symbol can display one or more hit modes and one or more missed modes depending on the combination of their light emitting modes (for example, lighting / extinguishing).

また、普通図柄表示手段37の図柄変動中と後述する普通利益状態中とを含む普通保留期間中に普通図柄始動手段31が遊技球を検出した場合には、それによって取得された普通乱数情報が予め定められた上限保留個数、例えば4個を限度として保留記憶され、普通保留期間が終了する毎に1個ずつ消化されて普通図柄の変動が行われる。普通乱数情報の記憶個数(普通保留個数)は、普通保留個数表示手段38等によって遊技者に報知される。 Further, when the ordinary symbol starting means 31 detects a game ball during the ordinary holding period including the symbol changing of the ordinary symbol display means 37 and the ordinary profit state described later, the ordinary random number information acquired by the detection is obtained. A predetermined upper limit number of holdings, for example, 4 pieces, is held and stored, and each time the normal holding period ends, one piece is consumed and the normal symbol is changed. The stored number of ordinary random number information (ordinary hold number) is notified to the player by the ordinary hold number display means 38 or the like.

第1特別図柄始動手段32は、第1特別図柄表示手段39による図柄変動を開始させるためのもので、開閉手段を有しない非作動式入賞手段により構成され、入賞した遊技球を検出する遊技球検出手段51を備えている。この第1特別図柄始動手段32は、例えば始動入賞ユニット22に設けられ、ステージ46の中央落下部49に対応してその下側に上向き開口状に配置されており、左流下経路47a側のワープ入口48からステージ46を経て入賞するルートが存在すること等により、右流下経路47bを流下してきた遊技球よりも左流下経路47aを流下してきた遊技球の方が高い確率で入賞可能となっている。なお、この第1特別図柄始動手段32に遊技球が入賞すると、1入賞当り所定個数(例えば4個)の遊技球が賞球として払い出される。 The first special symbol starting means 32 is for starting the symbol variation by the first special symbol displaying means 39, is composed of a non-actuating winning means having no opening / closing means, and detects a winning game ball. The detection means 51 is provided. The first special symbol starting means 32 is provided in, for example, the starting winning unit 22, and is arranged in an upward opening shape on the lower side corresponding to the central drop portion 49 of the stage 46, and is a warp on the left flow path 47a side. Due to the existence of a route from the entrance 48 through the stage 46 to win a prize, the game ball flowing down the left flow path 47a can be won with a higher probability than the game ball flowing down the right flow path 47b. There is. When a game ball wins a prize in the first special symbol starting means 32, a predetermined number (for example, 4) of game balls per winning is paid out as a prize ball.

第2特別図柄始動手段33は、第2特別図柄表示手段40による図柄変動を開始させるためのもので、可動部52の作動によって遊技球が入賞口33aに入賞可能な第1状態と入賞不可能(又は開状態よりも入賞困難)な第2状態とに変化可能な作動式入賞手段により構成され、入賞口33aに入賞した遊技球を検出する遊技球検出手段53を備えており、普通図柄表示手段37の変動後の停止図柄が当り態様となって普通利益状態が発生した場合に、所定の作動パターンに従って可動部52が所定時間第2状態から第1状態に変化するようになっている。 The second special symbol starting means 33 is for starting the symbol variation by the second special symbol display means 40, and the first state in which the game ball can win the winning opening 33a by the operation of the movable portion 52 and the winning impossible. It is composed of actuated winning means that can be changed to a second state (or more difficult to win than the open state), and is equipped with a game ball detecting means 53 that detects a winning game ball in the winning opening 33a, and normally displays a symbol. When the stop symbol after the change of the means 37 becomes a hit mode and a normal profit state occurs, the movable portion 52 changes from the second state to the first state for a predetermined time according to a predetermined operation pattern.

この第2特別図柄始動手段33は、右流下経路47b上で且つ普通図柄始動手段31の下流側に配置され、右流下経路47bを流下してきた遊技球が入賞可能となっている。なお、第2特別図柄始動手段33では、入賞口33aが横向き開口状に形成され、その上流側近傍に可動部52が前後方向にスライド可能な状態で配置されており、第1状態のときには可動部52が遊技盤15の盤面よりも前側に突出することにより、右流下経路47bを流下してきた遊技球を受けて入賞口33a側に案内し、第2状態のときには可動部52が遊技盤15の盤面よりも後側に退避して遊技球を右流下経路47bの下流側に流下させるようになっている。この第2特別図柄始動手段33の入賞口33aに遊技球が入賞すると、1入賞当り所定個数(例えば2個)の遊技球が賞球として払い出される。 The second special symbol starting means 33 is arranged on the right flow path 47b and on the downstream side of the normal symbol starting means 31, and the game ball that has flowed down the right flow path 47b can win a prize. In the second special symbol starting means 33, the winning opening 33a is formed in a lateral opening shape, and the movable portion 52 is arranged in a state where it can slide in the front-rear direction in the vicinity of the upstream side thereof, and is movable in the first state. By projecting the portion 52 to the front side of the board surface of the game board 15, the movable portion 52 receives the game ball flowing down the right flow path 47b and guides it to the winning opening 33a side, and in the second state, the movable part 52 moves to the game board 15. It is designed to evacuate to the rear side of the board surface and allow the game ball to flow down to the downstream side of the right flow path 47b. When a game ball wins a prize in the winning opening 33a of the second special symbol starting means 33, a predetermined number (for example, two) of game balls per winning is paid out as a prize ball.

なお、本パチンコ機の第2特別図柄始動手段33は、可動部52により入賞口33aを開閉するものではないが、以下の説明では、便宜上、可動部52のスライド動作を開閉動作、入賞口33aへの入賞が容易な第1状態を開状態、入賞不可能(又は開状態よりも入賞困難)な第2状態を閉状態、可動部52の作動パターンを開閉パターンと称するものとする。 The second special symbol starting means 33 of this pachinko machine does not open / close the winning opening 33a by the movable portion 52, but in the following description, for convenience, the sliding operation of the movable portion 52 is opened / closed, and the winning opening 33a is opened / closed. The first state in which it is easy to win a prize is referred to as an open state, the second state in which a prize cannot be won (or is more difficult to win than in the open state) is referred to as a closed state, and the operation pattern of the movable portion 52 is referred to as an open / close pattern.

第1特別図柄表示手段39は、1個又は複数個、例えば1個の第1特別図柄を変動表示可能な7セグメント式等の表示手段により構成されており、第1特別図柄始動手段32が遊技球を検出すること、即ち遊技球が第1特別図柄始動手段32に入賞し、遊技球検出手段51がその遊技球を検出することを条件に第1特別図柄を所定時間変動表示して、第1特別図柄始動手段32への入賞時に取得された第1特別乱数情報に含まれる大当り判定乱数値が予め定められた大当り判定値と一致する場合には大当り態様で、小当り判定値と一致する場合には小当り態様で、それ以外の場合にははずれ態様で夫々停止するようになっている。第1特別図柄表示手段39の変動後の停止図柄が大当り態様となった場合には大当り状態が発生し、小当り状態となった場合には小当り状態が発生する。 The first special symbol display means 39 is composed of one or a plurality of, for example, a display means such as a 7-segment type capable of variablely displaying one first special symbol, and the first special symbol starting means 32 is a game. The first special symbol is variablely displayed for a predetermined time on the condition that the ball is detected, that is, the game ball wins the first special symbol starting means 32 and the game ball detecting means 51 detects the game ball. 1 When the big hit judgment random number value included in the first special random number information acquired at the time of winning the special symbol starting means 32 matches the predetermined big hit judgment value, it matches the small hit judgment value in the big hit mode. In some cases, it stops in a small hit mode, and in other cases, it stops in a missed mode. When the stop symbol after the change of the first special symbol display means 39 becomes a big hit mode, a big hit state occurs, and when it becomes a small hit state, a small hit state occurs.

なお本実施形態では、第1特別図柄表示手段39に関しては大当り態様として図8(a)に示すA1〜A3の3種類が、小当り態様として図8(b)に示すa1の1種類が夫々設けられており、大当り判定乱数値が大当り判定値と一致した場合には、例えば大当り判定乱数値と共に取得された大当り図柄乱数値に基づいて大当り態様A1〜A3のうちの何れかが図8(a)に示す選択率で選択され、大当り判定乱数値が小当り判定値と一致した場合には100%の確率で小当り態様a1が選択されるようになっている。 In the present embodiment, regarding the first special symbol display means 39, three types of A1 to A3 shown in FIG. 8 (a) are used as a big hit mode, and one type of a1 shown in FIG. 8 (b) is used as a small hit mode. When the jackpot determination random value matches the jackpot determination value, for example, any one of the jackpot modes A1 to A3 is shown in FIG. 8 based on the jackpot symbol random value acquired together with the jackpot determination random value. It is selected by the selection rate shown in a), and when the big hit determination random value matches the small hit determination value, the small hit mode a1 is selected with a probability of 100%.

第2特別図柄表示手段40は、1個又は複数個、例えば1個の第2特別図柄を変動表示可能な7セグメント式等の表示手段により構成されており、第2特別図柄始動手段33が遊技球を検出すること、即ち遊技球が第2特別図柄始動手段33に入賞し、遊技球検出手段53がその遊技球を検出することを条件に第2特別図柄を所定時間変動表示して、第2特別図柄始動手段33への入賞時に取得された第2特別乱数情報に含まれる大当り判定乱数値が予め定められた大当り判定値と一致する場合には大当り態様で、小当り判定値と一致する場合には小当り態様で、それ以外の場合にははずれ態様で夫々停止するようになっている。第2特別図柄表示手段40の変動後の停止図柄が大当り態様となった場合には大当り状態が発生し、小当り状態となった場合には小当り状態が発生する。 The second special symbol display means 40 is composed of one or a plurality of, for example, a display means such as a 7-segment type capable of variablely displaying one second special symbol, and the second special symbol starting means 33 is a game. On the condition that the ball is detected, that is, the game ball wins the second special symbol starting means 33, and the game ball detecting means 53 detects the game ball, the second special symbol is variablely displayed for a predetermined time, and the second special symbol is displayed. 2 When the big hit judgment random number value included in the second special random number information acquired at the time of winning the special symbol starting means 33 matches the predetermined big hit judgment value, it matches the small hit judgment value in the big hit mode. In some cases, it stops in a small hit mode, and in other cases, it stops in a missed mode. When the stop symbol after the change of the second special symbol display means 40 becomes a big hit mode, a big hit state occurs, and when it becomes a small hit state, a small hit state occurs.

なお本実施形態では、第2特別図柄表示手段40に関しては大当り態様として図9(a)に示すB1,B2の2種類が、小当り態様として図9(b)に示すb1の1種類が夫々設けられており、大当り判定乱数値が大当り判定値と一致した場合には、例えば大当り判定乱数値と共に取得された大当り図柄乱数値に基づいて大当り態様B1,B2のうちの何れかが図9(a)に示す選択率で選択され、大当り判定乱数値が小当り判定値と一致した場合には100%の確率で小当り態様b1が選択されるようになっている。第2特別図柄表示手段40に関しては、停止図柄が例えば大当り態様と小当り態様との何れかとなり、はずれ態様にはならないように構成してもよい。 In the present embodiment, regarding the second special symbol display means 40, two types of B1 and B2 shown in FIG. 9A are used as the big hit mode, and one type of b1 shown in FIG. 9B is used as the small hit mode. When the jackpot determination random value matches the jackpot determination value, for example, one of the jackpot modes B1 and B2 is shown in FIG. 9 based on the jackpot symbol random value acquired together with the jackpot determination random value. It is selected by the selection rate shown in a), and when the big hit determination random value matches the small hit determination value, the small hit mode b1 is selected with a probability of 100%. Regarding the second special symbol display means 40, the stop symbol may be configured to be, for example, either a large hit mode or a small hit mode, and may not be in an out-of-order mode.

また、第1特別図柄表示手段39の図柄変動中、第2特別図柄表示手段40の図柄変動中、後述する小当り状態中及び後述する大当り状態中を含む特別保留期間中に第1,第2特別図柄始動手段32,33が遊技球を検出した場合には、それによって取得された第1,第2特別乱数情報が夫々予め定められた上限保留個数、例えば各4個を限度として保留記憶される。そして、特別保留期間が終了した時点で第2特別図柄側の保留記憶が1以上の場合にはその第2特別図柄の保留記憶を1個消化して第2特別図柄の変動を行い、第1特別図柄側の保留記憶のみが1以上の場合にはその第1特別図柄の保留記憶を1個消化して第1特別図柄の変動を行う。このように本実施形態では、第1特別図柄と第2特別図柄とが共に変動中になることはなく、また第1特別図柄側と第2特別図柄側との両方に保留記憶がある場合には、第2特別図柄の変動を優先的に行うようになっている。なお、第1,第2特別乱数情報の記憶個数(第1,第2特別保留個数)は液晶表示手段41等によって遊技者に報知される。 In addition, the first and second are during the special holding period including the symbol change of the first special symbol display means 39, the symbol change of the second special symbol display means 40, the small hit state described later, and the big hit state described later. When the special symbol starting means 32 and 33 detect the game ball, the first and second special random number information acquired by the special symbol starting means 32 and 33 are stored and stored in a predetermined upper limit holding number, for example, 4 each. NS. Then, when the hold memory on the second special symbol side is 1 or more at the end of the special hold period, one hold memory of the second special symbol is digested to change the second special symbol, and the first When only the reserved memory on the special symbol side is 1 or more, one reserved memory of the 1st special symbol is digested and the 1st special symbol is changed. As described above, in the present embodiment, when both the first special symbol and the second special symbol are not changing, and there is a hold memory on both the first special symbol side and the second special symbol side. Is designed to give priority to the change of the second special symbol. The number of stored first and second special random number information (number of first and second special reserved numbers) is notified to the player by the liquid crystal display means 41 or the like.

本実施形態の場合、遊技者は後述する特別遊技状態中以外の通常遊技状態中は第1特別図柄始動手段32を狙って左打ちをし、特別遊技状態中(時短状態中)は普通図柄始動手段31及び第2特別図柄始動手段33を狙って右打ちをするため、通常遊技状態中は主として第1特別図柄が変動し、特別遊技状態中(時短状態中)は主として第2特別図柄が変動する。なお、第1,第2特別図柄には数字図柄等を用いてもよいし、遊技者が停止図柄態様の種類を容易に区別できないように、任意の線や点の組み合わせのような特別な意味を持たない図柄を用いてもよい。 In the case of the present embodiment, the player strikes left at the first special symbol starting means 32 during the normal gaming state other than the special gaming state described later, and starts the normal symbol during the special gaming state (during the time saving state). Since the player strikes right at the means 31 and the second special symbol starting means 33, the first special symbol mainly fluctuates during the normal game state, and the second special symbol mainly fluctuates during the special game state (during the time saving state). do. In addition, a number symbol or the like may be used for the first and second special symbols, and a special meaning such as an arbitrary combination of lines or points is used so that the player cannot easily distinguish the type of the stop symbol mode. You may use the symbol which does not have.

第1大入賞手段34は、開閉部材54の作動によって遊技球が第1大入賞口34aに入賞可能な開状態と入賞不可能な閉状態とに変化可能な作動式入賞手段であって、第1大入賞口34aに入賞した遊技球を検出する遊技球検出手段55を備えており、第1,第2特別図柄表示手段39,40の変動後の停止図柄が大当り態様となるか、後述するV入賞によって大当り状態が発生した場合に、開閉部材54が一又は複数種類の大当り開放パターンの何れかに従って開放するようになっている。この第1大入賞手段34に遊技球が入賞すると、1入賞当り所定個数(例えば14個)の遊技球が賞球として払い出される。 The first prize-winning means 34 is an actuated prize-winning means in which the game ball can be changed into an open state in which the game ball can win in the first prize-winning opening 34a and a closed state in which the game ball cannot win by operating the opening / closing member 54. 1 The game ball detecting means 55 for detecting the winning game ball in the big winning opening 34a is provided, and whether the stop symbol after the change of the first and second special symbol display means 39 and 40 becomes the big hit mode will be described later. When a big hit state occurs due to the V winning, the opening / closing member 54 opens according to any one or a plurality of types of big hit opening patterns. When a game ball wins the first prize-winning means 34, a predetermined number (for example, 14) of game balls per winning is paid out as a prize ball.

この第1大入賞手段34は、例えば右流下経路47b側で且つ普通図柄始動手段31及び第2特別図柄始動手段33の下流側に設けられた第1傾斜転動路56の途中に配置されている。第1傾斜転動路56は、左右方向のうち、遊技領域18の内側、即ち左側に向けて傾斜する左下がりの傾斜状に形成されている。第1大入賞手段34の第1大入賞口34aは、第1傾斜転動路56に沿う細長状で、第1傾斜転動路56の底壁56aに上向き開口状に形成されている。開閉部材54は、第1傾斜転動路56に沿う左下がりの傾斜状に形成された略板状体で、図示しないソレノイド等の開閉駆動手段の駆動により前後方向にスライド移動可能となっており、閉状態のときには遊技盤15の盤面よりも前側に突出して第1大入賞口34aを閉鎖するとともに上流側から流下してきた遊技球を第1傾斜転動路56の下流側(ここでは左側)に向けて案内し、開状態のときには遊技盤15の盤面よりも後側に退避して第1大入賞口34aを開放するようになっている。 The first prize-winning means 34 is arranged, for example, on the right flow path 47b side and in the middle of the first inclined rolling path 56 provided on the downstream side of the normal symbol starting means 31 and the second special symbol starting means 33. There is. The first inclined rolling path 56 is formed in a downward-sloping shape that is inclined toward the inside of the game area 18, that is, the left side in the left-right direction. The first large winning opening 34a of the first large winning means 34 is elongated along the first inclined rolling path 56, and is formed in an upward opening shape on the bottom wall 56a of the first inclined rolling path 56. The opening / closing member 54 is a substantially plate-like body formed in an inclined shape that descends to the left along the first inclined rolling path 56, and can be slid and moved in the front-rear direction by driving an opening / closing driving means such as a solenoid (not shown). When the game board is closed, the game board protrudes forward from the board surface of the game board 15 to close the first prize opening 34a, and the game ball flowing down from the upstream side is moved to the downstream side (here, the left side) of the first inclined rolling path 56. When it is in the open state, it retracts to the rear side of the board surface of the game board 15 to open the first large winning opening 34a.

本パチンコ機の大当り開放パターンは、第1大入賞手段34を開放してから所定時間(例えば28秒)経過するかそれまでに所定個数(例えば9個)の遊技球が入賞することを条件に閉鎖する動作を所定ラウンド数行うようになっており、そのラウンド数の違いによって6R,10Rの2種類設けられている(図8(a),図9(a))。 The jackpot opening pattern of this pachinko machine is based on the condition that a predetermined number of game balls (for example, 9) have been won by a predetermined time (for example, 28 seconds) after opening the first big winning means 34. The closing operation is performed for a predetermined number of rounds, and two types of 6R and 10R are provided depending on the difference in the number of rounds (FIGS. 8 (a) and 9 (a)).

なお複数種類の大当り開放パターンのうちの少なくとも一つにおいて、上記のような通常ラウンドに加えて、遊技球の入賞がほとんど期待できない程度の短時間だけ開放する短時間ラウンドを一又は複数回行うように構成してもよい。この場合、通常ラウンド数と短時間ラウンド数との合計は同じでその配分が異なる複数種類の開放パターンを設けることで、仕様上は同じラウンド数であっても遊技者から見た実質的なラウンド数を異ならせることができる。また、短時間ラウンドのみを一又は複数回行う大当り開放パターンを設けてもよい。 In addition to the normal round as described above, in at least one of the plurality of types of jackpot opening patterns, a short-time round in which the game ball is opened for a short time to the extent that a prize can hardly be expected is performed one or more times. It may be configured as. In this case, by providing multiple types of open patterns in which the total number of normal rounds and the number of short-time rounds is the same but the distribution is different, even if the number of rounds is the same in terms of specifications, the actual rounds seen by the player The numbers can be different. Further, a jackpot opening pattern may be provided in which only a short-time round is performed once or a plurality of times.

第2大入賞手段35は、開閉部材57の作動によって遊技球が第2大入賞口35aに入賞可能な開状態と入賞不可能な閉状態とに変化可能な作動式入賞手段であって、第2大入賞口35aに入賞した遊技球を検出する遊技球検出手段58を備えており、第1,第2特別図柄表示手段39,40の変動後の停止図柄が小当り態様となって小当り状態が発生した場合に、開閉部材57が所定の小当り開放パターン(ここでは図10に示すα,βの何れか)に従って開放するようになっている。この第2大入賞手段35に遊技球が入賞すると、1入賞当り所定個数(例えば3個)の遊技球が賞球として払い出される。 The second prize-winning means 35 is an actuated prize-winning means in which the game ball can be changed into an open state in which the game ball can win in the second prize-winning opening 35a and a closed state in which the game ball cannot win by operating the opening / closing member 57. The game ball detecting means 58 for detecting the game ball won in the two major winning openings 35a is provided, and the stopped symbols after the fluctuations of the first and second special symbol display means 39 and 40 become the small hit mode and the small hit. When a state occurs, the opening / closing member 57 opens according to a predetermined small hit opening pattern (here, any of α and β shown in FIG. 10). When a game ball wins in the second large winning means 35, a predetermined number (for example, 3) of game balls is paid out as a prize ball per winning.

また第2大入賞手段35は、特定領域59aと、通常領域59bと、第2大入賞口35aに入賞した遊技球を特定領域59aと通常領域59bとに振り分ける可動式の振り分け手段60と、特定領域59aに流入した遊技球を検出する特定遊技球検出手段61aと、通常領域59bに流入した遊技球を検出する通常遊技球検出手段61bとを備えている。第2大入賞口35aに入賞した遊技球は、遊技球検出手段58によって検出された後、振り分け手段60によって特定領域59aと通常領域59bとの何れかに案内され、特定遊技球検出手段61aと通常遊技球検出手段61bとの何れかによって検出された後、遊技盤15の後側に案内される。第2大入賞口35aに入賞した遊技球が振り分け手段60によって特定領域59a側に案内され、特定遊技球検出手段61aがその遊技球を検出した場合(以下、V入賞という)には大当り状態が発生する。 Further, the second special winning means 35 is specified as a movable sorting means 60 for distributing the game ball winning in the specific area 59a, the normal area 59b, and the second big winning opening 35a into the specific area 59a and the normal area 59b. The specific game ball detecting means 61a for detecting the game ball flowing into the area 59a and the normal game ball detecting means 61b for detecting the game ball flowing into the normal area 59b are provided. The game ball that has won the second large winning opening 35a is detected by the game ball detecting means 58, and then guided by the sorting means 60 to either the specific area 59a or the normal area 59b, and the specific game ball detecting means 61a and the game ball are guided to either the specific area 59a or the normal area 59b. After being detected by any of the normal game ball detecting means 61b, it is guided to the rear side of the game board 15. When the game ball that has won the second big winning opening 35a is guided to the specific area 59a side by the sorting means 60 and the specific game ball detecting means 61a detects the game ball (hereinafter referred to as V winning state), a big hit state is generated. appear.

振り分け手段60は、所定の振り分けパターンに従って、遊技球を特定領域59a側に案内する特定案内状態と、遊技球を通常領域59b側に案内する非特定案内状態とに切り替え可能であり、その振り分けパターンは例えば第2大入賞手段35の小当り開放パターンに応じて変化するようになっている。なお、本パチンコ機の場合は第2大入賞手段35に入賞した遊技球は遊技球検出手段61a,61bの何れかによって検出されるため、遊技球検出手段58は省略してもよいが、その場合には遊技球が第2大入賞口35aに入賞してから遊技球検出手段61a,61bに検出されるまでのタイムラグが大きくなる点に注意が必要である。 The distribution means 60 can switch between a specific guidance state for guiding the game ball to the specific area 59a side and a non-specific guidance state for guiding the game ball to the normal area 59b side according to a predetermined distribution pattern, and the distribution pattern Is changed according to, for example, the small hit opening pattern of the second large winning means 35. In the case of this pachinko machine, the game ball that has won the second major winning means 35 is detected by either the game ball detecting means 61a or 61b, so that the game ball detecting means 58 may be omitted. In this case, it should be noted that the time lag between the time when the game ball wins the second large winning opening 35a and the time when the game ball is detected by the game ball detecting means 61a and 61b becomes large.

第2大入賞手段35は、第1傾斜転動路56の下流側に設けられた第2傾斜転動路62の途中に配置されている。なお、第1傾斜転動路56は、その下流端側で、右向きの第2傾斜転動路62と左向きの分岐路63とに分岐しているが、第2傾斜転動路62の上流端側は第1傾斜転動路56の下流端側に対して真っ直ぐ下向きに連通しているのに対し、分岐路63の上流端側は第1傾斜転動路56の下流端側に対して斜め方向に連通している。従って、第1傾斜転動路56を通過した遊技球は、高い確率で第2傾斜転動路62側に流下し、分岐路63側に流下することは極めて稀である。なお、分岐路63側に流下した遊技球は、第1特別図柄始動手段32等の入賞手段に入賞するか、第1特別図柄始動手段32の下側に配置された第1アウト口64を経て遊技盤15の後側に排出される。 The second prize-winning means 35 is arranged in the middle of the second inclined rolling path 62 provided on the downstream side of the first inclined rolling path 56. The first inclined rolling path 56 is branched into a right-facing second inclined rolling path 62 and a left-facing branch path 63 on the downstream end side thereof, but the upstream end of the second inclined rolling path 62. The side communicates straight downward with respect to the downstream end side of the first inclined rolling path 56, whereas the upstream end side of the branch road 63 is oblique with respect to the downstream end side of the first inclined rolling path 56. Communicate in the direction. Therefore, it is extremely rare that the game ball that has passed through the first inclined rolling path 56 flows down to the second inclined rolling path 62 side and flows down to the branch path 63 side with high probability. The game ball that has flowed down to the branch road 63 side either wins a prize by a winning means such as the first special symbol starting means 32, or passes through a first out port 64 arranged under the first special symbol starting means 32. It is discharged to the rear side of the game board 15.

第2傾斜転動路62は、左右方向のうち、遊技領域18の外側、即ち右側に向けて傾斜する右下がりの傾斜状に形成されており、その下流端側は第2アウト口65に接続されている。即ち、第2傾斜転動路62を通過した遊技球は、第2アウト口65を経て遊技盤15の後側に排出される。第2傾斜転動路62は、図3〜図5等に示すように、遊技盤15の盤面に沿って配置される背壁66と、その背壁66の前側に配置される前壁67との間に設けられており、その傾斜状の底壁68に、上向き開口状の第2大入賞口35aが形成されている。第2大入賞口35aは、幅方向よりも流下方向に長い矩形状となっている。 The second inclined rolling path 62 is formed in a downward-sloping shape that inclines toward the outside of the game area 18, that is, to the right in the left-right direction, and the downstream end side thereof is connected to the second out port 65. Has been done. That is, the game ball that has passed through the second inclined rolling path 62 is discharged to the rear side of the game board 15 through the second out port 65. As shown in FIGS. 3 to 5, the second inclined rolling path 62 includes a back wall 66 arranged along the board surface of the game board 15 and a front wall 67 arranged on the front side of the back wall 66. A second large winning opening 35a having an upward opening is formed on the inclined bottom wall 68. The second large winning opening 35a has a rectangular shape that is longer in the flow direction than in the width direction.

第2大入賞手段35は、図3〜図5に示すように、第2大入賞口35aに入賞した遊技球をその下側で受ける入賞ケース69と、この入賞ケース69で受けた遊技球を振り分け手段60側に案内する入賞通路70と、第2大入賞口35aを開閉可能な開閉部材57と、開閉部材57を駆動する開閉駆動手段71とを備えており、入賞通路70の上流端側に遊技球検出手段58が配置されている。 As shown in FIGS. 3 to 5, the second large winning means 35 receives a winning case 69 that receives the game ball that has won the second large winning opening 35a under the second large winning opening 35a, and a winning case 69 that receives the game ball that has been received in the winning case 69. It is provided with a winning passage 70 for guiding to the sorting means 60 side, an opening / closing member 57 capable of opening / closing the second large winning opening 35a, and an opening / closing driving means 71 for driving the opening / closing member 57, and is provided on the upstream end side of the winning passage 70. The game ball detecting means 58 is arranged in the.

入賞ケース69は、第2大入賞口35aの上流端側及び下流端側に対応してその下側に配置される左右一対の側壁69a,69bと、第2大入賞口35aの後縁側に対応してその下側に配置される背壁69cと、背壁69cの下縁側に沿って側壁69a,69bの下端側を左右に接続する底壁69dとを一体に備え、前側は前壁67により略閉鎖されている。背壁69cには、左右方向の所定位置、例えば左端側に遊技球が通過可能な通過口72が形成されており、底壁69dは、第2大入賞口35aに入賞した遊技球を通過口72側に案内するように左右方向及び前後方向の傾斜状に形成されている。なお、通過口72の後側に入賞通路70が連通している。 The winning case 69 corresponds to a pair of left and right side walls 69a and 69b arranged below the upstream end side and the downstream end side of the second large winning opening 35a, and the trailing edge side of the second large winning opening 35a. A back wall 69c arranged below the back wall 69c and a bottom wall 69d connecting the lower ends of the side walls 69a and 69b to the left and right along the lower edge side of the back wall 69c are integrally provided, and the front side is provided by the front wall 67. It is almost closed. The back wall 69c is formed with a passage port 72 through which a game ball can pass, for example, at a predetermined position in the left-right direction, for example, on the left end side, and the bottom wall 69d is a passage port through which the game ball has won the second major winning opening 35a. It is formed so as to be inclined in the left-right direction and the front-back direction so as to guide it to the 72 side. The winning passage 70 communicates with the rear side of the passage port 72.

開閉部材57は、第2大入賞口35aに対応する矩形板状で且つ第2傾斜転動路62の底壁68に対応して右下がりの傾斜状に形成された開閉板57aと、この開閉板57aの上流端側及び下流端側の縁部に沿って配置された下向き突出状の被案内部57b,57bとを一体に備えており、被案内部57b,57bが左右一対のスライド案内部73,73上を摺動することにより前後にスライド移動可能となっている。 The opening / closing member 57 is a rectangular plate-shaped opening / closing plate 57a corresponding to the second special winning opening 35a and an opening / closing plate 57a formed in an inclined shape downward to the right corresponding to the bottom wall 68 of the second inclined rolling path 62. The plate 57a is integrally provided with downwardly projecting guided portions 57b and 57b arranged along the edges of the upstream end side and the downstream end side, and the guided portions 57b and 57b are a pair of left and right slide guide portions. By sliding on 73 and 73, it can be slid back and forth.

開閉駆動手段71は、電磁ソレノイドにより構成されており、図4に示すように、その駆動鉄心71aと開閉部材57の後端側とが駆動連結手段74により連結されている。そして、開閉駆動手段71がOFFのときには、図3〜図5に実線で示すように開閉部材57が遊技盤15の盤面よりも前側に突出して第2大入賞口35aを閉鎖し(閉状態)、開閉駆動手段71がONに切り替えられたとき、駆動連結手段74を介して開閉部材57が後向きにスライド移動して第2大入賞口35aを開放する(開状態)ようになっている。開閉部材57は、閉状態のときには遊技球を第2傾斜転動路62に沿う方向の下流側に向けて案内し、閉状態から開状態に変化すると、開閉部材57の上に乗っていた遊技球は高い確率で第2大入賞口35a内に落下する。 The opening / closing driving means 71 is composed of an electromagnetic solenoid, and as shown in FIG. 4, the driving iron core 71a and the rear end side of the opening / closing member 57 are connected by the drive connecting means 74. When the opening / closing driving means 71 is OFF, the opening / closing member 57 protrudes forward from the board surface of the game board 15 to close the second large winning opening 35a (closed state) as shown by a solid line in FIGS. 3 to 5. When the opening / closing driving means 71 is switched to ON, the opening / closing member 57 slides backward via the drive connecting means 74 to open the second special winning opening 35a (open state). When the opening / closing member 57 is in the closed state, the game ball is guided toward the downstream side in the direction along the second inclined rolling path 62, and when the opening / closing state is changed from the closed state to the open state, the opening / closing member 57 is on the opening / closing member 57. The ball has a high probability of falling into the second prize opening 35a.

なお、図6は、開閉部材57が開状態から閉状態に変化する際に、その開閉部材57の前端と前壁67と下流端側の側壁69bとの3点で遊技球を噛んでしまった状態を示している。このように第2大入賞口35aの下流端側における3点での球噛みは、それより上流側の2点での球噛みと比較してより強固であり、球の自重や後続の球との接触によっては解消されない場合が多い。 In FIG. 6, when the opening / closing member 57 changes from the open state to the closed state, the game ball is bitten at three points of the front end of the opening / closing member 57, the front wall 67, and the side wall 69b on the downstream end side. Indicates the state. In this way, the ball biting at three points on the downstream end side of the second prize opening 35a is stronger than the ball biting at two points on the upstream side, and the weight of the ball and the subsequent ball In many cases, it cannot be resolved by the contact of.

また液晶表示手段41は、例えば第1,第2特別図柄表示手段39,40による第1,第2特別図柄の変動表示と並行して演出図柄80を変動表示可能である他、第1,第2特別保留個数を示す第1,第2保留画像X1〜X4,Y1〜Y4,変動中保留画像Z等の各種画像を表示可能となっている。 Further, the liquid crystal display means 41 can variablely display the effect symbol 80 in parallel with the variable display of the first and second special symbols by, for example, the first and second special symbol display means 39 and 40, and the first and first special symbols. 2. Various images such as the first and second reserved images X1 to X4, Y1 to Y4, and the changing pending image Z indicating the number of special reserved images can be displayed.

ここで演出図柄80は、数字図柄その他の複数個の図柄で構成される図柄列を複数(ここでは左右方向に3つ)備えており、またそれら各図柄列を構成する各図柄は、図2に示すように、例えば1〜8等の数字、その他で構成される図柄本体部80aと、この図柄本体部80aに付随するキャラクタその他の装飾部80bとの結合で構成されている。なお演出図柄80は、拡大又は縮小、表示位置の変更、装飾部80bの消去等、表示態様を任意に変化させることが可能である。 Here, the effect symbol 80 includes a plurality of symbol sequences (here, three in the left-right direction) composed of a plurality of symbol symbols and other symbols, and each symbol constituting each of these symbol sequences is shown in FIG. As shown in the above, it is composed of a combination of a symbol body portion 80a composed of numbers such as 1 to 8 and others, and a character or other decorative portion 80b attached to the symbol body portion 80a. The display mode of the effect symbol 80 can be arbitrarily changed, such as enlargement or reduction, change of the display position, and erasure of the decorative portion 80b.

演出図柄80は、例えば第1,第2特別図柄の変動開始と略同時に所定の変動パターンに従って図柄列毎に縦スクロール等による変動を開始すると共に、所定の有効ライン上の停止図柄が所定態様となるように例えば第1,第2特別図柄の変動停止と略同時に最終停止する。なお演出図柄80では、例えば有効ライン上の全ての停止図柄が同じ場合が大当り演出態様、それ以外が小当り演出態様又ははずれ演出態様となっており、第1,第2特別図柄が大当り態様、小当り態様、はずれ態様となる場合には第1,第2特別図柄は大当り演出態様、小当り演出態様、はずれ演出態様となる。 The effect symbol 80 starts fluctuation by vertical scrolling for each symbol row according to a predetermined fluctuation pattern substantially at the same time as the fluctuation start of the first and second special symbols, and the stop symbol on the predetermined effective line is a predetermined mode. For example, the final stop is performed substantially at the same time as the fluctuation stop of the first and second special symbols. In the effect symbol 80, for example, the case where all the stop symbols on the effective line are the same is the big hit effect mode, and the other cases are the small hit effect mode or the missed effect mode, and the first and second special symbols are the big hit mode. In the case of the small hit mode and the missed mode, the first and second special symbols are the big hit effect mode, the small hit effect mode, and the missed effect mode.

また第1,第2保留画像X1〜X4,Y1〜Y4,変動中保留画像Zに関しては、第1,第2特別図柄始動手段32,33が遊技球を検出することに基づいて第1,第2特別保留個数が増加した場合に、第1,第2保留画像X1〜,Y1〜を液晶表示手段41上に1個追加表示し、また第1,第2特別図柄表示手段39,40による第1,第2特別図柄の新たな変動が開始することに基づいて第1,第2特別保留個数が減少した場合に、例えば変動中保留画像Zを消去し、第1,第2保留画像X1〜,Y1〜を待ち行列の前側(例えば画面右側)に向けて1個分ずつシフトすると共に、押し出された先頭の第1,第2保留画像X1,Y1を例えば所定位置まで移動させて新たな変動中保留画像Zに変化させるようになっている。 Regarding the first and second reserved images X1 to X4, Y1 to Y4, and the changing pending image Z, the first and first first and second special symbol starting means 32 and 33 detect the game ball. 2 When the number of special reserved images increases, one additional first and second reserved images X1 to Y1 to be displayed on the liquid crystal display means 41, and the first and second special symbol display means 39 and 40 display the first and second images X1 to Y1 to the liquid crystal display means 41. When the number of first and second special reservations decreases based on the start of new fluctuations of the first and second special symbols, for example, the changing hold image Z is deleted and the first and second reserved images X1 to , Y1 to the front side of the queue (for example, the right side of the screen) by one, and the extruded first and second reserved images X1 and Y1 are moved to a predetermined position, for example, to make a new fluctuation. It is designed to be changed to the middle hold image Z.

図7は本パチンコ機の制御系のブロック図である。図7において、81は主制御基板、82は演出制御基板で、これら各制御基板81,82は、遊技盤15に装着された中央表示枠ユニット21、その他の複数個の遊技部品を裏側から一括して覆う裏カバーの裏側等、前枠4及び遊技盤15を含む遊技機本体1の裏側の適宜箇所に着脱自在に装着された基板ケースに夫々収納されている。なお、この図7のブロック図では、主制御基板81、演出制御基板82以外の基板については省略している。 FIG. 7 is a block diagram of the control system of this pachinko machine. In FIG. 7, 81 is a main control board, 82 is an effect control board, and each of these control boards 81 and 82 collectively includes a central display frame unit 21 mounted on the game board 15 and a plurality of other game parts from the back side. It is housed in a board case that is detachably attached to an appropriate place on the back side of the game machine main body 1 including the front frame 4 and the game board 15, such as the back side of the back cover to be covered. In the block diagram of FIG. 7, the boards other than the main control board 81 and the effect control board 82 are omitted.

主制御基板81は、遊技動作を統括的に制御するもので、CPU,ROM,RAM等により構成される普通乱数作成処理手段91、普通始動口チェック処理手段92、普通乱数記憶手段93、普通図柄処理手段94、普通図柄表示制御手段95、普通利益状態発生手段96、特別乱数作成処理手段97、特別始動口チェック処理手段98、特別乱数記憶手段99、特別図柄処理手段100、特別図柄表示制御手段101、特別利益状態発生手段102、特別遊技状態発生手段103、制御コマンド送信手段104等を備えている。 The main control board 81 comprehensively controls the game operation, and includes a normal random number creation processing means 91, a normal start port check processing means 92, a normal random number storage means 93, and a normal symbol, which are composed of a CPU, ROM, RAM, and the like. Processing means 94, ordinary symbol display control means 95, ordinary profit state generating means 96, special random number creation processing means 97, special start port check processing means 98, special random number storage means 99, special symbol processing means 100, special symbol display control means It includes 101, an extraordinary profit state generating means 102, a special gaming state generating means 103, a control command transmitting means 104, and the like.

普通乱数作成処理手段91は、変動後の普通図柄を当り態様とするか否かの判定に用いる当り判定乱数等を所定時間毎に繰り返し発生するように構成されている。普通始動口チェック処理手段92は、普通図柄始動手段31による遊技球の検出に基づく処理を行うもので、普通図柄始動手段31が遊技球を検出することに基づいて、普通乱数作成処理手段91で作成された当り判定乱数値等の普通乱数情報を取得し、その普通乱数情報を予め定められた上限保留個数(例えば4個)を限度として先入れ先出し式の普通乱数記憶手段93に記憶させるように構成されている。 The ordinary random number creating processing means 91 is configured to repeatedly generate a hit determination random number or the like used for determining whether or not the changed ordinary symbol is the hit mode at predetermined time intervals. The normal start port check processing means 92 performs processing based on the detection of the game ball by the normal symbol starting means 31, and the normal random number creation processing means 91 is based on the normal symbol starting means 31 detecting the game ball. It is configured to acquire the created ordinary random number information such as the hit determination random number value and store the ordinary random number information in the first-in first-out type ordinary random number storage means 93 up to a predetermined upper limit holding number (for example, 4). Has been done.

普通図柄処理手段94は、普通図柄の変動表示に関する処理を行うもので、普通図柄表示手段37が変動表示可能な状態となり且つ普通乱数記憶手段93に1個以上の普通乱数情報が記憶されていること(普通保留個数が1以上であること)を条件に、普通乱数記憶手段93に記憶されている普通乱数情報の待ち行列の先頭から当り判定乱数値を取り出し、その当り判定乱数値が予め定められた当り判定値と一致するか否かに応じて当り/はずれの判定を行い、その当り/はずれの判定結果に基づいて普通図柄の変動後の停止図柄の種類を選択すると共に普通図柄の変動時間を選択するように構成されている。 The ordinary symbol processing means 94 performs processing related to variable display of ordinary symbols, and the ordinary symbol display means 37 is in a state where variable display is possible, and one or more ordinary random number information is stored in the ordinary random number storage means 93. On the condition that (the number of normally reserved numbers is 1 or more), the hit judgment random number value is taken out from the beginning of the queue of the normal random number information stored in the normal random number storage means 93, and the hit judgment random number value is predetermined. The hit / miss judgment is performed according to whether or not it matches the hit judgment value, and the type of the stop symbol after the change of the normal symbol is selected based on the hit / miss judgment result, and the change of the normal symbol is performed. It is configured to select the time.

なお本実施形態では、後述する特別遊技状態中(時短状態中)の当り確率(例えば1/1.3)がそれ以外の通常遊技状態中の当り確率(例えば1/10)よりも高く設定され、また特別遊技状態中における変動時間(例えば2.7秒)が通常遊技状態中における変動時間(例えば27秒)よりも短くなるように設定されている。 In the present embodiment, the hit probability (for example, 1 / 1.3) in the special gaming state (in the time saving state) described later is set higher than the hit probability (for example, 1/10) in the other normal gaming states. Further, the fluctuation time in the special gaming state (for example, 2.7 seconds) is set to be shorter than the fluctuation time in the normal gaming state (for example, 27 seconds).

普通図柄表示制御手段95は、普通図柄処理手段94による普通図柄処理に基づいて普通図柄表示手段37の表示制御を行うもので、普通図柄表示手段37が変動表示可能な状態となり且つ普通乱数記憶手段93に1個以上の普通乱数情報が記憶されていること(普通保留個数が1以上であること)を条件に普通図柄表示手段37による普通図柄の変動を開始させ、普通図柄処理手段94で選択された変動時間が経過することに基づいて、同じく普通図柄処理手段94で選択された停止図柄で普通図柄の変動を停止させるようになっている。 The ordinary symbol display control means 95 controls the display of the ordinary symbol display means 37 based on the ordinary symbol processing by the ordinary symbol processing means 94, and the ordinary symbol display means 37 is in a state where variable display is possible and the ordinary random number storage means. On the condition that one or more ordinary random number information is stored in 93 (the number of ordinary pending numbers is 1 or more), the ordinary symbol display means 37 starts the fluctuation of the ordinary symbol, and the ordinary symbol processing means 94 selects it. Based on the elapse of the changed fluctuation time, the fluctuation of the normal symbol is stopped by the stop symbol also selected by the normal symbol processing means 94.

普通利益状態発生手段96は、普通図柄処理手段94による当り判定の結果が当りとなることに基づいて普通図柄表示手段37の変動後の停止図柄が当り態様となった場合に、第2特別図柄始動手段33の可動部52が例えば複数種類の開閉パターンの何れかに従って閉状態から開状態に変化する普通利益状態を発生させるようになっている。本実施形態では、通常開閉パターン(例えば0.2s×1回開放)と、この通常開閉パターンよりも開放時間が大となるように設定された延長開閉パターン(例えば2s×3回開放)の2種類の開閉パターンが設定されており、通常遊技状態中は通常開閉パターンが、特別遊技状態中は延長開閉パターンが夫々選択されるようになっている。 The ordinary profit state generating means 96 is the second special symbol when the stop symbol after the change of the ordinary symbol display means 37 becomes a hit mode based on the result of the hit determination by the ordinary symbol processing means 94. The movable portion 52 of the starting means 33 is adapted to generate a normal profit state that changes from a closed state to an open state according to, for example, any of a plurality of types of opening / closing patterns. In the present embodiment, there are two patterns: a normal opening / closing pattern (for example, 0.2s × 1 opening) and an extended opening / closing pattern (for example, 2s × 3 times opening) set so that the opening time is longer than this normal opening / closing pattern. A type of opening / closing pattern is set, and the normal opening / closing pattern is selected during the normal gaming state, and the extended opening / closing pattern is selected during the special gaming state.

特別乱数作成処理手段97は、大当り/小当り/はずれの判定に用いる大当り判定乱数、特別図柄の変動後の停止図柄等の選択に用いる図柄判定乱数、変動パターンの選択に用いる変動パターン乱数、その他の所定の乱数を繰り返し発生する特別乱数作成処理を行うように構成されている。 The special random number creation processing means 97 includes a big hit determination random number used for determining big hit / small hit / miss, a symbol determination random number used for selecting a stop symbol after a change of a special symbol, a variable pattern random number used for selecting a variable pattern, and the like. It is configured to perform a special random number creation process that repeatedly generates a predetermined random number.

特別始動口チェック処理手段98は、第1,第2特別図柄始動手段32,33への遊技球の入賞に基づく処理を行うもので、第1,第2特別図柄始動手段32,33の何れかに遊技球が入賞することに基づいて、特別乱数作成処理手段97で作成された大当り判定乱数値、大当り図柄乱数値等の第1,第2特別乱数情報を取得し、その第1,第2特別乱数情報を予め定められた上限保留個数(例えば各4個)を限度として特別乱数記憶手段99に記憶させるように構成されている。 The special start port check processing means 98 performs processing based on the winning of the game ball to the first and second special symbol starting means 32 and 33, and is any one of the first and second special symbol starting means 32 and 33. Based on the winning of the game ball, the first and second special random number information such as the jackpot determination random number value and the jackpot symbol random number value created by the special random number creation processing means 97 are acquired, and the first and second special random numbers are acquired. The special random number storage means 99 is configured to store the special random number information up to a predetermined upper limit reserved number (for example, 4 each).

特別図柄処理手段100は、第1,第2特別図柄及び演出図柄80の変動表示に関する処理を行うもので、第1,第2特別図柄表示手段39,40が変動表示可能な状態となったときに、第2特別保留個数が1以上であれば第2特別乱数情報の待ち行列から、第1特別保留個数のみが1以上であれば第1特別乱数情報の待ち行列から、先頭の大当り判定乱数値を取り出し、その大当り判定乱数値が予め定められた大当り判定値、小当り判定値と一致するか否かに応じて大当り/小当り/はずれの判定(大当り判定)を行うと共に、その大当り判定結果に応じて、第1,第2特別図柄の停止図柄態様、演出図柄80の変動パターン等を決定するようになっている。 The special symbol processing means 100 performs processing related to variable display of the first and second special symbols and the effect symbol 80, and when the first and second special symbol display means 39 and 40 are in a state where variable display is possible. In addition, if the number of the second special hold is 1 or more, the queue of the second special random number information is used, and if only the number of the first special hold is 1 or more, the queue of the first special random number information is selected. A numerical value is taken out, and a big hit / small hit / miss judgment (big hit judgment) is performed according to whether or not the big hit judgment random number value matches a predetermined big hit judgment value and a small hit judgment value, and the big hit judgment is performed. Depending on the result, the stop symbol mode of the first and second special symbols, the variation pattern of the effect symbol 80, and the like are determined.

なお、本パチンコ機には設定変更機能が搭載されており、電源投入時にホール担当者が所定の設定変更操作を行うことにより、大当り確率、即ち第1,第2特別図柄が大当り態様となる確率を複数段階(ここでは設定1〜6の6段階)に変更可能となっている。本パチンコ機では、設定1〜設定6に対応する大当り確率は1/319〜1/199となっている。また小当り確率は、大当り確率の設定に拘わらず、例えば通常遊技状態中は1/30、特別遊技状態中(時短状態中)は1/8.46となっている。 In addition, this pachinko machine is equipped with a setting change function, and when the hall staff performs a predetermined setting change operation when the power is turned on, the jackpot probability, that is, the probability that the first and second special symbols become the jackpot mode. Can be changed to a plurality of stages (here, 6 stages of settings 1 to 6). In this pachinko machine, the jackpot probabilities corresponding to settings 1 to 6 are 1/319 to 1/199. Further, the small hit probability is 1/30 in the normal game state and 1 / 8.46 in the special game state (during the reduced working hours state) regardless of the setting of the big hit probability.

第1,第2特別図柄の停止図柄態様は、大当り判定結果が大当り、小当りの場合には、例えば第1,第2特別乱数情報に含まれる大当り図柄乱数値に基づいて第1,第2大当り態様A1〜A3(図8(a)),B1,B2(図9(a))、第1,第2小当り態様a1(図8(b)),b1(図9(b))の中から選択され、大当り判定結果がはずれの場合には、例えば新たに取得されたはずれ図柄乱数値に基づいて1又は複数の第1,第2はずれ態様の中から選択される。なお本実施形態では、図8(a),図9(a)に示すように、大当りの場合には、選択された第1,第2大当り態様に対応して、大当り状態における第1大入賞手段34の開放パターンと、その後に発生する特別遊技状態(時短状態)における終了条件(時短回数)とが決まるようになっている。 In the stop symbol mode of the first and second special symbols, when the jackpot determination result is a jackpot or a small hit, for example, the first and second special random numbers are based on the jackpot symbol random number value included in the first and second special random number information. Large hit modes A1 to A3 (FIG. 8 (a)), B1, B2 (FIG. 9 (a)), first and second small hit modes a1 (FIG. 8 (b)), b1 (FIG. 9 (b)). When the jackpot determination result is out of order, for example, one or a plurality of first and second outlier modes are selected based on a newly acquired outlier symbol random number value. In the present embodiment, as shown in FIGS. 8A and 9A, in the case of a big hit, the first big prize in the big hit state corresponds to the selected first and second big hit modes. The opening pattern of the means 34 and the end condition (number of time reductions) in the special game state (time reduction state) that occurs thereafter are determined.

特別図柄表示制御手段101は、第1,第2特別図柄表示手段39,40の表示制御を行うもので、特別図柄処理手段100による特別図柄処理に基づいて、第1特別図柄表示手段39による第1特別図柄の変動又は第2特別図柄表示手段40による第2特別図柄の変動を開始させると共に、選択された変動パターンに対応する変動時間が経過することに基づいて、選択された停止図柄で第1,第2特別図柄の変動を停止させるようになっている。 The special symbol display control means 101 controls the display of the first and second special symbol display means 39 and 40, and is based on the special symbol processing by the special symbol processing means 100 and is performed by the first special symbol display means 39. 1 The variation of the special symbol or the variation of the second special symbol by the second special symbol display means 40 is started, and the variation time corresponding to the selected variation pattern elapses. The fluctuation of the 1st and 2nd special symbols is stopped.

特別利益状態発生手段102は、遊技者に有利な特別利益状態を発生させるためのもので、特別図柄処理手段100による大当り判定結果が大当りとなり、第1,第2特別図柄の変動後の停止図柄が大当り態様となった場合には、大当り状態発生手段102aにより、第1大入賞手段34を所定の大当り開放パターン(図8(a),図9(a))の何れかに従って開放する大当り状態を発生させ、特別図柄処理手段100による大当り判定結果が小当りとなり、第1,第2特別図柄の変動後の停止図柄が小当り態様となった場合(所定遊技開始条件が成立した場合)には、小当り状態発生手段(開閉制御手段)102bにより、第2大入賞手段35を所定の小当り開放パターン(図8(b),図9(b))の何れかに従って開放する小当り状態を発生させるように構成されている。 The extraordinary profit state generating means 102 is for generating an extraordinary profit state advantageous to the player, and the jackpot determination result by the special symbol processing means 100 becomes a jackpot, and the stop symbol after the change of the first and second special symbols Is a jackpot mode, the jackpot state generating means 102a opens the first jackpot opening means 34 according to any of the predetermined jackpot opening patterns (FIGS. 8A and 9A). Is generated, the big hit determination result by the special symbol processing means 100 becomes a small hit, and the stop symbol after the change of the first and second special symbols becomes a small hit mode (when the predetermined game start condition is satisfied). Is a small hit state in which the small hit state generating means (open / close control means) 102b opens the second large winning means 35 according to any of the predetermined small hit opening patterns (FIGS. 8 (b) and 9 (b)). Is configured to generate.

本パチンコ機の大当り開放パターンは、第1大入賞手段34を開放してから所定時間(例えば28秒)経過するかそれまでに所定個数(例えば9個)の遊技球が入賞することを条件に閉鎖する動作を所定ラウンド数行うように構成されており、第1特別図柄が大当り態様となった場合の大当り状態では、図8(a)に示すように6Rの大当り開放パターンが用いられ、第2特別図柄が大当り態様となった場合の大当り状態では、図9(a)に示すように10Rの大当り開放パターンが用いられるようになっている。 The jackpot opening pattern of this pachinko machine is based on the condition that a predetermined number of game balls (for example, 9) have been won by a predetermined time (for example, 28 seconds) after opening the first big winning means 34. It is configured to perform the closing operation for a predetermined number of rounds, and in the jackpot state when the first special symbol is in the jackpot mode, the jackpot opening pattern of 6R is used as shown in FIG. 2 In the jackpot state when the special symbol is in the jackpot mode, the jackpot opening pattern of 10R is used as shown in FIG. 9A.

また本パチンコ機の小当り開放パターンは、α、βの2種類設けられており、第1特別図柄表示手段39が小当り態様a1となった場合の小当り状態では、図8(b)に示すように小当り開放パターンαが用いられ、第2特別図柄表示手段40が小当り態様b1となった場合の小当り状態では、図9(b)に示すように小当り開放パターンβが用いられるようになっている。 Further, two types of small hit opening patterns of this pachinko machine are provided, α and β, and in the small hit state when the first special symbol display means 39 is in the small hit mode a1, FIG. 8 (b) shows. As shown, the small hit opening pattern α is used, and in the small hit state when the second special symbol display means 40 is in the small hit mode b1, the small hit opening pattern β is used as shown in FIG. 9B. It is supposed to be.

図10は、小当り開放パターンα,βにおける開閉部材57の開閉動作を示したものである。図10(a)に示す小当り開放パターンαでは、開閉部材57が1回開放し、その開放時間は1.5sとなっている。遊技機規則では、小当り状態における大入賞口の開放時間は最大1.8sに制限されており、その1.8sの開放時間には、開閉駆動手段71がOFFになってから開閉部材57が実際に閉鎖するまでの時間も含まれるため、その分を考慮して、開放時間を1.8sよりも短い1.5sとしている。なお、この小当り開放パターンαによる第2大入賞手段35の開放中、振り分け手段60はその殆どの期間で非特定案内状態となり、仮に入賞しても特定領域59a側に案内される可能性は実質0となるように設定されている。 FIG. 10 shows the opening / closing operation of the opening / closing member 57 in the small hit opening patterns α and β. In the small hit opening pattern α shown in FIG. 10A, the opening / closing member 57 is opened once, and the opening time is 1.5 s. According to the rules of the gaming machine, the opening time of the large winning opening in the small hit state is limited to a maximum of 1.8 s, and during the opening time of 1.8 s, the opening / closing member 57 is opened after the opening / closing driving means 71 is turned off. Since the time until the actual closing is included, the opening time is set to 1.5 s, which is shorter than 1.8 s, in consideration of that amount. During the opening of the second large winning means 35 by this small hit opening pattern α, the sorting means 60 is in a non-specific guidance state for most of the period, and even if a prize is won, there is a possibility that the distribution means 60 will be guided to the specific area 59a side. It is set to be substantially 0.

一方、図10(b)に示す小当り開放パターンβでは、入賞個数が10個(所定上限個数の一例)に達するまで、開閉部材57の50ms(開状態の継続時間の一例)の開放を500ms間隔で10回、更に開閉部材57の50msの開放を200ms間隔で4回の計14回(所定上限回数の一例)の連続開閉動作を実行するようになっている。この場合の開放時間の合計は最大0.7sで、遊技規則の制限値である1.8sよりも短いが、これも開閉駆動手段71がOFFになってから開閉部材57が実際に閉鎖するまでの時間を考慮したものである。なお、この小当り開放パターンβによる第2大入賞手段35の開放中、振り分け手段60はその殆どの期間で特定案内状態となり、入賞した遊技球はほぼ確実に特定領域59a側に案内されるように設定されている。 On the other hand, in the small hit opening pattern β shown in FIG. 10B, the opening / closing member 57 is opened for 50 ms (an example of the duration of the open state) for 500 ms until the number of winnings reaches 10 (an example of a predetermined upper limit number). A total of 14 continuous opening / closing operations (an example of a predetermined upper limit number of times) are executed 10 times at intervals and 4 times at intervals of 200 ms for opening the opening / closing member 57 for 50 ms. In this case, the total opening time is 0.7 s at maximum, which is shorter than the limit value of 1.8 s of the game rule, but this is also from the time when the opening / closing driving means 71 is turned off until the opening / closing member 57 is actually closed. It takes into account the time of. During the opening of the second large winning means 35 by this small hit opening pattern β, the sorting means 60 is in the specific guidance state for most of the period, and the winning game ball is almost certainly guided to the specific area 59a side. Is set to.

ここで、この小当り開放パターンβにおいて、閉状態の継続時間を、開放回数10回まで(切替条件成立前)とそれ以降(切替条件成立後)とで異ならせ、後者(200ms)を前者(500ms)よりも短くしたのは、最終の開放動作後における3点での球噛みの発生を防止するためである。即ち、最終の開放動作となる可能性が高い11回目以降の開放動作についてはその直前の閉状態の継続時間を短くすることにより、最終の開放動作の直前に開閉部材57上に到達した遊技球が、最終の開放動作の開始時までに開閉部材57の下流端側に達する可能性を低くすることができ、連続開閉動作の最終の開放動作後における、開閉部材57の前端、第2大入賞口35aの前壁67、第2大入賞口35aの側壁69bの3点での球噛みの発生を効果的に防止することが可能である。 Here, in this small hit opening pattern β, the duration of the closed state is different between up to 10 times of opening (before the switching condition is satisfied) and after that (after the switching condition is satisfied), and the latter (200 ms) is the former (200 ms). The reason why it is shorter than 500 ms) is to prevent the occurrence of ball biting at three points after the final opening operation. That is, for the 11th and subsequent opening operations that are likely to be the final opening operation, the game ball that has reached the opening / closing member 57 immediately before the final opening operation by shortening the duration of the closed state immediately before that. However, the possibility of reaching the downstream end side of the opening / closing member 57 by the start of the final opening operation can be reduced, and the front end of the opening / closing member 57, the second grand prize, after the final opening operation of the continuous opening / closing operation. It is possible to effectively prevent the occurrence of ball biting at three points, the front wall 67 of the mouth 35a and the side wall 69b of the second winning opening 35a.

なお、開放回数10回まで(切替条件成立前)の閉状態の継続時間を500msとしたのは、開閉部材57が1回開放する毎に平均1個の遊技球が入賞するように設定するためである。即ち、開閉部材57が1回開放する毎に平均1個の遊技球を入賞させるためには、その直前の閉状態中に平均1個の遊技球が開閉部材57の上に乗るようにする必要があるから、その閉状態の継続時間を発射手段による発射間隔である0.6sに近い500msとしたものである。 The duration of the closed state up to 10 times (before the switching condition is satisfied) is set to 500 ms because it is set so that an average of one game ball wins each time the opening / closing member 57 is opened. Is. That is, in order to win an average of one game ball each time the opening / closing member 57 is opened, it is necessary to make an average of one game ball ride on the opening / closing member 57 during the closed state immediately before that. Therefore, the duration of the closed state is set to 500 ms, which is close to the firing interval of 0.6 s by the firing means.

もちろん、開放回数10回まで(切替条件成立前)の閉状態の継続時間は、発射間隔に合わせて600msに設定してもよいし、それに近い他の値に設定してもよい。また、発射間隔が異なればそれに応じた値とすることが望ましい。ここで、閉状態の継続時間が短すぎると空振り(開閉部材57の上に球が乗らず、その直後の開放時に1個も入賞しない)が増えるため、開放回数を増やす必要があるが、上述したように遊技機規則により開放時間の上限が決められているため、余裕は少ない。従って本実施形態では、例えば全ての閉状態の継続時間を一律200msとはせず、開放回数10回まで(切替条件成立前)の閉状態の継続時間は空振りの少ない500msとしている。また逆に、閉状態の継続時間が長すぎると、入賞を逃す無駄球が増えたり、オーバー入賞(所定上限個数である10個を超える入賞)が増えたりといった問題が生じる可能性がある。 Of course, the duration of the closed state up to 10 times of opening (before the switching condition is satisfied) may be set to 600 ms according to the firing interval, or may be set to another value close to it. In addition, if the firing interval is different, it is desirable to set the value accordingly. Here, if the duration of the closed state is too short, the number of missed swings (the ball does not ride on the opening / closing member 57 and no prize is won at the time of opening immediately after that) increases, so it is necessary to increase the number of times of opening. As mentioned above, the upper limit of the opening time is set by the game machine rules, so there is little room. Therefore, in the present embodiment, for example, the duration of all closed states is not uniformly set to 200 ms, and the duration of the closed state up to 10 times of opening (before the switching condition is satisfied) is set to 500 ms, which is less missed. On the contrary, if the duration of the closed state is too long, there may be a problem that the number of wasted balls that miss a prize increases or the number of over prizes (a prize exceeding 10 which is a predetermined upper limit number) increases.

また、開放回数10回で切替条件成立としたのは、本実施形態の場合には開放回数11回目以降の開放動作が最終となる可能性が高いからである。即ち本実施形態の場合、14回目よりも前の開放動作が最終となり且つその直後に球噛みが発生する状況というのは、10個目が入賞したにも拘わらず、その遊技球が遊技球検出手段58に検出されるよりも前に次の開放動作が開始し、オーバー入賞となる11個目の遊技球が球噛みしてしまう場合に限られる。14回目よりも前の開放動作後に10個目までの入賞球が球噛みをした場合には、必ず次の開放動作が行われ、球噛みは解消されるからである。従って本実施形態では、10個目が入賞する可能性が高い開放動作のうち最も早い開放動作、即ち10回目の開放動作までは閉状態の継続時間を500msとし、10回目の開放動作後(切替条件成立後)は閉状態の継続時間を200msへと短縮している。なお本実施形態の場合、切替条件成立のための開放回数を11回、12回と増やせば、それだけ500ms閉鎖後の開放動作が最終となる可能性、即ち3点での球噛み発生の可能性が高くなる。もちろんこの切替条件は、各種条件が異なれば最適な値も異なってくるため、開放回数10回に限定されるものではない。 Further, the reason why the switching condition is satisfied when the number of times of opening is 10 is that, in the case of the present embodiment, there is a high possibility that the opening operation after the 11th number of times of opening is final. That is, in the case of the present embodiment, in the situation where the opening operation before the 14th time is final and the ball biting occurs immediately after that, the game ball is detected by the game ball even though the 10th ball is won. This is limited to the case where the next opening operation is started before being detected by the means 58 and the eleventh game ball, which is an over-winning ball, bites the ball. This is because when the 10th winning ball bites the ball after the opening operation before the 14th time, the next opening operation is always performed and the ball biting is eliminated. Therefore, in the present embodiment, the duration of the closed state is set to 500 ms until the earliest opening operation among the opening operations in which the tenth item is likely to win, that is, the tenth opening operation, and after the tenth opening operation (switching). After the condition is satisfied), the duration of the closed state is shortened to 200 ms. In the case of the present embodiment, if the number of times of opening for satisfying the switching condition is increased to 11 times and 12 times, the opening operation after closing for 500 ms may be the final, that is, the possibility of ball biting at three points may occur. Will be higher. Of course, this switching condition is not limited to 10 times of opening because the optimum value differs depending on various conditions.

また、開放動作の上限繰り返し数(所定上限回数)を14回としたのは、所定上限個数である10個の入賞を高い確率で達成させるべく、一定の余裕を設けたものである。従って、この所定上限回数は14回に限られるものではなく、例えば開放時間が遊技機規則の上限値内となる範囲で適度に大きな値とすることが望ましい。 Further, the upper limit number of repetitions of the opening operation (predetermined upper limit number of times) is set to 14 times because a certain margin is provided in order to achieve the predetermined upper limit number of 10 prizes with high probability. Therefore, the predetermined upper limit is not limited to 14, and it is desirable that the opening time is set to a moderately large value within the range within the upper limit of the gaming machine rules, for example.

なお本実施形態の場合、10回目の開放動作後(切替条件成立後)に閉状態の継続時間を短縮することで、入賞した遊技球が遊技球検出手段58に検出されるまでの間に次の開放動作が開始される可能性が高くなり、それによってオーバー入賞の可能性も若干高くなるという問題があるが、発射間隔は一定(0.6s)であるため、オーバー入賞となる可能性はそれほど高くなく、影響は軽微である。 In the case of the present embodiment, by shortening the duration of the closed state after the 10th opening operation (after the switching condition is satisfied), the following is performed until the winning game ball is detected by the game ball detecting means 58. There is a problem that the opening operation of is started, which increases the possibility of over-winning, but since the firing interval is constant (0.6s), there is a possibility of over-winning. Not very high and the impact is minor.

特別遊技状態発生手段103は、遊技者に有利な特別遊技状態を発生させるためのもので、大当り状態の終了後に、特別遊技状態の一例としての時短状態を所定の確率(ここでは100%)で発生させ、次の大当り状態が発生するか、第1,第2特別図柄が所定回数変動したとき(所定の時短回数を満たしたとき)に時短状態を終了させるように構成されている。時短状態中は、普通利益状態における第2特別図柄始動手段33の開閉パターンが通常開閉パターン(例えば0.2s×1回開放)から延長開閉パターン(例えば2s×3回開放)に切り換えられる。 The special game state generating means 103 is for generating a special game state that is advantageous to the player, and after the end of the big hit state, a time saving state as an example of the special game state is set with a predetermined probability (here, 100%). It is configured to generate and end the time saving state when the next big hit state occurs or when the first and second special symbols fluctuate a predetermined number of times (when the predetermined time saving number of times is satisfied). During the time saving state, the opening / closing pattern of the second special symbol starting means 33 in the normal profit state is switched from the normal opening / closing pattern (for example, 0.2 s × 1 time opening) to the extended opening / closing pattern (for example, 2 s × 3 times opening).

本実施形態では、大当り状態終了後には100%の確率で時短状態が発生し、時短回数は大当り態様に応じて予め設定されている。例えば第1特別図柄が大当り態様となった場合、図8(a)に示すように大当り態様A1〜A3の全てに対して時短状態が発生し、時短回数は夫々1,7,90回に設定されている。ここで、第2特別図柄始動手段33への入賞は4個を上限として保留記憶されるため(第2特別保留個数)、時短回数+4回を上限として時短状態での抽選を受けることができる。従って、時短回数1回の場合は5回の抽選で、時短回数7回の場合は11回の抽選で小当りに当選すれば、ほぼ確実にV入賞させて大当り状態を発生させることができる。なお、本実施形態の時短状態中の小当り確率は1/8.46であり、時短状態中に第2特別図柄が90回変動する可能性は極めて低いため、時短回数90回の場合の時短状態は実質的に次回大当りまでとなる。 In the present embodiment, after the jackpot state ends, the time saving state occurs with a probability of 100%, and the number of time saving is set in advance according to the jackpot mode. For example, when the first special symbol is in the jackpot mode, a time saving state occurs for all of the jackpot modes A1 to A3 as shown in FIG. 8A, and the number of time saving is set to 1,7,90 times, respectively. Has been done. Here, since the prizes for the second special symbol starting means 33 are reserved and stored up to 4 (second special reserved number), the lottery can be received in the time saving state up to the time saving number + 4 times. Therefore, if a small hit is won by a lottery of 5 times when the number of time reductions is 1 and a lottery of 11 times when the number of time reductions is 7, it is almost certain that a V prize can be won and a big hit state can be generated. The small hit probability in the time saving state of this embodiment is 1 / 8.46, and the possibility that the second special symbol fluctuates 90 times during the time saving state is extremely low. The state will be practically until the next big hit.

制御コマンド送信手段104は、所定の制御コマンドを演出制御基板82等の制御基板に送信して制御指令を与えるためのもので、特別図柄処理手段100による特別図柄処理に基づいて、第1,第2特別図柄の変動開始時に、第1,第2特別保留個数の減算を指定する保留減算コマンド、第1,第2演出図柄の変動パターンを指定する変動パターン指定コマンド、第1,第2特別図柄の停止図柄態様を指定する停止図柄態様指定コマンドをこの順序で演出制御基板82側に送信し、第1,第2特別図柄の変動終了時に演出図柄80の変動停止を指示する変動停止指定コマンドを演出制御基板82側に送信する機能、第1,第2特別保留個数が増加したときに第1,第2特別保留個数の加算を指定する保留加算コマンドを演出制御基板82側に送信する機能、特別遊技状態発生手段103による特別遊技状態の発生時及び終了時に特別遊技状態発生コマンド、特別遊技状態終了コマンド等を演出制御基板82側に送信する機能等を備えている。 The control command transmitting means 104 is for transmitting a predetermined control command to a control board such as the effect control board 82 to give a control command, and is based on the special symbol processing by the special symbol processing means 100. 2 Hold subtraction command to specify the subtraction of the 1st and 2nd special hold numbers at the start of fluctuation of the special symbol, the variation pattern specification command to specify the variation pattern of the 1st and 2nd effect symbols, and the 1st and 2nd special symbols. The stop symbol mode specification command for designating the stop symbol mode of A function to send to the effect control board 82 side, a function to send a hold addition command to specify the addition of the first and second special hold numbers to the effect control board 82 side when the first and second special hold numbers increase. It has a function of transmitting a special game state generation command, a special game state end command, and the like to the effect control board 82 side when the special game state is generated and ended by the special game state generation means 103.

演出制御基板82は、液晶表示手段41、音声出力手段111、電飾手段112、可動演出手段42等の各種演出手段を制御するためのもので、図柄変動演出制御手段113、特別保留個数表示制御手段114等を備えている。 The effect control board 82 is for controlling various effect means such as the liquid crystal display means 41, the sound output means 111, the illumination means 112, and the movable effect means 42, and the symbol variation effect control means 113 and the special reserved number display control. The means 114 and the like are provided.

図柄変動演出制御手段113は、液晶表示手段41による演出図柄の表示制御及びそれに伴う音声出力手段111、電飾手段112、可動演出手段42等の制御を行うもので、主制御基板81から変動パターン指定コマンドを受信した場合に、指定された変動パターンに基づいて液晶表示手段41による演出図柄80の変動及びそれに伴う音声出力、電飾発光等を開始させると共に、変動停止指定コマンドを受信したときに、停止図柄態様指定コマンドと変動パターン指定コマンドとに基づいて選択された停止図柄態様で演出図柄80の変動を停止させ、またそれに伴う音声出力、電飾発光等を停止させるようになっている。 The symbol variation effect control means 113 controls the display of the effect symbol by the liquid crystal display means 41 and controls the audio output means 111, the illumination means 112, the movable effect means 42, etc., and the variation pattern from the main control board 81. When the designated command is received, the fluctuation of the effect symbol 80 by the liquid crystal display means 41 and the accompanying audio output, illumination emission, etc. are started based on the designated fluctuation pattern, and when the fluctuation stop designation command is received. , The fluctuation of the effect symbol 80 is stopped by the stop symbol mode selected based on the stop symbol mode designation command and the variation pattern designation command, and the audio output, the illumination emission, and the like accompanying the change are stopped.

特別保留個数表示制御手段114は、液晶表示手段41への第1,第2特別保留個数の表示制御を行うもので、第1,第2特別保留個数の増減に対応して、第1特別保留個数分(最大4個)の第1保留画像X1〜X4と、第2特別保留個数分(最大4個)の第2保留画像Y1〜Y4と、変動中の第1,第2特別図柄に対応する変動中保留画像Zとを液晶表示手段41に表示するように構成されている。 The special hold number display control means 114 controls the display of the first and second special hold numbers on the liquid crystal display means 41, and corresponds to the increase / decrease in the first and second special hold numbers, and the first special hold. Corresponds to the number of first reserved images X1 to X4 (maximum 4), the second reserved images Y1 to Y4 for the number of second special reserved (maximum 4), and the fluctuating first and second special symbols. The variable pending image Z is displayed on the liquid crystal display means 41.

続いて、本パチンコ機における遊技の流れを説明する。本パチンコ機では、特別遊技状態中(時短状態中)以外の通常遊技状態中は、普通図柄始動手段31が遊技球を検出して普通図柄表示手段37が変動し、普通図柄が当り態様となって普通利益状態が発生しても、第2特別図柄の変動を開始させるための第2特別図柄始動手段33の開放時間(通常開放時間)は僅か(例えば0.2秒)であるため、普通図柄始動手段31及び第2特別図柄始動手段33を狙って右打ちをしても第2特別図柄始動手段33への入賞の可能性は極めて低い。一方、非作動式の入賞手段である第1特別図柄始動手段32は入賞の難易度が遊技状態によって変動することがなく、通常遊技状態中であっても安定的な入賞が期待できる。従って、通常遊技状態中からいきなり右流下経路47b側の普通図柄始動手段31及び第2特別図柄始動手段33を狙って右打ちをするのではなく、第1段階としてまずは特別遊技状態(時短状態)を発生させるべく、左打ちをして左流下経路47a側から第1特別図柄始動手段32への入賞を狙うべきである。よって、通常遊技状態中には例えば液晶表示手段41に「←左を狙え」等の画像を表示する等、遊技者を左打ちに誘導するための左打ち誘導報知を行うことが望ましい。 Next, the flow of the game in this pachinko machine will be described. In this pachinko machine, during the normal game state other than the special game state (during the time saving state), the normal symbol starting means 31 detects the game ball and the normal symbol display means 37 fluctuates, and the normal symbol becomes a hit mode. Even if a normal profit state occurs, the opening time (normal opening time) of the second special symbol starting means 33 for starting the fluctuation of the second special symbol is short (for example, 0.2 seconds), so that it is normal. Even if a right-handed hit is made aiming at the symbol starting means 31 and the second special symbol starting means 33, the possibility of winning the second special symbol starting means 33 is extremely low. On the other hand, in the first special symbol starting means 32, which is a non-actuating winning means, the difficulty level of winning does not change depending on the gaming state, and stable winning can be expected even during the normal gaming state. Therefore, instead of suddenly hitting the right at the normal symbol starting means 31 and the second special symbol starting means 33 on the right flow path 47b side from the normal gaming state, the first step is the special gaming state (time saving state). Should be aimed at winning the first special symbol starting means 32 from the left flow path 47a side by hitting left. Therefore, it is desirable to perform left-handed guidance notification for guiding the player to left-handed, such as displaying an image such as "← aim to the left" on the liquid crystal display means 41 during the normal game state.

遊技者が通常遊技状態中に左打ちをし、その遊技球が左流下経路47aから例えばワープ入口48、ステージ46を経て中央落下部49から第1特別図柄始動手段32に入賞するか、又はステージ46等を経ることなく遊技釘等に案内されて第1特別図柄始動手段32に入賞すると、その遊技球は遊技盤15の裏側に案内される際に遊技球検出手段51で検出され、それによって所定個数(ここでは4個)の賞球が上皿8に払い出されると共に、第1特別図柄表示手段39による第1特別図柄の変動及び液晶表示手段41による演出図柄80の変動が行われる。 The player hits the left during the normal game state, and the game ball wins the first special symbol starting means 32 from the central drop portion 49 through the left flow path 47a, for example, the warp entrance 48 and the stage 46, or the stage. When the player is guided by the game nail or the like and wins the first special symbol starting means 32 without passing through 46 or the like, the game ball is detected by the game ball detecting means 51 when guided to the back side of the game board 15. A predetermined number (4 in this case) of prize balls are paid out to the upper plate 8, and the first special symbol display means 39 changes the first special symbol and the liquid crystal display means 41 changes the effect symbol 80.

その変動後に第1特別図柄が小当り態様で停止した場合には小当り状態が発生し、第2大入賞手段35が小当り開放パターンαで開放する(図8(b),図10(a))。しかしながら、この小当り開放パターンαによる第2大入賞手段35の開放中、振り分け手段60はその殆どの期間で非特定案内状態となるように制御されるため、この小当り開放パターンαでの開放中(例えば1.5s)に第2大入賞手段35に遊技球が入賞しても、その遊技球が特定領域59aに案内される可能性は極めて低く、よってV入賞による大当り状態の発生は期待できない。従って、通常遊技状態中に第1特別図柄が小当り態様となって小当り状態が発生しても、遊技者を右打ちに誘導するための右打ち誘導報知は行わないことが望ましい。なおこの場合、小当り状態の終了後には、遊技者は引き続き左打ちを行う。 When the first special symbol stops in the small hit mode after the fluctuation, a small hit state occurs, and the second large winning means 35 opens in the small hit opening pattern α (FIGS. 8 (b) and 10 (a). )). However, during the opening of the second large winning means 35 by the small hit opening pattern α, the sorting means 60 is controlled to be in the non-specific guidance state for most of the period, so that the small hit opening pattern α is opened. Even if a game ball wins in the second big winning means 35 in the middle (for example, 1.5s), it is extremely unlikely that the game ball will be guided to the specific area 59a, so it is expected that a big hit state will occur due to the V winning. Can not. Therefore, even if the first special symbol becomes a small hit mode and a small hit state occurs during the normal game state, it is desirable not to perform the right-handed guidance notification for guiding the player to the right-handed. In this case, the player continues to hit left after the end of the small hit state.

一方、第1特別図柄が大当り態様となった場合には大当り状態が発生し、例えば大当り態様に拘わらず6Rの大当り開放パターン(図8(a))に従って第1大入賞手段34が開放する。従って、この場合には液晶表示手段41に「右を狙え→」等の画像を表示する等、遊技者を右打ちに誘導するための右打ち誘導報知を行うことが望ましい。そして、遊技者が右打ちをして開放中の第1大入賞手段34に遊技球が入賞すると、入賞1個あたり所定個数(ここでは14個)の賞球が上皿8に払い出されるため、遊技者は大量の賞球を容易に得ることができる。 On the other hand, when the first special symbol is in the jackpot mode, a jackpot state occurs. For example, regardless of the jackpot mode, the first jackpot opening means 34 opens according to the 6R jackpot opening pattern (FIG. 8A). Therefore, in this case, it is desirable to perform right-handed guidance notification for guiding the player to right-handed, such as displaying an image such as "Aim to the right →" on the liquid crystal display means 41. Then, when the player hits the right side and the game ball wins the opening first large prize means 34, a predetermined number (14 in this case) of prize balls is paid out to the upper plate 8 for each prize. The player can easily obtain a large number of prize balls.

その大当り状態の終了後には、図8(a)に示すように、時短回数1回,7回,90回の時短状態が夫々85%,14.5%,0.5%の確率で発生する。時短状態中は普通図柄が極めて高い確率で当り態様となるため、遊技球が普通図柄始動手段31を通過すれば、普通図柄の変動後に高い確率で普通利益状態が発生し、第2特別図柄始動手段33が長時間(例えば2s×3)開放する。従って、時短状態中は例えば右打ち誘導報知が行われ、遊技者は右打ちをすることにより遊技球を容易に第2特別図柄始動手段33に入賞させることができる。 After the end of the jackpot state, as shown in FIG. 8A, the time saving states of 1, 7, and 90 times of time saving occur with a probability of 85%, 14.5%, and 0.5%, respectively. .. Since the normal symbol has an extremely high probability of hitting during the time saving state, if the game ball passes through the normal symbol starting means 31, a normal profit state occurs with a high probability after the normal symbol changes, and the second special symbol starts. The means 33 is open for a long time (for example, 2s × 3). Therefore, during the time saving state, for example, a right-handed guidance notification is performed, and the player can easily win the second special symbol starting means 33 by hitting the right-handed ball.

遊技球が第2特別図柄始動手段33に入賞すると、その遊技球は遊技盤15の裏側に案内される際に遊技球検出手段53で検出され、それによって所定個数(ここでは2個)の賞球が上皿8に払い出されると共に、第2特別図柄表示手段40による第2特別図柄の変動及び液晶表示手段41による演出図柄80の変動が行われる。なお、時短状態中は通常遊技状態中に比べて小当り確率が高くなる(ここでは1/8.46)。また、第2特別図柄始動手段33への入賞は4個を上限として保留記憶されるため(第2特別保留個数)、時短回数+4回を上限として時短状態での抽選を受けることができる。即ち、時短回数1回の時短状態中は、実質的に5回の抽選で1/8.46の小当りを引き当てればよく、また時短回数7回の時短状態中は、実質的に11回の抽選で1/8.46の小当りを引き当てればよい。 When the game ball wins the second special symbol starting means 33, the game ball is detected by the game ball detecting means 53 when guided to the back side of the game board 15, and a predetermined number (here, two pieces) of prizes are obtained. The sphere is paid out to the upper plate 8, and the second special symbol display means 40 changes the second special symbol and the liquid crystal display means 41 changes the effect symbol 80. In addition, the small hit probability is higher in the time saving state than in the normal gaming state (here, 1 / 8.46). In addition, since the prizes for the second special symbol starting means 33 are reserved and stored up to 4 (second special reserved number), the lottery can be received in the time saving state up to the time saving number + 4 times. That is, during the time saving state of 1 time saving number, it is sufficient to draw a small hit of 1 / 8.46 by the lottery of 5 times, and during the time saving state of 7 times of the time saving number, it is substantially 11 times. A small hit of 1 / 8.46 may be drawn by the lottery.

時短状態中に第2特別図柄が小当り態様となった場合は小当り状態が発生し、第2大入賞手段35が小当り開放パターンβで開放する(図9(b))。この小当り開放パターンβでは、図10(b)に示すように、入賞個数が10個(所定上限個数の一例)に達するまで、開閉部材57の50msの開放を500ms間隔で10回、更に開閉部材57の50msの開放を200ms間隔で4回の最大14回(所定上限回数の一例)の連続開閉動作を実行するようになっている。このように、小当り開放パターンβにおいては、第2大入賞手段35の開放回数が10回に達した後(切替条件成立後)の閉状態の継続時間(ここでは200ms)を、それまでの閉状態の継続時間(ここでは500ms)よりも短くしているため、上述した理由により、最終の開放動作の直前に開閉部材57上に到達した遊技球が、最終の開放動作の開始時までに開閉部材57の下流端側に達する可能性を低くすることができ、連続開閉動作の最終の開放動作後における、開閉部材57の前端、第2大入賞口35aの前壁67、第2大入賞口35aの側壁69bの3点での球噛みの発生を効果的に防止することが可能である。 When the second special symbol becomes a small hit mode during the time saving state, a small hit state occurs, and the second large winning means 35 opens in the small hit opening pattern β (FIG. 9 (b)). In this small hit opening pattern β, as shown in FIG. 10B, the opening / closing member 57 is opened / closed 10 times at 500 ms intervals until the number of winnings reaches 10 (an example of a predetermined upper limit number). The member 57 is opened for 50 ms at intervals of 200 ms, and the continuous opening / closing operation is executed four times at a maximum of 14 times (an example of a predetermined upper limit number of times). In this way, in the small hit opening pattern β, the duration of the closed state (200 ms in this case) after the number of times the second large winning means 35 is opened reaches 10 times (after the switching condition is satisfied) is set up to that point. Since it is shorter than the duration of the closed state (500 ms in this case), for the reason described above, the game ball that reaches the opening / closing member 57 immediately before the final opening operation is by the start of the final opening operation. It is possible to reduce the possibility of reaching the downstream end side of the opening / closing member 57, and after the final opening operation of the continuous opening / closing operation, the front end of the opening / closing member 57, the front wall 67 of the second large winning opening 35a, and the second large winning prize. It is possible to effectively prevent the occurrence of ball biting at three points on the side wall 69b of the mouth 35a.

なお、この小当り開放パターンβによる第2大入賞手段35の開放中、振り分け手段60はその殆どの期間で特定案内状態となり、入賞した遊技球はほぼ確実に特定領域59a側に案内されるように設定されている。第2大入賞手段35に遊技球が入賞すると、入賞1個あたり所定個数(ここでは3個)の賞球が上皿8に払い出される。また、第2大入賞手段35に入賞した遊技球が振り分け手段60により特定領域59a側に案内されると(V入賞)、大当り状態が発生し、例えば10Rの大当り開放パターン(図9(a))に従って第1大入賞手段34が開放する。もちろん、時短状態中に第2特別図柄が大当り態様となった場合も大当り状態が発生する。そして、その大当り状態の終了後には、図9(a)に示すように、時短回数7回,90回の時短状態が夫々90%,10%の確率で発生する。 During the opening of the second large winning means 35 by this small hit opening pattern β, the sorting means 60 is in the specific guidance state for most of the period, and the winning game ball is almost certainly guided to the specific area 59a side. Is set to. When a game ball wins the second prize-winning means 35, a predetermined number (here, 3) of prize balls are paid out to the upper plate 8 for each prize. Further, when the game ball winning the second big winning means 35 is guided to the specific area 59a side by the sorting means 60 (V winning), a big hit state occurs, for example, a big hit opening pattern of 10R (FIG. 9A). ), The first large winning means 34 is opened. Of course, the big hit state also occurs when the second special symbol becomes the big hit mode during the time saving state. Then, after the end of the jackpot state, as shown in FIG. 9A, the time saving states of 7 times and 90 times of time saving occur with a probability of 90% and 10%, respectively.

以上、本発明の実施形態について詳述したが、本発明はこれらの実施形態に限定されるものではなく、本発明の趣旨を逸脱しない範囲で種々の変更が可能である。例えば実施形態では、小当り状態の開始後の第2大入賞手段35の入賞個数が10個に達することによって切替条件成立とし、その後の閉状態の継続時間をそれまでよりも短くするように構成したが、切替条件はこれに限られるものではなく、例えば小当り状態の開始後における第2大入賞手段35への入賞個数が所定個数(例えば9個)に達することによって切替条件成立としてもよい。 Although the embodiments of the present invention have been described in detail above, the present invention is not limited to these embodiments, and various modifications can be made without departing from the spirit of the present invention. For example, in the embodiment, the switching condition is satisfied when the number of winnings of the second large winning means 35 after the start of the small hit state reaches 10, and the duration of the closed state thereafter is shortened. However, the switching condition is not limited to this, and the switching condition may be satisfied when, for example, the number of winnings to the second large winning means 35 after the start of the small hit state reaches a predetermined number (for example, 9). ..

小当り開放パターンβでは、開状態の継続時間を一律50ms、切替条件成立前後の閉状態の継続時間を夫々500ms,200ms、切替条件成立までの開放回数を10回、切替条件成立後の開放回数を4回としたが、これらの各値は機種毎の各種条件に合わせて適宜変更することが可能である。 In the small hit opening pattern β, the duration of the open state is uniformly 50 ms, the duration of the closed state before and after the switching condition is satisfied is 500 ms and 200 ms, respectively, the number of times of opening until the switching condition is satisfied is 10, and the number of times of opening after the switching condition is satisfied. Was set to 4 times, but each of these values can be appropriately changed according to various conditions for each model.

本実施形態の第2大入賞手段35では、開閉部材57が前後にスライド移動することにより第2大入賞口35aを開閉するように構成したが、開閉部材は、入賞口を閉鎖する閉状態では遊技球を傾斜転動路の下流側に案内し、閉状態から開状態に変化したとき、開閉部材上に存在する遊技球を入賞口内に落下させることが可能な構成であればよく、例えば開閉部材がその後縁側の横軸廻りに揺動することにより入賞口を開閉する構成としてもよい。 In the second large winning means 35 of the present embodiment, the opening / closing member 57 is configured to open / close the second large winning opening 35a by sliding back and forth, but the opening / closing member is in a closed state in which the winning opening is closed. The game ball may be guided to the downstream side of the inclined rolling path, and when the state changes from the closed state to the open state, the game ball existing on the opening / closing member may be dropped into the winning opening, for example, opening / closing. The winning opening may be opened and closed by swinging the member around the horizontal axis on the trailing edge side.

実施形態では、第2大入賞手段35の第2大入賞口35aを第2傾斜転動路62の途中に設けた例を示したが、第2大入賞口35aは傾斜転動路の上流側又は下流側に設けてもよい。即ち、開閉部材57が第2大入賞口35aを閉鎖したとき、その閉状態の開閉部材57と、その上流側及び/又は下流側に隣接する傾斜転動路とで共通の傾斜面を形成するように構成すればよい。 In the embodiment, an example is shown in which the second large winning opening 35a of the second large winning means 35 is provided in the middle of the second inclined rolling path 62, but the second large winning opening 35a is on the upstream side of the inclined rolling path. Alternatively, it may be provided on the downstream side. That is, when the opening / closing member 57 closes the second special winning opening 35a, a common inclined surface is formed between the opening / closing member 57 in the closed state and the inclined rolling path adjacent to the upstream side and / or the downstream side thereof. It may be configured as follows.

実施形態は本発明をいわゆる1種2種混合タイプのパチンコ機に採用した例を示したが、それ以外のパチンコ機においても、またアレンジボール機、雀球遊技機等の各種の遊技機においても同様に実施することが可能である。 In the embodiment, an example in which the present invention is adopted for a so-called one-type and two-type mixed type pachinko machine is shown, but other pachinko machines and various game machines such as an arrange ball machine and a sparrow ball game machine are also used. It can be carried out in the same way.

18 遊技領域
62 第2傾斜転動路(傾斜転動路)
35a 第2大入賞口(入賞口)
57 開閉部材
58 遊技球検出手段
102b 小当り状態発生手段(開閉制御手段)
18 Game area 62 Second inclined rolling path (tilted rolling path)
35a 2nd Grand Prize (Winning Door)
57 Opening / closing member 58 Game ball detecting means 102b Small hit state generating means (opening / closing control means)

Claims (5)

遊技領域に向けて遊技球を発射可能な発射手段と、
前記遊技領域内に設けられ且つ遊技球が転動可能な傾斜転動路と、
前記傾斜転動路の上流側、下流側又は途中に設けられた上向き開口状の入賞口と、
前記入賞口を開閉可能な開閉部材と、
前記入賞口に入賞した遊技球を検出する遊技球検出手段と、
前記開閉部材の開閉動作を制御する開閉制御手段とを備え、
前記開閉部材は、前記入賞口を閉鎖する閉状態では遊技球を前記傾斜転動路に沿う方向の下流側に向けて案内し、前記閉状態から開状態に変化したとき、当該開閉部材の上に存在する遊技球を前記入賞口内に落下させることが可能に構成され、
前記開閉制御手段は、所定遊技開始条件が成立した場合に、前記遊技球検出手段による遊技球の検出個数が所定上限個数に達するか、前記開閉部材における前記開状態の回数が所定上限回数に達するまで、前記開閉部材による前記開状態と前記閉状態とを交互に繰り返す連続開閉動作を実行するように構成された
遊技機において、
前記連続開閉動作における切替条件成立後の一又は複数回の前記閉状態の各継続時間を、前記切替条件成立前の前記閉状態の各継続時間よりも短くした
ことを特徴とする遊技機。
A launching means that can launch a game ball toward the game area,
An inclined rolling path provided in the game area and on which the game ball can roll,
An upward opening-shaped winning opening provided on the upstream side, the downstream side, or the middle of the inclined rolling path, and
An opening and closing member that can open and close the winning opening,
A game ball detecting means for detecting a game ball that has won a prize in the winning opening, and
The opening / closing control means for controlling the opening / closing operation of the opening / closing member is provided.
The opening / closing member guides the game ball toward the downstream side in the direction along the inclined rolling path in the closed state in which the winning opening is closed, and when the opening / closing state changes from the closed state to the open state, the opening / closing member is placed on the opening / closing member. It is configured so that the game ball existing in the can be dropped into the winning opening.
When the predetermined game start condition is satisfied, the opening / closing control means either reaches the predetermined upper limit number of game balls detected by the game ball detecting means, or reaches the predetermined upper limit number of times in the open state of the opening / closing member. In a gaming machine configured to perform a continuous opening / closing operation in which the opening / closing member alternately repeats the open state and the closed state.
A gaming machine characterized in that each duration of the closed state one or more times after the switching condition is satisfied in the continuous opening / closing operation is shorter than each duration of the closed state before the switching condition is satisfied.
前記開閉部材における前記開状態の回数が所定回数に達した場合に前記切替条件成立とする
ことを特徴とする請求項1に記載の遊技機。
The gaming machine according to claim 1, wherein the switching condition is satisfied when the number of times the opening / closing member is in the open state reaches a predetermined number of times.
前記連続開閉動作における前記切替条件成立前の前記閉状態の各継続時間を、前記発射手段により遊技球を連続的に発射する際の発射間隔と同じかそれに近い値に設定した
ことを特徴とする請求項1又は2に記載の遊技機。
Each duration of the closed state before the switching condition is satisfied in the continuous opening / closing operation is set to a value equal to or close to the firing interval when the gaming ball is continuously launched by the launching means. The gaming machine according to claim 1 or 2.
前記連続開閉動作における前記開状態の各継続時間は、前記切替条件成立の前後で変化しない
ことを特徴とする請求項1〜3の何れかに記載の遊技機。
The gaming machine according to any one of claims 1 to 3, wherein each duration of the open state in the continuous opening / closing operation does not change before and after the establishment of the switching condition.
前記開閉部材は、前後方向のスライド移動により前記閉状態と前記開状態とに変化する
ことを特徴とする請求項1〜4の何れかに記載の遊技機。
The gaming machine according to any one of claims 1 to 4, wherein the opening / closing member changes between the closed state and the open state by sliding movement in the front-rear direction.
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