JP2021154106A5 - - Google Patents

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Publication number
JP2021154106A5
JP2021154106A5 JP2020167926A JP2020167926A JP2021154106A5 JP 2021154106 A5 JP2021154106 A5 JP 2021154106A5 JP 2020167926 A JP2020167926 A JP 2020167926A JP 2020167926 A JP2020167926 A JP 2020167926A JP 2021154106 A5 JP2021154106 A5 JP 2021154106A5
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JP
Japan
Prior art keywords
user
deck
possessed
character
screen
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2020167926A
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Japanese (ja)
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JP2021154106A (en
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Publication date
Priority claimed from JP2020055699A external-priority patent/JP6787513B1/en
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Priority to JP2020167926A priority Critical patent/JP2021154106A/en
Publication of JP2021154106A publication Critical patent/JP2021154106A/en
Publication of JP2021154106A5 publication Critical patent/JP2021154106A5/ja
Pending legal-status Critical Current

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Claims (5)

コンピュータを、the computer,
ユーザがこれからゲームプレイするゲームステージを当該ユーザの操作によって決定するためのゲームステージ画面を表示させ、displaying a game stage screen for determining a game stage in which the user will play the game from now on by the operation of the user;
前記ゲームステージの決定後、当該ゲームステージで前記ユーザが使用するデッキを当該ユーザの操作によって決定するためのデッキ画面を表示させ、after determining the game stage, displaying a deck screen for determining the deck to be used by the user in the game stage by the user's operation;
前記デッキ画面での前記ユーザの操作に基づいて、決定前のデッキに組み込むことのできる前記ユーザの所持キャラクタを育成するための育成画面を表示させ、displaying a breeding screen for training a character possessed by the user that can be incorporated into the undecided deck based on the user's operation on the deck screen;
前記所持キャラクタの育成後、前記育成画面での前記ユーザの操作に基づいて、再び前記デッキ画面に戻って表示させる表示制御手段、display control means for returning to display the deck screen again based on the user's operation on the training screen after training the possessed character;
として機能させ、function as
前記デッキ画面には、前記デッキに組み込むことのできる前記ユーザの所持キャラクタを配置する所持キャラクタ表示領域であって、育成可能な所持キャラクタと育成済みの所持キャラクタを区別して配置した所持キャラクタ表示領域と、前記デッキに組み込まれた前記ユーザの所持キャラクタを配置するデッキ表示領域が含まれる、On the deck screen, a possessed character display area for arranging the possessed characters of the user that can be incorporated into the deck, the possessed character display area in which the possessed characters that can be trained and the possessed characters that have been trained are arranged separately. , including a deck display area for arranging the user's possessed character incorporated in the deck;
ことを特徴とするプログラム。A program characterized by
前記コンピュータを、said computer,
キャラクタに設定されるパラメータを上昇させること、及び、新しいスキルが設定された進化後のキャラクタに変化させることの少なくとも一方によって、前記ユーザの所持キャラクタを育成する育成手段、training means for training the character possessed by the user by at least one of increasing the parameters set for the character and changing the character into an evolved character with new skills set;
として機能させ、function as
前記デッキ画面の前記所持キャラクタ表示領域に、育成による進化後のキャラクタに設定されるスキルが、決定された前記ゲームステージに適したスキルと一致する前記育成可能な所持キャラクタを配置する、arranging the trainable possessed character whose skill set for the character after evolution by training matches the skill suitable for the determined game stage in the possessed character display area of the deck screen;
ことを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, characterized by:
コンピュータを、the computer,
ゲームステージ画面でのユーザの操作に基づき前記ユーザがこれからゲームプレイするゲームステージが決定された後に、当該ゲームステージで前記ユーザが使用するデッキを決定するためのデッキ画面を表示させ、displaying a deck screen for determining a deck to be used by the user in the game stage after the game stage to be played by the user is determined based on the user's operation on the game stage screen;
前記デッキ画面での前記ユーザの操作に基づいて、決定前のデッキに組み込むことのできる前記ユーザの所持キャラクタを育成するための育成画面を表示させ、displaying a breeding screen for training a character possessed by the user that can be incorporated into the undecided deck based on the user's operation on the deck screen;
前記育成画面での前記ユーザの操作に基づき前記ユーザの所持キャラクタが育成された後に、再び前記デッキ画面に戻って表示させる表示制御手段、display control means for returning to display the deck screen after the character possessed by the user is trained based on the user's operation on the training screen;
として機能させ、function as
前記デッキ画面には、前記デッキに組み込まれた前記ユーザの所持キャラクタを配置するデッキ表示領域、及び、前記ユーザの育成済みの所持キャラクタを配置すると共に、育成による進化後のキャラクタに設定されるスキルが、決定された前記ゲームステージに適したスキルと一致する前記ユーザの育成可能な所持キャラクタを配置する所持キャラクタ表示領域が含まれる、On the deck screen, a deck display area for arranging the character possessed by the user incorporated in the deck, and a skill set for the character after being evolved by arranging the trained character possessed by the user. includes a possessed character display area for arranging a possessed character that can be trained by the user that matches the determined skill suitable for the game stage,
ことを特徴とするプログラム。A program characterized by
ユーザがこれからゲームプレイするゲームステージを当該ユーザの操作によって決定するためのゲームステージ画面を表示させ、displaying a game stage screen for determining a game stage in which the user will play the game from now on by the operation of the user;
前記ゲームステージの決定後、当該ゲームステージで前記ユーザが使用するデッキを当該ユーザの操作によって決定するためのデッキ画面を表示させ、after determining the game stage, displaying a deck screen for determining the deck to be used by the user in the game stage by the user's operation;
前記デッキ画面での前記ユーザの操作に基づいて、決定前のデッキに組み込むことのできる前記ユーザの所持キャラクタを育成するための育成画面を表示させ、displaying a breeding screen for training a character possessed by the user that can be incorporated into the undecided deck based on the user's operation on the deck screen;
前記所持キャラクタの育成後、前記育成画面での前記ユーザの操作に基づいて、再び前記デッキ画面に戻って表示させる表示制御手段と、display control means for returning to display the deck screen again based on the user's operation on the training screen after training the possessed character;
を備え、with
前記デッキ画面には、前記デッキに組み込むことのできる前記ユーザの所持キャラクタを配置する所持キャラクタ表示領域であって、育成可能な所持キャラクタと育成済みの所持キャラクタを区別して配置した所持キャラクタ表示領域と、前記デッキに組み込まれた前記ユーザの所持キャラクタを配置するデッキ表示領域が含まれる、On the deck screen, a possessed character display area for arranging the possessed characters of the user that can be incorporated into the deck, the possessed character display area in which the possessed characters that can be trained and the possessed characters that have been trained are arranged separately. , including a deck display area for arranging the user's possessed character incorporated in the deck;
ことを特徴とする情報処理装置。An information processing device characterized by:
ゲームステージ画面でのユーザの操作に基づき前記ユーザがこれからゲームプレイするゲームステージが決定された後に、当該ゲームステージで前記ユーザが使用するデッキを決定するためのデッキ画面を表示させ、displaying a deck screen for determining a deck to be used by the user in the game stage after the game stage to be played by the user is determined based on the user's operation on the game stage screen;
前記デッキ画面での前記ユーザの操作に基づいて、決定前のデッキに組み込むことのできる前記ユーザの所持キャラクタを育成するための育成画面を表示させ、displaying a breeding screen for training a character possessed by the user that can be incorporated into the undecided deck based on the user's operation on the deck screen;
前記育成画面での前記ユーザの操作に基づき前記ユーザの所持キャラクタが育成された後に、再び前記デッキ画面に戻って表示させる表示制御手段と、display control means for returning to and displaying the deck screen after the character possessed by the user is trained based on the user's operation on the training screen;
を備え、with
前記デッキ画面には、前記デッキに組み込まれた前記ユーザの所持キャラクタを配置するデッキ表示領域、及び、前記ユーザの育成済みの所持キャラクタを配置すると共に、育成による進化後のキャラクタに設定されるスキルが、決定された前記ゲームステージに適したスキルと一致する前記ユーザの育成可能な所持キャラクタを配置する所持キャラクタ表示領域が含まれる、On the deck screen, a deck display area for arranging the character possessed by the user incorporated in the deck, and a skill set for the character after being evolved by arranging the trained character possessed by the user. includes a possessed character display area for arranging a possessed character that can be trained by the user that matches the determined skill suitable for the game stage,
ことを特徴とする情報処理装置。An information processing device characterized by:
JP2020167926A 2020-03-26 2020-10-02 Information processing apparatus and program Pending JP2021154106A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020167926A JP2021154106A (en) 2020-03-26 2020-10-02 Information processing apparatus and program

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2020055699A JP6787513B1 (en) 2020-03-26 2020-03-26 Information processing equipment and programs
JP2020167926A JP2021154106A (en) 2020-03-26 2020-10-02 Information processing apparatus and program

Related Parent Applications (1)

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JP2020055699A Division JP6787513B1 (en) 2020-03-26 2020-03-26 Information processing equipment and programs

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JP2021154106A JP2021154106A (en) 2021-10-07
JP2021154106A5 true JP2021154106A5 (en) 2023-03-10

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JP2020055699A Active JP6787513B1 (en) 2020-03-26 2020-03-26 Information processing equipment and programs
JP2020167926A Pending JP2021154106A (en) 2020-03-26 2020-10-02 Information processing apparatus and program

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7264307B1 (en) * 2022-12-12 2023-04-25 株式会社セガ Program and information processing device

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5642309B1 (en) * 2014-04-08 2014-12-17 グリー株式会社 GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING DEVICE
JP5890926B1 (en) * 2015-03-17 2016-03-22 株式会社 ディー・エヌ・エー System, method, and program for providing game
JP6511567B1 (en) * 2018-05-28 2019-05-15 株式会社コロプラ Game program, game method, and information processing apparatus

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