TWI469106B - Video-game-based teaching device for progressive digestion-related learning - Google Patents

Video-game-based teaching device for progressive digestion-related learning Download PDF

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TWI469106B
TWI469106B TW101149654A TW101149654A TWI469106B TW I469106 B TWI469106 B TW I469106B TW 101149654 A TW101149654 A TW 101149654A TW 101149654 A TW101149654 A TW 101149654A TW I469106 B TWI469106 B TW I469106B
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module
learner
digestive system
game
platform
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TW101149654A
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TW201426682A (en
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Ching Sheng Yang
Chih Tsung Ko
Shu Hua Lin
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Univ Nat Changhua Education
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漸進式之遊戲多媒體消化系統教學裝置Progressive game multimedia digestive system teaching device

本發明與一種多媒體教學有關,尤指一種漸進式之遊戲多媒體消化系統教學裝置,能幫助一般民眾或學生能在輕鬆環境下潛移默化地學習有關人體消化系統之功能。The invention relates to a multimedia teaching, in particular to a progressive game multimedia digestive system teaching device, which can help the general public or students to subtly learn the functions of the human digestive system in a relaxed environment.

目前已知並未有關於人體消化系統之教學裝置之前案,而現有類似關於教學方法者,較少以漸進式遊戲模擬方式引導學生學習,不易吸引使用者之注意力並投注大量時間,有教育效果不佳等不足之處。It is known that there is no previous teaching device for the human digestive system, and those who are similar to the teaching methods are less likely to guide students to learn in a progressive game simulation manner, which is not easy to attract the attention of users and bet a lot of time, education Inadequacies such as poor results.

有業者開發如我國專利公告第445439號「互動式動畫教學方法與系統」,其包括有一動畫物件資料庫模組、一專題資料庫模組、一選擇接受模組以及一動畫提供模組。動畫物件資料庫模組記錄至少一動畫物件資料。專題資料庫模組記錄至少一專題資料,專題資料包括專題資料包括一專題相關動畫資料,專題相關動畫資料包括出現於專題資料中之各動畫物件之相關配置設定值。選擇接受模組接受使用者所選取之動畫物件選項與專題選項。動畫提供模組則依使用者所選取之動畫物件選項與專題選項,並按照相關配置設定值來整合動畫物件資料庫模組中所對應之動畫物件資料以及專題資料庫模組中所對應之專題資料,以提供一專題動畫給使用者。Some companies have developed an interactive animation teaching method and system, such as the Chinese Patent Publication No. 445439, which includes an animated object database module, a special database module, a selection accepting module, and an animation providing module. The animated object database module records at least one animated object data. The thematic database module records at least one topic data, and the thematic materials include the topic materials including a topic related animation data, and the topic related animation materials include related configuration settings of each animation object appearing in the topic data. The selection accept module accepts the animation object options and thematic options selected by the user. The animation providing module integrates the animation object data corresponding to the animation object database module and the corresponding topic in the theme database module according to the animation object option and the theme option selected by the user, and according to the relevant configuration setting values. Information to provide a thematic animation to the user.

其主要缺點在於:資訊揭露之方式,例如專題資料及其相關動畫資料之提供,並搭配有練習題供使用者進行練習者,但此系統並未能有效提起使用者之興趣,難以跳脫既有填鴨式教育之「資訊提供、練習測驗」之槽臼,容易有宣導效果不佳之虞。The main disadvantages are: the way of information disclosure, such as the provision of thematic materials and related animation materials, and the practice of the exercises for the user to practice, but this system does not effectively raise the user's interest, it is difficult to jump off The "information provision, practice test" of the cramming education is prone to poor publicity.

有鑑於上述缺點,本發明提供一種漸進式之遊戲多媒體消化系統教學裝置, 係利用由靜態知識模擬至遊戲,讓使用者在漸進式的學習環境中熟悉消化系統之運作。In view of the above disadvantages, the present invention provides a progressive game multimedia digestive system teaching device that utilizes static knowledge simulation to a game to familiarize the user with the operation of the digestive system in a progressive learning environment.

本發明提供一種漸進式之遊戲多媒體消化系統教學裝置,其包括:一輸入介面,係可提供使用者輸入指令並可與一運算器耦合,而運算器可將輸入之指令加以運算並以影像輸出於一顯示器﹔一教學系統,係提供一消化系統之教學,以消化系統之工作原理模擬出一具有攻防機制之策略遊戲,藉由多媒體之方式漸進式地教導使用者習得消化系統之相關知識,並可匯整使用者執行遊戲所產生之相關數據,藉以評量之。The invention provides a progressive game multimedia digestive system teaching device, which comprises: an input interface, which can provide a user input instruction and can be coupled with an operator, and the operator can calculate the input instruction and output the image. In a display system, a teaching system provides a teaching of a digestive system, simulating a strategy game with an attack and defense mechanism based on the working principle of the digestive system, and gradually teaching the user to acquire knowledge about the digestive system by means of multimedia. The data generated by the user to execute the game can be aggregated for evaluation.

其中,教學系統包含有一學習者平台、一管理者平台、一知識庫模組、一互動式模擬動畫模組、一關卡模組、一資料庫模組及一屬性調整模組,資料庫模組可用於儲存使用者執行遊戲所產生之相關數據,而知識庫模組記載有各消化系統之基本介紹、作用原理以及於本裝置中之操作規則,並設置有複數個發動物件,可用以啟動互動式模擬動畫模組,供學習者初步瞭解及熟悉遊戲規則,進而幫助學習者完成遊戲。The teaching system includes a learner platform, a manager platform, a knowledge base module, an interactive analog animation module, a level module, a database module and an attribute adjustment module, and a database module. It can be used to store relevant data generated by the user to execute the game, and the knowledge base module records the basic introduction of each digestive system, the principle of action, and the operating rules in the device, and is provided with a plurality of animal parts, which can be used to initiate interaction. Animated animation modules for learners to get to know and familiarize themselves with the rules of the game and help learners complete the game.

藉由上述,本發明達成之功效,係藉由互動式模擬動畫模組,可讓學習者驗證及運用知識庫模組所學習到之知識,並初步瞭解遊戲規則,當學習者熟悉有關各器官消化系統之工作原理及其機制後,藉由模擬消化系統之策略遊戲,讓使學習者於遊戲過程中以策略方式逐步完成關卡模組所設置之條件,潛移默化讓使用者得以產生興趣進而習得消化系統之相關知識及概念達到教育之目的。By the above, the effect achieved by the present invention is that the interactive simulation animation module allows the learner to verify and apply the knowledge acquired by the knowledge base module, and to initially understand the rules of the game, when the learner is familiar with the relevant organs. After the working principle and mechanism of the digestive system, the strategy game of simulating the digestive system allows the learner to gradually complete the conditions set by the level module in a strategic way during the game process, and subtly allows the user to generate interest and learn to digest. The relevant knowledge and concepts of the system achieve the purpose of education.

為便於說明本發明於上述發明內容一欄中所表示的中心思想,茲具體實施例表達。實施例中各種不同物件係按適於列舉說明之比例,而非按實際元件的比例與以繪製,合先敘明。In order to facilitate the description of the central idea of the present invention in the column of the above summary of the invention, the specific embodiments are expressed. The various items in the embodiments are set forth in proportion to the description and not in the

請參閱圖1~圖2所示,圖1為本發明之系統方塊圖。其包括有:Please refer to FIG. 1 to FIG. 2, which is a block diagram of the system of the present invention. It includes:

一輸入介面10,係可提供使用者輸入指令。An input interface 10 provides a user input command.

一運算器20,係與輸入介面10相耦合,使運算器20可接收使用者輸入之指令並加以運算。An operator 20 is coupled to the input interface 10 such that the operator 20 can receive and input commands from the user.

一顯示器30,係用以將運算器20運算之結果呈現於顯示器30,並可作為一影像輸出之功能。A display 30 is used to present the result of the operation of the computing unit 20 to the display 30 and function as an image output.

一教學系統40,係與運算器20耦合,請參閱圖2所示,圖2為本發明之教學系統方塊圖,係提供一消化系統之教學,以消化系統之工作原理模擬出一具有攻防機制之策略遊戲,並包含有一學習者平台41、一管理者平台42、一資料庫模組50、一知識庫模組60、一互動式模擬動畫模組70、一關卡模組80及一屬性調整模組90,請參閱圖3所示,圖3為本發明之學習者平台流程示意圖,學習者平台41至少提供一學習者41a連線登入使用並可選擇直接進行遊戲,而學習者41a於學習者平台41中執行遊戲過程中所產生之相關數據,皆會儲存至資料庫模組50,請參閱圖4所示,圖4為本發明之管理者平台流程示意圖,管理者平台42係提供管理者42a連線登入使用,與學習者平台41分屬不同介面,而管理者平台42亦通過資料庫模組50擷取學習者41a於學習者平台41執行遊戲所產生之相關數據,藉以整合評量之。A teaching system 40, coupled with the operator 20, please refer to FIG. 2, FIG. 2 is a block diagram of the teaching system of the present invention, which provides a teaching of a digestive system, and simulates an attack and defense mechanism based on the working principle of the digestive system. The strategy game includes a learner platform 41, a manager platform 42, a database module 50, a knowledge base module 60, an interactive analog animation module 70, a level module 80, and an attribute adjustment. The module 90 is shown in FIG. 3. FIG. 3 is a schematic flowchart of the learner platform of the present invention. The learner platform 41 provides at least one learner 41a connection login and can directly play the game, and the learner 41a learns. The relevant data generated during the execution of the game in the platform 41 will be stored in the database module 50. Please refer to FIG. 4, which is a schematic diagram of the process of the manager platform of the present invention, and the manager platform 42 provides management. The 42a connection is used for login, and is different from the learner platform 41. The administrator platform 42 also retrieves relevant data generated by the learner 41a on the learner platform 41 through the database module 50. Take the assessment.

該知識庫模組60,請參閱圖5所示,圖5為本發明之知識庫模組流程示意圖,係與運算器20耦合,並可給予學習者41a經由學習者平台41進入讀取,其中記載有各消化系統之基本介紹、作用原理以及各項設定方法,且於知識庫模組60中設置有複數個發動物件61,可用以啟動互動式模擬動畫模組70,並讓學習者41a驗證及運用知識庫模組60所學習到之知識,且透過互動式模擬動畫模組70可供使用者初步瞭解及熟悉遊戲規則、操作技巧以及人體消化系統之相關知識,進而幫助使用者完成遊戲。The knowledge base module 60 is shown in FIG. 5. FIG. 5 is a schematic flowchart of the knowledge base module of the present invention, coupled with the operator 20, and can be input to the learner 41a via the learner platform 41, wherein A basic introduction, a principle of action, and various setting methods of each digestive system are described, and a plurality of animal parts 61 are provided in the knowledge base module 60, which can be used to activate the interactive simulation animation module 70 and allow the learner 41a to verify And using the knowledge learned by the knowledge base module 60, and through the interactive simulation animation module 70, the user can initially understand and familiar with the game rules, operation skills and knowledge of the human digestive system, thereby helping the user complete the game.

該關卡模組80,係與運算器20耦合,請參閱圖6所示,圖6為本發明之實施關卡流程示意圖,並可給予學習者41a經由學習者平台41進入讀取,其包含有複數個關卡,於本實施例中具有六個關卡,分別為口腔外80a、口腔內80b、胃80c、小腸前段80d、小腸中段80e及小腸中後段80f等關卡,係模擬消化系統之機制,同時,請參閱圖7所示,圖7為本發明之口腔外關卡示意圖之一較佳實施例。該些關卡皆具有一模擬角色81、一挑戰場景82、複數個威脅物83及一時間參數84,學習者平台41係由學習者41a操控一可移動射擊之模擬角色81,消滅該些威脅物83作為通過該些關卡之必要條件,而該些威脅物83可為一可易識別性之物件,皆可使學習者41a易於發現,而時間參數84便是用於計算通過關卡之時間。The level module 80 is coupled to the computing unit 20. Referring to FIG. 6, FIG. 6 is a schematic flowchart of the implementation of the level of the present invention, and can be input to the learner 41a via the learner platform 41, which includes a plurality of In the present embodiment, there are six levels, namely, the extra-oral 80a, the oral 80b, the stomach 80c, the small intestine 80d, the small intestine 80e and the small intestine 80f, which are the mechanisms for simulating the digestive system. Please refer to FIG. 7. FIG. 7 is a schematic diagram of a preferred embodiment of the oral cavity checker of the present invention. Each of the levels has a simulated character 81, a challenge scene 82, a plurality of threats 83, and a time parameter 84. The learner platform 41 controls the movable character 81 by the learner 41a to destroy the threats. 83 is a necessary condition for passing the checkpoints, and the threats 83 can be an easily recognizable object, which can make the learner 41a easy to find, and the time parameter 84 is used to calculate the time through the checkpoint.

其中,請參閱圖8所示,圖8為本發明之口腔內關卡示意圖之一較佳實施例,關卡模組80之挑戰場景82係由複數個動畫及程式物件所建構而成,包含有:Referring to FIG. 8 , FIG. 8 is a schematic diagram of a preferred embodiment of the intra-oral checkpoint of the present invention. The challenge scene 82 of the checkpoint module 80 is constructed by a plurality of animations and program objects, and includes:

三種酵素單元821,分別為醣類酵素、蛋白質酵素及脂質酵素,係以隨機移動性出現在挑戰場景82之中,其機制反應於各器官之消化系統之工作原理,並隨機移動碰觸模擬角色81。Three enzyme units, 821, which are sugar enzymes, protein enzymes, and lipid enzymes, appear in the challenge scene 82 with random mobility. The mechanism responds to the working principle of the digestive system of each organ and randomly moves to touch the simulated character. 81.

三種營養素單元822,分別為醣類、蛋白質及脂質,分別以數值化之橫條表示模擬角色81於挑戰場景82中之屬性值,對應於酵素單元821具有其單一性,並以不同顏色作區隔,而該些營養素單元822元之選項各具有一能量值822a及一技能值822b,技能值822b可藉由輸入介面10輸入指令啟動,用於免除酵素單元821對模擬角色81之影響。The three nutrient units 822, which are sugars, proteins, and lipids, respectively, represent the attribute values of the simulated character 81 in the challenge scene 82 by numerically horizontal bars, corresponding to the unity of the enzyme unit 821, and are colored in different colors. The nutrient unit 822 has an energy value 822a and a skill value 822b. The skill value 822b can be initiated by the input interface 10 input command for exempting the enzyme unit 821 from affecting the simulated character 81.

一生命值823,係以數值化之橫條表示模擬角色81於挑戰場景82中之物理性防禦值,當模擬角色81遭受邊界或威脅物83之碰撞時,便會對應扣除其生命值823。A life value 823 is a numerically defined horizontal bar representing the physical defense value of the simulated character 81 in the challenge scene 82. When the simulated character 81 is subjected to a collision of the boundary or the threat 83, the life value 823 is deducted accordingly.

該屬性調整模組90,請參閱圖9所示,圖9為本發明之屬性調整模組示意圖,當每一關卡結束後,便會進入到屬性調整模組90並讀取模擬角色81儲存於資料庫模組50之相關數據,其包括有一生命值參數91、三種營養素單元822之能量參數92、三種營養素單元822之技能參數93、一得分數據94、一射擊數量95及一觸動物件98,且通過該關卡模組80之關卡可獲得之一關卡點數97,可供學習者41a增加生命值參數91、能量參數92及技能參數93,並可相對應修改模擬角色81於挑戰場景82之生命值823、能量值822a及技能值822b,進而調整關卡可通過之難易程度,而得分數據94係由過關所耗費之時間參數84換算而得,當屬性調整模組90調整完畢後,便可藉由輸入介面10輸入指令啟動觸動物件98,進入下一個關卡。The attribute adjustment module 90 is shown in FIG. 9. FIG. 9 is a schematic diagram of the attribute adjustment module of the present invention. When each level is over, the attribute adjustment module 90 is entered and the analog role 81 is read and stored. The data of the database module 50 includes a health parameter 91, an energy parameter 92 of the three nutrient units 822, a skill parameter 93 of the three nutrient units 822, a score data 94, a shot number 95, and a one-touch animal 98. And the level of the checkpoints 97 is obtained by the level of the level module 80, and the learner 41a can add the health value parameter 91, the energy parameter 92 and the skill parameter 93, and can correspondingly modify the simulated character 81 in the challenge scene 82. The health value 823, the energy value 822a, and the skill value 822b, thereby adjusting the difficulty level of the checkpoint, and the score data 94 is converted from the time parameter 84 consumed by the clearance, and after the property adjustment module 90 is adjusted, The animal device 98 is activated by inputting an input command to the interface 10 to enter the next level.

請參閱圖3及圖4所示,由學習者41a操作學習者平台41,藉由輸入介面10輸入可識別學習者41a之帳號或訊息,即觸發一登入事件,運算器20會紀錄學習者41a之登入次數及上線時間並可由管理者平台42讀取,便可開始進入關卡,學習者41a可操控模擬角色81,而模擬角色81於消化系統之機制所扮演的角色為消化物,而所面對之威脅物83可為一第一威脅物83a、一第二威脅物83b及該些酵素單元821,消滅關卡之第一威脅物83a及第二威脅物83b為進入下一關卡之必要條件,同時,請參閱圖7所示,如模擬角色81於口腔外80a之關卡中,第一威脅物83a為一易識別之符號,必須射擊第一威脅物83a將全數消滅,即可過關,而關卡亦設有一退出物件,當使用者瞭解自行設定之能量值822a及技能值822b,無法降低關卡之難易程度,便可隨時退出關卡,同時,關卡產生之得分數據94便會儲存於運算器20,可供管理者42a進入管理者平台42讀取並瞭解學習者41a之學習狀況,關卡結束便直接進入至屬性調整模組90,使學習者41a得知關卡之得分數據94,且可選擇回到上一個關卡再進行一次的挑戰或接續下一個關卡。Referring to FIG. 3 and FIG. 4, the learner 41a operates the learner platform 41, and the input interface 10 inputs an account or message identifying the learner 41a, that is, triggers a login event, and the operator 20 records the learner 41a. The number of logins and the online time can be read by the manager platform 42, and the entry can be started. The learner 41a can manipulate the simulated character 81, and the role of the simulated character 81 in the digestive system is digested. The threat 83 can be a first threat 83a, a second threat 83b, and the enzyme units 821. The first threat 83a and the second threat 83b of the checkpoint are necessary for entering the next level. At the same time, as shown in FIG. 7, if the simulated character 81 is in the level 80a of the oral cavity, the first threat 83a is an easily identifiable symbol, and the first threat 83a must be fired to eliminate all, and the level can be cleared. There is also an exit object. When the user knows the set energy value 822a and the skill value 822b, the level of difficulty can not be lowered, and the level can be withdrawn at any time. At the same time, the score data 94 generated by the level will be stored. The operator 20 can be used by the manager 42a to enter the manager platform 42 to read and understand the learning status of the learner 41a. When the level is over, the administrator directly enters the attribute adjustment module 90, so that the learner 41a knows the score data 94 of the level, and You can choose to go back to the previous level and challenge again or continue to the next level.

請參閱圖8所示,如模擬角色81於口腔內80b之關卡中,第二威脅物83b為每一關卡之特定物件,必須射擊第二威脅物83b將其消滅,即可過關,根據口腔內80b之關卡物件規則,依序可推得胃80c、小腸前段80d、小腸中段80e及小腸中後段80f等關卡﹔其中,由於不同的消化系統之關卡設定會對應不同之酵素單元821,而各關卡之酵素單元821及第二威脅物83b會進行隨機碰觸學習者41a所操控之模擬角色81,由於該些酵素單元821具有單一性,會對應於營養素單元822扣除其能量值822a,而第二威脅物83b碰觸模擬角色81屬物理性質,會對應扣除其生命值823,其能量值822a或生命值823歸零時,關卡即結束,並紀錄學習者41a之得分數據94儲存至運算器20。Referring to FIG. 8, if the simulated character 81 is in the level 80b of the oral cavity, the second threat 83b is a specific object of each level, and the second threat 83b must be fired to eliminate it, and the passage can be passed according to the oral cavity. 80b level object rules, in order to push the stomach 80c, the small intestine anterior segment 80d, the small intestine middle segment 80e and the small intestine in the posterior segment 80f and other levels; wherein, due to different digestive system checkpoint settings will correspond to different enzyme units 821, and each level The enzyme unit 821 and the second threat 83b will randomly touch the simulated character 81 controlled by the learner 41a. Since the enzyme units 821 have unity, the nutrient unit 822 is deducted from the energy value 822a, and the second The threat 83b touches the physical character of the simulated character 81, and the life value 823 is deducted accordingly. When the energy value 822a or the life value 823 is zeroed, the level ends, and the score data 94 of the learner 41a is recorded and stored in the operator 20. .

其中,輸入介面10具有三種營養素單元822之功能項,可藉由輸入指令在一使用時間內針對不同之酵素單元821啟動一防禦模式85,會依啟動次數相對應扣減對應營養素單元822之技能值822b,並可避免模擬角色81之能量值822a因觸碰該些酵素單元821產生遞減,而使用時間在挑戰場景82中會轉為一可視之遞減數值,供學習者41a觀察,而當學習者41a完成過關條件時,便會切換至屬性調整模組90,同時,通過關卡所產生之得分數據94以及三種酵素單元821之能量參數92在關卡之消耗值便會儲存至資料庫模組50,並供管理者42a進入管理者平台42得知學習者41a之學習狀況,並紀錄學習者41a調整關卡點數97之策略運用,而在破關的過程中,學習者41a可藉由對屬性調整模組90調整三種營養素單元822之能量參數92及技能參數93,降低挑戰場景82中三種酵素單元821及第二威脅物83b對模擬角色81之威脅,從中學習到人體各消化系統之酵素單元821可對應分解之營養素單元822。The input interface 10 has the function of three nutrient units 822, and can initiate a defense mode 85 for different enzyme units 821 by using an input command, and the corresponding nutrient unit 822 is deducted according to the number of starts. The value 822b, and the energy value 822a of the simulated character 81 is prevented from being decremented by touching the enzyme units 821, and the usage time is converted into a visual decreasing value in the challenge scene 82 for the learner 41a to observe while learning When the condition 41a completes the clearance condition, the switch will switch to the attribute adjustment module 90. At the same time, the score data 94 generated by the level and the energy parameter 92 of the three enzyme units 821 are stored in the level to the database module 50. And the manager 42a enters the manager platform 42 to learn the learning status of the learner 41a, and records the strategy application of the learner 41a to adjust the checkpoint 97, and in the process of breaking the score, the learner 41a can use the attribute The adjustment module 90 adjusts the energy parameter 92 and the skill parameter 93 of the three nutrient units 822 to reduce the simulation of the three enzyme units 821 and the second threat 83b in the challenge scene 82. 81 threat of color, to learn from each digestive enzyme unit 821 of the body unit 822 may correspond to the decomposition of nutrients.

本發明即係藉由上述裝置,模擬酵素單元與營養素單元在人體內消化系統之作用,並在設定的使用條件下,教導學習者各消化系統之作用及其工作原理,其後更利用角色扮演、得分模式以及多人競爭之建立,驅使學習者詳細瞭解消化系統之內容後,激發學生的好奇心及好勝心追求高分,而產生較佳之學習效果,然而管理者可經由運算器紀錄學習者之策略運用,給予學習者適當的學習輔導。除此之外,利用本裝置寓教於樂之方式,更有助於在學習者之間成為話題,除透過相互討論而增進理解外,更有機會促使潛在學習者接觸本裝置,進而達到教育目的,可讓學習者在輕鬆的環境中認識了人體消化系統之運作機制,從而促使學生能更進一步地對人體健康多了一分寶貴的知識。The invention adopts the above device to simulate the function of the enzyme unit and the nutrient unit in the digestive system of the human body, and teaches the learners the functions and working principles of the digestive system under the set use conditions, and then uses the role playing. The scoring model and the establishment of multi-person competition drive the learners to understand the contents of the digestive system in detail, stimulate students' curiosity and enthusiasm to pursue high scores, and produce better learning results. However, managers can record learning through the arithmetic unit. The strategic use of the person gives the learner appropriate study and guidance. In addition, the use of this device to entertain and educate is more helpful to become a topic among learners. In addition to enhancing understanding through mutual discussion, there is a greater opportunity to promote potential learners to access the device and achieve education. The purpose is to enable learners to understand the working mechanism of the human digestive system in a relaxed environment, so that students can further valuable knowledge of human health.

雖然本發明是以一個最佳實施例作說明,精於此技藝者能在不脫離本發明精神與範疇下作各種不同形式的改變。以上所舉實施例僅用以說明本發明而已,非用以限制本發明之範圍。舉凡不違本發明精神所從事的種種修改或改變,俱屬本發明申請專利範圍。While the invention has been described in terms of a preferred embodiment, the various embodiments may The above embodiments are merely illustrative of the invention and are not intended to limit the scope of the invention. All modifications or changes made without departing from the spirit of the invention are within the scope of the invention.

10...輸入介面10. . . Input interface

20...運算器20. . . Operator

30...顯示器30. . . monitor

40...教學系統40. . . Teaching system

41...學習者平台41. . . Learner platform

41a...學習者41a. . . learner

42...管理者平台42. . . Manager platform

42a...管理者42a. . . Manager

82...挑戰場景82. . . Challenge scene

821...酵素單元821. . . Enzyme unit

822...營養素單元822. . . Nutrient unit

822a...能量值822a. . . Energy value

822b...技能值822b. . . Skill value

823...生命值823. . . life value

83...威脅物83. . . Threat

83a...第一威脅物83a. . . First threat

50...資料庫模組50. . . Database module

60...知識庫模組60. . . Knowledge base module

61...發動物件61. . . Hair animal

70...互動式模擬動畫模組70. . . Interactive simulation animation module

80...關卡模組80. . . Level module

80a...口腔外80a. . . Out of the mouth

80b...口腔內80b. . . In the mouth

80c...胃80c. . . stomach

80d...小腸前段80d. . . Anterior small intestine

80e...小腸中段80e. . . Middle part of small intestine

80f...小腸中後段80f. . . Posterior segment of the small intestine

81...模擬角色81. . . Simulated character

83b...第二威脅物83b. . . Second threat

84...時間參數84. . . Time parameter

85...防禦模式85. . . Defense mode

90...屬性調整模組90. . . Attribute adjustment module

91...生命值參數91. . . Health parameter

92...能量參數92. . . Energy parameter

93...技能參數93. . . Skill parameter

94...得分數據94. . . Score data

95...射擊數量95. . . Number of shots

96...觸動物件96. . . Touch animal

97...關卡點數97. . . Level points

[圖1] 為本發明之系統方塊圖。[圖2] 為本發明之教學系統方塊圖。[圖3] 為本發明之學習者平台流程示意圖。[圖4] 為本發明之管理者平台流程示意圖。[圖5] 為本發明之知識庫模組流程示意圖。[圖6] 為本發明之實施關卡流程示意圖。[圖7] 為本發明之口腔外關卡示意圖之一較佳實施例。[圖8] 為本發明之口腔內關卡示意圖之一較佳實施例。[圖9] 為本發明之屬性調整模組示意圖。FIG. 1 is a block diagram of a system of the present invention. 2 is a block diagram of a teaching system of the present invention. [Fig. 3] is a schematic flowchart of the learner platform of the present invention. [Fig. 4] is a schematic flow chart of the manager platform of the present invention. [Fig. 5] is a schematic flow chart of the knowledge base module of the present invention. FIG. 6 is a schematic diagram of a process of implementing a level of the present invention. Fig. 7 is a schematic view showing a preferred embodiment of the oral outer level diagram of the present invention. Fig. 8 is a schematic view showing a preferred embodiment of the intra-oral checkpoint of the present invention. [Fig. 9] is a schematic diagram of an attribute adjustment module of the present invention.

40...教學系統40. . . Teaching system

41...學習者平台41. . . Learner platform

42...管理者平台42. . . Manager platform

50...資料庫模組50. . . Database module

60...知識庫模組60. . . Knowledge base module

70...互動式模擬動畫模組70. . . Interactive simulation animation module

80...關卡模組80. . . Level module

90...屬性調整模組90. . . Attribute adjustment module

Claims (10)

一種漸進式之遊戲多媒體消化系統教學裝置,其包括有:一輸入介面﹔係可提供使用者輸入指令﹔一運算器,係與該輸入介面相耦合,使該運算器可接收該輸入介面之指令並加以運算﹔一顯示器,係用以將該運算器運算之結果呈現於該顯示器﹔以及一教學系統,係與該運算器耦合,係提供一消化系統之教學,以消化系統之運作方式模擬出一具有攻防機制之策略遊戲,藉由多媒體之方式漸進式地教導使用者習得消化系統之相關知識。A progressive game multimedia digestive system teaching device, comprising: an input interface; a user input instruction; an operator coupled to the input interface, the operator can receive the input interface command And performing a calculation; a display is used to present the result of the operation of the operator to the display; and a teaching system coupled with the operator to provide a teaching of a digestive system, simulating the operation of the digestive system A strategy game with an offensive and defensive mechanism that progressively teaches users to acquire knowledge about the digestive system through multimedia. 如請求項第1項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該教學系統包含有一學習者平台、一管理者平台、一知識庫模組、一互動式模擬動畫模組模組、一關卡模組、一資料庫模組及一屬性調整模組,該資料庫模組可用於儲存使用者執行遊戲所產生之相關數據。The progressive game multimedia digestive system teaching device according to claim 1, wherein the teaching system comprises a learner platform, a manager platform, a knowledge base module, and an interactive analog animation module module. , a level module, a database module and an attribute adjustment module, the database module can be used to store relevant data generated by the user to execute the game. 如請求項第2項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該學習者平台至少提供一學習者登入使用並進行遊戲,而該管理者平台,提供一管理者登入使用,該管理員平台可擷取該學習者執行遊戲所產生之相關數據,並匯整評量之。The progressive game multimedia digestive system teaching device of claim 2, wherein the learner platform provides at least one learner to log in and play, and the manager platform provides a manager login use. The administrator platform can retrieve the relevant data generated by the learner to execute the game, and collect the assessment. 如請求項第2項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該學習者平台可讀取該知識庫模組,其中記載有各消化系統機制之基本介紹、作用原理以及遊戲中之運作規則。The progressive game multimedia digestive system teaching device according to Item 2 of the claim, wherein the learner platform can read the knowledge base module, wherein the basic introduction, function principle and in-game of each digestive system mechanism are recorded. Operating rules. 如請求項第4項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該知識庫模組設置有複數個發動物件,可用以啟動該互動式模擬動畫模組,透過該互動式模擬動畫模組可供該學習者初步瞭解及熟悉遊戲規則,進而幫助該學習者完成遊戲。The progressive game multimedia digestive system teaching device of claim 4, wherein the knowledge base module is provided with a plurality of animal parts, which can be used to activate the interactive simulation animation module, through the interactive simulation animation The module allows the learner to initially understand and familiarize with the rules of the game, thereby helping the learner complete the game. 如請求項第3項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該學習者平台可讀取該關卡模組,其包含有複數個關卡,各個關卡皆具有一模擬角色、一挑戰場景及複數個威脅物,而該學習者平台係由該學習者透過該輸入介面操控該模擬角色,消滅該些威脅物作為通過該些關卡之必要條件,並由過關產生一得分數據,儲存於該資料庫模組。The progressive game multimedia digestive system teaching device of claim 3, wherein the learner platform can read the level module, which includes a plurality of levels, each of which has a simulated role and a challenge. a scenario and a plurality of threats, and the learner platform controls the simulated character through the input interface, destroys the threats as a necessary condition for passing the checkpoints, and generates a score data by the pass and stores The database module. 如請求項第6項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該模擬角色具有複數種營養素單元,且該些營養素單元各具有一能量值及一技能值,而該些關卡之挑戰場景中會隨機出現複數種酵素單元,且該些營養素單元與該些酵素單元具有單一對應性,而該些酵素單元會隨機移動接觸該模擬角色,並相對應扣除對應該營養素單元之能量值,當至少其中之一能量值歸零時,該關卡即結束。The progressive game multimedia digestive system teaching apparatus of claim 6, wherein the simulated character has a plurality of nutrient units, and each of the nutrient units has an energy value and a skill value, and the levels are In the challenge scenario, a plurality of enzyme units are randomly present, and the nutrient units have a single correspondence with the enzyme units, and the enzyme units randomly move to contact the simulated character, and correspondingly deduct the energy value of the corresponding nutrient unit. The level ends when at least one of the energy values returns to zero. 如請求項第7項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該學習者透過該輸入介面輸入指令,可針對不同之酵素單元啟動一防禦模式,會相對應扣減對應營養素單元之技能值,並可擁有一使用時間內避免該模擬角色因觸碰該酵素單元而造成該能量值之遞減。The progressive game multimedia digestive system teaching device according to Item 7, wherein the learner inputs a command through the input interface to initiate a defense mode for different enzyme units, and correspondingly deduct the corresponding nutrient unit. The skill value, and can have a usage time to avoid the diminishing value of the energy value caused by touching the enzyme unit. 如請求項第8項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,該資料庫模組中儲存有複數種營養素單元之能量參數、複數種營養素單元之技能參數的相關數據,當學習者進入關卡模組時,便會讀取該些能量參數及該些技能參數,分別作為該模擬角色於該挑戰場景中之能量值及技能值。The progressive game multimedia digestive system teaching device according to Item 8 of the claim, wherein the database module stores energy parameters of a plurality of nutrient units and relevant data of skill parameters of the plurality of nutrient units, when learning When entering the level module, the energy parameters and the skill parameters are read as the energy value and the skill value of the simulated character in the challenge scene. 如請求項第9項所述之漸進式之遊戲多媒體消化系統教學裝置,其中,當該學習者通過該關卡模組之關卡後,可獲得一關卡點數,並進入該屬性調整模組,而該屬性調整模組可讀取該資料庫模組中之能量參數及技能參數,並藉由該關卡點數增加該能些量參數及該些技能參數之數值,對應修改該模擬角色於該挑戰場景中之能量值及技能值。The progressive game multimedia digestive system teaching apparatus according to claim 9, wherein when the learner passes the checkpoint of the level module, a level of points is obtained, and the attribute adjustment module is entered. The attribute adjustment module can read the energy parameter and the skill parameter in the database module, and increase the quantity parameter and the value of the skill parameter by the number of the level points, and correspondingly modify the simulated role to the challenge. The energy value and skill value in the scene.
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