JP2021126555A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2021126555A
JP2021126555A JP2021096165A JP2021096165A JP2021126555A JP 2021126555 A JP2021126555 A JP 2021126555A JP 2021096165 A JP2021096165 A JP 2021096165A JP 2021096165 A JP2021096165 A JP 2021096165A JP 2021126555 A JP2021126555 A JP 2021126555A
Authority
JP
Japan
Prior art keywords
ball
game ball
entry
opening
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2021096165A
Other languages
Japanese (ja)
Inventor
和則 久保
Kazunori Kubo
和則 久保
健二 鈴木
Kenji Suzuki
健二 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sanyo Bussan Co Ltd
Original Assignee
Sanyo Bussan Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanyo Bussan Co Ltd filed Critical Sanyo Bussan Co Ltd
Priority to JP2021096165A priority Critical patent/JP2021126555A/en
Publication of JP2021126555A publication Critical patent/JP2021126555A/en
Pending legal-status Critical Current

Links

Images

Abstract

To provide a game machine allowing a player to acquire an approach of a state where opening timing of a movable part of a winning device matches timing of a game ball heading for the movable part, including superiority/inferiority of the state.SOLUTION: A winning device 40 is disposed right under a display device 60. A game ball entering a center frame 90 in a periphery of a display screen 61 is detected, is made to stay on a stage 93, and is discharged from a discharge part 94 to an opening/closing ball entry part 216 of the winning device 40. Superiority/inferiority suggestion part suggests an approach of a state where game balls can easily enter the opening/closing ball entry part 216 and the superiority/inferiority of the state on the basis of the number of times of ball entry detection of a ball entry detection sensor 92a within a first period from starting the detection, as a ball detection time of the ball entry detection sensor 92a and ball entry detection in a first operation-start hole 31 and the like within a second period after starting the detection. Consequently, a player can acquire the approach of the state where game balls can easily enter the opening/closing ball entry part 216 of the winning device 40 and the superiority/inferiority of the state.SELECTED DRAWING: Figure 2

Description

この発明は、パチンコ機等の遊技機に関する。 The present invention relates to a gaming machine such as a pachinko machine.

従来、例えばパチンコ機などに代表される遊技機としては、遊技盤に備えられた始動口に遊技球が入球されることにより、当該始動口とは別位置に遊技盤に備えられた入賞装置の可動部が開く(例えば入球検出の1秒後に可動部が開く)ことで開口が形成され、可動部近傍を流下する遊技球がかかる開口を介して入賞装置内に入球することがあり、この入賞装置内に入球された遊技球を、Vゾーンと呼ばれる特定領域に導くかVゾーン以外の領域に導くかを可動役物によって振り分ける振分装置を入賞装置の内部に備えた遊技機が挙げられる。この種の遊技機では、通常の遊技状態において遊技球がVゾーンに導かれたときには遊技者にとって有利な遊技状態(例えば大当たり状態)に移行する(例えば、特許文献1参照)。 Conventionally, as a gaming machine represented by, for example, a pachinko machine, a winning device provided in the gaming board at a position different from the starting opening is provided by inserting the game ball into the starting opening provided in the gaming board. An opening is formed by opening the movable part of the ball (for example, the movable part opens one second after the ball entry is detected), and the game ball flowing down near the movable part may enter the winning device through the opening. A gaming machine equipped with a sorting device inside the winning device, which sorts the game balls entered in the winning device into a specific area called the V zone or a region other than the V zone according to a movable accessory. Can be mentioned. In this type of gaming machine, when the gaming ball is guided to the V zone in a normal gaming state, the gaming state shifts to a gaming state (for example, a jackpot state) that is advantageous to the player (see, for example, Patent Document 1).

特開2005−270584号公報(第8−9頁,第3図)Japanese Unexamined Patent Publication No. 2005-270584 (Pages 8-9, Fig. 3)

しかしながら、このような構成を有する従来例の場合には、次のような問題がある。
すなわち、従来のパチンコ機では、例えば、遊技盤上では遊技球は釘によって流下方向が振り分けられながら長く滞在することなく流下してしまう。また、始動口への入球に基づいて入賞装置の可動部が所定時間だけ開状態となるが、遊技球が入賞装置の可動部に向かって流下するかどうかは直前まで分からず、入賞装置に遊技球が入球し易い状態(入賞装置の可動部の開放タイミングと遊技球が可動部に向かうタイミングとが一致する状態)が近づいていることを遊技者が把握することは困難であり、ましてや、かかる入球し易い状態の近づいていることをその状態の優劣も含めて遊技者が把握することはさらに困難であるという問題がある。つまり、入賞装置に1個の遊技球が入球し易い状態が近づいているのか、それとも複数個の遊技球が同時に入球し易い状態が近づいているのかなどを、遊技者が把握することはさらに困難である。
However, in the case of the conventional example having such a configuration, there are the following problems.
That is, in a conventional pachinko machine, for example, on a game board, a game ball flows down without staying for a long time while being distributed in the flow direction by nails. In addition, the movable part of the winning device is opened for a predetermined time based on the ball entering the starting port, but it is not known until just before whether the game ball flows down toward the moving part of the winning device, and the winning device is used. It is difficult for the player to grasp that the state in which the game ball is easy to enter (the state in which the opening timing of the movable part of the winning device coincides with the timing in which the game ball heads toward the movable part) is approaching, let alone. There is a problem that it is more difficult for the player to grasp that the state in which it is easy to enter the ball is approaching, including the superiority or inferiority of the state. In other words, it is not possible for the player to know whether the winning device is approaching a state in which one game ball is likely to enter, or whether a state in which a plurality of game balls are likely to enter at the same time is approaching. It's even more difficult.

本発明は、このような事情に鑑みてなされたものであって、入賞装置に遊技球が入球し易い状態(入賞装置の可動部の開放タイミングと遊技球が可動部に向かうタイミングとが一致する状態)が近づいていることをその状態の優劣も含めて遊技者が把握できる遊技機を提供することを目的とする。 The present invention has been made in view of such circumstances, and a state in which a game ball is easily entered into the winning device (the opening timing of the movable portion of the winning device and the timing at which the game ball heads toward the movable portion coincide with each other. It is an object of the present invention to provide a gaming machine in which a player can grasp that a state of being played is approaching, including the superiority or inferiority of the state.

この発明は、このような目的を達成するために、次のような構成をとる。
すなわち、請求項1に記載の発明は、
遊技球が打ち込まれる遊技領域を有する遊技盤に設けられ、遊技球が入球可能な作動口と、
該作動口への遊技球の入球に基づいて抽選を行う抽選手段と、
前記遊技盤に設けられ、前記抽選手段による抽選の結果に基づいて遊技球の入球が可能な所定状態とされる所定入球手段と、
該所定入球手段の上流に設けられた遊技球が通過する流路と、
前記抽選手段による抽選の結果が特定の結果となった場合、または前記所定入球手段の特定領域を遊技球が通過した場合に、遊技者にとって有利な有利遊技状態へと移行する状態移行手段と、
前記流路の入球部を通過した遊技球を検出可能な検出手段と、
該検出手段による検出がされた場合に、遊技球通過に関する予め定められたデータに基づき、該検出された遊技球に関する情報を報知する第1報知手段と、
前記抽選手段による抽選の結果が前記特定の結果であるか前記特定の結果ではない非特定の結果であるかを報知する第2報知手段と、を備え、
前記第1報知手段は、前記第2報知手段によって前記抽選手段による抽選の結果が前記非特定の結果であることを報知後、前記所定入球手段が前記所定状態となり、前記第2報知手段による報知を発生させる契機となった遊技球とは異なる遊技球の入球が前記検出手段による検出がされた場合において、前記検出手段の検出タイミングと、前記抽選手段による抽選の結果が前記非特定の結果であることと、前記データに基づき、前記流路を通過した遊技球が前記所定入球手段へ入球、及び前記有利遊技状態が発生することを示唆する特定態様を報知可能であって、
前記検出タイミングが前記所定入球手段へ遊技球が入球し難い所定の期間である場合には前記特定態様による報知がされない
ことを特徴とするものである。
The present invention has the following configuration in order to achieve such an object.
That is, the invention according to claim 1 is
An operating port that is provided on a game board that has a game area where the game ball is driven and allows the game ball to enter,
A lottery means for drawing a lottery based on the entry of a game ball into the operating port, and
A predetermined ball entry means provided on the game board and in a predetermined state in which a game ball can be entered based on the result of a lottery by the lottery means.
A flow path through which a game ball provided upstream of the predetermined ball entry means passes,
When the result of the lottery by the lottery means becomes a specific result, or when the game ball passes through the specific area of the predetermined ball entry means, the state transition means for shifting to an advantageous gaming state which is advantageous for the player. ,
A detection means capable of detecting a game ball that has passed through the ball entry portion of the flow path,
When the detection means is detected, the first notification means for notifying the information regarding the detected game ball based on the predetermined data regarding the passage of the game ball, and the first notification means.
A second notifying means for notifying whether the result of the lottery by the lottery means is the specific result or a non-specific result other than the specific result is provided.
After the second notifying means notifies that the result of the lottery by the lottery means is the non-specific result, the first notifying means puts the predetermined ball-entering means into the predetermined state, and the second notifying means causes the second notifying means. When an incoming ball of a game ball different from the game ball that triggered the generation of the notification is detected by the detection means, the detection timing of the detection means and the result of the lottery by the lottery means are not specified. Based on the result and the data, it is possible to notify a specific mode suggesting that the game ball passing through the flow path enters the predetermined ball entry means and the advantageous gaming state occurs.
When the detection timing is a predetermined period during which it is difficult for the game ball to enter the predetermined ball entry means, the notification according to the specific mode is not performed.

この発明に係る遊技機によれば、入賞装置に遊技球が入球し易い状態(入賞装置の可動部の開放タイミングと遊技球が可動部に向かうタイミングとが一致する状態)が近づいていることをその状態の優劣も含めて遊技者が把握できる遊技機を提供することができる。 According to the gaming machine according to the present invention, a state in which a game ball is likely to enter the winning device (a state in which the opening timing of the movable portion of the winning device coincides with the timing at which the gaming ball heads toward the movable portion) is approaching. It is possible to provide a gaming machine that the player can grasp, including the superiority or inferiority of the state.

本発明の実施例のパチンコ機の概略正面図である。It is a schematic front view of the pachinko machine of the Example of this invention. 実施例の遊技盤の正面図である。It is a front view of the game board of an Example. 実施例のパチンコ機の電気的接続を例示するブロック図である。It is a block diagram which illustrates the electrical connection of the pachinko machine of an Example. (a)は羽根が閉状態の場合でのセンターフレームおよび入賞装置を示す正面図であり、(b)は羽根が開状態の場合でのセンターフレームおよび入賞装置を示す正面図である。(A) is a front view showing the center frame and the winning device when the blades are in the closed state, and (b) is a front view showing the center frame and the winning device when the blades are in the open state. 羽根が閉状態の場合でのセンターフレームおよび入賞装置の要部箇所を示す概略斜視図である。It is a schematic perspective view which shows the main part part of the center frame and a winning device in the case where a blade is a closed state. 羽根が開状態の場合でのセンターフレームおよび入賞装置の要部箇所を示す概略斜視図である。It is a schematic perspective view which shows the main part part of the center frame and a winning device in the case where a blade is in an open state. 1回開きする開閉入球部に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)を行う場合のタイムチャートである。It is a time chart in the case of performing the first suggestion (a large wave splash effect) which suggests that a state in which a game ball is easy to enter is approaching the opening / closing entry portion which opens once. 2回開きする開閉入球部に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)を行う場合のタイムチャートである。It is a time chart in the case of performing the first suggestion (a large wave splash effect) suggesting that a state in which a game ball is likely to enter is approaching the opening / closing entry portion that opens twice. 1回開きする開閉入球部への遊技球の入球し易さが劣る第2示唆(小さな波しぶき演出)を行う場合のタイムチャートである。It is a time chart in the case of performing the second suggestion (small wave splashing effect) that the ease of entering the game ball into the opening / closing entry portion that opens once is inferior. 2回開きする開閉入球部への遊技球の入球し易さが劣る第2示唆(小さな波しぶき演出)を行う場合のタイムチャートである。It is a time chart in the case of performing the second suggestion (small wave splashing effect) that the ease of entering the game ball into the opening / closing entry portion that opens twice is inferior. (a)は表示装置の通常画面を示し、(b)はその後にセンターフレームへの入球検出があった場合の入球検出演出画面を示す。(A) shows a normal screen of a display device, and (b) shows a ball entry detection effect screen when there is a ball entry detection to the center frame after that. 図11(b)後の画面を示す。The screen after FIG. 11B is shown. (a)は開閉入球部に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)画面を示し、(b)は(a)の後に表示される開閉入球部の開放回数などを示す画面である。(A) shows a first suggestion (large wave splash effect) screen suggesting that a state in which a game ball is easy to enter is approaching the opening / closing ball entry portion, and (b) is displayed after (a). This is a screen showing the number of times the opening / closing ball opening / closing part is opened. (a)は開閉入球部への遊技球の入球し易さが劣る第2示唆(小さな波しぶき演出)画面を示し、(b)は(a)の後に表示される開閉入球部の開放回数などを示す画面である。(A) shows a second suggestion (small wave spray effect) screen in which the ease of entering the game ball into the opening / closing ball entry section is inferior, and (b) shows the opening / closing ball entry section displayed after (a). It is a screen showing the number of times of opening. (a)は、センターフレームに入球した遊技球1個が開閉入球部に入球し易い状態が近づいていることを示唆する場合のタイムチャート、(b)は、センターフレームに入球した遊技球2個が開閉入球部に入球し易い状態が近づいていることを示唆する場合のタイムチャートである。(A) is a time chart when it is suggested that one game ball that has entered the center frame is approaching a state in which it is easy to enter the opening / closing entry portion, and (b) is a time chart that has entered the center frame. It is a time chart in the case of suggesting that a state in which two game balls are likely to enter the opening / closing entry portion is approaching. 変形例の1種パチンコ機の遊技盤の正面図である。It is a front view of the game board of the 1st kind pachinko machine of a modification.

本明細書は、次のような遊技機に係る発明も開示している。 The present specification also discloses the following inventions relating to gaming machines.

(0A) 遊技球が打ち込まれる遊技領域を有する遊技盤を備えた遊技機において、
前記遊技盤は、遊技球が入球可能な作動口を前記遊技領域の所定箇所に備え、
さらに前記遊技盤は、前記作動口に入球した遊技球を検出する作動口検出手段を備え、該作動口検出手段による遊技球の検出タイミングに基づいて遊技球の入球が可能となる入賞装置と、表示画面を備え当該表示画面に所定の表示演出をする表示手段とを、前記遊技領域の所定箇所で且つ前記表示装置と前記入賞装置との順で上から縦方向に並設し、
前記表示手段は、その表示画面の周囲の少なくとも一部に配置される装飾部材を備え、
前記装飾部材は、
遊技球が入球可能な入球口と、
前記入球口への遊技球の入球を検出する入球検出手段と、
前記入球口に入球した遊技球を案内する案内通路と、
前記案内通路で案内された遊技球を滞在させる滞在手段と、
前記滞在手段からの遊技球を前記表示手段の下方位置で前記表示画面幅よりも狭い排出範囲で前記入賞装置の上部に排出する排出手段と、
を備え、
前記入賞装置は、前記作動口に遊技球が入球したことに基づいて、前記排出手段からの遊技球が入球可能な開状態に変移するものであって前記排出手段の直下に設けられた開閉入球手段を備え、
さらに、前記入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、前記検出開始後の第2期間内における前記作動口への入球検出とに基づいて、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆手段を備えている
ことを特徴とする遊技機。
(0A) In a gaming machine provided with a gaming board having a gaming area in which a gaming ball is hit.
The game board is provided with an operating port into which a game ball can enter at a predetermined position in the game area.
Further, the game board is provided with an operating port detecting means for detecting a game ball that has entered the operating port, and a winning device capable of entering the game ball based on the detection timing of the game ball by the operating port detecting means. And, a display means provided with a display screen and producing a predetermined display effect on the display screen is arranged side by side in the vertical direction from the top in the predetermined position of the game area and in the order of the display device and the winning device.
The display means includes a decorative member arranged at least a part around the display screen.
The decorative member is
An entrance where a game ball can enter, and
An entry detection means for detecting the entry of a game ball into the entry port, and
A guide passage that guides the game ball that has entered the ball entrance, and
A means of staying the game ball guided by the guide passage and
Discharge means for discharging the game ball from the staying means to the upper part of the winning device in a discharge range narrower than the display screen width at a position below the display means.
With
The winning device shifts to an open state in which the game ball from the discharging means can be entered based on the game ball entering the operating port, and is provided directly below the discharging means. Equipped with opening and closing ball entry means,
Further, the number of balls detected by the ball entry detection means within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection means, and the operating port within the second period after the detection starts. The pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko / pachinko machines Gaming machine.

前記(0A)に記載の発明によれば、遊技盤は、遊技球が打ち込まれる遊技領域を有し、この遊技領域の所定箇所に遊技球が入球可能な作動口を備えている。さらに遊技盤は、作動口に入球した遊技球を検出する作動口検出手段を備え、この作動口検出手段による遊技球の検出タイミングに基づいて遊技球の入球が可能となる入賞装置と、表示画面を備え当該表示画面に所定の表示演出をする表示手段とを、遊技領域の所定箇所で且つ表示装置と入賞装置との順で上から縦方向に並設されている。表示手段は、その表示画面の周囲の少なくとも一部に配置される装飾部材を備えている。装飾部材は、遊技球が入球可能な入球口と、この入球口への遊技球の入球を検出する入球検出手段と、入球口に入球した遊技球を案内する案内通路と、この案内通路で案内された遊技球を滞在させる滞在手段と、この滞在手段からの遊技球を表示手段の下方位置で表示画面幅よりも狭い排出範囲で入賞装置の上部に排出する排出手段とを備えている。入賞装置は、作動口に遊技球が入球したことに基づいて、排出手段からの遊技球が入球可能な開状態に変移するものであって排出手段の直下に設けられた開閉入球手段を備えている。さらに、入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、検出開始後の第2期間内における作動口への入球検出とに基づいて、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆手段を備えている。
したがって、表示手段の直下に入賞装置を配置し、表示画面周囲の装飾部材に入球した遊技球は入球検出されて滞在手段で滞在されて排出手段から入賞装置の開閉入球手段に排出されるようになっており、優劣示唆手段は、入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、検出開始後の第2期間内における作動口への入球検出とに基づいて、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆するので、遊技者は入賞装置の開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。
According to the invention described in (0A) above, the game board has a game area in which the game ball is driven, and is provided with an operating port into which the game ball can enter a predetermined portion of the game area. Further, the game board is provided with an operating port detecting means for detecting a game ball entering the operating port, and a winning device capable of entering the game ball based on the detection timing of the game ball by the operating port detecting means. A display means provided with a display screen and producing a predetermined display effect on the display screen is arranged vertically from the top at a predetermined location in the game area and in the order of the display device and the winning device. The display means includes decorative members arranged at least in a portion around the display screen. The decorative members include an entrance for the game ball to enter, a ball entry detection means for detecting the entry of the game ball into the entry port, and a guide passage for guiding the game ball that has entered the entry port. And a staying means for staying the game ball guided by this guide passage, and a discharging means for discharging the game ball from this staying means to the upper part of the winning device in a discharge range narrower than the display screen width at the lower position of the display means. And have. The winning device shifts the game ball from the discharging means to an open state in which the game ball can be entered based on the game ball entering the operating port, and is an opening / closing ball entering means provided directly under the discharging means. It has. Further, the number of balls detected by the ball entry detection means within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection means, and the entry into the operating port within the second period after the detection starts. Based on the ball detection, the opening / closing ball entry means is provided with superiority / inferiority suggestion means for suggesting that the state in which the game ball is likely to enter is approaching and the superiority or inferiority of the state.
Therefore, the winning device is arranged directly under the display means, and the game ball that has entered the decorative member around the display screen is detected as entering the ball, stays in the staying means, and is discharged from the discharging means to the opening / closing entering means of the winning device. The superiority / inferiority suggestion means are the number of ball arrivals detected by the ball entry detection means within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection means, and the number of ball arrivals detected by the ball entry detection means after the start of detection. Based on the detection of the ball entering the operating port within the second period, it is suggested that the opening / closing ball entry means is approaching a state in which the game ball is easy to enter and the superiority or inferiority of that state, so that the player wins a prize. The state in which the game ball is easy to enter into the opening / closing / entering means of the device (the state in which the opening timing of the opening / closing / entering means coincides with the timing at which the game ball heads for the opening / closing ball entering means) is approaching, and the superiority or inferiority of that state. It is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(0B) 遊技球が入球可能な作動口と、
該作動口に入球した遊技球を検出する作動口検出手段と、
該作動口検出手段による遊技球の検出タイミングに基づいて縮小状態から拡大状態に変化される可変入球口と、
該可変入球口より上方に設けられ、遊技球が入球可能な入球口、前記入球口に入球した遊技球を滞在させる滞在手段、及び該滞在手段に滞在した遊技球を排出する排出手段、を備えた装飾部材と、
前記入球口に入球した遊技球を検出する入球検出手段と、
前記入球検出手段により遊技球の検出がされた場合に第1計測時間を計測するとともに、その第1計測時間が計測されている間に前記入球検出手段により遊技球の検出がされた場合に第2計測時間を計測する計測手段と、
前記計測手段により前記第1計測時間の計測がされかつ前記第2計測時間の計測がされていない時点で所定の条件が成立した場合には前記第1計測時間に対応した第1の情報を報知するとともに、前記計測手段により前記第2計測時間の計測がされている時点で所定の条件が成立した場合には前記第2計測時間に対応した第2の情報を報知する示唆手段と、
を備えていることを特徴とする遊技機。
前記(0B)に記載の発明によれば、作動口は遊技球が入球可能であり、作動口検出手段は、作動口に入球した遊技球を検出する。可変入球口は、作動口検出手段による遊技球の検出タイミングに基づいて縮小状態から拡大状態に変化される。装飾部材は、可変入球口より上方に設けられており、遊技球が入球可能な入球口と、この入球口に入球した遊技球を滞在させる滞在手段と、この滞在手段に滞在した遊技球を排出する排出手段とを備えている。入球検出手段は、入球口に入球した遊技球を検出する。計測手段は、入球検出手段により遊技球の検出がされた場合に第1計測時間を計測するとともに、その第1計測時間が計測されている間に入球検出手段により遊技球の検出がされた場合に第2計測時間を計測する。示唆手段は、計測手段により第1計測時間の計測がされかつ第2計測時間の計測がされていない時点で所定の条件(例えば、所定の第1有効期間に作動口に入球があったこと)が成立した場合には第1計測時間に対応した第1の情報を報知するとともに、計測手段により第2計測時間の計測がされている時点で所定の条件(例えば、所定の第2有効期間に作動口に入球があったこと)が成立した場合には第2計測時間に対応した第2の情報を報知するので、遊技者は可変入球口に遊技球が入球し易い状態(可変入球口の拡大状態タイミングと遊技球が可変入球口に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを第1の情報や第2の情報で知ることができ、遊技球が可変入球口に入球するか否かの過程の見落としも低減できる。
(0B) An operating port through which a game ball can enter and
An actuating port detecting means for detecting a game ball that has entered the actuating port,
A variable ball entry port that is changed from a reduced state to an enlarged state based on the detection timing of the game ball by the operating port detecting means,
A ball entry port provided above the variable ball entry port, where a game ball can enter, a staying means for staying the game ball entered in the ball entry port, and a game ball staying in the staying means are discharged. Decorative members with discharge means,
A ball entry detection means for detecting a game ball that has entered the ball entry port, and
When the first measurement time is measured when the game ball is detected by the ball entry detection means, and the game ball is detected by the ball entry detection means while the first measurement time is being measured. And a measuring means to measure the second measurement time,
If a predetermined condition is satisfied when the first measurement time is measured by the measurement means and the second measurement time is not measured, the first information corresponding to the first measurement time is notified. In addition, if a predetermined condition is satisfied at the time when the second measurement time is measured by the measurement means, a suggestion means for notifying the second information corresponding to the second measurement time, and
A gaming machine characterized by being equipped with.
According to the invention described in (0B) above, a game ball can enter the operating port, and the operating port detecting means detects the game ball that has entered the operating port. The variable entrance port is changed from the reduced state to the expanded state based on the detection timing of the game ball by the operating port detecting means. The decorative member is provided above the variable ball entry port, and stays in the ball entry port where the game ball can enter, the staying means for staying the game ball entered in the ball entry port, and the staying means. It is equipped with a discharge means for discharging the game ball. The ball entry detection means detects a game ball that has entered the ball entry port. The measuring means measures the first measurement time when the game ball is detected by the ball entry detection means, and the game ball is detected by the ball entry detection means while the first measurement time is being measured. In that case, the second measurement time is measured. The suggestion means is that when the first measurement time is measured by the measurement means and the second measurement time is not measured, a predetermined condition (for example, a ball has entered the operating port during the predetermined first effective period). ) Is satisfied, the first information corresponding to the first measurement time is notified, and at the time when the second measurement time is measured by the measuring means, a predetermined condition (for example, a predetermined second effective period) is notified. When it is established that the ball has entered the operating port), the second information corresponding to the second measurement time is notified, so that the player can easily enter the game ball into the variable ball slot (the ball has entered the variable slot). It is possible to know from the first information and the second information that the expansion state timing of the variable entrance port and the timing at which the game ball heads for the variable entry port match) are approaching and the superiority or inferiority of that state. It is possible to reduce the oversight of the process of whether or not the game ball enters the variable entrance.

(1)前記(0A)に記載の遊技機において、
前記優劣示唆手段は、前記第1期間内における当該入球検出手段での入球検出数が零で、且つ、前記第2期間内に前記作動口への入球検出があった場合には前記開閉入球手段に1個の遊技球が入球し易い1個入賞示唆を行い、前記第1期間内における当該入球検出手段での入球検出数が1個以上で、且つ、前記第2期間内に前記作動口への入球検出があった場合には前記開閉入球手段に複数個の遊技球が入球し易い複数個入賞示唆を行い、前記第2期間外に前記作動口への入球検出があった場合には前記開閉入球手段に遊技球が入球し難い外れ示唆を行う
ことを特徴とする遊技機。
(1) In the gaming machine according to (0A) above.
The superiority or inferiority suggesting means is described when the number of balls entered by the ball entry detecting means within the first period is zero and the ball entering the operating port is detected within the second period. It is suggested that one game ball is easy to enter into the opening / closing ball entry means, and the number of balls entered by the ball entry detection means is one or more within the first period, and the second If a ball is detected in the operating port within the period, a plurality of winning suggestions are made so that a plurality of game balls can easily enter the opening / closing ball entering means, and the operating port is reached outside the second period. A gaming machine characterized in that when a ball is detected, the game ball suggests that the game ball is difficult to enter into the opening / closing ball entry means.

前記(1)に記載の発明によれば、優劣示唆手段は、第1期間内における当該入球検出手段での入球検出数が零で、且つ、第2期間内に作動口への入球検出があった場合には開閉入球手段に1個の遊技球が入球し易い1個入賞示唆を行い、第1期間内における当該入球検出手段での入球検出数が1個以上で、且つ、第2期間内に作動口への入球検出があった場合には開閉入球手段に複数個の遊技球が入球し易い複数個入賞示唆を行い、第2期間外に作動口への入球検出があった場合には開閉入球手段に遊技球が入球し難い外れ示唆を行うので、遊技者は入賞装置の開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができる。つまり、開閉入球手段に1個入球し易いのかそれとも複数個入球し易いのかを知ることができる。また、外れ示唆の場合には開閉入球手段に入球し難いことも知ることができる。そして、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (1) above, in the superiority / inferiority suggesting means, the number of balls detected by the ball entry detecting means within the first period is zero, and the ball enters the operating port within the second period. If there is a detection, one game ball is easily entered into the opening / closing entry means, and one winning suggestion is made. In addition, if the ball is detected in the operating port within the second period, it is suggested that a plurality of game balls can easily enter the opening / closing ball entering means, and the operating port is suggested outside the second period. When the ball is detected in the opening / closing ball, the player suggests that the game ball is difficult to enter into the opening / closing ball entry means, so that the player can easily enter the game ball into the opening / closing ball entry means of the winning device (opening / closing). It is possible to know that the opening timing of the ball entry means coincides with the timing at which the game ball heads for the opening / closing entry means) and the superiority or inferiority of that state. That is, it is possible to know whether it is easy to enter one ball or a plurality of balls into the opening / closing ball entry means. It is also possible to know that it is difficult to enter the opening / closing ball entry means in the case of a suggestion of disengagement. Then, the player can see whether or not the game ball that enters the entrance of the decorative member and is finally discharged from the ejection means enters the opening / closing entry means that is in the open state. , It is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(2)前記(0A)に記載の遊技機、または、前記(1)に記載の遊技機において、
前記入球検出手段での入球検出に基づいて前記装飾部材への入球を報知する入球報知手段を備えていることを特徴とする遊技機。
(2) In the gaming machine according to (0A) or the gaming machine according to (1) above.
A gaming machine characterized by comprising a ball entry notification means for notifying the entry of a ball into the decorative member based on the ball entry detection by the ball entry detection means.

前記(2)に記載の発明によれば、入球報知手段は、入球検出手段での入球検出に基づいて装飾部材への入球を報知する。したがって、遊技者はかかる報知により装飾部材への遊技球の入球を知ることができ、遊技領域に打ち込まれた遊技球が装飾部材の入球口に入球することに注視する必要がない。 According to the invention described in (2) above, the ball entry notification means notifies the ball entry into the decorative member based on the ball entry detection by the ball entry detection means. Therefore, the player can know the entry of the game ball into the decorative member by such notification, and it is not necessary to pay attention to the game ball driven into the game area entering the entry port of the decorative member.

(3)前記(0A)に記載の遊技機において、
前記優劣示唆手段は、前記表示手段の表示画面に、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示を行うものであることを特徴とする遊技機。
(3) In the gaming machine according to (0A) above,
The superiority / inferiority suggestion means displays a suggestion effect on the display screen of the display means, suggesting that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. A gaming machine characterized by that.

前記(3)に記載の発明によれば、優劣示唆手段は、表示手段の表示画面に、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示を行う。したがって、遊技者は表示手段の表示画面に表示される示唆演出表示を見ることで、遊技者は開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (3) above, the superiority / inferiority suggestion means suggests that the display screen of the display means is approaching a state in which the game ball is likely to enter the opening / closing ball entry means and the superiority or inferiority of the state. Suggestion effect display is performed. Therefore, by seeing the suggestion effect display displayed on the display screen of the display means, the player can easily enter the game ball into the opening / closing ball entry means (the opening timing of the opening / closing ball entry means and the game ball). It is possible to know that the approaching timing (the state in which the timing toward the opening / closing ball entry means is the same) and the superiority or inferiority of that state, and the ball enters the ball entry port of the decorative member and is finally discharged from the ejection means. The player can see whether or not the game ball enters the open / close ball entry means that is in the open state, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(4)前記(0A)に記載の遊技機において、
前記優劣示唆手段は、音出力手段を備え、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音を前記音出力手段から出力するものであることを特徴とする遊技機。
(4) In the gaming machine according to (0A) above,
The superiority / inferiority suggestion means includes sound output means, and outputs a suggestion sound suggesting that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. A gaming machine characterized by being a thing.

前記(4)に記載の発明によれば、優劣示唆手段は、音出力手段を備え、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音を音出力手段から出力する。したがって、遊技者は音出力手段からの示唆音を聞くことで、遊技者は開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (4) above, the superiority / inferiority suggestion means is provided with a sound output means, and suggests that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. The suggestion sound is output from the sound output means. Therefore, by listening to the suggestion sound from the sound output means, the player can easily enter the game ball into the open / close ball entry means (opening timing of the open / close ball entry means and the game ball becomes the open / close ball entry means). It is possible to know that the timing of heading is approaching) and the superiority or inferiority of that state, and the game ball that enters the entrance of the decorative member and is finally discharged from the discharge means opens. The player can see whether or not the ball enters the open / close ball entry means that is in a state, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(5)前記(0A)に記載の遊技機、または、前記(1)から(4)のいずれか一つに記載の遊技機において、
前記滞在手段は、案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有するものである
ことを特徴とする遊技機。
(5) In the gaming machine according to (0A) or the gaming machine according to any one of (1) to (4).
The means of staying is a gaming machine characterized in that it has a staying route that advances those gaming balls in a one-way manner in the order of guided gaming balls.

前記(5)に記載の発明によれば、滞在手段は、案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有するものである。つまり、複数個の遊技球が滞在手段に同時に滞在したとしても、それらの遊技球が入球順のまま一方通行で進んでいくので、それらの遊技球の排出タイミングは通路長から一定に予測可能である。したがって、優劣示唆手段は、装飾部材に同時に複数個の遊技球が入球した場合でも、それらの遊技球ごとに、開閉入球手段に遊技球が入球し易い状態が近づいていることを示唆することができる。 According to the invention described in (5) above, the staying means has a staying route for advancing the game balls in a one-way manner in the order of the guided game balls. In other words, even if a plurality of game balls stay in the means of stay at the same time, the game balls proceed in a one-way manner in the order of entry, so the discharge timing of the game balls can be predicted to be constant from the passage length. Is. Therefore, the superiority / inferiority suggestion means suggests that even when a plurality of game balls enter the decorative member at the same time, a state in which the game balls are likely to enter the opening / closing ball entry means is approaching for each of the game balls. can do.

(6)前記(0A)または(0B)に記載の遊技機、または、前記(1)から(5)のいずれか一つに記載の遊技機において、
前記入賞装置は、
遊技球が入球することにより遊技者にとって有利な遊技状態の発生の契機となる特定入球手段と、
前記特定入球手段以外の入球手段であって遊技球が入球可能な非特定入球手段と、
前記特定入球手段または前記非特定入球手段への遊技球の入球を振り分ける振分手段と、
前記特定入球手段と前記非特定入球手段と前記振分手段とが内部空間の所定箇所に配設されて前記特定入球手段と前記非特定入球手段と前記振分手段とのうちで少なくとも前記振分手段が正面視で外部から視認可能な本体部材と、
を備えていることを特徴とする遊技機。
(6) In the gaming machine according to (0A) or (0B), or in any one of (1) to (5) above.
The winning device is
Specific ball entry means that triggers the occurrence of a game state that is advantageous to the player when the game ball enters.
Non-specific ball entry means other than the specific ball entry means and capable of entering a game ball,
A distribution means for distributing the entry of a game ball into the specific entry means or the non-specific entry means, and
The specific ball entry means, the non-specific ball entry means, and the distribution means are arranged at predetermined positions in the internal space, and the specific ball entry means, the non-specific ball entry means, and the distribution means are among the specific ball entry means, the non-specific ball entry means, and the distribution means. At least the main body member whose sorting means can be visually recognized from the outside in front view,
A gaming machine characterized by being equipped with.

前記(6)に記載の発明によれば、入賞装置は、遊技球が入球することにより遊技者にとって有利な遊技状態の発生の契機となる特定入球手段と、この特定入球手段以外の入球手段であって遊技球が入球可能な非特定入球手段と、特定入球手段または非特定入球手段への遊技球の入球を振り分ける振分手段と、特定入球手段と非特定入球手段と振分手段とが内部空間の所定箇所に配設されて特定入球手段と非特定入球手段と振分手段とのうちで少なくともその振分手段が正面視で外部から視認可能な本体部材と、作動口に遊技球が入球したことに基づいて、排出手段からの遊技球が入球可能な開状態に変移するものであって排出手段の直下に設けられた開閉入球手段とを備えている。したがって、このような入賞装置(特定入球手段と非特定入球手段と振分手段と本体部材と開閉入球手段とを備えたもの)の場合でも、前述の(0A)などの効果を有する。 According to the invention described in (6) above, the winning device is a specific ball-entry means other than the specific ball-entry means that triggers the occurrence of a game state advantageous to the player when the game ball enters the ball, and the specific ball-entry means other than the specific ball-entry means. A non-specific entry means that is a ball entry means and allows a game ball to enter, a distribution means that distributes the entry of a game ball into a specific entry means or a non-specific entry means, and a specific entry means and a non-specific entry means. The specific ball entry means and the distribution means are arranged at predetermined positions in the internal space, and at least the distribution means of the specific ball entry means, the non-specific ball entry means, and the distribution means is visually recognized from the outside. Based on the possible main body member and the game ball entering the operating port, the game ball from the discharging means is changed to the open state where the ball can be entered, and the opening / closing / opening provided directly under the discharging means. It is equipped with a ball means. Therefore, even in the case of such a winning device (one provided with a specific ball-entry means, a non-specific ball-entry means, a distribution means, a main body member, and an opening / closing ball-entry means), the above-mentioned effects (0A) and the like can be obtained. ..

(7)遊技球が打ち込まれる遊技領域を有する遊技盤を備えた遊技機において、
前記遊技盤は、遊技球が入球可能な作動口と、遊技球が入球不可または入球可能な第1状態と前記第1状態よりも入球し易い第2状態とに変移する開閉入球手段とを、前記遊技領域のそれぞれの所定箇所に備え、
前記作動口への入球に基づいて前記開閉入球手段を第2状態に変移させるかどうかの抽選を行う第1抽選手段と、
前記開閉入球手段への入球に基づいて遊技者にとって有利な遊技状態の発生の有無を抽選する第2抽選手段と、
前記第2抽選手段での当否に応じた表示演出であって、遊技者にとって有利な遊技状態の発生の有無を示す識別情報の変動表示演出を表示画面に表示する識別情報変動表示手段と、
前記開閉入球手段の直上に設けられ且つ前記表示画面の周囲の所定箇所を覆う装飾部材と
を備え、
前記装飾部材は、
遊技球が入球可能な入球口と、
前記入球口への遊技球の入球を検出する入球検出手段と、
前記入球口に入球した遊技球を案内する案内通路と、
前記案内通路で案内された遊技球を滞在させる滞在手段と、
前記滞在手段からの遊技球を前記表示手段の下方位置で前記表示画面幅よりも狭い排出範囲で前記開閉入球手段の上部に排出する排出手段と、
を備え、
さらに、前記入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、前記検出開始後の第2期間内における前記第1抽選手段での当選とに基づいて、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆手段を備えている
ことを特徴とする遊技機。
(7) In a gaming machine equipped with a gaming board having a gaming area in which a gaming ball is driven.
The game board opens and closes with an operating port through which the game ball can enter, a first state in which the game ball cannot enter or can enter, and a second state in which the ball can enter more easily than the first state. A ball means is provided at each predetermined position in the game area.
A first lottery means for drawing a lottery as to whether or not the opening / closing ball entering means is changed to the second state based on the ball entering the operating port.
A second lottery means for drawing a lottery for the occurrence of a gaming state advantageous to the player based on the entry into the opening / closing ball entry means, and
The identification information variation display means for displaying on the display screen the variation display effect of the identification information indicating the presence or absence of the occurrence of the gaming state which is advantageous for the player, which is the display effect according to the success or failure of the second lottery means.
A decorative member provided directly above the opening / closing ball entry means and covering a predetermined portion around the display screen is provided.
The decorative member is
An entrance where a game ball can enter, and
An entry detection means for detecting the entry of a game ball into the entry port, and
A guide passage that guides the game ball that has entered the ball entrance, and
A means of staying the game ball guided by the guide passage and
Discharge means for discharging the game ball from the staying means to the upper part of the opening / closing ball entry means in a discharge range narrower than the display screen width at a position below the display means.
With
Further, the number of balls detected by the ball entry detection means within the first period from the start of detection, which is the time of ball entry detection by the ball entry detection means, and the first ball entry detection means within the second period after the detection starts. Based on the winning by the lottery means, the opening / closing ball entry means is provided with superiority / inferiority suggestion means for suggesting that the state in which the pachinko ball is likely to enter is approaching and the superiority or inferiority of the state. Pachinko machine.

前記(7)に記載の発明によれば、遊技球が打ち込まれる遊技領域を有する遊技盤は、遊技球が入球可能な作動口と、遊技球が入球不可または入球可能な第1状態とこの第1状態よりも入球し易い第2状態とに変移する開閉入球手段とを、遊技領域のそれぞれの所定箇所に備えている。第1抽選手段は、作動口への入球に基づいて開閉入球手段を第2状態に変移させるかどうかの抽選を行う。第2抽選手段は、開閉入球手段への入球に基づいて遊技者にとって有利な遊技状態の発生の有無を抽選する。識別情報変動表示手段は、第2抽選手段での当否に応じた表示演出であって、遊技者にとって有利な遊技状態の発生の有無を示す識別情報の変動表示演出を表示画面に表示する。装飾部材は、開閉入球手段の直上に設けられ且つ表示画面の周囲の所定箇所を覆う。入球検出手段は、装飾部材の入球口への遊技球の入球を検出する。案内通路は、入球口に入球した遊技球を案内する。滞在手段は、案内通路で案内された遊技球を滞在させる。排出手段は、滞在手段からの遊技球を表示手段の下方位置で表示画面幅よりも狭い排出範囲で開閉入球手段の上部に排出する。優劣示唆手段は、入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、検出開始後の第2期間内における第1抽選手段での当選とに基づいて、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する。 According to the invention described in (7) above, the game board having the game area in which the game ball is hit has an operating port through which the game ball can enter and a first state in which the game ball cannot or can enter. Each predetermined portion of the game area is provided with an opening / closing ball-entry means that shifts to a second state in which the ball is easier to enter than the first state. The first lottery means draws a lottery as to whether or not the opening / closing ball entry means is changed to the second state based on the entry into the operating port. The second lottery means draws a lottery for the occurrence of a gaming state that is advantageous to the player based on the entry of the ball into the opening / closing entry means. The identification information variation display means is a display effect according to the success or failure of the second lottery means, and displays a variation display effect of the identification information indicating whether or not a gaming state advantageous to the player has occurred on the display screen. The decorative member is provided directly above the opening / closing ball entry means and covers a predetermined portion around the display screen. The ball entry detection means detects the entry of a game ball into the entry slot of the decorative member. The guide passage guides the game ball that has entered the ball entrance. The means of stay is to let the game ball guided by the guide passage stay. The discharging means discharges the game ball from the staying means to the upper part of the opening / closing ball entry means in a discharge range narrower than the display screen width at a position below the display means. The superiority / inferiority suggestion means are the number of balls detected by the ball entry detecting means within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detecting means, and the first within the second period after the detection is started. Based on the winning in the lottery means, it is suggested that the state in which the game ball is easy to enter is approaching the opening / closing entry means and the superiority or inferiority of that state.

したがって、表示手段の直下に開閉入球手段を配置し、表示画面周囲の装飾部材に入球した遊技球は入球検出されて滞在手段で滞在されて排出手段から開閉入球手段に排出されるようになっており、優劣示唆手段は、入球検出手段での入球検出時である検出開始時から第1期間内における当該入球検出手段での入球検出数と、検出開始後の第2期間内における第1抽選手段での当選とに基づいて、開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを示唆するので、いわゆる第一種遊技機などのような場合でも、遊技者は開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを知ることができ、遊技球が開閉入球手段に入球するか否かの過程の見落としも低減できる。 Therefore, the opening / closing ball entry means is arranged directly under the display means, and the gaming ball that has entered the decorative member around the display screen is detected as entering the ball, stays in the staying means, and is discharged from the discharging means to the opening / closing ball entry means. The superiority / inferiority suggestion means are the number of balls detected by the ball entry detection means within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection means, and the number of balls detected by the ball entry detection means. Based on the winning in the first lottery means within the two periods, the state in which the pachinko ball can easily enter the opening / closing ball entry means (the opening timing of the opening / closing ball entry means and the timing at which the game ball heads for the opening / closing ball entry means). Since it suggests that the "matching state" is approaching and the superiority or inferiority of that state, even in the case of a so-called first-class gaming machine, the player can easily enter the gaming ball into the opening / closing entry means. It is possible to know the approaching state and the superiority or inferiority of the state, and it is possible to reduce the oversight of the process of whether or not the gaming ball enters the opening / closing entry means.

(8)前記(7)に記載の遊技機において、
前記優劣示唆手段は、前記第1期間内における当該入球検出手段での入球検出数が零で、且つ、前記第2期間内に前記第1抽選手段での当選があった場合には前記開閉入球手段に1個の遊技球が入球し易い1個入賞示唆を行い、前記第1期間内における当該入球検出手段での入球検出数が1個以上で、且つ、前記第2期間内に前記第1抽選手段での当選があった場合には前記開閉入球手段に複数個の遊技球が入球し易い複数個入賞示唆を行い、前記第2期間外に前記第1抽選手段での当選があった場合には前記開閉入球手段に遊技球が入球し難い外れ示唆を行う
ことを特徴とする遊技機。
(8) In the gaming machine according to (7) above,
The superiority or inferiority suggestion means is described when the number of balls detected by the ball entry detecting means within the first period is zero and the ball is won by the first lottery means within the second period. One winning suggestion is made that one game ball is easy to enter into the opening / closing ball entry means, and the number of ball entry detections by the ball entry detection means within the first period is one or more, and the second If there is a win in the first lottery means within the period, a plurality of winning suggestions are made so that a plurality of game balls can easily enter the opening / closing ball entry means, and the first lottery is performed outside the second period. A gaming machine characterized in that when a winning by means is won, a gaming ball is difficult to enter into the opening / closing entry means and suggests that the ball is out of the way.

前記(8)に記載の発明によれば、優劣示唆手段は、第1期間内における当該入球検出手段での入球検出数が零で、且つ、第2期間内に第1抽選手段での当選があった場合には開閉入球手段に1個の遊技球が入球し易い1個入賞示唆を行い、第1期間内における当該入球検出手段での入球検出数が1個以上で、且つ、第2期間内に第1抽選手段での当選があった場合には開閉入球手段に複数個の遊技球が入球し易い複数個入賞示唆を行い、第2期間外に第1抽選手段での当選があった場合には開閉入球手段に遊技球が入球し難い外れ示唆を行うので、遊技者は開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができる。つまり、開閉入球手段に1個入球し易いのかそれとも複数個入球し易いのかを知ることができる。また、外れ示唆の場合には開閉入球手段に入球し難いことも知ることができる。そして、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (8) above, the superiority / inferiority suggesting means is such that the number of balls detected by the ball entry detecting means within the first period is zero and the number of balls detected by the first lottery means within the second period is zero. If there is a win, one game ball is easily entered into the opening / closing entry means, and one winning suggestion is made. In addition, if the first lottery means is won within the second period, a plurality of winning suggestions are made so that a plurality of game balls can easily enter the opening / closing entering means, and the first is made outside the second period. If the lottery means is won, the game ball is difficult to enter into the opening / closing entry means, and the player suggests that the game ball is difficult to enter. Therefore, the player can easily enter the game ball into the opening / closing entry means (opening / closing entry means). It is possible to know that the opening timing of the game and the timing at which the game ball heads for the opening / closing entry means are approaching) and the superiority or inferiority of that state. That is, it is possible to know whether it is easy to enter one ball or a plurality of balls into the opening / closing ball entry means. It is also possible to know that it is difficult to enter the opening / closing ball entry means in the case of a suggestion of disengagement. Then, the player can see whether or not the game ball that enters the entrance of the decorative member and is finally discharged from the ejection means enters the opening / closing entry means that is in the open state. , It is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(9)前記(7)または(8)に記載の遊技機において、
前記入球検出手段での入球検出に基づいて前記装飾部材への入球を報知する入球報知手段を備えていることを特徴とする遊技機。
(9) In the gaming machine according to (7) or (8) above.
A gaming machine characterized by comprising a ball entry notification means for notifying the entry of a ball into the decorative member based on the ball entry detection by the ball entry detection means.

前記(9)に記載の発明によれば、入球報知手段は、入球検出手段での入球検出に基づいて装飾部材への入球を報知する。したがって、遊技者はかかる報知により装飾部材への遊技球の入球を知ることができ、遊技領域に打ち込まれた遊技球が装飾部材の入球口に入球することに注視する必要がない。 According to the invention described in (9) above, the ball entry notification means notifies the ball entry into the decorative member based on the ball entry detection by the ball entry detection means. Therefore, the player can know the entry of the game ball into the decorative member by such notification, and it is not necessary to pay attention to the game ball driven into the game area entering the entry port of the decorative member.

(10)前記(7)に記載の遊技機において、
前記優劣示唆手段は、前記表示手段の表示画面に、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示を行うものであることを特徴とする遊技機。
(10) In the gaming machine according to (7) above,
The superiority / inferiority suggestion means displays a suggestion effect on the display screen of the display means, suggesting that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. A gaming machine characterized by that.

前記(10)に記載の発明によれば、優劣示唆手段は、表示手段の表示画面に、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示を行う。したがって、遊技者は表示手段の表示画面に表示される示唆演出表示を見ることで、遊技者は開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (10) above, the superiority / inferiority suggesting means suggests that the display screen of the display means is approaching a state in which the game ball is likely to enter the opening / closing ball entering means and the superiority or inferiority of the state. Suggestion effect display is performed. Therefore, by seeing the suggestion effect display displayed on the display screen of the display means, the player can easily enter the game ball into the opening / closing ball entry means (the opening timing of the opening / closing ball entry means and the game ball). It is possible to know that the approaching timing (the state in which the timing toward the opening / closing ball entry means is the same) and the superiority or inferiority of that state, and the ball enters the ball entry port of the decorative member and is finally discharged from the ejection means. The player can see whether or not the game ball enters the open / close ball entry means that is in the open state, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(11)前記(7)に記載の遊技機において、
前記優劣示唆手段は、音出力手段を備え、前記開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音を前記音出力手段から出力するものであることを特徴とする遊技機。
(11) In the gaming machine according to (7) above,
The superiority / inferiority suggestion means includes sound output means, and outputs a suggestion sound suggesting that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. A gaming machine characterized by being a thing.

前記(11)に記載の発明によれば、示唆手段は、音出力手段を備え、開閉入球手段に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音を音出力手段から出力する。したがって、遊技者は音出力手段からの示唆音を聞くことで、遊技者は開閉入球手段に遊技球が入球し易い状態(開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、装飾部材の入球口に入球して最終的に排出手段から排出される遊技球が、開状態となる開閉入球手段に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置に入球するか否かの過程の見落としも低減できる。 According to the invention described in (11) above, the suggestion means is provided with a sound output means, and suggests that a state in which a game ball is likely to enter the opening / closing ball entry means is approaching and that the state is superior or inferior. Sound is output from the sound output means. Therefore, by listening to the suggestion sound from the sound output means, the player can easily enter the game ball into the open / close ball entry means (opening timing of the open / close ball entry means and the game ball becomes the open / close ball entry means). It is possible to know that the timing of heading is approaching) and the superiority or inferiority of that state, and the game ball that enters the entrance of the decorative member and is finally discharged from the discharge means opens. The player can see whether or not the ball enters the open / close ball entry means that is in a state, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device.

(12)前記(7)から(11)のいずれか一つに記載の遊技機において、
前記滞在手段は、案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有するものである
ことを特徴とする遊技機。
(12) In the gaming machine according to any one of (7) to (11) above.
The means of staying is a gaming machine characterized in that it has a staying route that advances those gaming balls in a one-way manner in the order of guided gaming balls.

前記(12)に記載の発明によれば、滞在手段は、案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有するものである。つまり、複数個の遊技球が滞在手段に同時に滞在したとしても、それらの遊技球が入球順のまま一方通行で進んでいくので、それらの遊技球の排出タイミングは通路長から一定に予測可能である。したがって、優劣示唆手段は、装飾部材に同時に複数個の遊技球が入球した場合でも、それらの遊技球ごとに、開閉入球手段に遊技球が入球し易い状態が近づいていることを示唆することができる。 According to the invention described in (12) above, the staying means has a staying route for advancing the game balls in a one-way manner in the order of the guided game balls. In other words, even if a plurality of game balls stay in the means of stay at the same time, the game balls proceed in a one-way manner in the order of entry, so the discharge timing of the game balls can be predicted to be constant from the passage length. Is. Therefore, the superiority / inferiority suggestion means suggests that even when a plurality of game balls enter the decorative member at the same time, a state in which the game balls are likely to enter the opening / closing ball entry means is approaching for each of the game balls. can do.

(13)前記(0A)に記載の遊技機、または、前記(1)から(6)のいずれか一つに記載の遊技機において、
前記装飾部材と前記入賞装置とは一体的に形成されたものであることを特徴とする遊技機。
(13) In the gaming machine according to (0A) or the gaming machine according to any one of (1) to (6).
A gaming machine characterized in that the decorative member and the winning device are integrally formed.

前記(13)に記載の発明によれば、装飾部材の排出手段と入賞装置の開閉入球手段とが別体で個別に遊技盤に取り付けられる構成の場合では排出手段と開閉入球手段との位置関係が両者の遊技盤への取り付け精度により変化してしまうが、装飾部材と入賞装置とは一体的に形成されたものであるので、排出手段と開閉入球手段との位置関係が両者の遊技盤への取り付け精度により変化するということが無く、両者の取付位置調整も不要であり、取付作業性に優れる。 According to the invention described in (13) above, in the case where the discharging means of the decorative member and the opening / closing / entering ball means of the winning device are separately attached to the game board, the discharging means and the opening / closing ball entering means are used. The positional relationship changes depending on the mounting accuracy of both game boards, but since the decorative member and the winning device are integrally formed, the positional relationship between the discharging means and the opening / closing ball entering means is the same. It does not change depending on the mounting accuracy on the game board, and there is no need to adjust the mounting position of both, and the mounting workability is excellent.

(14)前記(13)に記載の遊技機において、
前記遊技盤を正面視した状態で前記装飾部材と前記入賞装置との間の両側に、前記装飾部材および前記入賞装置の横幅よりも小さい幅としたくびれ部を備え、
前記開閉入球手段は前記くびれ部に設けられていることを特徴とする遊技機。
(14) In the gaming machine according to (13) above,
With the game board viewed from the front, constrictions having a width smaller than the width of the decorative member and the winning device are provided on both sides between the decorative member and the winning device.
A gaming machine characterized in that the opening / closing ball entry means is provided in the constricted portion.

前記(14)に記載の発明によれば、遊技盤を正面視した状態で装飾部材と入賞装置との間の両側に、装飾部材および入賞装置の横幅よりも小さい幅としたくびれ部を備えているので、そのくびれ部を形成している分だけ遊技領域を広くすることができる。つまり、装飾部材と入賞装置との間のくびれ部まで遊技球が流下して来ることがある。また、開閉入球手段はくびれ部に設けられているので、表示手段の表示画面と、その表示画面直下のくびれ部に設けられた開閉入球手段に遊技球が入球するか否かの過程とを同時に見ることが容易になり、表示手段の表示画面に遊技者を注視させたとしても、入賞装置への入球有無過程の見落としが低減できる。 According to the invention described in (14) above, constrictions having a width smaller than the width of the decorative member and the winning device are provided on both sides between the decorative member and the winning device when the game board is viewed from the front. Therefore, the game area can be widened by the amount of forming the constricted portion. That is, the game ball may flow down to the constricted portion between the decorative member and the winning device. Further, since the opening / closing ball entering means is provided in the constricted portion, the process of whether or not the game ball enters the display screen of the display means and the opening / closing ball entering means provided in the constricted portion immediately below the display screen. At the same time, it becomes easy to see, and even if the player is gazed at the display screen of the display means, it is possible to reduce the oversight of the process of whether or not the ball has entered the winning device.

(15)前記(14)に記載の遊技機において、
前記開閉入球手段は、横方向に並んだ一対の可動部を備え、前記一対の可動部がその下端側の軸部を軸心として先端側が互いに離れるように回動して開くことで遊技球が入球可能な開口を形成する開状態と、前記一対の可動部が前記軸部を軸心として先端側が互いに近づくように回動して閉じることで前記開口を閉じる閉状態とに変移可能なものであり、且つ、前記一対の可動部はその開状態において前記装飾部材および前記入賞装置の横幅内に位置している
ことを特徴とする遊技機。
(15) In the gaming machine according to (14) above,
The opening / closing ball-entry means includes a pair of movable portions arranged in the horizontal direction, and the pair of movable portions rotate and open so that the tip side is separated from each other with the shaft portion on the lower end side as the axis. Can be changed to an open state in which an opening is formed so that the ball can enter, and a closed state in which the pair of movable portions are rotated and closed with the shaft portion as an axis so that the tip sides approach each other. A gaming machine characterized in that the pair of movable portions are located within the width of the decorative member and the winning device in the open state.

前記(15)に記載の発明によれば、開閉入球手段での横方向に並んだ一対の可動部は、その下端側の軸部を軸心として先端側が互いに離れるように回動して開くことで遊技球が入球可能な開口を形成する開状態となり、逆に、その軸部を軸心として先端側が互いに近づくように回動して閉じることで当該開口を閉じる閉状態とに変移可能なものである。また、一対の可動部が開状態となっても、装飾部材および入賞装置の横幅内に位置しているので、装飾部材および入賞装置の横幅を超えて遊技領域幅が狭くなることがない。 According to the invention described in (15) above, the pair of movable parts arranged in the lateral direction in the opening / closing ball-entry means rotate and open so that the tip side is separated from each other with the shaft part on the lower end side as the axis. As a result, the game ball is in an open state that forms an opening that allows the ball to enter, and conversely, it can be changed to a closed state in which the opening is closed by rotating and closing the shaft portion so that the tip sides approach each other. It is a thing. Further, even when the pair of movable portions are opened, since they are located within the width of the decorative member and the winning device, the width of the game area does not become narrower than the width of the decorative member and the winning device.

(16)前記(15)に記載の遊技機において、
前記遊技領域は、その正面視で円形、略円形、楕円形または略楕円形となっており、
前記くびれ部は、前記遊技領域の正面視で横幅が最も大きい部分に位置している
ことを特徴とする遊技機。
(16) In the gaming machine according to (15) above,
The game area is circular, substantially circular, oval or substantially elliptical when viewed from the front.
The constricted portion is a gaming machine characterized in that the constricted portion is located at a portion having the largest width in the front view of the gaming area.

前記(16)に記載の発明によれば、遊技領域は、その正面視で円形、略円形、楕円形または略楕円形となっており、くびれ部は、遊技領域の正面視で横幅が最も大きい部分に位置しているので、表示手段や入賞装置の横幅は最大限に確保しながら、一対の可動部が開状態となってもその可動部は装飾部材および入賞装置の横幅以内に止まっていることから、可動部の可動によって遊技領域幅が狭くなることもなく、遊技領域の遊技球の流下態様によっても面白味を付与できる構成とすることができる。 According to the invention described in (16) above, the game area has a circular shape, a substantially circular shape, an elliptical shape, or a substantially elliptical shape in the front view thereof, and the constricted portion has the largest width in the front view of the game area. Since it is located in the part, the width of the display means and the winning device is secured to the maximum, and even if the pair of moving parts are opened, the moving parts remain within the width of the decorative member and the winning device. Therefore, the width of the game area is not narrowed due to the movement of the movable portion, and it is possible to provide an interesting structure depending on the flow mode of the game ball in the game area.

(17)前記(16)に記載の遊技機において、
前記入賞装置は、正面視で中央が高く両端がそれよりも低い円弧状通路部を、その中央箇所が前記排出手段の直下に位置するように備え、
前記排出手段から排出された遊技球が前記円弧状通路部の中央箇所から左端または右端に向けて流下可能となっており、
前記円弧状通路部の両端には前記一対の可動部がそれぞれ配設されている
ことを特徴とする遊技機。
(17) In the gaming machine according to (16) above,
The winning device is provided with an arcuate passage portion having a high center and lower ends in front view so that the central portion is located directly below the discharging means.
The game ball discharged from the discharging means can flow down from the central portion of the arc-shaped passage portion toward the left end or the right end.
A gaming machine characterized in that the pair of movable portions are arranged at both ends of the arc-shaped passage portion.

前記(17)に記載の発明によれば、入賞装置は、正面視で中央が高く両端がそれよりも低い円弧状通路部を、その中央箇所が排出手段の直下に位置するように備えている。排出手段から排出された遊技球は、円弧状通路部の中央箇所から左端または右端に向けて流下可能となっている。円弧状通路部の両端には一対の可動部がそれぞれ配設されている。したがって、表示手段の装飾部材に入球して排出手段から排出される遊技球は、入賞装置の円弧状通路部の中央箇所に必ず排出され、この円弧状通路部の左端または右端に向かって流下していき、その左端および右端にそれぞれ設けられた可動部の方に案内できる。例えば、一対の可動部が開状態であれば円弧状通路部を通ってきた遊技球が入賞装置に入球することになるし、逆に一対の可動部が閉状態であれば入賞装置に入球せずに通り過ぎて行くことになる。つまり、表示手段の装飾部材に入球した遊技球を必ず入賞装置の開閉入球手段(一対の可動部)に案内することができ、この開閉入球手段(一対の可動部)の開状態または閉状態によって入球の可否を決することができる。 According to the invention described in (17) above, the winning device is provided with an arcuate passage portion having a high center and lower ends when viewed from the front so that the central portion is located directly below the discharge means. .. The game ball discharged from the discharging means can flow down from the central portion of the arcuate passage portion toward the left end or the right end. A pair of movable portions are arranged at both ends of the arc-shaped passage portion. Therefore, the game ball that enters the decorative member of the display means and is discharged from the discharge means is always discharged to the central portion of the arc-shaped passage portion of the winning device, and flows down toward the left end or the right end of the arc-shaped passage portion. Then, it is possible to guide the moving parts provided at the left end and the right end, respectively. For example, if the pair of movable parts is in the open state, the game ball that has passed through the arc-shaped passage portion will enter the winning device, and conversely, if the pair of movable parts are in the closed state, it will enter the winning device. You will pass by without a ball. That is, the game ball that has entered the decorative member of the display means can always be guided to the opening / closing entering means (a pair of movable parts) of the winning device, and the opening / closing entering means (a pair of movable parts) can be opened or opened. Whether or not to enter the ball can be decided depending on the closed state.

(18) 前記(0A)に記載の遊技機、または、前記(1)から(17)のいずれか一つに記載の遊技機において、
前記遊技機はパチンコ機であることを特徴とする遊技機。
(18) In the gaming machine according to (0A) or the gaming machine according to any one of (1) to (17).
The gaming machine is a pachinko machine.

前記(18)に記載の遊技機によれば、入賞装置に遊技球が入球し易い状態(入賞装置の開閉入球手段の開放タイミングと遊技球が開閉入球手段に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを遊技者が把握できるパチンコ機を提供できる。なお、パチンコ機の基本構成としては操作ハンドルを備え、その操作ハンドルの操作に応じて遊技用媒体としての球を所定の遊技領域に発射し、球が遊技領域内の所定の位置に配設された作動口に入賞(または作動ゲートを通過)するものが挙げられる。また、特別遊技状態の発生時には、遊技領域内の所定の位置に配設された入賞装置(可変入賞手段や特定入賞口など)が所定の態様で開放されて球を入賞可能とし、その入賞個数に応じた有価価値(景品球のみならず、磁気カードへ書き込まれるデータ等も含む)が付与されるものが挙げられる。 According to the gaming machine according to the above (18), a state in which a game ball is easily entered into the winning device (the opening timing of the opening / closing entry means of the winning device coincides with the timing at which the game ball heads toward the opening / closing entry means. It is possible to provide a pachinko machine that allows the player to grasp that the state) is approaching and the superiority or inferiority of the state. The basic configuration of the pachinko machine is provided with an operation handle, and a ball as a game medium is launched into a predetermined game area according to the operation of the operation handle, and the ball is arranged at a predetermined position in the game area. Those who win a prize (or pass through the operating gate) can be mentioned. In addition, when a special gaming state occurs, a winning device (variable winning means, a specific winning opening, etc.) arranged at a predetermined position in the gaming area is opened in a predetermined manner to enable a ball to be won, and the number of winnings thereof. The value (including not only the prize ball but also the data written on the magnetic card) is given according to the value.

以下、パチンコ遊技機(以下、単に「パチンコ機」という)の各種の実施の形態を、図面に基づいて詳細に説明する。 Hereinafter, various embodiments of the pachinko gaming machine (hereinafter, simply referred to as “pachinko machine”) will be described in detail with reference to the drawings.

以下、パチンコ遊技機(以下、単に「パチンコ機」という)の一実施の形態を、図面に基づいて詳細に説明する。図1はパチンコ機10の概略正面図であり、図2は、パチンコ機10の遊技盤30の正面図である。図3は、本実施例のパチンコ機10の電気的接続を例示するブロック図である。 Hereinafter, an embodiment of a pachinko gaming machine (hereinafter, simply referred to as a “pachinko machine”) will be described in detail with reference to the drawings. FIG. 1 is a schematic front view of the pachinko machine 10, and FIG. 2 is a front view of the game board 30 of the pachinko machine 10. FIG. 3 is a block diagram illustrating an electrical connection of the pachinko machine 10 of this embodiment.

図1に示すように、パチンコ機10は、当該パチンコ機10の外殻を形成し遊技場(ホール)の遊技島に固定される外枠11と、この外枠11の一側部(例えば正面視での左側部)を開閉軸として外枠11に対して開閉可能に支持された内枠12と、この内枠12の一側部(例えば正面視での左側部)を開閉軸J1として内枠12に対して開閉自在に取り付けられる前面枠セット14とを備えている。 As shown in FIG. 1, the pachinko machine 10 has an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hall), and one side portion (for example, the front surface) of the outer frame 11. The inner frame 12 is supported so as to be openable and closable with respect to the outer frame 11 with the left side portion in view) as the opening / closing axis, and one side portion (for example, the left side portion in front view) of the inner frame 12 is used as the opening / closing axis J1. It includes a front frame set 14 that can be opened and closed with respect to the frame 12.

外枠11は、木製の板材により全体として正面視で矩形状に構成され、小ネジ等の離脱可能な締結具により各板材が組み付けられている。本実施の形態では、例えば、外枠11の上下方向の外寸は809mm(内寸771mm)、左右方向の外寸は518mm(内寸480mm)となっている。なお、外枠11は樹脂やアルミニウム等の軽金属などにより構成されていてもよい。 The outer frame 11 is formed of a wooden plate material in a rectangular shape as a whole when viewed from the front, and each plate material is assembled by a detachable fastener such as a machine screw. In the present embodiment, for example, the outer dimension of the outer frame 11 in the vertical direction is 809 mm (inner dimension 771 mm), and the outer dimension in the left-right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of a light metal such as resin or aluminum.

内枠12は、大別すると、その外形を形成する主要部材としての樹脂ベース(図示省略)と、この樹脂ベース(図示省略)に取り付けられる遊技盤30(図2参照)とを備えている。また、内枠12は、図1に示すように、樹脂ベース(図示省略)の前面側で片開き自在な前面枠セット14を備えている。 The inner frame 12 is roughly classified into a resin base (not shown) as a main member forming the outer shape thereof and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be opened on one side on the front side of the resin base (not shown).

具体的には、樹脂ベース(図示省略)は、正面視で、その外形が略矩形状で、かつ、その略中央箇所を開口中心とする開口部(後述する遊技領域30a(図2参照)と同等の大きさの開口)が形成された板状部材としている。 Specifically, the resin base (not shown) has an opening having a substantially rectangular outer shape and a substantially central portion thereof as a front view (a game area 30a (see FIG. 2) described later). It is a plate-shaped member with an opening of the same size).

前面枠セット14は、正面視左側で上下方向の開閉軸J1を軸心にして当該内枠12に対して開閉自在に取り付けられている。言い換えれば、前面枠セット14は、樹脂ベース(図示省略)に対して開閉自在となっている。 The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with the vertical opening / closing shaft J1 as the axis on the left side of the front view. In other words, the front frame set 14 is openable and closable with respect to the resin base (not shown).

遊技盤30(図2参照)は、その遊技領域30aを樹脂ベース(図示省略)の開口部に位置させるようにして当該樹脂ベースの裏面側に着脱自在に取り付けられる。 The game board 30 (see FIG. 2) is detachably attached to the back surface side of the resin base so that the game area 30a is located at the opening of the resin base (not shown).

ここで、もう少し詳細に前面枠セット14について説明する。 Here, the front frame set 14 will be described in a little more detail.

前面枠セット14は、図1に示すように、内枠12に対して開閉可能に取り付けられており、内枠12と同様、パチンコ機10の正面からみて左側に上下に延びる開閉軸を軸心にして前方側に開放できるようになっている。 As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable, and like the inner frame 12, the opening and closing shaft extending vertically to the left when viewed from the front of the pachinko machine 10 is the axis. It can be opened to the front side.

前面枠セット14は、図1に示すように、その前面視すると、最下部に位置する下皿ユニット13と、この下皿ユニット13の上側に位置する上皿ユニット21と、この上皿ユニット21の上側に位置するガラス枠部23と、に大別される。これらの下皿ユニット13と上皿ユニット21とガラス枠部23とは、後述する図9に示すベース板体の前面側各箇所にそれぞれ取り付けられて前面枠セット14が構成されている。 As shown in FIG. 1, the front frame set 14 has a lower plate unit 13 located at the lowermost portion, an upper plate unit 21 located above the lower plate unit 13, and the upper plate unit 21 when viewed from the front. It is roughly classified into a glass frame portion 23 located on the upper side of the above. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are attached to each position on the front surface side of the base plate body shown in FIG. 9, which will be described later, to form a front frame set 14.

下皿ユニット13は、図1に示すように、前面枠セット14の最下部箇所に位置するように、ネジ等の締結具により固定されている。この下皿ユニット13は、その前面側に、下皿15と球抜きレバー17と遊技球発射ハンドル18とを備えている。 As shown in FIG. 1, the lower plate unit 13 is fixed by a fastener such as a screw so as to be located at the lowermost portion of the front frame set 14. The lower plate unit 13 is provided with a lower plate 15, a ball pulling lever 17, and a game ball launching handle 18 on the front side thereof.

球受皿としての下皿15は、下皿ユニット13のほぼ中央部に設けられており、排出口16より排出された遊技球が下皿15内に貯留可能になっている。球抜きレバー17は、下皿15内の遊技球を抜く(排出する)ためのものであり、この球抜きレバー17を図1で左側に移動させることにより、下皿15の底面の所定箇所が開口され、下皿15内に貯留された遊技球を下皿15の底面の開口部分を通して下方向外部に抜くことができる。 The lower plate 15 as a ball receiving plate is provided in a substantially central portion of the lower plate unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower plate 15. The ball pulling lever 17 is for pulling out (discharging) the game ball in the lower plate 15, and by moving the ball pulling lever 17 to the left side in FIG. 1, a predetermined portion on the bottom surface of the lower plate 15 is removed. The game ball that has been opened and stored in the lower plate 15 can be pulled out downward through the opening portion on the bottom surface of the lower plate 15.

遊技球発射ハンドル18は、図1に示すように、下皿15よりも右方で手前側に突出して配設されている。遊技者による遊技球発射ハンドル18の操作に応じて、遊技球発射装置38によって遊技球が図2に示す遊技盤30の遊技領域30aに打ち込まれるようになっている。遊技球発射装置38は、例えば、遊技球発射ハンドル18と発射装置229(図3参照)などで構成されている。音出力部24は、前面枠セット14の正面視で上部の左右2箇所で、その前面枠セット14の内部あるいは背面箇所に設けられたスピーカ48(図3参照)からの音を出力するための出力口である。 As shown in FIG. 1, the game ball launching handle 18 is arranged so as to project to the right side of the lower plate 15 and to the front side. In response to the operation of the game ball launching handle 18 by the player, the game ball is driven into the game area 30a of the game board 30 shown in FIG. 2 by the game ball launching device 38. The game ball launching device 38 includes, for example, a game ball launching handle 18 and a launching device 229 (see FIG. 3). The sound output unit 24 is for outputting the sound from the speaker 48 (see FIG. 3) provided inside or at the rear portion of the front frame set 14 at two upper left and right locations in the front view of the front frame set 14. It is an output port.

上皿ユニット21は、図1に示すように、前面枠セット14の下部箇所(前述の下皿15の真上位置)に位置するように、ネジ等の締結具により固定されており、遊技球の受皿としての上皿19を備えている。ここで、上皿19は、遊技球を一旦貯留し、一列に整列させながら遊技球発射装置38の方へ導出するための球受皿である。 As shown in FIG. 1, the upper plate unit 21 is fixed by a fastener such as a screw so as to be located at a lower portion of the front frame set 14 (a position directly above the lower plate 15 described above), and is a game ball. It is provided with an upper plate 19 as a saucer for the above. Here, the upper plate 19 is a ball tray for temporarily storing the game balls and guiding them toward the game ball launching device 38 while arranging them in a row.

ガラス枠部23は、図1に示すように、上皿ユニット21の上側に形成された窓部111を備えている。 As shown in FIG. 1, the glass frame portion 23 includes a window portion 111 formed on the upper side of the upper plate unit 21.

つまり、前面枠セット14には、図1に示すように、上皿ユニット21の上側に位置するガラス枠部23の中央箇所に、遊技盤30の遊技領域30a(図2参照)のほとんどを外部から視認することができるよう略縦長楕円形状の窓部111が形成されている。詳しくは、窓部111は、略縦長楕円形状で中央が空洞となっており、その空洞部分を略縦長楕円形状等のガラス板137で覆うように、図示省略のガラスユニットが前面枠セット14の裏面側に取り付けられたものである。ガラスユニット(図示省略)は、二枚のガラス板137を前後方向に近設させて並べた二重ガラス構造としている。なお、窓部111の前記略中央部が直線状になるようにし、ガラス板137もその形状に合わせるようにしてもよい。また、ガラス板137は、ガラスに限定されず、所定の強度がある透明板であればその材質などは問わない。 That is, as shown in FIG. 1, the front frame set 14 has most of the game area 30a (see FIG. 2) of the game board 30 external to the central portion of the glass frame portion 23 located above the upper plate unit 21. A window portion 111 having a substantially vertically elongated elliptical shape is formed so that the window portion 111 can be visually recognized from the above. Specifically, the window portion 111 has a substantially vertically elongated elliptical shape and a hollow in the center, and a glass unit (not shown) is provided in the front frame set 14 so as to cover the hollow portion with a glass plate 137 having a substantially vertically elongated elliptical shape or the like. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window portion 111 may be linear, and the glass plate 137 may also be adapted to the shape. Further, the glass plate 137 is not limited to glass, and any material thereof may be used as long as it is a transparent plate having a predetermined strength.

さらに、ガラス枠部23は、図1に示すように、窓部111の周囲に各種の電飾部(第1電飾部112、第2電飾部113および第3電飾部114)を備えている。つまり、前面枠セット14は、図1に示すように、その前面視した状態で窓部111の周囲で左箇所に、LED等を内蔵した第1電飾部112(左側電飾部)を、窓部111の周囲で右箇所に、LED等を内蔵した第2電飾部113(右側電飾部)を、窓部111の周囲で上箇所に、LED等を内蔵した第3電飾部114(上側電飾部)を備えている。これらの電飾部は、大当たり時や所定のリーチ時等における遊技状態の変化に応じて点灯、点滅のように発光態様が変更制御され遊技中の演出効果を高める役割を果たすものである。 Further, as shown in FIG. 1, the glass frame portion 23 includes various illuminated portions (first illuminated portion 112, second illuminated portion 113, and third illuminated portion 114) around the window portion 111. ing. That is, as shown in FIG. 1, the front frame set 14 has a first illuminated portion 112 (left illuminated portion) with a built-in LED or the like at a left portion around the window portion 111 when viewed from the front. The second illuminated portion 113 (right illuminated portion) having an LED or the like built in the right portion around the window portion 111, and the third illuminated portion 114 having an LED or the like built in the upper portion around the window portion 111. (Upper illumination part) is provided. These illuminated parts play a role of enhancing the effect of the effect during the game by controlling the change of the light emitting mode such as lighting and blinking according to the change of the game state at the time of a big hit or a predetermined reach.

本パチンコ機10では、第1電飾部112、第2電飾部113および第3電飾部114は、大当たりランプとして機能し、大当たり時に点灯や点滅を行うことにより、大当たり中であることを報知する。その他、本パチンコ機10の第1電飾部112および第2電飾部113には、賞球払出し中に点灯する賞球ランプ105と、所定のエラー時に点灯するエラー表示ランプ106とが備えられている。また、窓部111の周縁で右斜め下箇所には、内枠12表面や遊技盤30表面等の一部を視認できるよう透明樹脂からなる小窓107が設けられている。この小窓107の所定箇所を平面状としているので、遊技盤30の右下隅部に貼り付けられた証紙S1(図2参照)などを、小窓107の当該平面状箇所から機械で好適に読み取ることができる。 In the pachinko machine 10, the first illumination unit 112, the second illumination unit 113, and the third illumination unit 114 function as jackpot lamps, and by lighting or blinking at the time of jackpot, the jackpot is being hit. Notify. In addition, the first illumination unit 112 and the second illumination unit 113 of the pachinko machine 10 are provided with a prize ball lamp 105 that lights up while paying out the prize ball, and an error indicator lamp 106 that lights up when a predetermined error occurs. ing. Further, a small window 107 made of transparent resin is provided on the peripheral edge of the window portion 111 at a position diagonally lower to the right so that a part of the inner frame 12 surface, the game board 30 surface, and the like can be visually recognized. Since the predetermined portion of the small window 107 is flat, the certificate stamp S1 (see FIG. 2) attached to the lower right corner of the game board 30 can be suitably read by a machine from the flat portion of the small window 107. be able to.

また、窓部111の下方には貸球操作部120が配設されており、貸球操作部120には球貸しボタン121と返却ボタン122とが設けられている。パチンコ機10の側方に配置された図示しないカードユニット(球貸しユニット)に紙幣やカード(例えばプリペイドカード)等を投入した状態で貸球操作部120が操作されると、その操作に応じて遊技球の貸出が行われる。球貸しボタン121は、カード等(記録媒体)に記録された情報に基づいて貸出球を得るために操作されるものであり、カード等に残額が存在する限りにおいて貸出球が上皿19に供給される。返却ボタン122は、カードユニットに挿入されたカード等の返却を求める際に操作される。なお、貸球操作部120にさらに度数表示部(図示省略)を設けるようにしてもよい。この度数表示部(図示省略)は、カード等の残額情報を表示するものである。なお、カードユニットを介さずに球貸し装置等から上皿に遊技球が直接貸し出されるパチンコ機、いわゆる現金機では貸球操作部120が不要となる。故に、貸球操作部120の設置部分に、飾りシール等が付されるようになっている。これにより、カードユニットを用いたパチンコ機と現金機との貸球操作部の共通化が図れる。 Further, a ball lending operation unit 120 is arranged below the window portion 111, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the ball lending operation unit 120 is operated with bills, cards (for example, prepaid cards), etc. inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, the ball lending operation unit 120 responds to the operation. Pachinko balls are rented. The ball lending button 121 is operated to obtain a lending ball based on the information recorded on the card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as the remaining amount is present on the card or the like. Will be done. The return button 122 is operated when requesting the return of the card or the like inserted in the card unit. The ball lending operation unit 120 may be further provided with a frequency display unit (not shown). This frequency display unit (not shown) displays the balance information of the card or the like. A pachinko machine, a so-called cash machine, in which a game ball is directly lent to an upper plate from a ball lending device or the like without going through a card unit, eliminates the need for the ball lending operation unit 120. Therefore, a decorative sticker or the like is attached to the installation portion of the ball rental operation unit 120. As a result, it is possible to standardize the ball lending operation unit between the pachinko machine using the card unit and the cash machine.

次に、図2を用いて遊技盤30の構成を説明する。遊技盤30は、図2に示すように、正面視で四角形状の合板でその左側の両角部が取れたような形状としており、その周縁部(後述するレール51,52の外側部分)が内枠12の樹脂ベース(図示省略)の裏側に当接した状態で取着されており、この遊技盤30の前面側の略中央部分たる遊技領域30aが樹脂ベースの略楕円形状の図1に示した窓部111(ガラス板137)を通じて前面枠セット14の前方外側から視認可能な状態となっている。 Next, the configuration of the game board 30 will be described with reference to FIG. As shown in FIG. 2, the game board 30 has a shape in which both corners on the left side of the square plywood are removed from the front view, and the peripheral portion (outer portion of the rails 51 and 52 described later) is inside. The frame 12 is attached in contact with the back side of the resin base (not shown), and the game area 30a, which is a substantially central portion on the front side of the game board 30, is shown in FIG. 1 having a substantially elliptical shape of the resin base. It is visible from the front outside of the front frame set 14 through the window portion 111 (glass plate 137).

また、遊技盤30には、図2に示すように、遊技球発射装置38(図1参照)から発射された遊技球を遊技盤30上部へ案内するためのレール51,52が取り付けられており、遊技球発射ハンドル18の回動操作に伴い発射された遊技球は複数本のレール51,52の後述する球案内通路49を通じて所定の遊技領域30aに案内されるようになっている。複数本のレール51,52は長尺状をなすステンレス製の金属帯状部材であり、内外二重に遊技盤30に取り付けられている。内レール51は上方の約1/4ほどを除いて略縦楕円環状に形成されている。外レール52は、一部(主に左側部)が内レール51に向かい合うようにして形成されている。かかる場合、内レール51と外レール52とにより誘導レールが構成され、これら各レール51,52が所定間隔を隔てて並行する部分(向かって左側の部分)により球案内通路49が形成されている。なお、球案内通路49は、遊技盤30との当接面を有した溝状、すなわち手前側を開放した溝状に形成されている。 Further, as shown in FIG. 2, the game board 30 is provided with rails 51 and 52 for guiding the game ball launched from the game ball launching device 38 (see FIG. 1) to the upper part of the game board 30. The game ball launched by the rotation operation of the game ball launch handle 18 is guided to a predetermined game area 30a through the ball guide passages 49 described later of the plurality of rails 51 and 52. The plurality of rails 51 and 52 are long stainless steel metal strip-shaped members, and are attached to the game board 30 in double inside and outside. The inner rail 51 is formed in a substantially vertical elliptical ring except for about 1/4 above. The outer rail 52 is formed so that a part (mainly the left side portion) faces the inner rail 51. In such a case, the guide rail is formed by the inner rail 51 and the outer rail 52, and the ball guide passage 49 is formed by a portion (the portion on the left side when facing) in which the respective rails 51 and 52 are parallel to each other at a predetermined interval. .. The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is open.

内レール51の先端部分(図2の左上部)には戻り球防止部材53が取着されている。これにより、一旦、内レール51及び外レール52間の球案内通路49から遊技盤30の上部へと案内された遊技球が再度球案内通路49内に戻ってしまうといった事態が防止されるようになっている。また、遊技盤30が内枠12に取り付けられた状態において、外レール52における、遊技球の最大飛翔部分に対応する位置(図2の右上部:外レール52の先端部に相当する部位)には、内枠12に設けられた返しゴム54(図2に二点鎖線で示す部材)が位置するようになっている。従って、所定以上の勢いで発射された遊技球は、返しゴム54に当たって跳ね返されるようになっている。外レール52は、長尺状をなすステンレス製の金属帯としているので、遊技球の飛翔をより滑らかなものとする、つまり遊技球の摩擦抵抗を少なくすることができる。なお、図2に破線で示すように、外レール52の先端部から内レール51の右側先端部までは、内枠12に形成された壁部60(図2に破線で示す)が位置することにより、遊技領域30の右側が仕切られている。 A return ball prevention member 53 is attached to the tip end portion (upper left portion in FIG. 2) of the inner rail 51. As a result, the situation in which the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper part of the game board 30 returns to the inside of the ball guide passage 49 can be prevented. It has become. Further, in a state where the game board 30 is attached to the inner frame 12, at a position on the outer rail 52 corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 2: a portion corresponding to the tip end portion of the outer rail 52). Is configured so that the return rubber 54 (member shown by the alternate long and short dash line in FIG. 2) provided on the inner frame 12 is located. Therefore, the game ball launched with a momentum equal to or higher than a predetermined value hits the return rubber 54 and is bounced off. Since the outer rail 52 is a long metal band made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by the broken line in FIG. 2, the wall portion 60 (shown by the broken line in FIG. 2) formed in the inner frame 12 is located from the tip of the outer rail 52 to the right tip of the inner rail 51. The right side of the game area 30 is partitioned by the above.

なお、遊技盤30の右下隅部は、証紙(例えば製造番号が記載されている)等のシール(図2のS1)やプレートを貼着するためのスペースとなっている。遊技盤30の右下隅部に、証紙等のシール(図2のS1)を貼着することで、遊技盤30と証紙との一義性を持たせることができる。 The lower right corner of the game board 30 is a space for attaching a sticker (S1 in FIG. 2) such as a certificate stamp (for example, a serial number is written) or a plate. By attaching a sticker such as a certificate stamp (S1 in FIG. 2) to the lower right corner of the game board 30, the game board 30 and the certificate stamp can be unique.

次に、遊技盤30の遊技領域30aについて説明する。遊技領域30aは、図2に示すように、内レール51と外レール52との内周部(内外レール)により略縦長円形状に区画形成されており、特に本実施の形態では、遊技盤30の盤面上に区画される当該遊技領域30aが従来よりもはるかに大きく構成されている。本実施の形態では、外レール52の最上部地点から遊技盤30下部までの間の距離は445mm(従来品よりも58mm長い)、外レール52の極左位置から内レール51の極右位置までの間の距離は435mm(従来品よりも50mm長い)となっている。また、内レール51の極左位置から内レール51の極右位置までの間の距離は418mmとなっている。 Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30a is divided into substantially vertically elongated circular shapes by the inner peripheral portions (inner and outer rails) of the inner rail 51 and the outer rail 52. In particular, in the present embodiment, the game board 30a is formed. The game area 30a partitioned on the board surface of the game is configured to be much larger than the conventional one. In the present embodiment, the distance from the uppermost point of the outer rail 52 to the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and the distance from the far left position of the outer rail 52 to the far right position of the inner rail 51. The distance is 435 mm (50 mm longer than the conventional product). The distance from the far left position of the inner rail 51 to the far right position of the inner rail 51 is 418 mm.

本実施の形態では、遊技領域30aを、パチンコ機10の正面から見て、内レール51及び外レール52によって囲まれる領域のうち、内外レール51,52の並行部分である誘導レールの領域を除いた領域としている。従って、遊技領域30aと言った場合には誘導レール部分は含まないため、遊技領域30aの向かって左側限界位置は外レール52によってではなく内レール51によって特定される。同様に、遊技領域30aの向かって右側限界位置は内レール51によって特定される。また、遊技領域30aの下側限界位置は遊技盤30の下端位置によって特定される。また、遊技領域30aの上側限界位置は外レール52によって特定される。 In the present embodiment, when the gaming area 30a is viewed from the front of the pachinko machine 10, the area surrounded by the inner rail 51 and the outer rail 52, excluding the area of the guide rail which is a parallel portion of the inner and outer rails 51 and 52. Area. Therefore, since the guide rail portion is not included in the game area 30a, the limit position on the left side of the game area 30a is specified not by the outer rail 52 but by the inner rail 51. Similarly, the right side limit position of the game area 30a is specified by the inner rail 51. Further, the lower limit position of the game area 30a is specified by the lower end position of the game board 30. Further, the upper limit position of the game area 30a is specified by the outer rail 52.

従って、本実施の形態では、遊技領域30aの幅(左右方向の最大幅)は、418mmであり、遊技領域30aの高さ(上下方向の最大幅)は、445mmである。 Therefore, in the present embodiment, the width of the game area 30a (maximum width in the horizontal direction) is 418 mm, and the height of the game area 30a (maximum width in the vertical direction) is 445 mm.

また、遊技盤30は、図2に示すように、盤面下方の左側および右側の2箇所にそれぞれ配置された第1始動口31と、盤面下方左側の第1始動口31の下方に配置された第2始動口33とを備えている。この第1始動口31は、当該第1始動口31への遊技球の入球を検出する入球センサ(図示省略)を備えている。同様に、第2始動口33は、当該第2始動口33への遊技球の入球を検出する入球センサ(図示省略)を備えている。 Further, as shown in FIG. 2, the game board 30 is arranged below the first starting port 31 arranged at two locations on the left side and the right side below the board surface, and below the first starting port 31 located on the lower left side of the board surface. It is provided with a second starting port 33. The first starting port 31 includes a ball entry sensor (not shown) that detects the entry of a game ball into the first starting port 31. Similarly, the second starting port 33 includes a ball entry sensor (not shown) that detects the entry of a game ball into the second starting port 33.

遊技盤30は、図2に示すように、表示画面61を備え且つこの表示画面61に所定の演出表示(例えば、入賞装置40の状態に応じた所定の演出表示)をする表示装置60と、第1始動口31または第2始動口33に遊技球Bが入球したことに基づいて遊技球Bの入球が可能となる入賞装置40とを備えている。また、表示装置60は、図2に示すように、その表示画面61の周囲の少なくとも一部に配置されるセンターフレーム90を備えている。この実施例のセンターフレーム90は、表示画面61の外周全体に配置され、且つ、表示画面61の角部を隠した状態で配置されたものとしているが、表示画面61の端部を隠した状態で配置されたものであってもよいし、表示画面61を隠さずにこの表示画面61の周囲の少なくとも位置に配置されたものとしてもよい。 As shown in FIG. 2, the game board 30 includes a display device 60 having a display screen 61 and displaying a predetermined effect display (for example, a predetermined effect display according to the state of the winning device 40) on the display screen 61. It is provided with a winning device 40 capable of entering the game ball B based on the entry of the game ball B into the first starting port 31 or the second starting port 33. Further, as shown in FIG. 2, the display device 60 includes a center frame 90 arranged at least a part around the display screen 61. The center frame 90 of this embodiment is arranged on the entire outer circumference of the display screen 61 and is arranged in a state where the corners of the display screen 61 are hidden, but the end portion of the display screen 61 is hidden. It may be arranged in at least the position around the display screen 61 without hiding the display screen 61.

ここで、表示装置60と入賞装置40とセンターフレーム90との構造について、図4〜図6を用いてもう少し詳細に説明する。図4(a)は羽根41a,41bが閉状態の場合でのセンターフレーム90および入賞装置40を示す正面図であり、図4(b)は羽根41a,41bが開状態の場合でのセンターフレーム90および入賞装置40を示す正面図である。図5は羽根41a,41bが閉状態の場合でのセンターフレーム90および入賞装置40の要部箇所を示す概略斜視図である。図6は羽根41a,41bが開状態の場合でのセンターフレーム90および入賞装置40の要部箇所を示す概略斜視図である。 Here, the structure of the display device 60, the winning device 40, and the center frame 90 will be described in a little more detail with reference to FIGS. 4 to 6. FIG. 4A is a front view showing the center frame 90 and the winning device 40 when the blades 41a and 41b are in the closed state, and FIG. 4B is a front view showing the center frame when the blades 41a and 41b are in the open state. It is a front view which shows 90 and the winning apparatus 40. FIG. 5 is a schematic perspective view showing the main parts of the center frame 90 and the winning device 40 when the blades 41a and 41b are in the closed state. FIG. 6 is a schematic perspective view showing the main parts of the center frame 90 and the winning device 40 when the blades 41a and 41b are in the open state.

図2,図4に示すように、表示装置60と入賞装置40とは、遊技領域30aの幅方向の中央箇所で且つその順に上から縦方向に並設されている。 As shown in FIGS. 2 and 4, the display device 60 and the winning device 40 are arranged side by side in the vertical direction from the top at the center of the game area 30a in the width direction.

また、図4に示すように、センターフレーム90と入賞装置40とは一体的に形成されたものである。つまり、センターフレーム90と入賞装置40の後述する本体部材214とが分離不可に例えば樹脂成型された一体物構造となっている。 Further, as shown in FIG. 4, the center frame 90 and the winning device 40 are integrally formed. That is, the center frame 90 and the main body member 214 described later of the winning device 40 are inseparably formed as an integral structure, for example, resin-molded.

また、遊技盤30は、その遊技領域30aでの最下部箇所に、第1始動口31や第2始動口33や入賞装置40などに入らなかった遊技球Bを回収するアウト口36を備えている。 Further, the game board 30 is provided with an out port 36 at the lowermost position in the game area 30a for collecting the game ball B that has not entered the first start port 31, the second start port 33, the winning device 40, or the like. There is.

これらの第1始動口31,第2始動口33,入賞装置40,センターフレーム90等は、遊技盤30における、ルータ加工によって形成された各貫通孔にそれぞれに配設され、遊技盤30前面側からネジ等により取り付けられている。なお、上述した第1始動口31,第2始動口33は本発明における作動口に相当し、上述した第1始動口31の入球センサ(図示省略)と第2始動口33の入球センサ(図示省略)とは本発明における作動口検出手段にそれぞれ相当する。 These first starting port 31, second starting port 33, winning device 40, center frame 90, etc. are arranged in each through hole formed by router processing in the game board 30, and are arranged on the front side of the game board 30. It is attached with screws etc. The above-mentioned first starting port 31 and second starting port 33 correspond to the operating port in the present invention, and the above-mentioned ball entry sensor of the first starting port 31 (not shown) and the ball entry sensor of the second starting port 33. (Not shown) corresponds to the actuating port detecting means in the present invention.

ここで、センターフレーム90の構造について説明する。センターフレーム90は、図2,図4,図5に示すように、遊技球Bが入球可能な入球口91を例えば左右両側箇所にそれぞれ備えている。また、センターフレーム90は、図2,図4,図5に示すように、この入球口91に入球した遊技球Bを案内する案内通路部92と、この案内通路部92の所定箇所(例えば、入球口91に近い箇所)に設けられて入球口91への遊技球Bの入球を検出する入球検出センサ92aと、この案内通路部92で案内された遊技球Bを視認可能に滞在させる、表示装置60の下方位置に設けられたステージ93と、このステージ93で滞在案内された遊技球Bを表示装置60の下方位置で表示画面61のその画面幅よりも狭い排出範囲で入賞装置40の上部に排出する排出部94とを備えている。 Here, the structure of the center frame 90 will be described. As shown in FIGS. 2, 4 and 5, the center frame 90 is provided with entry ports 91 into which the game ball B can enter, for example, at both left and right sides. Further, as shown in FIGS. 2, 4 and 5, the center frame 90 has a guide passage portion 92 that guides the game ball B that has entered the ball entry port 91, and a predetermined portion of the guide passage portion 92 ( For example, the ball entry detection sensor 92a provided at the ball entry port 91 (a location close to the ball entry port 91) to detect the entry of the game ball B into the ball entry port 91 and the game ball B guided by the guide passage portion 92 are visually recognized. A stage 93 provided at a position below the display device 60 and a game ball B guided by the stage 93 so as to be able to stay are placed at a position below the display device 60 and have a discharge range narrower than the screen width of the display screen 61. A discharge unit 94 for discharging is provided on the upper part of the winning device 40.

排出部94は、図5,図6に示すように、ステージ93からの遊技球Bを表示装置60の下方位置で表示画面61の画面幅よりも狭い排出範囲で入賞装置40の上部に排出するものである。 As shown in FIGS. 5 and 6, the discharge unit 94 discharges the game ball B from the stage 93 to the upper part of the winning device 40 at a position below the display device 60 in a discharge range narrower than the screen width of the display screen 61. It is a thing.

ステージ93は、図5,図6に示すように、正面視で幅方向に遊技球Bが揺動する複数段(実施例では3段)の揺動面を備えている。具体的には、この3段の揺動面は、最奥側で最上段の第1揺動面93aと、それよりも手前側で且つ下位置の第2揺動面93bと、それよりも手前側で且つ下位置の第3揺動面93cとで構成されており、第1揺動面93a、第2揺動面93b、第3揺動面93cの順に遊技球Bが流下していくようになっている。 As shown in FIGS. 5 and 6, the stage 93 includes a plurality of stages (three stages in the embodiment) of swinging surfaces in which the game ball B swings in the width direction in the front view. Specifically, the three-stage rocking surface includes the first rocking surface 93a on the innermost side and the second rocking surface 93b on the front side and lower position than that. It is composed of a third rocking surface 93c on the front side and in a lower position, and the game ball B flows down in the order of the first rocking surface 93a, the second rocking surface 93b, and the third rocking surface 93c. It has become like.

続いて、センターフレーム90の真下に設けられた入賞装置40について説明する。 Next, the winning device 40 provided directly below the center frame 90 will be described.

入賞装置40は、図2,図4に示すように、遊技球Bが入球することにより遊技者にとって有利な遊技状態の発生の契機となる特定入賞部210(Vゾーン)と、この特定入賞部210(Vゾーン)とは別で遊技球Bが入球可能な普通入賞部212と、特定入賞部210(Vゾーン)または普通入賞部212への遊技球Bの入球を振り分ける可動式の駆動体42(可動役物)と、特定入賞部210(Vゾーン)と普通入賞部212と駆動体42とが内部空間の所定箇所に配設されて特定入賞部210(Vゾーン)と普通入賞部212と駆動体42とのうちで少なくとも駆動体42が正面視で外部から視認可能な本体部材214と、第1始動口31または第2始動口33に遊技球Bが入球したことに基づいて排出部94からの遊技球Bが入球可能な開状態に変移するものであって本体部材214の上部で且つセンターフレーム90の排出部94の直下に設けられた開閉入球部216とを備えている。 As shown in FIGS. 2 and 4, the winning device 40 includes a specific winning unit 210 (V zone) that triggers the occurrence of a gaming state advantageous to the player when the game ball B enters the ball, and the specific winning unit 210 (V zone). A movable type that distributes the entry of the game ball B into the specific winning section 210 (V zone) or the ordinary winning section 212 from the normal winning section 212 in which the game ball B can enter separately from the section 210 (V zone). The drive body 42 (movable accessory), the specific winning unit 210 (V zone), the normal winning unit 212, and the driving body 42 are arranged at predetermined positions in the internal space, and the specific winning unit 210 (V zone) and the normal winning unit are awarded. Based on the fact that at least the drive body 42 of the unit 212 and the drive body 42 is visible from the outside in front view, and the game ball B enters the first start port 31 or the second start port 33. The game ball B from the discharge unit 94 is changed to an open state in which the ball can be inserted, and the opening / closing ball entry unit 216 provided above the main body member 214 and directly below the discharge unit 94 of the center frame 90. I have.

開閉入球部216は、図2に示すように、入賞装置40の上部にて左右一対となるように配置された羽根41a,41bを有しており、この羽根41a,41bは羽根駆動装置49(図3参照)によって開閉動作が駆動される。もう少し具体的に言えば、羽根41a,41bは、第1始動口31への入球検出から所定時間(例えば1秒)後に開放され、所定時間(1回開きの場合は例えば2秒)の開放後に閉じられるようになっている。また、羽根41a,41bは、第2始動口33への入球検出から所定時間(例えば1秒)後に開放され、所定時間(2秒開きが2回)の開放後に閉じられるようになっている。この羽根41a,41bは例えばキャラクタを象った形状としている。この羽根41a,41bが開くと遊技球Bは入賞装置40内へ入賞することが可能となり、この羽根41a,41bが閉じると遊技球Bは入賞装置40内へ入賞することが不可能となる。なお、1回につき羽根41a,41bが開いた状態(開放状態)となる時間は2秒となっている。なお、この開放時間を2秒以外の任意の時間(例えば1.8秒などの任意の時間)に変更してもよい。 As shown in FIG. 2, the opening / closing ball entry unit 216 has blades 41a and 41b arranged in pairs on the upper part of the winning device 40, and the blades 41a and 41b are blade driving devices 49. (See FIG. 3) drives the opening / closing operation. More specifically, the blades 41a and 41b are opened after a predetermined time (for example, 1 second) from the detection of the ball entering the first starting port 31, and the blades 41a and 41b are opened for a predetermined time (for example, 2 seconds in the case of opening once). It will be closed later. Further, the blades 41a and 41b are opened after a predetermined time (for example, 1 second) from the detection of the ball entering the second starting port 33, and closed after the predetermined time (2 seconds opening is twice). .. The blades 41a and 41b are shaped like a character, for example. When the blades 41a and 41b are opened, the game ball B can win a prize in the winning device 40, and when the blades 41a and 41b are closed, the game ball B cannot win a prize in the winning device 40. The time for the blades 41a and 41b to be in the open state (open state) at one time is 2 seconds. The opening time may be changed to an arbitrary time other than 2 seconds (for example, an arbitrary time such as 1.8 seconds).

具体的には、図4に示すように、開閉入球部216は、一対の羽根41a,41bがその下端側の軸部41cを軸心として先端側が互いに離れるように回動して開くことで遊技球Bが入球可能な開口41e(図4(b)、図6参照)を形成する開状態と、一対の羽根41a,41bが軸部41cを軸心として先端側が互いに近づくように回動して閉じることで開口41eを閉じる閉状態とに変移可能なものであり、且つ、一対の羽根41a,41bはその開状態においてセンターフレーム90および入賞装置40の横幅内に位置している(図4(b)参照)。 Specifically, as shown in FIG. 4, the opening / closing ball entry portion 216 is opened by rotating a pair of blades 41a and 41b so that the tip side is separated from each other with the shaft portion 41c on the lower end side as the axis. The open state in which the game ball B forms an opening 41e (see FIGS. 4B and 6) into which the game ball B can enter, and the pair of blades 41a and 41b rotate so that the tip sides approach each other with the shaft portion 41c as the axis. The opening 41e can be changed to the closed state by closing the opening 41e, and the pair of blades 41a and 41b are located within the width of the center frame 90 and the winning device 40 in the open state (FIG. FIG. 4 (b)).

さらに詳細に言えば、入賞装置40は、図2,図5に示すように、その上部箇所に、遊技球が通過当接する面の形状が正面視で円弧状となっている円弧状通路部41dを備え、この円弧状通路部41dは、正面視で中央が高く両端がそれよりも低い通路であり、その中央箇所が排出部94の直下に位置している。センターフレーム90の排出部94から排出された遊技球Bは、円弧状通路部41dの中央箇所から左端または右端に向けて流下可能となっている。円弧状通路部41dの両端には、前述した一対の羽根41a,41bが配設されている。 More specifically, as shown in FIGS. 2 and 5, the winning device 40 has an arcuate passage portion 41d in which the shape of the surface through which the game ball passes and abuts is arcuate in front view. The arcuate passage portion 41d is a passage whose center is high and both ends are lower than that in the front view, and the central portion thereof is located directly below the discharge portion 94. The game ball B discharged from the discharge portion 94 of the center frame 90 can flow down from the central portion of the arcuate passage portion 41d toward the left end or the right end. The pair of blades 41a and 41b described above are arranged at both ends of the arcuate passage portion 41d.

なお、一対の羽根41a,41bが開状態となることで形成される開口41e(図4(b)、図6参照)を介してこの入賞装置40に入球した遊技球Bは、図4(b)に示す二点鎖線矢印に示すように、図示省略の通路部を通って、駆動体42の方に案内されるようになっている。なお、入賞装置40の図示省略の通路部に設けられた入賞個数検出用通過センサ226(図3参照)によって、当該入賞装置40への遊技球の入球検出がされている。 The game ball B entering the winning device 40 through the opening 41e (see FIGS. 4B and 6) formed by opening the pair of blades 41a and 41b is shown in FIG. 4 (see FIG. 4B and FIG. 6). As shown by the two-dot chain arrow shown in b), the vehicle is guided toward the drive body 42 through a passage portion (not shown). It should be noted that the winning number detection passing sensor 226 (see FIG. 3) provided in the passage portion (not shown) of the winning device 40 detects the entry of the game ball into the winning device 40.

また、本実施例のパチンコ機10は、図3に示すように、パチンコ機10全体を制御するメイン制御装置70を備えている。 Further, as shown in FIG. 3, the pachinko machine 10 of the present embodiment includes a main control device 70 that controls the entire pachinko machine 10.

図2に示した第1始動口31は、図3に示すように、遊技球Bが通過したことを検出可能な第1始動口通過センサ32を備えている。この第1始動口通過センサ32は、遊技球Bの通過を検出するとその検出信号をメイン制御装置70へ出力する。メイン制御装置70は、第1始動口通過センサ32からの検出信号を受けると、入賞装置40の羽根41a,41bを同時に1回開放(2秒間開放)させるという動作を行う。また、図2に示した第2始動口33は、図3に示すように、遊技球Bが通過したことを検出可能な第2始動口通過センサ34を備えている。この第2始動口通過センサ34は、遊技球Bの通過を検出するとその検出信号をメイン制御装置70へ出力する。メイン制御装置70は、第2始動口通過センサ34からの検出信号を受けると、入賞装置40の羽根41a,41bを同時に2回開放させる(2秒間開放を2回行う)という動作を行う。 As shown in FIG. 3, the first starting port 31 shown in FIG. 2 includes a first starting port passing sensor 32 capable of detecting that the game ball B has passed. When the first start port passage sensor 32 detects the passage of the game ball B, the first start port passage sensor 32 outputs the detection signal to the main control device 70. Upon receiving the detection signal from the first start port passage sensor 32, the main control device 70 performs an operation of simultaneously opening the blades 41a and 41b of the winning device 40 once (opening for 2 seconds). Further, as shown in FIG. 3, the second starting port 33 shown in FIG. 2 includes a second starting port passing sensor 34 capable of detecting that the game ball B has passed. When the second start port passage sensor 34 detects the passage of the game ball B, the second start port passage sensor 34 outputs the detection signal to the main control device 70. Upon receiving the detection signal from the second starting port passage sensor 34, the main control device 70 performs an operation of simultaneously opening the blades 41a and 41b of the winning device 40 twice (opening for 2 seconds twice).

また、入賞装置40の駆動体42は、所定のキャラクタ形状(例えば、男性キャラクタ形状)に形成された部材であって所定の動作(例えば、横方向の揺動と上下動とを組み合わせた動作)で駆動されるようになっている。この駆動体42は、遊技球Bが転動する転動面220上に駆動自在に配設されたものであり、その駆動により、転動面220上を転動する遊技球Bの転動態様に影響を与えることがあり、かかる遊技球Bは転動面220の下流側に位置する特定入賞部210(Vゾーン)または普通入賞部212のいずれかに入賞する。 Further, the drive body 42 of the winning device 40 is a member formed in a predetermined character shape (for example, a male character shape) and has a predetermined operation (for example, an operation in which lateral swing and vertical movement are combined). It is designed to be driven by. The drive body 42 is movably arranged on a rolling surface 220 on which the game ball B rolls, and the rolling mode of the game ball B rolling on the rolling surface 220 by the drive thereof. The game ball B wins a prize in either the specific winning section 210 (V zone) or the normal winning section 212 located on the downstream side of the rolling surface 220.

通常の遊技状態、つまり、遊技者にとって有利な遊技状態(大当たり状態)以外の状態において、特定入賞部210(Vゾーン)に遊技球Bが入球(入賞)すると大当たり状態が発生することになるが、普通入賞部212に入球するとその入球に対しての賞球が与えられるだけで大当たり状態は発生しない。 In a normal game state, that is, a state other than the game state (big hit state) that is advantageous to the player, when the game ball B enters (wins) the specific winning unit 210 (V zone), the big hit state occurs. However, when the ball enters the normal winning section 212, only the winning ball is given to the winning ball and the jackpot state does not occur.

つまり、入賞装置40に入球した遊技球Bは、特定入賞部210または普通入賞部212のいずれかに入球するようになっている。特定入賞部210(Vゾーン)には、V検出センサ43が配置されており(図3参照)、特定入賞部210(Vゾーン)に入賞された遊技球Bを通過検出する。V検出センサ43からの検出信号はメイン制御装置70に出力される。また、普通入賞部212に入球した遊技球Bは、検出センサ44で入球検出される。この検出センサ44からの検出信号はメイン制御装置70に出力される。 That is, the game ball B that has entered the winning device 40 is adapted to enter either the specific winning section 210 or the normal winning section 212. A V detection sensor 43 is arranged in the specific winning unit 210 (V zone) (see FIG. 3), and passes through and detects the game ball B won in the specific winning unit 210 (V zone). The detection signal from the V detection sensor 43 is output to the main control device 70. Further, the game ball B that has entered the normal winning unit 212 is detected by the detection sensor 44. The detection signal from the detection sensor 44 is output to the main control device 70.

また、表示装置60は、特別遊技のラウンド回数を表示したり、1回のラウンドにおいて入賞装置40内に入賞した遊技球Bのカウント数を表示したり、各種の遊技状態に関する情報や合図などを表示したりする機能も備えている。このパチンコ機10では、通常の遊技状態で遊技球BがVゾーンを通過したときに遊技者にとって有利な遊技状態に移行して最大で8ラウンドの特別遊技が行われる。 Further, the display device 60 displays the number of rounds of the special game, displays the count number of the game balls B won in the winning device 40 in one round, and displays information and cues regarding various game states. It also has a function to display. In the pachinko machine 10, when the game ball B passes through the V zone in the normal game state, the pachinko machine 10 shifts to a game state that is advantageous to the player, and a special game of up to 8 rounds is performed.

遊技盤30には、この他、入賞装置40の左右に配置された風車37なども取り付けられている。また、遊技球Bをガイドしたり弾いたりしてその遊技性を高める複数本の釘(図示省略)も遊技盤30に配置されている。 In addition, windmills 37 arranged on the left and right sides of the winning device 40 are also attached to the game board 30. Further, a plurality of nails (not shown) that guide or play the game ball B to enhance the game playability are also arranged on the game board 30.

ここで、メイン制御装置70について図3を用いてもう少し詳細に説明する。メイン制御装置70は、図3に示すようにCPU72を中心とするマイクロコンピュータとして構成されており、CPU72には電源を供給する電源回路73の他に、各種処理プログラムを記憶するROM74や一時的にデータを記憶するRAM76,時間計測を行うタイマ77,所定周波数の矩形波を出力するクロック回路78,入出力処理回路80がバス79によって接続されている。メイン制御装置70には、第1始動口通過センサ32,第2始動口通過センサ34からの検出信号や、V検出センサ43からの検出信号などが入出力処理回路80を介して入力される。また、メイン制御装置70からは、1対の羽根41a,41bの開閉を駆動する羽根駆動装置49への駆動信号や、表示装置60の表示制御を司る表示制御装置45への制御信号や、賞球の払い出しを司る払出制御装置46への制御信号や、スピーカ48が接続された音声制御装置47への制御信号や、図示しない各種ランプへの点灯信号などが入出力処理回路80を介して出力されている。 Here, the main control device 70 will be described in a little more detail with reference to FIG. As shown in FIG. 3, the main control device 70 is configured as a microcomputer centered on the CPU 72, and in addition to the power supply circuit 73 that supplies power to the CPU 72, a ROM 74 that stores various processing programs and a temporary one. A RAM 76 for storing data, a timer 77 for measuring time, a clock circuit 78 for outputting a rectangular wave of a predetermined frequency, and an input / output processing circuit 80 are connected by a bus 79. A detection signal from the first start port passage sensor 32 and the second start port passage sensor 34, a detection signal from the V detection sensor 43, and the like are input to the main control device 70 via the input / output processing circuit 80. Further, from the main control device 70, a drive signal to the blade drive device 49 that drives the opening and closing of the pair of blades 41a and 41b, a control signal to the display control device 45 that controls the display of the display device 60, and a prize. A control signal to the payout control device 46 that controls the payout of the ball, a control signal to the voice control device 47 to which the speaker 48 is connected, a lighting signal to various lamps (not shown), and the like are output via the input / output processing circuit 80. Has been done.

また、第2始動口33は、図2に示すように、遊技球Bが入球可能な通常状態よりもさらに容易に遊技球Bが入球する入球容易状態とに変移する開閉羽根を備えている。遊技盤30は、例えば、風車37の上方箇所に、遊技球Bが通過可能なスルーゲート35を備えている。スルーゲート35は、遊技球Bの通過を検出するスルーゲート通過センサ35aを備えており、この通過センサ35aからの検出信号はメイン制御装置70に出力される。 Further, as shown in FIG. 2, the second starting port 33 includes an opening / closing blade that shifts to an easy-to-enter state in which the game ball B enters, more easily than in a normal state in which the game ball B can enter. ing. The game board 30 is provided with, for example, a through gate 35 through which the game ball B can pass, above the windmill 37. The through gate 35 includes a through gate passage sensor 35a that detects the passage of the game ball B, and a detection signal from the passage sensor 35a is output to the main control device 70.

メイン制御装置70は、スルーゲート通過センサ35aでの通過検出に基づいて、第2始動口33の開放抽選を行い、当選であれば第2始動口33の開放羽根33aを所定時間(例えば、2秒間)開放するし、落選であれば第2始動口33の開放を行わない。かかる抽選についての表示は、メイン制御装置70からの指示に基づいて表示制御装置45によって表示装置60の表示画面61の一部の領域に表示されるようになっている。例えば当選であることを示す図柄である「○」と、落選であることを示す図柄「×」とを交互に表示する変動表示を行い、その変動表示が図柄「○」で停止した場合に第2始動口33の開放羽根33aが開放される。 The main control device 70 performs an open lottery for the second starting port 33 based on the passage detection by the through gate passage sensor 35a, and if winning, the open blade 33a of the second starting port 33 is pressed for a predetermined time (for example, 2). It opens (for seconds), and if it is not selected, the second starting port 33 is not opened. The display of the lottery is displayed by the display control device 45 in a part of the display screen 61 of the display device 60 based on the instruction from the main control device 70. For example, when a variable display is performed in which a symbol "○" indicating that the player has won and a symbol "x" indicating that the player has been rejected are displayed alternately, and the variable display stops at the symbol "○", the first item is displayed. 2 The opening blade 33a of the starting port 33 is opened.

また、図2に示すように、センターフレーム90の案内通路部92の所定箇所(本実施例では入球口91付近箇所)には入球検出センサ92aが設けられている。図3に示すように、入球検出センサ92aは、入球口91への遊技球Bの入球を検出するとその検出信号をメイン制御装置70へ出力する。メイン制御装置70は、入球検出センサ92aからの検出信号を受けると、センターフレーム90への入球検出(ワープ入球検出)からの時間も計時するようにタイマ77を制御する。また、このタイマ77は、複数個の同時計時機能を備えており、メイン制御装置70は、センターフレーム90の案内通路部92に複数個の遊技球が続いて入球した場合にも、それらの入球毎に入球検出後の時間を計時できるようになっている。例えば、このタイマ77での複数球の計時としては、タイマ77内の複数個のカウンタを用いることで各カウンタでそれぞれの計時を行うようにしたり、あるいはタイマ77内の単一のカウンタを用いて各球の入球時を記憶しこの単一のカウンタでの時刻と入球時との差から各球の計時を行うようにしたりするなど、種々の方法が挙げられる。 Further, as shown in FIG. 2, a ball entry detection sensor 92a is provided at a predetermined position (a location near the ball entry port 91 in this embodiment) of the guide passage portion 92 of the center frame 90. As shown in FIG. 3, when the ball entry detection sensor 92a detects the entry of the game ball B into the ball entry port 91, the ball entry detection sensor 92a outputs the detection signal to the main control device 70. Upon receiving the detection signal from the ball entry detection sensor 92a, the main control device 70 controls the timer 77 so as to measure the time from the ball entry detection (warp ball entry detection) to the center frame 90. Further, the timer 77 is provided with a plurality of timekeeping functions, and the main control device 70 is used even when a plurality of game balls subsequently enter the guide passage portion 92 of the center frame 90. It is possible to time the time after the ball is detected for each ball. For example, as the timekeeping of a plurality of balls by the timer 77, each counter may be used to measure the time by using a plurality of counters in the timer 77, or a single counter in the timer 77 may be used. Various methods can be mentioned, such as storing the time of entry of each ball and measuring the time of each ball from the difference between the time on this single counter and the time of entry.

さらに、パチンコ機10は、図3に示すように、入球検出センサ92aでの入球検出時である検出開始時から第1期間内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間内における第1始動口31,第2始動口33への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆部100を備えている。 Further, as shown in FIG. 3, the pachinko machine 10 includes the number of balls detected by the ball entry detection sensor 92a within the first period from the start of detection, which is the time of ball entry detection by the ball entry detection sensor 92a. Based on the detection of ball entry into the first start port 31 and the second start port 33 within the second period after the start of detection, the state in which the game ball is likely to enter the opening / closing entry section 216 is approaching. It is provided with a superiority / inferiority suggestion unit 100 that suggests superiority / inferiority of the state.

つまり、優劣示唆部100は、第1始動口31への入球の場合には、入球検出センサ92aでの入球検出時である検出開始時から第1期間T1(後述する図7参照)内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間T2(後述する図7参照)内における第1始動口31への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていること(後述する図13(a)の「大きな波しぶき」演出)とその状態の優劣(後述する図13(b)の「n個入球するかも?」演出)とを示唆する。また、優劣示唆部100は、第2始動口33への入球の場合には、入球検出センサ92aでの入球検出時である検出開始時から第1期間T1(後述する図7参照)内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間T3(後述する図8参照)内における第2始動口33への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていること(後述する図13(a)の「大きな波しぶき」演出)とその状態の優劣(後述する図13(b)の「n個入球するかも?」演出)とを示唆する。 That is, in the case of entering the ball into the first starting port 31, the superiority / inferiority suggestion unit 100 has a first period T1 (see FIG. 7 to be described later) from the start of detection, which is the time when the ball is detected by the ball entry detection sensor 92a. Opening and closing based on the number of balls detected by the ball entry detection sensor 92a and the detection of balls entering the first starting port 31 in the second period T2 (see FIG. 7 described later) after the start of detection. The state in which the game ball is likely to enter the ball portion 216 is approaching (the “big wave splash” effect in FIG. 13 (a) described later) and the superiority or inferiority of that state (“n pieces” in FIG. 13 (b) described later). Maybe you will enter the ball? ”Direction). Further, in the case of entering the ball into the second starting port 33, the superiority / inferiority suggestion unit 100 is in the first period T1 from the start of detection, which is the time when the ball is detected by the ball entry detection sensor 92a (see FIG. 7 described later). Opening and closing based on the number of balls detected by the ball entry detection sensor 92a and the detection of balls entering the second starting port 33 in the second period T3 (see FIG. 8 described later) after the start of detection. The state in which the game ball is likely to enter the ball portion 216 is approaching (the “big wave splash” effect in FIG. 13 (a) described later) and the superiority or inferiority of that state (“n pieces” in FIG. 13 (b) described later). Maybe you will enter the ball? ”Direction).

もう少し具体的に言うと、優劣示唆部100は、第1期間T1内における入球検出センサ92aでの入球検出数が零で、且つ、第2期間T2内に第1始動口31への入球検出があった場合には、開閉入球部216に1個の遊技球(入球検出センサ92aで最初に検出された1個の遊技球)が入球し易い1個入賞示唆(後述する図13(b)の「n個」を「1個」に置き換えた「1個入球するかも?」演出)を行う。またこれと同様に、優劣示唆部100は、第1期間T1内における入球検出センサ92aでの入球検出数が零で、且つ、第2期間T3内に第2始動口33への入球検出があった場合にも、開閉入球部216に1個の遊技球が入球し易い1個入賞示唆を行う。 More specifically, the superiority / inferiority suggestion unit 100 has zero entry detected by the entry detection sensor 92a in the first period T1 and enters the first starting port 31 in the second period T2. When a ball is detected, one game ball (one game ball first detected by the ball entry detection sensor 92a) is likely to enter the open / close ball entry unit 216, and one winning suggestion (described later). The effect of "maybe one ball is inserted?" Is performed by replacing "n" in FIG. 13B with "1". Similarly, in the superiority / inferiority suggestion unit 100, the number of balls detected by the ball entry detection sensor 92a in the first period T1 is zero, and the ball enters the second starting port 33 in the second period T3. Even if there is a detection, one winning suggestion is made so that one game ball can easily enter the opening / closing entry portion 216.

また、優劣示唆部100は、第1期間T1内における入球検出センサ92aでの入球検出数が1個以上で、且つ、第2期間T2内に第1始動口31への入球検出があった場合には、その複数個(最初の1個と第1期間T1内の1個以上の個数とを合わせた個数n)の遊技球が開閉入球部216に入球し易い複数個入賞示唆(後述する図13(b)の「n個入球するかも?」演出)を行う。またこれと同様に、優劣示唆部100は、第1期間T1内における入球検出センサ92aでの入球検出数が1個以上で、且つ、第2期間T3内に第2始動口33への入球検出があった場合にも、開閉入球部216にその複数個の遊技球が入球し易い複数個入賞示唆を行う。 Further, in the superiority / inferiority suggestion unit 100, the number of balls entered by the ball entry detection sensor 92a in the first period T1 is one or more, and the ball entry detection to the first starting port 31 is detected in the second period T2. If there is, a plurality of game balls (the total number n of the first one and the number of one or more in the first period T1) can easily enter the opening / closing entry section 216. Suggestion (“Maybe n balls will be inserted?” Direction of FIG. 13B, which will be described later) is performed. Similarly, in the superiority / inferiority suggestion unit 100, the number of incoming balls detected by the incoming ball detection sensor 92a in the first period T1 is one or more, and the number of incoming balls is detected in the second starting port 33 in the second period T3. Even when the ball entry is detected, a plurality of winning suggestions are made so that the plurality of game balls can easily enter the opening / closing entry section 216.

また、優劣示唆部100は、第1始動口31への入球検出が第2期間T2外であった場合、または、第2始動口33への入球検出が第2期間T3外であった場合には、開閉入球部216に遊技球が入球し難い外れ示唆(後述する図14(a)の「小さな波しぶき」演出)を行う。 Further, the superiority / inferiority suggestion unit 100 detected that the ball entering the first starting port 31 was outside T2 during the second period, or that the ball entering the second starting port 33 was detected outside T3 during the second period. In this case, it is suggested that the game ball is difficult to enter into the opening / closing entry portion 216 (the “small wave splash” effect of FIG. 14A, which will be described later).

具体的には、優劣示唆部100は、図3に示すように、入球検出センサ92aでの入球検出時である検出開始時から第1期間内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間内における第1始動口31,第2始動口33への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆するコマンドを出力する示唆制御部101と、この示唆制御部101からのコマンドに基づいて所定の表示示唆(後述する図13(a)の「大きな波しぶき」表示演出および図13(b)の「n個入球するかも?」演出)を行う機能も有する表示制御装置45と、示唆制御部101からのコマンドに基づいて所定の音声示唆(後述する図13(a)の「大きな波しぶき」表示演出に伴って行われる音声演出(例えば、大波しぶき音など)と、図13(b)の「n個入球するかも?」表示演出に伴って行われる音声演出)を行う機能も有する音声制御装置47とを備えている。 Specifically, as shown in FIG. 3, the superiority / inferiority suggestion unit 100 receives a ball from the ball entry detection sensor 92a within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection sensor 92a. Based on the number of detections and the detection of ball entry into the first start port 31 and the second start port 33 within the second period after the start of detection, the state in which the game ball is likely to enter the open / close entry section 216 approaches. A suggestion control unit 101 that outputs a command suggesting what is being done and the superiority or inferiority of the state, and a predetermined display suggestion based on the command from the suggestion control unit 101 (“Large wave splash” in FIG. 13 (a) described later). A display control device 45 having a function of performing a display effect and an effect of “may enter n balls?” In FIG. 13 (b), and a predetermined voice suggestion based on a command from the suggestion control unit 101 (FIG. A voice effect (for example, a large wave splash sound) performed in association with the "big wave splash" display effect of 13 (a) and a line accompanying the "may I enter n balls?" Display effect in FIG. 13 (b). It is provided with a voice control device 47 that also has a function of performing a sound effect).

さらに、メイン制御装置70は、入球検出センサ92aでの入球検出に基づいてセンターフレーム90への入球を報知するための入球報知コマンドを出力する入球報知制御部102と、この入球報知コマンドに基づいてセンターフレーム90への入球報知(後述する図11(b)の「ジェットスキーに乗ったキャラクタが横切る」入球検出演出)を表示装置60に表示させるように制御する機能も有する表示制御装置45と、入球報知コマンドに基づいて所定の音声示唆(後述する図11(b)の「ジェットスキーに乗ったキャラクタが横切る」入球検出演出に伴って実行される音声演出(例えば、ジェットスキー通過音など))を行う機能も有する音声制御装置47とを備えている。 Further, the main control device 70 includes a ball entry notification control unit 102 that outputs a ball entry notification command for notifying the ball entry to the center frame 90 based on the ball entry detection by the ball entry detection sensor 92a, and the entry ball notification control unit 102. A function for controlling the display device 60 to display a ball entry notification to the center frame 90 (a ball entry detection effect of "a character riding a jet ski crossing" in FIG. 11B, which will be described later) based on a ball notification command. The display control device 45 also has a display control device 45, and a predetermined voice suggestion based on the ball entry notification command (a sound effect executed in association with the ball entry detection effect of "a character riding a jet ski crosses" in FIG. 11B described later). It is provided with a voice control device 47 that also has a function of performing (for example, a jet ski passing sound).

優劣示唆部100は、表示装置60の表示画面61に、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示(後述する図13(a)の「大きな波しぶき」表示演出と、図13(b)の「n個入球するかも?」表示演出)を行うものである。具体的には、優劣示唆部100は、表示装置60の表示画面61に、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する第1示唆演出(後述する図13(a)の「大きな波しぶき」表示演出と、図13(b)の「n個入球するかも?」表示演出)や、開閉入球部216に遊技球が入球し難い外れを示唆する第2示唆演出(後述する図14(a)の「小さな波しぶき」表示演出)の表示を行うものである。 The superiority / inferiority suggestion unit 100 suggests that the display screen 61 of the display device 60 is approaching a state in which the game ball is likely to enter the open / close ball entry unit 216 and that the state is superior or inferior. The "big wave splash" display effect of 13 (a) and the "may I enter n balls?" Display effect of FIG. 13 (b) are performed. Specifically, the superiority / inferiority suggestion unit 100 suggests that the display screen 61 of the display device 60 is approaching a state in which the game ball is likely to enter the opening / closing ball entry unit 216, and the superiority or inferiority of that state. Suggestion effects (“Big wave splash” display effect in FIG. 13 (a) and “Maybe n balls will be inserted?” Display effect in FIG. 13 (b) described later) and game balls are inserted in the opening / closing entry section 216. The second suggestion effect (the "small wave splash" display effect of FIG. 14A, which will be described later) that suggests a disengagement that is difficult to ball is displayed.

優劣示唆部100は、スピーカ48を備え、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音(後述する図13(a)の「大きな波しぶき」表示演出に伴って行われる音声演出(例えば、大波しぶき音など)と、図13(b)の「n個入球するかも?」表示演出に伴って行われる音声演出)をスピーカ48から出力するものである。具体的には、優劣示唆部100は、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する第1示唆音(後述する図13(a)の「大きな波しぶき」表示演出に伴って行われる音声演出(例えば、大波しぶき音など)と、図13(b)の「n個入球するかも?」表示演出に伴って行われる音声演出)、または、開閉入球部に遊技球が入球し難い外れを示唆する第2示唆音(後述する図14(a)の「小さな波しぶき」表示演出に伴って行われる音声演出(例えば、小波しぶき音など))をスピーカ48から出力するものである。 The superiority / inferiority suggestion unit 100 is provided with a speaker 48, and a suggestion sound suggesting that a state in which a game ball is likely to enter the opening / closing entry unit 216 is approaching and the superiority or inferiority of that state (FIG. 13 (a) described later). The audio effect (for example, the large wave splash sound) that accompanies the "big wave splash" display effect and the audio effect that accompanies the "maybe n balls enter?" Display effect in FIG. 13 (b). It is output from the speaker 48. Specifically, the superiority / inferiority suggestion unit 100 has a first suggestion sound (FIG. 13 (a) described later) that suggests that a state in which the game ball is likely to enter the opening / closing entry unit 216 is approaching and that the state is superior or inferior. ) "Large wave splash" display effect (for example, large wave splash sound) and FIG. 13 (b) "Maybe n balls enter?" Display effect. ), Or a second suggestion sound suggesting that the game ball is difficult to enter into the opening / closing entry portion (for example, a voice effect (for example, a voice effect) performed in association with the “small wave splash” display effect of FIG. 14 (a) described later. (Small wave splash sound, etc.)) is output from the speaker 48.

また、図2に示すように、遊技盤30を正面視した状態でセンターフレーム90と入賞装置40との間の両側に、センターフレーム90および入賞装置40の横幅よりも小さい幅としたくびれ部200を備え、羽根41a,41bはくびれ部200に設けられている。 Further, as shown in FIG. 2, the constricted portions 200 having a width smaller than the width of the center frame 90 and the winning device 40 on both sides between the center frame 90 and the winning device 40 when the game board 30 is viewed from the front. The blades 41a and 41b are provided in the constricted portion 200.

遊技領域30aは、図2に示すように、その正面視で縦長の略楕円形となっている。くびれ部200は、遊技領域30aの正面視で横幅が最も大きい部分に位置している。 As shown in FIG. 2, the game area 30a has a vertically long substantially elliptical shape when viewed from the front. The constricted portion 200 is located at a portion having the largest width in the front view of the game area 30a.

なお、上述した表示装置60は本発明における表示手段に相当し、上述したセンターフレーム90は本発明における装飾部材に相当し、上述した案内通路部92は本発明における案内通路に相当し、上述した入球検出センサ92aは本発明における入球検出手段に相当し、上述した排出部94は本発明における排出手段に相当し、上述した特定入賞部210(Vゾーン)は本発明における特定入球手段に相当し、上述した普通入賞部212は本発明における非特定入球手段に相当し、上述した駆動体42は本発明における振分手段に相当し、上述した開閉入球部216は本発明における開閉入球手段に相当し、上述したステージ93は本発明における滞在手段に相当し、上述した優劣示唆部100は本発明における優劣示唆手段に相当し、上述した一対の羽根41a,41bは本発明における一対の可動部に相当し、上述した入球報知制御部102と表示制御装置45の入球報知表示制御機能と音声制御装置47の入球報知音制御機能とが本発明における入球報知手段に相当し、上述したスピーカ48は本発明における音出力手段に相当する。 The above-mentioned display device 60 corresponds to the display means in the present invention, the above-mentioned center frame 90 corresponds to the decorative member in the present invention, and the above-mentioned guide passage portion 92 corresponds to the above-mentioned guide passage in the present invention. The ball entry detection sensor 92a corresponds to the ball entry detection means in the present invention, the above-mentioned discharge unit 94 corresponds to the discharge means in the present invention, and the above-mentioned specific winning unit 210 (V zone) corresponds to the specific ball entry means in the present invention. The above-mentioned ordinary winning unit 212 corresponds to the non-specific ball-entry means in the present invention, the above-mentioned drive body 42 corresponds to the distribution means in the present invention, and the above-mentioned opening / closing ball-entry unit 216 corresponds to the present invention. The above-mentioned stage 93 corresponds to the opening / closing ball-entry means, the above-mentioned stage 93 corresponds to the staying means in the present invention, the above-mentioned superiority / inferiority suggestion unit 100 corresponds to the superiority / inferiority suggestion means in the present invention, and the above-mentioned pair of blades 41a and 41b of the present invention. The ball entry notification control unit 102, the ball entry notification display control function of the display control device 45, and the ball entry notification sound control function of the voice control device 47 correspond to the pair of movable units in the present invention. The above-mentioned speaker 48 corresponds to the sound output means in the present invention.

次に、センターフレーム90に入球した遊技球Bの流れについて以下に説明する。 Next, the flow of the game ball B that has entered the center frame 90 will be described below.

図4に示すように、センターフレーム90の左右のいずれかの入球口91に入球した遊技球Bは、二点鎖線矢印で示すように案内通路部92内を通ってステージ93の方に案内される。このステージ93に案内された遊技球Bは、第1揺動面93aで左右方向に揺動するなどして、それよりも下段の第2揺動面93bに流下し、この第2揺動面93bでも左右方向に揺動してさらに下段の第3揺動面93cに流下したり、あるいは第2揺動面93bで揺動せずに第3揺動面93cに流下したりし、第3揺動面93cの排出部94から円弧状通路部41dに排出される。 As shown in FIG. 4, the game ball B that has entered the ball entrance 91 on either the left or right side of the center frame 90 passes through the guide passage portion 92 and toward the stage 93 as shown by the alternate long and short dash arrow. You will be guided. The game ball B guided to the stage 93 swings in the left-right direction on the first swing surface 93a and flows down to the second swing surface 93b on the lower stage, and the second swing surface Even at 93b, it swings in the left-right direction and flows down to the third swinging surface 93c in the lower stage, or flows down to the third swinging surface 93c without swinging on the second swinging surface 93b. It is discharged from the discharge portion 94 of the rocking surface 93c to the arc-shaped passage portion 41d.

排出部94から排出された遊技球Bは、図4〜図6に示すように、円弧状通路部41dの中央箇所から左端または右端に向けて流下する。 As shown in FIGS. 4 to 6, the game ball B discharged from the discharge portion 94 flows down from the central portion of the arcuate passage portion 41d toward the left end or the right end.

このとき、図4(a),図5に示すように、入賞装置40の一対の羽根41a,41bが閉状態であれば、入球装置40に入球せずに落下していくことになる。これに対して、図4(b),図6に示すように、入賞装置40の一対の羽根41a,41bが開状態であれば、入球装置40の一対の羽根41a,41bによる開口41eから遊技球Bが入球し、当該入賞装置40の内部の駆動体42の方に案内され、転動面220上を流下して特定入賞部210(Vゾーン)または普通入賞部212のいずれかに入賞する。 At this time, as shown in FIGS. 4A and 5, if the pair of blades 41a and 41b of the winning device 40 are in the closed state, the ball will fall without entering the ball entering device 40. .. On the other hand, as shown in FIGS. 4B and 6, when the pair of blades 41a and 41b of the winning device 40 are in the open state, the opening 41e by the pair of blades 41a and 41b of the ball entering device 40 The game ball B enters and is guided toward the driving body 42 inside the winning device 40, flows down on the rolling surface 220, and enters either the specific winning section 210 (V zone) or the normal winning section 212. Win a prize.

通常の遊技状態(大当たり状態以外の状態)において、特定入賞部210(Vゾーン)に遊技球Bが入球(入賞)すると大当たり状態(後述する「羽根モノ大当たり」状態)が発生することになるが、普通入賞部212に入球するとその入球に対しての賞球が与えられるだけで大当たり状態は発生しない。 In a normal game state (a state other than the jackpot state), when the game ball B enters (wins) the specific winning section 210 (V zone), a jackpot state (“blade mono jackpot” state described later) will occur. However, when the ball enters the normal winning section 212, only the winning ball is given to the winning ball and the jackpot state does not occur.

続いて、大当たり状態等について説明する。なお、入賞装置40が大当たり状態(つまり、入賞装置40の羽根41a,41bの開閉が所定ラウンド行われる状態)において、入賞装置40への遊技球Bの入賞(入球)個数を入賞個数検出用通過センサ226(図3参照)で検出しており、当該大当たり状態での遊技球Bの入賞個数が所定数(ここでは10個)に達するとそのラウンドを終了するようにしている。また、入賞装置40の羽根41a,41bの開閉が所定回数(18回)に達した場合にもそのラウンドを終了するようにしている。つまり、当該大当たり状態での1ラウンドは、入賞装置40の羽根41a,41bの開放回数(18回)、または、遊技球Bの入賞個数(10個)のうち、いずれかが所定数に達成するとそのラウンドが終了するようになっている。 Next, the jackpot state and the like will be described. When the winning device 40 is in a big hit state (that is, a state in which the blades 41a and 41b of the winning device 40 are opened and closed in a predetermined round), the number of winning (winning balls) of the game ball B to the winning device 40 is used for detecting the number of winning balls. It is detected by the passage sensor 226 (see FIG. 3), and the round is ended when the number of winning balls B in the jackpot state reaches a predetermined number (10 in this case). Further, even when the opening and closing of the blades 41a and 41b of the winning device 40 reaches a predetermined number of times (18 times), the round is ended. That is, in one round in the jackpot state, when either the number of times the blades 41a and 41b of the winning device 40 are opened (18 times) or the number of winnings of the game ball B (10) reaches a predetermined number. The round is about to end.

つまり、メイン制御装置70は、羽根駆動装置49を駆動して羽根41a,41bを18回開閉させるが、その間に、入賞装置40内に所定数(ここでは10個)の遊技球Bが入賞したときには、開閉動作が18回に満たない場合であっても羽根駆動装置49に指令を出力して羽根41a,41bを閉鎖状態としそのラウンドを終了し、それを所定の最大ラウンドまで継続する。例えば、「羽根モノ大当たり」つまり、入賞装置40の特定入賞部210(Vゾーン)への入球(入賞)することで生じる大当たり状態では、特定入賞部210(Vゾーン)への入球(入賞)に基づいて、最大ラウンド(例えば、2、7、15ラウンド)が決定されるようになっている。つまり、メイン制御装置70は、最大ラウンド決定用乱数を備え、特定入賞部210(Vゾーン)への入球(入賞)検出時の最大ラウンド決定用乱数に基づいて、2ラウンド(発生確率33%)、7ラウンド(発生確率34%)、15ラウンド(発生確率33%)のいずれかが決定される。なお、特別遊技状態が限度回数まで行われた後には、基本的には通常の遊技状態に戻るが、時短状態となる場合もある。ここで言う「時短状態」とは、大当たり状態終了後の羽根41a,41bの開放回数が所定回数(例えば20回)に達するまでの間、この羽根41a,41bの開放時間を所定時間に延長した状態が挙げられる。 That is, the main control device 70 drives the blade driving device 49 to open and close the blades 41a and 41b 18 times, and during that time, a predetermined number (10 in this case) of game balls B win a prize in the winning device 40. Occasionally, even if the opening / closing operation is less than 18 times, a command is output to the blade driving device 49 to close the blades 41a and 41b, end the round, and continue the round until a predetermined maximum round. For example, in the "blade mono jackpot", that is, in the jackpot state generated by entering (winning) the specific winning section 210 (V zone) of the winning device 40, the winning ball (winning) to the specific winning section 210 (V zone). ), The maximum round (for example, 2, 7, 15 rounds) is determined. That is, the main control device 70 includes a random number for determining the maximum round, and based on the random number for determining the maximum round when a ball (winning) is detected in the specific winning unit 210 (V zone), two rounds (probability of occurrence 33%). ), 7 rounds (occurrence probability 34%), and 15 rounds (occurrence probability 33%) are determined. After the special gaming state has been performed up to the maximum number of times, the game basically returns to the normal gaming state, but the time may be shortened. The "time saving state" referred to here means that the opening time of the blades 41a and 41b is extended to a predetermined time until the number of times the blades 41a and 41b are opened after the jackpot state ends reaches a predetermined number of times (for example, 20 times). The state can be mentioned.

また、このパチンコ機10は、前述の「羽根モノ大当たり」以外に、「直撃大当たり」つまり、第1始動口31,第2始動口33への入球(入賞)に基づいて行われる抽選により生じる大当たり状態も有している。具体的には、メイン制御装置70は、大当たり抽選用乱数を備えており、第1始動口31,第2始動口33への入球(入賞)検出時の大当たり抽選用乱数に基づいて、大当たりか外れかが決定されるようになっている。なお、「直撃大当たり」の確率は、例えば1/112程度となっている。また、かかる大当たり状態としては7ラウンド(発生確率60%)と14ラウンド(発生確率40%)との二種類があり、例えば大当たり抽選用乱数の値に基づいて7ラウンド(発生確率60%)と14ラウンド(発生確率40%)のいずれかが決定されるようになっている。 Further, the pachinko machine 10 is generated by a lottery performed based on a "direct hit jackpot", that is, a ball entering (winning) into the first starting port 31 and the second starting port 33, in addition to the above-mentioned "blade mono jackpot". It also has a jackpot state. Specifically, the main control device 70 includes a big hit lottery random number, and is a big hit based on the big hit lottery random number at the time of detecting the entry (winning) to the first start port 31 and the second start port 33. Whether it is out or not is decided. The probability of "direct hit jackpot" is, for example, about 1/112. In addition, there are two types of jackpot states, 7 rounds (occurrence probability 60%) and 14 rounds (occurrence probability 40%). For example, 7 rounds (occurrence probability 60%) based on the value of the jackpot lottery random number. Any of 14 rounds (occurrence probability 40%) is determined.

また、メイン制御装置70は、この大当たり抽選用乱数が当りである場合には、表示装置60の表示画面に識別情報の変動表示を行うように表示制御装置45を制御し、大当たりを示す表示態様の識別情報表示で停止させるという変動表示演出も行うようになっている。なお、この大当たり抽選用乱数が外れであり、且つ、外れ変動表示条件成立の場合に、識別情報の変動表示を行い、外れを示す表示態様の識別情報表示で停止させるという変動表示演出を行う。なお、外れ変動表示条件成立を低確率とした場合には、外れ変動表示の実行数が低くなり、それ以外の変動表示は大当たりの変動表示であるため、識別情報の変動表示が大当たりとなる印象を遊技者に与えることができる。 Further, when the big hit lottery random number is a hit, the main control device 70 controls the display control device 45 so as to display the identification information in a variable manner on the display screen of the display device 60, and the display mode showing the big hit. It is also designed to perform a variable display effect of stopping at the identification information display of. In addition, when the random number for the jackpot lottery is out of order and the out-of-order variation display condition is satisfied, the variation display of the identification information is performed, and the variation display effect of stopping at the identification information display of the display mode indicating the deviation is performed. If the probability of satisfying the deviation variation display condition is low, the number of executions of the deviation variation display is low, and the other variation displays are jackpot fluctuation displays, so the impression that the variation display of the identification information is a jackpot. Can be given to the player.

次に、センターフレーム90に入球した遊技球Bが開閉入球部216に入球し易い状態が近づいていることを示唆する示唆演出について、図7〜図14も用いて以下に説明する。 Next, a suggestion effect suggesting that the game ball B that has entered the center frame 90 is approaching a state in which it is easy to enter the opening / closing entry portion 216 will be described below with reference to FIGS. 7 to 14.

図7は、1回開きする開閉入球部216に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)を行う場合のタイムチャートである。図8は、2回開きする開閉入球部216に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)を行う場合のタイムチャートである。図9は1回開きする開閉入球部216への遊技球の入球し難い外れ示唆(小さな波しぶき演出)を行う場合のタイムチャートである。図10は、2回開きする開閉入球部216への遊技球の入球し難い外れ示唆(小さな波しぶき演出)を行う場合のタイムチャートである。 FIG. 7 is a time chart in the case of performing the first suggestion (large wave spray effect) suggesting that the state in which the game ball is likely to enter is approaching the opening / closing entry portion 216 that opens once. FIG. 8 is a time chart in the case of performing the first suggestion (large wave spray effect) suggesting that the state in which the game ball is likely to enter is approaching the opening / closing entry portion 216 that opens twice. FIG. 9 is a time chart in the case of suggesting that the game ball is difficult to enter into the opening / closing entry portion 216 that opens once (small wave splash effect). FIG. 10 is a time chart in the case of suggesting that the game ball is difficult to enter into the opening / closing entry portion 216 that opens twice (small wave splash effect).

また、図11(a)は表示装置60の通常画面を示し、図11(b)はその後にセンターフレーム90への入球検出があった場合の入球検出演出画面を示す。図12は図11(b)後の画面を示す。図13(a)は開閉入球部216に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(大きな波しぶき演出)画面を示し、図13(b)は図13(a)の後に表示される開閉入球部216の開放回数などを示す画面である。図14(a)は開閉入球部216への遊技球の入球し易さが劣る第2示唆(小さな波しぶき演出)画面を示し、図14(b)は図14(a)の後に表示される開閉入球部216の開放回数などを示す画面である。 Further, FIG. 11A shows a normal screen of the display device 60, and FIG. 11B shows a ball entry detection effect screen when the ball entry detection to the center frame 90 is subsequently detected. FIG. 12 shows the screen after FIG. 11 (b). FIG. 13 (a) shows a first suggestion (large wave spray effect) screen suggesting that a state in which a game ball is likely to enter the opening / closing entry portion 216 is approaching, and FIG. 13 (b) shows FIG. 13 (b). This is a screen showing the number of times the opening / closing ball opening / closing portion 216 is opened, which is displayed after a). FIG. 14A shows a second suggestion (small wave spray effect) screen in which the ease of entering the game ball into the opening / closing entry portion 216 is inferior, and FIG. 14B is displayed after FIG. 14A. This is a screen showing the number of times the opening / closing / entering ball 216 is opened.

まず、パチンコ機10が大当たり状態ではない通常状態では、表示装置60の表示画面61には、図11(a)に示すように、例えば海上でイルカに乗った第1キャラクタを表した通常画面が表示されている。 First, in the normal state where the pachinko machine 10 is not in the jackpot state, the display screen 61 of the display device 60 has, for example, a normal screen showing the first character riding a dolphin at sea, as shown in FIG. 11A. It is displayed.

そして、遊技盤30の遊技領域30aに打ち込まれた遊技球Bが、センターフレーム90の入球口91に入球すると、かかる遊技球の入球が入球検出センサ92aで検出され、図3に示した入球報知制御部102は入球検出センサ92aでの入球検出に基づいて入球報知コマンドを表示制御装置45および音声制御装置47に出力し、表示制御装置45による表示制御により表示装置60の表示画面61に、図11(b)に示すように、イルカに乗った第1キャラクタとば別の第2キャラクタがジェットスキーに乗って第1キャラクタの背後を横切る表示などが行われるとともに、音声制御装置47による音声制御により、図11(b)の表示に同期してジェットスキーの横切る音などがスピーカ48から音声出力される。 Then, when the game ball B driven into the game area 30a of the game board 30 enters the entry port 91 of the center frame 90, the entry of the game ball is detected by the entry detection sensor 92a, and FIG. 3 shows. The indicated ball entry notification control unit 102 outputs a ball entry notification command to the display control device 45 and the voice control device 47 based on the ball entry detection by the ball entry detection sensor 92a, and the display device is controlled by the display control device 45. As shown in FIG. 11B, the display screen 61 of the 60 displays a display in which a second character different from the first character riding the dolphin rides on the jet ski and crosses behind the first character. By voice control by the voice control device 47, the sound of the jet ski crossing and the like are output from the speaker 48 in synchronization with the display shown in FIG. 11B.

なお、図11(b)の入球検出演出は、図7〜図10での入球検出表示に対応しており、図7〜図10での「ワープ入球検出」、つまり、センターフレーム90の入球口91への入球を入球検出センサ92aで検出した時点から1秒間にわたって図11(b)に示す入球検出演出が表示画面61に表示されるようになっている。また、前述したように、図3に示すタイマ77は、入球検出センサ92aでの入球検出した時点から計時を開始するようになっており、図7〜図10では入球検出時である検出開始時を時刻「0」と図示している。 The ball entry detection effect of FIGS. 11 (b) corresponds to the ball entry detection display in FIGS. 7 to 10, and the "warp ball entry detection" in FIGS. 7 to 10, that is, the center frame 90. The ball entry detection effect shown in FIG. 11B is displayed on the display screen 61 for 1 second from the time when the ball entry into the ball entry port 91 is detected by the ball entry detection sensor 92a. Further, as described above, the timer 77 shown in FIG. 3 starts counting from the time when the ball entry is detected by the ball entry detection sensor 92a, and is the time when the ball entry is detected in FIGS. 7 to 10. The time at which the detection starts is shown as the time "0".

また、センターフレーム90に入球した遊技球Bは、案内通路部92、ステージ93を経て円弧状通路部41dに排出されることになるが、センターフレーム90に入球した遊技球Bは、後述するように、ワープ入球検出時から最長で16秒後には円弧状通路部41dに排出されると予測される。 Further, the game ball B that has entered the center frame 90 is discharged to the arcuate passage portion 41d via the guide passage portion 92 and the stage 93, but the game ball B that has entered the center frame 90 will be described later. Therefore, it is predicted that the ball will be discharged to the arcuate passage portion 41d at the maximum 16 seconds after the warp entry is detected.

ここで、センターフレーム90の入球口91に遊技球を1個だけ入れて、大入賞口(開閉入球部216)上を通過するまでにかかる時間についての1000球分の計測結果を以下に説明する。 Here, the measurement results for 1000 balls regarding the time required for inserting only one game ball into the ball entry port 91 of the center frame 90 and passing over the large winning opening (opening / closing ball entry section 216) are shown below. explain.

つまり、図7〜図10に示すように、中でも大入賞口(開閉入球部216)上を通り易いのは、ワープ入球検出時の12秒後〜13秒後であり、この「12秒後〜13秒後」に500球(58%)が大入賞口(開閉入球部216)上を通過しており、この「12秒後〜13秒後」の期間より時間が前後すると急激に球数が減少する。 That is, as shown in FIGS. 7 to 10, it is 12 to 13 seconds after the warp entry is detected that it is easy to pass over the big winning opening (opening and closing ball entry section 216), and this "12 seconds". 500 balls (58%) passed over the big winning opening (opening and closing ball entry part 216) "after 13 seconds", and suddenly when the time goes back and forth from this "12 to 13 seconds" period. The number of balls decreases.

具体的には、図7〜図10に示すように、ワープ入球検出時から9秒後までには10球(1%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の9秒後〜10秒後には20球(2%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の10秒後〜11秒後には60球(6%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の11秒後〜12秒後には120球(12%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の12秒後〜13秒後には500球(58%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の13秒後〜14秒後には120球(12%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の14秒後〜15秒後には60球(6%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の15秒後〜16秒後には20球(2%)が大入賞口(開閉入球部216)上を通過し、ワープ入球検出時の16秒後以降には10球(1%)が大入賞口(開閉入球部216)上を通過するという結果であった。 Specifically, as shown in FIGS. 7 to 10, 10 balls (1%) pass over the large winning opening (opening / closing ball entry portion 216) and warp within 9 seconds after the warp entry is detected. Twenty balls (2%) pass over the big winning opening (opening and closing ball entry part 216) 9 seconds to 10 seconds after the ball entry is detected, and 60 balls 10 to 11 seconds after the warp ball entry is detected. The ball (6%) passes over the big winning opening (opening and closing ball entry part 216), and 120 balls (12%) pass over the big winning opening (opening and closing ball entry part 216) 11 to 12 seconds after the warp entry is detected. 216) Passing over, 500 balls (58%) pass over the big winning opening (opening and closing ball entry part 216) 12 to 13 seconds after the warp entry is detected, and 13 when the warp entry is detected. After seconds to 14 seconds, 120 balls (12%) pass over the big winning opening (opening and closing ball entry part 216), and 60 balls (6%) 14 to 15 seconds after the warp entry is detected. Passing over the big winning opening (opening and closing ball entry part 216), 20 balls (2%) pass over the big winning opening (opening and closing ball entry part 216) 15 to 16 seconds after the warp entry is detected. The result was that 10 balls (1%) passed over the big winning opening (opening and closing ball entry section 216) 16 seconds after the warp entry was detected.

また、ワープ入球検出〜16秒までの間、表示画面61の色彩が変化し、音楽も変化するようにしてもよい。 Further, the color of the display screen 61 may be changed and the music may be changed from the warp incoming ball detection to 16 seconds.

続いて、図11(b)の入球検出演出(1秒間)の後から最短で5秒後(図10(a)でのワープ入球検出から6秒後)、最長で12秒後(図9(b),図10(b)でのワープ入球検出から13秒後)までの間、図12に示す波発生演出表示が行われる。 Subsequently, after the ball entry detection effect (1 second) of FIG. 11 (b), the shortest is 5 seconds (6 seconds after the warp ball entry detection in FIG. 10 (a)), and the maximum is 12 seconds (FIG. The wave generation effect display shown in FIG. 12 is performed from 9 (b) to 13 seconds after the warp entry detection in FIG. 10 (b).

そして、ワープ入球検出時の10秒後〜11秒後までの間に、第1始動口31への入球があった場合には、1回開きとなる大入賞口(開閉入球部216)に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(図13(a)の「大きな波しぶき」演出)が0.8秒間を行われる。例えば、図7(a)に示すようにワープ入球検出時の10秒後に第1始動口31への入球があった場合や、図7(b)に示すようにワープ入球検出時から11秒後に第1始動口31への入球があった場合には、図13(a)に示す「大きな波しぶき」の第1示唆演出(0.8秒間)が表示画面61に表示される。 Then, if the ball enters the first starting port 31 between 10 seconds and 11 seconds after the warp entry is detected, the large winning opening (opening / closing entry section 216) opens once. ) Is approaching the state in which the game ball is likely to enter (), the first suggestion (the “big wave splash” effect of FIG. 13 (a)) is performed for 0.8 seconds. For example, when the ball enters the first starting port 31 10 seconds after the warp entry is detected as shown in FIG. 7 (a), or from the time when the warp entry is detected as shown in FIG. 7 (b). When the ball enters the first starting port 31 after 11 seconds, the first suggestion effect (0.8 seconds) of the "big wave splash" shown in FIG. 13 (a) is displayed on the display screen 61. ..

そして、この第1示唆演出(0.8秒間)後に続けて図13(b)に示す大入賞口(開閉入球部216)の開放回数表示などが2.2秒間(図7参照)行われる。図13(b)に示すように、大入賞口(開閉入球部216)が1回開放する表示と、開閉入球部216である羽根41a,41b(本実施例では例えばイルカを象った形の羽根)を示すキャラクタ(イルカ)への入球可能性を示唆する表示と、開閉入球部216への入球可能性数の表示(図13(b)の「n」を「1」に換えた「1個入球するかも?」の表示)とが行われる。つまり、この場合には、図7に示すように、センターフレーム90から円弧状通路部41dに排出された遊技球Bは70%の確率で大入賞口(開閉入球部216)に入球することになる。 Then, after the first suggestion effect (0.8 seconds), the number of times the large winning opening (opening / closing ball entry portion 216) is opened is displayed for 2.2 seconds (see FIG. 7) as shown in FIG. 13 (b). .. As shown in FIG. 13B, there is a display in which the large winning opening (opening / closing ball entry portion 216) is opened once, and blades 41a and 41b (in this embodiment, for example, a dolphin is modeled) which is the opening / closing entry section 216. A display suggesting the possibility of entering a character (dolphin) indicating a shaped blade) and a display of the number of possibilities of entering the opening / closing entry section 216 (“n” in FIG. 13 (b) is changed to “1”. "Maybe one ball will be inserted?") Is performed. That is, in this case, as shown in FIG. 7, the game ball B discharged from the center frame 90 into the arc-shaped passage portion 41d has a 70% probability of entering the large winning opening (opening / closing entry portion 216). It will be.

また、図7に示すように、1個目のワープ入球検出後の第1期間T1内に例えば遊技球1個の入球検出がさらにあった場合(図7の破線矢印参照)には、その1個の遊技球(図7で破線分布で示す)も大入賞口(開閉入球部216)に入球する可能性があり、つまり、合計2個の遊技球が入球する可能性があり、この場合には、図13(b)に示す「n」を「2」に換えた「2個入球するかも?」の表示がなされる。 Further, as shown in FIG. 7, when, for example, one game ball is further detected within the first period T1 after the first warp entry is detected (see the broken line arrow in FIG. 7), The one game ball (shown by the broken line distribution in FIG. 7) may also enter the large winning opening (opening / closing entry section 216), that is, a total of two game balls may enter. Yes, in this case, the display of "Maybe two balls will be inserted?" Is displayed by replacing "n" shown in FIG. 13B with "2".

なお、ワープ入球検出時の8秒後〜11秒後までの間に、第2始動口33への入球があった場合には、2回開きとなる大入賞口(開閉入球部216)に遊技球が入球し易い状態が近づいていることを示唆する第1示唆(図13(a)の「大きな波しぶき」演出)が0.8秒間を行われる。例えば、図8(a)に示すようにワープ入球検出時から8秒後に第2始動口33への入球があった場合や、図8(b)に示すようにワープ入球検出時から11秒後に第2始動口33への入球があった場合には、図13(a)に示す「大きな波しぶき」の第1示唆演出(0.8秒間)が表示画面61に表示される。 If the ball enters the second starting port 33 between 8 seconds and 11 seconds after the warp entry is detected, the large winning opening (opening / closing entry section 216) opens twice. ) Is approaching the state in which the game ball is likely to enter (), the first suggestion (the “big wave splash” effect of FIG. 13 (a)) is performed for 0.8 seconds. For example, when the ball enters the second starting port 33 8 seconds after the warp entry is detected as shown in FIG. 8 (a), or when the warp entry is detected as shown in FIG. 8 (b). When the ball enters the second starting port 33 after 11 seconds, the first suggestion effect (0.8 seconds) of the “big wave splash” shown in FIG. 13 (a) is displayed on the display screen 61. ..

そして、この第1示唆演出(0.8秒間)後に続けて図13(b)に示す大入賞口(開閉入球部216)の開放回数表示を「2」とした表示と、開閉入球部216への入球可能性数の表示(図13(b)の「n」を「1」に換えた「1個入球するかも?」の表示)となどが4.2秒間(図8参照)行われる。つまり、この場合には、図8に示すように、センターフレーム90から円弧状通路部41dに排出された遊技球Bは78%〜90%の確率で大入賞口(開閉入球部216)に入球することになる。 Then, after this first suggestion effect (0.8 seconds), the display of the number of times of opening of the large winning opening (opening / closing ball entry section 216) shown in FIG. 13B is set to "2", and the opening / closing ball entry section. The display of the number of possible balls to enter 216 (display of "maybe one ball will be inserted?" By replacing "n" in FIG. 13 (b) with "1") and the like for 4.2 seconds (see FIG. 8). ) It is done. That is, in this case, as shown in FIG. 8, the game ball B discharged from the center frame 90 to the arc-shaped passage portion 41d has a probability of 78% to 90% to the large winning opening (opening / closing entry portion 216). It will enter the ball.

また、図8に示すように、第1期間T1内に例えば遊技球1個の入球検出があった場合(図8の破線矢印参照)には、その1個の遊技球(図8で破線分布で示す)も大入賞口(開閉入球部216)に入球する可能性があり、この場合には、図13(b)の「n」を「2」に換えた「2個入球するかも?」の表示がなされる。 Further, as shown in FIG. 8, when, for example, one game ball is detected during the first period T1 (see the broken line arrow in FIG. 8), the one game ball (broken line in FIG. 8). (Indicated by the distribution) may also enter the large winning opening (opening and closing ball entry section 216). In this case, "two balls entered" in which "n" in FIG. 13 (b) is replaced with "2". "Maybe?" Is displayed.

これらとは別に、ワープ入球検出時から9秒後までの間あるいは12秒後以降の期間に、第1始動口31への入球があった場合には、1回開きとなる大入賞口(開閉入球部216)に遊技球が入球し難い外れ示唆(図14(a)の「小さな波しぶき」演出)が0.8秒間を行われる。例えば、図9(a)に示すようにワープ入球検出時から8秒後に第1始動口31への入球があった場合や、図9(b)に示すようにワープ入球検出時から13秒後に第1始動口31への入球があった場合には、図14(a)に示す「小さな波しぶき」の第2示唆演出(0.8秒間)が表示画面61に表示される。 Apart from these, if there is a ball entering the first starting port 31 during the period from the time when the warp entry is detected to 9 seconds later or after 12 seconds, the large winning opening will open once. It is difficult for the game ball to enter the (opening / closing entry section 216), and a disengagement suggestion (“small wave splash” effect in FIG. 14 (a)) is performed for 0.8 seconds. For example, when the ball enters the first starting port 31 8 seconds after the warp entry is detected as shown in FIG. 9 (a), or when the warp entry is detected as shown in FIG. 9 (b). When the ball enters the first starting port 31 after 13 seconds, the second suggestion effect (0.8 seconds) of the "small wave splash" shown in FIG. 14A is displayed on the display screen 61. ..

そして、この第2示唆演出(0.8秒間)後に続けて図14(b)に示す大入賞口(開閉入球部216)の開放回数表示が2.2秒間(図9参照)行われる。つまり、この場合には、図9に示すように、センターフレーム90から円弧状通路部41dに排出された遊技球Bは0%〜20%の確率で大入賞口(開閉入球部216)に入球することになるため、第1示唆(図13(a)の「大きな波しぶき」演出)よりも入球率は低くなっている。 Then, after this second suggestion effect (0.8 seconds), the number of times of opening of the large winning opening (opening / closing ball entry portion 216) shown in FIG. 14B is displayed for 2.2 seconds (see FIG. 9). That is, in this case, as shown in FIG. 9, the game ball B discharged from the center frame 90 to the arc-shaped passage portion 41d has a probability of 0% to 20% at the large winning opening (opening / closing entry portion 216). Since the ball will enter, the ball entry rate is lower than that of the first suggestion (the “big wave splash” effect of FIG. 13 (a)).

なお、ワープ入球検出時から7秒後までの間あるいは12秒後以降の期間に、第2始動口33への入球があった場合には、2回開きとなる大入賞口(開閉入球部216)に遊技球が入球し難い外れ示唆(図14(a)の「小さな波しぶき」演出)が0.8秒間を行われる。例えば、図10(a)に示すようにワープ入球検出時から6秒後に第2始動口33への入球があった場合や、図10(b)に示すようにワープ入球検出時から13秒後に第2始動口33への入球があった場合には、図14(a)に示す「小さな波しぶき」の第2示唆演出(0.8秒間)が表示画面61に表示される。 In addition, if there is a ball entering the second starting port 33 during the period from the time of detecting the warp entry to 7 seconds or after 12 seconds, the large winning opening (opening and closing) that opens twice. The suggestion that the game ball is difficult to enter into the ball portion 216) (the “small wave splash” effect of FIG. 14 (a)) is performed for 0.8 seconds. For example, when the ball enters the second starting port 33 6 seconds after the warp entry is detected as shown in FIG. 10 (a), or when the warp entry is detected as shown in FIG. 10 (b). When the ball enters the second starting port 33 13 seconds later, the second suggestion effect (0.8 seconds) of the "small wave splash" shown in FIG. 14A is displayed on the display screen 61. ..

そして、この第2示唆演出(0.8秒間)後に続けて図14(b)に示す大入賞口(開閉入球部216)の開放回数表示を「2」とした表示などが4.2秒間(図10参照)行われる。つまり、この場合には、図10に示すように、センターフレーム90から円弧状通路部41dに排出された遊技球Bは0%〜20%の確率で大入賞口(開閉入球部216)に入球することになるため、第1示唆(図13(a)の「大きな波しぶき」演出)よりも入球率は低くなっている。 Then, after this second suggestion effect (0.8 seconds), the display of the number of times of opening of the large winning opening (opening / closing ball entry portion 216) shown in FIG. 14 (b) is set to "2" for 4.2 seconds. (See FIG. 10). That is, in this case, as shown in FIG. 10, the game ball B discharged from the center frame 90 to the arc-shaped passage portion 41d has a probability of 0% to 20% at the large winning opening (opening / closing entry portion 216). Since the ball will enter, the ball entry rate is lower than that of the first suggestion (the “big wave splash” effect of FIG. 13 (a)).

なお、本実施例では、1個目の遊技球の入球検出から16秒経過後に遊技球の入球があった場合に、その遊技球を1個目の入球として計時するようにしているが、第1期間T1の経過後の遊技球の入球を1個目の入球と検出するようにしてもよい。この場合には、複数個の入球検出をするべく、例えばタイマ77は複数個のカウンタ機能を備え、複数同時計時ができるようにすればよい。 In this embodiment, when a game ball enters 16 seconds after the detection of the entry of the first game ball, the game ball is counted as the first ball. However, the entry of the game ball after the lapse of the first period T1 may be detected as the first entry. In this case, in order to detect a plurality of incoming balls, for example, the timer 77 may be provided with a plurality of counter functions so that a plurality of times can be clocked at the same time.

上述したように実施例1の遊技機によれば、遊技球が打ち込まれる遊技領域30aを有する遊技盤30は、遊技球が入球可能な第1始動口31,第2始動口33を遊技領域30aの所定箇所に備え、さらに、表示画面61に所定の演出表示をする表示装置60と、第1始動口31,第2始動口33に遊技球が入球したことに基づいて遊技球の入球が可能となる入賞装置40とを、遊技領域30aの所定箇所で且つその順に上から縦方向に並設し、表示装置60は、その表示画面の周囲の所定箇所を覆うセンターフレーム90を備え、このセンターフレーム90は、遊技球が入球可能な入球口91と、この入球口91への遊技球の入球を検出する入球検出センサ92aと、入球口91に入球した遊技球を案内する案内通路部92と、この案内通路部92で案内された遊技球を滞在させるステージ93と、このステージ93からの遊技球を表示装置60の下方位置で表示画面61の画面幅よりも狭い排出範囲で入賞装置40の上部に排出する排出部94と、を備え、入賞装置40は、遊技球が入球することにより遊技者にとって有利な遊技状態の発生の契機となる特定入賞部210(Vゾーン)と、この特定入賞部210とは別で遊技球が入球可能な普通入賞部212と、特定入賞部210または普通入賞部212への遊技球の入球を振り分ける可動式の駆動体42と、特定入賞部210(Vゾーン)と普通入賞部212と駆動体42とが内部空間の所定箇所に配設されて特定入賞部210(Vゾーン)と普通入賞部212と駆動体42とのうちで少なくとも駆動体42が正面視で外部から視認可能な本体部材214と、第1始動口31または第2始動口33に遊技球が入球したことに基づいて排出部94からの遊技球が入球可能な開状態に変移するものであって本体部材214の上部で且つ排出部94の直下に設けられた開閉入球部216と、を備え、さらに、入球検出センサ92aでの入球検出時である検出開始時から第1期間内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間内における第1始動口31,第2始動口33への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆部100を備えている。したがって、表示装置60の直下に入賞装置40を配置し、表示画面61の周囲のセンターフレーム90に入球した遊技球は入球検出されてステージ93で滞在されて排出部94から入賞装置40の開閉入球部216に排出されるようになっており、優劣示唆部100は、入球検出センサ92aでの入球検出時である検出開始時から第1期間内における当該入球検出センサ92aでの入球検出数と、検出開始後の第2期間内における第1始動口31,第2始動口33への入球検出とに基づいて、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆するので、遊技者は入賞装置40の開閉入球部216に遊技球が入球し易い状態(開閉入球部216の開放タイミングと遊技球が開閉入球部216に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、遊技球が入賞装置40に入球するか否かの過程の見落としも低減できる。 As described above, according to the game machine of the first embodiment, the game board 30 having the game area 30a into which the game ball is driven has the first start port 31 and the second start port 33 into which the game ball can enter. In preparation for the predetermined location of 30a, the display device 60 that displays a predetermined effect on the display screen 61, and the game ball enters the first start port 31 and the second start port 33. A winning device 40 capable of playing a ball is arranged side by side in a predetermined position in the game area 30a and in that order from the top in the vertical direction, and the display device 60 includes a center frame 90 that covers a predetermined position around the display screen. The center frame 90 has entered the ball entry port 91 into which the game ball can enter, the ball entry detection sensor 92a for detecting the entry of the game ball into the ball entry port 91, and the ball entry port 91. The guide passage portion 92 that guides the game ball, the stage 93 that allows the game ball guided by the guide passage portion 92 to stay, and the screen width of the display screen 61 at a position below the display device 60. The winning device 40 includes a discharging unit 94 that discharges to the upper part of the winning device 40 in a narrower discharging range, and the winning device 40 is a specific winning device that triggers the occurrence of a gaming state that is advantageous to the player when the game ball enters. A movable type that distributes the entry of the game ball into the specific winning section 210 (V zone), the normal winning section 212 in which the game ball can be entered separately from the specific winning section 210, and the specific winning section 210 or the ordinary winning section 212. The driving body 42, the specific winning unit 210 (V zone), the normal winning unit 212, and the driving body 42 are arranged at predetermined positions in the internal space to drive the specific winning unit 210 (V zone), the normal winning unit 212, and the driving body 42. Of the body 42, at least the drive body 42 is visible from the outside in front view from the main body member 214, and from the discharge unit 94 based on the fact that the game ball enters the first start port 31 or the second start port 33. A ball entry detection sensor 92a is provided with an opening / closing entry section 216 provided above the main body member 214 and directly below the discharge portion 94, which shifts the game ball to an open state in which the ball can enter. The number of balls entered by the ball entry detection sensor 92a within the first period from the start of detection, which is the time of ball entry detection, and the first start port 31 and the second start port within the second period after the start of detection. Based on the detection of entering the ball into 33, the opening / closing entry section 216 is provided with a superiority / inferiority suggestion section 100 that suggests that a state in which the game ball is likely to enter is approaching and that the state is superior or inferior. Therefore, the winning device 40 is arranged directly under the display device 60, and the game ball that has entered the center frame 90 around the display screen 61 is detected and stays at the stage 93, and the winning device 40 is stayed at the discharge unit 94. The ball is discharged to the opening / closing ball entry unit 216, and the superiority / inferiority suggestion section 100 is the ball entry detection sensor 92a within the first period from the start of detection, which is the time when the ball entry is detected by the ball entry detection sensor 92a. Based on the number of detected balls and the detection of balls entering the first starting port 31 and the second starting port 33 within the second period after the start of detection, it is easy for the game ball to enter the opening / closing entry section 216. Since it suggests that the state is approaching and the superiority or inferiority of the state, the player can easily enter the game ball into the opening / closing entry section 216 of the winning device 40 (opening timing of the opening / closing entry section 216 and the game ball). It is possible to know that the timing of moving to the opening / closing entry section 216 is approaching) and the superiority or inferiority of that state, and the process of whether or not the game ball enters the winning device 40 is overlooked. Can be reduced.

また、優劣示唆部100は、第1期間内における入球検出センサ92aでの入球検出数が零で、且つ、第2期間内に第1始動口31,第2始動口33への入球検出があった場合には開閉入球部216に1個の遊技球が入球し易い1個入賞示唆を行い、第1期間内における入球検出センサ92aでの入球検出数が1個以上で、且つ、第2期間内に第1始動口31,第2始動口33への入球検出があった場合には開閉入球部216に複数個の遊技球が入球し易い複数個入賞示唆を行い、第2期間外に第1始動口31,第2始動口33への入球検出があった場合には開閉入球部216に遊技球が入球し難い外れ示唆を行うので、遊技者は入賞装置40の開閉入球部216に遊技球が入球し易い状態(開閉入球部216の開放タイミングと遊技球が開閉入球部216に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができる。つまり、開閉入球部216に1個入球し易いのかそれとも複数個入球し易いのかを知ることができる。また、外れ示唆の場合には開閉入球部216に入球し難いことも知ることができる。そして、センターフレーム90の入球口91に入球して最終的に排出部94から排出される遊技球が、開状態となる開閉入球部216に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置40に入球するか否かの過程の見落としも低減できる。 Further, in the superiority / inferiority suggestion unit 100, the number of balls entered by the ball entry detection sensor 92a within the first period is zero, and the balls enter the first starting port 31 and the second starting port 33 within the second period. If there is a detection, one game ball is easily entered into the open / close entry unit 216, and one winning suggestion is made, and the number of incoming balls detected by the incoming ball detection sensor 92a within the first period is one or more. In addition, if ball entry is detected in the first start port 31 and the second start port 33 within the second period, a plurality of game balls can easily enter the opening / closing entry section 216. If a suggestion is made and the ball enters the first start port 31 and the second start port 33 outside the second period, the game ball is difficult to enter into the opening / closing entry section 216. The player is approaching a state in which the game ball can easily enter the opening / closing entry section 216 of the winning device 40 (a state in which the opening timing of the opening / closing entry section 216 coincides with the timing at which the game ball heads toward the opening / closing entry section 216). You can know what you are doing and the superiority or inferiority of that condition. That is, it is possible to know whether it is easy to enter one ball or a plurality of balls into the opening / closing ball entry unit 216. In addition, it can be known that it is difficult to enter the opening / closing entry portion 216 in the case of suggestion of disconnection. Then, the player sees whether or not the game ball that enters the ball entry port 91 of the center frame 90 and is finally discharged from the discharge section 94 enters the open / close entry section 216 that is in the open state. It can be seen, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device 40.

また、入球報知制御部102は、入球検出センサ92aでの入球検出に基づいてセンターフレーム90への入球を報知するので、遊技者はかかる報知によりセンターフレーム90への遊技球の入球を知ることができ、遊技領域30aに打ち込まれた遊技球がセンターフレーム90の入球口91に入球することに注視する必要がない。 Further, since the ball entry notification control unit 102 notifies the ball entry into the center frame 90 based on the ball entry detection by the ball entry detection sensor 92a, the player can enter the game ball into the center frame 90 by such notification. The ball can be known, and it is not necessary to pay attention to the game ball driven into the game area 30a entering the ball entry port 91 of the center frame 90.

また、優劣示唆部100は、表示装置60の表示画面61に、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆演出表示を行うので、遊技者は表示装置60の表示画面61に表示される示唆演出表示を見ることで、遊技者は開閉入球部216に遊技球が入球し易い状態(開閉入球部216の開放タイミングと遊技球が開閉入球部216に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、センターフレーム90の入球口91に入球して最終的に排出部94から排出される遊技球が、開状態となる開閉入球部216に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置40に入球するか否かの過程の見落としも低減できる。 Further, the superiority / inferiority suggestion unit 100 performs a suggestion effect display on the display screen 61 of the display device 60, suggesting that a state in which the game ball is likely to enter the opening / closing entry unit 216 is approaching and the superiority or inferiority of that state. Therefore, the player sees the suggestion effect display displayed on the display screen 61 of the display device 60, so that the player can easily enter the game ball into the opening / closing entry section 216 (opening timing of the opening / closing entry section 216). It is possible to know that the game ball is approaching (a state in which the timing of the game ball moving toward the opening / closing entry portion 216 coincides with the timing) and the superiority or inferiority of that state. The player can see whether or not the game ball discharged from the discharge unit 94 enters the open / close entry unit 216 which is in the open state, and whether or not the game ball enters the winning device 40. Oversight of that process can also be reduced.

また、優劣示唆部100は、スピーカ48を備え、開閉入球部216に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する示唆音をスピーカ48から出力するので、遊技者はスピーカ48からの示唆音を聞くことで、遊技者は開閉入球部216に遊技球が入球し易い状態(開閉入球部216の開放タイミングと遊技球が開閉入球部216に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを知ることができ、センターフレーム90の入球口91に入球して最終的に排出部94から排出される遊技球が、開状態となる開閉入球部216に入球するかどうかの様子を遊技者は見ることができ、遊技球が入賞装置40に入球するか否かの過程の見落としも低減できる。 Further, since the superiority / inferiority suggestion unit 100 is provided with the speaker 48, the speaker 48 outputs a suggestion sound suggesting that the state in which the game ball is likely to enter the opening / closing entry unit 216 is approaching and the superiority or inferiority of that state. By listening to the suggestion sound from the speaker 48, the player can easily enter the game ball into the opening / closing entry section 216 (opening timing of the opening / closing entry section 216 and the opening / closing entry section 216 of the game ball. A game in which it is possible to know that the timing of heading to is approaching) and the superiority or inferiority of that state, and the ball enters the entrance 91 of the center frame 90 and is finally discharged from the discharge unit 94. The player can see whether or not the ball enters the open / close entry unit 216 that is in the open state, and it is possible to reduce the oversight of the process of whether or not the game ball enters the winning device 40.

また、センターフレーム90の排出部94と入賞装置40の開閉入球部216とが別体で個別に遊技盤30に取り付けられる構成の場合では排出部94と開閉入球部216との位置関係が両者の遊技盤30への取り付け精度により変化してしまうが、センターフレーム90と入賞装置40とは一体的に形成されたものであるので、排出部94と開閉入球部216との位置関係が両者の遊技盤30への取り付け精度により変化するということが無く、両者の取付位置調整も不要であり、取付作業性に優れる。 Further, in the case where the discharge portion 94 of the center frame 90 and the opening / closing entry portion 216 of the winning device 40 are separately attached to the game board 30, the positional relationship between the discharge portion 94 and the opening / closing entry portion 216 is different. Although it changes depending on the mounting accuracy of both game boards 30, since the center frame 90 and the winning device 40 are integrally formed, the positional relationship between the discharging portion 94 and the opening / closing entry portion 216 is different. It does not change depending on the mounting accuracy of both game boards 30, does not require adjustment of the mounting positions of both, and is excellent in mounting workability.

また、遊技盤30を正面視した状態でセンターフレーム90と入賞装置40との間の両側に、センターフレーム90および入賞装置40の横幅よりも小さい幅としたくびれ部200を備えているので、そのくびれ部200を形成している分だけ遊技領域30aを広くすることができる。つまり、センターフレーム90と入賞装置40との間のくびれ部200まで遊技球が流下して来ることがある。また、開閉入球部216はくびれ部200に設けられているので、表示装置60の表示画面と、その表示画面直下のくびれ部200に設けられた開閉入球部216に遊技球が入球するか否かの過程とを同時に見ることが容易になり、表示装置60の表示画面に遊技者を注視させたとしても、入賞装置40への入球有無過程の見落としが低減できる。 Further, since the constricted portions 200 having a width smaller than the width of the center frame 90 and the winning device 40 are provided on both sides between the center frame 90 and the winning device 40 when the game board 30 is viewed from the front. The game area 30a can be widened by the amount of forming the constricted portion 200. That is, the game ball may flow down to the constricted portion 200 between the center frame 90 and the winning device 40. Further, since the opening / closing entry portion 216 is provided in the constricted portion 200, the game ball enters the display screen of the display device 60 and the opening / closing entry portion 216 provided in the constricted portion 200 immediately below the display screen. It becomes easy to see the process of whether or not the ball is present at the same time, and even if the player is watched on the display screen of the display device 60, it is possible to reduce the oversight of the process of whether or not the winning device 40 has entered the ball.

また、開閉入球部216での横方向に並んだ一対の羽根41a,41bは、その下端側の軸部41cを軸心として先端側が互いに離れるように回動して開くことで遊技球が入球可能な開口41eを形成する開状態となり、逆に、その軸部41cを軸心として先端側が互いに近づくように回動して閉じることで当該開口41eを閉じる閉状態とに変移可能なものである。また、一対の羽根41a,41bが開状態となっても、センターフレーム90および入賞装置40の横幅内に位置しているので、センターフレーム90および入賞装置40の横幅を超えて遊技領域幅が狭くなることがない。 Further, the pair of blades 41a and 41b arranged in the lateral direction at the opening / closing entry portion 216 are rotated around the shaft portion 41c on the lower end side as the axis so that the tip side is separated from each other, so that the game ball enters. It is in an open state that forms a ball-capable opening 41e, and conversely, it can be changed to a closed state in which the opening 41e is closed by rotating and closing the shaft portion 41c so that the tip sides approach each other. be. Further, even if the pair of blades 41a and 41b are in the open state, since they are located within the width of the center frame 90 and the winning device 40, the width of the game area is narrower than the width of the center frame 90 and the winning device 40. Never become.

また、遊技領域30aは、その正面視で円形、略円形、楕円形または略楕円形となっており、くびれ部200は、遊技領域30aの正面視で横幅が最も大きい部分に位置しているので、表示装置60や入賞装置40の横幅は最大限に確保しながら、一対の可動部(羽根41a,41b)が開状態となってもその羽根41a,41bはセンターフレーム90および入賞装置40の横幅以内に止まっていることから、羽根41a,41bの可動によって遊技領域幅が狭くなることもなく、遊技領域30aの遊技球の流下態様によっても面白味を付与できる構成とすることができる。 Further, the game area 30a has a circular shape, a substantially circular shape, an elliptical shape, or a substantially elliptical shape in the front view thereof, and the constricted portion 200 is located in the portion having the largest width in the front view of the game area 30a. While ensuring the maximum width of the display device 60 and the winning device 40, even if the pair of movable parts (blades 41a and 41b) are opened, the blades 41a and 41b are the widths of the center frame 90 and the winning device 40. Since it is stopped within the range, the width of the game area is not narrowed by the movement of the blades 41a and 41b, and it is possible to add fun depending on the flow mode of the game ball in the game area 30a.

また、入賞装置40は、正面視で中央が高く両端がそれよりも低い円弧状通路部41dを、その中央箇所が排出部94の直下に位置するように備え、排出部94から排出された遊技球は、円弧状通路部41dの中央箇所から左端または右端に向けて流下可能となっており、円弧状通路部41dの両端には一対の可動部(羽根41a,41b)がそれぞれ配設されている。したがって、表示装置60のセンターフレーム90に入球して排出部94から排出される遊技球は、入賞装置40の円弧状通路部41dの中央箇所に必ず排出され、この円弧状通路部41dの左端または右端に向かって流下していき、その左端および右端にそれぞれ設けられた可動部(羽根41a,41b)の方に案内できる。例えば、一対の可動部(羽根41a,41b)が開状態であれば円弧状通路部41dを通ってきた遊技球が入賞装置40に入球することになるし、逆に一対の可動部(羽根41a,41b)が閉状態であれば入賞装置40に入球せずに通り過ぎて行くことになる。つまり、表示装置60のセンターフレーム90に入球した遊技球を必ず入賞装置40の開閉入球部216(一対の羽根41a,41b)に案内することができ、この開閉入球部216(一対の羽根41a,41b)の開状態または閉状態によって入球の可否を決することができる。 Further, the winning device 40 is provided with an arcuate passage portion 41d whose center is high and both ends are lower than that in the front view so that the central portion is located directly below the discharge portion 94, and the game is discharged from the discharge portion 94. The sphere can flow down from the central portion of the arc-shaped passage portion 41d toward the left end or the right end, and a pair of movable portions (blades 41a, 41b) are arranged at both ends of the arc-shaped passage portion 41d, respectively. There is. Therefore, the game ball that enters the center frame 90 of the display device 60 and is discharged from the discharge unit 94 is always discharged to the central portion of the arc-shaped passage portion 41d of the winning device 40, and is discharged to the left end of the arc-shaped passage portion 41d. Alternatively, it can flow down toward the right end and be guided toward the movable parts (blades 41a, 41b) provided at the left end and the right end, respectively. For example, if the pair of movable parts (blades 41a and 41b) are in the open state, the game ball that has passed through the arc-shaped passage portion 41d will enter the winning device 40, and conversely, the pair of movable parts (blades). If 41a, 41b) is in the closed state, the ball will pass by without entering the winning device 40. That is, the game ball that has entered the center frame 90 of the display device 60 can always be guided to the opening / closing entry section 216 (pair of blades 41a, 41b) of the winning device 40, and the opening / closing entry section 216 (pair of opening / closing entry portions 216). Whether or not to enter the ball can be determined depending on the open state or the closed state of the blades 41a and 41b).

また、ステージ93の揺動面では、正面視で幅方向に遊技球が揺動するので、このステージ93の後段の排出部94で排出される前に、このステージ93で揺動される遊技球に注視させることができる。 Further, on the rocking surface of the stage 93, the game ball swings in the width direction in the front view, so that the game ball swings in the stage 93 before being discharged by the discharge unit 94 in the subsequent stage of the stage 93. Can be watched.

次に、実施例2のパチンコ機10について図15を用いて説明する。図15(a)は、センターフレーム90に入球した遊技球1個が1回開きする開閉入球部216に入球し易い状態が近づいていることとその優劣(第1の情報)を示唆する場合のタイムチャート、図15(b)は、センターフレーム90に入球した遊技球2個が1回開きする開閉入球部216に入球し易い状態が近づいていることとその優劣(第2の情報)を示唆する場合のタイムチャートである。 Next, the pachinko machine 10 of Example 2 will be described with reference to FIG. FIG. 15A suggests that one game ball that has entered the center frame 90 is approaching a state in which it is easy to enter the opening / closing entry portion 216 that opens once, and its superiority or inferiority (first information). The time chart in the case of this, FIG. 15 (b), shows that the two game balls that have entered the center frame 90 are approaching the opening / closing entry portion 216 that opens once, and the superiority or inferiority thereof (No. 1). It is a time chart when suggesting (information of 2).

前述した実施例1では、センターフレーム90に複数個の遊技球が入球した場合に、複数個の遊技球の相互影響が少なく排出部94から排出されるとした場合について説明しているが、本実施例2では、2個の遊技球が相前後(例えば3秒後)してセンターフレーム90に入球した場合における大入賞口(開閉入球部216)上を通過するまでにかかる時間についての1000球分の計測結果も取得し、それらの結果を用いて、センターフレーム90への所定期間内の入球数の違いによって、遊技者に報知する情報を適宜に変更可能となっているものである。 In the first embodiment described above, when a plurality of game balls enter the center frame 90, the mutual influence of the plurality of game balls is small and the balls are discharged from the discharge unit 94. In the second embodiment, the time required for two game balls to pass over the large winning opening (opening / closing ball portion 216) when the two game balls enter the center frame 90 before and after each other (for example, after 3 seconds). The measurement results for 1000 balls are also acquired, and using those results, the information to be notified to the player can be appropriately changed depending on the difference in the number of balls entered into the center frame 90 within a predetermined period. Is.

つまり、センターフレーム90に2個の遊技球が入球した場合には、図15(b)に示すように、中でも大入賞口(開閉入球部216)上を通り易いのは、1個目のワープ入球検出時の10秒後〜11秒後であり、この「10秒後〜11秒後」に350球(35%)が大入賞口(開閉入球部216)上を通過しており、この「10秒後〜11秒後」の期間より時間が前後すると緩やかに球数が減少する。 That is, when two game balls enter the center frame 90, as shown in FIG. 15 (b), it is the first one that easily passes over the large winning opening (opening / closing entry portion 216). It is 10 to 11 seconds after the warp entry is detected, and 350 balls (35%) pass over the big winning opening (opening and closing entry section 216) in this "10 to 11 seconds". The number of balls gradually decreases as the time goes back and forth from the period of "10 seconds to 11 seconds later".

具体的には、図15(b)に示すように、1個目のワープ入球検出時から7秒後までには25球(2.5%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の7秒後〜8秒後には30球(3%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の8秒後〜9秒後には80球(8%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の9秒後〜10秒後には190球(19%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の10秒後〜11秒後には350球(35%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の11秒後〜12秒後には190球(19%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の12秒後〜13秒後には80球(8%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の13秒後〜14秒後には30球(3%)が大入賞口(開閉入球部216)上を通過し、1個目のワープ入球検出時の14秒後以降には25球(2.5%)が大入賞口(開閉入球部216)上を通過するという結果であった。 Specifically, as shown in FIG. 15 (b), 25 balls (2.5%) are the big winning openings (opening / closing ball entry section 216) from the time when the first warp ball entry is detected to 7 seconds later. Passing above, 30 balls (3%) pass over the big winning opening (opening and closing ball entry part 216) 7 to 8 seconds after the first warp entry is detected, and the first warp Eighty to nine seconds after the ball entry is detected, 80 balls (8%) pass over the big winning opening (opening and closing ball entry section 216), and 9 seconds to 10 seconds after the first warp ball entry is detected. After seconds, 190 balls (19%) pass over the big winning opening (opening and closing ball entry part 216), and 350 balls (35%) 10 to 11 seconds after the first warp entry is detected. After passing over the big winning opening (opening and closing ball entry part 216), 190 balls (19%) will pass through the big winning opening (opening and closing ball entry part 216) 11 to 12 seconds after the first warp entry is detected. Passing above, 80 balls (8%) pass over the big winning opening (opening and closing ball entry part 216) 12 to 13 seconds after the first warp entry is detected, and the first warp After 13 to 14 seconds when the ball is detected, 30 balls (3%) pass over the big winning opening (opening and closing ball entry part 216), and after 14 seconds when the first warp ball is detected. Was the result that 25 balls (2.5%) passed over the big winning opening (opening and closing ball opening part 216).

図15(b)から分かるように、センターフレーム90に2個の遊技球が相前後(例えば3秒後)して入球した場合には、その2個の遊技球がステージ93で衝突などし、2個の遊技球が連なって排出部94から排出されることから、1個入球の場合(図15(a)の場合)に比して排出部94からの排出タイミングが早まっており、その排出分布曲線がなだらかになっている。つまり、1個入球での期待大の排出タイミングは、図15(a)に示すように、第1計測時間での12〜13秒の1秒間であったが、2個入球での期待大の排出タイミングは、図15(b)に示すように、第1計測時間での9.5〜11.5秒の2秒間(第2計測時間で言えば6.5〜8.5秒の2秒間)に拡大されており、それに合わせて大きな波しぶき表示演出などを行うようになっている。 As can be seen from FIG. 15B, when two game balls enter the center frame 90 before and after each other (for example, after 3 seconds), the two game balls collide with each other on the stage 93. Since two game balls are continuously discharged from the discharge unit 94, the discharge timing from the discharge unit 94 is earlier than in the case of one ball (in the case of FIG. 15A). The emission distribution curve is gentle. That is, as shown in FIG. 15A, the expected high discharge timing for one ball was 1 second, which was 12 to 13 seconds in the first measurement time, but the expectation for two balls was expected. As shown in FIG. 15B, the large discharge timing is 2 seconds of 9.5 to 11.5 seconds in the first measurement time (6.5 to 8.5 seconds in the second measurement time). It has been expanded to (2 seconds), and a large wave splash display effect is performed accordingly.

実施例2のタイマ77は、入球検出センサ92aにより遊技球(1個目の遊技球)の検出がされた場合に第1計測時間(図15参照)を計測するとともに、その第1計測時間が計測されている間に入球検出センサ92aにより遊技球(2個目の遊技球)の検出がされた場合に第2計測時間(図15参照)を計測する。 The timer 77 of the second embodiment measures the first measurement time (see FIG. 15) when the game ball (first game ball) is detected by the ball entry detection sensor 92a, and the first measurement time thereof. When the game ball (second game ball) is detected by the ball entry detection sensor 92a while the ball is being measured, the second measurement time (see FIG. 15) is measured.

実施例2の優劣示唆部100は、タイマ77により第1計測時間の計測がされかつ第2計測時間の計測がされていない時点(第1計測時間の計測のみである時点)で所定の条件(例えば、所定の第1有効期間(第1計測時間での10〜11秒期間)に作動口に入球があったこと)が成立した場合には第1計測時間に対応した第1の情報を報知するとともに、タイマ77により第2計測時間の計測がされている時点で所定の条件(例えば、所定の第2有効期間(第1計測時間での8〜9秒期間)に作動口に入球があったこと)が成立した場合には第2計測時間に対応した第2の情報を報知する。 The superiority / inferiority suggestion unit 100 of the second embodiment is set under a predetermined condition (when the first measurement time is measured by the timer 77 and the second measurement time is not measured (when only the first measurement time is measured). For example, when a predetermined first effective period (a period of 10 to 11 seconds in the first measurement time) is established, the first information corresponding to the first measurement time is displayed. At the same time as notifying, when the second measurement time is measured by the timer 77, the ball enters the operation port under a predetermined condition (for example, a predetermined second effective period (8 to 9 seconds period in the first measurement time)). If) is established, the second information corresponding to the second measurement time is notified.

なお、上述した開閉入球部216の開口は本発明における可変入球口に相当し、上述したタイマ77は本発明における計測手段に相当し、上述した優劣示唆部100は本発明における示唆手段に相当する。 The opening of the opening / closing entry section 216 described above corresponds to the variable entry port in the present invention, the timer 77 described above corresponds to the measuring means in the present invention, and the superiority / inferiority suggestion section 100 described above corresponds to the suggestion means in the present invention. Equivalent to.

ここで、センターフレーム90に遊技球が1個入球した場合と、1個目の入球から3秒後に2個目の遊技球が入球した場合とで、遊技者に報知する情報を変更することについて以下に説明する。 Here, the information to be notified to the player is changed depending on whether one game ball enters the center frame 90 or the second game ball enters three seconds after the first ball enters. What to do is described below.

図15(a)に示すように、センターフレーム90に遊技球が1個入球した場合には、かかる入球が入球検出センサ92aで検出され、優劣示唆部100は、図15(a)に示すように入球検出表示(図11(b)の「ジェットスキーに乗ったキャラクタが横切る」入球検出演出の表示)後、所定期間(他の遊技球が入球されなければ、1〜11秒間)に亘り所定の情報(例えば、図11(b)に示す「海上でイルカに乗った第1キャラクタ」を一旦遠方に小さく表示した(あるいは消去)後に手前側に近づいてくる拡大表示をすること)を報知(示唆)し、第1有効期間(第1計測時間での10〜11秒期間)に作動口に入球があった場合には、第1の情報(図15(a)に示す「大きな波しぶき表示演出」と図13(b)の「n個入球するかも?」演出)の報知をする。 As shown in FIG. 15A, when one game ball enters the center frame 90, the entry is detected by the entry detection sensor 92a, and the superiority / inferiority suggestion unit 100 is shown in FIG. 15A. After the ball entry detection display (display of the ball entry detection effect of "the character riding the jet ski crosses" in FIG. 11B) as shown in (1) For 11 seconds), the predetermined information (for example, the "first character riding a dolphin at sea" shown in FIG. 11 (b) is once displayed (or erased) in a small size in the distance, and then the enlarged display approaches the front side. If there is a ball entering the operating port during the first effective period (10 to 11 seconds period in the first measurement time), the first information (FIG. 15 (a)) is notified. The "big wave splash display effect" shown in FIG. 13 and the "maybe n balls enter?" Effect in FIG. 13 (b) are notified.

なお、波しぶき表示演出と、図13(b)の「1個入球するかも?」演出とが、第1の情報に相当する。 It should be noted that the wave spray display effect and the effect of "maybe one ball is inserted?" In FIG. 13B correspond to the first information.

次に、図15(b)に示すように、センターフレーム90に1個目の遊技球が入球した後に2個目の遊技球が入球した場合に、第1の情報に替えて第2の情報を報知することについて説明する。 Next, as shown in FIG. 15B, when the second game ball enters the center frame 90 after the first game ball enters, the second information is replaced with the first information. The information of the above will be described.

優劣示唆部100は、図15(b)に示すように、センターフレーム90への1個目の遊技球の入球から2個目の遊技球があるまで(3秒後まで)は、図15(a)と同様に「海上でイルカに乗った第1キャラクタ」の拡大表示を開始しているが、この2個目の遊技球の入球検出に基づいて、異なる拡大表示を開始する。つまり、優劣示唆部100は、図15(a)での9秒かけて拡大するという第1拡大スピードよりも早く拡大するという第2拡大スピード(第1計測時間での3秒後〜8秒後の残り5秒間で拡大させる)で、「海上でイルカに乗った第1キャラクタ」の拡大表示を実行するとともに、図13(b)の「2個入球するかも?」演出も実行し、第2有効期間(第1計測時間での8〜9秒期間)に作動口に入球があった場合には、第2の情報(図15(b)に示す「大きな波しぶき表示演出」と図13(b)の「n個入球するかも?」演出)の報知をするする。 As shown in FIG. 15B, the superiority / inferiority suggestion unit 100 is shown in FIG. 15 from the entry of the first game ball into the center frame 90 to the presence of the second game ball (up to 3 seconds later). Similar to (a), the enlarged display of the "first character riding a dolphin at sea" is started, but a different enlarged display is started based on the detection of the entry of the second game ball. That is, the superiority / inferiority suggestion unit 100 expands faster than the first expansion speed of expanding over 9 seconds in FIG. 15A (3 seconds to 8 seconds after the first measurement time). (Enlarge in the remaining 5 seconds of 2 If there is a ball entering the operating port during the valid period (8 to 9 seconds period in the first measurement time), the second information (“Large wave splash display effect” shown in FIG. 15B) is shown in the figure. 13 (b) "May I enter n balls?" Production) is notified.

なお、2個入球に応じたタイミングで実行される、波しぶき表示演出および図13(b)の「2個入球するかも?」演出が、第2の情報に相当する。 It should be noted that the wave splash display effect and the "maybe two balls enter?" Effect of FIG. 13B, which are executed at the timing corresponding to the entry of two balls, correspond to the second information.

上述したように実施例2の遊技機によれば、遊技球が入球可能な第1始動口31,第2始動口33と、該第1始動口31,第2始動口33に入球した遊技球を検出する第1始動口31の入球センサ(図示省略)と第2始動口33の入球センサ(図示省略)作動口検出手段と、該入球センサによる遊技球の検出タイミングに基づいて縮小状態から拡大状態に変化される開閉入球部216と、該開閉入球部216より上方に設けられ、遊技球が入球可能な入球口91、この入球口91に入球した遊技球を滞在させるステージ93、及びステージ93に滞在した遊技球を排出する排出部94、を備えたセンターフレーム90と、入球口91に入球した遊技球を検出する入球検出センサ92aと、この入球検出センサ92aにより遊技球の検出がされた場合に第1計測時間を計測するとともに、その第1計測時間が計測されている間に入球検出センサ92aにより遊技球の検出がされた場合に第2計測時間を計測するタイマ77と、このタイマ77により第1計測時間の計測がされかつ第2計測時間の計測がされていない時点で所定の条件(例えば、所定の第1有効期間に作動口に入球があったこと)が成立した場合には第1計測時間に対応した第1の情報を報知するとともに、タイマ77により第2計測時間の計測がされている時点で所定の条件(例えば、所定の第2有効期間に作動口に入球があったこと)が成立した場合には第2計測時間に対応した第2の情報を報知する優劣示唆部100と、を備えている。したがって、遊技者は開閉入球部216に遊技球が入球し易い状態(開閉入球部216の拡大状態タイミングと遊技球が開閉入球部216に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを第1の情報や第2の情報で知ることができ、遊技球が開閉入球部216に入球するか否かの過程の見落としも低減できる。 As described above, according to the game machine of the second embodiment, the game balls have entered the first start port 31, the second start port 33, and the first start port 31, the second start port 33, where the game ball can enter. Based on the ball entry sensor (not shown) of the first starting port 31 for detecting the game ball, the ball entry sensor (not shown) operating port detecting means of the second starting port 33, and the detection timing of the game ball by the ball entry sensor. The opening / closing ball entry portion 216 that is changed from the reduced state to the enlarged state, and the ball entry port 91 that is provided above the opening / closing entry section 216 and is capable of entering a game ball, and the ball enters the ball entry port 91. A center frame 90 having a stage 93 for staying the game ball and a discharge unit 94 for discharging the game ball staying at the stage 93, and a ball entry detection sensor 92a for detecting the game ball entering the ball entry port 91. When the game ball is detected by the ball entry detection sensor 92a, the first measurement time is measured, and the game ball is detected by the ball entry detection sensor 92a while the first measurement time is being measured. In this case, a timer 77 that measures the second measurement time, and a predetermined condition (for example, a predetermined first effective) when the first measurement time is measured by the timer 77 and the second measurement time is not measured. If the operation port has entered the ball during the period), the first information corresponding to the first measurement time is notified, and the time is determined when the second measurement time is measured by the timer 77. (For example, when the operating port has entered the ball during the predetermined second effective period), the superiority / inferiority suggestion unit 100 for notifying the second information corresponding to the second measurement time is provided. ing. Therefore, the player is approaching a state in which the game ball is likely to enter the opening / closing ball 216 (a state in which the timing of the expansion state of the opening / closing ball 216 coincides with the timing of the game ball heading toward the opening / closing ball 216). It is possible to know the presence and superiority or inferiority of the state from the first information and the second information, and it is possible to reduce the oversight of the process of whether or not the game ball enters the opening / closing ball entry portion 216.

この発明は、上記実施形態に限られることはなく、下記のように変形実施することができる。 The present invention is not limited to the above embodiment, and can be modified and implemented as follows.

(1)上述した実施例では、滞在手段としてのステージ93は第1揺動面93a〜第3揺動面93cとを備えたものとしているが、案内通路部92で案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有する滞在手段(ステージ)を採用してもよい。一方通行に進める滞在経路を有する滞在手段(ステージ)としては、蛇行した一本の通路(一方通行通路)やクルーン(孔が開いた皿状の役物)などが挙げられる。 (1) In the above-described embodiment, the stage 93 as the means of stay is provided with the first swing surface 93a to the third swing surface 93c, but the game ball guided by the guide passage portion 92. A staying means (stage) having a staying route for advancing those game balls in one way may be adopted in order. Examples of the means of stay (stage) having a stay route for one-way traffic include a meandering passage (one-way passage) and a crune (a dish-shaped accessory with a hole).

この場合には、滞在手段は、案内されてきた遊技球の順にそれらの遊技球を一方通行に進める滞在経路を有するものである。つまり、複数個の遊技球が滞在手段に同時に滞在したとしても、それらの遊技球が入球順のまま一方通行で進んでいくので、それらの遊技球の排出タイミングは通路長から一定に予測可能である。したがって、優劣示唆部100は、センターフレーム90に同時に複数個の遊技球が入球した場合でも、それらの遊技球ごとに、開閉入球部216に遊技球が入球し易い状態が近づいていることを示唆することができる。 In this case, the means of stay has a stay route that advances those game balls in a one-way manner in the order of the guided game balls. In other words, even if a plurality of game balls stay in the means of stay at the same time, the game balls proceed in a one-way manner in the order of entry, so the discharge timing of the game balls can be predicted to be constant from the passage length. Is. Therefore, even when a plurality of game balls enter the center frame 90 at the same time, the superiority / inferiority suggestion unit 100 is approaching a state in which the game balls can easily enter the open / close entry unit 216 for each of those game balls. It can be suggested that.

また、一方通行に進める滞在経路で遊技球を一方向に案内することで、センターフレーム90内に遊技球を滞在させることができ、この滞在手段の後段の排出部94で排出される前にかかる滞在手段において一方向に案内されることで滞在される遊技球に注視させることができる。 Further, by guiding the game ball in one direction along the one-way stay route, the game ball can be made to stay in the center frame 90, and it is applied before being discharged by the discharge unit 94 at the subsequent stage of the stay means. By being guided in one direction in the means of stay, the game ball to be stayed can be watched.

(2)上述した実施例では、センターフレーム90に複数個の遊技球が連続して入球した場合、つまり、センターフレーム90への入球検出から16秒以内に別の少なくとも1個の遊技球が入球した場合にも、1000球計測データに基づいて示唆を行っているが、示唆演出の精度をより高めるべく、複数個(例えば、2個、3個、4個など)同時入球の場合の各種の計測結果を用いて示唆演出を行うようにしてもよい。つまり、2個同時入球の場合には、2個同時入球の計測結果を用いて示唆演出することが挙げられる。また、上述した実施例や本変形例でのセンターフレーム90から円弧状通路部41dへの通過に関する1000球計測は仮想的にシュミレーションしたものであってもよいし、実測したものであってもよい。 (2) In the above-described embodiment, when a plurality of game balls continuously enter the center frame 90, that is, at least one other game ball within 16 seconds from the detection of the entry into the center frame 90. Even when the ball enters, the suggestion is made based on the 1000 ball measurement data, but in order to further improve the accuracy of the suggestion effect, multiple balls (for example, 2, 3, 4, etc.) are simultaneously entered. The suggestion effect may be performed using various measurement results of the case. That is, in the case of two simultaneous balls, it is possible to make a suggestion effect using the measurement results of two simultaneous balls. Further, the 1000-ball measurement relating to the passage from the center frame 90 to the arc-shaped passage portion 41d in the above-described embodiment and the present modification may be a virtual simulation or an actual measurement. ..

(3)上述した実施例では、大当たり状態での入賞装置40への入球は、遊技球の通過を検出する入賞個数検出用通過センサ226で検出しているが、この入賞個数検出用通過センサ226を用いることなく、V検出センサ43および検出センサ44で検出するようにしてもよい。 (3) In the above-described embodiment, the winning ball to the winning device 40 in the jackpot state is detected by the winning number detection passing sensor 226 that detects the passage of the game ball. Instead of using 226, the V detection sensor 43 and the detection sensor 44 may be used for detection.

(4)上述した実施例では、センターフレーム90と入賞装置40とは一体的に形成されたものとしているが、図7に示すように、センターフレーム90と入賞装置40とは、その両者間を遊技球が横方向に通過可能なように当該センターフレーム90と入賞装置40を間隔を空けて配設してもよい。この場合には、センターフレーム90と入賞装置40とは、その両者の間を遊技球が横方向に通過可能なように当該センターフレーム90および入賞装置40を間隔を空けて配設しているので、遊技盤30の左側を流下する遊技球がセンターフレーム90と入賞装置40との間を通って遊技盤30の右側に流下していくことや、それとは逆に右から左に流下していくことができ、さらに多様性のある遊技盤を提供することができる。 (4) In the above-described embodiment, the center frame 90 and the winning device 40 are integrally formed. However, as shown in FIG. 7, the center frame 90 and the winning device 40 are placed between the center frame 90 and the winning device 40. The center frame 90 and the winning device 40 may be arranged at intervals so that the game ball can pass in the lateral direction. In this case, since the center frame 90 and the winning device 40 are arranged with a space between the center frame 90 and the winning device 40 so that the game ball can pass laterally between them. , The game ball flowing down the left side of the game board 30 passes between the center frame 90 and the winning device 40 and flows down to the right side of the game board 30, and conversely, flows down from right to left. It is possible to provide a more diverse game board.

(5)上述した実施例では、いわゆる1種パチンコ機と2種パチンコ機とを融合したパチンコ機を例に挙げて説明しているが、1種パチンコ機または2種パチンコ機に採用してもよい。 (5) In the above-described embodiment, a pachinko machine in which a so-called type 1 pachinko machine and a type 2 pachinko machine are fused is described as an example, but even if the pachinko machine is adopted as a type 1 pachinko machine or a type 2 pachinko machine. good.

例えば、1種パチンコ機に本発明を採用した場合について、以下に説明する。 For example, a case where the present invention is adopted for a type 1 pachinko machine will be described below.

この1種パチンコ機としては、図16に示すように、遊技球が打ち込まれる遊技領域30aを有する遊技盤30を備えた遊技機において、遊技盤30は、遊技球が入球可能な普通図柄変動用入球口230(作動口)と、遊技球が入球不可または入球可能な第1状態と前記第1状態よりも入球し易い第2状態とに変移する開閉始動口231(開閉入球手段)とを、遊技領域30aのそれぞれの所定箇所に備え、普通図柄変動用入球口230への入球に基づいて開閉始動口231を第2状態に変移させるかどうかの抽選を行う図示省略の普通図柄抽選部(第1抽選手段)と、開閉始動口231への入球に基づいて遊技者にとって有利な遊技状態(大当たり状態)の発生の有無を抽選する図示省略の大当たり抽選部(第2抽選手段)と、この大当たり抽選部での当否に応じた表示演出であって、遊技者にとって有利な遊技状態の発生の有無を示す識別情報の変動表示演出を表示画面に表示する識別情報変動表示装置232(識別情報変動表示手段)と、開閉始動口231の直上に設けられ且つ表示画面の周囲の所定箇所を覆うセンターフレーム233(装飾部材)とを備え、このセンターフレーム233は、遊技球が入球可能な入球口234と、この入球口234への遊技球の入球を検出する入球検出センサ235(入球検出手段)と、入球口234に入球した遊技球を案内する案内通路部236(案内通路)と、この案内通路部236で案内された遊技球を滞在させるステージ237(滞在手段)と、このステージ237からの遊技球を識別情報変動表示装置232の下方位置でその表示画面幅よりも狭い排出範囲で開閉始動口231の上部に排出する排出部238(排出手段)と、を備え、さらに、入球検出センサ235での入球検出時である検出開始時から第1期間内における当該入球検出センサ235での入球検出数と、前記検出開始後の第2期間内における普通図柄抽選部での当選とに基づいて、開閉始動口231に遊技球が入球し易い状態が近づいていることとその状態の優劣とを示唆する優劣示唆部100を備えている構成が挙げられる。普通図柄抽選部での抽選表示は、図16に示すように、普通図柄239a(図16での「○」)と、普通図柄239b(図16での「×」)とが交互に表示され、かかる変動表示が普通図柄239a(図16での「○」)で停止した場合は当選であり、開閉始動口231が所定時間開放されるが、普通図柄239b(図16での「×」)で停止した場合は落選であり、開閉始動口231の開放はされない。 As this type 1 pachinko machine, as shown in FIG. 16, in a game machine provided with a game board 30 having a game area 30a into which a game ball is driven, the game board 30 has a normal symbol variation in which the game ball can enter. Opening / closing start port 231 (opening / closing on) that shifts between the ball entry port 230 (operating port) and the first state in which the game ball cannot enter or can enter, and the second state in which the game ball is easier to enter than the first state. The ball means) is provided at each predetermined position in the game area 30a, and a lottery is performed to determine whether or not the opening / closing start port 231 is changed to the second state based on the ball entering the ball entry port 230 for normal symbol variation. Omitted ordinary symbol lottery section (first lottery means) and a large hit lottery section (not shown) that draws a lottery whether or not a gaming state (big hit state) that is advantageous to the player is generated based on the ball entering the opening / closing start opening 231. The second lottery means) and the display effect according to the success or failure of the jackpot lottery section, and the identification information for displaying the variable display effect of the identification information indicating whether or not a gaming state advantageous to the player has occurred is displayed on the display screen. A variable display device 232 (identification information variable display means) and a center frame 233 (decorative member) provided directly above the opening / closing start port 231 and covering a predetermined portion around the display screen are provided, and the center frame 233 is a game. The ball entry port 234 where the ball can enter, the ball entry detection sensor 235 (ball entry detection means) that detects the entry of the game ball into the ball entry port 234, and the game ball that has entered the ball entry port 234. The guide passage unit 236 (guidance passage) that guides the player, the stage 237 (means of stay) that allows the game ball guided by the guide passage unit 236 to stay, and the identification information variation display device 232 that identifies the game ball from the stage 237. It is equipped with a discharge unit 238 (discharge means) that discharges to the upper part of the opening / closing start port 231 in a discharge range narrower than the display screen width at the lower position, and further, detection at the time of ball entry detection by the ball entry detection sensor 235. Based on the number of balls detected by the ball entry detection sensor 235 within the first period from the start and the winning at the normal symbol lottery section within the second period after the detection starts, the game is played at the opening / closing start port 231. An example is a configuration including a superiority / inferiority suggestion unit 100 that suggests that a state in which the ball is easy to enter is approaching and that the state is superior or inferior. In the lottery display in the normal symbol lottery section, as shown in FIG. 16, the normal symbol 239a (“○” in FIG. 16) and the ordinary symbol 239b (“×” in FIG. 16) are alternately displayed. If such a fluctuation display is stopped at the normal symbol 239a (“○” in FIG. 16), it is a win, and the opening / closing start port 231 is opened for a predetermined time, but at the normal symbol 239b (“×” in FIG. 16). If it stops, it is a loss and the opening / closing start port 231 is not opened.

この1種パチンコ機の場合には、識別情報変動表示装置232の直下に開閉始動口231を配置し、表示画面周囲のセンターフレーム233に入球した遊技球は入球検出されてステージ237で滞在されて排出部238から開閉始動口231に排出されるようになっており、優劣示唆部100は、入球検出センサ235での入球検出時である検出開始時から第1期間内における当該入球検出センサ235での入球検出数と、前記検出開始後の第2期間内における普通図柄抽選部での当選とに基づいて、開閉始動口231に遊技球が入球し易い状態(開閉始動口231の開放タイミングと遊技球が開閉始動口231に向かうタイミングとが一致する状態)が近づいていることとその状態の優劣とを示唆するので、いわゆる1種パチンコ機などのような場合でも、遊技者は開閉始動口231に遊技球が入球し易い状態が近づいていることとその状態の優劣とを知ることができ、遊技球が開閉始動口231に入球するか否かの過程の見落としも低減できる。 In the case of this type 1 pachinko machine, the opening / closing start port 231 is arranged directly under the identification information fluctuation display device 232, and the game ball that has entered the center frame 233 around the display screen is detected and stays at the stage 237. The ejection unit 238 discharges the ball from the opening / closing start port 231 to the opening / closing start port 231. Based on the number of balls detected by the ball detection sensor 235 and the winning in the normal symbol lottery section within the second period after the start of detection, a state in which a game ball can easily enter the opening / closing start opening 231 (opening / closing start). It suggests that the opening timing of the mouth 231 coincides with the timing at which the game ball heads for the opening / closing start mouth 231) and the superiority or inferiority of that state. The player can know that the state in which the game ball is likely to enter the opening / closing start port 231 is approaching and the superiority or inferiority of that state, and the process of whether or not the game ball enters the opening / closing start port 231. Oversight can also be reduced.

以上のように、この発明は、パチンコ機やスロットマシン等の遊技機に適している。 As described above, the present invention is suitable for gaming machines such as pachinko machines and slot machines.

30 …遊技盤
30a…遊技領域
31 …第1始動口(作動口)
33 …第2始動口(作動口)
40 …入賞装置
41a…羽根(可動部)
41b…羽根(可動部)
42 …駆動体(可動役物)
60 …表示装置(表示手段)
90 …センターフレーム(装飾部材)
92 …案内通路部(案内通路)
92a…入球検出センサ(入球検出手段)
93 …ステージ(滞在手段)
94 …排出部(排出手段)
100 …優劣示唆部(優劣示唆手段)
102 …入球報知制御部(入球報知制御手段)
210 …特定入賞部(特定入球手段)
212 …普通入賞部(非特定入球手段)
216 …開閉入球部(開閉入球手段)
220 …転動面
30 ... Game board 30a ... Game area 31 ... First starting port (operating port)
33 ... Second starting port (operating port)
40 ... Winning device 41a ... Blade (moving part)
41b ... Blade (moving part)
42 ... Drive body (movable accessory)
60 ... Display device (display means)
90 ... Center frame (decorative member)
92 ... Guidance passage (guidance passage)
92a ... Ball entry detection sensor (ball entry detection means)
93 ... Stage (means of stay)
94 ... Discharge section (discharge means)
100 ... Superiority / inferiority suggestion part (superiority / inferiority suggestion means)
102 ... Ball entry notification control unit (ball entry notification control means)
210… Specific winning section (specific winning means)
212… Ordinary winning section (non-specific winning means)
216 ... Opening and closing ball entry section (opening and closing ball entry means)
220 ... Rolling surface

Claims (1)

遊技球が打ち込まれる遊技領域を有する遊技盤に設けられ、遊技球が入球可能な作動口と、
該作動口への遊技球の入球に基づいて抽選を行う抽選手段と、
前記遊技盤に設けられ、前記抽選手段による抽選の結果に基づいて遊技球の入球が可能な所定状態とされる所定入球手段と、
該所定入球手段の上流に設けられた遊技球が通過する流路と、
前記抽選手段による抽選の結果が特定の結果となった場合、または前記所定入球手段の特定領域を遊技球が通過した場合に、遊技者にとって有利な有利遊技状態へと移行する状態移行手段と、
前記流路の入球部を通過した遊技球を検出可能な検出手段と、
該検出手段による検出がされた場合に、遊技球通過に関する予め定められたデータに基づき、該検出された遊技球に関する情報を報知する第1報知手段と、
前記抽選手段による抽選の結果が前記特定の結果であるか前記特定の結果ではない非特定の結果であるかを報知する第2報知手段と、を備え、
前記第1報知手段は、前記第2報知手段によって前記抽選手段による抽選の結果が前記非特定の結果であることを報知後、前記所定入球手段が前記所定状態となり、前記第2報知手段による報知を発生させる契機となった遊技球とは異なる遊技球の入球が前記検出手段による検出がされた場合において、前記検出手段の検出タイミングと、前記抽選手段による抽選の結果が前記非特定の結果であることと、前記データに基づき、前記流路を通過した遊技球が前記所定入球手段へ入球、及び前記有利遊技状態が発生することを示唆する特定態様を報知可能であって、
前記検出タイミングが前記所定入球手段へ遊技球が入球し難い所定の期間である場合には前記特定態様による報知がされない
ことを特徴とする遊技機。
An operating port that is provided on a game board that has a game area where the game ball is driven and allows the game ball to enter,
A lottery means for drawing a lottery based on the entry of a game ball into the operating port, and
A predetermined ball entry means provided on the game board and in a predetermined state in which a game ball can be entered based on the result of a lottery by the lottery means.
A flow path through which a game ball provided upstream of the predetermined ball entry means passes,
When the result of the lottery by the lottery means becomes a specific result, or when the game ball passes through the specific area of the predetermined ball entry means, the state transition means for shifting to an advantageous gaming state which is advantageous for the player. ,
A detection means capable of detecting a game ball that has passed through the ball entry portion of the flow path,
When the detection means is detected, the first notification means for notifying the information regarding the detected game ball based on the predetermined data regarding the passage of the game ball, and the first notification means.
A second notifying means for notifying whether the result of the lottery by the lottery means is the specific result or a non-specific result other than the specific result is provided.
After the second notifying means notifies that the result of the lottery by the lottery means is the non-specific result, the first notifying means puts the predetermined ball-entering means into the predetermined state, and the second notifying means causes the second notifying means. When an incoming ball of a game ball different from the game ball that triggered the generation of the notification is detected by the detection means, the detection timing of the detection means and the result of the lottery by the lottery means are not specified. Based on the result and the data, it is possible to notify a specific mode suggesting that the game ball passing through the flow path enters the predetermined ball entry means and the advantageous gaming state occurs.
A gaming machine characterized in that when the detection timing is a predetermined period during which it is difficult for the gaming ball to enter the predetermined ball entering means, the notification according to the specific mode is not performed.
JP2021096165A 2018-12-11 2021-06-08 Game machine Pending JP2021126555A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2021096165A JP2021126555A (en) 2018-12-11 2021-06-08 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2018231508A JP7047998B2 (en) 2018-12-11 2018-12-11 Pachinko machine
JP2021096165A JP2021126555A (en) 2018-12-11 2021-06-08 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2018231508A Division JP7047998B2 (en) 2018-12-11 2018-12-11 Pachinko machine

Publications (1)

Publication Number Publication Date
JP2021126555A true JP2021126555A (en) 2021-09-02

Family

ID=65724847

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2018231508A Active JP7047998B2 (en) 2018-12-11 2018-12-11 Pachinko machine
JP2021096165A Pending JP2021126555A (en) 2018-12-11 2021-06-08 Game machine

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2018231508A Active JP7047998B2 (en) 2018-12-11 2018-12-11 Pachinko machine

Country Status (1)

Country Link
JP (2) JP7047998B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7047998B2 (en) 2018-12-11 2022-04-05 株式会社三洋物産 Pachinko machine

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07124304A (en) * 1993-10-29 1995-05-16 Sophia Co Ltd Play machine
JP2002011166A (en) * 2000-06-28 2002-01-15 Daiichi Shokai Co Ltd Game machine
JP2002355393A (en) * 2001-06-01 2002-12-10 Fuji Shoji:Kk Pinball game machine
JP2004049381A (en) * 2002-07-17 2004-02-19 Takao:Kk Pinball game machine
JP2004049794A (en) * 2002-07-24 2004-02-19 Sankyo Kk Game machine
JP2005266731A (en) * 2004-03-19 2005-09-29 Maakisu:Kk Spectacle lens cleaner
JP2005266732A (en) * 2004-03-19 2005-09-29 Tomokazu Sugiyama Percussion instrument
JP2005270584A (en) * 2004-02-24 2005-10-06 Daiichi Shokai Co Ltd Game machine
JP2005272393A (en) * 2004-03-25 2005-10-06 Kao Corp Hair cosmetic
JP2007252536A (en) * 2006-03-22 2007-10-04 Heiwa Corp Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5272393B2 (en) * 2007-12-07 2013-08-28 株式会社三洋物産 Game machine
JP6500883B2 (en) * 2016-12-13 2019-04-17 株式会社三洋物産 Gaming machine
JP7047998B2 (en) 2018-12-11 2022-04-05 株式会社三洋物産 Pachinko machine

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07124304A (en) * 1993-10-29 1995-05-16 Sophia Co Ltd Play machine
JP2002011166A (en) * 2000-06-28 2002-01-15 Daiichi Shokai Co Ltd Game machine
JP2002355393A (en) * 2001-06-01 2002-12-10 Fuji Shoji:Kk Pinball game machine
JP2004049381A (en) * 2002-07-17 2004-02-19 Takao:Kk Pinball game machine
JP2004049794A (en) * 2002-07-24 2004-02-19 Sankyo Kk Game machine
JP2005270584A (en) * 2004-02-24 2005-10-06 Daiichi Shokai Co Ltd Game machine
JP2005266731A (en) * 2004-03-19 2005-09-29 Maakisu:Kk Spectacle lens cleaner
JP2005266732A (en) * 2004-03-19 2005-09-29 Tomokazu Sugiyama Percussion instrument
JP2005272393A (en) * 2004-03-25 2005-10-06 Kao Corp Hair cosmetic
JP2007252536A (en) * 2006-03-22 2007-10-04 Heiwa Corp Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7047998B2 (en) 2018-12-11 2022-04-05 株式会社三洋物産 Pachinko machine

Also Published As

Publication number Publication date
JP2019037853A (en) 2019-03-14
JP7047998B2 (en) 2022-04-05

Similar Documents

Publication Publication Date Title
JP5504577B2 (en) Game machine
JP6299790B2 (en) Game machine
JP5272393B2 (en) Game machine
JP5266731B2 (en) Game machine
JP2021126555A (en) Game machine
JP2009136534A5 (en)
JP5266732B2 (en) Game machine
JP2009125281A5 (en)
JP2022044751A (en) Game machine
JP6500883B2 (en) Gaming machine
JP6860034B2 (en) Game machine
JP6860035B2 (en) Game machine
JP6766842B2 (en) Game machine
JP2009125282A5 (en)
JP2019217384A5 (en)
JP6210129B2 (en) Game machine
JP6520903B2 (en) Gaming machine
JP6520904B2 (en) Gaming machine
JP5945985B2 (en) Game machine
JP2009268749A (en) Game machine
JP2016105961A (en) Game machine
JP2015071094A (en) Game machine
JP2020124535A (en) Game machine
JP2013176609A (en) Game machine
JP2020142122A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20210706

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20210713

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20211222

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20220405

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20221011