JP2021069953A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2021069953A5 JP2021069953A5 JP2021016311A JP2021016311A JP2021069953A5 JP 2021069953 A5 JP2021069953 A5 JP 2021069953A5 JP 2021016311 A JP2021016311 A JP 2021016311A JP 2021016311 A JP2021016311 A JP 2021016311A JP 2021069953 A5 JP2021069953 A5 JP 2021069953A5
- Authority
- JP
- Japan
- Prior art keywords
- predetermined
- reference information
- game
- information
- information storage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000001514 detection method Methods 0.000 claims description 12
- 238000000034 method Methods 0.000 claims description 10
- 230000005540 biological transmission Effects 0.000 claims description 6
- 230000000875 corresponding Effects 0.000 claims description 4
Description
[形態][form]
所定の領域を通過した遊技球を検出する複数の所定検出手段と、 A plurality of predetermined detection means for detecting a game ball that has passed through a predetermined area,
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、 A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for imparting a game value to the game.
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、所定の処理を実行する処理実行手段と、 A processing execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process.
を備える遊技機であって、 It is a gaming machine equipped with
前記遊技価値付与手段は、 The game value-adding means is
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、 A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
当該遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、 The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、 A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
を備え、 Equipped with
前記処理実行手段は、 The processing execution means is
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、 A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、 An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、 A processing result information storage means for storing processing result information which is information related to the processing result of the predetermined processing by the execution means, and a processing result information storage means.
を備える Equipped with
ことを特徴とする遊技機。 A gaming machine characterized by that.
Claims (1)
前記複数の所定検出手段と電気的に接続され、遊技に対する遊技価値を付与するための処理を実行する遊技価値付与手段と、 A game value-adding means that is electrically connected to the plurality of predetermined detection means and executes a process for imparting a game value to the game.
前記遊技価値付与手段と各種信号を送信可能な信号線によって電気的に接続され、所定の処理を実行する処理実行手段と、 A processing execution means that is electrically connected to the game value-adding means by a signal line capable of transmitting various signals and executes a predetermined process.
を備える遊技機であって、 It is a gaming machine equipped with
前記遊技価値付与手段は、 The game value-adding means is
前記遊技に対する遊技価値を付与するための処理に用いられる情報であって、前記所定検出手段の検出に対して参照される参照用情報を記憶する第1参照用情報記憶手段と、 A first reference information storage means for storing reference information which is information used in a process for imparting a game value to the game and is referred to for detection of the predetermined detection means.
当該遊技機への電力の所定の供給が開始された後であって遊技を進行させるための所定処理の実行を開始する前に、前記第1参照用情報記憶手段に記憶されている前記参照用情報に対応した参照用情報信号を前記処理実行手段に対して送信する第1送信手段と、 The reference stored in the first reference information storage means after the predetermined supply of power to the game machine is started and before the execution of the predetermined process for advancing the game is started. A first transmission means for transmitting a reference information signal corresponding to the information to the processing execution means, and
前記所定検出手段による検出に基づいて取得された情報である入球情報に基づく所定情報信号を前記処理実行手段に対して送信する第2送信手段と、 A second transmission means for transmitting a predetermined information signal based on the ball entry information, which is information acquired based on the detection by the predetermined detection means, to the processing execution means.
を備え、 Equipped with
前記処理実行手段は、 The processing execution means is
前記遊技価値付与手段から送信された前記参照用情報信号に対応した参照用情報を記憶する第2参照用情報記憶手段と、 A second reference information storage means for storing reference information corresponding to the reference information signal transmitted from the game value adding means, and a second reference information storage means.
前記第2送信手段から送信された前記所定情報信号と、前記第2参照用情報記憶手段に記憶された前記参照用情報とに基づいて前記所定の処理を実行する実行手段と、 An execution means that executes the predetermined process based on the predetermined information signal transmitted from the second transmission means and the reference information stored in the second reference information storage means.
前記実行手段による前記所定の処理の処理結果に関する情報である処理結果情報を記憶する処理結果情報記憶手段と、 A processing result information storage means for storing processing result information which is information related to the processing result of the predetermined processing by the execution means, and a processing result information storage means.
を備える Equipped with
ことを特徴とする遊技機。 A gaming machine characterized by that.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022115979A JP2022132566A (en) | 2016-11-15 | 2022-07-21 | game machine |
JP2024001525A JP2024026667A (en) | 2016-11-15 | 2024-01-09 | Game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016222758 | 2016-11-15 | ||
JP2016222758 | 2016-11-15 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016243841A Division JP2018083039A (en) | 2016-11-15 | 2016-12-15 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022115979A Division JP2022132566A (en) | 2016-11-15 | 2022-07-21 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021069953A JP2021069953A (en) | 2021-05-06 |
JP2021069953A5 true JP2021069953A5 (en) | 2021-11-25 |
JP7111198B2 JP7111198B2 (en) | 2022-08-02 |
Family
ID=62236788
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016243841A Withdrawn JP2018083039A (en) | 2016-11-15 | 2016-12-15 | Game machine |
JP2021016311A Active JP7111198B2 (en) | 2016-11-15 | 2021-02-04 | game machine |
JP2022115979A Withdrawn JP2022132566A (en) | 2016-11-15 | 2022-07-21 | game machine |
JP2024001525A Pending JP2024026667A (en) | 2016-11-15 | 2024-01-09 | Game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016243841A Withdrawn JP2018083039A (en) | 2016-11-15 | 2016-12-15 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022115979A Withdrawn JP2022132566A (en) | 2016-11-15 | 2022-07-21 | game machine |
JP2024001525A Pending JP2024026667A (en) | 2016-11-15 | 2024-01-09 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (4) | JP2018083039A (en) |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002292099A (en) * | 2000-08-11 | 2002-10-08 | Sanyo Product Co Ltd | Game machine |
JP2002301245A (en) * | 2001-01-30 | 2002-10-15 | Sansei R & D:Kk | Game machine |
JP4300261B2 (en) * | 2002-03-29 | 2009-07-22 | 株式会社大一商会 | Game machine |
JP2013150699A (en) * | 2012-01-25 | 2013-08-08 | Sophia Co Ltd | Game machine |
JP2016097156A (en) * | 2014-11-25 | 2016-05-30 | サミー株式会社 | Pinball game machine |
JP6597974B2 (en) * | 2016-03-09 | 2019-10-30 | 株式会社三洋物産 | Game machine |
JP7187396B2 (en) * | 2019-07-17 | 2022-12-12 | 株式会社ニップン | Donut mix using soybean flour and pregelatinized high amylose starch and donut using the same |
JP7470319B2 (en) * | 2019-07-17 | 2024-04-18 | 森永製菓株式会社 | Food |
JP2021016314A (en) * | 2019-07-17 | 2021-02-15 | 三菱商事ライフサイエンス株式会社 | Method for producing crystalline sorbitol powder |
-
2016
- 2016-12-15 JP JP2016243841A patent/JP2018083039A/en not_active Withdrawn
-
2021
- 2021-02-04 JP JP2021016311A patent/JP7111198B2/en active Active
-
2022
- 2022-07-21 JP JP2022115979A patent/JP2022132566A/en not_active Withdrawn
-
2024
- 2024-01-09 JP JP2024001525A patent/JP2024026667A/en active Pending