JP2020192368A5 - - Google Patents

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Publication number
JP2020192368A5
JP2020192368A5 JP2020138003A JP2020138003A JP2020192368A5 JP 2020192368 A5 JP2020192368 A5 JP 2020192368A5 JP 2020138003 A JP2020138003 A JP 2020138003A JP 2020138003 A JP2020138003 A JP 2020138003A JP 2020192368 A5 JP2020192368 A5 JP 2020192368A5
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Japan
Prior art keywords
predetermined
movable member
displaced
effect
game
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JP2020138003A
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Japanese (ja)
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JP7070618B2 (en
JP2020192368A (en
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Priority to JP2020138003A priority Critical patent/JP7070618B2/en
Priority claimed from JP2020138003A external-priority patent/JP7070618B2/en
Publication of JP2020192368A publication Critical patent/JP2020192368A/en
Publication of JP2020192368A5 publication Critical patent/JP2020192368A5/ja
Priority to JP2022075646A priority patent/JP7318769B2/en
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Description

パチンコ遊技機やスロットマシンなどの遊技機では、遊技の進行に伴い遊技演出が実行されるものがある(例えば、特許文献1参照)。また、遊技演出としては、遊技機における液晶表示装置の画面などで各種演出が実行されるものがある(例えば、特許文献2参照)。 In gaming machines such as pachinko gaming machines and slot machines, there is one game effects have accompanied the progress of the game is executed (for example, see Patent Document 1). Further, as the game effect, various effects are executed on the screen of the liquid crystal display device in the game machine (see, for example, Patent Document 2).

本発明の目的は、遊技への注目度や理解度、興趣を高めて遊技者の遊技意欲を向上させることのできる遊技機を提供することにある。 An object of the present invention is to provide a gaming machine capable of increasing a player's motivation to play by increasing the degree of attention, understanding, and interest in the game.

本発明によれば、大当たり遊技への注目度や理解度、大当たり遊技の興趣を高めて遊技者の大当たり遊技意欲を向上させることのできる遊技機を提供することができる。
According to the present invention, it is possible to provide a gaming machine capable of increasing the degree of attention and understanding of the jackpot game, the interest of the jackpot game, and the motivation of the player to play the jackpot game.

Claims (1)

遊技の進行を制御する主制御手段と、
遊技者に有利な特別遊技状態に移行させるか否かの移行判定を行う前記主制御手段の判定手段と、
飾り図柄が変動表示される変動表示画像が表示される画像表示手段が設けられる遊技盤の所定の遊技領域と、
前記所定の遊技領域の正面側である所定領域において所定の物体が存在する場合に所定の検知状態となる検知手段と、
第1位置と第2位置との間で変位される動部材と、
前記可動部材を変位させる変位手段と、
前記判定手段による前記移行判定の結果に基づいて、前記可動部材とは異なる領域において変位可能な第2可動部材と、
遊技の進行において遊技演出を前記画像表示手段に実行させる演出実行手段と、
を備え、
前記可動部材が前記第1位置から前記第2位置に変位される場合に前記検知手段が前記所定の検知状態となり得るように構成され、
前記演出実行手段は、
前記変位手段によって前記可動部材が前記第1位置から前記第2位置へ変位される所定変位の場合に、前記可動部材が変位するよりも前に、対応した第1演出を実行させる第1演出実行手段と、
所定期間に前記所定領域で前記所定の物体の存在が前記検知手段によって検知された場合に第2演出を実行させる第2演出実行手段と、
前記所定期間において、特定条件が成立したと判断された場合に前記第1演出が実行されないようにする手段と、
前記所定期間に前記所定領域で前記所定の物体の存在が前記検知手段によって検知されることなく特別条件が成立した場合に特別演出を実行させる特別演出実行手段と、
を備えることを特徴とする遊技機。
The main control means to control the progress of the game,
A determination means of the main control means for determining whether or not to shift to a special gaming state advantageous to the player, and
A predetermined game area of a game board provided with an image display means for displaying a variable display image in which a decorative pattern is variablely displayed, and a predetermined game area.
A detection means for a predetermined detection state when a predetermined object is present in the predetermined region is a front side of the predetermined game area,
And moving parts material to be displaced between the first position and the second position,
Displacement means for displacement of the movable member and
Based on the result of the transition determination by the determination means, a second movable member that can be displaced in a region different from the movable member and
And demonstration execution means for executing a game effects on the image display hand stages in the progression of the game,
With
The detection means is configured to be in the predetermined detection state when the movable member is displaced from the first position to the second position.
The effect executing means is
In the case of a predetermined displacement in which the movable member is displaced from the first position to the second position by the displacement means, the corresponding first effect is executed before the movable member is displaced. Means and
A second effect executing means for executing a second effect when the presence of the predetermined object is detected by the detection means in the predetermined area in a predetermined period.
A means for preventing the first effect from being executed when it is determined that a specific condition is satisfied in the predetermined period.
A special effect executing means for executing a special effect when a special condition is satisfied without the presence of the predetermined object being detected by the detecting means in the predetermined area during the predetermined period.
A gaming machine characterized by being equipped with.
JP2020138003A 2020-08-18 2020-08-18 Pachinko machine Active JP7070618B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020138003A JP7070618B2 (en) 2020-08-18 2020-08-18 Pachinko machine
JP2022075646A JP7318769B2 (en) 2020-08-18 2022-05-02 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020138003A JP7070618B2 (en) 2020-08-18 2020-08-18 Pachinko machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017208965A Division JP6753387B2 (en) 2017-10-30 2017-10-30 Amusement machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022075646A Division JP7318769B2 (en) 2020-08-18 2022-05-02 game machine

Publications (3)

Publication Number Publication Date
JP2020192368A JP2020192368A (en) 2020-12-03
JP2020192368A5 true JP2020192368A5 (en) 2021-08-19
JP7070618B2 JP7070618B2 (en) 2022-05-18

Family

ID=73546353

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020138003A Active JP7070618B2 (en) 2020-08-18 2020-08-18 Pachinko machine

Country Status (1)

Country Link
JP (1) JP7070618B2 (en)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4848411B2 (en) * 2008-10-27 2011-12-28 株式会社藤商事 Game machine

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