JP2020175250A5 - - Google Patents
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- JP2020175250A5 JP2020175250A5 JP2020132795A JP2020132795A JP2020175250A5 JP 2020175250 A5 JP2020175250 A5 JP 2020175250A5 JP 2020132795 A JP2020132795 A JP 2020132795A JP 2020132795 A JP2020132795 A JP 2020132795A JP 2020175250 A5 JP2020175250 A5 JP 2020175250A5
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- volume
- game
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- 230000000694 effects Effects 0.000 claims description 4
- 238000000034 method Methods 0.000 claims description 2
- 230000002250 progressing Effects 0.000 claims description 2
Description
本発明は、
予め定められた取得条件が成立したことに基づいて特別情報を取得する情報取得手段と、
前記情報取得手段の取得した特別情報を記憶する取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が付与情報に対応しているか否かの付与判定を行う付与判定手段と、
前記付与判定手段による付与判定の結果に基づいて遊技を進行させる処理を行う遊技制御手段と、
可聴音を出力する音出力手段と、
遊技の進行に伴って前記音出力手段を制御する音制御手段と、
前記音出力手段の音量を調節する音量調節手段と、
遊技者の操作により待機位置から検知位置へ変位する操作ボタンと
を備え、
前記音量調節手段は、
遊技が進行している状況下にて前記操作ボタンが操作される度に、現在出力中の演出音の音量を1段階ずつ変更する第1変更手段と、
前記第1変更手段によって音量が変更される度に、前記操作が受け付けられた旨を遊技者に報せる手段と、
遊技が進行していない状況下にて前記操作ボタンが操作される度に、後の遊技の進行に際して出力される各演出音の音量を1段階ずつ変更する第2変更手段と、
前記第2変更手段によって音量が変更される度に、前記操作が受け付けられた旨を遊技者に報せる手段と
を有していることを特徴とする。
The present invention
Information acquisition means for acquiring special information based on the establishment of predetermined acquisition conditions,
An acquisition information storage means for storing the special information acquired by the information acquisition means, and
Grant determination means for determining whether or not the special information stored in the acquired information storage means corresponds to the grant information, and
A game control means that performs a process of advancing the game based on the result of the grant determination by the grant determination means .
Sound output means to output audible sound and
A sound control means that controls the sound output means as the game progresses ,
A volume adjusting means for adjusting the volume of the sound output means and
Comprising a <br/> an operation button which is displaced from a more standby position to the player's operation to the detecting position,
The volume control means
The first changing means for changing the volume of the effect sound currently being output step by step each time the operation button is operated while the game is in progress.
A means for notifying the player that the operation has been accepted each time the volume is changed by the first changing means.
A second changing means for changing the volume of each effect sound output when the game progresses, one step at a time, each time the operation button is operated in a situation where the game is not progressing.
As a means for notifying the player that the operation has been accepted each time the volume is changed by the second changing means.
It is characterized by having.
Claims (1)
前記情報取得手段の取得した特別情報を記憶する取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が付与情報に対応しているか否かの付与判定を行う付与判定手段と、
前記付与判定手段による付与判定の結果に基づいて遊技を進行させる処理を行う遊技制御手段と、
可聴音を出力する音出力手段と、
遊技の進行に伴って前記音出力手段を制御する音制御手段と、
前記音出力手段の音量を調節する音量調節手段と、
遊技者の操作により待機位置から検知位置へ変位する操作ボタンと
を備え、
前記音量調節手段は、
遊技が進行している状況下にて前記操作ボタンが操作される度に、現在出力中の演出音の音量を1段階ずつ変更する第1変更手段と、
前記第1変更手段によって音量が変更される度に、前記操作が受け付けられた旨を遊技者に報せる手段と、
遊技が進行していない状況下にて前記操作ボタンが操作される度に、後の遊技の進行に際して出力される各演出音の音量を1段階ずつ変更する第2変更手段と、
前記第2変更手段によって音量が変更される度に、前記操作が受け付けられた旨を遊技者に報せる手段と
を有していることを特徴とする遊技機。 Information acquisition means for acquiring special information based on the establishment of predetermined acquisition conditions,
An acquisition information storage means for storing the special information acquired by the information acquisition means, and
Grant determination means for determining whether or not the special information stored in the acquired information storage means corresponds to the grant information, and
A game control means that performs a process of advancing the game based on the result of the grant determination by the grant determination means .
Sound output means to output audible sound and
A sound control means that controls the sound output means as the game progresses ,
A volume adjusting means for adjusting the volume of the sound output means and
Comprising a <br/> an operation button which is displaced from a more standby position to the player's operation to the detecting position,
The volume control means
The first changing means for changing the volume of the effect sound currently being output step by step each time the operation button is operated while the game is in progress.
A means for notifying the player that the operation has been accepted each time the volume is changed by the first changing means.
A second changing means for changing the volume of each effect sound output when the game progresses, one step at a time, each time the operation button is operated in a situation where the game is not progressing.
As a means for notifying the player that the operation has been accepted each time the volume is changed by the second changing means.
A game machine characterized by having.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020132795A JP2020175250A (en) | 2020-08-05 | 2020-08-05 | Game machine |
JP2022091543A JP2022107818A (en) | 2020-08-05 | 2022-06-06 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020132795A JP2020175250A (en) | 2020-08-05 | 2020-08-05 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019123885A Division JP2019155204A (en) | 2019-07-02 | 2019-07-02 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022091543A Division JP2022107818A (en) | 2020-08-05 | 2022-06-06 | game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020175250A JP2020175250A (en) | 2020-10-29 |
JP2020175250A5 true JP2020175250A5 (en) | 2021-03-25 |
Family
ID=72916259
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020132795A Pending JP2020175250A (en) | 2020-08-05 | 2020-08-05 | Game machine |
JP2022091543A Pending JP2022107818A (en) | 2020-08-05 | 2022-06-06 | game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022091543A Pending JP2022107818A (en) | 2020-08-05 | 2022-06-06 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP2020175250A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4660644B2 (en) * | 2004-04-05 | 2011-03-30 | 株式会社高尾 | Bullet ball machine |
JP2011229766A (en) * | 2010-04-28 | 2011-11-17 | Kyoraku Sangyo Kk | Game machine, and control method and control program for game machine |
JP2013183788A (en) * | 2012-03-06 | 2013-09-19 | Kyoraku Sangyo Kk | Game machine |
-
2020
- 2020-08-05 JP JP2020132795A patent/JP2020175250A/en active Pending
-
2022
- 2022-06-06 JP JP2022091543A patent/JP2022107818A/en active Pending