JP2020163081A5 - - Google Patents
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- JP2020163081A5 JP2020163081A5 JP2019069532A JP2019069532A JP2020163081A5 JP 2020163081 A5 JP2020163081 A5 JP 2020163081A5 JP 2019069532 A JP2019069532 A JP 2019069532A JP 2019069532 A JP2019069532 A JP 2019069532A JP 2020163081 A5 JP2020163081 A5 JP 2020163081A5
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- round
- special game
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- game
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Description
前述の課題を解決するための第1発明の遊技機は、
遊技者に有利な特別遊技を実行するか否かを判定する判定手段と、
前記判定手段の判定結果に基づいて、遊技者が遊技媒体を獲得可能なラウンド遊技を含む前記特別遊技を実行可能な特別遊技実行手段と、
演出の実行を制御する演出制御手段と、を備え、
前記演出制御手段は、
前記特別遊技の実行中に、当該特別遊技が終了するまでに行われる残りのラウンド遊技の一部である第1ラウンド遊技にそれぞれ対応する、当該第1ラウンド遊技の回数と同数である第1個数のラウンド画像を表示可能であり、
前記特別遊技の実行中に所定の契機演出を実行可能であり、
前記契機演出の実行中は、当該契機演出の開始前に表示されていた前記第1個数のラウンド画像を表示せず、当該契機演出の終了後は、前記第1個数と同数のラウンド画像と、実行中の特別遊技が終了するまでに行われる第2ラウンド遊技にそれぞれ対応する、当該第2ラウンド遊技の回数と同数である第2個数のラウンド画像と、を表示する。
The gaming machine of the first invention for solving the above-mentioned problems is
A determination means for determining whether or not to execute a special game that is advantageous to the player, and
Based on the determination result of the determination means, the special game execution means capable of executing the special game including the round game in which the player can acquire the game medium, and the special game execution means.
Equipped with a production control means that controls the execution of the production,
The effect control means is
During the execution of the special game, the first number corresponding to the first round game which is a part of the remaining round games performed until the special game ends, which is the same number as the number of times of the first round game. It is possible to display a round image of
It is possible to execute a predetermined opportunity effect during the execution of the special game.
During the execution of the trigger effect, the first number of round images displayed before the start of the trigger effect is not displayed, and after the end of the trigger effect, the same number of round images as the first number and the round images are displayed. A second number of round images, which is the same number as the number of times of the second round game, corresponding to each of the second round games performed until the end of the special game being executed is displayed .
Claims (1)
前記判定手段の判定結果に基づいて、遊技者が遊技媒体を獲得可能なラウンド遊技を含む前記特別遊技を実行可能な特別遊技実行手段と、
演出の実行を制御する演出制御手段と、を備え、
前記演出制御手段は、
前記特別遊技の実行中に、当該特別遊技が終了するまでに行われる残りのラウンド遊技の一部である第1ラウンド遊技にそれぞれ対応する、当該第1ラウンド遊技の回数と同数である第1個数のラウンド画像を表示可能であり、
前記特別遊技の実行中に所定の契機演出を実行可能であり、
前記契機演出の実行中は、当該契機演出の開始前に表示されていた前記第1個数のラウンド画像を表示せず、当該契機演出の終了後は、前記第1個数と同数のラウンド画像と、実行中の特別遊技が終了するまでに行われる第2ラウンド遊技にそれぞれ対応する、当該第2ラウンド遊技の回数と同数である第2個数のラウンド画像と、を表示する、ことを特徴とする遊技機。 A determination means for determining whether or not to execute a special game that is advantageous to the player, and
Based on the determination result of the determination means, the special game execution means capable of executing the special game including the round game in which the player can acquire the game medium, and the special game execution means.
Equipped with a production control means that controls the execution of the production,
The effect control means is
During the execution of the special game, the first number corresponding to the first round game which is a part of the remaining round games performed until the special game ends, which is the same number as the number of times of the first round game. It is possible to display a round image of
It is possible to execute a predetermined opportunity effect during the execution of the special game.
During the execution of the trigger effect, the first number of round images displayed before the start of the trigger effect is not displayed, and after the end of the trigger effect, the same number of round images as the first number and the round images are displayed. It is characterized in that a second number of round images , which is the same number as the number of times of the second round game, corresponding to each of the second round games performed until the end of the special game being executed is displayed. Gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019069532A JP2020163081A (en) | 2019-03-31 | 2019-03-31 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019069532A JP2020163081A (en) | 2019-03-31 | 2019-03-31 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020163081A JP2020163081A (en) | 2020-10-08 |
JP2020163081A5 true JP2020163081A5 (en) | 2022-04-06 |
Family
ID=72715385
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019069532A Pending JP2020163081A (en) | 2019-03-31 | 2019-03-31 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020163081A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2023078754A (en) * | 2021-11-26 | 2023-06-07 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5175961B2 (en) * | 2011-08-31 | 2013-04-03 | 京楽産業.株式会社 | Game machine |
JP5389990B1 (en) * | 2012-07-11 | 2014-01-15 | 京楽産業.株式会社 | Game machine |
JP2015181482A (en) * | 2014-03-20 | 2015-10-22 | 株式会社大都技研 | game machine |
JP6411983B2 (en) * | 2015-10-28 | 2018-10-24 | 株式会社三共 | Game machine |
JP2017184887A (en) * | 2016-04-01 | 2017-10-12 | 京楽産業.株式会社 | Game machine |
JP6185134B1 (en) * | 2016-09-30 | 2017-08-23 | サミー株式会社 | Pachinko machine |
JP2018153550A (en) * | 2017-03-21 | 2018-10-04 | 株式会社藤商事 | Game machine |
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2019
- 2019-03-31 JP JP2019069532A patent/JP2020163081A/en active Pending