JP2020163056A5 - - Google Patents

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JP2020163056A5
JP2020163056A5 JP2019069293A JP2019069293A JP2020163056A5 JP 2020163056 A5 JP2020163056 A5 JP 2020163056A5 JP 2019069293 A JP2019069293 A JP 2019069293A JP 2019069293 A JP2019069293 A JP 2019069293A JP 2020163056 A5 JP2020163056 A5 JP 2020163056A5
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game
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discrimination
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Priority to JP2022175279A priority patent/JP2022189991A/en
Priority to JP2024048045A priority patent/JP2024071523A/en
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チンコ機の遊技機は、入賞への遊技球賞に基づいて行われる抽選結果が当たりった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、有利度合いの異なる複数の当たり種別を設けることにより、興趣向上を図っているものも存在する。 The game machine such as a pachinko machine, in the case of Tsu's per the results of the lottery, which is carried out on the basis of the entry prize of game balls to the startup winning openings, there is shall be shifted to per state. Among such gaming machines, for example, there are some that aim to improve the interest by providing a plurality of hit types having different degrees of advantage.

特許第2514417号公報Japanese Patent No. 2514417

しかしながら、更なる趣向上が求められていた。 However, on further Xing idea it has been demanded.

本発明は、上記例示した問題点等を解決するためになされたものであり、遊技遊技に対する興趣を向上させることができる遊技機を提供することを目的とする。 The present invention has been made to solve the above illustrated problem like, and an object thereof is to provide a gaming machine which can improve the interest in the game of the player.

この目的を達成するために請求項1記載の遊技機は、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備え第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、前記特定演出は、前記所定の遊技状態よりも遊技者に有利な特定遊技状態において実行されない演出であり、前記遊技機は、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態である。
請求項2記載の遊技機は、請求項1記載の遊技機において、前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件である。
請求項3記載の遊技機は、請求項1又は2記載の遊技機において、前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成である。
請求項4記載の遊技機は、請求項1から3のいずれかに記載の遊技機において、前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備える。
請求項5記載の遊技機は、請求項4記載の遊技機において、前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成である。
Gaming machine of claim 1, wherein in order to achieve the object, a determination means for performing determination based on the predetermined determination condition is satisfied, the particular determine by the discrimination result of the discriminating means is a predetermined Based on the result , the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination of the discrimination means are executed. and a demonstration execution unit capable of executing a predetermined effect including at least a representation embodiment dynamically displayed in the identification information display means for indicating a discrimination result of the discriminating means, the first set condition is satisfied A predetermined gaming state setting means for setting a predetermined gaming state based on the above and setting the predetermined gaming state based on the establishment of a second setting condition different from the first setting condition is provided. The gaming machine is executed in the predetermined gaming state set based on the satisfaction of the first setting condition, and in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect including a specific effect mode that is not included in the predetermined effect, and during the execution of the specific effect, the degree of advantage of the determination by the determination means is dynamically displayed. It is possible to suggest using the identification information, and after the specific effect is completed in the predetermined gaming state set based on the establishment of the first setting condition, the first setting condition is then set. The specific effect is not executed until it is established, and the specific effect is an effect that is not executed in a specific game state that is more favorable to the player than the predetermined game state. Displaceable displacement to possible ball entry means, a first position where the game ball can enter the ball entry means, and a second position where the game ball is difficult to enter the ball entry means. A game ball enters the means, the displacement game executing means for executing the displacement game in which the displacement means is displaced in a predetermined displacement pattern based on the establishment of a predetermined execution condition, and the ball entering means. Based on the above, the discriminant information acquisition means capable of acquiring the discriminant information used for discriminating the discriminating means is provided, and as the predetermined displacement pattern, the first displacement pattern and the first displacement pattern thereof are more than. The displacement means has at least a second displacement pattern that facilitates the entry of the game ball into the ball entry means, and in the predetermined gaming state, the displacement means is said to be the first when the predetermined execution condition is satisfied. easily gaming state der displaced by a displacement pattern of Ru.
The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the second setting condition is a condition that is satisfied when the privilege game is completed, and the first setting condition is the game. This is a condition that is satisfied when the machine settings are initialized.
The gaming machine according to claim 3 is the gaming machine according to claim 1 or 2, wherein the gaming machine is continuously determined for a predetermined specific number of times after the predetermined gaming state is set. Based on the fact that the discriminant result is different from the specific discriminant result, the specific effect can be executed.
The gaming machine according to claim 4 is the gaming machine according to any one of claims 1 to 3, wherein a specific element corresponding to the degree of advantage of discrimination by the discriminating means is a first state corresponding to the first degree of advantage. A specific element setting means capable of setting one of a plurality of states including at least a second state corresponding to a second advantage degree higher than the first advantage degree, and the specific effect of the specific effect. As a type, the first specific effect in which the first state is executed higher than the second state, and the second state in which the second state is executed is higher than the first state. (2) A specific effect and a type determining means for determining one of a plurality of types including at least one are provided.
The gaming machine according to claim 5 is the gaming machine according to claim 4, wherein the type determining means includes the first specific effect, the second specific effect, and the second state as the type of the specific effect. It is a configuration in which one of a plurality of types including at least a third specific effect that can be executed but cannot be executed in the first state can be determined.

請求項1記載の遊技機によれば、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備え第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、前記特定演出は、前記所定の遊技状態よりも遊技者に有利な特定遊技状態において実行されない演出であり、前記遊技機は、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態である。 According to claim 1 the gaming machine described in the the predetermined determination condition is a determination means for performing determination based on the established and became particular determine specific results determination result is predetermined for the determination means Based on the above, the determination result of the determination means is based on the execution of the determination of the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination means. The identification information is provided with an effect executing means capable of executing a predetermined effect including at least an effect mode in which the identification information is dynamically displayed in the display means, and is determined based on the fact that the first setting condition is satisfied. set the gaming state, with a predetermined gaming state setting means for setting the predetermined game state based on the different second set condition is established from the first setting condition, the gaming machine, the In the predetermined gaming state set based on the satisfaction of the first setting condition, the predetermined gaming state executed in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect that includes a specific effect mode that is not included in the effect, and during the execution of the specific effect, the identification information that dynamically displays the degree of advantage of the determination by the determination means is used. It is possible to suggest, and after the specific effect is completed in the predetermined gaming state set based on the establishment of the first setting condition, the specification is made until the first setting condition is satisfied next. The specific effect is a configuration in which the effect is not executed, and the specific effect is an effect that is not executed in a specific game state that is more favorable to the player than the predetermined game state. A displacement means that can be displaced to a first position that allows the game ball to enter the ball entry means and a second position that makes it difficult for the game ball to enter the ball entry means, and predetermined Based on the fact that the execution condition is satisfied, the displacement game execution means for executing the displacement game in which the displacement means is displaced in a predetermined displacement pattern, and the game ball entering the ball entry means. It has a discrimination information acquisition means capable of acquiring discrimination information used for discrimination of the discrimination means, and as the predetermined displacement pattern, a first displacement pattern and a ball entering means rather than the first displacement pattern. And a second displacement pattern that facilitates the entry of the game ball, and in the predetermined game state, the displacement means is displaced by the first displacement pattern when the predetermined execution condition is satisfied. Ru easy game state der is.

これにより、遊技遊技に対する興趣を向上させることができるという効果がある。
請求項2記載の遊技機によれば、請求項1記載の遊技機の奏する効果に加え、前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件である。
これにより、初期化された際に設定される所定の遊技状態において特定演出の実行し易さを可変させることができるので、所定の遊技状態における遊技が単調となってしまうことを抑制できるという効果がある。
請求項3記載の遊技機によれば、請求項1又は2記載の遊技機の奏する効果に加え、前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成である。
これにより、外れ判別結果が連続することを期待して遊技を行わせるという斬新な遊技性を実現できるという効果がある。
請求項4記載の遊技機によれば、請求項1から3のいずれかに記載の遊技機の奏する効果に加え、前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備える。
これにより、特定演出の種別によって特定要素の状態を示唆することができるので、特定要素の状態を推測したいと考える遊技者に対して、所定の遊技状態において特定演出が実行されることを期待して遊技を行わせることができる。よって、遊技者の遊技に対する興趣を向上させることができるという効果がある。
請求項5記載の遊技機によれば、請求項4記載の遊技機の奏する効果に加え、前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成である。
これにより、特定演出の種別によって特定要素の状態を示唆することができるので、特定要素の状態を推測したいと考える遊技者に対して、所定の遊技状態において特定演出が実行されることを期待して遊技を行わせることができる。よって、遊技者の遊技に対する興趣を向上させることができるという効果がある。
Thus, there is an effect that it is Rukoto improves interest in the game of the player.
According to the gaming machine according to claim 2, in addition to the effect of the gaming machine according to claim 1, the second setting condition is a condition that is satisfied when the privilege game is completed, and the first setting condition is satisfied. The setting condition is a condition that is satisfied when the setting of the gaming machine is initialized.
As a result, the ease of executing the specific effect can be changed in the predetermined game state set at the time of initialization, so that the effect that the game in the predetermined game state becomes monotonous can be suppressed. There is.
According to the gaming machine according to claim 3, in addition to the effect of the gaming machine according to claim 1 or 2, the gaming machine determines a predetermined specific number of times after the predetermined gaming state is set. This is a configuration in which the specific effect can be executed based on the fact that the deviation determination result is continuously different from the specific determination result.
As a result, there is an effect that it is possible to realize a novel game property in which the game is performed with the expectation that the deviation determination results will be continuous.
According to the gaming machine according to claim 4, in addition to the effect of the gaming machine according to any one of claims 1 to 3, a specific element corresponding to the degree of advantage of discrimination by the discriminating means is a first degree of advantage. A specific element setting means capable of setting one of a plurality of states including at least a first state corresponding to the above and a second state corresponding to a second degree of advantage higher than the first degree of advantage. As the type of the specific effect, the first specific effect in which the first state is executed at a higher rate than the second state and the second state are executed more than the first state. It is provided with a second specific effect in which the proportion of the slingshot is high, and a type determining means for determining one of a plurality of types including at least one.
As a result, the state of the specific element can be suggested by the type of the specific effect. Therefore, it is expected that the specific effect will be executed in the predetermined game state for the player who wants to guess the state of the specific element. Can be played. Therefore, there is an effect that the player's interest in the game can be improved.
According to the gaming machine according to claim 5, in addition to the effect of the gaming machine according to claim 4, the type determining means includes the first specific effect and the second specific effect as the type of the specific effect. The configuration is such that one of a plurality of types can be determined, including at least a third specific effect that can be executed in the second state but cannot be executed in the first state.
As a result, the state of the specific element can be suggested by the type of the specific effect. Therefore, it is expected that the specific effect will be executed in the predetermined game state for the player who wants to guess the state of the specific element. Can be played. Therefore, there is an effect that the player's interest in the game can be improved.

なお、上記各実施形態に記載の「球」が特許請求の範囲の「遊技媒体」又は「遊技球」に対応し、上記各実施形態に記載の「役物比率」が特許請求の範囲の「払出手段により払い出された前記遊技媒体の数に対する、前記第1入賞口への入賞に基づいて払い出された前記遊技媒体の数の比率」に対応し、上記各実施形態に記載の「連続役物比率」が特許請求の範囲の「払出手段により払い出された前記遊技媒体の数に対する、前記第2入賞口への入賞に基づいて払い出された前記遊技媒体の数の比率」に対応する。
<その他>
従来より、パチンコ機などの遊技機は、遊技盤面上に設けられた始動口に遊技球が入球すると、遊技の当否が抽選され、その抽選結果が当たりであった場合には、遊技者に有利となる特典遊技が実行されるものがある(例えば、特許文献1:特開2012−217766号公報)。
しかしながら、更なる遊技の興趣向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技の興趣を向上できる遊技機を提供することを目的とする。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な入球手段と、その入球手段に遊技球が入球したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により識別情報が動的表示される動的表示期間を決定することが可能な動的表示期間決定手段と、前記表示手段に特定の前記判別結果を示すための識別情報が表示された場合に、特典遊技を実行可能な特典遊技実行手段と、を有し、少なくとも特典遊技における所定条件が成立したことに基づいて遊技者に所定数の遊技球を払い出すことが可能な払出手段と、その払出手段により払い出された遊技球に対応する情報が記憶される記憶手段と、を有し、前記遊技機は、前記記憶手段に記憶されている情報に対応して、所定の状態が設定された状態で前記特典遊技が実行されることが可能な上限回数を可変させることが可能なものである。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段に遊技球が入球したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により識別情報が動的表示される動的表示期間を決定することが可能な動的表示期間決定手段と、前記表示手段に特定の前記判別結果を示すための識別情報が表示された場合に、特典遊技を実行可能な特典遊技実行手段と、を有し、少なくとも特典遊技における所定条件が成立したことに基づいて遊技者に所定数の遊技球を払い出すことが可能な払出手段と、その払出手段により払い出された遊技球に対応する情報が記憶される記憶手段と、を有し、前記遊技機は、前記記憶手段に記憶されている情報に対応して、所定の状態が設定された状態で前記特典遊技が実行されることが可能な上限回数を可変させることが可能なものである。
よって、遊技の興趣を向上することができるという効果がある。
The "ball" described in each of the above embodiments corresponds to the "game medium" or the "game ball" in the claims, and the "feature ratio" described in each of the above embodiments corresponds to the "feature ratio" in the claims. Corresponding to the "ratio of the number of the game media paid out based on the winning of the first winning opening to the number of the game media paid out by the payout means", the "continuous" described in each of the above embodiments. "Characteristic ratio" corresponds to "the ratio of the number of game media paid out based on the winning of the second winning opening to the number of game media paid out by the payout means" in the claims. do.
<Others>
Conventionally, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, a lottery is made to win or lose the game, and if the lottery result is a win, the player is notified. Some advantageous games are executed (for example, Patent Document 1: Japanese Patent Application Laid-Open No. 2012-217766).
However, there has been a demand for further improvement in the interest of games.
This technical idea is made to solve the above-exemplified problems and the like, and aims to provide a gaming machine capable of improving the interest of the game.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 is a ball-entry means capable of entering a game ball and a discrimination means capable of performing discrimination based on the ball entering means. A dynamic display means capable of dynamically displaying the identification information for indicating the discrimination result by the discrimination means on the display means, and a dynamic display period in which the identification information is dynamically displayed by the dynamic display means. The dynamic display period determining means capable of determining the above, and the award game executing means capable of executing the award game when the display means displays the identification information for indicating the specific determination result. The payout means capable of paying out a predetermined number of game balls to the player based on the fact that at least the predetermined conditions in the award game are satisfied, and the information corresponding to the game balls paid out by the payout means are provided. The gaming machine has a storage means to be stored, and the gaming machine can execute the privilege game in a state in which a predetermined state is set corresponding to the information stored in the storage means. It is possible to change the upper limit number of times.
<Effect>
According to the gaming machine described in Technical Thought 1, a ball-entry means capable of entering a game ball, a discrimination means capable of performing discrimination based on the ball entering the ball-entry means, and the discrimination thereof. Determining a dynamic display means capable of dynamically displaying identification information for indicating a discrimination result by means and a dynamic display period during which the identification information is dynamically displayed by the dynamic display means. It has at least a dynamic display period determining means capable of performing the privilege game and a privilege game executing means capable of executing the privilege game when the display means displays the identification information for indicating the specific determination result. A memory that stores a payout means capable of paying out a predetermined number of game balls to a player based on the fulfillment of a predetermined condition in a privilege game, and information corresponding to the game balls paid out by the payout means. The game machine has means, and the game machine can change the maximum number of times that the privilege game can be executed in a state where a predetermined state is set, in response to the information stored in the storage means. It is possible to make it.
Therefore, there is an effect that the interest of the game can be improved.

10 パチンコ機(遊技機)
81 第3図柄表示装置(第11実施形態における表示手段)
164r 右第1入球口(第11実施形態における入球手段)
164r1 開閉扉(第11実施形態における変位手段)
S458 第11実施形態における判別手段
S902 第11実施形態における判別情報取得手段
S1058 第11実施形態における判別手段
S1119〜S1121 第11実施形態における変位遊技実行手段
S1593 第11実施形態における特典遊技実行手段
S1992 第11実施形態における所定遊技状態設定手段の一部
S3104 第11実施形態における所定遊技状態設定手段の一部
S3107 第11実施形態における特定要素設定手段
S8208 第11実施形態における演出実行手段
S8284 第11実施形態における種別決定手段
S10853 第11実施形態における特典遊技実行手段
10 Pachinko machine (game machine)
81 Third symbol display device (display means in the eleventh embodiment)
164r right first ball entry port (ball entry means in the eleventh embodiment)
164r1 opening / closing door (displacement means in the eleventh embodiment)
Discrimination means in S458 11th embodiment
Discrimination information acquisition means in the 11th embodiment of S902
S1058 Discrimination means in the eleventh embodiment
Displacement game execution means according to the eleventh embodiment of S1119 to S1121
S1593 Special game execution means in the eleventh embodiment
S1992 Part of the predetermined game state setting means in the eleventh embodiment
S3104 Part of the predetermined game state setting means in the eleventh embodiment
S3107 Specific element setting means in the eleventh embodiment
S8208 Production execution means in the eleventh embodiment
S8284 Type determination means in the 11th embodiment
S10853 Special game execution means in the eleventh embodiment

Claims (5)

所定の判別条件が成立したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果が予め定められた特定の別結果となったことに基づいて、遊技者に有利な特典遊技を実行する特典遊技実行手段と、
識別情報を表示可能な表示手段と、
前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備えた遊技機において、
第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、
前記遊技機は、
前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、
前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、
前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、
前記特定演出は、前記所定の遊技状態よりも遊技者に有利な特定遊技状態において実行されない演出であり、
前記遊技機は、
遊技球が入球可能な入球手段と、
その入球手段へと遊技球が入球可能となる第1位置と、前記入球手段へと遊技球が入球困難となる第2位置と、に変位可能な変位手段と、
所定の実行条件が成立したことに基づいて、前記変位手段が所定の変位パターンで変位される変位遊技を実行する変位遊技実行手段と、
前記入球手段へと遊技球が入球したことに基づいて、前記判別手段の判別に用いる判別情報を取得可能な判別情報取得手段と、を有し、
前記所定の変位パターンとして、第1の変位パターンと、その第1の変位パターンよりも前記入球手段へと遊技球が入球し易くなる第2の変位パターンと、を少なくとも有し、
前記所定の遊技状態は、前記所定の実行条件が成立した場合に前記変位手段が前記第1の変位パターンで変位され易い遊技状態であることを特徴とする遊技機。
A discrimination means that executes discrimination based on the fact that a predetermined discrimination condition is satisfied, and
Based on the determination result of the determination means becomes a particular determine specific results determined in advance, and benefits game execution means for executing an advantageous benefits the player to the player,
Display means that can display identification information and
Based on the execution of the discrimination of the discriminating means, an effect capable of executing a predetermined effect including at least an effect mode in which the identification information for showing the discrimination result of the discriminating means is dynamically displayed in the display means. In a gaming machine equipped with an execution means
A predetermined game state is set based on the establishment of the first setting condition, and the predetermined gaming state is set based on the establishment of a second setting condition different from the first setting condition. Equipped with a game state setting means
The gaming machine
In the predetermined gaming state set based on the satisfaction of the first setting condition, the predetermined gaming state executed in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect that includes a specific effect mode that is not included in the effect of
During the execution of the specific effect, it is possible to suggest the degree of advantage of discrimination by the discrimination means by using the identification information dynamically displayed.
After the specific effect is completed in the predetermined gaming state set based on the satisfaction of the first setting condition, the specific effect is not executed until the next first setting condition is satisfied. And
The specific effect is an effect that is not executed in a specific game state that is more favorable to the player than the predetermined game state.
The gaming machine
A ball entry means that allows a game ball to enter,
Displacement means that can be displaced to the first position where the game ball can enter the ball entry means and the second position where the game ball becomes difficult to enter the ball entry means.
Displacement game execution means for executing a displacement game in which the displacement means is displaced in a predetermined displacement pattern based on the establishment of a predetermined execution condition, and
It has a discrimination information acquisition means capable of acquiring discrimination information used for discrimination of the discrimination means based on the fact that the game ball has entered the ball entry means.
The predetermined displacement pattern includes at least a first displacement pattern and a second displacement pattern that makes it easier for the game ball to enter the ball entry means than the first displacement pattern.
It said predetermined gaming state, a game machine the displacement means when the predetermined execution condition is satisfied and said easily gaming state der Rukoto displaced by the first displacement pattern.
前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、The second setting condition is a condition that is satisfied when the privilege game is completed.
前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件であることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, wherein the first setting condition is a condition that is satisfied when the setting of the gaming machine is initialized.
前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成であることを特徴とする請求項1又は2記載の遊技機。The gaming machine is based on the fact that after the predetermined gaming state is set, the deviation determination result is continuously different from the specific determination result over a predetermined specific number of determinations. The gaming machine according to claim 1 or 2, wherein the gaming machine has a configuration capable of executing a specific effect. 前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、Specific elements corresponding to the degree of advantage of discrimination by the discriminating means include a first state corresponding to the first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage. Specific element setting means that can be set to one of a plurality of states including at least
前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備えることを特徴とする請求項1から3のいずれかに記載の遊技機。As the types of the specific effect, the first specific effect in which the first state is executed higher than the second state, and the second state is executed more than the first state. The gaming machine according to any one of claims 1 to 3, further comprising a second specific effect in which the number is high, and a type determining means for determining one of a plurality of types including at least one.
前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成であることを特徴とする請求項4記載の遊技機。The type determining means includes the first specific effect, the second specific effect, and the third specific effect that can be executed in the second state but cannot be executed in the first state, as the types of the specific effect. The gaming machine according to claim 4, wherein one of a plurality of types including, at least, can be determined.
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