JP2020163055A5 - - Google Patents

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JP2020163055A5
JP2020163055A5 JP2019069292A JP2019069292A JP2020163055A5 JP 2020163055 A5 JP2020163055 A5 JP 2020163055A5 JP 2019069292 A JP2019069292 A JP 2019069292A JP 2019069292 A JP2019069292 A JP 2019069292A JP 2020163055 A5 JP2020163055 A5 JP 2020163055A5
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predetermined
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discrimination
gaming machine
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チンコ機の遊技機は、入賞への遊技球賞に基づいて行われる抽選結果が当たりった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、有利度合いの異なる複数の当たり種別を設けることにより、興趣向上を図っているものも存在する。 The game machine such as a pachinko machine, in the case of Tsu's per the results of the lottery, which is carried out on the basis of the entry prize of game balls to the startup winning openings, there is shall be shifted to per state. Among such gaming machines, for example, there are some that aim to improve the interest by providing a plurality of hit types having different degrees of advantage.

特許第2514417号公報Japanese Patent No. 25144417

しかしながら、更なる趣向上が求められていた。 However, on further Xing idea it has been demanded.

本発明は、上記例示した問題点等を解決するためになされたものであり、遊技遊技に対する興趣を向上させることができる遊技機を提供することを目的とする。 The present invention has been made to solve the above illustrated problem like, and an object thereof is to provide a gaming machine which can improve the interest in the game of the player.

この目的を達成するために請求項1記載の遊技機は、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備え第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、前記遊技機は、前記判別手段によって判別が実行されたことに基づいて、当該判別の判別結果を示すまでの期間を決定する期間決定手段と、その期間決定手段によって前記期間を決定するための情報を規定した規定情報が複数記憶されている記憶手段と、を有し、前記演出実行手段は、前記期間決定手段によって決定された前記期間において前記所定の演出を実行可能な構成であり、前記期間決定手段は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記特定演出の実行期間外において前記判別手段によって判別が実行された場合と、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記判別手段によって判別が実行された場合とで、同一の前記規定情報を用いて前記期間を決定可能な構成であり、前記遊技機は、前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成である。
請求項2記載の遊技機は、請求項1記載の遊技機において、前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件である。
請求項3記載の遊技機は、請求項1又は2記載の遊技機において、前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成である。
請求項4記載の遊技機は、請求項1から3のいずれかに記載の遊技機において、前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備える。
請求項5記載の遊技機は、請求項4記載の遊技機において、前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成である。
In order to achieve this object, the gaming machine according to claim 1 has a discrimination means that executes discrimination based on the fact that a predetermined discrimination condition is satisfied, and a specific discrimination result in which the discrimination result of the discrimination means is predetermined. Based on the fact that the determination means has been executed, the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination means have been executed. and a demonstration execution unit capable of executing a predetermined effect, including at least a representation embodiment dynamically displayed in the identification information display means for indicating the result of judgment means, the first set condition is satisfied The game is provided with a predetermined game state setting means for setting a predetermined game state based on the above and setting the predetermined game state based on the establishment of a second setting condition different from the first setting condition. The machine is executed in the predetermined gaming state set based on the satisfaction of the first setting condition, and in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect including a specific effect mode not included in the predetermined effect, and during the execution of the specific effect, the degree of advantage of the determination by the determination means is dynamically displayed. It is possible to suggest using information, and after the specific effect is completed in the predetermined gaming state set based on the establishment of the first setting condition, the first setting condition is then satisfied. The specific effect is not executed until the specific effect is executed, and the gaming machine has a period determining means for determining a period until the determination result of the determination is shown based on the determination being executed by the discrimination means, and a period determining means thereof. The effect executing means has the storage means in which a plurality of prescribed information defining the information for determining the period is stored by the period determining means, and the effect executing means is the predetermined period determined by the period determining means. The period determination means is configured by the determination means outside the execution period of the specific effect in the predetermined gaming state set based on the establishment of the first setting condition. The same specified information is used between the case where the discrimination is executed and the case where the discrimination is executed by the discrimination means in the predetermined gaming state set based on the satisfaction of the second setting condition. The game machine has a configuration in which the period can be determined, and the gaming machine is identified when a predetermined determination result different from the specific determination result is obtained during the execution period of the specific effect. It is possible to execute a predetermined notification using information, and when the specific determination result is obtained during the execution period of the specific effect, the predetermined notification is not executed .
The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the second setting condition is a condition that is satisfied when the privilege game is completed, and the first setting condition is the game. This is a condition that is satisfied when the machine settings are initialized.
The gaming machine according to claim 3 is the gaming machine according to claim 1 or 2, wherein the gaming machine continuously reaches a predetermined specific number of times after the predetermined gaming state is set. The configuration is such that the specific effect can be executed based on the fact that the discriminant result is different from the specific discriminant result.
The gaming machine according to claim 4 is the gaming machine according to any one of claims 1 to 3, wherein a specific element corresponding to the degree of advantage of discrimination by the discrimination means is a first state corresponding to the first degree of advantage. A specific element setting means that can be set to one of a plurality of states including at least a second state corresponding to a second degree of advantage higher than the first degree of advantage, and the specific effect of the specific effect. As a type, the first specific effect in which the rate of execution of the first state is higher than that of the second state, and the second state in which the rate of execution of the second state is higher than that of the first state. (2) A specific effect and a type determining means for determining one of a plurality of types including at least one are provided.
The gaming machine according to claim 5 is the gaming machine according to claim 4, wherein the type determining means includes the first specific effect, the second specific effect, and the second state as the type of the specific effect. It is a configuration in which one of a plurality of types including at least a third specific effect that can be executed but cannot be executed in the first state can be determined.

請求項1記載の遊技機によれば、所定の判別条件が成立したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、識別情報を表示可能な表示手段と、前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備え第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、前記遊技機は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、前記遊技機は、前記判別手段によって判別が実行されたことに基づいて、当該判別の判別結果を示すまでの期間を決定する期間決定手段と、その期間決定手段によって前記期間を決定するための情報を規定した規定情報が複数記憶されている記憶手段と、を有し、前記演出実行手段は、前記期間決定手段によって決定された前記期間において前記所定の演出を実行可能な構成であり、前記期間決定手段は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記特定演出の実行期間外において前記判別手段によって判別が実行された場合と、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記判別手段によって判別が実行された場合とで、同一の前記規定情報を用いて前記期間を決定可能な構成であり、前記遊技機は、前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成である。 According to the gaming machine according to claim 1, the discriminating means for executing the discriminating based on the satisfaction of a predetermined discriminating condition and the discriminating result of the discriminating means are predetermined specific discriminant results. Based on the determination of the privilege game execution means for executing the privilege game advantageous to the player, the display means capable of displaying the identification information, and the discrimination means, the discrimination result of the discrimination means is determined. The identification information for showing is provided with an effect executing means capable of executing a predetermined effect including at least an effect mode in which the identification information is dynamically displayed in the display means, and a predetermined effect is determined based on the fact that the first setting condition is satisfied. A predetermined gaming state setting means for setting a gaming state and setting the predetermined gaming state based on the establishment of a second setting condition different from the first setting condition is provided, and the gaming machine is the first. In the predetermined gaming state set based on the establishment of the setting condition of 1, the predetermined effect executed in the predetermined gaming state set based on the establishment of the second setting condition. It is possible to execute a specific effect including a specific effect mode not included in the above, and during the execution of the specific effect, the degree of advantage of the determination by the determination means is suggested by using the identification information dynamically displayed. It is possible, and after the specific effect is completed in the predetermined gaming state set based on the satisfaction of the first setting condition, the specific effect is continued until the first setting condition is satisfied next. Is not executed, and the gaming machine has a period determining means for determining a period until the discrimination result of the discrimination is shown based on the discrimination being executed by the discriminating means, and the period determining means. It has a storage means in which a plurality of prescribed information defining information for determining a period is stored, and the effect executing means can execute the predetermined effect in the period determined by the period determining means. The period determining means is determined by the discriminating means outside the execution period of the specific effect in the predetermined gaming state set based on the satisfaction of the first setting condition. The period is determined using the same specified information in the case where the discrimination is executed by the discrimination means in the predetermined gaming state set based on the satisfaction of the second setting condition. The configuration is possible, and the gaming machine uses the identification information when a predetermined determination result different from the specific determination result is obtained during the execution period of the specific effect. It is a configuration in which the notification can be executed, and the predetermined notification is not executed when the specific determination result is obtained during the execution period of the specific effect .

これにより、遊技遊技に対する興趣を向上させることができるという効果がある。
請求項2記載の遊技機によれば、請求項1記載の遊技機の奏する効果に加え、前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件である。
これにより、初期化された際に設定される所定の遊技状態において特定演出の実行し易さを可変させることができるので、所定の遊技状態における遊技が単調となってしまうことを抑制できるという効果がある。
請求項3記載の遊技機によれば、請求項1又は2記載の遊技機の奏する効果に加え、前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成である。
これにより、外れ判別結果が連続することを期待して遊技を行わせるという斬新な遊技性を実現できるという効果がある。
請求項4記載の遊技機によれば、請求項1から3のいずれかに記載の遊技機の奏する効果に加え、前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備える。
これにより、特定演出の種別によって特定要素の状態を示唆することができるので、特定要素の状態を推測したいと考える遊技者に対して、所定の遊技状態において特定演出が実行されることを期待して遊技を行わせることができる。よって、遊技者の遊技に対する興趣を向上させることができるという効果がある。
請求項5記載の遊技機によれば、請求項4記載の遊技機の奏する効果に加え、前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成である。
これにより、特定演出の種別によって特定要素の状態を示唆することができるので、特定要素の状態を推測したいと考える遊技者に対して、所定の遊技状態において特定演出が実行されることを期待して遊技を行わせることができる。よって、遊技者の遊技に対する興趣を向上させることができるという効果がある。
Thus, there is an effect that it is Rukoto improves interest in the game of the player.
According to the gaming machine according to claim 2, in addition to the effect of the gaming machine according to claim 1, the second setting condition is a condition that is satisfied when the privileged game is completed, and the first one. The setting condition is a condition that is satisfied when the setting of the gaming machine is initialized.
As a result, the ease of executing the specific effect can be changed in the predetermined game state set at the time of initialization, so that the effect that the game in the predetermined game state becomes monotonous can be suppressed. There is.
According to the gaming machine according to claim 3, in addition to the effect of the gaming machine according to claim 1 or 2, the gaming machine determines a predetermined specific number of times after the predetermined gaming state is set. It is a configuration in which the specific effect can be executed based on the fact that the deviation determination result different from the specific determination result is continuously obtained.
This has the effect of realizing a novel playability in which the game is played with the expectation that the deviation determination results will be continuous.
According to the gaming machine according to claim 4, in addition to the effect of the gaming machine according to any one of claims 1 to 3, a specific element corresponding to the degree of advantage of discrimination by the discriminating means is a first degree of advantage. A specific element setting means that can be set to one of a plurality of states including at least a first state corresponding to the above and a second state corresponding to a second degree of advantage higher than the first degree of advantage. As the type of the specific effect, the first specific effect in which the rate of execution of the first state is higher than that of the second state and the second state are executed more than the first state. It is provided with a second specific effect in which the ratio is high, and a type determining means for determining one of a plurality of types including at least one.
As a result, the state of the specific element can be suggested by the type of the specific effect. Therefore, it is expected that the specific effect will be executed in the predetermined game state for the player who wants to guess the state of the specific element. Can be played. Therefore, there is an effect that the player's interest in the game can be improved.
According to the gaming machine according to claim 5, in addition to the effect of the gaming machine according to claim 4, the type determining means includes the first specific effect and the second specific effect as the type of the specific effect. , A third specific effect that can be executed in the second state but cannot be executed in the first state, and a configuration capable of determining one of a plurality of types including at least one.
As a result, the state of the specific element can be suggested by the type of the specific effect. Therefore, it is expected that the specific effect will be executed in the predetermined game state for the player who wants to guess the state of the specific element. Can be played. Therefore, there is an effect that the player's interest in the game can be improved.

なお、上記各実施形態に記載の「球」が特許請求の範囲の「遊技媒体」又は「遊技球」に対応し、上記各実施形態に記載の「役物比率」が特許請求の範囲の「払出手段により払い出された前記遊技媒体の数に対する、前記第1入賞口への入賞に基づいて払い出された前記遊技媒体の数の比率」に対応し、上記各実施形態に記載の「連続役物比率」が特許請求の範囲の「払出手段により払い出された前記遊技媒体の数に対する、前記第2入賞口への入賞に基づいて払い出された前記遊技媒体の数の比率」に対応する。
<その他>
従来より、パチンコ機などの遊技機は、遊技盤面上に設けられた始動口に遊技球が入球すると、遊技の当否が抽選され、その抽選結果が当たりであった場合には、遊技者に有利となる特典遊技が実行されるものがある(例えば、特許文献1:特開2012−217766号公報)。
しかしながら、更なる遊技の興趣向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技の興趣を向上できる遊技機を提供することを目的とする。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な入球手段と、その入球手段に遊技球が入球したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により識別情報が動的表示される動的表示期間を決定することが可能な動的表示期間決定手段と、前記表示手段に特定の前記判別結果を示すための識別情報が表示された場合に、特典遊技を実行可能な特典遊技実行手段と、を有し、少なくとも特典遊技における所定条件が成立したことに基づいて遊技者に所定数の遊技球を払い出すことが可能な払出手段と、その払出手段により払い出された遊技球に対応する情報が記憶される記憶手段と、を有し、前記遊技機は、前記記憶手段に記憶されている情報に対応して、前記識別情報が動的表示される間隔を可変させることが可能なものである。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段に遊技球が入球したことに基づいて判別を実行可能な判別手段と、その判別手段による判別結果を示すための識別情報を表示手段に動的表示させることが可能な動的表示手段と、その動的表示手段により識別情報が動的表示される動的表示期間を決定することが可能な動的表示期間決定手段と、前記表示手段に特定の前記判別結果を示すための識別情報が表示された場合に、特典遊技を実行可能な特典遊技実行手段と、を有し、少なくとも特典遊技における所定条件が成立したことに基づいて遊技者に所定数の遊技球を払い出すことが可能な払出手段と、その払出手段により払い出された遊技球に対応する情報が記憶される記憶手段と、を有し、前記遊技機は、前記記憶手段に記憶されている情報に対応して、前記識別情報が動的表示される間隔を可変させることが可能なものである。
よって、遊技の興趣を向上することができるという効果がある。
The "ball" described in each of the above embodiments corresponds to the "game medium" or "game ball" in the claims, and the "feature ratio" described in each of the above embodiments corresponds to the "combination ratio" in the claims. Corresponding to the "ratio of the number of the game media paid out based on the winning of the first winning opening to the number of the game media paid out by the payout means", the "continuous" described in each of the above embodiments. The "feature ratio" corresponds to the "ratio of the number of game media paid out based on the winning of the second winning opening to the number of game media paid out by the payout means" in the claims. do.
<Others>
Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting port provided on the surface of the game board, a lottery is made as to whether or not the game is successful, and if the lottery result is a hit, the player is notified. Some of them carry out advantageous privilege games (for example, Patent Document 1: Japanese Patent Application Laid-Open No. 2012-217766).
However, there was a demand for further improvement in the interest of games.
The present technical idea is made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of improving the interest of gaming.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 is a discriminating means capable of performing discrimination based on a ball entering means capable of entering a game ball and a gaming ball entering the ball entering means. And the dynamic display means that can dynamically display the identification information for showing the discrimination result by the discrimination means, and the dynamic display period in which the identification information is dynamically displayed by the dynamic display means. A dynamic display period determining means capable of determining, and a privilege game executing means capable of executing a privilege game when the display means displays identification information for indicating the specific determination result. The payout means capable of paying out a predetermined number of game balls to the player based on the fact that at least the predetermined conditions in the award game are satisfied, and the information corresponding to the game balls paid out by the payout means are provided. The gaming machine has a storage means to be stored, and the gaming machine can change the interval at which the identification information is dynamically displayed in response to the information stored in the storage means. ..
<Effect>
According to the gaming machine described in Technical Thought 1, a discriminating means capable of entering a game ball, a discriminating means capable of performing discrimination based on the ball entering the ball entering means, and the discrimination thereof. Determining a dynamic display means capable of dynamically displaying identification information for indicating a discrimination result by means and a dynamic display period during which the identification information is dynamically displayed by the dynamic display means. The display means has a dynamic display period determining means capable of the above, and a privilege game execution means capable of executing the privilege game when the identification information for indicating the specific determination result is displayed on the display means, and at least. A memory that stores a payout means capable of paying out a predetermined number of game balls to a player based on the fulfillment of a predetermined condition in a privileged game, and information corresponding to the game balls paid out by the payout means. The gaming machine is capable of varying the interval at which the identification information is dynamically displayed in response to the information stored in the storage means.
Therefore, there is an effect that the interest of the game can be improved.

10 パチンコ機(遊技機)
81 第3図柄表示装置(第11実施形態における表示手段)
202me 変動パターン選択11テーブル(第11実施形態における記憶手段)
S392 第11実施形態における期間決定手段
S458 第11実施形態における判別手段
S982 第11実施形態における期間決定手段
S1058 第11実施形態における判別手段
S1593 第11実施形態における特典遊技実行手段
S1992 第11実施形態における所定遊技状態設定手段の一部
S3104 第11実施形態における所定遊技状態設定手段の一部
S3107 第11実施形態における特定要素設定手段
S8208 第11実施形態における動的表示手段、演出実行手段
S8284 第11実施形態における種別決定手段
S10853 第11実施形態における特典遊技実行手段
10 Pachinko machine (game machine)
81 Third symbol display device (display means in the eleventh embodiment)
202me variation pattern selection 11 table (storage means in the eleventh embodiment)
S392 Period determination means in the eleventh embodiment
S458 Discrimination means in the eleventh embodiment
S982 Period determination means in the 11th embodiment
S1058 Discrimination means in the eleventh embodiment
S1593 Special game execution means in the eleventh embodiment
S1992 Part of the predetermined gaming state setting means in the eleventh embodiment
S3104 Part of the predetermined gaming state setting means in the eleventh embodiment
S3107 Specific element setting means in the eleventh embodiment
S8208 Dynamic display means and effect execution means in the eleventh embodiment
S8284 Type determination means in the 11th embodiment
S10853 Special game execution means in the eleventh embodiment

Claims (5)

所定の判別条件が成立したことに基づいて判別を実行する判別手段と、
その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、
識別情報を表示可能な表示手段と、
前記判別手段の判別が実行されたことに基づいて、前記判別手段の判別結果を示すための前記識別情報が前記表示手段において動的表示される演出態様を少なくとも含む所定の演出を実行可能な演出実行手段と、備えた遊技機において、
第1の設定条件が成立したことに基づいて所定の遊技状態を設定し、前記第1の設定条件とは異なる第2の設定条件が成立したことに基づいて前記所定の遊技状態を設定する所定遊技状態設定手段を備え、
前記遊技機は、
前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で実行される前記所定の演出には含まれない特定の演出態様が含まれる特定演出を実行可能であり、
前記特定演出の実行中に、前記判別手段による判別の有利度合いを動的表示されている前記識別情報を用いて示唆可能であり、
前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態において前記特定演出が終了した後は、次に前記第1の設定条件が成立するまで前記特定演出が実行されない構成であり、
前記遊技機は、
前記判別手段によって判別が実行されたことに基づいて、当該判別の判別結果を示すまでの期間を決定する期間決定手段と、
その期間決定手段によって前記期間を決定するための情報を規定した規定情報が複数記憶されている記憶手段と、を有し、
前記演出実行手段は、前記期間決定手段によって決定された前記期間において前記所定の演出を実行可能な構成であり、
前記期間決定手段は、前記第1の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記特定演出の実行期間外において前記判別手段によって判別が実行された場合と、前記第2の設定条件が成立したことに基づいて設定された前記所定の遊技状態で前記判別手段によって判別が実行された場合とで、同一の前記規定情報を用いて前記期間を決定可能な構成であり、
前記遊技機は、
前記特定演出の実行期間において前記特定の判別結果とは異なる所定の判別結果となった場合に、前記識別情報を用いた所定の報知を実行可能であり、
前記特定演出の実行期間において前記特定の判別結果となった場合に、前記所定の報知が実行されない構成であることを特徴とする遊技機。
A discrimination means that executes discrimination based on the fact that a predetermined discrimination condition is satisfied, and
Based on the determination result of the determination means being a predetermined specific determination result, the privilege game execution means for executing the privilege game advantageous to the player, and the privilege game execution means.
Display means that can display identification information and
Based on the execution of the discrimination of the discriminating means, an effect capable of executing a predetermined effect including at least an effect mode in which the identification information for showing the discrimination result of the discriminating means is dynamically displayed in the display means. In a gaming machine equipped with an execution means
A predetermined game state is set based on the establishment of the first setting condition, and the predetermined gaming state is set based on the establishment of a second setting condition different from the first setting condition. Equipped with a game state setting means
The gaming machine is
In the predetermined gaming state set based on the satisfaction of the first setting condition, the predetermined gaming state executed in the predetermined gaming state set based on the satisfaction of the second setting condition. It is possible to execute a specific effect that includes a specific effect mode that is not included in the effect of
It is possible to suggest the degree of advantage of discrimination by the discrimination means by using the identification information dynamically displayed during the execution of the specific effect.
After the specific effect is completed in the predetermined gaming state set based on the satisfaction of the first setting condition, the specific effect is not executed until the next first setting condition is satisfied. And
The gaming machine is
Based on the determination performed by the discrimination means, the period determination means for determining the period until the discrimination result of the discrimination is shown, and the period determination means.
It has a storage means in which a plurality of prescribed information defining information for determining the period is stored by the period determining means.
The effect executing means has a configuration capable of executing the predetermined effect in the period determined by the period determining means.
The period determination means is a case where the determination is executed by the determination means outside the execution period of the specific effect in the predetermined gaming state set based on the establishment of the first setting condition, and the first. It is a configuration in which the period can be determined using the same specified information in the case where the determination is executed by the determination means in the predetermined gaming state set based on the establishment of the setting condition of 2. ,
The gaming machine is
When a predetermined determination result different from the specific determination result is obtained during the execution period of the specific effect, a predetermined notification using the identification information can be executed.
A gaming machine characterized in that the predetermined notification is not executed when the specific determination result is obtained during the execution period of the specific effect.
前記第2の設定条件は、前記特典遊技が終了した場合に成立する条件であり、The second setting condition is a condition that is satisfied when the privilege game is completed.
前記第1の設定条件は、前記遊技機の設定が初期化された場合に成立する条件であることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, wherein the first setting condition is a condition that is satisfied when the setting of the gaming machine is initialized.
前記遊技機は、前記所定の遊技状態が設定されてから、予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる外れ判別結果となったことに基づいて、前記特定演出を実行可能な構成であることを特徴とする請求項1又は2記載の遊技機。The gaming machine is based on the fact that after the predetermined gaming state is set, the deviation determination result is continuously different from the specific determination result over a predetermined specific number of determinations. The gaming machine according to claim 1 or 2, wherein the gaming machine has a configuration capable of executing a specific effect. 前記判別手段による判別の有利度合いに対応する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数のうち1の状態に設定することが可能な特定要素設定手段と、Specific elements corresponding to the degree of advantage of discrimination by the discrimination means are classified into a first state corresponding to the first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage. Specific element setting means that can be set to one of a plurality of states including at least
前記特定演出の種別として、前記第2状態よりも前記第1状態の方が実行される割合が高くなる第1特定演出と、前記第1状態よりも前記第2状態の方が実行される割合が高くなる第2特定演出と、を少なくとも含む複数のうち1の種別を決定する種別決定手段と、を備えることを特徴とする請求項1から3のいずれかに記載の遊技機。As the types of the specific effect, the first specific effect in which the rate of execution of the first state is higher than that of the second state and the rate of execution of the second state than the first state. The gaming machine according to any one of claims 1 to 3, further comprising a second specific effect in which the value is high, and a type determining means for determining one of a plurality of types including at least one.
前記種別決定手段は、前記特定演出の種別として、前記第1特定演出と、前記第2特定演出と、前記第2状態では実行され得るが前記第1状態では実行され得ない第3特定演出と、を少なくとも含む複数のうち1の種別を決定可能な構成であることを特徴とする請求項4記載の遊技機。The type determining means includes, as the type of the specific effect, the first specific effect, the second specific effect, and the third specific effect that can be executed in the second state but cannot be executed in the first state. The gaming machine according to claim 4, wherein one of a plurality of types including at least one can be determined.
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