JP2020154430A - 複数のマーカを備えたデバイス - Google Patents
複数のマーカを備えたデバイス Download PDFInfo
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- JP2020154430A JP2020154430A JP2019050039A JP2019050039A JP2020154430A JP 2020154430 A JP2020154430 A JP 2020154430A JP 2019050039 A JP2019050039 A JP 2019050039A JP 2019050039 A JP2019050039 A JP 2019050039A JP 2020154430 A JP2020154430 A JP 2020154430A
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- 238000003384 imaging method Methods 0.000 claims description 16
- 239000003550 marker Substances 0.000 description 59
- 230000010365 information processing Effects 0.000 description 40
- 230000036544 posture Effects 0.000 description 13
- 238000004891 communication Methods 0.000 description 12
- 230000003287 optical effect Effects 0.000 description 10
- 210000003128 head Anatomy 0.000 description 7
- 210000003811 finger Anatomy 0.000 description 5
- 238000000034 method Methods 0.000 description 4
- 230000001133 acceleration Effects 0.000 description 3
- 239000011347 resin Substances 0.000 description 3
- 229920005989 resin Polymers 0.000 description 3
- 238000004088 simulation Methods 0.000 description 3
- 238000013459 approach Methods 0.000 description 2
- 238000009792 diffusion process Methods 0.000 description 2
- 210000000887 face Anatomy 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000002474 experimental method Methods 0.000 description 1
- 239000000284 extract Substances 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 210000004932 little finger Anatomy 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 229910044991 metal oxide Inorganic materials 0.000 description 1
- 150000004706 metal oxides Chemical class 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 230000002194 synthesizing effect Effects 0.000 description 1
- 210000003813 thumb Anatomy 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (6)
- ケース体と、当該ケース体の外部に光を出射する複数のマーカと、を備えたデバイスであって、
2つのマーカの法線方向の角度差が所定の閾値未満である場合、当該2つのマーカの間隔は、所定の第1間隔以上とされる、
ことを特徴とするデバイス。 - 2つのマーカの法線方向の角度差が所定の閾値以上である場合、当該2つのマーカの間隔は、所定の第2間隔以上とされ、第2間隔は、第1間隔よりも短い、
ことを特徴とする請求項1に記載のデバイス。 - 2つのマーカの間隔が、それぞれのマーカの法線方向の角度差にもとづいて設計されている、
ことを特徴とする請求項1または2に記載のデバイス。 - 前記デバイスは、ユーザが操作する操作部材を有する入力デバイスである、
ことを特徴とする請求項1から3のいずれかに記載のデバイス。 - ケース体は、ユーザの手により把持される把持部を有し、
1以上のマーカが把持部に配置される、
ことを特徴とする請求項1から4のいずれかに記載のデバイス。 - 前記デバイスは、ヘッドマウントディスプレイに取り付けられた撮像装置により撮影される、
ことを特徴とする請求項1から5のいずれかに記載のデバイス。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019050039A JP7353773B2 (ja) | 2019-03-18 | 2019-03-18 | 複数のマーカを備えたデバイス |
PCT/JP2020/010622 WO2020189450A1 (ja) | 2019-03-18 | 2020-03-11 | 複数のマーカを備えたデバイス |
US17/593,059 US11944897B2 (en) | 2019-03-18 | 2020-03-11 | Device including plurality of markers |
EP20774146.3A EP3943167A4 (en) | 2019-03-18 | 2020-03-11 | DEVICE WITH MULTIPLE MARKINGS |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019050039A JP7353773B2 (ja) | 2019-03-18 | 2019-03-18 | 複数のマーカを備えたデバイス |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020154430A true JP2020154430A (ja) | 2020-09-24 |
JP7353773B2 JP7353773B2 (ja) | 2023-10-02 |
Family
ID=72519105
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019050039A Active JP7353773B2 (ja) | 2019-03-18 | 2019-03-18 | 複数のマーカを備えたデバイス |
Country Status (4)
Country | Link |
---|---|
US (1) | US11944897B2 (ja) |
EP (1) | EP3943167A4 (ja) |
JP (1) | JP7353773B2 (ja) |
WO (1) | WO2020189450A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2022075087A (ja) * | 2020-11-06 | 2022-05-18 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2023047494A1 (ja) * | 2021-09-22 | 2023-03-30 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016532178A (ja) * | 2013-06-08 | 2016-10-13 | 株式会社ソニー・インタラクティブエンタテインメント | ヘッドマウントディスプレイにおいて、透過モードと非透過モードとの間を移行するシステム及び方法 |
JP2017516187A (ja) * | 2014-03-14 | 2017-06-15 | 株式会社ソニー・インタラクティブエンタテインメント | ヘッドマウントディスプレイ(hmd)の追跡及びhmdのヘッドバンドの調整のための校正方法及びシステム |
WO2017213818A1 (en) * | 2016-06-11 | 2017-12-14 | Sony Interactive Entertainment Inc. | Directional interface object |
JP2018045338A (ja) * | 2016-09-12 | 2018-03-22 | 株式会社コロプラ | 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5089078B2 (ja) | 2006-05-02 | 2012-12-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
US9649558B2 (en) * | 2014-03-14 | 2017-05-16 | Sony Interactive Entertainment Inc. | Gaming device with rotatably placed cameras |
US9746921B2 (en) * | 2014-12-31 | 2017-08-29 | Sony Interactive Entertainment Inc. | Signal generation and detector systems and methods for determining positions of fingers of a user |
US9898091B2 (en) * | 2015-06-03 | 2018-02-20 | Oculus Vr, Llc | Virtual reality system with head-mounted display, camera and hand-held controllers |
JP6514089B2 (ja) | 2015-11-02 | 2019-05-15 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、および情報処理方法 |
US10007339B2 (en) * | 2015-11-05 | 2018-06-26 | Oculus Vr, Llc | Controllers with asymmetric tracking patterns |
US10010788B2 (en) | 2015-12-21 | 2018-07-03 | Sony Interactive Entertainment Inc. | Game controller with lights visible inside and outside the game controller |
US10255658B2 (en) * | 2016-08-09 | 2019-04-09 | Colopl, Inc. | Information processing method and program for executing the information processing method on computer |
JP6242473B1 (ja) | 2016-12-22 | 2017-12-06 | 株式会社コロプラ | 仮想空間を提供するための方法、および当該方法をコンピュータに実行させるためのプログラム、および当該プログラムを実行するための情報処理装置 |
US10503247B2 (en) | 2017-05-09 | 2019-12-10 | Microsoft Technology Licensing, Llc | Calibration of stereo cameras and handheld object |
JP7198149B2 (ja) * | 2019-04-24 | 2022-12-28 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびデバイス情報導出方法 |
-
2019
- 2019-03-18 JP JP2019050039A patent/JP7353773B2/ja active Active
-
2020
- 2020-03-11 US US17/593,059 patent/US11944897B2/en active Active
- 2020-03-11 WO PCT/JP2020/010622 patent/WO2020189450A1/ja unknown
- 2020-03-11 EP EP20774146.3A patent/EP3943167A4/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016532178A (ja) * | 2013-06-08 | 2016-10-13 | 株式会社ソニー・インタラクティブエンタテインメント | ヘッドマウントディスプレイにおいて、透過モードと非透過モードとの間を移行するシステム及び方法 |
JP2017516187A (ja) * | 2014-03-14 | 2017-06-15 | 株式会社ソニー・インタラクティブエンタテインメント | ヘッドマウントディスプレイ(hmd)の追跡及びhmdのヘッドバンドの調整のための校正方法及びシステム |
WO2017213818A1 (en) * | 2016-06-11 | 2017-12-14 | Sony Interactive Entertainment Inc. | Directional interface object |
JP2018045338A (ja) * | 2016-09-12 | 2018-03-22 | 株式会社コロプラ | 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2022075087A (ja) * | 2020-11-06 | 2022-05-18 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
JP7163352B2 (ja) | 2020-11-06 | 2022-10-31 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
Also Published As
Publication number | Publication date |
---|---|
WO2020189450A1 (ja) | 2020-09-24 |
EP3943167A4 (en) | 2022-12-28 |
US11944897B2 (en) | 2024-04-02 |
US20220184489A1 (en) | 2022-06-16 |
JP7353773B2 (ja) | 2023-10-02 |
EP3943167A1 (en) | 2022-01-26 |
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