JP2020069137A5 - - Google Patents
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- JP2020069137A5 JP2020069137A5 JP2018205923A JP2018205923A JP2020069137A5 JP 2020069137 A5 JP2020069137 A5 JP 2020069137A5 JP 2018205923 A JP2018205923 A JP 2018205923A JP 2018205923 A JP2018205923 A JP 2018205923A JP 2020069137 A5 JP2020069137 A5 JP 2020069137A5
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- Prior art keywords
- game
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- gaming state
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- 238000004519 manufacturing process Methods 0.000 claims description 2
- 238000000034 method Methods 0.000 claims description 2
Description
[形態](本形態は、主に、下記の第4実施形態に基づく)
第1の表示態様と第2の表示態様とを取り得る所定の表示手段と、
取得条件が成立したことを契機として特別情報を取得する情報取得手段と、
取得された前記特別情報に基づいて特別条件が成立する場合に特別遊技状態を発生させ得る特別遊技状態発生手段と、
遊技状態として、前記特別条件が第1の割合で成立する第1遊技状態と、前記第1の割合より高い割合で前記特別条件が成立する第2遊技状態と、を実行し得る遊技状態実行手段と、
前記特別情報の取得に基づいて実行される遊技動作が開始されてから前記遊技動作が終了されることを遊技回の1回とした場合に、当該遊技回を実行する遊技回実行手段と、
前記遊技状態が前記第2遊技状態であるか否かを特定するための遊技状態情報を記憶する手段であって、遊技機に電力が供給されている供給状態から非供給状態へ切り替わる直前に記憶している前記遊技状態情報を、遊技機への前記電力が前記非供給状態から前記供給状態に切り替わったときに継続して記憶し得る記憶手段と、
特典を付与するための入賞口と、
前記遊技回に対応する前記特別情報に基づいて前記特別条件が成立する場合に、前記入賞口への遊技球の入球が困難または不可能な状態から容易または可能な状態に移行する開閉部材と、
を備える遊技機であって、
前記表示手段は、
遊技機への前記電力が前記非供給状態から前記供給状態に切り替わった場合に、前記遊技状態が前記第2遊技状態である所定状態の場合に、前記第2の表示態様で表示を行う手段と、
前記第2の表示態様で表示中に、前記特別条件の成立となる前記特別情報に対応する前記遊技回の開始時に、表示態様を前記第2の表示態様から前記第1の表示態様に切り替える表示態様切替手段と、
を備え、
本遊技機は、
前記表示手段の表示態様が前記第2の表示態様から前記第1の表示態様に切り替わった場合に、前記遊技回の遊技結果として前記特別条件の成立に対応しない表示を行って前記遊技回が終了し得るものであり、
本遊技機は、
前記遊技回実行手段による前記遊技動作の開始に基づいて前記第2遊技状態から前記第1遊技状態に切り替える契機となる特定条件が成立したか否かを判別する判別手段と、
前記判別手段の判別に基づいて前記第2遊技状態から前記第1遊技状態に前記遊技状態を切り替えるための処理を実行する処理実行手段と、
を備え、
本遊技機は、
前記特定条件が成立した所定遊技回と、前記特別条件が成立し、かつ、前記特定条件が成立しない特定遊技回と、で共通して実行される特定演出と、
前記特定演出の実行後に実行され得る演出であって、前記特定条件が成立した前記所定遊技回と、前記特別条件が成立し、かつ、前記特定条件が成立しない前記特定遊技回と、で異なる態様で結果を告知する告知演出と、
を実行可能である
ことを特徴とする遊技機。
[Form] (This form is mainly based on the following fourth embodiment).
A predetermined display means capable of taking a first display mode and a second display mode,
Information acquisition means for acquiring special information when the acquisition conditions are met,
A special gaming state generating means that can generate a special gaming state when a special condition is satisfied based on the acquired special information, and
As a gaming state, a game state executing means capable of executing a first gaming state in which the special condition is satisfied at a first ratio and a second gaming state in which the special condition is satisfied at a ratio higher than the first ratio. When,
When the game operation to be executed based on the acquisition of the special information is started and then the game operation is terminated as one game time, the game time execution means for executing the game time and the game time execution means.
It is a means for storing game state information for identifying whether or not the game state is the second game state, and is stored immediately before switching from a supply state in which power is supplied to the game machine to a non-supply state. A storage means capable of continuously storing the gaming state information when the power to the gaming machine is switched from the non-supply state to the supply state.
Winning openings for granting benefits and
With the opening / closing member that shifts from a state in which it is difficult or impossible to enter the game ball into the winning opening to a state in which it is easy or possible when the special condition is satisfied based on the special information corresponding to the game times. ,
It is a gaming machine equipped with
The display means is
A means for displaying in the second display mode when the electric power to the gaming machine is switched from the non-supply state to the supply state and the gaming state is a predetermined state which is the second gaming state. ,
During the display in the second display mode, the display mode is switched from the second display mode to the first display mode at the start of the game round corresponding to the special information that satisfies the special condition. Aspect switching means and
Equipped with
This gaming machine is
When the display mode of the display means is switched from the second display mode to the first display mode, the game round ends with a display that does not correspond to the establishment of the special condition as the game result of the game round. Can be
This gaming machine is
A discriminating means for determining whether or not a specific condition that triggers a switch from the second gaming state to the first gaming state is satisfied based on the start of the gaming operation by the game round execution means.
A processing execution means for executing a process for switching the gaming state from the second gaming state to the first gaming state based on the discrimination of the discrimination means, and
Equipped with
This gaming machine is
A specific effect that is commonly executed in a predetermined game in which the specific condition is satisfied and a specific game in which the special condition is satisfied and the specific condition is not satisfied.
An effect that can be executed after the execution of the specific effect, which is different between the predetermined game times in which the specific conditions are satisfied and the specific game times in which the special conditions are satisfied and the specific conditions are not satisfied. And the announcement production to announce the result with
Is feasible
A gaming machine characterized by that.
Claims (1)
取得条件が成立したことを契機として特別情報を取得する情報取得手段と、
取得された前記特別情報に基づいて特別条件が成立する場合に特別遊技状態を発生させ得る特別遊技状態発生手段と、
遊技状態として、前記特別条件が第1の割合で成立する第1遊技状態と、前記第1の割合より高い割合で前記特別条件が成立する第2遊技状態と、を実行し得る遊技状態実行手段と、
前記特別情報の取得に基づいて実行される遊技動作が開始されてから前記遊技動作が終了されることを遊技回の1回とした場合に、当該遊技回を実行する遊技回実行手段と、
前記遊技状態が前記第2遊技状態であるか否かを特定するための遊技状態情報を記憶する手段であって、遊技機に電力が供給されている供給状態から非供給状態へ切り替わる直前に記憶している前記遊技状態情報を、遊技機への前記電力が前記非供給状態から前記供給状態に切り替わったときに継続して記憶し得る記憶手段と、
特典を付与するための入賞口と、
前記遊技回に対応する前記特別情報に基づいて前記特別条件が成立する場合に、前記入賞口への遊技球の入球が困難または不可能な状態から容易または可能な状態に移行する開閉部材と、
を備える遊技機であって、
前記表示手段は、
遊技機への前記電力が前記非供給状態から前記供給状態に切り替わった場合に、前記遊技状態が前記第2遊技状態である所定状態の場合に、前記第2の表示態様で表示を行う手段と、
前記第2の表示態様で表示中に、前記特別条件の成立となる前記特別情報に対応する前記遊技回の開始時に、表示態様を前記第2の表示態様から前記第1の表示態様に切り替える表示態様切替手段と、
を備え、
本遊技機は、
前記表示手段の表示態様が前記第2の表示態様から前記第1の表示態様に切り替わった場合に、前記遊技回の遊技結果として前記特別条件の成立に対応しない表示を行って前記遊技回が終了し得るものであり、
本遊技機は、
前記遊技回実行手段による前記遊技動作の開始に基づいて前記第2遊技状態から前記第1遊技状態に切り替える契機となる特定条件が成立したか否かを判別する判別手段と、
前記判別手段の判別に基づいて前記第2遊技状態から前記第1遊技状態に前記遊技状態を切り替えるための処理を実行する処理実行手段と、
を備え、
本遊技機は、
前記特定条件が成立した所定遊技回と、前記特別条件が成立し、かつ、前記特定条件が成立しない特定遊技回と、で共通して実行される特定演出と、
前記特定演出の実行後に実行され得る演出であって、前記特定条件が成立した前記所定遊技回と、前記特別条件が成立し、かつ、前記特定条件が成立しない前記特定遊技回と、で異なる態様で結果を告知する告知演出と、
を実行可能である
ことを特徴とする遊技機。 A predetermined display means capable of taking a first display mode and a second display mode,
Information acquisition means for acquiring special information when the acquisition conditions are met,
A special gaming state generating means that can generate a special gaming state when a special condition is satisfied based on the acquired special information, and
As a gaming state, a game state executing means capable of executing a first gaming state in which the special condition is satisfied at a first ratio and a second gaming state in which the special condition is satisfied at a ratio higher than the first ratio. When,
When the game operation to be executed based on the acquisition of the special information is started and then the game operation is terminated as one game time, the game time execution means for executing the game time and the game time execution means.
It is a means for storing game state information for identifying whether or not the game state is the second game state, and is stored immediately before switching from a supply state in which power is supplied to the game machine to a non-supply state. A storage means capable of continuously storing the gaming state information when the power to the gaming machine is switched from the non-supply state to the supply state.
Winning openings for granting benefits and
With the opening / closing member that shifts from a state in which it is difficult or impossible to enter the game ball into the winning opening to a state in which it is easy or possible when the special condition is satisfied based on the special information corresponding to the game times. ,
It is a gaming machine equipped with
The display means is
A means for displaying in the second display mode when the electric power to the gaming machine is switched from the non-supply state to the supply state and the gaming state is a predetermined state which is the second gaming state. ,
During the display in the second display mode, the display mode is switched from the second display mode to the first display mode at the start of the game round corresponding to the special information that satisfies the special condition. Aspect switching means and
Equipped with
This gaming machine is
When the display mode of the display means is switched from the second display mode to the first display mode, the game round ends with a display that does not correspond to the establishment of the special condition as the game result of the game round. Can be
This gaming machine is
A discriminating means for determining whether or not a specific condition that triggers a switch from the second gaming state to the first gaming state is satisfied based on the start of the gaming operation by the game round execution means.
A processing execution means for executing a process for switching the gaming state from the second gaming state to the first gaming state based on the discrimination of the discrimination means, and
Equipped with
This gaming machine is
A specific effect that is commonly executed in a predetermined game in which the specific condition is satisfied and a specific game in which the special condition is satisfied and the specific condition is not satisfied.
An effect that can be executed after the execution of the specific effect, which is different between the predetermined game times in which the specific conditions are satisfied and the specific game times in which the special conditions are satisfied and the specific conditions are not satisfied. And the announcement production to announce the result with
Is feasible
A gaming machine characterized by that.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018205923A JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2022186885A JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
JP2023197026A JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018205923A JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022186885A Division JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020069137A JP2020069137A (en) | 2020-05-07 |
JP2020069137A5 true JP2020069137A5 (en) | 2022-06-29 |
Family
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Application Number | Title | Priority Date | Filing Date |
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JP2018205923A Withdrawn JP2020069137A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2022186885A Active JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
JP2023197026A Pending JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022186885A Active JP7392809B2 (en) | 2018-10-31 | 2022-11-22 | gaming machine |
JP2023197026A Pending JP2024020479A (en) | 2018-10-31 | 2023-11-20 | Game machine |
Country Status (1)
Country | Link |
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JP (3) | JP2020069137A (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2020069147A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069146A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069149A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069148A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069145A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069138A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069136A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069144A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
JP2020069139A (en) | 2018-10-31 | 2020-05-07 | 株式会社三洋物産 | Game machine |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4362554B2 (en) | 2005-06-10 | 2009-11-11 | 株式会社高尾 | Bullet ball machine |
JP5742818B2 (en) | 2012-10-31 | 2015-07-01 | タイヨーエレック株式会社 | Game machine |
JP2014223235A (en) | 2013-05-17 | 2014-12-04 | 株式会社藤商事 | Pinball game machine |
JP6207253B2 (en) | 2013-06-24 | 2017-10-04 | 株式会社三共 | Game machine |
JP2016042895A (en) | 2014-08-19 | 2016-04-04 | タイヨーエレック株式会社 | Game machine |
JP2016158905A (en) * | 2015-03-02 | 2016-09-05 | 株式会社三洋物産 | Game machine |
JP6093835B1 (en) | 2015-11-10 | 2017-03-08 | 京楽産業.株式会社 | Game machine |
JP6534966B2 (en) | 2016-06-15 | 2019-06-26 | 株式会社ニューギン | Gaming machine |
JP7276548B2 (en) | 2017-07-06 | 2023-05-18 | 株式会社三洋物産 | game machine |
JP6733634B2 (en) * | 2017-09-15 | 2020-08-05 | 株式会社三洋物産 | Amusement machine |
-
2018
- 2018-10-31 JP JP2018205923A patent/JP2020069137A/en not_active Withdrawn
-
2022
- 2022-11-22 JP JP2022186885A patent/JP7392809B2/en active Active
-
2023
- 2023-11-20 JP JP2023197026A patent/JP2024020479A/en active Pending