JP2020065611A5 - - Google Patents
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- JP2020065611A5 JP2020065611A5 JP2018198638A JP2018198638A JP2020065611A5 JP 2020065611 A5 JP2020065611 A5 JP 2020065611A5 JP 2018198638 A JP2018198638 A JP 2018198638A JP 2018198638 A JP2018198638 A JP 2018198638A JP 2020065611 A5 JP2020065611 A5 JP 2020065611A5
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Description
前述の課題を解決するための第1発明の遊技機は、
遊技者に有利な特別遊技を実行するか否かの判定を行う判定手段と、
前記判定手段の判定結果に基づく演出を制御する演出制御手段と、を備え、
前記演出制御手段は、
第1リーチ演出を実行するときと、当該第1リーチ演出よりも前記特別遊技を実行すると前記判定手段によって判定されたことが報知され易い第2リーチ演出を実行するときと、があり、
所定の段階数を上限として当該所定の段階数以下のいずれかの段階まで段階的に変化可能な段階演出を実行可能であり、
前記所定の段階数の段階まで変化して当該段階で終了する前記段階演出を実行した第1の場合と、前記所定の段階数未満の段階まで変化して当該段階で終了する前記段階演出を実行した第2の場合の両方において、前記特別遊技が実行される可能性があることを示唆する示唆演出を実行可能であり、
前記第1の場合の方が、前記第2の場合に比べて前記示唆演出が実行される確率が高く、
前記第1の場合の方が、前記第2の場合に比べて前記第2リーチ演出が実行される確率が高い、ことを特徴とするものである。
The gaming machine of the first invention for solving the above-mentioned problems is
A determination means for determining whether or not to execute a special game that is advantageous to the player , and
The effect control means for controlling the effect based on the determination result of the determination means is provided.
The effect control means is
There is a time when the first reach effect is executed, and a time when the second reach effect is executed, in which it is easy to be notified that the determination means has determined that the special game is executed rather than the first reach effect.
It is possible to execute a stepwise effect that can be changed step by step up to any of the steps below the predetermined number of steps up to the predetermined number of steps.
The first case of executing the stage effect that changes to the stage of the predetermined number of stages and ends at the stage, and the stage effect that changes to the stage of less than the predetermined number of stages and ends at the stage is executed. In both of the second cases, the suggestion effect suggesting that the special game may be executed can be executed.
In the first case, there is a higher probability that the suggestion effect will be executed than in the second case.
The first case is characterized in that the probability that the second reach effect is executed is higher than that in the second case .
Claims (1)
前記判定手段の判定結果に基づく演出を制御する演出制御手段と、を備え、
前記演出制御手段は、
第1リーチ演出を実行するときと、当該第1リーチ演出よりも前記特別遊技を実行すると前記判定手段によって判定されたことが報知され易い第2リーチ演出を実行するときと、があり、
所定の段階数を上限として当該所定の段階数以下のいずれかの段階まで段階的に変化可能な段階演出を実行可能であり、
前記所定の段階数の段階まで変化して当該段階で終了する前記段階演出を実行した第1の場合と、前記所定の段階数未満の段階まで変化して当該段階で終了する前記段階演出を実行した第2の場合の両方において、前記特別遊技が実行される可能性があることを示唆する示唆演出を実行可能であり、
前記第1の場合の方が、前記第2の場合に比べて前記示唆演出が実行される確率が高く、
前記第1の場合の方が、前記第2の場合に比べて前記第2リーチ演出が実行される確率が高い、ことを特徴とする遊技機。 A determination means for determining whether or not to execute a special game that is advantageous to the player , and
The effect control means for controlling the effect based on the determination result of the determination means is provided.
The effect control means is
There is a time when the first reach effect is executed, and a time when the second reach effect is executed, in which it is easy to be notified that the determination means has determined that the special game is executed rather than the first reach effect.
It is possible to execute a stepwise effect that can be changed step by step up to any of the steps below the predetermined number of steps up to the predetermined number of steps.
The first case of executing the stage effect that changes to the stage of the predetermined number of stages and ends at the stage, and the stage effect that changes to the stage of less than the predetermined number of stages and ends at the stage is executed. In both of the second cases, the suggestion effect suggesting that the special game may be executed can be executed.
In the first case, there is a higher probability that the suggestion effect will be executed than in the second case.
A gaming machine characterized in that the first case has a higher probability that the second reach effect is executed than the second case .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018198638A JP2020065611A (en) | 2018-10-22 | 2018-10-22 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018198638A JP2020065611A (en) | 2018-10-22 | 2018-10-22 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020065611A JP2020065611A (en) | 2020-04-30 |
JP2020065611A5 true JP2020065611A5 (en) | 2022-01-20 |
Family
ID=70388833
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018198638A Pending JP2020065611A (en) | 2018-10-22 | 2018-10-22 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2020065611A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5963283B1 (en) * | 2015-01-30 | 2016-08-03 | サミー株式会社 | Pachinko machine |
JP2018079029A (en) * | 2016-11-15 | 2018-05-24 | 株式会社三共 | Game machine |
JP6666287B2 (en) * | 2017-03-10 | 2020-03-13 | 株式会社三共 | Gaming machine |
JP6695935B2 (en) * | 2018-07-31 | 2020-05-20 | 株式会社大一商会 | Amusement machine |
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2018
- 2018-10-22 JP JP2018198638A patent/JP2020065611A/en active Pending