JP2020058425A5 - - Google Patents

Download PDF

Info

Publication number
JP2020058425A5
JP2020058425A5 JP2018189885A JP2018189885A JP2020058425A5 JP 2020058425 A5 JP2020058425 A5 JP 2020058425A5 JP 2018189885 A JP2018189885 A JP 2018189885A JP 2018189885 A JP2018189885 A JP 2018189885A JP 2020058425 A5 JP2020058425 A5 JP 2020058425A5
Authority
JP
Japan
Prior art keywords
setting confirmation
advantageous state
gaming machine
setting
variable display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018189885A
Other languages
Japanese (ja)
Other versions
JP7266986B2 (en
JP2020058425A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018189885A priority Critical patent/JP7266986B2/en
Priority claimed from JP2018189885A external-priority patent/JP7266986B2/en
Publication of JP2020058425A publication Critical patent/JP2020058425A/en
Publication of JP2020058425A5 publication Critical patent/JP2020058425A5/ja
Application granted granted Critical
Publication of JP7266986B2 publication Critical patent/JP7266986B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

従来、設定変更操作にもとづいて複数段階の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機があった。このようなパチンコ遊技機において、主基板側から設定変更状態中や設定確認状態中であることを示すコマンドが演出制御基板側に送信されることに基づいて、設定変更状態中や設定確認状態中であることが報知されていた(例えば、特許文献1参照)。 Conventionally, there is a pachinko gaming machine that can be set to one of a plurality of stages of setting values based on a setting change operation, and can execute control of an advantageous state that is advantageous to the player based on the set setting value. rice field. In such a pachinko gaming machine, a command indicating that the setting is being changed or the setting is being confirmed is transmitted from the main board side to the effect control board side, and the setting is being changed or the setting is being confirmed. (See, for example, Patent Document 1).

特開2010−200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかしながら、特許文献1にあっては、遊技の進行中に設定確認作業を行う際のことが十分に考慮されておらず、改善の余地があった。 However, in Patent Document 1, there is room for improvement because the setting confirmation work is not sufficiently considered during the progress of the game.

本発明は、このような問題点に着目してなされたもので、設定確認状態中においてイレギュラーなコマンドの受信があった場合の制御が適切に実行される遊技機を提供することを目的とする。 The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a gaming machine in which control is appropriately executed when an irregular command is received during a setting confirmation state. do.

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技媒体が所定領域を通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開される、
ことを特徴とする。この特徴によれば好適に設定確認作業を進めることが出来る。
手段1の遊技機は、
遊技者にとって有利度が異なる複数の設定値(例えば、設定値1〜6)のうちいずれかの設定値に設定可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技の進行を制御する遊技制御手段(例えば、CPU103)と、
前記遊技制御手段から出力されたコマンドに基づいて演出を制御する演出制御手段(演出制御用CPU120)と、
乱数値(例えば、MR1〜MR3)を抽出する抽出手段(例えば、図6のS101)とを備え、
前記遊技制御手段は、
前記抽出手段から抽出された前記乱数値に基づいて可変表示を実行可能であり(例えば、図6のS112)、
前記乱数値を加工した(例えば、図49のステップSc031)特定コマンド(例えば、乱数値送信用コマンド1〜4)を前記演出制御手段に出力し(例えば、図49のステップSc032、図5のS27)、
タイマ値に応じて第1処理(例えば、図56の特別図柄変動処理)を実行する第1処理実行手段(例えば、CPU103)と、
タイマ値に応じて第2処理(例えば、図57の特別図柄停止処理)を実行する第2処理実行手段(例えば、CPU103)と、
前記第1処理及び前記第2処理よりも先に実行され、前記第1処理で用いられるタイマ値と前記第2処理で用いられるタイマ値とを更新する第3処理(例えば、図53のタイマ更新処理)を実行する第3処理実行手段(例えば、CPU103)と、を有し、
前記演出制御手段は、前記遊技制御手段から出力された前記特定コマンドから前記乱数値を復元し(例えば、図50のステップSc042)、復元された前記乱数値に基づいて可変表示に対応した演出(例えば、先読み予告演出)を制御し(例えば、図51のステップSc066)、
前記第1処理実行手段は、前記第3処理において更新されたタイマ値に基づいて前記第1処理を実行し、
前記第2処理実行手段は、前記第3処理において更新されたタイマ値に基づいて前記第2処理を実行する、ことを特徴としている。
この特徴によれば、遊技制御手段としてのメイン側の容量の圧迫を軽減することができる。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that variably displays the ordinary identification information based on the fact that the game medium has passed through a predetermined area and derives and displays the display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information,
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and an advantageous state notification effect executing means.
The advantageous state notification timing means for timing the advantageous state notification period in which the advantageous state notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state when the power supply to the gaming machine is started and before the interrupt processing is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is clocked, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the advantageous state notification period is restarted.
It is characterized by that. According to this feature, the setting confirmation work can be suitably proceeded.
The gaming machine of means 1 is
A gaming machine (for example, pachinko gaming machine 1) that can be set to any of a plurality of setting values (for example, setting values 1 to 6) having different advantages for the player.
A game control means (for example, CPU 103) that controls the progress of the game,
The effect control means (effect control CPU 120) that controls the effect based on the command output from the game control means, and
It is provided with an extraction means (for example, S101 in FIG. 6) for extracting random values (for example, MR1 to MR3).
The game control means
Variable display can be executed based on the random number value extracted from the extraction means (for example, S112 in FIG. 6).
A specific command (for example, commands 1 to 4 for transmitting a random number value) obtained by processing the random value (for example, step Sc031 in FIG. 49) is output to the effect control means (for example, step Sc032 in FIG. 49, S27 in FIG. 5). ),
A first processing execution means (for example, CPU 103) that executes the first processing (for example, the special symbol variation processing of FIG. 56) according to the timer value, and
A second process execution means (for example, CPU 103) that executes a second process (for example, the special symbol stop process of FIG. 57) according to the timer value.
A third process (for example, updating the timer in FIG. 53), which is executed prior to the first process and the second process and updates the timer value used in the first process and the timer value used in the second process. It has a third processing execution means (for example, CPU103) that executes processing), and has
The effect control means restores the random number value from the specific command output from the game control means (for example, step Sc042 in FIG. 50), and an effect corresponding to variable display based on the restored random number value (for example, step Sc042 in FIG. 50). For example, the look-ahead notice effect) is controlled (for example, step Sc066 in FIG. 51).
The first process execution means executes the first process based on the timer value updated in the third process.
The second process executing means is characterized in that the second process is executed based on the timer value updated in the third process.
According to this feature, it is possible to reduce the pressure on the capacity of the main side as the game control means.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技に関する処理を実行可能な割込処理を実行する割込処理実行手段と、
遊技媒体が所定領域を通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
前記有利状態に制御されることを報知する有利状態報知演出を実行可能な有利状態報知演出実行手段と、
前記有利状態報知演出が実行される有利状態報知期間を計時する有利状態報知計時手段と、を備え、
前記設定確認制御手段は、遊技機への電力供給が開始したときであって前記割込処理が実行される前に前記設定確認状態に制御可能であり、
前記設定確認状態が終了した後に前記割込処理が実行され、該割込処理が実行された後、遊技機への電力供給が停止されるまで前記設定確認状態に制御されず、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記有利状態報知期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記有利状態報知期間の計時が中断され、該設定確認状態が終了したときに前記有利状態報知期間の計時が再開される、
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
An interrupt process execution means that executes an interrupt process that can execute a game-related process,
An ordinary variable display means that variably displays the ordinary identification information based on the fact that the game medium has passed through a predetermined area and derives and displays the display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information,
An advantageous state notification effect executing means capable of executing an advantageous state notification effect for notifying that the advantageous state is controlled, and an advantageous state notification effect executing means.
The advantageous state notification timing means for timing the advantageous state notification period in which the advantageous state notification effect is executed is provided.
The setting confirmation control means can control the setting confirmation state when the power supply to the gaming machine is started and before the interrupt processing is executed.
The interrupt process is executed after the setting confirmation state is completed, and after the interrupt process is executed, the setting confirmation state is not controlled until the power supply to the gaming machine is stopped.
When the power supply to the gaming machine is stopped when the normal variable display period is clocked, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted.
When the power supply to the gaming machine is stopped when the advantageous state notification period is timed, and then the power supply to the gaming machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the advantageous state notification period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the advantageous state notification period is restarted.
A gaming machine characterized by that.
JP2018189885A 2018-10-05 2018-10-05 game machine Active JP7266986B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018189885A JP7266986B2 (en) 2018-10-05 2018-10-05 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018189885A JP7266986B2 (en) 2018-10-05 2018-10-05 game machine

Publications (3)

Publication Number Publication Date
JP2020058425A JP2020058425A (en) 2020-04-16
JP2020058425A5 true JP2020058425A5 (en) 2021-10-14
JP7266986B2 JP7266986B2 (en) 2023-05-01

Family

ID=70220497

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018189885A Active JP7266986B2 (en) 2018-10-05 2018-10-05 game machine

Country Status (1)

Country Link
JP (1) JP7266986B2 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4360810B2 (en) * 2003-01-29 2009-11-11 株式会社三共 Game machine
JP5941788B2 (en) * 2012-08-10 2016-06-29 株式会社平和 Game machine
JP6627060B2 (en) * 2014-12-25 2020-01-08 株式会社大一商会 Gaming machine
JP6391021B2 (en) * 2016-04-25 2018-09-19 株式会社ニューギン Game machine
JP6950965B2 (en) * 2018-09-28 2021-10-13 株式会社ニューギン Pachinko machine

Similar Documents

Publication Publication Date Title
JP2020074953A5 (en)
JP2020081597A5 (en)
JP2020048741A5 (en)
JP2020081602A5 (en)
JP2020081600A5 (en)
JP2020058425A5 (en)
JP2019201934A5 (en)
JP2020048743A5 (en)
JP2020081601A5 (en)
JP2020068811A5 (en)
JP2019201933A5 (en)
JP2021010781A5 (en)
JP2021007827A5 (en)
JP2020080952A5 (en)
JP2020078527A5 (en)
JP2020058429A5 (en)
JP2020078369A5 (en)
JP2020099391A5 (en)
JP2020048744A5 (en)
JP2020099389A5 (en)
JP2020058426A5 (en)
JP2020099394A5 (en)
JP2021006323A5 (en)
JP2020058444A5 (en)
JP2020078367A5 (en)