JP2020049286A5 - - Google Patents

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JP2020049286A5
JP2020049286A5 JP2019233400A JP2019233400A JP2020049286A5 JP 2020049286 A5 JP2020049286 A5 JP 2020049286A5 JP 2019233400 A JP2019233400 A JP 2019233400A JP 2019233400 A JP2019233400 A JP 2019233400A JP 2020049286 A5 JP2020049286 A5 JP 2020049286A5
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character
game program
data
user
instruction data
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JP2019233400A
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JP7349348B2 (en
JP2020049286A (en
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Priority claimed from JP2018102682A external-priority patent/JP6639561B2/en
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Claims (13)

ゲームプログラムであって、
前記ゲームプログラムは、プロセッサ、メモリおよび操作部を備えるコンピュータにより実行されるものであり、
前記ゲームプログラムは、前記プロセッサに、
前記操作部を介して前記コンピュータに入力されたユーザの入力操作に応じてキャラクタを動作させるステップと、
前記ユーザが位置する空間とは物理的に離れた外部の空間に位置する外部装置から所定時刻に到達することにより配信されたデータであって、前記キャラクタの動作を指定する動作指図データを受信するステップと、
受信した前記動作指図データに基づいて、前記キャラクタを動作させるステップとを実行させ
前記動作指図データは、前記キャラクタを演じる演者の入力したモーションデータと、前記キャラクタを演じる演者の入力した音声データと、を含むデータであり、
前記演者は、前記ユーザが位置する空間とは物理的に離れた外部の空間に位置する、前記ユーザとは異なる人である、ゲームプログラム。
It ’s a game program,
The game program is executed by a computer including a processor, a memory, and an operation unit.
The game program is supplied to the processor.
A step of operating a character in response to a user's input operation input to the computer via the operation unit, and
The space in which the user is located is data delivered by arriving at a predetermined time from an external device located in an external space physically separated from the space, and receives operation instruction data that specifies the operation of the character. Steps and
Based on the received operation instruction data, the step of operating the character is executed .
The motion instruction data is data including motion data input by the performer who plays the character and voice data input by the performer who plays the character.
A game program in which the performer is a person different from the user, who is located in an external space physically separated from the space in which the user is located.
前記コンピュータは、表示部を備え、The computer includes a display unit.
前記ゲームプログラムは、前記プロセッサに、The game program is supplied to the processor.
前記動作指図データに基づいてキャラクタを動作させるステップは、当該キャラクタを、ゲーム結果に応じた態様で表示部に表示させる、請求項1に記載のゲームプログラム。The game program according to claim 1, wherein the step of operating the character based on the operation instruction data is to display the character on the display unit in a manner corresponding to the game result.
前記受信するステップは、所定の条件を満たしているときに、前記外部装置から配信される動作指図データを受信する、請求項1または2に記載のゲームプログラム。The game program according to claim 1 or 2, wherein the receiving step receives operation instruction data delivered from the external device when a predetermined condition is satisfied. 前記動作指図データに基づいてキャラクタを動作させるステップは、前記動作指図データに含まれる音声データに基づいて前記キャラクタに発話させ、前記動作指図データに含まれるモーションデータに基づいて前記キャラクタを動かす、請求項1から3のいずれか1項に記載のゲームプログラム。 The step of operating the character based on the operation instruction data is to make the character speak based on the voice data included in the operation instruction data and move the character based on the motion data included in the operation instruction data. The game program according to any one of items 1 to 3. 前記動作指図データに基づいてキャラクタを動作させるステップは、前記外部装置から前記動作指図データを受信したことをトリガにして、該動作指図データに基づいて前記キャラクタを動作させる、請求項1から4のいずれか1項に記載のゲームプログラム。 Operating the character based on the operation instruction data, the external device or al before Symbol operation order data as a trigger that it has received, operating the character based on said operating instruction data, according to claim 1 The game program according to any one of 4 to 4. 前記ゲームプログラムは、前記プロセッサに
記操作部を介して前記コンピュータに入力された、前記ユーザの入力操作の内容を、前記外部装置に送信するステップを実行させ、
前記受信するステップは、前記入力操作の内容を前記外部装置に送信した後において当該入力操作に対する前記キャラクタの反応を含む動作指図データを受信可能であり、
前記キャラクタを動作させるステップは、受信された前記動作指図データに含まれる前記音声データに基づいて前記キャラクタに発話させるとともに、前記モーションデータに基づいて前記キャラクタを動かすことにより、前記ユーザの入力操作に対する前記キャラクタの反応を前記ユーザに提示可能とする、請求項1からのいずれか1項に記載のゲームプログラム。
The game program is supplied to the processor.
Is input to the computer via the front Symbol operation unit, the contents of the input operation of the user, to execute the step of transmitting to said external device,
The receiving step can receive operation instruction data including the reaction of the character to the input operation after transmitting the content of the input operation to the external device.
In the step of operating the character, the character is made to speak based on the voice data included in the received operation instruction data, and the character is moved based on the motion data in response to the input operation of the user. The game program according to any one of claims 1 to 5 , wherein the reaction of the character can be presented to the user.
前記キャラクタの反応を含む動作指図データは、前記ユーザの入力操作に対して前記キャラクタを演じる演者の入力した音声データを含む、請求項に記載のゲームプログラム。 Operation orders data comprising the reaction of the character includes an audio data input performers playing the character for the input operation of the user, the game program according to claim 6. 前記キャラクタの反応を含む動作指図データは、前記ユーザの入力操作に対して前記キャラクタを演じる演者の入力したモーションデータを含む、請求項またはに記載のゲームプログラム。 Operation orders data comprising the reaction of said character comprises a Motion data entered by the performer played the character for the input operation of the user, the game program according to claim 6 or 7. 前記キャラクタの反応を含む動作指図データは、前記ユーザの入力操作に対して、該外部装置に入力された入力操作により特定された、前記キャラクタの動作を指示するコマンドを1以上有するモーションコマンド群を含む、請求項6または7に記載のゲームプログラム。The operation instruction data including the reaction of the character includes a motion command group having one or more commands instructing the operation of the character specified by the input operation input to the external device in response to the input operation of the user. The game program according to claim 6 or 7, which includes. 前記動作指図データは、前記外部装置からマルチキャストで送信されるデータである、請求項1から9のいずれか1項に記載のゲームプログラム。The game program according to any one of claims 1 to 9, wherein the operation instruction data is data transmitted by multicast from the external device. コンピュータにより実行されるゲームプログラムであって、A game program run by a computer
前記コンピュータは、オペレータの操作にしたがって、キャラクタの動作内容を示す動作指図データを生成する外部装置と通信可能に構成されており、The computer is configured to be able to communicate with an external device that generates operation instruction data indicating the operation content of the character according to the operation of the operator.
前記ゲームプログラムにより行われるゲームは、前記キャラクタをユーザが操作可能な第1パートと、前記キャラクタをユーザが操作不可能な第2パートとを含み、The game played by the game program includes a first part in which the character can be operated by the user and a second part in which the character cannot be operated by the user.
前記ゲームプログラムは、前記コンピュータのプロセッサに、The game program is applied to the processor of the computer.
前記ユーザが位置する空間とは物理的に離れた外部の空間に位置する外部装置から所定時刻に到達することにより配信されるデータであって、前記第1パートにおいてユーザの操作対象となるプレイヤキャラクタを前記第2パートにおいて動作させるための動作指図データを受信するステップと、The space in which the user is located is data distributed by arriving at a predetermined time from an external device located in an external space physically separated, and is a player character to be operated by the user in the first part. In the step of receiving the operation instruction data for operating in the second part, and
受信した前記動作指図データに基づいて、前記第2パートにおいて前記プレイヤキャラクタを動作させるステップと、を実行させ、Based on the received operation instruction data, the step of operating the player character in the second part is executed.
前記動作指図データは、前記オペレータの入力したモーションデータと、前記オペレータの入力した音声データと、を含むデータであり、The operation instruction data is data including motion data input by the operator and voice data input by the operator.
前記演者は、前記ユーザが位置する空間とは物理的に離れた外部の空間に位置する、前記ユーザとは異なる人である、ゲームプログラム。A game program in which the performer is a person different from the user, who is located in an external space physically separated from the space in which the user is located.
コンピュータがゲームプログラムを実行する方法であって、
前記コンピュータは、プロセッサ、メモリおよび操作部を備え、
前記プロセッサが請求項1に記載の各ステップを実行する方法。
The way a computer runs a game program
The computer includes a processor, a memory and an operation unit.
A method in which the processor performs each step according to claim 1.
情報処理装置であって、
前記情報処理装置は、
請求項1に記載のゲームプログラムを記憶する記憶部と、
操作部と、
該ゲームプログラムを実行することにより、情報処理装置の動作を制御する制御部とを備えている、情報処理装置。
It is an information processing device
The information processing device
A storage unit that stores the game program according to claim 1 and
Operation unit and
An information processing device including a control unit that controls the operation of the information processing device by executing the game program.
JP2019233400A 2018-05-29 2019-12-24 Character control program, method, and information processing device Active JP7349348B2 (en)

Priority Applications (1)

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Applications Claiming Priority (2)

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JP2018102682A JP6639561B2 (en) 2018-05-29 2018-05-29 Game program, method, and information processing device
JP2019233400A JP7349348B2 (en) 2018-05-29 2019-12-24 Character control program, method, and information processing device

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JP2020049286A5 true JP2020049286A5 (en) 2021-08-12
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JP6923726B1 (en) * 2020-08-13 2021-08-25 株式会社コロプラ Methods, computer-readable media, and information processing equipment
JPWO2022113335A1 (en) * 2020-11-30 2022-06-02
JPWO2022113330A1 (en) * 2020-11-30 2022-06-02
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JP5470330B2 (en) 2011-06-21 2014-04-16 株式会社コナミデジタルエンタテインメント Communication system and program
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