JP2020043981A5 - - Google Patents
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- JP2020043981A5 JP2020043981A5 JP2018173592A JP2018173592A JP2020043981A5 JP 2020043981 A5 JP2020043981 A5 JP 2020043981A5 JP 2018173592 A JP2018173592 A JP 2018173592A JP 2018173592 A JP2018173592 A JP 2018173592A JP 2020043981 A5 JP2020043981 A5 JP 2020043981A5
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Description
[適用例1]
上記課題を解決するため、本願の適用例1の遊技機は、始動条件の成立に基づき図柄(特殊図柄TZ)を変動表示し、前記図柄が予め定められた特定図柄で停止表示すると、遊技者に有利な特別遊技を実行可能な遊技機において、前記図柄の変動表示中に、表示手段(第1画像表示装置70)で複数列の演出図柄(演出図柄70a)での変動演出を実行し、前記図柄が前記特定図柄で停止表示する場合に、前記演出図柄を予め定められた特定演出図柄で停止表示するように制御可能な演出制御手段(演出制御基板130)、を備え、前記演出制御手段は、前記図柄の変動表示中に、複数列の全てにおいて前記演出図柄が認識可能な認識可能表示態様(変動終了示唆演出、図51−1、図51−2、図54−1〜図54−7)を実行可能な第1時間と、複数列の全てにおいて前記演出図柄が停止表示される停止表示態様(第2表示態様)として、前記複数列のそれぞれにおいて異なる前記演出図柄で停止表示される第1状態(非リーチハズレ示唆態様、変動パターン1A〜1C)と、前記特定演出図柄で停止表示される第2状態(大当たり示唆態様、変動パターン4A〜5C)と、を実行可能な第2時間と、により停止演出を実行可能であり、前記第1時間中の前記停止演出としては、前記第1状態と前記第2状態との何れの場合でも、前記演出図柄の表示態様を所定態様に変化させる所定の演出(変動終了示唆演出、図51−1、図51−2、図54−1〜図54−7)を実行可能であり、前記第1状態となる場合は、前記第2状態となる場合に比べて、前記認識可能表示態様の実行中に前記所定の演出が実行され難くなるように制御可能であることを要旨とする。
[Application example 1]
In order to solve the above problems, the gaming machine of Application Example 1 of the present application variably displays a symbol (special symbol TZ) based on the establishment of a start condition, and when the symbol is stop-displayed in a predetermined specific symbol, the player in a possible gaming machine executes a favorable special game, during the variation display of the symbols, performs fluctuation effect on performance symbols in a plurality of rows in the display unit (first image display device 70) (performance symbol 70a), if the previous SL symbols is stopped and displayed by the specific symbol, the controllable Starring out control means so as to stop the display in effect specific effect symbol a predetermined a pattern (performance control board 130), with a pre-symbol Starring output control means, while variable display of the symbols, the performance symbol recognition available-recognizable display mode (change completion suggested effect in all of the plurality rows, Figure 51-1, 51-2, Figure 54- 1 to FIG. 54-7 ) which can execute 1st As a stop display mode (second display mode) in which the effect symbols are stopped and displayed in all of the time and a plurality of columns, a first state in which the effect symbols that are different in each of the plurality of columns are stopped and displayed (a non-reach misplacement suggesting mode) , a variation pattern 1A-1C), the second state (jackpots suggested embodiments that are stopped and displayed in a particular performance symbol, feasible and variable pattern 4A~5C), a second time capable of executing the, by the stop demonstration Yes, as the stop effect during the first time, in any of the first state and the second state, a predetermined effect that changes the display mode of the effect symbol to a predetermined mode (fluctuation end suggestion effect FIG 51-1, 51-2, is executable to FIG 54-1~ Figure 54-7), said case comprising a first state, as compared with the case of prior SL becomes the second state, the recognition Possible display mode And summarized in that the predetermined effect can be controlled to be less likely to be performed during.
Claims (1)
前記図柄の変動表示中に、表示手段で複数列の演出図柄での変動演出を実行し、前記図柄が前記特定図柄で停止表示する場合に、前記演出図柄を予め定められた特定演出図柄で停止表示するように制御可能な演出制御手段、を備え、
前記演出制御手段は、
前記図柄の変動表示中に、複数列の全てにおいて前記演出図柄が認識可能な認識可能表示態様を実行可能な第1時間と、
複数列の全てにおいて前記演出図柄が停止表示される停止表示態様として、前記複数列のそれぞれにおいて異なる前記演出図柄で停止表示される第1状態と、前記特定演出図柄で停止表示される第2状態と、を実行可能な第2時間と、により停止演出を実行可能であり、
前記第1時間中の前記停止演出としては、前記第1状態と前記第2状態との何れの場合でも、前記演出図柄の表示態様を所定態様に変化させる所定の演出を実行可能であり、
前記第1状態となる場合は、前記第2状態となる場合に比べて、前記認識可能表示態様の実行中に前記所定の演出が実行され難くなるように制御可能であることを特徴とする遊技機。 When the symbols are variably displayed based on the establishment of the start condition and the symbols are stopped and displayed with a predetermined specific symbol, in a gaming machine capable of executing a special game advantageous to the player,
During variable display of the symbols, performs fluctuation effect on performance symbols in a plurality of rows in the display unit, if the previous SL symbols is stopped and displayed by the specific symbols, in particular performance symbol defined the performance symbols previously controllable Starring out control means so as to stop displaying comprises,
Before Ki演 out of control means,
During variable display of the symbols, the first hour and the performance symbols in all capable of executing a recognition available-recognizable display mode of the plurality of rows,
As a stop display mode in which the effect symbols are stopped and displayed in all of the plurality of columns, a first state in which the effect symbols different from each of the plurality of columns are stopped and displayed, and a second state in which the specific effect symbols are stopped and displayed If, being capable of performing stop demonstration by a second time capable of executing,
As the stop effect during the first time, in any of the first state and the second state, it is possible to execute a predetermined effect that changes the display mode of the effect symbol to a predetermined mode,
If the first state, before Symbol in comparison with the case where the second state, wherein the predetermined effect during the execution of the recognizable display mode can be controlled to be less likely to be executed Amusement machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018173592A JP2020043981A (en) | 2018-09-18 | 2018-09-18 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018173592A JP2020043981A (en) | 2018-09-18 | 2018-09-18 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2021007680A Division JP7204238B2 (en) | 2021-01-21 | 2021-01-21 | game machine |
Publications (2)
Publication Number | Publication Date |
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JP2020043981A JP2020043981A (en) | 2020-03-26 |
JP2020043981A5 true JP2020043981A5 (en) | 2020-05-07 |
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Family Applications (1)
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JP2018173592A Pending JP2020043981A (en) | 2018-09-18 | 2018-09-18 | Game machine |
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Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2002172230A (en) * | 2000-12-08 | 2002-06-18 | Sansei R & D:Kk | Game machine |
JP5959110B2 (en) * | 2013-03-18 | 2016-08-02 | 株式会社大都技研 | Amusement stand |
JP5931018B2 (en) * | 2013-07-22 | 2016-06-08 | 京楽産業.株式会社 | Game machine |
JP6666830B2 (en) * | 2016-12-15 | 2020-03-18 | 株式会社ソフイア | Gaming machine |
JP2018173591A (en) * | 2017-03-31 | 2018-11-08 | キヤノン株式会社 | Image formation device |
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2018
- 2018-09-18 JP JP2018173592A patent/JP2020043981A/en active Pending