JP2020043980A5 - - Google Patents

Download PDF

Info

Publication number
JP2020043980A5
JP2020043980A5 JP2018173591A JP2018173591A JP2020043980A5 JP 2020043980 A5 JP2020043980 A5 JP 2020043980A5 JP 2018173591 A JP2018173591 A JP 2018173591A JP 2018173591 A JP2018173591 A JP 2018173591A JP 2020043980 A5 JP2020043980 A5 JP 2020043980A5
Authority
JP
Japan
Prior art keywords
symbols
effect
displayed
stopped
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2018173591A
Other languages
Japanese (ja)
Other versions
JP2020043980A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018173591A priority Critical patent/JP2020043980A/en
Priority claimed from JP2018173591A external-priority patent/JP2020043980A/en
Publication of JP2020043980A publication Critical patent/JP2020043980A/en
Publication of JP2020043980A5 publication Critical patent/JP2020043980A5/ja
Pending legal-status Critical Current

Links

Description

[適用例1]
上記課題を解決するため、本願の適用例1の遊技機は、始動条件の成立に基づき図柄(特殊図柄TZ)を変動表示し、前記図柄が予め定められた特定図柄で停止表示すると、遊技者に有利な特別遊技を実行可能な遊技機において、前記図柄の変動表示中に、表示手段(第1画像表示装置70)複数列演出図柄(演出図柄70a)の変動演出を実行し、前記図柄が前記特定図柄で停止表示する場合に、前記演出図柄を予め定められた特定演出図柄で停止表示するように制御可能な演出制御手段(演出制御基板130)、を備え、前記演出制御手段は、前記図柄の変動表示中に、複数列の全てにおいて前記演出図柄が認識可能な認識可能表示態様(変動終了示唆演出、図51−1、図51−2、図54−1〜図54−7)を実行可能な第1時間と、複数列の全てにおいて前記演出図柄が停止表示される停止表示態様(第2表示態様)として、前記特定演出図柄とは異なる前記演出図柄で停止表示される第1状態(非リーチハズレ示唆態様、リーチハズレ示唆態様、変動パターン1A〜3C)と、前記特定演出図柄で停止表示される第2状態(大当たり示唆態様、変動パターン4A〜5C)と、を実行可能な第2時間と、により停止演出を実行可能であり、前記第1時間中の前記停止演出としては、前記第1状態と前記第2状態との何れの場合でも、前記演出図柄の表示態様を所定態様に変化させる所定の演出(変動終了示唆演出、図51−1、図51−2、図54−1〜図54−7)を実行可能であり、前記第2状態となる場合、前記第1状態となる場合に比べて、前記認識可能表示態様の実行中に前記所定の演出が実行され易くなるように制御可能であることを要旨とする。
[Application example 1]
In order to solve the above problems, the gaming machine of Application Example 1 of the present application variably displays a symbol (special symbol TZ) based on the establishment of a start condition, and when the symbol is stop-displayed in a predetermined specific symbol, the player in a possible gaming machine executes a favorable special game, during the variation display of the symbols, performs fluctuation effect on performance symbols in a plurality of rows in the display unit (first image display device 70) (performance symbol 70a), if the previous SL symbols is stopped and displayed by the specific symbol, the controllable Starring out control means so as to stop the display in effect specific effect symbol a predetermined a pattern (performance control board 130), with a pre-symbol Starring output control means, while variable display of the symbols, the performance symbol recognition available-recognizable display mode (change completion suggested effect in all of the plurality rows, Figure 51-1, 51-2, Figure 54- 1 to FIG. 54-7 ) which can execute 1st As a stop display mode (second display mode) in which the effect symbols are stopped and displayed in all of the time and a plurality of columns, the first state in which the effect symbols different from the specific effect symbols are stopped and displayed (non-reach-mismatch suggested mode) , Richihazure suggested embodiment, a variation pattern 1A~3C), the second state (jackpots suggested embodiments that are stopped and displayed in a particular performance symbol, stop demonstration and variable pattern 4A~5C), a second time capable of performing, by As the stop effect during the first time, in any of the first state and the second state, a predetermined effect that changes the display mode of the effect symbol to a predetermined mode ( change completion suggestion effect, FIG. 51-1, 51-2, is executable to FIG 54-1~ Figure 54-7), if the second state is compared with the case of prior SL becomes the first state The recognition is possible And summarized in that the predetermined effect during the display mode can be controlled so as to be easily performed.

Claims (1)

始動条件の成立に基づき図柄を変動表示し、前記図柄が予め定められた特定図柄で停止表示すると、遊技者に有利な特別遊技を実行可能な遊技機において、
前記図柄の変動表示中に、表示手段複数列演出図柄の変動演出を実行し、前記図柄が前記特定図柄で停止表示する場合に、前記演出図柄を予め定められた特定演出図柄で停止表示するように制御可能な演出制御手段、を備え、
記演出制御手段は、
前記図柄の変動表示中に、複数列の全てにおいて前記演出図柄が認識可能な認識可能表示態様を実行可能な第1時間と、
複数列の全てにおいて前記演出図柄が停止表示される停止表示態様として、前記特定演出図柄とは異なる前記演出図柄で停止表示される第1状態と、前記特定演出図柄で停止表示される第2状態と、を実行可能な第2時間と、により停止演出を実行可能であり、
前記第1時間中の前記停止演出としては、前記第1状態と前記第2状態との何れの場合でも、前記演出図柄の表示態様を所定態様に変化させる所定の演出を実行可能であり、
前記第2状態となる場合、前記第1状態となる場合に比べて、前記認識可能表示態様の実行中に前記所定の演出が実行され易くなるように制御可能であることを特徴とする遊技機。
When the symbols are variably displayed based on the establishment of the start condition and the symbols are stopped and displayed with a predetermined specific symbol, in a gaming machine capable of executing a special game advantageous to the player,
During variable display of the symbols, performs fluctuation effect on performance symbols in a plurality of rows in the display unit, if the previous SL symbols is stopped and displayed by the specific symbols, in particular performance symbol defined the performance symbols previously controllable Starring out control means so as to stop displaying comprises,
Before Ki演 out of control means,
During variable display of the symbols, the first hour and the performance symbols in all capable of executing a recognition available-recognizable display mode of the plurality of rows,
As a stop display mode in which the effect symbols are stopped and displayed in all of a plurality of rows, a first state in which the effect symbols different from the specific effect symbols are stopped and displayed, and a second state in which the effect symbols are stopped and displayed If, being capable of performing stop demonstration by a second time capable of executing,
As the stop effect during the first time, in any of the first state and the second state, it is possible to execute a predetermined effect that changes the display mode of the effect symbol to a predetermined mode,
If the second condition, before Symbol in comparison with the case where the first state, wherein the predetermined effect during the execution of the recognizable display mode can be controlled so as to be easily performed Amusement machine.
JP2018173591A 2018-09-18 2018-09-18 Game machine Pending JP2020043980A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018173591A JP2020043980A (en) 2018-09-18 2018-09-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018173591A JP2020043980A (en) 2018-09-18 2018-09-18 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021007679A Division JP7148095B2 (en) 2021-01-21 2021-01-21 game machine

Publications (2)

Publication Number Publication Date
JP2020043980A JP2020043980A (en) 2020-03-26
JP2020043980A5 true JP2020043980A5 (en) 2020-05-07

Family

ID=69900530

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018173591A Pending JP2020043980A (en) 2018-09-18 2018-09-18 Game machine

Country Status (1)

Country Link
JP (1) JP2020043980A (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002172230A (en) * 2000-12-08 2002-06-18 Sansei R & D:Kk Game machine
JP5959110B2 (en) * 2013-03-18 2016-08-02 株式会社大都技研 Amusement stand
JP6666830B2 (en) * 2016-12-15 2020-03-18 株式会社ソフイア Gaming machine
JP2018173592A (en) * 2017-03-31 2018-11-08 キヤノン株式会社 Image formation device

Similar Documents

Publication Publication Date Title
JP2019069001A5 (en)
JP2013042822A5 (en)
JP2012019858A5 (en)
JP2020043980A5 (en)
JP2020043974A5 (en)
JP2020043981A5 (en)
JP2021000313A5 (en)
JP2021016614A5 (en)
JP2020043978A5 (en)
JP2020043979A5 (en)
JP2019181100A5 (en)
JP2018011965A5 (en)
JP2020043982A5 (en)
JP2020043977A5 (en)
JP2020043973A5 (en)
JP2020043975A5 (en)
JP2020043976A5 (en)
JP2021112373A5 (en)
JP2020028577A5 (en)
JP2020081353A5 (en)
JP2019088593A5 (en)
JP2018183259A5 (en)
JP2020185148A5 (en)
JP2019042258A5 (en)
JP2023038625A5 (en)