JP2019208770A5 - - Google Patents

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JP2019208770A5
JP2019208770A5 JP2018106585A JP2018106585A JP2019208770A5 JP 2019208770 A5 JP2019208770 A5 JP 2019208770A5 JP 2018106585 A JP2018106585 A JP 2018106585A JP 2018106585 A JP2018106585 A JP 2018106585A JP 2019208770 A5 JP2019208770 A5 JP 2019208770A5
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Prior art keywords
identification information
variable display
start condition
specific identification
satisfied
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JP2018106585A
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JP6902499B2 (en
JP2019208770A (en
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Description

手段BAの遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1始動条件が成立した後に第1開始条件が成立したことに基づいて第1特定識別情報の可変表示を実行するとともに、第2始動条件が成立した後に第2開始条件が成立したことに基づいて第2特定識別情報の可変表示を実行し、第1特定識別情報の可変表示と第2特定識別情報の可変表示とを並行して実行可能な特定識別情報可変表示手段と、
装飾識別情報の可変表示を実行可能な装飾識別情報可変表示手段と、
装飾識別情報の可変表示が実行されていないときに特別演出を実行可能な特別演出実行手段と、を備え、
前記装飾識別情報可変表示手段は、
遊技状態に応じて、第1特定識別情報の可変表示及び第2特定識別情報の可変表示のいずれか一方に対応して装飾識別情報の可変表示を実行可能であり、
遊技状態によらず、第1特定識別情報の可変表示に対応して装飾識別情報よりも視認性が低い第1特殊識別情報の可変表示を実行可能であり、第2特定識別情報の可変表示に対応して装飾識別情報よりも視認性が低い第2特殊識別情報の可変表示を実行可能であり、
前記特別演出の実行中において、前記第1開始条件及び前記第2開始条件が成立可能であるか否かにかかわらず、前記第1始動条件及び前記第2始動条件のいずれか一方が成立したことに基づいて前記特別演出を終了させる
ことを特徴とする。
また、手段B1の遊技機として
遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
第1始動条件(入賞球装置6Aへの始動入賞が発生)が成立した後に第1開始条件が成立した(図10−3に示すように、第1特別図柄通常処理において、第2特別図柄の変動表示結果に基づく大当り遊技状態及び小当り遊技状態の何れにも制御されておらず且つ第1保留記憶数が0でない)ことに基づいて第1特定識別情報(第1特別図柄)の可変表示を実行するとともに、第2始動条件(可変入賞球装置6Bへの始動入賞が発生)が成立した後に第2開始条件が成立した(図10−4に示すように、第2特別図柄通常処理において、第1特別図柄の変動表示結果に基づく大当り遊技状態及び小当り遊技状態の何れにも制御されておらず且つ第2保留記憶数が0でない)ことに基づいて第2特定識別情報(第2特別図柄)の可変表示を実行し、第1特定識別情報の可変表示(第1特別図柄の変動表示)と第2特定識別情報の可変表示(第2特別図柄の変動表示)とを並行して実行可能な特定識別情報可変表示手段(遊技制御用マイクロコンピュータ100)と、
遊技状態(非KT状態、KT状態)に応じて、第1特定識別情報の可変表示(第1特別図柄の変動表示)及び第2特定識別情報の可変表示(第2特別図柄の変動表示)のいずれか一方に対応して装飾識別情報の可変表示(飾り図柄の変動表示)を実行可能な装飾識別情報可変表示手段(演出制御用CPU120)と、
装飾識別情報の可変表示(飾り図柄の変動表示)が実行されていないときに特別演出(第1デモ表示、第2デモ表示)を実行可能な特別演出実行手段(演出制御用CPU120)と、を備え、
前記特別演出(第1デモ表示、第2デモ表示)の実行中において、前記第1開始条件及び前記第2開始条件が成立可能であるか否かにかかわらず、前記第1始動条件及び前記第2始動条件のいずれか一方が成立したことに基づいて前記特別演出を終了させる(図10−21に示すように、入賞球装置6Aへの始動入賞が発生し、第1保留記憶数が1となると(ステップS06TM1400でNO)、第1デモ表示を終了させ、図10−22に示すように、可変入賞球装置6Bへの始動入賞が発生し、第2保留記憶数が1となると(ステップS06TM1500でNO)、第2デモ表示を終了させる)
ことを特徴としてもよい
このような構成によれば、特定識別情報の始動条件の成立状況に応じた適切な演出制御を実現できる。
The game machine of means BA is
A gaming machine that can be controlled to an advantageous state advantageous to a player,
The first specific identification information is variably displayed based on the first start condition being satisfied after the first start condition is satisfied, and based on the second start condition being satisfied after the second start condition is satisfied. A variable display of the second specific identification information, and a variable display of the specific identification information capable of executing the variable display of the first specific identification information and the variable display of the second specific identification information in parallel;
Decoration identification information variable display means capable of performing variable display of decoration identification information,
Special effect execution means capable of executing a special effect when the variable display of the decoration identification information is not executed,
The decoration identification information variable display means,
According to the game state, it is possible to execute the variable display of the decoration identification information corresponding to one of the variable display of the first specific identification information and the variable display of the second specific identification information,
Regardless of the game state, the variable display of the first special identification information having lower visibility than the decoration identification information can be executed in correspondence with the variable display of the first specific identification information, and the variable display of the second specific identification information can be performed. Correspondingly, the variable display of the second special identification information having lower visibility than the decoration identification information can be executed,
During the execution of the special effect, regardless of whether the first start condition and the second start condition can be satisfied, one of the first start condition and the second start condition is satisfied. End the special effect based on
It is characterized by the following.
In addition, as a game machine of the means B1,
A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (big hit gaming state) advantageous to the player,
The first start condition is satisfied after the first start condition (start winning prize to the winning ball device 6A is generated) (as shown in FIG. 10-3, in the first special symbol normal process, the second special symbol is processed). The first specific identification information (first special symbol) is variably displayed based on the fact that neither the big hit game state nor the small hit game state based on the fluctuation display result is controlled and the first reserved storage number is not 0). And the second start condition is satisfied after the second start condition (start winning winning in the variable winning ball device 6B) is satisfied (as shown in FIG. 10-4, in the second special symbol normal process). The second specific identification information (the second specific identification information (second) is not controlled in any of the big hitting game state and the small hitting game state based on the fluctuation display result of the first special symbol and the second reserved storage number is not 0). Execute variable display of special symbols) A specific identification information variable display means capable of executing the variable display of the first specific identification information (variable display of the first special symbol) and the variable display of the second specific identification information (variable display of the second special symbol) in parallel (Game control microcomputer 100),
Variable display of the first specific identification information (variable display of the first special symbol) and variable display of the second specific identification information (variable display of the second special symbol) according to the gaming state (non-KT state, KT state) Decoration identification information variable display means (effect control CPU 120) capable of executing variable display of decoration identification information (variable display of decorative symbols) corresponding to one of them;
Special effect execution means (effect control CPU 120) capable of executing a special effect (first demonstration display, second demonstration display) when the variable display of decoration identification information (variable display of decorative symbols) is not executed. Prepared,
During the execution of the special effect (the first demonstration display and the second demonstration display), regardless of whether the first start condition and the second start condition can be satisfied, the first start condition and the second The special effect is terminated based on either one of the two start conditions being satisfied (as shown in FIG. 10-21, a start prize is generated in the prize ball device 6A, and the first reserved storage number is 1). When this happens (NO in step S06TM1400), the first demonstration display is terminated, and as shown in FIG. 10-22, a start winning prize occurs in variable winning prize ball device 6B, and when the number of second reserved storages becomes 1, (step S06TM1500) NO) to end the second demonstration display)
It may also be characterized.
According to such a configuration, it is possible to realize appropriate effect control in accordance with the state of establishment of the start condition of the specific identification information.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1始動条件が成立した後に第1開始条件が成立したことに基づいて第1特定識別情報の可変表示を実行するとともに、第2始動条件が成立した後に第2開始条件が成立したことに基づいて第2特定識別情報の可変表示を実行し、第1特定識別情報の可変表示と第2特定識別情報の可変表示とを並行して実行可能な特定識別情報可変表示手段と
飾識別情報の可変表示を実行可能な装飾識別情報可変表示手段と、
装飾識別情報の可変表示が実行されていないときに特別演出を実行可能な特別演出実行手段と、を備え、
前記装飾識別情報可変表示手段は、
遊技状態に応じて、第1特定識別情報の可変表示及び第2特定識別情報の可変表示のいずれか一方に対応して装飾識別情報の可変表示を実行可能であり、
遊技状態によらず、第1特定識別情報の可変表示に対応して装飾識別情報よりも視認性が低い第1特殊識別情報の可変表示を実行可能であり、第2特定識別情報の可変表示に対応して装飾識別情報よりも視認性が低い第2特殊識別情報の可変表示を実行可能であり、
前記特別演出の実行中において、前記第1開始条件及び前記第2開始条件が成立可能であるか否かにかかわらず、前記第1始動条件及び前記第2始動条件のいずれか一方が成立したことに基づいて前記特別演出を終了させる
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
The first specific identification information is variably displayed based on the first start condition being satisfied after the first start condition is satisfied, and based on the second start condition being satisfied after the second start condition is satisfied. A variable display of the second specific identification information, and a variable display of the specific identification information capable of executing the variable display of the first specific identification information and the variable display of the second specific identification information in parallel ;
Decoration identification information variable display means capable of performing the variable display of the decoration identification information,
Special effect execution means capable of executing a special effect when the variable display of the decoration identification information is not executed,
The decoration identification information variable display means,
According to the game state, it is possible to execute the variable display of the decoration identification information corresponding to one of the variable display of the first specific identification information and the variable display of the second specific identification information,
Regardless of the game state, the variable display of the first special identification information having lower visibility than the decoration identification information can be executed in correspondence with the variable display of the first specific identification information, and the variable display of the second specific identification information can be performed. Correspondingly, the variable display of the second special identification information having lower visibility than the decoration identification information can be executed,
During the execution of the special effect, regardless of whether the first start condition and the second start condition can be satisfied, one of the first start condition and the second start condition is satisfied. A game machine that terminates the special effect based on the game.
JP2018106585A 2018-06-04 2018-06-04 Pachinko machine Active JP6902499B2 (en)

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Publications (3)

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JP2019208770A JP2019208770A (en) 2019-12-12
JP2019208770A5 true JP2019208770A5 (en) 2020-03-12
JP6902499B2 JP6902499B2 (en) 2021-07-14

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JP2006288845A (en) * 2005-04-13 2006-10-26 Sankyo Kk Game machine
JP6990898B2 (en) * 2016-03-09 2022-01-12 株式会社三洋物産 Pachinko machine

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