JP2019208599A5 - - Google Patents

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JP2019208599A5
JP2019208599A5 JP2018104723A JP2018104723A JP2019208599A5 JP 2019208599 A5 JP2019208599 A5 JP 2019208599A5 JP 2018104723 A JP2018104723 A JP 2018104723A JP 2018104723 A JP2018104723 A JP 2018104723A JP 2019208599 A5 JP2019208599 A5 JP 2019208599A5
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本態様に係るぱちんこ遊技機は、
第一状態、第二状態に変更可能な設定手段と、
遊技情報を記憶可能な記憶手段と、
初期化操作手段の操作に基づき記憶手段の遊技情報を初期化可能な初期化手段と
を備え、
設定手段が第一状態であり初期化操作手段が操作された状況下で電源が投入されると、設定値を設定可能な設定値設定状態に設定し、
設定手段が第二状態であり初期化操作手段が操作された状況下で電源が投入されると、記憶手段の遊技情報を初期化し、
設定手段が第一状態であり初期化操作手段が操作されていない状況下で電源が投入されると、設定値を新たに設定できないものの、設定値を所定の表示手段に表示可能な設定表示状態に設定し、
記憶手段には、少なくともデータを退避する際に使用される退避領域と、退避領域よりも上位のアドレスの所定領域とを含み、
所定領域と退避領域との間には遊技に使用されない領域を有し、
所定のエラーが発生している状況下では、設定表示状態にならないよう構成されている
ことを特徴とするぱちんこ遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
本別態様に係るぱちんこ遊技機は、
遊技球が入球可能な第一始動口(例えば、第1主遊技始動口A10)と、
遊技球が入球可能な第二始動口(例えば、第2主遊技始動口B30)と、
第一識別情報を表示可能な第一識別情報表示部(例えば、第1主遊技図柄表示部A21g)と、
第二識別情報を表示可能な第二識別情報表示部(例えば、第2主遊技図柄表示部B21g)と、
第二始動口に取り付けられた、開放状態及び閉鎖状態に変位可能な可変部材(例えば、第2主遊技始動口電動役物B11d)であって、開放状態に変位したときには第二始動口に遊技球が入球可能又は閉鎖状態と比較して入球容易であり、閉鎖状態に変位したときには第二始動口に遊技球が入球不能又は開放状態と比較して入球困難に構成されている可変部材と、
閉状態と開状態とを採り得る大入賞口(例えば、第2大入賞口C20)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と
を備え、
主遊技部は、
第一始動口への入球に基づき第一乱数を取得する第一乱数取得手段と、
第一乱数取得手段により第一乱数が取得された場合、第一識別情報の変動表示開始条件を充足するまで当該取得された第一乱数を一時記憶して第一保留が生起するよう制御する第一乱数一時記憶手段と、
ある第一保留に関する第一識別情報の変動表示開始条件を充足した場合において、当該ある第一保留を消化して、当該ある第一保留に係る第一乱数に基づく当否判定結果に従い、第一識別情報表示部にて第一識別情報を変動表示させた後に第一識別情報の停止識別情報を停止表示するよう制御する第一識別情報表示制御手段と、
第二始動口への入球に基づき第二乱数を取得する第二乱数取得手段と、
第二乱数取得手段により第二乱数が取得された場合、第二識別情報の変動表示開始条件を充足するまで当該取得された第二乱数を一時記憶して第二保留が生起するよう制御する第二乱数一時記憶手段と、
ある第二保留に関する第二識別情報の変動表示開始条件を充足した場合において、当該ある第二保留を消化して、当該ある第二保留に係る第二乱数に基づく当否判定結果に従い、第二識別情報表示部にて第二識別情報を変動表示させた後に第二識別情報の停止識別情報を停止表示するよう制御する第二識別情報表示制御手段と
を有し、
第二保留が存在する場合には、第一識別情報の変動表示開始条件が充足されない一方、第一保留が存在するか否かに拘わらず、第二識別情報の変動表示開始条件が充足され得るよう構成されており、
第一識別情報表示部に停止表示された第一識別情報の停止識別情報が所定態様であった場合又は第二識別情報表示部に停止表示された第二識別情報の停止識別情報が所定態様であった場合、条件装置を作動可能な特別遊技と、
条件装置が作動する場合に作動可能で、大入賞口を連続して作動させることができる役物連続作動装置と、
第一乱数に基づく当否判定の結果又は第二乱数に基づく当否判定の結果が当選となる確率が所定確率となる低確率抽選状態と、第一乱数に基づく当否判定の結果又は第二乱数に基づく当否判定の結果が当選となる確率が当該所定確率よりも高確率となる高確率抽選状態と、
可変部材の開放容易性に関する遊技状態として、通常遊技状態と通常遊技状態よりも可変部材が開放状態となり易い特定遊技状態と
を備え、
大入賞口の少なくとも一つは、内部に特定領域を有する特殊大入賞口であり、
前記停止識別情報の所定態様として、特殊態様を有しており、
前記停止識別情報が特殊態様であった場合に実行された特別遊技中は、特殊大入賞口の特定領域へ遊技球が入球容易となるよう構成され、
特別遊技中に特殊大入賞口の特定領域に遊技球が入球した場合、当該特別遊技終了後に高確率抽選状態となることを決定するよう構成されており、
特別遊技中における役物連続作動装置の作動が終了した以降の所定タイミングにて条件装置の作動を終了させるよう構成されており、
役物連続作動装置の作動が終了してから条件装置の作動が終了するまでの期間は、特定遊技状態となり得る
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
Setting means that can be changed to the first state and the second state,
A storage means that can store game information,
With an initialization means that can initialize the game information of the storage means based on the operation of the initialization operation means
With
When the power is turned on while the setting means is in the first state and the initialization operating means is operated, the set value is set to the set value setting state that can be set.
When the power is turned on while the setting means is in the second state and the initialization operating means is operated, the game information of the storage means is initialized.
When the power is turned on when the setting means is in the first state and the initialization operating means is not operated, the set value cannot be newly set, but the set value can be displayed on the predetermined display means. Set to
The storage means includes at least a save area used for saving data and a predetermined area having an address higher than the save area.
There is an area not used for the game between the predetermined area and the evacuation area.
It is configured so that it does not enter the setting display state under the situation where a predetermined error occurs.
It is a pachinko gaming machine that is characterized by this.
<Additional notes>
In addition, although other aspects different from this aspect are listed below, it is possible to carry out without any limitation.
The pachinko gaming machine according to this other aspect is
A first starting port (for example, the first main game starting port A10) into which a game ball can enter,
A second starting port (for example, a second main game starting port B30) into which a game ball can enter,
The first identification information display unit (for example, the first main game symbol display unit A21g) capable of displaying the first identification information, and
A second identification information display unit (for example, a second main game symbol display unit B21g) capable of displaying the second identification information, and
A variable member attached to the second starting port that can be displaced to the open state and the closed state (for example, the second main game starting port electric accessory B11d), and when displaced to the open state, the game is played at the second starting port. It is easier to enter the ball than when the ball can enter or is closed, and when the ball is displaced to the closed state, the game ball is difficult to enter at the second starting port as compared to when the ball cannot enter or is open. Variable member and
A large winning opening (for example, the second large winning opening C20) that can be in a closed state and an open state,
It is provided with a main game unit (for example, a main control board M) that controls the progress of the game.
The main game club
The first random number acquisition means that acquires the first random number based on the entry into the first start port,
When the first random number is acquired by the first random number acquisition means, the acquired first random number is temporarily stored until the variable display start condition of the first identification information is satisfied, and the first hold is controlled to occur. One random number temporary storage means,
When the variable display start condition of the first identification information related to the first hold is satisfied, the first hold is digested and the first identification is performed according to the result of the hit / fail judgment based on the first random number related to the first hold. The first identification information display control means for controlling the stop display of the stop identification information of the first identification information after the first identification information is variablely displayed on the information display unit, and the first identification information display control means.
A second random number acquisition means that acquires a second random number based on the entry into the second starting port,
When the second random number is acquired by the second random number acquisition means, the acquired second random number is temporarily stored until the variable display start condition of the second identification information is satisfied, and the second hold is controlled to occur. Two random number temporary storage means and
When the variable display start condition of the second identification information related to the second hold is satisfied, the second hold is digested and the second identification is performed according to the result of the hit / fail judgment based on the second random number related to the second hold. The information display unit has a second identification information display control means for controlling the stop display of the second identification information after the second identification information is variablely displayed.
When the second hold exists, the variable display start condition of the first identification information is not satisfied, while the variable display start condition of the second identification information can be satisfied regardless of whether or not the first hold exists. Is configured to
When the stop identification information of the first identification information stopped and displayed on the first identification information display unit is in a predetermined mode, or when the stop identification information of the second identification information stopped and displayed on the second identification information display unit is in a predetermined mode. If there is, a special game that can activate the condition device,
An accessory continuous operation device that can be operated when the condition device is activated and can continuously operate the big winning opening,
A low-probability lottery state in which the probability that the result of the hit / fail judgment based on the first random number or the result of the win / fail judgment based on the second random number will be won is a predetermined probability, and the result of the hit / fail judgment based on the first random number or based on the second random number A high-probability lottery state in which the probability that the result of the winning / failing judgment will be won is higher than the predetermined probability, and
As a gaming state related to the ease of opening the variable member, a normal gaming state and a specific gaming state in which the variable member is more likely to be opened than in the normal gaming state are provided.
At least one of the big prize openings is a special large prize opening that has a specific area inside.
As a predetermined mode of the stop identification information, it has a special mode.
During the special game executed when the stop identification information is in a special mode, the game ball is configured to be easy to enter into a specific area of the special grand prize opening.
When a game ball enters a specific area of the special grand prize opening during a special game, it is configured to determine that a high-probability lottery state will be established after the special game ends.
It is configured to end the operation of the condition device at a predetermined timing after the operation of the accessory continuous operation device is completed during the special game.
The pachinko gaming machine is characterized in that the period from the end of the operation of the accessory continuous operation device to the end of the operation of the condition device can be a specific gaming state.

Claims (1)

第一状態、第二状態に変更可能な設定手段と、
遊技情報を記憶可能な記憶手段と、
初期化操作手段の操作に基づき記憶手段の遊技情報を初期化可能な初期化手段と
を備え、
設定手段が第一状態であり初期化操作手段が操作された状況下で電源が投入されると、設定値を設定可能な設定値設定状態に設定し、
設定手段が第二状態であり初期化操作手段が操作された状況下で電源が投入されると、記憶手段の遊技情報を初期化し、
設定手段が第一状態であり初期化操作手段が操作されていない状況下で電源が投入されると、設定値を新たに設定できないものの、設定値を所定の表示手段に表示可能な設定表示状態に設定し、
記憶手段には、少なくともデータを退避する際に使用される退避領域と、退避領域よりも上位のアドレスの所定領域とを含み、
所定領域と退避領域との間には遊技に使用されない領域を有し、
所定のエラーが発生している状況下では、設定表示状態にならないよう構成されている
ことを特徴とするぱちんこ遊技機。
Setting means that can be changed to the first state and the second state,
A storage means that can store game information,
With an initialization means that can initialize the game information of the storage means based on the operation of the initialization operation means
With
When the power is turned on while the setting means is in the first state and the initialization operating means is operated, the set value is set to the set value setting state that can be set.
When the power is turned on while the setting means is in the second state and the initialization operating means is operated, the game information of the storage means is initialized.
When the power is turned on when the setting means is in the first state and the initialization operating means is not operated, the set value cannot be newly set, but the set value can be displayed on the predetermined display means. Set to
The storage means includes at least a save area used for saving data and a predetermined area having an address higher than the save area.
There is an area not used for the game between the predetermined area and the evacuation area.
A pachinko gaming machine characterized in that it is configured so that it does not enter the setting display state under the situation where a predetermined error occurs.
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