JP2019042435A5 - - Google Patents

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JP2019042435A5
JP2019042435A5 JP2017172203A JP2017172203A JP2019042435A5 JP 2019042435 A5 JP2019042435 A5 JP 2019042435A5 JP 2017172203 A JP2017172203 A JP 2017172203A JP 2017172203 A JP2017172203 A JP 2017172203A JP 2019042435 A5 JP2019042435 A5 JP 2019042435A5
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本態様に係る遊技機は、
第一状態、第二状態に変更可能な設定手段と、
遊技情報を記憶可能な記憶手段と、
初期化操作手段の操作に基づき記憶手段の遊技情報を初期化可能な初期化手段と
を備え、
設定手段が第一状態であり初期化操作手段が操作された状況下で電源が投入されると、設定値を変更可能な設定変更状態に設定し、
設定手段が第二状態であり初期化操作手段が操作された状況下で電源が投入されると、記憶手段の遊技情報を初期化し、
設定手段が第一状態であり初期化操作手段が操作されていない状況下で電源が投入されると、設定値を変更できないものの、設定値を所定の表示手段に表示可能な設定表示状態に設定し、
記憶手段には、少なくともデータを退避する際に使用される退避領域と、退避領域よりも上位のアドレスの所定領域とを含み、
所定領域には、初期化が行われた場合にクリアされる第1領域と、第1領域よりも上位のアドレスにあって、初期化が行われた場合にクリアされない第2領域とを含み、
設定値を示す設定値データは、所定領域の第2領域に記憶され、
所定領域と退避領域との間には遊技に使用されない領域を有する
ことを特徴とするぱちんこ遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
本別態様に係るぱちんこ遊技機は、
遊技球が入球可能な第一始動口(例えば、第1主遊技始動口A10)と、
遊技球が入球可能な第二始動口(例えば、第2主遊技始動口B10)と、
所定の入球口(例えば、第2主遊技始動口B10)に取り付けられた、開放状態及び閉鎖状態に変位可能な可変部材であって、開放状態に変位したときには所定の入球口(例えば、第2主遊技始動口B10)に遊技球が入球可能又は閉鎖状態と比較して入球容易であり、閉鎖状態に変位したときには所定の入球口(例えば、第2主遊技始動口B10)に遊技球が入球不能又は開放状態と比較して入球困難に構成されている可変部材(例えば、第2主遊技始動口電動役物B11d)と、
閉状態と開状態とを採り得る可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)と、
第一主遊技識別情報を表示可能な第一主遊技識別情報表示部(例えば、第1主遊技図柄表示部A21g)と、
第二主遊技識別情報を表示可能な第二主遊技識別情報表示部(例えば、第2主遊技図柄表示部B21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
演出を表示可能な演出表示部(例えば、演出表示装置SG)と、
演出表示部への演出表示を制御する副遊技部(例えば、副制御基板S)と
を備え、
主遊技部(例えば、主制御基板M)は、
第一始動口(例えば、第1主遊技始動口A10)への入球に基づき、第一乱数を取得する第一乱数取得手段と、
第一乱数取得手段が取得した第一乱数に基づき、第一主遊技識別情報表示部(例えば、第1主遊技図柄表示部A21g)にて第一主遊技識別情報を変動表示した後、第一主遊技識別情報を停止表示するよう制御する第一主遊技識別情報表示制御手段と、
第二始動口(例えば、第2主遊技始動口B10)への入球に基づき、第二乱数を取得する第二乱数取得手段と、
第二乱数取得手段が取得した第二乱数に基づき、第二主遊技識別情報表示部にて第二主遊技識別情報を変動表示した後、第二主遊技識別情報を停止表示するよう制御する第二主遊技識別情報表示制御手段と、
第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示された後、可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)への所定個数の入球があるか又は所定期間が経過するまで可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)を遊技者にとって有利な状態とし得る単位遊技を複数回実行する特別遊技を実行可能であり、第一主遊技識別情報又は第二主遊技識別情報が特定グループに属する停止表示態様にて停止表示された後、可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)への特定個数の入球があるか又は特定期間が経過するまで可変入賞口(例えば、第1大入賞口C10、第2大入賞口C20)を遊技者にとって有利な状態とし得る単位遊技を一回実行する可変入賞口開放遊技を実行可能である特別遊技制御手段と、
副遊技部(例えば、副制御基板S)側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を備え、
第一主遊技識別情報が変動表示中であっても第二主遊技識別情報の変動表示を開始可能であり、第二主遊技識別情報が変動表示中であっても第一主遊技識別情報の変動表示を開始可能に構成されており、
第一主遊技識別情報が特定グループに属する停止表示態様にて停止表示される確率よりも第二主遊技識別情報が特定グループに属する停止表示態様にて停止表示される確率の方が高くなる、或いは、第一主遊技識別情報は特定グループに属する停止表示態様にて停止表示され得ない一方で第二主遊技識別情報は特定グループに属する停止表示態様にて停止表示され得るよう構成されており、
可変部材の開放容易性に関する遊技状態として、通常遊技状態と、通常遊技状態よりも可変部材が開放し易い特定遊技状態とを有しており、
第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示される確率が所定確率となる低確率抽選状態と、第一主遊技識別情報又は第二主遊技識別情報が所定グループに属する停止表示態様にて停止表示される確率が当該所定確率よりも高確率となる高確率抽選状態とを有しており、
通常遊技状態であり且つ低確率抽選状態である場合における第二主遊技識別情報の変動表示期間は、通常遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間よりも相対的に長時間となるよう構成されており、
特定遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間は、通常遊技状態であり且つ高確率抽選状態である場合における第二主遊技識別情報の変動表示期間よりも相対的に長時間となるよう構成されており、
第二始動口へ向けて所定間隔にて遊技球を発射した場合においては、特定遊技状態であり且つ高確率抽選状態である場合よりも、通常遊技状態であり且つ高確率抽選状態である場合の方が、特別遊技が実行されない期間中の単位時間あたりにおける可変入賞口開放遊技の実行によって遊技者に付与される賞球数に係る期待値が大きくなるよう構成されており、
第二始動口へ向けて所定間隔にて遊技球を発射した場合においては、通常遊技状態であり且つ低確率抽選状態である場合よりも、通常遊技状態であり且つ高確率抽選状態である場合の方が、特別遊技が実行されない期間中の単位時間あたりにおける可変入賞口開放遊技の実行によって遊技者に付与される賞球数に係る期待値が大きくなるよう構成されており、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された第一主遊技識別情報又は第二主遊技識別情報に関する情報に基づき、演出表示部にて副遊技識別情報を表示可能な演出表示内容制御手段と
を備え、
通常遊技状態であり且つ低確率抽選状態である場合において、第一主遊技識別情報に関する情報を受信した場合には、当該第一主遊技識別情報に関する情報に基づいた副遊技識別情報を演出表示部に表示する一方、通常遊技状態であり且つ低確率抽選状態である場合において、第二主遊技識別情報に関する情報を受信した場合には、当該第二主遊技識別情報に関する情報に基づいた副遊技識別情報を演出表示部に表示しないもしくは第一主遊技識別情報に関する情報に基づいた副遊技識別情報よりも視認困難な表示態様にて表示するよう構成されている
ことを特徴とするぱちんこ遊技機である。
The gaming machine according to this aspect,
Setting means that can be changed to the first state, the second state,
Storage means capable of storing game information,
With initialization means capable of initializing the game information in the storage means based on the operation of the initialization operation means
Equipped with
When the power is turned on under the condition that the setting means is in the first state and the initialization operation means is operated, the setting value is set to the changeable setting state,
When the power is turned on under the condition that the setting means is in the second state and the initialization operation means is operated, the game information in the storage means is initialized,
If the setting means is in the first state and the power is turned on under the condition that the initialization operation means is not operated, the setting value cannot be changed, but the setting value is set to the setting display state that can be displayed on the predetermined display means. Then
The storage means includes at least a save area used when saving data, and a predetermined area at an address higher than the save area,
The predetermined area includes a first area that is cleared when the initialization is performed and a second area that is at a higher address than the first area and that is not cleared when the initialization is performed.
The set value data indicating the set value is stored in the second area of the predetermined area,
Between the predetermined area and the evacuation area, there is an area that is not used for games
It is a pachinko machine characterized by that.
<Appendix>
Note that other modes different from this mode will be listed below, but the invention can be carried out without being limited thereto.
Pachinko gaming machine according to this another aspect,
A first starting opening (for example, a first main game starting opening A10) into which a game ball can enter,
A second starting opening (for example, the second main game starting opening B10) into which a game ball can enter,
A variable member that is attached to a predetermined ball inlet (for example, the second main game starting port B10) and is displaceable in an open state and a closed state, and when displaced to the open state, a predetermined ball inlet (for example, A game ball can enter the second main game starting opening B10) or is easier to enter than in the closed state, and when the game ball is displaced to the closed state, a predetermined entrance (for example, the second main game starting opening B10). A variable member (for example, a second main game starting port electric accessory B11d) that is configured to make it difficult to enter the game ball as compared to the case where the game ball cannot enter or is open.
A variable winning opening (for example, a first winning opening C10, a second winning opening C20) that can take a closed state and an open state,
A first main game identification information display unit (for example, a first main game symbol display unit A21g) capable of displaying the first main game identification information,
A second main game identification information display section (for example, second main game symbol display section B21g) capable of displaying the second main game identification information,
A main game unit (for example, a main control board M) that controls the progress of the game,
An effect display unit (for example, effect display device SG) capable of displaying effects,
It is provided with a sub game unit (for example, a sub control board S) that controls the effect display on the effect display unit,
The main game unit (for example, the main control board M),
First random number acquisition means for acquiring a first random number based on a ball entering a first starting opening (for example, the first main game starting opening A10),
Based on the first random number acquired by the first random number acquisition means, after variably displaying the first main game identification information on the first main game identification information display unit (for example, the first main game symbol display unit A21g), the first A first main game identification information display control means for controlling to stop and display the main game identification information;
Second random number acquisition means for acquiring a second random number based on the ball entering the second starting opening (for example, the second main game starting opening B10),
Based on the second random number acquired by the second random number acquisition means, the second main game identification information display unit variably displays the second main game identification information, and then controls to stop and display the second main game identification information. Two main game identification information display control means,
After the first main game identification information or the second main game identification information is stopped and displayed in a stop display mode belonging to a predetermined group, to the variable winning a prize mouth (for example, the first big winning a prize mouth C10, the second big winning a prize mouth C20). Until a predetermined number of balls have been entered or a predetermined period has elapsed, a variable winning opening (eg, the first special winning opening C10, the second special winning opening C20) can be put into an advantageous state for the player multiple times. It is possible to execute the special game to be executed, and after the first main game identification information or the second main game identification information is stopped and displayed in a stop display mode belonging to a specific group, a variable winning opening (for example, the first big winning opening) C10, the second special winning opening C20) to the player the variable winning opening (for example, the first big winning opening C10, the second big winning opening C20) until there is a specific number of balls to enter, or a specific period has elapsed. Special game control means capable of executing a variable winning opening opening game that executes a unit game that can be in an advantageous state once,
And a game information transmitting means for transmitting to the sub game unit the game information necessary for effect display executed on the sub game unit (for example, the sub control board S) side.
Even if the first main game identification information is being variably displayed, it is possible to start variably displaying the second main game identification information. Even if the second main game identification information is variably displayed, the first main game identification information It is configured to start changing display,
The probability that the second main game identification information is stopped and displayed in the stop display mode belonging to the specific group is higher than the probability that the first main game identification information is stopped and displayed in the stop display mode belonging to the specific group. Alternatively, the first main game identification information cannot be stopped and displayed in a stop display mode belonging to a specific group, while the second main game identification information can be stopped and displayed in a stop display mode belonging to a specific group. ,
As the game state related to the ease of opening the variable member, there are a normal game state and a specific game state in which the variable member is easier to open than the normal game state.
A low probability lottery state in which the probability that the first main game identification information or the second main game identification information is stopped and displayed in the stop display mode belonging to a predetermined group is a predetermined probability, and the first main game identification information or the second main game The identification information has a high probability lottery state in which the probability of being stopped and displayed in a stop display mode belonging to a predetermined group is higher than the predetermined probability.
The variable display period of the second main game identification information in the normal game state and the low-probability lottery state is the variable display period of the second main game identification information in the normal game state and the high-probability lottery state. Is configured to be a relatively long time,
The variable display period of the second main game identification information in the specific game state and the high probability lottery state is the variable display period of the second main game identification information in the normal game state and the high probability lottery state. Is configured to be a relatively long time,
When the game balls are fired at a predetermined interval toward the second starting opening, in the case of being in the normal game state and in the high-probability lottery state than in the case of being in the specific game state and the high-probability lottery state. One is configured so that the expected value related to the number of prize balls given to the player by executing the variable winning opening opening game per unit time during the period when the special game is not executed is increased,
When the game ball is shot at a predetermined interval toward the second starting opening, in the case of the normal game state and the high probability lottery state than in the case of the normal game state and the low probability lottery state One is configured so that the expected value relating to the number of prize balls given to the player by executing the variable winning opening opening game per unit time during the period when the special game is not executed is increased,
The sub-game department
Game information receiving means for receiving the game information transmitted from the main game section side,
Based on the information about the first main game identification information or the second main game identification information received by the game information receiving means, the effect display content control means capable of displaying the sub game identification information in the effect display unit,
In the normal game state and the low-probability lottery state, when the information about the first main game identification information is received, the sub-game identification information based on the information about the first main game identification information is displayed on the effect display unit. On the other hand, in the case of the normal game state and the low probability lottery state, when the information about the second main game identification information is received, the sub game identification based on the information about the second main game identification information is displayed. It is a pachinko game machine characterized in that it is configured not to display information on the effect display section or to be displayed in a display mode that is more difficult to visually recognize than the sub game identification information based on the information regarding the first main game identification information. ..

Claims (1)

第一状態、第二状態に変更可能な設定手段と、Setting means that can be changed to the first state, the second state,
遊技情報を記憶可能な記憶手段と、 Storage means capable of storing game information,
初期化操作手段の操作に基づき記憶手段の遊技情報を初期化可能な初期化手段と With initialization means capable of initializing the game information in the storage means based on the operation of the initialization operation means
を備え、Equipped with
設定手段が第一状態であり初期化操作手段が操作された状況下で電源が投入されると、設定値を変更可能な設定変更状態に設定し、 When the power is turned on under the condition that the setting means is in the first state and the initialization operation means is operated, the setting value is set to the changeable setting state,
設定手段が第二状態であり初期化操作手段が操作された状況下で電源が投入されると、記憶手段の遊技情報を初期化し、 When the power is turned on under the condition that the setting means is in the second state and the initialization operation means is operated, the game information in the storage means is initialized,
設定手段が第一状態であり初期化操作手段が操作されていない状況下で電源が投入されると、設定値を変更できないものの、設定値を所定の表示手段に表示可能な設定表示状態に設定し、 When the power is turned on under the condition that the setting means is in the first state and the initialization operation means is not operated, the setting value cannot be changed, but the setting value is set to the setting display state that can be displayed on the predetermined display means. Then
記憶手段には、少なくともデータを退避する際に使用される退避領域と、退避領域よりも上位のアドレスの所定領域とを含み、 The storage means includes at least a save area used when saving data, and a predetermined area at an address higher than the save area,
所定領域には、初期化が行われた場合にクリアされる第1領域と、第1領域よりも上位のアドレスにあって、初期化が行われた場合にクリアされない第2領域とを含み、 The predetermined area includes a first area that is cleared when the initialization is performed and a second area that is at a higher address than the first area and that is not cleared when the initialization is performed.
設定値を示す設定値データは、所定領域の第2領域に記憶され、 The set value data indicating the set value is stored in the second area of the predetermined area,
所定領域と退避領域との間には遊技に使用されない領域を有する Between the predetermined area and the evacuation area, there is an area that is not used for games
ことを特徴とするぱちんこ遊技機。Pachinko game machine characterized by that.
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JP2004223164A (en) * 2003-01-27 2004-08-12 Sanyo Product Co Ltd Game machine
JP4852342B2 (en) * 2006-05-18 2012-01-11 株式会社三共 Slot machine
JP6380231B2 (en) * 2015-05-18 2018-08-29 サミー株式会社 Game machine
JP6592655B2 (en) * 2015-09-18 2019-10-23 株式会社高尾 Game machine
JP6555306B2 (en) * 2017-08-12 2019-08-07 株式会社三洋物産 Game machine

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