JP2019202233A5 - - Google Patents

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JP2019202233A5
JP2019202233A5 JP2019164376A JP2019164376A JP2019202233A5 JP 2019202233 A5 JP2019202233 A5 JP 2019202233A5 JP 2019164376 A JP2019164376 A JP 2019164376A JP 2019164376 A JP2019164376 A JP 2019164376A JP 2019202233 A5 JP2019202233 A5 JP 2019202233A5
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start information
storage means
dynamic display
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special game
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遊技媒体が始動領域を通過することで始動情報を取得し、当該始動情報に基づいて抽選を実行するとともに当該抽選結果に基づいて図柄を動的表示させ、図柄の停止結果が所定の態様となった場合に所定の遊技価値を付与する遊技機が知られている。このような遊技機には、図柄の動的表示を開始する前に図柄の停止結果が所定の態様となる期待度を事前に判定し、遊技者に報知する演出が実行されるものが知られている(例えば、特許文献1参照)。Starting information is obtained by the game medium passing through the starting area, and lottery is executed based on the starting information, and symbols are dynamically displayed based on the lottery result, and the stop result of the symbols becomes a predetermined mode. A gaming machine that gives a predetermined gaming value in the case of playing is known. Such a gaming machine is known in which before the dynamic display of the symbol is started, the degree of expectation that the stop result of the symbol is in a predetermined mode is determined in advance, and an effect to notify the player is executed. (See, for example, Patent Document 1).

特開2011−136047号公報JP, 2011-136047, A

上記した遊技機では、動的表示の開始時及び事前判定時に抽選を実行する。しかしながら、抽選の実行タイミングによって異なる始動情報を参照する必要があるため、動的表示の開始時と事前判定時とで抽選結果を判定する処理を個別に設けなければならなくなり、遊技制御にかかるプログラム容量が増加するおそれがあった。In the above-mentioned gaming machine, the lottery is executed at the start of dynamic display and at the time of advance determination. However, since it is necessary to refer to different starting information depending on the execution timing of the lottery, it is necessary to separately provide processing for determining the lottery result at the start of dynamic display and at the time of pre-determination. The capacity might increase.

本発明が解決しようとする課題は、上記事情に鑑みなされたもので、動的表示の開始時と事前判定時とで抽選結果を判定する処理を共通して使用することを可能とすることで遊技制御にかかるプログラム容量の増加を抑制することである。The problem to be solved by the present invention has been made in view of the above circumstances, and it is possible to commonly use the process of determining a lottery result at the start of dynamic display and at the time of advance determination. It is to suppress an increase in program capacity related to game control.

請求項1に記載の遊技機は、所定条件の成立に基づいて始動情報を取得し、当該取得された始動情報に基づいて抽選及び動的表示の種類の選択を実行するとともに当該選択された種類の動的表示を実行可能とし、前記抽選の結果に基づいて遊技者に付与する利益が異なる複数の特別遊技状態に制御する遊技機であって、前記動的表示が開始されるまでに所定数を上限として前記始動情報を前記所定条件の成立毎に記憶する保留記憶手段と、前記保留記憶手段とは異なり、前記始動情報を記憶可能な始動情報記憶手段と、前記動的表示の開始時に、前記保留記憶手段に記憶された前記動的表示を開始する始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記抽選を実行する動的表示時抽選判定手段と、前記動的表示の開始時に、前記保留記憶手段に記憶された前記動的表示を開始する始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する動的表示時図柄種別判定手段と、前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記抽選を実行する事前抽選判定手段と、前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する事前図柄種別判定手段と、を備え、前記動的表示時抽選判定手段及び前記事前抽選判定手段は、前記始動情報記憶手段に記憶した始動情報に基づいて前記抽選の処理を共用し、前記動的表示時図柄種別判定手段及び前記事前図柄種別判定手段は、前記始動情報記憶手段に記憶した始動情報に基づいて前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する処理を共用とすることを特徴とする遊技機。
The gaming machine according to claim 1 acquires starting information based on establishment of a predetermined condition, performs selection of a type of lottery and dynamic display based on the acquired starting information, and the selected type. Is a gaming machine that enables execution of the dynamic display of the game, and controls the game to a plurality of special game states in which the profits given to the player are different based on the result of the lottery, and a predetermined number before the dynamic display is started. With the upper limit as the upper limit storage means for storing the start information every time the predetermined condition is satisfied, and unlike the hold storage means, the start information storage means capable of storing the start information, and at the start of the dynamic display, At the time of dynamic display, the starting information for starting the dynamic display stored in the holding storage means is stored in the starting information storage means, and the lottery is executed based on the starting information stored in the starting information storage means. Lottery determination means, and at the start of the dynamic display, start information stored in the hold storage means for starting the dynamic display is stored in the start information storage means, and the start information stored in the start information storage means. Based on the dynamic display time symbol type determination means for selecting special game information corresponding to any special game state of the plurality of special game states, before the dynamic display is started, Preliminary lottery determination means for storing start information in the start information storage means and executing the lottery based on the start information stored in the start information storage means, and the start before the dynamic display is started. Information is stored in the starting information storage means, and based on the starting information stored in the starting information storage means, special game information corresponding to any one of the special game states of the plurality of special game states is selected in advance. Symbol type determination means, the dynamic display lottery determination means and the advance lottery determination means share the processing of the lottery based on the start information stored in the start information storage means, the dynamic Display time symbol type determination means and the prior symbol type determination means, based on the start information stored in the start information storage means, special game information corresponding to any one of the special game states of the plurality of special game states A game machine characterized by sharing the process of selecting .

本発明の一形態によれば、動的表示の開始時と事前判定時とで抽選結果を判定する処理を共通して使用することを可能とすることで遊技制御にかかるプログラム容量の増加を抑制することができる。
3
According to one aspect of the present invention, it is possible to commonly use the process of determining a lottery result at the time of starting dynamic display and at the time of pre-determination, thereby suppressing an increase in program capacity related to game control. can do.
3

Claims (1)

所定条件の成立に基づいて始動情報を取得し、当該取得された始動情報に基づいて抽選及び動的表示の種類の選択を実行するとともに当該選択された種類の動的表示を実行可能とし、前記抽選の結果に基づいて遊技者に付与する利益が異なる複数の特別遊技状態に制御する遊技機であって、
前記動的表示が開始されるまでに所定数を上限として前記始動情報を前記所定条件の成立毎に記憶する保留記憶手段と、
前記保留記憶手段とは異なり、前記始動情報を記憶可能な始動情報記憶手段と、
前記動的表示の開始時に、前記保留記憶手段に記憶された前記動的表示を開始する始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記抽選を実行する動的表示時抽選判定手段と、
前記動的表示の開始時に、前記保留記憶手段に記憶された前記動的表示を開始する始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する動的表示時図柄種別判定手段と、
前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記抽選を実行する事前抽選判定手段と、
前記動的表示が開始される前に、前記始動情報を前記始動情報記憶手段に記憶し、前記始動情報記憶手段に記憶した始動情報に基づいて、前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する事前図柄種別判定手段と、
を備え、
前記動的表示時抽選判定手段及び前記事前抽選判定手段は、前記始動情報記憶手段に記憶した始動情報に基づいて前記抽選の処理を共用し、
前記動的表示時図柄種別判定手段及び前記事前図柄種別判定手段は、前記始動情報記憶手段に記憶した始動情報に基づいて前記複数の特別遊技状態のうちの何れかの特別遊技状態に対応する特別遊技情報を選択する処理を共用とする
ことを特徴とする遊技機。
The start information is acquired based on the establishment of a predetermined condition, the selection of the type of lottery and the dynamic display is performed based on the acquired start information, and the dynamic display of the selected type can be executed, and A gaming machine that controls a plurality of special gaming states in which profits to be given to a player are different based on a result of a lottery,
Hold storage means for storing the start information each time the predetermined condition is satisfied with a predetermined number as an upper limit until the dynamic display is started,
Different from the hold storage means, a start information storage means capable of storing the start information,
At the start of the dynamic display, start information for starting the dynamic display stored in the holding storage means is stored in the start information storage means, and based on the start information stored in the start information storage means, Dynamic display lottery determination means for executing a lottery,
At the start of the dynamic display, start information for starting the dynamic display stored in the holding storage means is stored in the start information storage means, and based on the start information stored in the start information storage means, Dynamic display time symbol type determination means for selecting special game information corresponding to any special game state of a plurality of special game states,
Before the dynamic display is started, the starting information is stored in the starting information storage means, and based on the starting information stored in the starting information storage means, a preliminary lottery determination means for executing the lottery,
Before the dynamic display is started, the start information is stored in the start information storage means, and based on the start information stored in the start information storage means, any one of the plurality of special game states Prior symbol type determination means for selecting special game information corresponding to the special game state,
Equipped with
The dynamic display time lottery determination means and the preliminary lottery determination means share the process of the lottery based on the start information stored in the start information storage means,
The dynamic display time symbol type determination unit and the advance symbol type determination unit correspond to any one of the special game states of the plurality of special game states based on the start information stored in the start information storage unit. A game machine characterized by sharing processing for selecting special game information .
JP2019164376A 2019-09-10 2019-09-10 Pachinko machine Active JP6867455B2 (en)

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JP5141637B2 (en) * 2009-05-15 2013-02-13 奥村遊機株式会社 Pachinko machine
JP5469620B2 (en) * 2011-01-31 2014-04-16 株式会社ソフイア Game machine

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