JP2019170634A5 - - Google Patents

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JP2019170634A5
JP2019170634A5 JP2018061690A JP2018061690A JP2019170634A5 JP 2019170634 A5 JP2019170634 A5 JP 2019170634A5 JP 2018061690 A JP2018061690 A JP 2018061690A JP 2018061690 A JP2018061690 A JP 2018061690A JP 2019170634 A5 JP2019170634 A5 JP 2019170634A5
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suggestion effect
effect
executed
suggestion
gaming machine
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遊技者にとっての有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成されたパチンコ遊技機として、例えば、特許文献1に記載されたものがある。特許文献1には、設定値にもとづく演出の表示制御を行い、キリン、ゾウ、ライオンの各キャラクタ画像を表示させる処理を所定のタイミングで実行することが記載されている。また、所定のタイミングとは、例えば、特別図柄の変動時などが考えられるが、さらに定期的(全変動時、所定変動回数ごとなど)でもよいし、不定期(乱数抽選で当選した場合など)であってもよいことが記載されている。For example, Patent Document 1 discloses a pachinko gaming machine configured to be set to any one of a plurality of setting values having different degrees of advantage for the player. Japanese Patent Application Laid-Open No. 2004-228561 describes that display control of an effect based on a set value is performed, and a process of displaying each character image of a giraffe, an elephant, and a lion is executed at a predetermined timing. In addition, the predetermined timing may be, for example, when the special symbol fluctuates, etc., but it may be more regular (when there is a total fluctuation, every predetermined number of fluctuations, etc.) or irregularly (when winning by random lottery) It is described that it may be.

特開2010−200902号公報JP 2010-200902 A

しかしながら、特許文献1に記載の遊技機にあっては、遊技者にとっての有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、必ずしも演出効果を高めることはできない。However, in the gaming machine described in Patent Document 1, in the gaming machine configured to be settable to any one of a plurality of setting values having different degrees of advantage for the player, the effect is not necessarily enhanced. I can't.

この発明は、遊技者にとっての有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、演出効果を高めることができるようにすることを目的とする。 The present invention, in the gaming machine that is capable of setting or configuration values of the plurality of set values advantageously different degrees for the player, and an object thereof is to allow Rukoto enhanced performance effect.

本発明による遊技機は、
遊技者にとっての有利度が異なる複数の設定値(例えば、設定値「1」〜設定値「3」)のうちいずれかの設定値に設定可能な遊技機であって、
時間の経過に従って演出態様が変化する特定演出(例えば、図20−33(B)、図20−34(B)、および図20−35(B)に示すゲージ演出)を実行可能な特定演出実行手段(例えば、演出制御用CPU120におけるステップ011IWS811で選択したプロセステーブルに従ってステップ011IWS813,S853を実行する部分)と、
前記特定演出の実行中に遊技者の動作にもとづく所定条件が成立した場合(例えば、演出用ゲートA011IW017aまたは演出用ゲートB011IW017bを遊技球が通過した場合)に、設定値に応じた示唆演出(例えば、図20−33(D)、図20−34(D)、および図20−35(D)に示す示唆演出。例えば、遊技前示唆演出、遊技中示唆演出、大当り中示唆演出。)を実行可能な示唆演出実行手段(例えば、演出制御用CPU120におけるステップ011IWS859で切り替えたプロセスデータに従ってステップ011IWS853を実行する部分。例えば、演出制御用CPU120におけるステップ011IWS509〜S515,S704〜S709,S901〜S906を実行する部分。)と、
いずれの設定値に設定されているかを特定可能な設定値情報(例えば、設定値コマンド)を出力可能な情報出力手段(例えば、遊技制御用マイクロコンピュータ100におけるステップ011IWS047,S108を実行する部分)と、を備え、
前記示唆演出実行手段は、
前記情報出力手段から入力された設定値情報にもとづいて、前記示唆演出(例えば、遊技前示唆演出、遊技中示唆演出、大当り中示唆演出)を実行可能であり(例えば、演出制御用CPU120におけるステップ011IWS509〜S515,S704〜S709,S901〜S906を実行する部分)、
前記示唆演出実行手段は、
前記示唆演出として第1示唆演出(例えば、第3演出態様による遊技前示唆演出や遊技中示唆演出、第4演出態様による大当り中示唆演出)と第2示唆演出(例えば、第1演出態様による遊技前示唆演出や、遊技中示唆演出、大当り中示唆演出)とを実行可能であり、
設定値情報が正常に入力されなかった場合、前記示唆演出として前記第1示唆演出を実行せず、前記示唆演出として前記第2示唆演出を実行可能である(例えば、演出制御用CPU120は、ステップ011IWS514,S709,S906を実行することにより、第3演出態様による遊技前示唆演出や遊技中示唆演出、第4演出態様による大当り中示唆演出を実行しない)
ことを特徴とする。
そのような構成によれば、遊技者にとっての有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、演出効果を高めることができる。すなわち、遊技者の動作にもとづく所定条件の成立にもとづいて示唆演出が実行されるので、演出効果を高めることができる。
また、遊技者にとっての有利度が異なる複数の設定値のうちいずれかの設定値に設定可能に構成した遊技機において、遊技に対する興趣の低下を防止することができる。
(1)また、本発明による遊技機の他の態様は、
遊技者にとって有利な有利状態(例えば大当り遊技状態)に制御可能な遊技機(例えばパチンコ遊技機1)であって、
前記有利状態に制御されることを示唆する示唆演出(例えばリーチ演出)を実行可能な示唆演出実行手段(例えば演出制御用CPU120)と、
前記示唆演出に対応したタイトルを報知可能なタイトル報知手段(例えば演出制御用CPU120)と、を備え、
前記タイトル報知手段は、前記示唆演出の開始から所定期間経過したときに当該示唆演出に対応したタイトルを報知可能である(例えば図9(D)、(F))。
このような構成によれば、演出効果を高めることができる。
The gaming machine according to the present invention is
A gaming machine that can be set to any one of a plurality of setting values (for example, a setting value “1” to a setting value “3”) having different degrees of advantage for a player,
Execution of a specific effect capable of executing a specific effect (for example, a gauge effect shown in FIGS. 20-33 (B), 20-34 (B), and 20-35 (B)) in which the effect mode changes over time. Means (for example, a part for executing steps 011 IWS 813 and S 853 according to the process table selected in step 011 IWS 811 in the CPU 120 for effect control);
When a predetermined condition based on the player's action is established during the execution of the specific effect (for example, when the game ball passes through the effect gate A011IW017a or the effect gate B011IW017b) (for example, the suggestion effect (for example, 20-33 (D), FIG. 20-34 (D), and FIG. 20-35 (D) suggestion effects, for example, pre-game suggestion effects, in-game suggestion effects, and big hit suggestion effects. Possible suggestion effect execution means (for example, a portion that executes step 011 IWS 853 in accordance with the process data switched in step 011 IWS 859 in the effect control CPU 120. Part to do)
Information output means (for example, a part for executing steps 011 IWS 047 and S 108 in the game control microcomputer 100) capable of outputting set value information (for example, a set value command) that can specify which set value is set; With
The suggestion effect execution means includes:
Based on the set value information input from the information output means, the suggestion effect (for example, the pre-game suggestion effect, the in-game suggestion effect, the big hit suggestion effect) can be executed (for example, the step in the effect control CPU 120) 011 IWS509-S515, S704-S709, and the part which performs S901-S906),
The suggestion effect execution means includes:
As the suggestion effect, a first suggestion effect (for example, a pre-game suggestion effect or a game suggestion effect in the third effect mode, a big hit suggestion effect in the fourth effect mode) and a second suggestion effect (for example, a game in the first effect mode). Pre-implying effects, suggesting effects during games, and suggesting effects during big hits)
When the set value information is not normally input, the first suggestion effect is not executed as the suggestion effect, and the second suggestion effect can be executed as the suggestion effect (for example, the CPU 120 for effect control is a step). By executing 0111 IWS514, S709, and S906, the pre-game suggestion effect in the third effect mode, the suggestion effect in the game, and the big hit suggestion effect in the fourth effect mode are not executed)
It is characterized by that.
According to such a configuration, in the gaming machine configured to be settable to any one of a plurality of set values having different advantages for the player, it is possible to enhance the effect effect. That is, since the suggestion effect is executed based on the establishment of the predetermined condition based on the player's action, the effect can be enhanced.
Further, in the gaming machine configured to be settable to any one of a plurality of setting values having different degrees of advantage for the player, it is possible to prevent a decrease in interest in the game.
(1) Further , another aspect of the gaming machine according to the present invention is:
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to a player,
Suggestion effect execution means (for example, the CPU 120 for effect control) capable of executing the suggestion effect (for example, reach effect) that suggests that it is controlled to the advantageous state;
Title notification means (for example, CPU 120 for effect control) capable of notifying the title corresponding to the suggestion effect,
The title notification means can notify a title corresponding to the suggestion effect when a predetermined period has elapsed from the start of the suggestion effect (for example, FIGS. 9D and 9F).
According to such a configuration, the production effect can be enhanced.

Claims (1)

遊技者にとって有利度が異なる複数の設定値のうちいずれかの設定値に設定可能な遊技機であって、
時間の経過に従って演出態様が変化する特定演出を実行可能な特定演出実行手段と、
前記特定演出の実行中に遊技者の動作にもとづく所定条件が成立した場合に、設定値に応じた示唆演出を実行可能な示唆演出実行手段と、
いずれの設定値に設定されているかを特定可能な設定値情報を出力可能な情報出力手段と、を備え、
前記示唆演出実行手段は、
前記情報出力手段から入力された設定値情報にもとづいて、前記示唆演出を実行可能であり、
前記示唆演出として第1示唆演出と第2示唆演出とを実行可能であり、
設定値情報が正常に入力されなかった場合、前記示唆演出として前記第1示唆演出を実行せず、前記示唆演出として前記第2示唆演出を実行可能である
ことを特徴とする遊技機。
A gaming machine that can be set to any one of a plurality of setting values with different advantages for the player,
A specific effect execution means capable of executing a specific effect whose effect mode changes over time;
If the predetermined condition based on the operation of the player during the execution of the specific effect has been established, and suggested demonstration execution unit capable of executing the suggested effect corresponding to the setting value,
Information output means capable of outputting set value information that can specify which set value is set , and
The suggestion effect execution means includes:
Based on the setting value information input from the information output means, the suggestion effect can be executed,
The first suggestion effect and the second suggestion effect can be executed as the suggestion effect,
A gaming machine , wherein when the set value information is not normally input, the first suggestion effect is not executed as the suggestion effect, and the second suggestion effect can be executed as the suggestion effect .
JP2018061690A 2018-03-28 2018-03-28 Game machine Withdrawn JP2019170634A (en)

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JP2003199931A (en) * 2001-12-28 2003-07-15 Sankyo Kk Game machine
JP5515455B2 (en) * 2009-06-30 2014-06-11 株式会社三洋物産 Game machine
JP5681136B2 (en) * 2012-03-16 2015-03-04 株式会社三共 Game machine
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