JP2019118639A5 - - Google Patents

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JP2019118639A5
JP2019118639A5 JP2018000355A JP2018000355A JP2019118639A5 JP 2019118639 A5 JP2019118639 A5 JP 2019118639A5 JP 2018000355 A JP2018000355 A JP 2018000355A JP 2018000355 A JP2018000355 A JP 2018000355A JP 2019118639 A5 JP2019118639 A5 JP 2019118639A5
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display
state
game
effect display
ball
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JP2018000355A
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JP2019118639A (en
JP7098933B2 (en
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Publication of JP2019118639A5 publication Critical patent/JP2019118639A5/ja
Priority to JP2022105382A priority patent/JP2022126858A/en
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Priority to JP2023218838A priority patent/JP2024026520A/en
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Description

また、パチンコ機では、始動入球手段への遊技球の入球のし易さを変更したり、特別遊技状態となる確率を変更したり、特別遊技状態のうち遊技者にとってより有利な特別遊技状態が選択される割合を変更したりする等、遊技性の多様化を試みてきたが、いずれもマンネリ化してきており、より多様な遊技性が求められている。Further, in the pachinko machine, the ease of entering the game ball into the starting ball entry means can be changed, the probability of being in the special game state can be changed, and the special game that is more advantageous for the player in the special game state can be changed. We have tried to diversify the playability by changing the ratio of states selected, but all of them are becoming more rut, and more diverse playability is required.

本発明は、上記例示した問題点等を解決するためになされたものであり、その目的は、遊技の向上を図ることのできる遊技機を提供することにある。 The present invention has been made to solve the above illustrated problem like, and its object is to provide a gaming machine capable of improving the game properties.

本発明の遊技機は、
発射装置により発射された遊技球が案内される遊技領域と、
遊技領域を移動する遊技球が入球可能な第1始動入球手段、及び、第2始動入球手段と、
前記第1始動入球手段に入球した遊技球を検知可能な第1始動入球検知手段と、
前記第2始動入球手段に入球した遊技球を検知可能な第2始動入球検知手段と
記第1始動入球検知手段による検知が行われた場合に特別遊技状態を発生させるか否かの第1当否抽選を行、当該第1当否抽選に当選した場合に、対応する記特別遊技状態を発生させる第1特別遊技発生手段と、
記第1当否抽選の結果を教示可能な1表を実行する1表示手段と、
前記第2始動入球検知手段による検知が行われた場合に、前記特別遊技状態を発生させるか否かの第2当否抽選を行い、前記第2当否抽選に当選した場合に、対応する記特別遊技状態を発生させる第2特別遊技発生手段と、
記第2当否抽選の結果を教示可能な2表を実行する2表示手段とを備え、
前記第1表示手段にる前記第1表示と、前記第2表示手段にる前記第2表示とを並行して実行可能に構成される遊技機において、
前記第2表示の実行期間の長さが、複数回の前記第1表示の実行期間の長さよりも長く設定される第1変動状態と、
前記第1表示の実行期間の長さが、複数回の前記第2表示の実行期間の長さよりも長く設定される第2変動状態とが設けられていることを特徴としている。
The gaming machine of the present invention
The game area where the game ball launched by the launcher is guided,
The first starting ball entering means and the second starting ball entering means capable of entering a game ball moving in the game area, and
A first start ball entry detection means capable of detecting a game ball that has entered the first start ball entry means,
A second start ball entry detection means capable of detecting a game ball that has entered the second start ball entry means, and
Before SL have rows first propriety lottery whether or not to generate a special game state if made the detection of the first start-up ball entrance detection means, when elected to the first spruce drawing, corresponding pre a first special game generation means for generating a Kitoku specific gaming state,
A first Display means for executing a first Display capable teaches result before Symbol first spruce drawing,
When the detection by the second start ball entrance detection means is performed, if the previous have line whether the second propriety lottery or to generate Kitoku specific game state, was elected prior Symbol second spruce drawing, a second special game generation means for generating Kitoku specific game state before the corresponding,
And a second Display means for executing the second Display capable teaches result before Symbol second spruce drawing,
Said first Display that by the first Display unit, in due that the second Display and a parallel executable constructed Ru game machine to the second Display means,
The first variable state in which the length of the execution period of the second display is set to be longer than the length of the execution period of the first display a plurality of times .
It is characterized in that a second variable state is provided in which the length of the execution period of the first display is set longer than the length of the execution period of the second display a plurality of times .

本発明によれば、遊技の向上を図ることができる。 According to the present invention, it is possible to improve the game properties.

Claims (5)

発射装置により発射された遊技球が案内される遊技領域と、
遊技領域を移動する遊技球が入球可能な第1始動入球手段、及び、第2始動入球手段と、
前記第1始動入球手段に入球した遊技球を検知可能な第1始動入球検知手段と、
前記第2始動入球手段に入球した遊技球を検知可能な第2始動入球検知手段と
記第1始動入球検知手段による検知が行われた場合に特別遊技状態を発生させるか否かの第1当否抽選を行、当該第1当否抽選に当選した場合に、対応する記特別遊技状態を発生させる第1特別遊技発生手段と、
記第1当否抽選の結果を教示可能な1表を実行する1表示手段と、
前記第2始動入球検知手段による検知が行われた場合に、前記特別遊技状態を発生させるか否かの第2当否抽選を行い、前記第2当否抽選に当選した場合に、対応する記特別遊技状態を発生させる第2特別遊技発生手段と、
記第2当否抽選の結果を教示可能な2表を実行する2表示手段とを備え、
前記第1表示手段にる前記第1表示と、前記第2表示手段にる前記第2表示とを並行して実行可能に構成される遊技機において、
前記第2表示の実行期間の長さが、複数回の前記第1表示の実行期間の長さよりも長く設定される第1変動状態と、
前記第1表示の実行期間の長さが、複数回の前記第2表示の実行期間の長さよりも長く設定される第2変動状態とが設けられていることを特徴とする遊技機。
The game area where the game ball launched by the launcher is guided,
The first starting ball entering means and the second starting ball entering means capable of entering a game ball moving in the game area, and
A first start ball entry detection means capable of detecting a game ball that has entered the first start ball entry means,
A second start ball entry detection means capable of detecting a game ball that has entered the second start ball entry means, and
Before SL have rows first propriety lottery whether or not to generate a special game state if made the detection of the first start-up ball entrance detection means, when elected to the first spruce drawing, corresponding pre a first special game generation means for generating a Kitoku specific gaming state,
A first Display means for executing a first Display capable teaches result before Symbol first spruce drawing,
When the detection by the second start ball entrance detection means is performed, if the previous have line whether the second propriety lottery or to generate Kitoku specific game state, was elected prior Symbol second spruce drawing, a second special game generation means for generating Kitoku specific game state before the corresponding,
And a second Display means for executing the second Display capable teaches result before Symbol second spruce drawing,
Said first Display that by the first Display unit, in due that the second Display and a parallel executable constructed Ru game machine to the second Display means,
The first variable state in which the length of the execution period of the second display is set to be longer than the length of the execution period of the first display a plurality of times .
A gaming machine characterized in that a second variable state is provided in which the length of the execution period of the first display is set longer than the length of the execution period of the second display a plurality of times .
前記第2変動状態において、前記第2始動入球手段を狙って発射させた遊技球が、前記第1始動入球手段にも入球し得るように構成されていることを特徴とする請求項1に記載の遊技機。 The claim is characterized in that, in the second variable state, the game ball launched aiming at the second starting ball entering means is configured to be able to enter the first starting ball entering means as well. The game machine according to 1. 前記第1始動入球手段は、
いずれの状態においても遊技球が入球可能な第1通常始動入球手段と、
遊技球が入球不可能、又は、入球困難な閉状態と、遊技球が入球可能、又は、入球容易な開状態とに状態変化可能な第1サポート始動入球手段とを備え、
前記第2変動状態において、前記第2始動入球手段を狙って発射させた遊技球が、前記第1サポート始動入球手段にも入球し得るように構成されていることを特徴とする請求項2に記載の遊技機。
The first starting ball entry means is
The first normal starting ball entry means that allows the game ball to enter in any state,
It is provided with a first support starting ball entry means that can change the state between a closed state in which the game ball cannot enter or is difficult to enter and an open state in which the game ball can enter or easily enter.
A claim characterized in that, in the second variable state, a game ball launched aiming at the second starting ball entering means is configured to be able to enter the first support starting ball entering means as well. Item 2. The gaming machine according to item 2.
前記第1表示、及び、前記第2表示に対応する演出表示を導出可能な演出表示手段を備え、
前記演出表示手段では、前記第1表示、及び、前記第2表示のうち、先に終了する方に対応する前記演出表示が導出されることを特徴とする請求項1乃至3のいずれかに記載の遊技機。
The effect display means capable of deriving the effect display corresponding to the first display and the second display is provided.
The effect display means according to any one of claims 1 to 3, wherein the effect display corresponding to the first display and the second display that ends first is derived. Game machine.
前記第1表示、及び、前記第2表示に対応する前記演出表示を導出可能な演出表示手段を備え、The effect display means capable of deriving the effect display corresponding to the first display and the second display is provided.
前記演出表示手段において、前記第1表示に対応する前記演出表示が導出される第1演出表示状態と、前記第2表示に対応する前記演出表示が導出される第2演出表示状態と、前記第1表示、及び、前記第2表示の両方に対応する前記演出表示が導出される混合演出表示状態とに状態変化可能に構成されていることを特徴とする請求項1乃至4のいずれかに記載の遊技機。In the effect display means, a first effect display state in which the effect display corresponding to the first display is derived, a second effect display state in which the effect display corresponding to the second display is derived, and the first effect display state. The invention according to any one of claims 1 to 4, wherein the effect display corresponding to both the 1 display and the second display is configured to be state-changeable to a mixed effect display state from which the effect display is derived. Game machine.
JP2018000355A 2018-01-05 2018-01-05 Pachinko machine Active JP7098933B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2018000355A JP7098933B2 (en) 2018-01-05 2018-01-05 Pachinko machine
JP2022105382A JP2022126858A (en) 2018-01-05 2022-06-30 game machine
JP2023218838A JP2024026520A (en) 2018-01-05 2023-12-26 Game machine

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JP2018000355A JP7098933B2 (en) 2018-01-05 2018-01-05 Pachinko machine

Related Child Applications (1)

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JP2022105382A Division JP2022126858A (en) 2018-01-05 2022-06-30 game machine

Publications (3)

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JP2019118639A JP2019118639A (en) 2019-07-22
JP2019118639A5 true JP2019118639A5 (en) 2021-02-18
JP7098933B2 JP7098933B2 (en) 2022-07-12

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JP2022105382A Pending JP2022126858A (en) 2018-01-05 2022-06-30 game machine
JP2023218838A Pending JP2024026520A (en) 2018-01-05 2023-12-26 Game machine

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JP2021053008A (en) * 2019-09-30 2021-04-08 株式会社三洋物産 Game machine

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JP5494631B2 (en) * 2011-12-02 2014-05-21 タイヨーエレック株式会社 Game machine
JP5631364B2 (en) * 2012-07-24 2014-11-26 株式会社藤商事 Bullet ball machine
JP6133729B2 (en) * 2013-08-30 2017-05-24 株式会社平和 Game machine
JP6263111B2 (en) * 2014-10-01 2018-01-17 株式会社ニューギン Game machine
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