JP2019107345A5 - - Google Patents

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JP2019107345A5
JP2019107345A5 JP2017243532A JP2017243532A JP2019107345A5 JP 2019107345 A5 JP2019107345 A5 JP 2019107345A5 JP 2017243532 A JP2017243532 A JP 2017243532A JP 2017243532 A JP2017243532 A JP 2017243532A JP 2019107345 A5 JP2019107345 A5 JP 2019107345A5
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また、このような遊技機として、例えば、特許文献1には、ボーナス役に応じた図柄の組合せが表示されると、遊技者にとって有利なボーナス遊技状態を開始する遊技機が開示されている。ところで、表示された図柄の組合せによってボーナス遊技状態を開始する遊技機では、遊技者は、ボーナス役に応じた図柄の組合せを狙って停止操作を行う必要があり、所謂目押し操作の苦手な遊技者は、ボーナス遊技状態を開始するまでに時間がかかってしまうという問題があった。Further, as such a gaming machine, for example, Patent Document 1 discloses a gaming machine that starts a bonus gaming state that is advantageous to the player when a combination of symbols corresponding to the bonus combination is displayed. By the way, in a gaming machine that starts a bonus game state by a combination of displayed symbols, the player needs to perform a stop operation aiming at a combination of symbols according to the bonus combination, which is a game that is not good at so-called eye-pressing operation. There was a problem that it took time for the person to start the bonus game state.
そこで、近年では、ボーナス役に応じた図柄の組合せを容易に表示可能な準備目を設ける遊技機も知られている。例えば、上述の遊技機では、「BAR−BAR−ドン1」という図柄の組合せが、「ドン1−ドン1−ドン1」というボーナス役に応じた図柄の組合せの準備目となっている。具体的には、遊技者は、準備目が表示された次遊技に、左のリールに図柄位置「3」の「ドン1」図柄を狙って停止操作を行い、その後、中のリール及び右のリールに対して一定のリズム(間隔)で停止操作を行うだけで、「ドン1−ドン1−ドン1」というボーナス役に応じた図柄の組合せを停止表示可能となっている。Therefore, in recent years, there is also known a game machine provided with a preparatory eye that can easily display a combination of symbols according to a bonus combination. For example, in the above-mentioned game machine, the combination of symbols "BAR-BAR-Don 1" is a preparation for the combination of symbols corresponding to the bonus combination "Don 1-Don 1-Don 1". Specifically, in the next game in which the preparations are displayed, the player performs a stop operation aiming at the "Don 1" symbol at the symbol position "3" on the left reel, and then the middle reel and the right reel. By simply performing a stop operation on the reels at a constant rhythm (interval), it is possible to stop and display a combination of symbols corresponding to the bonus combination of "Don 1-Don 1-Don 1".

特開2016−52358号公報Japanese Unexamined Patent Publication No. 2016-52358

このような遊技機によれば、事前に準備目を用意しておき、次遊技で第1停止のみを狙い、第2停止及び第3停止を一定のリズムで操作するだけで、任意の図柄の組合せ(例えば、ボーナス役に応じた図柄の組合せ)を表示させることができる(所謂、ボーナスの即揃え)ため、目押しするリールが一つのみになり、目押しが苦手な遊技者であっても有益である。しかしながら、従来の遊技機では、ボーナス役の当籤を察知した後の遊技において準備目を用意し、また、その次遊技でボーナスの即揃えを行うことになるため、準備が面倒であり即揃えを行う遊技者は多くなかった。According to such a game machine, a preparation eye is prepared in advance, only the first stop is aimed at in the next game, and the second stop and the third stop are operated with a constant rhythm, and any symbol can be used. Since the combination (for example, the combination of symbols according to the bonus combination) can be displayed (so-called immediate alignment of bonuses), only one reel is pressed, and the player is not good at pressing. Is also beneficial. However, in the conventional game machine, preparations are prepared in the game after detecting the winning of the bonus role, and the bonuses are immediately aligned in the next game, so the preparation is troublesome and immediate alignment is performed. Not many players did it.

本発明はこのような問題に鑑みてなされたものであり、図柄の組合せの即揃えを容易に実現可能な遊技機を提供することを目的とする。The present invention has been made in view of such a problem, and an object of the present invention is to provide a game machine capable of easily realizing immediate alignment of a combination of symbols.

本発明に係る遊技機は、複数の図柄を変動表示可能な複数のリールと、複数の役の中から決定された当籤役に応じて前記複数のリールを用いた遊技の進行を制御する遊技制御手段と、を備える遊技機であって、前記複数のリールは、水平方向に並んで設けられ、前記複数の役には、当籤役として決定されると第1又は第2の図柄の組合せを表示可能な特定役と、当籤役として決定されると所定の図柄の組合せを表示可能な所定役と、が含まれ、前記複数のリールのそれぞれには、前記特定役に応じた前記第1の図柄の組合せを構成する第1図柄と、前記特定役に応じた前記第2の図柄の組合せを構成する第2図柄と、前記所定役に応じた前記所定の図柄の組合せを構成する所定図柄と、が描かれるとともに、同じリールにおける前記所定図柄と前記第1図柄との前記リールの回転方向の間隔は、左のリールから順に一定間隔ずつ広くなるように描かれ、また、同じリールにおける前記所定図柄と前記第2図柄との前記リールの回転方向の間隔は、右のリールから順に一定間隔ずつ広くなるように描かれ、前記図柄の変動が停止したときに前記第1又は前記第2の図柄の組合せが表示されると、特定遊技状態を開始可能な特定状態制御手段と、前記特定役が当籤役として決定されると、前記第1又は前記第2の図柄の組合せが表示されるまで当該特定役を当籤役として持ち越し可能な持越手段と、を更に備え、前記遊技制御手段は、前記持越手段によって前記特定役が当籤役として持ち越されている遊技において前記所定役を当籤役として決定可能であることを特徴とする。 The game machine according to the present invention is a game control that controls the progress of a game using a plurality of reels capable of variablely displaying a plurality of symbols and the plurality of reels according to a winning combination determined from the plurality of winning combinations. A gaming machine comprising means, wherein the plurality of reels are provided side by side in the horizontal direction, and the plurality of reels display a combination of first or second symbols when determined as a winning combination. A possible specific combination and a predetermined combination capable of displaying a combination of predetermined symbols when determined as a winning combination are included, and each of the plurality of reels includes the first symbol corresponding to the specific combination. The first symbol constituting the combination of, the second symbol constituting the combination of the second symbol corresponding to the specific combination, and the predetermined symbol constituting the combination of the predetermined symbol corresponding to the predetermined combination. Is drawn, and the distance between the predetermined symbol and the first symbol on the same reel in the rotation direction of the reel is drawn so as to increase by a fixed interval in order from the left reel, and the predetermined symbol on the same reel. The distance between the reel and the second symbol in the rotation direction is drawn so as to increase by a fixed interval in order from the right reel, and when the fluctuation of the symbol stops, the first or second symbol When the combination is displayed, the specific state control means capable of starting the specific game state, and when the specific combination is determined as the winning combination, the specific combination is displayed until the combination of the first or second symbol is displayed. Further, the game control means can determine the predetermined combination as the winning combination in the game in which the specific combination is carried over as the winning combination by the carry-over means. It is characterized by that.

本発明によれば、図柄の組合せの即揃えを容易に実現することができる。According to the present invention, it is possible to easily realize immediate alignment of symbol combinations.

Claims (1)

複数の図柄を変動表示可能な複数のリールと、複数の役の中から決定された当籤役に応じて前記複数のリールを用いた遊技の進行を制御する遊技制御手段と、を備える遊技機であって、
前記複数のリールは、水平方向に並んで設けられ、
前記複数の役には、当籤役として決定されると第1又は第2の図柄の組合せを表示可能な特定役と、当籤役として決定されると所定の図柄の組合せを表示可能な所定役と、が含まれ、
前記複数のリールのそれぞれには、前記特定役に応じた前記第1の図柄の組合せを構成する第1図柄と、前記特定役に応じた前記第2の図柄の組合せを構成する第2図柄と、前記所定役に応じた前記所定の図柄の組合せを構成する所定図柄と、が描かれるとともに、
同じリールにおける前記所定図柄と前記第1図柄との前記リールの回転方向の間隔は、左のリールから順に一定間隔ずつ広くなるように描かれ、また、同じリールにおける前記所定図柄と前記第2図柄との前記リールの回転方向の間隔は、右のリールから順に一定間隔ずつ広くなるように描かれ、
前記図柄の変動が停止したときに前記第1又は前記第2の図柄の組合せが表示されると、特定遊技状態を開始可能な特定状態制御手段と、
前記特定役が当籤役として決定されると、前記第1又は前記第2の図柄の組合せが表示されるまで当該特定役を当籤役として持ち越し可能な持越手段と、
を更に備え、
前記遊技制御手段は、前記持越手段によって前記特定役が当籤役として持ち越されている遊技において前記所定役を当籤役として決定可能である
ことを特徴とする遊技機。
A gaming machine including a plurality of reels capable of variablely displaying a plurality of symbols, and a game control means for controlling the progress of a game using the plurality of reels according to a winning combination determined from a plurality of winning combinations. There,
The plurality of reels are provided side by side in the horizontal direction.
The plurality of combinations include a specific combination capable of displaying a combination of first or second symbols when determined as a winning combination, and a predetermined combination capable of displaying a predetermined combination of symbols when determined as a winning combination. , Included,
Each of the plurality of reels has a first symbol that constitutes a combination of the first symbols corresponding to the specific combination, and a second symbol that constitutes a combination of the second symbols corresponding to the specific combination. , A predetermined symbol constituting a combination of the predetermined symbols according to the predetermined combination, and
The distance between the predetermined symbol and the first symbol on the same reel in the rotation direction of the reel is drawn so as to increase by a fixed interval in order from the left reel, and the predetermined symbol and the second symbol on the same reel are drawn. The distance between the reel and the reel in the rotation direction is drawn so as to increase by a fixed distance in order from the right reel.
When the combination of the first or second symbol is displayed when the fluctuation of the symbol is stopped, the specific state control means capable of starting the specific game state and the specific state control means.
When the specific combination is determined as the winning combination, the carry-over means capable of carrying over the specific combination as the winning combination until the combination of the first or second symbols is displayed, and
Further prepare
The game control means is a gaming machine in which the predetermined combination can be determined as the winning combination in a game in which the specific combination is carried over as the winning combination by the carry-over means .
JP2017243532A 2017-12-20 2017-12-20 Game machine Pending JP2019107345A (en)

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JP2017243532A JP2019107345A (en) 2017-12-20 2017-12-20 Game machine

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JP2019107345A JP2019107345A (en) 2019-07-04
JP2019107345A5 true JP2019107345A5 (en) 2021-03-04

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Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004321389A (en) * 2003-04-23 2004-11-18 Sankyo Kk Slot machine
JP2005287898A (en) * 2004-04-01 2005-10-20 Aruze Corp Game machine
JP2007143987A (en) * 2005-11-29 2007-06-14 Aruze Corp Game machine
JP4376870B2 (en) * 2006-01-24 2009-12-02 株式会社三共 Slot machine
JP4641541B2 (en) * 2007-11-06 2011-03-02 株式会社三共 Slot machine
JP2012161420A (en) * 2011-02-04 2012-08-30 Sammy Corp Slot machine

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