JP2019088667A5 - - Google Patents

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JP2019088667A5
JP2019088667A5 JP2017221100A JP2017221100A JP2019088667A5 JP 2019088667 A5 JP2019088667 A5 JP 2019088667A5 JP 2017221100 A JP2017221100 A JP 2017221100A JP 2017221100 A JP2017221100 A JP 2017221100A JP 2019088667 A5 JP2019088667 A5 JP 2019088667A5
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game
state
instruction notification
game state
display result
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従来、遊技領域の略中央に液晶表示装置等を含むセンター役物(中央役物)を備え、通常の遊技状態では、センター役物より左側の遊技領域に向けて遊技球を発射(所謂「左打ち」)し、大当り遊技や確変遊技等の遊技者にとって有利な遊技が行われる遊技状態では、センター役物より右側の遊技領域に向けて遊技球を発射(所謂「右打ち」)するタイプの遊技機が知られている。この種の遊技機では、大当り遊技や確変遊技の実行に際し、遊技者に右打ちを促す指示報知を行うのが一般的である(例えば特許文献1を参照)。 Conventionally, a center accessory (central accessory) including a liquid crystal display device is provided in the substantially center of the game area, and in a normal game state, a game ball is launched toward the game area on the left side of the center accessory (so-called "left"). In a gaming state where a game that is advantageous to the player, such as a jackpot game or a probabilistic game, is performed, a game ball is launched toward the game area on the right side of the center character (so-called "right-handed"). Amusement machines are known. In this type of gaming machine, it is common to give an instruction notification to urge the player to hit right when executing a jackpot game or a probabilistic game (see, for example, Patent Document 1 ).

特開2008−12185号公報Japanese Unexamined Patent Publication No. 2008-12185

近年の遊技機では、遊技興趣を向上させるべく、遊技中に行われる演出の派手さが増す傾向にある。このため、遊技中に行われる右打ちの指示報知が演出に紛れてしまい、遊技者にとって認識し難いものとなってしまう虞がある In recent game machines, in order to improve the interest of the game, the flashiness of the production performed during the game tends to increase. For this reason, there is a risk that the right-handed instruction notification performed during the game will be confused with the production, making it difficult for the player to recognize .

本発明は、上記事情に鑑みてなされたものであり、その目的とするところは、遊技者にとって認識し易い発射の指示報知を実行可能な遊技機を提供することにある。 The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of executing launch instruction notification that is easy for a player to recognize .

前述の課題を解決するために、本発明は以下の構成を採用した。
(1)手段1の遊技機は、
遊技領域に向けて遊技球を発射して遊技を行い、前記遊技領域に設けられた始動口への遊技球の入球に基づいて実行される識別情報の変動表示の表示結果が特定表示結果になると、遊技者にとって有利な特別遊技が実行可能となる遊技機であって、
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、前記特別遊技が実行される特別遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記特別遊技状態及び前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として、
前記通常遊技状態にて識別情報の変動表示の表示結果が特定表示結果となって遊技状態が前記特別遊技状態に移行するときに実行される第1指示報知と、
前記高頻度状態中及び前記高頻度状態にて識別情報の変動表示の表示結果が特定表示結果となって遊技状態が前記特別遊技状態に移行するときに実行される第2指示報知と、を有する
ことを要旨とする。
(2)手段2の遊技機は、手段1の遊技機において、
前記第1指示報知は、第1指示画像を所定の表示部に表示するものであり、
前記第2指示報知は、前記第1指示画像に比して表示サイズが小さい第2指示画像を所定の表示部に表示するものである
ことを要旨とする。
In order to solve the above-mentioned problems, the present invention has adopted the following configuration.
(1) The gaming machine of means 1 is
The game is played by firing the game ball toward the game area, and the display result of the variation display of the identification information executed based on the entry of the game ball into the start port provided in the game area becomes the specific display result. Then, it is a game machine that enables a special game that is advantageous for the player to be executed.
A game state control means that can control the game state,
It is provided with an instruction notification executing means capable of executing an instruction notification for instructing which region of the game region the game ball is to be launched .
The game state includes, at least, a normal game state, a special game state in which the special game is executed, and a high frequency state in which the frequency of entering the game ball into the starting port is higher than that in the normal game state. Yes,
In the normal game state, the game ball is fired toward the first area of the game area, and in the special game state and the high frequency state, the game ball is fired toward the second area of the game area. It is supposed to play games,
As an instruction notification instructing to launch a game ball toward the second region,
The first instruction notification executed when the display result of the variation display of the identification information becomes the specific display result in the normal game state and the game state shifts to the special game state, and
It has a second instruction notification that is executed when the display result of the variation display of the identification information becomes the specific display result and the gaming state shifts to the special gaming state during the high frequency state and the high frequency state. The gist is that.
(2) The gaming machine of means 2 is the gaming machine of means 1.
The first instruction notification is for displaying the first instruction image on a predetermined display unit.
The second instruction notification displays a second instruction image whose display size is smaller than that of the first instruction image on a predetermined display unit.
The gist is that.

以上の本発明によれば、遊技者にとって認識し易い発射の指示報知を実行することが可能となる。 According to the above invention, it is possible to execute a firing instruction notification that is easy for the player to recognize .

Claims (2)

遊技領域に向けて遊技球を発射して遊技を行い、前記遊技領域に設けられた始動口への遊技球の入球に基づいて実行される識別情報の変動表示の表示結果が特定表示結果になると、遊技者にとって有利な特別遊技が実行可能となる遊技機であって、
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、前記特別遊技が実行される特別遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記特別遊技状態及び前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として、
前記通常遊技状態にて識別情報の変動表示の表示結果が特定表示結果となって遊技状態が前記特別遊技状態に移行するときに実行される第1指示報知と、
前記高頻度状態中及び前記高頻度状態にて識別情報の変動表示の表示結果が特定表示結果となって遊技状態が前記特別遊技状態に移行するときに実行される第2指示報知と、を有する
ことを特徴とする遊技機。
The game is played by firing the game ball toward the game area, and the display result of the variation display of the identification information executed based on the entry of the game ball into the start port provided in the game area becomes the specific display result. Then, it is a game machine that enables a special game that is advantageous for the player to be executed.
A game state control means that can control the game state,
It is provided with an instruction notification executing means capable of executing an instruction notification for instructing which region of the game region the game ball is to be launched .
The game state includes, at least, a normal game state, a special game state in which the special game is executed, and a high frequency state in which the frequency of entering the game ball into the starting port is higher than that in the normal game state. Yes,
In the normal game state, the game ball is fired toward the first area of the game area, and in the special game state and the high frequency state, the game ball is fired toward the second area of the game area. It is supposed to play games,
As an instruction notification instructing to launch a game ball toward the second region,
The first instruction notification executed when the display result of the variation display of the identification information becomes the specific display result in the normal game state and the game state shifts to the special game state, and
It has a second instruction notification that is executed when the display result of the variation display of the identification information becomes the specific display result and the gaming state shifts to the special gaming state during the high frequency state and the high frequency state. A game machine characterized by that.
前記第1指示報知は、第1指示画像を所定の表示部に表示するものであり、 The first instruction notification is for displaying the first instruction image on a predetermined display unit.
前記第2指示報知は、前記第1指示画像に比して表示サイズが小さい第2指示画像を所定の表示部に表示するものである The second instruction notification displays a second instruction image whose display size is smaller than that of the first instruction image on a predetermined display unit.
ことを特徴とする請求項1に記載の遊技機。 The gaming machine according to claim 1, wherein the gaming machine is characterized in that.
JP2017221100A 2017-11-16 2017-11-16 game machine Active JP7158696B2 (en)

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JP2019088667A5 true JP2019088667A5 (en) 2020-12-24
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JP6159992B2 (en) * 2014-09-06 2017-07-12 株式会社大都技研 Amusement stand
JP2016178972A (en) * 2015-03-23 2016-10-13 京楽産業.株式会社 Game machine
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