JP2019093052A5 - - Google Patents
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- JP2019093052A5 JP2019093052A5 JP2017227534A JP2017227534A JP2019093052A5 JP 2019093052 A5 JP2019093052 A5 JP 2019093052A5 JP 2017227534 A JP2017227534 A JP 2017227534A JP 2017227534 A JP2017227534 A JP 2017227534A JP 2019093052 A5 JP2019093052 A5 JP 2019093052A5
- Authority
- JP
- Japan
- Prior art keywords
- display
- displayed
- hold icon
- effect
- display area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
[適用例1]
複数の保留アイコンを表示可能な表示手段を備えた遊技機であって、
各保留アイコンが表示されるそれぞれの表示領域に第1の表示と第2の表示の一方を表示可能であり、
前記第1の表示が表示されている前記表示領域には、前記保留アイコンが表示可能であり、
前記第2の表示が表示されている前記表示領域では、前記保留アイコンが見えなくなり、
前記第1の表示が表示されている前記表示領域に前記保留アイコンが先読み演出されていない通常の態様で表示された後、前記表示領域の表示が前記第1の表示から前記第2の表示に切り替わり、前記保留アイコンが見えなくなる第1の演出と、
前記第1の演出の後、前記表示領域の表示が前記第2の表示から前記第1の表示に切り替わり、見えなくなった前記保留アイコンが先読み演出された特別な態様となって再度表示される第2の演出と、
前記第2の演出の後、前記特別な態様となった前記保留アイコンがシフト移動する第3の演出と、を実行可能な
ことを特徴とする遊技機。
[Application example 1]
A gaming machine equipped with a display means capable of displaying a plurality of hold icons .
One of the first display and the second display can be displayed in each display area where each hold icon is displayed.
The hold icon can be displayed in the display area where the first display is displayed.
In the display area where the second display is displayed, the hold icon disappears and the hold icon disappears.
After the hold icon is displayed in the display area where the first display is displayed in a normal manner in which the look-ahead effect is not produced, the display of the display area changes from the first display to the second display. The first effect, which switches and the hold icon disappears,
After the first effect, the display of the display area is switched from the second display to the first display, and the invisible hold icon is displayed again in a special mode in which the look-ahead effect is performed. 2 production and
A gaming machine characterized in that after the second effect, a third effect in which the hold icon, which is a special aspect, is shifted and moved, can be executed.
Claims (1)
各保留アイコンが表示されるそれぞれの表示領域に第1の表示と第2の表示の一方を表示可能であり、
前記第1の表示が表示されている前記表示領域には、前記保留アイコンが表示可能であり、
前記第2の表示が表示されている前記表示領域では、前記保留アイコンが見えなくなり、
前記第1の表示が表示されている前記表示領域に前記保留アイコンが先読み演出されていない通常の態様で表示された後、前記表示領域の表示が前記第1の表示から前記第2の表示に切り替わり、前記保留アイコンが見えなくなる第1の演出と、
前記第1の演出の後、前記表示領域の表示が前記第2の表示から前記第1の表示に切り替わり、見えなくなった前記保留アイコンが先読み演出された特別な態様となって再度表示される第2の演出と、
前記第2の演出の後、前記特別な態様となった前記保留アイコンがシフト移動する第3の演出と、を実行可能な
ことを特徴とする遊技機。 A gaming machine equipped with a display means capable of displaying a plurality of hold icons .
One of the first display and the second display can be displayed in each display area where each hold icon is displayed.
The hold icon can be displayed in the display area where the first display is displayed.
In the display area where the second display is displayed, the hold icon disappears and the hold icon disappears.
After the hold icon is displayed in the display area where the first display is displayed in a normal manner in which the look-ahead effect is not produced, the display of the display area changes from the first display to the second display. The first effect, which switches and the hold icon disappears,
After the first effect, the display of the display area is switched from the second display to the first display, and the invisible hold icon is displayed again in a special mode in which the look-ahead effect is performed. 2 production and
A gaming machine characterized in that after the second effect, a third effect in which the hold icon, which is a special aspect, is shifted and moved, can be executed.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017227534A JP7169614B2 (en) | 2017-11-28 | 2017-11-28 | game machine |
JP2022168490A JP2022186847A (en) | 2017-11-28 | 2022-10-20 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017227534A JP7169614B2 (en) | 2017-11-28 | 2017-11-28 | game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022168490A Division JP2022186847A (en) | 2017-11-28 | 2022-10-20 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019093052A JP2019093052A (en) | 2019-06-20 |
JP2019093052A5 true JP2019093052A5 (en) | 2021-01-14 |
JP7169614B2 JP7169614B2 (en) | 2022-11-11 |
Family
ID=66972386
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017227534A Active JP7169614B2 (en) | 2017-11-28 | 2017-11-28 | game machine |
JP2022168490A Pending JP2022186847A (en) | 2017-11-28 | 2022-10-20 | game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022168490A Pending JP2022186847A (en) | 2017-11-28 | 2022-10-20 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP7169614B2 (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5775901B2 (en) | 2013-04-30 | 2015-09-09 | 株式会社大都技研 | Amusement stand |
JP2017104322A (en) | 2015-12-10 | 2017-06-15 | 株式会社平和 | Game machine |
JP2017189197A (en) | 2016-04-11 | 2017-10-19 | 京楽産業.株式会社 | Game machine |
JP6418430B2 (en) | 2017-11-28 | 2018-11-07 | 株式会社サンセイアールアンドディ | Game machine |
-
2017
- 2017-11-28 JP JP2017227534A patent/JP7169614B2/en active Active
-
2022
- 2022-10-20 JP JP2022168490A patent/JP2022186847A/en active Pending
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