JP2019051184A5 - - Google Patents

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JP2019051184A5
JP2019051184A5 JP2017178486A JP2017178486A JP2019051184A5 JP 2019051184 A5 JP2019051184 A5 JP 2019051184A5 JP 2017178486 A JP2017178486 A JP 2017178486A JP 2017178486 A JP2017178486 A JP 2017178486A JP 2019051184 A5 JP2019051184 A5 JP 2019051184A5
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Japan
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sound
display
outputting
hold display
game medium
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JP2017178486A
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Japanese (ja)
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JP2019051184A (en
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Priority to JP2017178486A priority Critical patent/JP2019051184A/en
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(1)上記目的を達成するため、本発明の一態様による遊技機は、遊技媒体を用いて遊技を行うことが可能であり、始動領域を遊技媒体が通過したことにもとづいて可変表示を行うことが可能な遊技機(例えば、パチンコ遊技機1等)であって、可変表示に対応する特定表示(例えば、第1始動入賞記憶表示エリア5HL及び第2始動入賞記憶表示エリア5HRに表示される第1保留表示及び第2保留表示等)を表示可能な特定表示手段(例えば、第1始動入賞記憶表示エリア5HL及び第2始動入賞記憶表示エリア5HRが設けられた画像表示装置5等)と、前記特定表示が表示されることに伴って所定音(例えば、入賞音等)を出力可能な所定音出力手段(例えば、入賞音を出力するスピーカ8等)と、前記特定表示の表示態様を変化させる変化演出(例えば、既に表示されている第1保留表示や第2保留表示が予告態様に変化する保留変化演出等)を実行可能な変化演出実行手段(例えば、演出制御用CPU120等)と、前記変化演出による前記特定表示の変化に伴って特定音(例えば、保留変化音等)を出力可能な特定音出力手段(例えば、保留変化音を出力するスピーカ8等)と、エラーが発生していることを報知するエラー報知手段と、を備え、遊技媒体が前記始動領域を通過し難い又は通過できない第1状態と、遊技媒体が前記始動領域を通過し易い第2状態と、に制御可能であり、前記所定音出力手段は、前記第1状態において前記所定音を出力するときに、前記特定音の出力を制限し(例えば、入賞音を出力するときには、保留変化音の出力を制限する等)、前記特定音出力手段は、前記第2状態において前記特定音を出力するとき、及び、出力した後の所定期間に渡って、前記所定音の出力を制限することを特徴とする。 (1) In order to achieve the above object, the gaming machine according to one aspect of the present invention can play a game using the game medium, and performs variable display based on the fact that the game medium has passed through the starting area. It is a gaming machine (for example, a pachinko gaming machine 1 or the like) capable of being displayed, and is displayed in a specific display corresponding to the variable display (for example, a first starting winning prize memory display area 5HL and a second starting winning prize memory display area 5HR). A specific display means capable of displaying a first hold display, a second hold display, etc. (for example, an image display device 5 or the like provided with a first start prize winning memory display area 5HL and a second start prize winning memory display area 5HR), A predetermined sound output unit (for example, a speaker 8 or the like that outputs a winning sound) capable of outputting a predetermined sound (for example, a winning sound) along with the display of the specific display, and a display mode of the specific display are changed. Change effect execution means (for example, effect control CPU 120 or the like) capable of executing a change effect (for example, a hold change effect in which the already displayed first hold display or second hold display changes to a notice mode). A specific sound output unit (for example, a speaker 8 or the like that outputs the pending change sound) capable of outputting a specific sound (for example, the pending change sound) in association with the change of the specific display by the change effect, and an error occurs. Error notification means for notifying that the game medium is difficult to pass or cannot pass through the starting area, and a second state where the game medium is easy to pass through the starting area. Yes, the predetermined sound output means limits the output of the specific sound when outputting the predetermined sound in the first state (for example, when outputting the winning sound, limits the output of the hold change sound, etc.). ), the specific sound output means limits the output of the predetermined sound when the specific sound is output in the second state and for a predetermined period after the output .

Claims (1)

遊技媒体を用いて遊技を行うことが可能であり、始動領域を遊技媒体が通過したことにもとづいて可変表示を行うことが可能な遊技機であって、
可変表示に対応する保留表示を表示可能な保留表示手段と、
前記保留表示が表示されることに伴って所定音を出力可能な所定音出力手段と、
前記保留表示の表示態様を変化させる変化演出を実行可能な変化演出実行手段と、
前記変化演出による前記保留表示の変化に伴って特定音を出力可能な特定音出力手段と、
エラーが発生していることを報知するエラー報知手段と、を備え、
遊技媒体が前記始動領域を通過し難い又は通過できない第1状態と、遊技媒体が前記始動領域を通過し易い第2状態と、に制御可能であり、
前記所定音出力手段は、前記第1状態において前記所定音を出力するときに、前記特定音の出力を制限し、
前記特定音出力手段は、前記第2状態において前記特定音を出力するとき、及び、出力した後の所定期間に渡って、前記所定音の出力を制限することを特徴とする遊技機。
A game machine capable of playing a game using a game medium and capable of performing variable display based on the fact that the game medium has passed through a starting area ,
Hold display means capable of displaying hold display corresponding to variable display,
A predetermined sound output means capable of outputting a predetermined sound in association with the display of the hold display,
Change effect execution means capable of executing a change effect that changes the display mode of the hold display,
A specific sound output means capable of outputting a specific sound according to the change of the hold display by the change effect,
An error notification means for notifying that an error has occurred ,
It is possible to control a first state in which the game medium does not easily pass or cannot pass through the starting area and a second state in which the game medium easily passes through the starting area.
The predetermined sound output means limits the output of the specific sound when outputting the predetermined sound in the first state ,
The specific sound output means limits the output of the predetermined sound when outputting the specific sound in the second state and for a predetermined period after the output .
JP2017178486A 2017-09-19 2017-09-19 Game machine Withdrawn JP2019051184A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017178486A JP2019051184A (en) 2017-09-19 2017-09-19 Game machine

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Application Number Priority Date Filing Date Title
JP2017178486A JP2019051184A (en) 2017-09-19 2017-09-19 Game machine

Publications (2)

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JP2019051184A JP2019051184A (en) 2019-04-04
JP2019051184A5 true JP2019051184A5 (en) 2020-08-20

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Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7070920B2 (en) * 2019-04-23 2022-05-18 株式会社ニューギン Pachinko machine
JP7070919B2 (en) * 2019-04-23 2022-05-18 株式会社ニューギン Pachinko machine
JP7070921B2 (en) * 2019-04-23 2022-05-18 株式会社ニューギン Pachinko machine
JP7283757B2 (en) * 2020-06-23 2023-05-30 京楽産業.株式会社 game machine
JP7207750B2 (en) * 2020-06-23 2023-01-18 京楽産業.株式会社 game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009005735A (en) * 2007-06-26 2009-01-15 Taiyo Elec Co Ltd Game machine
JP2015029873A (en) * 2013-08-07 2015-02-16 株式会社大都技研 Game machine
JP6236025B2 (en) * 2015-04-06 2017-11-22 京楽産業.株式会社 Game machine
JP2017093774A (en) * 2015-11-24 2017-06-01 株式会社三洋物産 Game machine
JP6143204B1 (en) * 2016-03-31 2017-06-07 株式会社大一商会 Game machine
JP6606777B2 (en) * 2017-03-28 2019-11-20 株式会社三共 Game machine

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