JP2019030714A5 - - Google Patents

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JP2019030714A5
JP2019030714A5 JP2018199625A JP2018199625A JP2019030714A5 JP 2019030714 A5 JP2019030714 A5 JP 2019030714A5 JP 2018199625 A JP2018199625 A JP 2018199625A JP 2018199625 A JP2018199625 A JP 2018199625A JP 2019030714 A5 JP2019030714 A5 JP 2019030714A5
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input port
control means
effect
storage area
command
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JP2019030714A (en
JP6682160B2 (en
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本発明に係る遊技機は、上記目的達成のため、遊技の進行に関する処理を実行可能な遊技制御手段(主制御回路91)と、前記遊技制御手段から送信されるコマンドに基づいて演出を制御可能な演出制御手段(副制御回路101)と、前記演出制御手段によって制御され、演出を実行可能な演出実行手段(例えば、シャッタ装置200)と、を備え、前記遊技制御手段は、前記演出制御手段にコマンドを送信可能なコマンド送信手段(メインCPU93)を有し、前記演出制御手段は、前記コマンド送信手段が送信した前記コマンドに特定の情報(例えば、ロック番号1〜6のいずれか)が含まれている場合に、該特定の情報の種別に対応する演出をステップ単位で実行可能であり、前記特定の情報の種別に対応する演出として第1演出パターン(例えば、ロック番号2に対応する演出パターン)と第2演出パターン(例えば、ロック番号3に対応する演出パターン)とを備え、該第1演出パターンと該第2演出パターンとで演出が実行される期間が異なる構成を有する。 The game machine according to the present invention can control the effect based on the game control means (main control circuit 91) capable of executing the process related to the progress of the game and the command transmitted from the game control means to achieve the above object. and Do effect control unit (sub-control circuit 101) is controlled by said presentation control means, a viable demonstration execution means an effect (e.g., shutter device 200), wherein the game control means, before Symbol attraction control The means has command transmitting means (main CPU 93) capable of transmitting a command, and the effect control means is configured to transmit information specific to the command transmitted by the command transmitting means (for example, any of lock numbers 1 to 6). When it is included, the effect corresponding to the type of the specific information can be executed in a step unit, and the first effect pattern may be performed as the effect corresponding to the type of the specific information. (For example, the effect pattern corresponding to the lock number 2) and the second effect pattern (for example, the effect pattern corresponding to the lock number 3), and the effect is executed by the first effect pattern and the second effect pattern The period of time taken is different.

この構成により、本発明に係る遊技機は、遊技の進行を契機としないコマンドを受信したことに基づいて、演出をステップ単位で実行させることができる。また、本発明に係る遊技機において、前記遊技制御手段は、予め定められた周期で制御を行う周期制御手段を有し、前記周期制御手段は、入力ポートから制御信号を入力するための入力ポート取得手段と、前記遊技の進行を契機としないコマンドを生成する契機外コマンド生成手段と、を有し、前記入力ポートから入力ポート状態格納領域に制御信号を格納する前に、前記入力ポート状態格納領域に記憶された制御信号を1周期前入力ポート状態格納領域に記憶した後に、現在の制御信号を前記入力ポート状態格納領域に記憶し、前記入力ポート状態格納領域に記憶された制御信号と前記1周期前入力ポート状態格納領域の制御信号から制御信号の変化に関する情報を変化情報入力ポート状態格納領域に格納し、前記契機外コマンド生成手段は、前記入力ポート状態格納領域の入力信号の状態を前記演出制御手段に送信するようにしてもよい。 With this configuration, the gaming machine according to the present invention can execute the effect in steps based on the reception of the command not triggered by the progress of the game. Further, in the gaming machine according to the present invention, the game control means has cycle control means for performing control at a predetermined cycle, and the cycle control means is an input port for inputting a control signal from an input port. The input port state storing unit has an acquiring unit and an extra-trigger command generating unit for generating a command not triggered by the progress of the game, and before storing the control signal from the input port to the input port state storage area. After storing the control signal stored in the area in the input port state storage area one cycle before, the current control signal is stored in the input port state storage area, and the control signal stored in the input port state storage area Information on the change of the control signal from the control signal of the input port state storage area one cycle before is stored in the change information input port state storage area, and the non-trigger command generation means , The state of the input signal of the input port status storage area may be transmitted to the presentation control means.

Claims (3)

遊技の進行に関する処理を実行可能な遊技制御手段と、
前記遊技制御手段から送信されるコマンドに基づいて演出を制御可能な演出制御手段と、
前記演出制御手段によって制御され、演出を実行可能な演出実行手段と、
を備え、
前記遊技制御手段は、前記演出制御手段にコマンドを送信可能なコマンド送信手段を有し、
前記演出制御手段は、前記コマンド送信手段が送信した前記コマンドに特定の情報が含まれている場合に、該特定の情報の種別に対応する演出をステップ単位で実行可能であり、
前記特定の情報の種別に対応する演出として第1演出パターンと第2演出パターンとを備え、該第1演出パターンと該第2演出パターンとで演出が実行される期間が異なる遊技機。
Game control means capable of executing processing relating to the progress of the game;
Effect control means capable of controlling an effect based on a command transmitted from the game control means;
Effect execution means controlled by the effect control means and capable of executing effects;
Equipped with
It said game control means includes a command sending unit capable of transmitting command before Symbol presentation control means,
When the command transmitted by the command transmission means includes specific information, the effect control means can execute the effect corresponding to the type of the specific information in steps.
A gaming machine, comprising a first effect pattern and a second effect pattern as effects corresponding to the type of the specific information, wherein the first effect pattern and the second effect pattern have different periods during which effects are executed.
前記演出制御手段は、前記遊技制御手段から遊技の進行を契機としないコマンドを所定回数受信したときに、前記ステップ単位で実行される演出の所定ステップの演出を実行又は終了させる制御を行う請求項1に記載の遊技機。   The effect control means performs control to execute or end the effect of the predetermined step of the effect executed in the step unit when a command not triggered by the progress of the game is received a predetermined number of times from the game control means. The gaming machine according to 1. 前記遊技制御手段は、予め定められた周期で制御を行う周期制御手段を有し、The game control means has cycle control means for performing control in a predetermined cycle,
前記周期制御手段は、The period control means
入力ポートから制御信号を入力するための入力ポート取得手段と、Input port acquisition means for inputting a control signal from the input port;
前記遊技の進行を契機としないコマンドを生成する契機外コマンド生成手段と、を有し、It has an extra-trigger command generating means for generating a command not triggered by the progress of the game,
前記入力ポートから入力ポート状態格納領域に制御信号を格納する前に、前記入力ポート状態格納領域に記憶された制御信号を1周期前入力ポート状態格納領域に記憶した後に、現在の制御信号を前記入力ポート状態格納領域に記憶し、The control signal stored in the input port state storage area is stored in the input port state storage area one cycle before the control signal stored in the input port state storage area before the control signal is stored in the input port state storage area. Store in the input port status storage area,
前記入力ポート状態格納領域に記憶された制御信号と前記1周期前入力ポート状態格納領域の制御信号から制御信号の変化に関する情報を変化情報入力ポート状態格納領域に格納し、Information on the change of the control signal from the control signal stored in the input port state storage area and the control signal of the input port state storage area one cycle before is stored in the change information input port state storage area,
前記契機外コマンド生成手段は、前記入力ポート状態格納領域の入力信号の状態を前記演出制御手段に送信することを特徴とする請求項1又は請求項2に記載の遊技機。3. The gaming machine according to claim 1, wherein the trigger outside command generation means transmits the state of the input signal of the input port state storage area to the effect control means.
JP2018199625A 2018-10-24 2018-10-24 Amusement machine Active JP6682160B2 (en)

Priority Applications (1)

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JP2017220772A Division JP6426255B2 (en) 2017-11-16 2017-11-16 Gaming machine

Publications (3)

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JP2019030714A JP2019030714A (en) 2019-02-28
JP2019030714A5 true JP2019030714A5 (en) 2019-05-23
JP6682160B2 JP6682160B2 (en) 2020-04-15

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