JP2019013646A5 - - Google Patents

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Publication number
JP2019013646A5
JP2019013646A5 JP2017134698A JP2017134698A JP2019013646A5 JP 2019013646 A5 JP2019013646 A5 JP 2019013646A5 JP 2017134698 A JP2017134698 A JP 2017134698A JP 2017134698 A JP2017134698 A JP 2017134698A JP 2019013646 A5 JP2019013646 A5 JP 2019013646A5
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Japan
Prior art keywords
control
game
end notification
advantageous state
advantageous
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JP2017134698A
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Japanese (ja)
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JP2019013646A (en
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Priority to JP2017134698A priority Critical patent/JP2019013646A/en
Priority claimed from JP2017134698A external-priority patent/JP2019013646A/en
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(A) 遊技を行うことが可能な遊技機であって、
通常区間よりも有利な有利区間であるときに、有利状態に制御可能な有利状態制御手段と、
前記有利状態が終了する終了ゲームにおいて、遊技結果が導出された後に遊技の進行を遅延させる遅延制御を行う遅延制御手段と、
前記遅延制御手段により前記遅延制御が行われている間に前記有利状態の終了を報知するための第1終了報知制御を第1終了報知手段と、
前記第1終了報知制御に対応して前記有利区間の終了を報知するための第2終了報知制御を行う第2終了報知手段とを備え、
前記第2終了報知手段は、
第1終了条件の成立により前記有利状態が終了するときは、前記終了ゲームの次のゲームの終了時に前記第2終了報知制御を行い、
第2終了条件の成立により前記有利状態が終了するときは、前記終了ゲームにおいて前記遅延制御が行われた後に前記第2終了報知制御を行う。
(1) 遊技を行うことが可能な遊技機(たとえば、スロットマシン1)であって、
通常区間(たとえば、通常区間)よりも有利な有利区間(たとえば、有利区間)であるときに、有利状態(たとえば、AT)に制御可能な有利状態制御手段(たとえば、メイン制御部41)と、
前記有利区間の終了に基づいて、該有利区間の終了を報知するための第1終了報知制御(たとえば、図6〜図8に示すように、有利区間報知ランプを点灯から消灯に切替える制御)を行う第1終了報知手段と、
前記有利区間の終了に基づいて、該有利区間の終了を報知するための第2終了報知制御(たとえば、図6〜図8に示すように、リザルト画面を表示する制御、またはリザルト画面から通常演出に切替える制御)を行う第2終了報知手段とを備え、
前記第1終了報知手段は、前記第2終了報知制御が行われるタイミング(図6〜図8のタイミングT1またはタイミングT2)と異なるタイミングであって、前記第2終了報知制御が行われるタイミングよりも後のタイミング(たとえば、タイミングT3)で前記第1終了報知制御を行う(たとえば、図6(C)、図6(D)、図7(C)、図7(D)、
図8(C)、および図8(D)に示すように、有利区間が通常終了する場合には、リザルト画面を表示するタイミングT1、またはリザルト画面から通常演出に切替えるタイミングT2よりも後のタイミングT3で、有利区間報知ランプを点灯から消灯に切替える)。
(A) A gaming machine capable of playing games
An advantageous state control means that can control an advantageous state when the advantageous section is more advantageous than the normal section,
In the end game in which the advantageous state ends, a delay control means for performing delay control for delaying the progress of the game after the game result is derived, and
While the delay control is being performed by the delay control means, the first end notification control for notifying the end of the advantageous state is provided with the first end notification means.
A second end notification means for performing a second end notification control for notifying the end of the advantageous section in response to the first end notification control is provided.
The second end notification means is
When the advantageous state ends due to the satisfaction of the first end condition, the second end notification control is performed at the end of the game following the end game.
When the advantageous state ends due to the satisfaction of the second end condition, the second end notification control is performed after the delay control is performed in the end game.
(1) A gaming machine (for example, a slot machine 1) capable of playing a game.
An advantageous state control means (for example, main control unit 41) capable of controlling an advantageous state (for example, AT) when the advantageous section (for example, an advantageous section) is more advantageous than the normal section (for example, the normal section).
Based on the end of the advantageous section, the first end notification control for notifying the end of the advantageous section (for example, as shown in FIGS. 6 to 8, the control of switching the advantageous section notification lamp from lighting to extinguishing) is performed. The first end notification means to be performed and
A second end notification control for notifying the end of the advantageous section based on the end of the advantageous section (for example, as shown in FIGS. 6 to 8, a control for displaying a result screen, or a normal effect from the result screen. It is equipped with a second end notification means that performs control to switch to.
The first end notification means is at a timing different from the timing at which the second end notification control is performed (timing T1 or timing T2 in FIGS. 6 to 8), and is higher than the timing at which the second end notification control is performed. The first end notification control is performed at a later timing (for example, timing T3) (for example, FIGS. 6 (C), 6 (D), 7 (C), 7 (D),
As shown in FIGS. 8 (C) and 8 (D), when the advantageous section normally ends, the timing T1 for displaying the result screen or the timing after the timing T2 for switching from the result screen to the normal effect At T3, the advantageous section notification lamp is switched from on to off).

Claims (1)

遊技を行うことが可能な遊技機であって、
通常区間よりも有利な有利区間であるときに、有利状態に制御可能な有利状態制御手段と、
前記有利状態が終了する終了ゲームにおいて、遊技結果が導出された後に遊技の進行を遅延させる遅延制御を行う遅延制御手段と、
前記遅延制御手段により前記遅延制御が行われている間に前記有利状態の終了を報知するための第1終了報知制御を第1終了報知手段と、
前記第1終了報知制御に対応して前記有利区間の終了を報知するための第2終了報知制御を行う第2終了報知手段とを備え、
前記第2終了報知手段は、
第1終了条件の成立により前記有利状態が終了するときは、前記終了ゲームの次のゲームの終了時に前記第2終了報知制御を行い、
第2終了条件の成立により前記有利状態が終了するときは、前記終了ゲームにおいて前記遅延制御が行われた後に前記第2終了報知制御を行う、遊技機。
It is a game machine that can play games
An advantageous state control means that can control an advantageous state when the advantageous section is more advantageous than the normal section,
In the end game in which the advantageous state ends , a delay control means for performing delay control for delaying the progress of the game after the game result is derived, and
While the delay control is being performed by the delay control means , the first end notification control for notifying the end of the advantageous state is provided with the first end notification means.
A second end notification means for performing a second end notification control for notifying the end of the advantageous section in response to the first end notification control is provided.
The second end notification means is
When the advantageous state ends due to the satisfaction of the first end condition, the second end notification control is performed at the end of the game following the end game.
A gaming machine that performs the second end notification control after the delay control is performed in the end game when the advantageous state ends due to the satisfaction of the second end condition .
JP2017134698A 2017-07-10 2017-07-10 Game machine Pending JP2019013646A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017134698A JP2019013646A (en) 2017-07-10 2017-07-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017134698A JP2019013646A (en) 2017-07-10 2017-07-10 Game machine

Publications (2)

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JP2019013646A JP2019013646A (en) 2019-01-31
JP2019013646A5 true JP2019013646A5 (en) 2020-11-12

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Publication number Priority date Publication date Assignee Title
JP7070464B2 (en) * 2019-02-25 2022-05-18 株式会社三洋物産 Pachinko machine
JP2022091330A (en) * 2020-12-09 2022-06-21 株式会社大都技研 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006075444A (en) * 2004-09-10 2006-03-23 Daiichi Shokai Co Ltd Game machine
JP6532808B2 (en) * 2015-11-16 2019-06-19 山佐株式会社 Gaming machine
JP6112527B1 (en) * 2016-07-26 2017-04-12 サミー株式会社 Game machine
JP2018126462A (en) * 2017-02-10 2018-08-16 サミー株式会社 Reel type game machine
JP2018201541A (en) * 2017-05-30 2018-12-27 サミー株式会社 Slot machine

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