JP2019013623A5 - - Google Patents
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- JP2019013623A5 JP2019013623A5 JP2017134466A JP2017134466A JP2019013623A5 JP 2019013623 A5 JP2019013623 A5 JP 2019013623A5 JP 2017134466 A JP2017134466 A JP 2017134466A JP 2017134466 A JP2017134466 A JP 2017134466A JP 2019013623 A5 JP2019013623 A5 JP 2019013623A5
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- identification information
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- effect display
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- 238000005034 decoration Methods 0.000 description 1
Description
(A)上記目的を達成するため、本発明に係る遊技機は、
識別情報の可変表示を行い、表示結果を導出する可変表示手段を備え、遊技者にとって有利な有利状態に制御する遊技機(例えばパチンコ遊技機1など)であって、
所定の演出表示を動作させる特定演出を実行可能であり、前記特定演出において、前記表示結果を構成する少なくとも一の識別情報を前記所定の演出表示に重畳して表示することにより、前記有利状態に制御されるか否かを報知可能な報知手段(例えば特定演出を実行する演出制御用CPU120など)を備え、
前記報知手段は、
前記所定の演出表示の動作に関連して、前記重畳して表示した識別情報の表示面積を変化可能であり(例えば遊技者にとって手前側から奥側に移動して扉を叩くような動作が行われることから、重畳して表示された飾り図柄の表示面積が変化するなど)、
前記重畳して表示した識別情報を、前記所定の演出表示を視認可能な透過度である第1態様から前記第1態様よりも透過度の低い第2態様へ変化させる(例えば特定演出において重畳させて表示する飾り図柄越しに演出表示が視認可能となるよう、飾り図柄を透過させて表示した後、不透過とし、可変表示結果が「大当り」となるか否かを報知するなど)、
ことを特徴とする。
(1)また、他の遊技機として、
識別情報の可変表示を行い、表示結果を導出する可変表示手段を備え、遊技者にとって有利な有利状態に制御する遊技機(例えばパチンコ遊技機1など)であって、
所定の演出表示を動作させる特定演出を実行可能であり、前記特定演出において、前記表示結果を構成する少なくとも一の識別情報を前記所定の演出表示に重畳して表示することにより、前記有利状態に制御されるか否かを報知可能な報知手段(例えば特定演出を実行する演出制御用CPU120など)を備え、
前記重畳して表示した識別情報を、前記所定の演出表示を視認可能な透過度である第1態様から前記第1態様よりも透過度の低い第2態様へ変化させる(例えば特定演出において重畳させて表示する飾り図柄越しに演出表示が視認可能となるよう、飾り図柄を透過させて表示した後、不透過とし、可変表示結果が「大当り」となるか否かを報知するなど)、
ことを特徴としてもよい。
(A) In order to achieve the above object, a gaming machine according to the present invention is:
A gaming machine (for example, a pachinko gaming machine 1 or the like) including variable display means for performing variable display of identification information and deriving a display result, and controlling the player in an advantageous state.
It is possible to execute a specific effect for operating a predetermined effect display, and in the specific effect, in the advantageous state, by superimposing at least one identification information constituting the display result on the predetermined effect display It is provided with notification means (for example, CPU 120 for presentation control etc. which perform specific presentation) which can report whether it is controlled or not,
The notification means is
The display area of the superimposed identification information can be changed in relation to the operation of the predetermined effect display (for example, the player moves from the near side to the far side to hit the door) The display area of the decoration pattern displayed superimposed, etc.
The identification information displayed in a superimposed manner is changed from the first mode, which is the degree of transparency capable of visually recognizing the predetermined effect display, to the second mode, which has a lower degree of transparency than the first mode (e.g. To make it possible to visually recognize the effect display over the decorative pattern to be displayed, and then to display the decorative pattern so as to be opaque and to notify whether the variable display result is a "big hit" etc.),
It is characterized by
(1) Further, as another game machine,
A gaming machine (for example, a pachinko gaming machine 1 or the like) including variable display means for performing variable display of identification information and deriving a display result, and controlling the player in an advantageous state.
It is possible to execute a specific effect for operating a predetermined effect display, and in the specific effect, in the advantageous state, by superimposing at least one identification information constituting the display result on the predetermined effect display It is provided with notification means (for example, CPU 120 for presentation control etc. which perform specific presentation) which can report whether it is controlled or not,
The identification information displayed in a superimposed manner is changed from the first mode, which is the degree of transparency capable of visually recognizing the predetermined effect display, to the second mode, which has a lower degree of transparency than the first mode (e.g. To make it possible to visually recognize the effect display over the decorative pattern to be displayed, and then to display the decorative pattern so as to be opaque and to notify whether the variable display result is a "big hit" etc.),
It may also be characterized.
Claims (1)
所定の演出表示を動作させる特定演出を実行可能であり、前記特定演出において、前記表示結果を構成する少なくとも一の識別情報を前記所定の演出表示に重畳して表示することにより、前記有利状態に制御されるか否かを報知可能な報知手段を備え、
前記報知手段は、
前記所定の演出表示の動作に関連して、前記重畳して表示した識別情報の表示面積を変化可能であり、
前記重畳して表示した識別情報を、前記所定の演出表示を視認可能な透過度である第1態様から前記第1態様よりも透過度の低い第2態様へ変化させる、
ことを特徴とする遊技機。 It is a gaming machine that performs variable display of identification information and has variable display means for deriving a display result, and controls the player in an advantageous state, which is advantageous.
It is possible to execute a specific effect for operating a predetermined effect display, and in the specific effect, in the advantageous state, by superimposing at least one identification information constituting the display result on the predetermined effect display It has an informing means capable of informing whether it is controlled or not.
The notification means is
In relation to the operation of the predetermined effect display, the display area of the superimposed and displayed identification information can be changed,
The identification information displayed in a superimposed manner is changed from a first mode, which is a degree of transparency capable of visually recognizing the predetermined effect display, to a second mode in which the degree of transparency is lower than that of the first mode.
A game machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017134466A JP2019013623A (en) | 2017-07-10 | 2017-07-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2017134466A JP2019013623A (en) | 2017-07-10 | 2017-07-10 | Game machine |
Publications (2)
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JP2019013623A JP2019013623A (en) | 2019-01-31 |
JP2019013623A5 true JP2019013623A5 (en) | 2019-07-18 |
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Family Applications (1)
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JP2017134466A Pending JP2019013623A (en) | 2017-07-10 | 2017-07-10 | Game machine |
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JP (1) | JP2019013623A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2019107165A (en) * | 2017-12-18 | 2019-07-04 | 株式会社三共 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001212301A (en) * | 2000-01-31 | 2001-08-07 | Okumura Yu-Ki Co Ltd | Game machine |
JP2003290495A (en) * | 2002-03-29 | 2003-10-14 | Sankyo Kk | Game machine |
JP2003310952A (en) * | 2002-04-19 | 2003-11-05 | Sankyo Kk | Game machine |
JP2005124942A (en) * | 2003-10-24 | 2005-05-19 | Sankyo Kk | Game machine |
JP2010119750A (en) * | 2008-11-21 | 2010-06-03 | Daito Giken:Kk | Game machine |
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2017
- 2017-07-10 JP JP2017134466A patent/JP2019013623A/en active Pending