JP2018533137A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2018533137A5 JP2018533137A5 JP2018515930A JP2018515930A JP2018533137A5 JP 2018533137 A5 JP2018533137 A5 JP 2018533137A5 JP 2018515930 A JP2018515930 A JP 2018515930A JP 2018515930 A JP2018515930 A JP 2018515930A JP 2018533137 A5 JP2018533137 A5 JP 2018533137A5
- Authority
- JP
- Japan
- Prior art keywords
- gpu
- commands
- primitives
- execution
- graphics pipeline
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 claims 10
- 238000009877 rendering Methods 0.000 claims 5
- 230000004044 response Effects 0.000 claims 5
- 230000006870 function Effects 0.000 claims 1
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201562234355P | 2015-09-29 | 2015-09-29 | |
| US62/234,355 | 2015-09-29 | ||
| US15/013,714 US9842376B2 (en) | 2015-09-29 | 2016-02-02 | Graphics processing unit preemption with pixel tile level granularity |
| US15/013,714 | 2016-02-02 | ||
| PCT/US2016/041525 WO2017058331A1 (en) | 2015-09-29 | 2016-07-08 | Graphics processing unit preemption with pixel tile level granularity |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2018533137A JP2018533137A (ja) | 2018-11-08 |
| JP2018533137A5 true JP2018533137A5 (enExample) | 2019-07-25 |
Family
ID=58409688
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2018515930A Pending JP2018533137A (ja) | 2015-09-29 | 2016-07-08 | ピクセルタイルレベルグラニュラリティをもつグラフィックス処理ユニットプリエンプション |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US9842376B2 (enExample) |
| EP (1) | EP3357034B1 (enExample) |
| JP (1) | JP2018533137A (enExample) |
| KR (1) | KR20180059892A (enExample) |
| CN (1) | CN108140233B (enExample) |
| BR (1) | BR112018006349A2 (enExample) |
| WO (1) | WO2017058331A1 (enExample) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10338953B2 (en) * | 2016-03-18 | 2019-07-02 | Intel Corporation | Facilitating execution-aware hybrid preemption for execution of tasks in computing environments |
| US10460513B2 (en) | 2016-09-22 | 2019-10-29 | Advanced Micro Devices, Inc. | Combined world-space pipeline shader stages |
| US11609791B2 (en) | 2017-11-30 | 2023-03-21 | Advanced Micro Devices, Inc. | Precise suspend and resume of workloads in a processing unit |
| CN108121566A (zh) * | 2017-12-06 | 2018-06-05 | 中国航空工业集团公司西安航空计算技术研究所 | 一种图形指令解析设计方法 |
| CN109683966A (zh) * | 2018-12-12 | 2019-04-26 | 中国航空工业集团公司西安航空计算技术研究所 | 一种面向设备优化的OpenGL驱动实现方法 |
| US10748239B1 (en) | 2019-03-01 | 2020-08-18 | Qualcomm Incorporated | Methods and apparatus for GPU context register management |
| US12026799B2 (en) | 2021-03-19 | 2024-07-02 | Samsung Electronics Co., Ltd. | Method and apparatus for software based preemption using two-level binning to improve forward progress of preempted workloads |
| US20230205602A1 (en) * | 2021-12-28 | 2023-06-29 | Advanced Micro Devices, Inc. | Priority inversion mitigation |
| US12406425B2 (en) | 2022-08-24 | 2025-09-02 | Advanced Micro Devices, Inc. | Vertex index routing for two level primitive batch binning |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8139070B1 (en) * | 2007-10-03 | 2012-03-20 | Matrox Graphics, Inc. | Systems for and methods of context switching in a graphics processing system |
| US9727385B2 (en) * | 2011-07-18 | 2017-08-08 | Apple Inc. | Graphical processing unit (GPU) implementing a plurality of virtual GPUs |
| US9652282B2 (en) * | 2011-11-08 | 2017-05-16 | Nvidia Corporation | Software-assisted instruction level execution preemption |
| US8572573B2 (en) * | 2012-03-09 | 2013-10-29 | Nvidia Corporation | Methods and apparatus for interactive debugging on a non-preemptible graphics processing unit |
| US10559123B2 (en) * | 2012-04-04 | 2020-02-11 | Qualcomm Incorporated | Patched shading in graphics processing |
| US10002021B2 (en) * | 2012-07-20 | 2018-06-19 | Qualcomm Incorporated | Deferred preemption techniques for scheduling graphics processing unit command streams |
| US8963933B2 (en) * | 2012-07-23 | 2015-02-24 | Advanced Micro Devices, Inc. | Method for urgency-based preemption of a process |
| US10095526B2 (en) | 2012-10-12 | 2018-10-09 | Nvidia Corporation | Technique for improving performance in multi-threaded processing units |
| US9710874B2 (en) | 2012-12-27 | 2017-07-18 | Nvidia Corporation | Mid-primitive graphics execution preemption |
| US9230518B2 (en) | 2013-09-10 | 2016-01-05 | Qualcomm Incorporated | Fault-tolerant preemption mechanism at arbitrary control points for graphics processing |
| US9280845B2 (en) | 2013-12-27 | 2016-03-08 | Qualcomm Incorporated | Optimized multi-pass rendering on tiled base architectures |
| US9396032B2 (en) * | 2014-03-27 | 2016-07-19 | Intel Corporation | Priority based context preemption |
-
2016
- 2016-02-02 US US15/013,714 patent/US9842376B2/en not_active Expired - Fee Related
- 2016-07-08 WO PCT/US2016/041525 patent/WO2017058331A1/en not_active Ceased
- 2016-07-08 JP JP2018515930A patent/JP2018533137A/ja active Pending
- 2016-07-08 KR KR1020187012000A patent/KR20180059892A/ko not_active Withdrawn
- 2016-07-08 EP EP16748377.5A patent/EP3357034B1/en active Active
- 2016-07-08 BR BR112018006349A patent/BR112018006349A2/pt not_active Application Discontinuation
- 2016-07-08 CN CN201680056232.6A patent/CN108140233B/zh active Active
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP2018533137A5 (enExample) | ||
| JP5837221B2 (ja) | タイルベースのレンダリングにおけるテッセレーション | |
| KR102636250B1 (ko) | 그래픽 처리 시스템 | |
| CN105518742B (zh) | 用于图形处理的任意控制点处的容错抢占机制 | |
| US9087410B2 (en) | Rendering graphics data using visibility information | |
| KR101635334B1 (ko) | 대칭적 에지 스플릿팅에 의한 표면 테셀레이션 | |
| CN111066066B (zh) | 可变比率着色 | |
| US9082204B2 (en) | Storage structures for stitching primitives in graphics processing | |
| JP2015529860A5 (enExample) | ||
| KR102006584B1 (ko) | 레이트 심도 테스팅과 컨서버티브 심도 테스팅 간의 동적 스위칭 | |
| CN106355544B (zh) | 处理单元、在处理单元中进行处理操作的方法 | |
| US9842376B2 (en) | Graphics processing unit preemption with pixel tile level granularity | |
| JP2019509555A5 (enExample) | ||
| KR101670958B1 (ko) | 이기종 멀티코어 환경에서의 데이터 처리 방법 및 장치 | |
| US11741653B2 (en) | Overlapping visibility and render passes for same frame | |
| KR20200084000A (ko) | 처리 유닛에서 작업로드의 정확한 일시 중지 및 재개 | |
| US20190005604A1 (en) | Bin streamout preemption in a graphics processing pipeline | |
| CN111080505B (zh) | 一种提高图元装配效率的方法、装置及计算机存储介质 | |
| CN101216932A (zh) | 图形处理装置、单元与执行三角形配置、属性配置的方法 | |
| US11551398B2 (en) | Light volume rendering | |
| US9183662B1 (en) | System and method for enabling scene program functionality | |
| US10832465B2 (en) | Use of workgroups in pixel shader | |
| US10062140B2 (en) | Graphics processing systems | |
| TWI765574B (zh) | 圖形系統和相應地圖形處理方法 | |
| KR102675870B1 (ko) | 깊이 컬링을 지연호출하기 위한 셰이더 코어 명령 |