JP2018524673A - 仮想現実の反応性アニメーション - Google Patents

仮想現実の反応性アニメーション Download PDF

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Publication number
JP2018524673A
JP2018524673A JP2017560742A JP2017560742A JP2018524673A JP 2018524673 A JP2018524673 A JP 2018524673A JP 2017560742 A JP2017560742 A JP 2017560742A JP 2017560742 A JP2017560742 A JP 2017560742A JP 2018524673 A JP2018524673 A JP 2018524673A
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Japan
Prior art keywords
display
housing
processor
animation
change
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Ceased
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JP2017560742A
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English (en)
Japanese (ja)
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JP2018524673A5 (enExample
Inventor
バレスト,アダム
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Thomson Licensing SAS
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Thomson Licensing SAS
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Publication of JP2018524673A publication Critical patent/JP2018524673A/ja
Publication of JP2018524673A5 publication Critical patent/JP2018524673A5/ja
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Biophysics (AREA)
  • General Health & Medical Sciences (AREA)
  • Cardiology (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Architecture (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017560742A 2015-06-01 2015-09-14 仮想現実の反応性アニメーション Ceased JP2018524673A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201562169137P 2015-06-01 2015-06-01
US62/169,137 2015-06-01
PCT/US2015/049897 WO2016195733A1 (en) 2015-06-01 2015-09-14 Reactive animation for virtual reality

Publications (2)

Publication Number Publication Date
JP2018524673A true JP2018524673A (ja) 2018-08-30
JP2018524673A5 JP2018524673A5 (enExample) 2018-10-18

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017560742A Ceased JP2018524673A (ja) 2015-06-01 2015-09-14 仮想現実の反応性アニメーション

Country Status (6)

Country Link
US (1) US20180169517A1 (enExample)
EP (1) EP3302740A1 (enExample)
JP (1) JP2018524673A (enExample)
KR (1) KR20180013892A (enExample)
CN (1) CN107708819A (enExample)
WO (1) WO2016195733A1 (enExample)

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US10551993B1 (en) * 2016-05-15 2020-02-04 Google Llc Virtual reality content development environment
US10868848B2 (en) * 2016-07-25 2020-12-15 Peraso Technologies Inc. Wireless multimedia communications system and method
CN107229333B (zh) * 2017-05-25 2018-08-14 福州市极化律网络科技有限公司 基于视野变换的最佳参照物选取方法及装置
CN107203267B (zh) * 2017-05-25 2018-10-02 福州市极化律网络科技有限公司 基于视野判断的虚拟世界探索方法及装置
US11537264B2 (en) * 2018-02-09 2022-12-27 Sony Interactive Entertainment LLC Methods and systems for providing shortcuts for fast load when moving between scenes in virtual reality
US11048483B2 (en) 2019-09-24 2021-06-29 Rockwell Automation Technologies, Inc. Industrial programming development with an extensible integrated development environment (IDE) platform
US11163536B2 (en) 2019-09-26 2021-11-02 Rockwell Automation Technologies, Inc. Maintenance and commissioning
US11042362B2 (en) 2019-09-26 2021-06-22 Rockwell Automation Technologies, Inc. Industrial programming development with a trained analytic model
US11733687B2 (en) 2019-09-26 2023-08-22 Rockwell Automation Technologies, Inc. Collaboration tools
US11392112B2 (en) * 2019-09-26 2022-07-19 Rockwell Automation Technologies, Inc. Virtual design environment
CN110958325B (zh) * 2019-12-11 2021-08-17 联想(北京)有限公司 一种控制方法、装置、服务器及终端
US11308447B2 (en) 2020-04-02 2022-04-19 Rockwell Automation Technologies, Inc. Cloud-based collaborative industrial automation design environment

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WO2014128810A1 (ja) * 2013-02-22 2014-08-28 ソニー株式会社 ヘッドマウントディスプレイ及び画像表示装置
WO2016002318A1 (ja) * 2014-06-30 2016-01-07 ソニー株式会社 情報処理装置及び情報処理方法、コンピューター・プログラム、並びに画像処理システム
JP2016115122A (ja) * 2014-12-15 2016-06-23 株式会社コロプラ ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム
JP2016177748A (ja) * 2015-03-23 2016-10-06 株式会社コロプラ コンピュータ・プログラム

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US20090013263A1 (en) * 2007-06-21 2009-01-08 Matthew Jonathan Fortnow Method and apparatus for selecting events to be displayed at virtual venues and social networking
US9348141B2 (en) * 2010-10-27 2016-05-24 Microsoft Technology Licensing, Llc Low-latency fusing of virtual and real content
US20150316766A1 (en) * 2012-03-23 2015-11-05 Google Inc. Enhancing Readability on Head-Mounted Display
US9671566B2 (en) * 2012-06-11 2017-06-06 Magic Leap, Inc. Planar waveguide apparatus with diffraction element(s) and system employing same
CN105359063B (zh) * 2013-06-09 2018-08-17 索尼电脑娱乐公司 利用追踪的头戴式显示器
US20150097719A1 (en) * 2013-10-03 2015-04-09 Sulon Technologies Inc. System and method for active reference positioning in an augmented reality environment
US10001645B2 (en) * 2014-01-17 2018-06-19 Sony Interactive Entertainment America Llc Using a second screen as a private tracking heads-up display
US9551873B2 (en) * 2014-05-30 2017-01-24 Sony Interactive Entertainment America Llc Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content
US9910505B2 (en) * 2014-06-17 2018-03-06 Amazon Technologies, Inc. Motion control for managing content

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WO2014128810A1 (ja) * 2013-02-22 2014-08-28 ソニー株式会社 ヘッドマウントディスプレイ及び画像表示装置
WO2016002318A1 (ja) * 2014-06-30 2016-01-07 ソニー株式会社 情報処理装置及び情報処理方法、コンピューター・プログラム、並びに画像処理システム
JP2016115122A (ja) * 2014-12-15 2016-06-23 株式会社コロプラ ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム
JP2016177748A (ja) * 2015-03-23 2016-10-06 株式会社コロプラ コンピュータ・プログラム

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Publication number Publication date
WO2016195733A1 (en) 2016-12-08
US20180169517A1 (en) 2018-06-21
EP3302740A1 (en) 2018-04-11
KR20180013892A (ko) 2018-02-07
CN107708819A (zh) 2018-02-16

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