CN107708819A - 用于虚拟现实的回应式动画 - Google Patents
用于虚拟现实的回应式动画 Download PDFInfo
- Publication number
- CN107708819A CN107708819A CN201580080572.8A CN201580080572A CN107708819A CN 107708819 A CN107708819 A CN 107708819A CN 201580080572 A CN201580080572 A CN 201580080572A CN 107708819 A CN107708819 A CN 107708819A
- Authority
- CN
- China
- Prior art keywords
- housing
- display
- change
- processor
- animation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Cardiology (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Computing Systems (AREA)
- Remote Sensing (AREA)
- Radar, Positioning & Navigation (AREA)
- Geometry (AREA)
- Optics & Photonics (AREA)
- Architecture (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201562169137P | 2015-06-01 | 2015-06-01 | |
| US62/169,137 | 2015-06-01 | ||
| PCT/US2015/049897 WO2016195733A1 (en) | 2015-06-01 | 2015-09-14 | Reactive animation for virtual reality |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN107708819A true CN107708819A (zh) | 2018-02-16 |
Family
ID=54197110
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201580080572.8A Pending CN107708819A (zh) | 2015-06-01 | 2015-09-14 | 用于虚拟现实的回应式动画 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20180169517A1 (enExample) |
| EP (1) | EP3302740A1 (enExample) |
| JP (1) | JP2018524673A (enExample) |
| KR (1) | KR20180013892A (enExample) |
| CN (1) | CN107708819A (enExample) |
| WO (1) | WO2016195733A1 (enExample) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10551993B1 (en) * | 2016-05-15 | 2020-02-04 | Google Llc | Virtual reality content development environment |
| US10868848B2 (en) * | 2016-07-25 | 2020-12-15 | Peraso Technologies Inc. | Wireless multimedia communications system and method |
| CN107229333B (zh) * | 2017-05-25 | 2018-08-14 | 福州市极化律网络科技有限公司 | 基于视野变换的最佳参照物选取方法及装置 |
| CN107203267B (zh) * | 2017-05-25 | 2018-10-02 | 福州市极化律网络科技有限公司 | 基于视野判断的虚拟世界探索方法及装置 |
| US11537264B2 (en) * | 2018-02-09 | 2022-12-27 | Sony Interactive Entertainment LLC | Methods and systems for providing shortcuts for fast load when moving between scenes in virtual reality |
| US11048483B2 (en) | 2019-09-24 | 2021-06-29 | Rockwell Automation Technologies, Inc. | Industrial programming development with an extensible integrated development environment (IDE) platform |
| US11042362B2 (en) | 2019-09-26 | 2021-06-22 | Rockwell Automation Technologies, Inc. | Industrial programming development with a trained analytic model |
| US11392112B2 (en) * | 2019-09-26 | 2022-07-19 | Rockwell Automation Technologies, Inc. | Virtual design environment |
| US11163536B2 (en) | 2019-09-26 | 2021-11-02 | Rockwell Automation Technologies, Inc. | Maintenance and commissioning |
| US11733687B2 (en) | 2019-09-26 | 2023-08-22 | Rockwell Automation Technologies, Inc. | Collaboration tools |
| CN110958325B (zh) * | 2019-12-11 | 2021-08-17 | 联想(北京)有限公司 | 一种控制方法、装置、服务器及终端 |
| US11308447B2 (en) | 2020-04-02 | 2022-04-19 | Rockwell Automation Technologies, Inc. | Cloud-based collaborative industrial automation design environment |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102591449A (zh) * | 2010-10-27 | 2012-07-18 | 微软公司 | 虚拟内容和现实内容的低等待时间的融合 |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090013263A1 (en) * | 2007-06-21 | 2009-01-08 | Matthew Jonathan Fortnow | Method and apparatus for selecting events to be displayed at virtual venues and social networking |
| US20150316766A1 (en) * | 2012-03-23 | 2015-11-05 | Google Inc. | Enhancing Readability on Head-Mounted Display |
| US9671566B2 (en) * | 2012-06-11 | 2017-06-06 | Magic Leap, Inc. | Planar waveguide apparatus with diffraction element(s) and system employing same |
| EP2960896B1 (en) * | 2013-02-22 | 2022-07-20 | Sony Group Corporation | Head-mounted display and image display device |
| EP3008549B1 (en) * | 2013-06-09 | 2021-03-17 | Sony Interactive Entertainment Inc. | Head mounted display |
| US20150097719A1 (en) * | 2013-10-03 | 2015-04-09 | Sulon Technologies Inc. | System and method for active reference positioning in an augmented reality environment |
| US10001645B2 (en) * | 2014-01-17 | 2018-06-19 | Sony Interactive Entertainment America Llc | Using a second screen as a private tracking heads-up display |
| US9551873B2 (en) * | 2014-05-30 | 2017-01-24 | Sony Interactive Entertainment America Llc | Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content |
| US9910505B2 (en) * | 2014-06-17 | 2018-03-06 | Amazon Technologies, Inc. | Motion control for managing content |
| KR102420313B1 (ko) * | 2014-06-30 | 2022-07-13 | 소니그룹주식회사 | 정보 처리 장치 및 정보 처리 방법, 컴퓨터 프로그램, 그리고 화상 처리 시스템 |
| JP5767386B1 (ja) * | 2014-12-15 | 2015-08-19 | 株式会社コロプラ | ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム |
| JP5952931B1 (ja) * | 2015-03-23 | 2016-07-13 | 株式会社コロプラ | コンピュータ・プログラム |
-
2015
- 2015-09-14 CN CN201580080572.8A patent/CN107708819A/zh active Pending
- 2015-09-14 US US15/577,559 patent/US20180169517A1/en not_active Abandoned
- 2015-09-14 EP EP15770746.4A patent/EP3302740A1/en not_active Withdrawn
- 2015-09-14 JP JP2017560742A patent/JP2018524673A/ja not_active Ceased
- 2015-09-14 KR KR1020177033462A patent/KR20180013892A/ko not_active Withdrawn
- 2015-09-14 WO PCT/US2015/049897 patent/WO2016195733A1/en not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102591449A (zh) * | 2010-10-27 | 2012-07-18 | 微软公司 | 虚拟内容和现实内容的低等待时间的融合 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2016195733A1 (en) | 2016-12-08 |
| KR20180013892A (ko) | 2018-02-07 |
| JP2018524673A (ja) | 2018-08-30 |
| US20180169517A1 (en) | 2018-06-21 |
| EP3302740A1 (en) | 2018-04-11 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN107708819A (zh) | 用于虚拟现实的回应式动画 | |
| JP6982215B2 (ja) | 検出された手入力に基づく仮想手ポーズのレンダリング | |
| CN107548470B (zh) | 头戴式显示器上的夹捏和保持手势导航 | |
| US10943382B2 (en) | Virtual reality | |
| JP6002424B2 (ja) | ユーザーの視線、及びジェスチャによるフィードバック提供システム、及び方法 | |
| CN107683166B (zh) | 用于限制头戴式显示器上的视觉活动的过滤和父母控制方法 | |
| TWI669635B (zh) | 用於顯示彈幕的方法、裝置以及非揮發性電腦可讀儲存介質 | |
| CN106537261B (zh) | 全息键盘显示 | |
| US10545339B2 (en) | Information processing method and information processing system | |
| US20130141419A1 (en) | Augmented reality with realistic occlusion | |
| CN110115842A (zh) | 应用处理系统、应用处理方法以及应用处理程序 | |
| US12420200B2 (en) | Reconstruction of occluded regions of a face using machine learning | |
| CN105955483A (zh) | 虚拟现实终端及其视觉虚拟方法和装置 | |
| US12271975B2 (en) | Training a machine learning model for reconstructing occluded regions of a face | |
| CN112262373B (zh) | 基于视图的断点 | |
| US20240177435A1 (en) | Virtual interaction methods, devices, and storage media | |
| Tseng | Development of a low-cost 3D interactive VR system using SBS 3D display, VR headset and finger posture motion tracking | |
| WO2024253913A1 (en) | Techniques for displaying representations of physical items within three-dimensional environments | |
| WO2025259365A1 (en) | User interfaces for breath tracking | |
| Hirsimäki et al. | Expert evaluation of aspects related to virtual reality systems and suggestions for future studies | |
| JP2023085260A (ja) | アプリケーション処理システム、アプリケーション処理方法、及びアプリケーション処理プログラム | |
| CN118161858A (zh) | 任务调节方法、装置、存储介质及设备 | |
| Budhiraja | Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality | |
| Bazyluk | Eye Tracking in Virtual Environments: The Study of Possibilities and the Implementation of Gaze-point Dependent Depth of Field | |
| WO2018005199A1 (en) | Systems and methods for providing user tagging of content within a virtual scene |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| TA01 | Transfer of patent application right | ||
| TA01 | Transfer of patent application right |
Effective date of registration: 20190521 Address after: France Applicant after: Interactive Digital CE Patent Holding Company Address before: I Si Eli Murli Nor, France Applicant before: Thomson Licensing SA |
|
| WD01 | Invention patent application deemed withdrawn after publication | ||
| WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20180216 |