CN107708819A - 用于虚拟现实的回应式动画 - Google Patents

用于虚拟现实的回应式动画 Download PDF

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Publication number
CN107708819A
CN107708819A CN201580080572.8A CN201580080572A CN107708819A CN 107708819 A CN107708819 A CN 107708819A CN 201580080572 A CN201580080572 A CN 201580080572A CN 107708819 A CN107708819 A CN 107708819A
Authority
CN
China
Prior art keywords
housing
display
change
processor
animation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201580080572.8A
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English (en)
Chinese (zh)
Inventor
亚当·巴莱斯特
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
InterDigital CE Patent Holdings SAS
Original Assignee
Thomson Licensing SAS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Thomson Licensing SAS filed Critical Thomson Licensing SAS
Publication of CN107708819A publication Critical patent/CN107708819A/zh
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • Cardiology (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Computing Systems (AREA)
  • Remote Sensing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Geometry (AREA)
  • Optics & Photonics (AREA)
  • Architecture (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
  • User Interface Of Digital Computer (AREA)
CN201580080572.8A 2015-06-01 2015-09-14 用于虚拟现实的回应式动画 Pending CN107708819A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201562169137P 2015-06-01 2015-06-01
US62/169,137 2015-06-01
PCT/US2015/049897 WO2016195733A1 (en) 2015-06-01 2015-09-14 Reactive animation for virtual reality

Publications (1)

Publication Number Publication Date
CN107708819A true CN107708819A (zh) 2018-02-16

Family

ID=54197110

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201580080572.8A Pending CN107708819A (zh) 2015-06-01 2015-09-14 用于虚拟现实的回应式动画

Country Status (6)

Country Link
US (1) US20180169517A1 (enExample)
EP (1) EP3302740A1 (enExample)
JP (1) JP2018524673A (enExample)
KR (1) KR20180013892A (enExample)
CN (1) CN107708819A (enExample)
WO (1) WO2016195733A1 (enExample)

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US10551993B1 (en) * 2016-05-15 2020-02-04 Google Llc Virtual reality content development environment
US10868848B2 (en) * 2016-07-25 2020-12-15 Peraso Technologies Inc. Wireless multimedia communications system and method
CN107229333B (zh) * 2017-05-25 2018-08-14 福州市极化律网络科技有限公司 基于视野变换的最佳参照物选取方法及装置
CN107203267B (zh) * 2017-05-25 2018-10-02 福州市极化律网络科技有限公司 基于视野判断的虚拟世界探索方法及装置
US11537264B2 (en) * 2018-02-09 2022-12-27 Sony Interactive Entertainment LLC Methods and systems for providing shortcuts for fast load when moving between scenes in virtual reality
US11048483B2 (en) 2019-09-24 2021-06-29 Rockwell Automation Technologies, Inc. Industrial programming development with an extensible integrated development environment (IDE) platform
US11042362B2 (en) 2019-09-26 2021-06-22 Rockwell Automation Technologies, Inc. Industrial programming development with a trained analytic model
US11392112B2 (en) * 2019-09-26 2022-07-19 Rockwell Automation Technologies, Inc. Virtual design environment
US11163536B2 (en) 2019-09-26 2021-11-02 Rockwell Automation Technologies, Inc. Maintenance and commissioning
US11733687B2 (en) 2019-09-26 2023-08-22 Rockwell Automation Technologies, Inc. Collaboration tools
CN110958325B (zh) * 2019-12-11 2021-08-17 联想(北京)有限公司 一种控制方法、装置、服务器及终端
US11308447B2 (en) 2020-04-02 2022-04-19 Rockwell Automation Technologies, Inc. Cloud-based collaborative industrial automation design environment

Citations (1)

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CN102591449A (zh) * 2010-10-27 2012-07-18 微软公司 虚拟内容和现实内容的低等待时间的融合

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US20090013263A1 (en) * 2007-06-21 2009-01-08 Matthew Jonathan Fortnow Method and apparatus for selecting events to be displayed at virtual venues and social networking
US20150316766A1 (en) * 2012-03-23 2015-11-05 Google Inc. Enhancing Readability on Head-Mounted Display
US9671566B2 (en) * 2012-06-11 2017-06-06 Magic Leap, Inc. Planar waveguide apparatus with diffraction element(s) and system employing same
EP2960896B1 (en) * 2013-02-22 2022-07-20 Sony Group Corporation Head-mounted display and image display device
EP3008549B1 (en) * 2013-06-09 2021-03-17 Sony Interactive Entertainment Inc. Head mounted display
US20150097719A1 (en) * 2013-10-03 2015-04-09 Sulon Technologies Inc. System and method for active reference positioning in an augmented reality environment
US10001645B2 (en) * 2014-01-17 2018-06-19 Sony Interactive Entertainment America Llc Using a second screen as a private tracking heads-up display
US9551873B2 (en) * 2014-05-30 2017-01-24 Sony Interactive Entertainment America Llc Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content
US9910505B2 (en) * 2014-06-17 2018-03-06 Amazon Technologies, Inc. Motion control for managing content
KR102420313B1 (ko) * 2014-06-30 2022-07-13 소니그룹주식회사 정보 처리 장치 및 정보 처리 방법, 컴퓨터 프로그램, 그리고 화상 처리 시스템
JP5767386B1 (ja) * 2014-12-15 2015-08-19 株式会社コロプラ ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム
JP5952931B1 (ja) * 2015-03-23 2016-07-13 株式会社コロプラ コンピュータ・プログラム

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CN102591449A (zh) * 2010-10-27 2012-07-18 微软公司 虚拟内容和现实内容的低等待时间的融合

Also Published As

Publication number Publication date
WO2016195733A1 (en) 2016-12-08
KR20180013892A (ko) 2018-02-07
JP2018524673A (ja) 2018-08-30
US20180169517A1 (en) 2018-06-21
EP3302740A1 (en) 2018-04-11

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SE01 Entry into force of request for substantive examination
TA01 Transfer of patent application right
TA01 Transfer of patent application right

Effective date of registration: 20190521

Address after: France

Applicant after: Interactive Digital CE Patent Holding Company

Address before: I Si Eli Murli Nor, France

Applicant before: Thomson Licensing SA

WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20180216