JP2018140228A5 - - Google Patents
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- JP2018140228A5 JP2018140228A5 JP2018098204A JP2018098204A JP2018140228A5 JP 2018140228 A5 JP2018140228 A5 JP 2018140228A5 JP 2018098204 A JP2018098204 A JP 2018098204A JP 2018098204 A JP2018098204 A JP 2018098204A JP 2018140228 A5 JP2018140228 A5 JP 2018140228A5
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Description
このような遊技機において、様々な演出で興趣を維持しようとはしているものの、まだまだ工夫がなされた遊技機を望む声も少なからず存在する。In such a gaming machine, although it is trying to maintain interest by various productions, there are still many voices that desire a gaming machine that has been devised.
上記課題を解決した本発明に係る遊技機は、遊技球が流下可能な遊技領域が形成された遊技盤における該遊技領域に設けられた所定の通過口を遊技球が通過することで乱数を取得する乱数取得手段と、前記通過口の通過に基づいて有利状態に移行するか否かを判定する有利状態移行判定手段と、を備える遊技機であって、前記有利状態移行判定手段の判定結果に基づいて図柄の変動演出を表示する演出表示手段と、前記乱数取得手段が取得した乱数を記憶する乱数記憶手段と、前記演出表示手段によって前記図柄の変動演出が表示されている間に前記所定の通過口を遊技球が通過したことに基づいて、前記有利状態への移行に対する期待示唆を提供するか否かの判定をし得る事前提供手段と、遊技者が操作可能とされた複数の操作手段と、前記事前提供手段によって前記期待示唆を提供すると判定した場合に、期待度の異なる複数の期待度態様のうちいずれかの期待度態様を表示しうる期待示唆手段と、を備え、前記複数の操作手段のうち第1の操作手段が操作されると前記複数の期待度態様のうちのいずれかの態様を第1の表示態様として示すようになされており、前記第1の操作手段とは異なる第2の操作手段が操作されると第2の表示態様を示すようになされており、前記第1の表示態様を示す起因となる前記第1の操作手段と前記第2の表示態様を示す起因となる前記第2の操作手段とが同時に受付可能とされており、前記遊技球を貯留する皿部に、同時に受付可能とされている前記第1の表示態様を示す起因となる前記第1の操作手段と前記第2の表示態様を示す起因となる前記第2の操作手段とが設けられていることを特徴とする。
The gaming machine according to the present invention that has solved the above problems obtains a random number by passing a game ball through a predetermined passage opening provided in the game area in a game board in which a game area where a game ball can flow down is formed. A gaming machine comprising: a random number acquisition means for performing the determination; and an advantageous state transition determining means for determining whether or not to shift to an advantageous state based on passage through the passage, wherein the determination result of the advantageous state transition determining means Based on the effect display means for displaying the symbol variation effect based on the random number storage means for storing the random number acquired by the random number acquisition means, and while the symbol variation effect is displayed by the effect display means, Pre-providing means that can determine whether or not to provide an expected suggestion for the transition to the advantageous state based on the passing of the game ball through the passage opening, and a plurality of operating means that can be operated by the player And before An expectation suggesting unit capable of displaying any one of a plurality of expectation degree modes with different expectation degrees when it is determined that the expectation suggestion is provided by a prior provision means, and the plurality of operation means Of these, when the first operation means is operated, any one of the plurality of expectation degree aspects is shown as the first display aspect, and a second different from the first operation means When the operation means is operated, a second display mode is shown, and the first operation means causing the first display mode and the second display mode are indicated. The first operation means that is capable of receiving simultaneously with the second operation means, and that causes the first display mode to be received simultaneously with the dish portion storing the game balls; The cause indicating the second display mode Said second operating means, characterized in that it is provided that.
以上説明したように本発明によれば、工夫がなされた遊技機を提供することができ、興趣の低下を抑制することができる。 As described above, according to the present invention, it is possible to provide a gaming machine that has been devised, and to suppress a decrease in interest.
Claims (1)
前記有利状態移行判定手段の判定結果に基づいて図柄の変動演出を表示する演出表示手段と、
前記乱数取得手段が取得した乱数を記憶する乱数記憶手段と、
前記演出表示手段によって前記図柄の変動演出が表示されている間に前記所定の通過口を遊技球が通過したことに基づいて、前記有利状態への移行に対する期待示唆を提供するか否かの判定をし得る事前提供手段と、
遊技者が操作可能とされた複数の操作手段と、
前記事前提供手段によって前記期待示唆を提供すると判定した場合に、期待度の異なる複数の期待度態様のうちいずれかの期待度態様を表示しうる期待示唆手段と、を備え、
前記複数の操作手段のうち第1の操作手段が操作されると前記複数の期待度態様のうちのいずれかの態様を第1の表示態様として示すようになされており、
前記第1の操作手段とは異なる第2の操作手段が操作されると第2の表示態様を示すようになされており、
前記第1の表示態様を示す起因となる前記第1の操作手段と前記第2の表示態様を示す起因となる前記第2の操作手段とが同時に受付可能とされており、
前記遊技球を貯留する皿部に、同時に受付可能とされている前記第1の表示態様を示す起因となる前記第1の操作手段と前記第2の表示態様を示す起因となる前記第2の操作手段とが設けられている
ことを特徴とする遊技機。 Based on random number acquisition means for acquiring a random number by passing a game ball through a predetermined passage provided in the game area in a game board in which a game area where a game ball can flow down is formed, and based on the passage of the passage An advantageous state transition determining means for determining whether or not to transition to the advantageous state,
An effect display means for displaying a change effect of the pattern based on the determination result of the advantageous state transition determination means,
Random number storage means for storing the random number acquired by the random number acquisition means;
Determining whether or not to provide an expected suggestion for the transition to the advantageous state based on the fact that the game ball has passed through the predetermined passage while the symbol variation effect is displayed by the effect display means Pre-providing means capable of
A plurality of operation means that can be operated by the player;
An expectation suggestion means capable of displaying any one of the expectation degree modes among a plurality of expectation degree aspects when it is determined by the prior provision means to provide the expectation suggestion,
When the first operation means among the plurality of operation means is operated, any one of the plurality of expectation aspects is shown as a first display aspect,
When a second operation means different from the first operation means is operated, a second display mode is displayed,
The first operation means for indicating the first display mode and the second operation means for indicating the second display mode can be simultaneously received,
The first operation means that causes the first display mode and the second display mode that are allowed to be simultaneously received by the dish portion that stores the game balls are the causes that indicate the second display mode. A gaming machine comprising an operating means .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018098204A JP6584586B2 (en) | 2018-05-22 | 2018-05-22 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018098204A JP6584586B2 (en) | 2018-05-22 | 2018-05-22 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014017927A Division JP2015144647A (en) | 2014-01-31 | 2014-01-31 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018140228A JP2018140228A (en) | 2018-09-13 |
JP2018140228A5 true JP2018140228A5 (en) | 2019-03-14 |
JP6584586B2 JP6584586B2 (en) | 2019-10-02 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2018098204A Expired - Fee Related JP6584586B2 (en) | 2018-05-22 | 2018-05-22 | Game machine |
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Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7376061B2 (en) * | 2019-03-28 | 2023-11-08 | 株式会社サンセイアールアンドディ | gaming machine |
JP2019150711A (en) * | 2019-06-24 | 2019-09-12 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2007130066A (en) * | 2005-11-08 | 2007-05-31 | Aruze Corp | Game machine |
JP5650884B2 (en) * | 2008-12-11 | 2015-01-07 | 株式会社ソフイア | Game machine |
JP5798730B2 (en) * | 2010-10-07 | 2015-10-21 | 京楽産業.株式会社 | Pachinko machine |
JP5873640B2 (en) * | 2011-02-28 | 2016-03-01 | 京楽産業.株式会社 | Game machine |
JP2015144647A (en) * | 2014-01-31 | 2015-08-13 | 株式会社大一商会 | Game machine |
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2018
- 2018-05-22 JP JP2018098204A patent/JP6584586B2/en not_active Expired - Fee Related