JP2018130188A - Game machine - Google Patents

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Publication number
JP2018130188A
JP2018130188A JP2017024471A JP2017024471A JP2018130188A JP 2018130188 A JP2018130188 A JP 2018130188A JP 2017024471 A JP2017024471 A JP 2017024471A JP 2017024471 A JP2017024471 A JP 2017024471A JP 2018130188 A JP2018130188 A JP 2018130188A
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movable
effect
transmission
game
display
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JP2017024471A
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JP6660324B2 (en
Inventor
小倉 敏男
Toshio Ogura
敏男 小倉
大蔵 谷藤
Daizo Tanifuji
大蔵 谷藤
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株式会社三共
Sankyo Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of improving performance effects.SOLUTION: A window part 51 includes a first transmission body 250, and a second transmission body 260 disposed closer to a game region 10 side than the first transmission body 250 in which a hole part 270 is formed. At least part of a first movable body 300 can enter a space part S formed between the first transmission body 250 and the second transmission body 260 through the hole part 270. When the first movable body 300 enters the space between the first transmission body 250 and the second transmission body 260, a predetermined performance (for example, a light irradiated from a performance LED 9 transmits a cylindrical body 252A and is emitted to the first movable body 300 in the space part S) is executed from a side face part (the cylindrical body 252A) connecting the first transmission body 250 and the second transmission body 260 so that a decorative performance for decorating the first movable body 300 can be executed. Thereby, performance effects can be improved.SELECTED DRAWING: Figure 44

Description

  The present invention relates to gaming machines such as pachinko gaming machines and slot machines.

  In Patent Document 1, for example, a game area can be visually confirmed through a window portion (a game window 101 in Patent Document 1) provided in a front door (in Patent Document 1, a door frame 5). This window part is constituted by a first transparent member and a second transparent member (in Patent Document 1, an outer glass plate 1201a and an inner glass plate 1201b) which are two transparent plates arranged in parallel with each other at a predetermined interval. At the same time, a hole is formed in a part of the second transparent member (in the patent document 1, the inner glass plate 1201b) on the game area side of the two transparent plates, and the effect movable body is moved to the effect movable A gaming machine (a pachinko machine in Patent Document 1) provided such that a part of the body is positioned on the player side with respect to the second transmission member on the gaming area side through a hole is disclosed.

JP 2009-78015 A

  In the gaming machine disclosed in Patent Document 1, the effect movable body is arranged on the player side with respect to the game area side transparent plate (second transmission member) through a hole part of the effect movable body. However, there is a problem that there is a limit in improving the effect of the production.

  This invention is made | formed in view of the said situation, and aims at providing the gaming machine which can improve the effect of production.

(1) A gaming machine according to the first aspect of the present application is:
A gaming machine capable of playing games (for example, a pachinko gaming machine)
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
When the movable body enters between the first transmission member and the second transmission member, a side surface portion connecting the first transmission member and the second transmission member (for example, the cylindrical body 252A in FIG. 44). Etc.), the light emitted from the production LED 9 passes through the cylindrical body 252A and is emitted to the first movable body 300 inside the space S, as shown in FIG. 44 (B). The first movable body 300 is decorated with light emission, etc.), and a decoration effect for decorating the movable body can be performed.
It is characterized by that.
According to this structure, the effect of production can be improved.

(2) In the gaming machine of (1) above,
The predetermined effect may be an effect capable of irradiating light from the side surface toward the movable body.
According to this structure, the effect of production can be improved.

(3) In the above gaming machine (1) or (2),
A gaming machine main body (for example, a gaming machine frame 3) and an opening / closing door (for example, an opening / closing frame 50) that can be opened and closed with respect to the gaming machine main body,
The open / close door includes the window portion,
The second transmitting member has a light incident part (for example, a light incident part 260a shown in FIG. 45) into which light can enter,
The gaming machine body includes a light emitting component (for example, an LED 9a) disposed in a facing portion (for example, the facing portion 3a) facing the light incident portion of the second transmission member,
The second transmission member is a light guide unit (for example, a light guide unit 260b) capable of guiding light incident on the light incident unit from the light emitting component to the side surface unit through the inside of the second transmission member. ) And the light from the light guide part can be emitted from the side surface part toward the movable body (for example, as shown in FIG. 45, the light from the light guide part 260b is emitted from the cylindrical body 252A). For example, the light can be emitted from the surface on the space S side toward the first movable body 300).
According to this configuration, it is possible to achieve a decoration effect without electrically connecting the opening / closing door and the gaming machine main body.

(4) In the gaming machine of (1) or (2) above,
A gaming machine main body (for example, a gaming machine frame 3) and an opening / closing door that can be opened and closed with respect to the gaming machine main body,
The open / close door includes the window portion,
The open / close door includes a light emitting component (for example, an LED 9a) for causing the side portion to emit light,
The light emitting component is electrically connected to the connection cable on the gaming machine body side,
You may make it the light from the said light emitting component be radiate | emitted toward the said movable body from the said side part.
According to this configuration, the optical path can be secured only on the opening / closing door side, and the degree of freedom in designing the gaming machine body can be improved.

(5) In any of the above gaming machines (1) to (4),
The decoration effect includes a plurality of types of execution patterns (for example, as shown in FIG. 44B, the effect LED 9 emits light in three types of light emission patterns (a plurality of types of execution patterns) of blue, green, and red). Is possible),
The degree of expectation controlled to the advantageous state varies depending on the type of execution pattern of the decoration effect (for example, the degree of expectation is blue (expected degree: small) <green (expected degree: medium) <red (expected degree: Large), etc.).
According to this structure, the effect of production can be improved.

(6) In any of the above gaming machines (1) to (5),
When the movable body enters between the first transmission member and the second transmission member, a plurality of types of operations can be executed (for example, as shown in FIG. 45, the first movable body 300 rotates. , Expansion, swing, deformation, etc.), and the execution pattern of the decoration effect differs according to the plurality of types of motion (for example, multiple types of light emission according to the rotation, expansion, swing, deformation of the first movable body 300) It is also possible to do so.
According to this structure, the effect of production can be improved.

(7) In any of the above gaming machines (1) to (6),
In the game area, the game area side light-emitting parts (for example, the light-emitting parts (LEDs) of the center decorative frame 52, the normal winning ball device 6A, and the normal variable prizes) different from the light-emitting parts (for example, the LED 9a shown in FIG. 45). A light emitting component (LED) of the ball device 6B, at least one of the light emitting components (LED) for causing at least a part of the surface of the game board 2 to emit light, and the like.
When the decoration effect is executed, the game area side light-emitting component may be turned off or emitted with lower brightness than when the decoration effect is not executed.
According to this structure, the effect of production can be improved.

(8) In any of the gaming machines (1) to (7) above,
A gaming machine main body (for example, a gaming machine frame 3) and an opening / closing door (for example, an opening / closing frame 50) that can be opened and closed with respect to the gaming machine main body,
The open / close door includes the window portion,
On the opening / closing door, an opening / closing door-side light emitting component (for example, an LED for production 9) different from the light emitting component is disposed,
When the decoration effect is executed, the door-side light-emitting component may be turned off or emitted with lower brightness than when the decoration effect is not executed.
According to this structure, the effect of production can be improved.

(9) In any of the above gaming machines (1) to (8),
Provided with motion detection means (for example, controller sensor unit 35A, push sensor 35B, etc.) for detecting the player's motion,
Based on the detection of the player's motion by the motion detection means (for example, based on the operation detection of the stick controller 31A by the controller sensor unit 35A or the operation detection of the push button 31B by the push sensor 35B), the predetermined effect can be executed. There may be.
According to this structure, the effect of production can be improved.

(10) In any one of the above gaming machines (1) to (9),
Provided with motion detection means (for example, controller sensor unit 35A, push sensor 35B, etc.) for detecting the player's motion,
Based on detection of the player's motion by the motion detection means (for example, based on detection of operation of the stick controller 31A by the controller sensor unit 35A or detection of operation of the push button 31B by the push sensor 35B), the mode of the predetermined effect changes. It may be possible.
According to this structure, the effect of production can be improved.

It is the front view which looked at the pachinko game machine of an embodiment from the front. It is a block diagram which shows an example of the circuit structure in a main board | substrate. It is a perspective view which shows the state which open | released the frame for game machines. (A) is a front view which shows a window part unit, (B) is a rear view which shows a window part unit. (A) is a perspective view which shows the state which looked at the window part unit from diagonally forward, (B) is a perspective view which shows the state which looked at the window part unit from diagonally behind. It is a disassembled perspective view which shows the state which looked at the structure of the window part unit from diagonally forward. It is a disassembled perspective view which shows the state which looked at the structure of the window part unit from diagonally back. It is a longitudinal cross-sectional view which shows a cylindrical part. It is a longitudinal cross-sectional view which shows the internal structure of the opening-and-closing frame and the frame for game machines. It is a perspective view which shows the state which looked at the movable body unit of the operation standby form from diagonally forward. It is a perspective view which shows the state which looked at the movable body unit of the 1st operation form from diagonally forward. It is a perspective view which shows the state which looked at the movable body unit of the 2nd operation form from diagonally forward. It is the schematic which looked at the movable body unit of the operation standby form from the front. It is the schematic which looked at the movable body unit of the 1st operation form from the front. It is the schematic which looked at the movable body unit of the 2nd operation form from the front. It is the schematic which looked at the movable body unit of the operation standby form from the side. It is the schematic which looked at the movable body unit of the 1st operation form from the side. It is the schematic which looked at the movable body unit of the 2nd operation form from the side. It is a timing chart which shows an example of operation of each movable object in a movable body production, and LED for production. (A) is the schematic which looked at the light emission aspect of LED for an effect and movable body LED from the side, (B) is the schematic diagram which looked at the light emission aspect of LED for an effect and movable body LED from upper direction. (A) is a schematic diagram showing a standby state indicating the normal time of the effect display device, (B) is a schematic diagram showing a first operation state of the effect display device, and (C) shows a second operation state of the effect display device. FIG. It is the schematic which shows the state which open | released the opening-and-closing frame in the 2nd operation | movement form of a movable body unit. It is a figure which shows an example of the main effect control commands transmitted and set by special symbol process processing. It is a flowchart which shows an example of a special symbol process process. It is explanatory drawing which shows the structural example of a fluctuation pattern. It is explanatory drawing which shows an example of the processing content performed by command analysis processing. (A) is a flowchart which shows an example of an effect control main process, (B) is a flowchart which shows an example of the process in S57. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of a variable display start setting process. (A) is a flowchart illustrating an example of a movable body effect setting process, and (B) is a diagram illustrating an example of determining a movable body effect in the case of super reach A. It is a flowchart which shows an example of the production process during variable display. (A)-(F) is explanatory drawing which shows an example of the flow of a composite production. FIG. 10 is an explanatory diagram illustrating a two-stage operation of a first movable body according to Modification 1. (A)-(C) is a figure which shows the example of determination of the movable body effect in the case of the modification 1, another example 1, and another example 2. FIG. (A) is a figure which shows an example of the execution timing of various notices, (B), (C) is a figure which shows the example of determination of a movable body effect. It is explanatory drawing which shows an example of the movable body effect at the time of reach advance notice, and the time of a turn effect. It is explanatory drawing which shows operating with the circular-arc path | route of the 1st movable body of the modification 2A. It is explanatory drawing which shows rocking | fluctuation operation | movement of the 1st movable body of the modification 2B. It is explanatory drawing which shows the multi-position stop of the 1st movable body of the modification 2C. (A) is a cross-sectional view showing a window unit of modification 2D, (B) is a diagram for explaining the guide holes and the like of the partition plate. It is a cross-sectional view which shows the window part unit of the modification 3. It is a cross-sectional view which shows the window part unit of the modification 4. (A) is a longitudinal cross-sectional view showing a fixed type ball passage of Modification Example 5, and (B) and (C) are longitudinal sectional views showing a mobile type ball passage of Modification Example 5. (A) is a cross-sectional view showing the window unit of the modified example 6, (B) is a vertical cross-sectional view showing the window unit, (C) is a cross-sectional view showing a window unit as another example, (D ) Is a side view of (C). It is explanatory drawing which shows the structure of the 2nd transmission body of the modification 7, and the frame for game machines. (A) is a cross-sectional view showing a window unit of modification 8, and (B) is a cross-sectional view showing a window unit of modification 9. (A) is explanatory drawing which shows the structure of the cylindrical body of the modification 10, (B) is a figure which shows the example from which the light emission mode in the cylindrical body of the modification 10 differs in steps. (A) is explanatory drawing which shows the structure of the cylindrical body of the modification 11, (B) is a figure which shows the example from which the light emission mode in the cylindrical body of the modification 11 changes in steps. (A) is a cross-sectional view which shows the window unit of the modification 12, (B) is a front view which shows the production | presentation aspect of a light-guide plate effect. It is explanatory drawing which shows operation | movement of the 1st movable body of the modification 13, and a 2nd movable body. 22 is a flowchart illustrating an example of a movable body effect execution process according to Modification 14; It is explanatory drawing which shows operation | movement of the 1st movable body and the 2nd movable body of the modification 14. (A) (B) is a longitudinal section showing a window unit of modification 15. (A) is a longitudinal cross-sectional view which shows the state which the window part unit of the modification 16 is located in a 1st visual recognition position, (B) is a longitudinal cross-sectional view which shows the state which the window part unit moved to the 2nd visual recognition position. The flowchart which shows an example of the movable body effect setting process of the modification 16, (B) is a figure which shows the example of determination of the frame operation effect in the case of super reach B, (C) is the determination of the movable body effect in the case of super reach B It is a figure which shows an example. It is the front view which looked at the pachinko game machine of the modification 17 from the front. (A), (B) is a figure which shows the operation example of the frame side movable body of the modification 17. FIG. The flowchart which shows an example of the movable body effect setting process of the modification 17, (B) is a figure which shows the example of determination of the frame side movable body effect in the case of super reach B, (C) is the case of 2nd operation pattern PTB-2 It is a figure which shows the example of determination of the frame side movable body effect. (A) is explanatory drawing which shows the deformation | transformation operation | movement of the 1st movable body of the modification 18, (B) is a front view which shows the magnitude relationship etc. of the 1st movable body shown in (A), and the hole of a 2nd permeation | transmission body. It is. It is explanatory drawing which shows the deformation | transformation operation | movement of the 1st movable body of the modification 19.

(Configuration of pachinko gaming machine 1 according to one embodiment of the present invention)
First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of a pachinko gaming machine as viewed from the front. FIG. 2 is a block diagram illustrating an example of a circuit configuration on the main board. FIG. 3 is a perspective view showing a state in which the gaming machine frame is opened. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko gaming machine 1, the back side is the back (rear) side, and the vertical and horizontal directions when the pachinko gaming machine 1 is viewed from the front side. This will be explained as a standard. Note that the front surface of the pachinko gaming machine 1 in the present embodiment is an opposing surface that faces a player who plays a game on the pachinko gaming machine 1.

  FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. Pachinko gaming machines (hereinafter sometimes abbreviated as gaming machines) 1 are roughly divided into a gaming board 2 (also referred to as a gauge board) having a gaming board surface 200A on the front side, and a gaming machine that supports and fixes the gaming board 2 It is composed of a frame (base frame) 3. A game area 2 (also referred to as “game part”) 10 having a substantially circular shape in front view surrounded by the guide rails 2b is formed on the game board 2. The game area 10 is an area in which a game ball as a game medium is launched from a ball striking device (not shown) and driven, and the game ball that has been driven can flow down.

  The gaming machine frame 3 is provided with an opening / closing frame 50 provided with a window 51 for visually recognizing the gaming area 10 so as to be rotatable around the left side. The opening / closing frame 50 defines the gaming area 10. The game area 10 can be seen through the window 51 when the open / close frame 50 is closed. The opening / closing frame 50 is formed to have a size that can cover the entire front surface of the gaming machine frame 3, and a player or the like below the window 51 in order to launch a game ball toward the gaming area. A hitting operation handle (operation knob) to be operated is provided.

  As shown in FIGS. 3 and 9, the game board 2 is formed in a substantially square shape in front view with a synthetic resin material (transmissible member) having translucency such as acrylic resin, polycarbonate resin, methacrylic resin, etc. A board surface board 200 in which an obstruction nail (not shown), a guide rail 2b (see FIG. 3) and the like are provided on a gaming board surface 200A, and a spacer member 205 attached integrally to the back side of the board surface board. It is configured. The game board 2 of the present embodiment is made of a light-transmitting synthetic resin material, but is not limited to this, and is made into a substantially square shape in front view with a non-light-transmissive member such as a plywood board. It may be configured.

  A first special symbol display 4A and a second special symbol display 4B are provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, the lower right position of the game area 10). These consist of 7-segment LEDs and the like, and the special symbol may be a number indicating “0” to “9” or a lighting pattern such as “−”. The special symbol may include a pattern in which all LEDs are turned off. Each of the first special symbol display 4A and the second special symbol display 4B is a special symbol (special identification information) that is a plurality of types of identification information (special identification information) that can be identified in a special symbol game as an example of a variable display game. Is also displayed so as to be variable (also referred to as variable display or variable display). The special symbol variable display (variable display) means that a plurality of types of special symbols are changed (displayed in a variable manner) by update display or the like (the same applies to other variable displays). At the end of the variable display, a predetermined special symbol is stopped (displayed) as a display result (variable display result). Hereinafter, the special symbol variably displayed on the first special symbol display 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol indicator 4B is also referred to as "second special symbol". . The special figure game of the first special figure is also called “first special figure game”, and the special figure game of the second special figure is also called “second special figure game”.

  In the vicinity of the center of the game area 10 on the game board 2, effect display devices 5A, 5X, 5Y are provided. The effect display devices 5A, 5X, and 5Y are composed of, for example, an LCD (liquid crystal display device) or the like, and form display areas for displaying various effect images. In the display area of the effect display device 5A, the first special symbol display by the first special symbol display 4A and the second special symbol display by the second special symbol display 4B in the special game are respectively displayed. (For example, in synchronization with the first special figure game and the second special figure game), for example, “left”, “middle”, and “right” effect symbol display areas 5L and 5C, which are a plurality of variable display units such as three. , 5R, the effect symbols (decorative symbols), which are a plurality of types of identification information (decorative identification information) that can be distinguished from each other, are variably displayed (for example, vertical scroll display or update display). This variation display of the effect symbol is also included in the variation display game.

  In this way, in the display area of the effect display device 5A, a special game using the first special graphic in the first special symbol display 4A or a special graphic using the second special graphic in the second special symbol display 4B. In synchronization with the figure game, a variable display of a plurality of types of effect symbols each of which can be identified is performed, and a definite effect symbol (final stop symbol) that is a variable display result is derived and displayed. As shown in FIG. 1, the display area of the effect display device 5A includes movable bodies (first movable body 300, second movable body 400, third movable bodies 500L and 500R, and fourth movable body 600L, which will be described later). 600R) includes a specific game information display area 5Z for displaying specific game information (for example, at least one of a small symbol, a fourth symbol, a right-handed display, a hold display, etc.) regarding the game. ing. A small symbol is variably displayed corresponding to the first special symbol game and is smaller than the effect symbol, and a second small symbol variably displayed corresponding to the second special symbol game and smaller than the effect symbol. included. The small symbols may be displayed constantly or displayed only for a predetermined period. The fourth symbol is a symbol indicating whether or not the current variation display (variable display) is in progress. The right-handed display is a display that prompts the player to operate the hitting operation handle so that the game ball is launched to the right side of the game area 10. In this embodiment, a part of the display area of the effect display device 5A is the specific game information display area 5Z, but the specific game information display area 5Z is provided in at least one display area of the effect display devices 5X and 5Y. May be. Further, the game board 2 may be provided with a specific game information display device (for example, LED, lamp, 7 segment LED, liquid crystal display device, etc.).

  The effect display devices 5X and 5Y are approximately half the width of the display screen than the effect display device 5A, and are provided on the left and right sides of the effect display device 5A so as to be movable and rotatable as described later. In the present embodiment, variation display of the effect symbol and various effects are mainly performed in the center effect display device 5A, and effects related to the effect display device 5A are performed in the effect display devices 5X and 5Y. However, in place of the effect display device 5A, a change display of the effect symbol may be performed, or an effect separate from the effect display device 5A may be performed.

  Further, these effect display devices 5A, 5X, 5Y are arranged on the back side of the game board 2 and can be seen through an opening 2c formed in the game board 2. In the present embodiment, part of the effect display devices 5X and 5Y can be viewed through the panel board 200. In addition, a frame-shaped center decorative frame 52 is provided in the opening 2 c in the game board 2.

  A first reserved storage display area 5D and a second reserved storage display area 5U are set at two places on the left and right of the display area of the effect display devices 5A, 5X, 5Y. In the first hold memory display area 5D and the second hold memory display area 5U, the hold memory display for displaying the variable hold memory number (the special figure hold memory number) corresponding to the special figure game is specified. That is, in the first hold storage display area 5D and the second hold storage display area 5U, a hold display image corresponding to the special game that is being executed is displayed.

  Here, the suspension of the variable display corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). In other words, the start condition (also referred to as “execution condition”) for executing the variable display game such as the special figure game or the variable display of the effect symbol is established, but the variable display game based on the start condition established previously is being executed. When the start condition for allowing the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done.

  At the right side position of the first special symbol display 4A and the second special symbol display 4B, there are a first hold indicator 25A and a second hold indicator 25B for displaying the special figure hold memory number in an identifiable manner. Is provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified, and the second hold indicator 25B displays the second special figure hold memory number so that it can be specified. For example, each of the first hold indicator 25A and the second hold indicator 25B is configured to include a plurality of LEDs, and the first special figure reserved memory number (the number of reserved memories in the first special figure game is determined depending on the number of lighted LEDs. ) And the second special figure hold memory number (the second special figure game hold memory number).

  Below the effect display device 5A, an ordinary winning ball device 6A is provided, and below the effect display device 5Y, an ordinary variable winning ball device 6B is provided. The normal winning ball device 6A forms, for example, a first starting winning opening as a starting region (first starting region) that is always kept in a certain open state by a predetermined ball receiving member. The normally variable winning ball apparatus 6B is switched between a closed state in which it protrudes into the game area 10 and an open position in which it retracts from the game area 10 by the solenoid 81 for the ordinary electric accessory shown in FIG. A normal electric accessory having a movable plate that changes is provided, and a second start winning opening is formed as a start area (second start area).

  A predetermined number (for example, three) of game balls are paid out as prize balls based on the fact that the game balls that have passed (entered) the first start winning opening are detected by the first start opening switch 22A. If the number of reserved memories is equal to or less than a predetermined upper limit value (for example, “4”), the first start condition is satisfied. In addition, based on the fact that the game balls that have passed (entered) the second start winning opening are detected by the second start opening switch 22B, a predetermined number (for example, three) of the game balls are paid out as prize balls. If the special figure holding storage number is equal to or less than a predetermined upper limit value (for example, “4”), the second start condition is satisfied.

  As shown in FIG. 1, a special variable winning ball device 7 is provided on the right side of the normal winning ball device 6A. The special variable winning ball apparatus 7 forms a large winning opening as a specific region that changes between an open state and a closed state by a large winning opening door that is opened and closed by a solenoid 82 shown in FIG. In this way, the special prize opening as the specific area is an open state in which a game ball easily passes (enters) and is advantageous to the player, and a player who cannot pass (enter) (or difficult to pass (enter)). Changes to a closed state that is disadvantageous to the user.

  A predetermined number (for example, 15) of game balls are paid out as prize balls based on the fact that the game balls that have passed (entered) through the big prize opening are detected by the count switch 23 shown in FIG. Accordingly, when the special winning ball apparatus 7 is in the open state, the game ball can enter the special winning hole, which is advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.

  A normal symbol display 20 is provided on the right side of the second hold display 25B. As an example, the normal symbol display 20 is made up of 7-segment LEDs and the like, and variably displays normal symbols (ordinary symbols and normal symbols) which are a plurality of types of normal identification information different from the special symbols. The variable display of the normal symbol is also called a normal game (ordinary game). The usual game is executed based on the fact that the game ball has passed through the passage gate 41. When the game ball passes through the passage gate 41, the gate switch 21 of FIG. 2 is turned on, and thereby the passage of the game ball is detected. At the right side position of the normal symbol display 20, a universal symbol holding display 25C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41. In other words, the general-purpose hold display unit 25C displays the number of general-purpose holds stored, which is the number of general-purpose games whose execution is suspended, by the number of lighting LEDs.

  On the surface of the game board 2, a windmill and a number of obstacle nails for changing the flow direction and speed of the game ball are provided. In addition, a game area side light emitting component is disposed on the game board 2. As this game area side light emitting component, for example, a light emitting component (LED) (not shown) provided in the center decorative frame 52, a light emitting component (LED not shown) provided in the normal winning ball device 6A and the normal variable winning ball device 6B. )and so on. In addition, the game board 2 may include a light emitting component (LED) for causing at least a part of the surface (for example, a light guide region) to emit light. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken. Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3, and an effect LED 9 for game effects is provided in the periphery of the gaming area.

  At a predetermined position of the gaming machine frame 3 below the gaming area 10, a gaming ball paid out as a prize ball or a gaming ball lent by a predetermined ball lending machine is supplied to a hitting ball launching device (not shown). An upper plate 90 (also referred to as a hitting ball supply plate) that can be held (stored) is provided. At the lower part of the gaming machine frame 3, there is provided a discharge port (not shown) for discharging excess balls, foul balls, etc. overflowing from the upper plate 90 to the outside of the pachinko gaming machine 1. A push button 31B is provided on a member forming the upper plate. A push sensor 35B that detects a player's operation (for example, pressing) on the push button 31B and outputs an operation detection signal to the effect control board 12 is provided in the body of the upper plate at the installation position of the push button 31B. Yes.

  A stick controller 31 </ b> A that can be held and tilted by a player is attached to a lower portion of the gaming machine frame 3. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be incorporated in the operation rod.

  A controller sensor unit 35A including a tilt direction sensor unit that detects a tilting operation with respect to the operating rod may be provided inside the lower part of the gaming machine frame 3 below the stick controller 31A. For example, the tilt direction sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation pole when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmissive photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including the photo sensor.

  Next, the circuit configuration of the pachinko gaming machine 1 will be described. In the pachinko gaming machine 1, for example, as shown in FIG. 2, a main board 11, an effect control board 12, an audio control board 13, an LED control board 14, various types of data transmitted between the main board 11 and the effect control board 12. Various boards such as a relay board 15 for relaying control signals, a payout control board, an information terminal board, a launch control board, and an interface board are arranged.

  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display 4A and the second special symbol display 4B, and thereby the first special diagram and the second special diagram. The display of fluctuation of a predetermined display pattern such as controlling the fluctuation display of the normal symbol display 20 or controlling the fluctuation display of the normal symbol by the normal symbol display 20 by controlling the lighting / extinguishing / coloring control of the normal symbol display 20 is performed. It also has a function to control. On the main board 11, for example, a game control microcomputer 100, a switch circuit 110, a solenoid circuit 111, and the like are mounted.

  As shown in FIG. 2, detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 that detect the game ball that has passed through the pass gate 41 are displayed on the main board 11. The transmission wiring is connected. Further, display control is performed on the first special symbol display 4A, the second special symbol display 4B, the normal symbol display 20, the first hold indicator 25A, the second hold indicator 25B, the universal figure hold indicator 25C, and the like. Wiring for transmitting a command signal is connected.

  The control signal transmitted from the main board 11 toward the effect control board 12 is an effect control command transmitted and received as an electric signal, for example. The effect control command includes, for example, a change pattern designation command indicating a change pattern indicating a change mode such as a change time of an effect symbol, a type of reach effect, and the presence / absence of a pseudo-ream.

  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM 101 (Read Only Memory 101) for storing a game control program, fixed data, and the like, and a game control work area. RAM 102 (Random Access Memory 102) for providing a game, CPU 103 (Central Processing Unit 103) for executing a control operation by executing a game control program, and a random number circuit for updating numerical data indicating a random number value independently of CPU 103 104 and an I / O 105 (Input / Output port 105). As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, various data (data such as variation patterns and various determination tables) stored in the ROM 101 are used, and the RAM 102 is used as a main memory.

  The random number circuit 104 counts numerical data indicating various random number values (game random numbers) used for controlling the progress of the game in an updatable manner. The game random number may be updated by the CPU 103 executing a predetermined computer program. The I / O 105 includes an input port to which various signals are input and an output port for transmitting various signals.

  The switch circuit 110 is configured to detect detection signals (game balls pass or not) from various switches for detecting a game ball (gate switch 21, start port switch (first start port switch 22A and second start port switch 22B), count switch 23). A detection signal indicating that the switch has been turned on after entering, and is transmitted to the microcomputer 100 for game control.

  The solenoid circuit 111 sends a solenoid drive signal (for example, a signal for turning on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for the ordinary electric accessory or the solenoid 82 for the grand prize opening door. To transmit. The effect control command transmitted from the main board 11 to the effect control board 12 is relayed by the relay board 15.

  As shown in FIG. 2, the effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and produces an effect display. Various circuits for controlling the production operation by the production electrical parts such as the devices 5A, 5X, 5Y, the speakers 8L, 8R, and the production LED 9 are mounted.

  The effect control board 12 includes an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program and fixed data, a RAM 122 that provides a work area for the effect control CPU 120, and an effect display device. A display control unit 123 that executes processing for determining the control content of the display operation in 5A, 5X, and 5Y, and a random number circuit 124 that updates the numerical data indicating the random number value independently of the effect control CPU 120; , I / O 125 is mounted. For example, the effect control CPU 120 executes the program stored in the ROM 121, thereby realizing the function of the effect control board 12 (execution of the effect). At this time, various data stored in the ROM 121 (data used for the effect control pattern and data such as various decision tables) are used, and the RAM 122 is used as the main memory.

  The display control unit 123 outputs a video signal of the effect image displayed on the effect display device 5 based on the display control command from the effect control CPU 120, and displays the effect image on the effect display device 5. As an example, the display control unit 123 may be equipped with a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), or the like.

  The random number circuit 124 counts numerical data indicating various random numbers (rendering random numbers) used for controlling the rendering operation in an updatable manner. The effect random number may be updated when the effect control CPU 120 executes a predetermined computer program. The I / O 125 mounted on the effect control board 12 includes an input port for receiving an effect control command transmitted from the main board 11 and the like, and an output port for transmitting various signals.

  The sound control board 13 has a function of outputting sound (sound designated by the sound effect signal) from the speakers 8L and 8R based on the sound effect signal from the effect control board 12. The LED control board 14 has a function of turning on / off the lighting LED 9 (turning on / off according to the driving content indicated by the lighting signal) based on the lighting signal from the lighting control board 12.

  The effect display device 5A includes a display panel such as a liquid crystal panel and a driver circuit that drives the display panel. The video signal supplied from the display control unit 123 to the effect display device 5A via the I / O 125 is input to the driver circuit. The driver circuit displays an image represented by the video signal on the display panel. The effect display devices 5X and 5Y are configured in the same manner as the effect display device 5A with respect to the display configuration, although there are differences in size from the effect display device 5A and movement as described later.

  In the effect symbol display areas 5L, 5C, and 5R of the effect display device 5A and the effect symbol display areas of the effect display devices 5X and 5Y, the variation of the effect symbol corresponds to the start of the first or second special figure game. Display starts. When the variable display result (also referred to as a confirmed special symbol) is stopped and displayed in the first and second special figure games, the confirmed effect symbol (of the three effect symbols) that becomes the display result (variable display result) of the effect symbol variation display is displayed. Combination) is stopped (derived).

  Next, the structure of the pachinko gaming machine 1 will be described based on FIG.

  As shown in FIG. 3, the outer frame 60 is formed in a vertically long rectangular frame shape by an upper plate 61, a lower plate 62, a left side plate 63 and a right side plate 64. The upper plate 61 and the lower plate 62 are formed in a plate shape from wood, and can be installed and fixed via a nail or the like on a game island (not shown) installed in a game hall or the like. The left side plate 63 and the right side plate 64 are formed in a plate shape by extrusion molding of an aluminum material.

  A curtain plate 65 is provided at the lower opening of the outer frame 60, and the lower opening is closed. Bearings rotatably supported on the upper left corner and lower left corner of the outer frame 60 are pivot shafts (not shown) that are provided at the upper left corner and the lower left corner of the gaming machine frame 3 and that face the vertical direction. A portion (not shown) is provided, and the gaming machine frame 3 is located between a closed position that closes the opening of the outer frame 60 and an open position that opens the opening around the vicinity of the left side of the outer frame 60. It is rotatably supported.

  The gaming machine frame 3 is formed with an opening (not shown) having a size into which a back cover 70 (see FIG. 9) covering various components and devices provided on the back side of the gaming board 2 can be inserted. Yes. Further, a locking recess (not shown) is provided at the left upper and lower positions of the opening, and a panel retainer (not shown) is provided at the right upper and lower positions. Therefore, the back cover 70 on the back of the game board 2 is inserted into the opening from the front of the gaming machine frame 3 and the right end of the game board 2 is inserted into the locking recess (not shown). The game board 2 can be attached to the gaming machine frame 3 by being locked with a presser fitting (not shown). Further, the game board 2 can be easily removed from the gaming machine frame 3 by releasing the locked state of the board holding metal fittings.

  Next, the window unit 51A constituting the window 51 will be described with reference to FIGS. 4A is a front view showing the window unit, and FIG. 4B is a rear view showing the window unit. 5A is a perspective view illustrating a state in which the window unit is viewed from an oblique front, and FIG. 5B is a perspective view illustrating a state in which the window unit is viewed from an oblique rear. FIG. 6 is an exploded perspective view showing a state in which the configuration of the window unit is viewed obliquely from the front. FIG. 7 is an exploded perspective view showing a state of the configuration of the window unit as viewed obliquely from behind. FIG. 8 is a longitudinal sectional view showing a cylindrical portion. FIG. 9 is a longitudinal sectional view showing the internal structure of the opening / closing frame and the gaming machine frame.

  As shown in FIGS. 4 to 7, the window unit 51 </ b> A is disposed on the gaming area 10 side of the first transmission body 250 and the first transmission body 250, and at a position corresponding to the opening 2 c of the board surface plate 200. And a second transmission body 260 in which a hole 270 is formed.

  The first transmission body 250 includes a plate-shaped portion made of a front transmission plate 251 made of a transparent glass material, and a first cylindrical body 252 and a second cylindrical shape formed into a cylindrical shape from a non-transparent synthetic resin material. And a cylindrical portion composed of a body 253. The second cylindrical body 253 is provided inside the first cylindrical body 252 so as to be fitted from the opening on the back side, and the front opening of each of the first cylindrical body 252 and the second cylindrical body 253 is a front transmission. It is formed slightly smaller than the plate 251, and the front transmission plate 251 is inserted from the opening on the back side of the first cylindrical body 252, and the second cylindrical body 253 is further fitted from the back side, The periphery of the transmission plate 251 is sandwiched between the opening periphery on the front side of each of the first tubular body 252 and the second tubular body 253.

  The first tubular body 252 has a tubular portion and a plate-like flange portion 256 formed so as to spread from the peripheral edge of the rear opening of the tubular portion. The outer peripheral surface of the first cylindrical body 252 and the inner peripheral surface of the second cylindrical body 253 are plated and reinforced by plating.

  The second cylindrical body 253 has a screw N1 attached to a plurality of mounting holes formed at the opening peripheral edge of the rear side, and a plurality of screws N1 formed at the opening peripheral edge of the rear side of the first cylindrical body 252. The first cylindrical body 252 is integrated with the first cylindrical body 252 by being screwed into the hole, and is sandwiched between the opening peripheral portions on the front side of the first cylindrical body 252 and the second cylindrical body 253, respectively. The front transmission plate 251 is also integrated to form the first transmission body 250. The peripheral edge of the front transmission plate 251 and the opening peripheral edge on the front side of each of the first cylindrical body 252 and the second cylindrical body 253 are joined via an adhesive or the like.

  The first cylindrical body 252 and the second cylindrical body 253 are formed so that the front-rear length dimension of the upper wall portion is longer than the front-rear length dimension of the lower wall portion. The front transmission plate 251 is arranged so as to be inclined in such a manner that the front transmission plate 251 is inclined downward toward the rear side, that is, the upper end is inclined forward.

  The above-described upper plate 90 is provided at a position below the window 51. The upper plate 90 is open at the top, so that it is possible to insert a game ball for playing games. Therefore, if the first transparent body 250 protrudes above the upper plate 90, it will interfere with the insertion of the game ball. End up. The first transmission body 250 is provided so as to protrude forward from the member forming the upper plate 90. Therefore, the front transmission plate 251 has the upper end positioned in front of the front end of the member forming the upper plate 90 and the lower side positioned in the rear side of the upper plate 90 so that the rear side is directed from the upper side to the lower side. It is arranged so as to be inclined.

  In the present embodiment, the cylindrical portion made up of the first cylindrical body 252 and the second cylindrical body 253 has an extremely short front-rear length dimension of the lower wall part as compared with a front-rear length dimension of the upper wall part. The present invention is not limited to this, and the front and rear length dimensions of the upper wall part and the lower wall part may be substantially the same, and the front and rear length dimension of the upper wall part is the front and rear length of the lower wall part. It may be shorter than the length. Further, it may not be a cylindrical portion provided along the entire periphery of the front transmission plate 251, but may be an arched portion along a part of the periphery of the front transmission plate 251.

  Moreover, as shown in FIGS. 6-8, the convex strip part 254A and the concave strip part 254B extended in the front-back direction are provided at a plurality of locations in the circumferential direction of the first cylindrical body 252 and the second cylindrical body 253. A reinforcing structure portion 254 made of is formed. Further, a convex strip 255A formed on the inner peripheral surface for forming the screw hole of the screw N1 in the first cylindrical body 252 or an inner portion for forming the mounting hole of the screw N1 in the second cylindrical body 253. The convex stripe portion 255 </ b> A formed on the peripheral surface and the concave stripe portion 255 </ b> B formed on the outer peripheral surface also function as the reinforcing structure portion 254. In this way, by forming the reinforcing structure portions 254 at a plurality of locations in the circumferential direction of the first cylindrical body 252 and the second cylindrical body 253, uneven portions are formed on the outer peripheral surface of the cylindrical portion, and the strength is improved. To do.

  Moreover, the decoration part is provided in the outer peripheral surface of the cylindrical part by such an uneven | corrugated | grooved part and the plating process given to the outer peripheral surface as mentioned above. In the present embodiment, the decorative portion is provided by the concavo-convex portion for reinforcement and plating, but the present invention is not limited to this, and the outer peripheral surface is colored or a pattern is provided. The decorative part may be configured.

  The second transmission body 260 is made of a transparent synthetic resin material such as transparent acrylic resin, polycarbonate resin, methacrylic resin, and the like. And a frame body 262 formed in a frame shape from a light synthetic resin material. The rear transmission plate 261 is fixed to the back surface of the frame body 262 with an adhesive or the like so as to close the opening 262A of the frame body 262.

  The first transmission body 250 and the second transmission body 260 configured as described above are configured such that screws N2 attached from the front side to a plurality of attachment holes formed in the flange portion 256 of the first cylindrical body 252 are frame bodies 262. A single window unit 51 </ b> A is formed by being integrated by screwing into a screw hole formed in the window. As shown in FIG. 3, the window unit 51 </ b> A is attached to the back side of the opening / closing frame 50 in the open position for opening the gaming machine frame 3 so as to close the opening (not shown) of the opening / closing frame 50. .

  The window unit 51A can be attached to and detached from the opening / closing frame 50, and can be replaced in accordance with a model change or the like. Specifically, the locking hook provided on the frame body 262 is used as the locking pin in a state where the locking pin protruding from the back surface of the opening / closing frame 50 is inserted into the locking hole formed in the frame body 262. It is attached by locking.

  When the opening / closing frame 50 is rotated from the open position to the closed position and the front surface of the gaming machine frame 3 is closed with the window unit 51A attached to the back surface of the opening / closing frame 50, as shown in FIG. A board 261 is disposed in front of the board surface board 200 of the game board 2 in parallel with the board surface board 200 with a predetermined gap, and a game ball can flow between the board surface board 200 and the rear transmission plate 261. A game area 10 is formed.

  Further, as shown in FIG. 8, the rear transmission plate 261 is an entire area of the game area 10 surrounded by the guide rail 2b on the game board surface 200A of the board board 200 when the pachinko gaming machine 1 is viewed from the front (player side). The hole 270 is disposed at a position corresponding to the opening 2 c formed in the board surface plate 200.

  In the present embodiment, the game area 10 is an area where a game ball can flow down, that is, an area excluding the opening 2c in an area surrounded by the guide rail 2b on the game board surface 200A of the board board 200, and an opening 2c. Corresponding areas, that is, areas where the effect display devices 5A, 5X, 5Y and various movable bodies described later are provided so as to be visible from the player (areas shown by hatching in FIG. 8). In addition, the center decoration frame 52 is provided in the opening 2c, so that the game ball is restricted from flowing into the opening 2c.

  In the present embodiment, the hole 270 is different in shape and size from the opening 2c formed in the panel board 200, and is provided at a position corresponding to the opening 2c. The invention is not limited to this, and may be formed substantially in the same shape as the hole 270, or a part thereof may be located outside the opening 2c.

  Therefore, the gaming area 10 configured in this way is viewed through the front transmission plate 251 and the rear transmission plate 261 constituting the window portion 51 from the player side in front of the pachinko gaming machine 1 (transparent). (Refer to the window 51 shown by the mesh area in FIG. 4A). As shown in FIG. 9, the rear transmission plate 261 and the game board surface 200A are installed in a standing state so as to be parallel to each other, whereas the front transmission plate 251 is gradually inclined rearward from the upper side to the lower side. Thus, since it is arranged in a forward tilting posture inclined with respect to the rear transmission plate 261, the lower separation dimension L2 is shorter than the separation dimension L1 than the upper separation dimension L1 with respect to the rear transmission plate 261. ing.

  The first transmission body 250 including the front transmission plate 251 as the plate-shaped portion and the first cylindrical body 252 and the second cylindrical body 253 as the cylindrical portions is the rear transmission that constitutes the second transmission body 260. A cylindrical portion formed of a first cylindrical body 252 and a second cylindrical body 253 is formed in a convex shape that protrudes forward with respect to the plate 261 and the window unit 51 </ b> A is attached to the opening / closing frame 50. The opening of the opening / closing frame 50 is provided so as to be inserted from the back side and protrude forward.

  Therefore, the rear transmission plate 261 that forms the game area 10 together with the game board surface 200 </ b> A is accommodated within the plate thickness dimension in the front-rear direction of the opening / closing frame 50, while the cylindrical portion is provided so as to protrude forward with respect to the front surface of the opening / closing frame 50. Thus, the front transmission plate 251 can be disposed as far as possible from the rear transmission plate 261 as much as possible without increasing the longitudinal dimension of the opening / closing frame 50. Thereby, a wide space S can be formed between the front transmission plate 251 and the rear transmission plate 261.

  Moreover, the upper wall part of the 1st cylindrical body 252 and the 2nd cylindrical body 253 is formed so that it may incline below toward the front, and external light from the front upper direction of the pachinko game machine 1 is made into the game area | region 10. Since the upper part of the game area 10 is hidden by the upper wall part because it is difficult to enter, the player's eye position is located below the upper wall part, so that it can be seen by looking up.

  In addition, in the pachinko gaming machine 1, for example, a magnetic sensor is erroneously operated by pressing a magnet against the front transmission plate 251 to illegally generate a prize, or a game ball flowing down the game area 10 is generated by a magnetic force. There is a possibility that an illegal act such as illegally guiding may be performed, but without increasing the thickness of the rear transmission plate 261 by increasing the separation dimensions L1 and L2 between the front transmission plate 251 and the rear transmission plate 261. Since the front transmission plate 251 can be moved away from the game area 10 as much as possible, the influence of the magnetic force of the magnet can be attenuated, so that illegal acts by the magnet can be suitably suppressed. In addition, in a gaming machine equipped with a magnet sensor that detects unauthorized magnetism, the above-mentioned fraudulent behavior can be reduced by increasing the distance between the front transmission plate 251 and the rear transmission plate 261 in a range that cannot be detected by the magnet sensor. While being able to suppress suitably, the number of arrangement | positioning of a magnet sensor can be reduced.

  Next, a movable body unit having the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R will be described with reference to FIGS. FIG. 10 is a perspective view showing a state in which the movable body unit in the operation standby mode is viewed obliquely from the front. FIG. 11 is a perspective view showing a state in which the movable body unit in the first operation mode is viewed obliquely from the front. FIG. 12 is a perspective view showing a state in which the movable body unit in the second operation mode is viewed obliquely from the front. FIG. 13 is a schematic view of the movable body unit in the operation standby mode as seen from the front. FIG. 14 is a schematic view of the movable body unit in the first operation mode as viewed from the front. FIG. 15 is a schematic view of the movable body unit in the second operation mode as viewed from the front. FIG. 16 is a schematic view of the movable body unit in the operation standby form as seen from the side. FIG. 17 is a schematic view of the movable body unit in the first operation mode as viewed from the side. FIG. 18 is a schematic view of the movable body unit in the second operation mode as viewed from the side.

  In this way, the effect control CPU 120 can execute various effects related to the game such as the effect display variable display control and the notice effect based on the effect control command (control information) transmitted from the game control microcomputer 100. Has been.

  The notice control effect executed by the effect control CPU 120 while the effect symbol is being displayed is, for example, a jackpot notice effect that suggests the possibility of a big hit, a reach notice that suggests whether or not to reach, and a stop symbol that indicates whether or not to reach. Multiple notices that are executed at the start of change display or when reach is established, such as a stop symbol notice to notify, a latent notice to notify whether or not the game state is a probability fluctuation state (whether it is latent or not) Including.

  In the present embodiment, the movable body effect by the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R described below, and these movable bodies and the speaker 8L, Various effects such as a combined effect by 8R, the LED for effect 9 and the like, and an operation effect that is executed on condition that the player operates the operation means such as the stick controller 31A can be executed as various notices.

  As shown in FIGS. 10 to 18, the movable body unit is provided between the game board 2 and the effect display devices 5A, 5X, 5Y provided on the back side of the game board 2, and the effect display devices 5A, 5X. , 5Y, the base member 700 fixed to the back cover 70, the first movable body 300, the second movable body 400, the third movable bodies 500L, 500R and the 4 movable bodies 600L and 600R. The base member 700 is formed in a square frame shape by an upper side, a left side, a right side, and a lower side, and each upper side, left side, right side, and lower side are each of the display screens of the effect display device 5A. It arrange | positions along a side and can visually recognize the display screen of production | presentation display apparatus 5A, 5X, 5Y through the opening of the center. As will be described later, this movable body unit can be changed to an operation standby mode, a first operation mode, and a second operation mode.

  The first movable body 300 includes a slide plate 301 movably attached along a rail 701 extending obliquely downward from the upper side of the base member 700, and a rotation shaft 305 at the tip of the slide plate 301. Main body 302 pivotally supported, first projecting section 303 and second projecting section 304 attached to main body section 302 so as to project and retract, first drive mechanism 310, second drive mechanism 320, a third drive mechanism 330, and a fourth drive mechanism 340 (see FIG. 2).

  The first movable body 300 is a first standby position that is an origin position disposed above the game board 2 by a first drive mechanism 310 including a first drive motor 311 and gears (see FIGS. 13 and 16). And a first effect position (see FIGS. 14 and 17) arranged on the center side of the game board 2, and is movable along the rail 701. The first drive mechanism 310 includes a first standby position sensor and a first effect position sensor that detect the position of the first movable body 300.

  Since the slide plate 301 of the first movable body 300 is attached so as to be movable in the front-rear direction along the rail 701 of the base member 700, the first movable body 300 includes the first transmission body 250, the second transmission body 260, and the like. Accelerate during this period to advance. That is, the slide plate 301 of the first movable body 300 and the rail 701 of the base member 700 constitute acceleration advancement means. Further, in order to further enhance the acceleration performance, a material or shape having a lower sliding resistance between the slide plate 301 and the rail 701 may be used. Further, lubricating oil or the like may be applied to further reduce the sliding resistance. Moreover, you may make it provide the acceleration assistance means (for example, spring member etc.) (not shown) which assists the acceleration of the 1st movable body 300. For example, acceleration of the first movable body 300 can be supported by a spring force that attempts to return the spring member to the natural length from the biased state in which the spring member is contracted to the natural length. For this reason, a powerful movable body effect can be provided to the player.

  The main body 302 has a substantially hexahedron shape, and is fixed to a rotation shaft 305 that faces in the left-right direction. Hereinafter, in the main body 302, a surface facing the front in a normal state (operation standby mode) will be described as a surface A, and a surface facing upward will be described as a surface B.

  The rotation shaft 305 is rotated by a second drive mechanism 320 including a second drive motor and gears (not shown), and the surface A of the main body 302 faces the front and the surface B turns upward. A moving standby state (see FIGS. 13 and 16), a first rotating state (see FIGS. 14 and 17) in which the surface A faces obliquely upward and the surface B faces backward, and the surface A is obliquely forward. The rotation state of the main body 302 can be switched between a second rotation state (see FIGS. 15 and 18) in which the side B faces downward and the surface B faces obliquely upward. The second drive mechanism 320 includes a rotation standby position sensor that detects the rotation state of the first movable body 300, a first rotation position sensor, and a second rotation position sensor.

  The first protrusion 303 is in a first housed state (FIGS. 13, 15, 16, and 16) built in the main body 302 by the third drive motor 331 and a third drive mechanism 330 including a gear and a rack (not shown). 18) and a first protruding state (see FIGS. 14 and 17) protruding outward from the surface A of the main body 302. In the first storage state, the entire first protrusion 303 is stored in the main body 302 and does not protrude outside from the main body 302. The third drive mechanism 330 includes a first protruding position sensor and a first storage position sensor that detect the state of the first protruding portion 303.

  The second protrusion 304 is in a second housed state (FIGS. 13, 14, and 16) partially incorporated in the main body 302 by the fourth drive motor 341 and a fourth drive mechanism 340 including a gear and a rack (not shown). 17) and a second protruding state (see FIGS. 15 and 18) protruding outward from the surface B of the main body 302. In the second storage state, a part of the first projecting portion 303 projects outward from the surface B of the main body 302, but the back surface of the surface B in the rotation standby state or the first rotation state. Since it is arranged on the side, it is less noticeable from the player (front side). The fourth drive mechanism 340 includes a second protruding position sensor and a second storage position sensor that detect the state of the second protruding portion 304.

  The second movable body 400 is attached to the lower side of the base member 700, and is disposed on the lower side of the game board 2 by a fifth drive mechanism 410 including a fifth drive motor, a gear, a rack, and the like (not shown). 2 Moves vertically between the standby position (see FIGS. 13, 15 and 16, 18) and the second effect position (see FIGS. 14 and 17) arranged on the center side of the game board 2 It is possible. The second movable body 400 is inclined such that the upper end of the second movable body 400 falls forward. The fifth drive mechanism 410 includes a second standby position sensor and a second effect position sensor that detect the position of the second movable body 400.

  The third movable bodies 500L and 500R are attached to the left and right sides of the lower side portion of the base member 700, and are driven by sixth drive mechanisms 510L and 510R including sixth drive motors 511L and 511R, rotating arms (not shown), gears, and the like. The third standby position (see FIGS. 13, 15, 16, and 18) disposed on the lower side of the game board 2, and the third effect position (see FIGS. 14 and 18) disposed on the center side of the game board 2. 17)) and can be moved in the vertical direction. Specifically, the pivot arm pivots about an axis (not shown) extending in the front-rear direction, and each of the third movable bodies 500L and 500R is second in the second standby position at the third standby position. It arrange | positions in the position spaced apart from the right and left both sides of the movable body 400, and is arrange | positioned in the position close | similar to the both right and left sides of the 2nd movable body 400 in a 2nd production position in a 3rd production position. The third movable bodies 500L and 500R are inclined such that the upper ends of the third movable bodies 500L and 500R fall forward. The sixth drive mechanisms 510L and 510R include a third standby position sensor and a third effect position sensor that detect the positions of the third movable bodies 500L and 500R.

  The fourth movable bodies 600L and 600R are attached to the left and right sides of the upper side portion of the base member 700. The seventh drive mechanisms 610L and 610R including a seventh drive motor, a gear, a rack, and the like (not shown) It is possible to move up and down between a fourth standby position (see FIGS. 13 and 14) arranged on the upper side and a fourth effect position (see FIG. 15) arranged on the center side of the game board 2. It has become. Specifically, the fourth movable bodies 600L and 600R move so as to approach each other from the left and right sides of the upper side of the base member 700 toward the center, and the fourth movable bodies 600L and 600R The fourth standby position is disposed at a position spaced from both the left and right sides of the first movable body 300 at the first standby position, and at the fourth presentation position at a position close to both the left and right sides of the first movable body 300 at the first presentation position. Be placed. The seventh drive mechanisms 610L and 610R include a fourth standby position sensor and a fourth effect position sensor that detect the positions of the fourth movable bodies 600L and 600R.

  As shown in FIG. 10, in the operation standby mode of the movable body unit, the first movable body 300 is the first standby position (origin position), the second movable body 400 is the second standby position, and the third movable body 500L. 500R is disposed at the third standby position, and the fourth movable bodies 600L and 600R are disposed at the fourth standby position. The first movable body 300 is in the rotation standby state, and the first protrusion 303 and the second protrusion The unit 304 is in the first storage state and the second storage state. Since each movable body is arrange | positioned at the peripheral side of the opening 2c of the game board 2 at this time, the display screen of production | presentation display apparatus 5A, 5X, 5Y can be visually recognized now from a player (front side) ( (See FIG. 13). For example, as shown in FIG. 1, it can be said that the first standby position (origin position) of the first movable body 300 is a position where the first movable body 300 does not overlap the effect display device 5A. In addition, the 1st standby position (origin position) of the 1st movable body 300 is not limited to this, For example, it is good also as a position where the 1st movable body 300 overlaps with a part of effect display apparatus 5A. In addition, as shown in FIG. 16, only a part of the front side of the first movable body 300 at the first standby position (origin position) is slightly passed through the hole 270 of the rear transmission plate 261. Although it has entered between 250 and the second transmission body 260, it may be prevented from entering.

  As shown in FIG. 11, in the first operation mode of the movable body unit, the first movable body 300 is the first effect position, the second movable body 400 is the second effect position, the third movable body 500L, 500R is arranged at the third effect position, the fourth movable bodies 600L and 600R are arranged at the fourth standby position, the first movable body 300 is in the first rotation state, and the first protrusion 303 is the first projection section 303. The second projecting portion 304 is in the second storage state. At this time, the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the first projecting portion 303 are disposed on the front side of the effect display devices 5A, 5X, and 5Y, and have a predetermined shape. They are combined by contacting or coming close to each other so as to constitute an object (see FIG. 14). In other words, after performing the first control, the effect control CPU 120 can control the first movable body 300 to move the second movable body 400 and the third movable bodies 500L and 500R so that they can be combined.

  12, in the second operation mode of the movable body unit, the first movable body 300 is the first effect position, the second movable body 400 is the second standby position, the third movable body 500L, 500R is disposed at the third standby position, and the fourth movable bodies 600L and 600R are disposed at the fourth presentation position. The first movable body 300 is in the second rotation state, and the first protrusion 303 is the first projection section 303. The housed state is entered, and the second projecting portion 304 is in the second projecting state. At this time, the first movable body 300, the fourth movable bodies 600L and 600R, and the second projecting portion 304 are disposed on the front side of the effect display devices 5A, 5X, and 5Y, and a structure having a shape different from that of the first operation mode is used. They are combined by contacting or coming close to each other as shown (see FIG. 15). In other words, after performing the first control, the effect control CPU 120 can perform control to move the fourth movable bodies 600L and 600R to the first movable body 300 so as to be combined.

  Further, when the second movable body 400 and the third movable bodies 500L and 500R are combined with the first movable body 300 in the first operation mode, or when the fourth movable bodies 600L and 600R are combined with the first movable body 300 in the second operation mode. The second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are arranged on the rear side of the rear transmission plate 261 (see FIG. 17). FIG. 18).

  Therefore, when the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are combined, the moving direction of the first movable body 300 in the first control, That is, since it is located at a different position in the front-rear direction, a sense of depth can be generated.

  Next, an example of operation control of the movable body unit by the effect control CPU 120 will be described with reference to FIGS. FIG. 19 is a timing chart showing an example of the operation of each movable body and the effect LED in the movable body effect.

  As shown in FIGS. 13 and 16, in the operation standby mode of the movable body unit, the first movable body 300 is configured such that a part on the surface A side (front side) of the main body 302 is rearward at the first standby position. It is located on the front transmission plate 251 side, that is, on the front side with respect to the rear transmission plate 261 via the hole 270 of the transmission plate 261 (see particularly the solid line portions in FIGS. 13 and 16).

  In the movable body effect in the present embodiment, as shown in FIG. 19, the effect control CPU 120 satisfies the start condition of the movable body effect (for example, operating means (for example, an effect button or a stick during the execution of the movable effect). The first movable body 300, the second movable body, etc.) when the operation of the operation means is detected during the operation reception period of the controller 31A, etc. 400, the third movable bodies 500L and 500R are operated. The effect LED 9 performs a light emission effect in the first light emission mode.

  Specifically, the first movable body 300 is moved obliquely downward from the first standby position toward the first effect position by the first drive mechanism 310 (see arrow 1 in FIGS. 13 and 16). As shown in the phantom lines in FIGS. 13 and 16, when the first movable body 300 moves to the first effect position, the predetermined portion (front half) on the surface A side (front side) of the main body portion 302 is rearward. Through the hole 270 of the transmission plate 261, it is positioned on the front transmission plate 251 side with respect to the rear transmission plate 261, and the main body 302 is disposed on the front side with respect to the first standby position. That is, the CPU 120 for effect control has the first movable body 300 in the first standby position, with the predetermined portion (front half) on the surface A side (front side) of the main body 302 via the hole 270 of the rear transmission plate 261. It is possible to execute the first control of moving to the front side until the rear transmission plate 261 is positioned on the front transmission plate 251 side. The second movable body 400 moves toward the second effect position, and the third movable bodies 500L and 500R move toward the third effect position.

  When the first movable body 300, the second movable body 400, and the third movable bodies 500L and 500R move to a predetermined position, they are detected by a first effect position sensor, a second effect position sensor, and a third effect position sensor (not shown), The effect control CPU 120 causes the first movable body 300 to be in the first rotation state based on the fact that the first effect position sensor, the second effect position sensor, and the third effect position sensor detect each movable object. The rotation shaft 305 is rotated counterclockwise as viewed from the right side (first rotation, see arrow 2 in FIGS. 14 and 17). The effect control CPU 120 stops the first rotation of the first movable body 300 based on the detection of the first movable body 300 by the first rotation position sensor. At this time, the front end sides of the second movable body 400 and the third movable bodies 500L and 500R tilt forward (see the arrow 3 in FIGS. 14 and 17), and the first movable body 300, the second movable body 400, the third The movable bodies 500L and 500R are combined. Even when rotating, the predetermined portion (front half) on the surface A side (front side) of the main body 302 is located on the front transmission plate 251 side of the rear transmission plate 261 through the hole 270 of the rear transmission plate 261. Yes.

  Next, the effect control CPU 120 causes the effect LED 9 to emit light in the second light emitting mode, and the surface A of the main body 302 until the third drive mechanism 330 detects the first protrusion 303 by the first protrusion position sensor. The first projecting state is obtained by projecting outward from the first position. As described above, when the first movable body 300 is in the first rotation state, the surface A of the main body portion 302 faces diagonally forward and upward, and thus the first projecting portion 303 projects diagonally forward and upward. (See arrow 4 in FIGS. 14 and 17). That is, the first protrusion 303 moves in a direction that intersects the moving direction (obliquely downward direction) of the main body 302. In other words, after executing the first control, the effect control CPU 120 causes the first protrusion 303, which is a part of the predetermined portion (front half) on the surface A side (front side) of the main body 302, to be the first control. It is possible to execute the second control for moving in a direction (front upper direction) intersecting the movement direction (front lower direction). By executing the first control and the second control, the movable body unit changes to the first operation mode.

  As described above, the first movable body 300 is a space portion S in which the first protrusion 303 is formed between the front transmission plate 251 and the rear transmission plate 261 after the main body 302 is moved obliquely forward and downward. Since it protrudes diagonally forward and upward, the moving operation of the first protrusion 303 can be suitably shown without contacting the rear transmission plate 261. Further, the front transmission plate 251 is not contacted even when changing to the first operation mode or the second operation mode.

  Further, in the first operation mode in which the predetermined portion on the front side of the main body 302 is located in the space S on the front side of the rear transmission plate 261, the first protruding portion 303 is changed to the first protruding state. As shown in FIG. 14, when viewed from the front side of the pachinko gaming machine 1, the first protrusion 303 moves so as to spread around the main body 302, that is, protrudes, so that a part of the main body 302 is expanded. And since the 1st movable body 300 seems to expand, it can give an impact to a player.

  In addition, even after the first protruding portion 303 is changed to the first protruding state so as to spread around the main body portion 302, the first protruding portion 303 corresponds to the hole portion 270 when viewed from the front side of the pachinko gaming machine 1. It protrudes out of the area to be played, that is, it does not protrude toward the game area 10 side of the game ball, so the first protrusion 303 does not hinder the visual recognition of the game ball.

  In the first operation mode of the movable body unit, the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the first projecting portion 303 form a predetermined shape. To do. Specifically, the second movable body 400 is disposed below or in contact with the first movable body 300, and the third movable bodies 500 </ b> L and 500 </ b> R are disposed on the left and right sides of the first movable body 300. Since the second movable body 400 and the third movable bodies 500L and 500R serve as support means for the first movable body 300 and support each other by being arranged close to each other, the projecting operation of the first projecting portion 303 is performed. In addition, shaking of the first movable body 300 after the protruding operation is suppressed, and the posture can be stabilized.

  In addition, most of the second movable body 400 and the third movable bodies 500L and 500R are disposed closer to the game area 10 (rear side) than the rear transmission plate 261 when combined with the first movable body 300. , A sense of depth can be generated in a structure formed by merging.

  Moreover, since the brightness | luminance of the 2nd light emission mode of LED9 for production | presentation has fallen rather than the 1st light emission mode, when a movable body unit is the 1st operation | movement form (at the time of 2nd control), each light by the LED9 for production | presentation A decrease in the visibility of the movable body can be suppressed.

  Next, the effect control CPU 120 moves the first protrusion 303 until the first storage position sensor detects the first protrusion 303 based on the fact that the state of the first operation mode of the movable body unit has elapsed for the first time. The second movable body 400 is moved to the second standby position and the third movable bodies 500L and 500R are moved to the third standby position until the second standby position sensor and the third standby position sensor detect it. (See arrow 5 in FIGS. 15 and 18). Next, after the second movable body 400 and the third movable bodies 500L and 500R reach a position where they do not interfere with the rotational movement of the first movable body 300, the first movable body 300 is rotated so as to be in the second rotational state. The moving shaft 305 is rotated clockwise as viewed from the right side (second rotation, see arrows 6 in FIGS. 15 and 18), and the effect LED 9 is caused to emit light in the third light emission mode. The effect control CPU 120 stops the second rotation of the first movable body 300 based on the detection of the first movable body 300 by the second rotation position sensor.

  Then, the second projecting portion 304 is projected until it is detected by the second projecting position sensor to be in the second projecting state (see the arrow 7 in FIGS. 15 and 18), and the fourth movable bodies 600L and 600R are It moves toward the fourth effect position until it is detected by the fourth effect position sensor (see arrow 7 in FIGS. 15 and 18). That is, after executing the first control, the effect control CPU 120 causes the second projecting portion 304 that is a part of the predetermined portion (front half) on the surface A side (front side) of the main body 302 to be in the first control. It is possible to execute the second control for moving in a direction (front upper direction) intersecting the movement direction (front lower direction). By executing the first control and the second control, the movable body unit changes to the second operation mode. At this time, the production LED 9 is caused to emit light in the fourth light emission mode.

  Further, in the second operation mode in which the predetermined part on the front side of the main body part 302 is located in the space part S on the front side of the rear transmission plate 261, the second protruding part 304 is changed to the second protruding state. As shown in FIG. 15, when viewed from the front side of the pachinko gaming machine 1, the second protrusion 304 moves so as to spread around the main body 302, that is, protrudes, so that a part of the main body 302 is expanded. And since the 1st movable body 300 seems to expand, it can give an impact to a player.

  In addition, the second protrusion 304 corresponds to the hole 270 when viewed from the front side of the pachinko gaming machine 1 even after the second protrusion 304 has changed to the second protrusion state so as to spread around the main body 302. It protrudes out of the area to be played, that is, it does not protrude to the flow-down area of the game ball, so that the visual recognition of the game ball is not hindered by the first protrusion 303.

  In the second operation form of the movable body unit, the first movable body 300, the fourth movable bodies 600L and 600R, and the second protrusion 304 are combined so as to form a structure having a shape different from that of the first operation form. To do. Specifically, the fourth movable bodies 600 </ b> L and 600 </ b> R are arranged on the left and right sides of the first movable body 300 so that the fourth movable bodies 600 </ b> L and 600 </ b> R are in contact with or close to each other. Therefore, the second projecting portion 304 is prevented from projecting, the first movable body 300 is shaken after the projecting operation, and the posture can be stabilized.

  In addition, most of the fourth movable bodies 600L and 600R are arranged on the game area 10 side (rear side) with respect to the rear transmission plate 261 when combined with the first movable body 300, and thus are configured to be combined. A sense of depth can be generated in the structure (see FIG. 12).

  Moreover, since the brightness | luminance of the 4th light emission mode of LED9 for production | presentation has fallen compared with the 1st light emission mode and the 3rd light emission mode, when a movable body unit is a 2nd operation | movement form (at the time of 2nd control), it is for production. Decrease in visibility of each movable body can be suppressed by the light of the LED 9.

  When the second operation mode of the movable body unit ends the rendering operation by each movable body when the predetermined time elapses, the rendering control CPU 120 moves the second protrusion 304 until it is detected by the second storage position sensor. The second movable state is set, and the first movable body 300 is set to the first standby position, and the fourth movable bodies 600L and 600R are set to the fourth standby position until detection by the first standby position sensor and the fourth standby position sensor. Move toward (storage operation). At this time, the production LED 9 is caused to emit light in the fifth light emission mode. When the first movable body 300 moves to the first standby position and the fourth movable bodies 600L and 600R move to the fourth standby position, the movable body presentation by the movable body unit is completed.

  In addition, the 1st light emission mode-the 5th light emission mode by LED9 for production should just be a different aspect according to the various operation modes of a movable body. The light emission mode includes, for example, a color to emit light, luminance, lighting or blinking, blinking speed, and the like.

  Next, the production effect in the light emission production by the production LED 9 and the movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, and 350DR will be described with reference to FIG. FIG. 20A is a schematic view of the light emission mode of the effect LED and the movable body LED as viewed from the side, and FIG. .

  As shown in FIGS. 20A and 20B, the production LED 9 arranged around the first transmission body 250 on the front surface of the opening / closing frame 50 irradiates light toward the first transmission body 250. Since the outer peripheral surface of the first transmission body 250 (first cylindrical body 252) is plated, the light from the production LED 9 is reflected and does not enter the first transmission body 250. ing. Further, ambient outside light R other than the light from the production LED 9 (for example, light such as indoor light of a game shop or light from an adjacent gaming machine) does not enter the first transmission body 250 in the same manner. It has become.

  That is, the visibility of each movable body and the game area 10 can be prevented from being lowered, and the light emitting effects of the movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, and 350DR can be prevented from being affected. In addition, by irradiating the periphery of the first transmission body 250, it is possible to make it stand out so as to surround the periphery of each movable body, and not only to a player who plays a game on the pachinko gaming machine 1, but also to the surroundings. You can appeal the production.

  The movable body LED includes a movable body LED 350A attached to the main body 302 facing the front side (player side), a movable body LED 350B attached to the second projecting portion 304, and movable body LEDs 350CL and 350CR facing the side surface. Each light which faces the back side (game area 10 side) consists of movable body LEDs 350DL and 350DR (light emitting means). Light to the front side by the movable body LEDs 350A and 350B is irradiated to the front side through the front transmission plate 251, and light to the back side by the movable body LEDs 350DL and 350DR is a game area 10 (a game ball flowing down the game area 10, It is designed to irradiate a prize opening and a guide passage. The light toward the side surfaces of the movable body LEDs 350CL and 350CR is irradiated toward the first transmission body 250, but the inner peripheral surface of the first transmission body 250 (second cylindrical body 253) is plated. Therefore, the light from the movable body LEDs 350CL and 350CR is reflected to the front side. That is, it is possible to collect the light on the front side and enhance the effect, and it is possible to prevent the light emission effect of the effect LED 9 from being affected.

  Next, an example of the display device effect in the effect display devices 5X and 5Y will be described with reference to FIG. 21A is a schematic diagram showing a standby state indicating the normal time of the effect display device, FIG. 21B is a schematic diagram showing a first operation state of the effect display device, and FIG. 21C is a second diagram of the effect display device. It is the schematic which shows an operation state.

  As shown in FIG. 21A, during the normal time of the effect display device, the effect display devices 5X and 5Y are in a standby state in which they are arranged on both the left and right sides of the effect display device 5A. In this standby state, the standby state is arranged with the display unit slightly tilted so as to face the center side.

  Note that rail members (guide means) (not shown) for guiding the movement of the effect display devices 5X and 5Y are provided above and below the effect display devices 5X and 5Y, respectively. This rail member is composed of a portion extending in the front-rear direction at a position on the front side of the effect display device 5A, and a portion extending in a direction away from the left and right ends of the front and rear portions, and the effect display devices 5X and 5Y. Is attached to the rail member so as to be rotatable about a vertical rotation axis. As described above, the effect display devices 5X and 5Y are provided to be movable and rotatable by the display device drive mechanism 900 including a rail member, a drive motor, and the like (not shown).

  When the predetermined start condition for the display device effect is satisfied, the effect control CPU 120 moves the effect display devices 5X and 5Y closer to the position on the front side of the effect display device 5A as shown in FIG. After that, the effect display devices 5X and 5Y are changed to the first operation state by moving from the rear side position of the rear transmission plate 261 to the front side position through the hole 270. That is, the CPU 120 for effect control uses the effect display devices 5X and 5Y in a standby state at a position on the back side of the rear transmission plate 261, and a predetermined portion of the effect display devices 5X and 5Y passes through the hole 270 of the rear transmission plate 261. Thus, it is possible to execute the third control in which the rear transmission plate 261 is moved to the front side until it is positioned on the front transmission plate 251 side.

  The effect display devices 5X and 5Y move to a position closer to the front transmission plate 251 than the rear transmission plate 261 while the display unit is slightly inclined so as to face the center side, so that the player can easily see the display unit. The movement of the effect display devices 5X and 5Y can be suitably shown while maintaining the state.

  When the effect display devices 5X and 5Y move to a position closer to the front transmission plate 251 than the rear transmission plate 261, the effect control CPU 120 separates the effect display devices 5X and 5Y from each other as shown in FIG. The display unit of the effect display devices 5X and 5Y is rotated by a rotation motor (not shown) so as to face outward in the left-right direction. In other words, after performing the third control, the effect control CPU 120 can execute the fourth control for moving in the direction (left-right direction) intersecting the moving direction (front-rear direction) in the third control. By executing the third control and the fourth control, the effect display devices 5X and 5Y change to the second operation state.

  In addition, since the display units of the effect display devices 5X and 5Y face outward in the left-right direction in the second operation state, it is possible to make the display content of the display unit visible to non-players. The rail member that guides the movement of the effect display devices 5X and 5Y has the effect display devices 5X and 5X when changing from the standby state to the first operation state and when changing from the first operation state to the second operation state. Since it functions as a contact prevention means for preventing contact between 5Y and the rear transmission plate 261, it is possible to prevent the effect display devices 5X and 5Y or the rear transmission plate 261 from being damaged.

  Next, the relationship between the rear transmission plate 261 and the first movable body 300 will be described with reference to FIG. FIG. 22 is a schematic diagram illustrating a state in which the opening / closing frame is opened in the second operation mode of the movable body unit.

  As shown in FIG. 22, the hole 270 of the rear transmission plate 261 is formed larger than the first movable body 300. More specifically, when the opening / closing frame 50 is opened and closed, the hole 270 also rotates about the hinge portion (vertical rotation axis) of the opening / closing frame 50. The first movable body 300 in the second operation mode of the movable body unit is the most protruding movable body in each operation mode of the movable body unit, and the front portion of the first movable body 300 (the closed state of the opening / closing frame 50) The portion disposed on the front transmission plate 251 side with respect to the hole portion 270 is disposed in the rotation region Z of the hole portion 270.

  Therefore, even if the opening / closing frame 50 is opened / closed, the rear transmission plate 261 does not contact the first movable body 300. According to this, for example, when an operation error or the like occurs during the operation of the movable body unit, that is, during the execution of the first control or the second control, it becomes necessary to perform maintenance by opening the open / close frame 50. Even if it exists, since the opening-and-closing frame 50 can be opened without contacting the rear transmission plate 261, the rear transmission plate 261 and the first movable body 300 can be prevented from being damaged.

(Progress of games, progress of production, etc.)
Next, the progress of the game in the pachinko gaming machine 1 will be schematically described. When the player rotates the hitting operation handle of the pachinko gaming machine 1, the game ball is launched toward the game area 10. Based on the fact that the game ball that has flowed down the game area 10 has passed through the passage gate 41, the normal game on the normal symbol display 20 is started. After the start of the normal symbol change, if the specified time, which is the normal symbol change time, has elapsed, and the normal symbols other than the normal symbol are displayed in a stopped state, the normal symbol change display result is “out of normal”. Become. If the specific normal symbol (the symbol per ordinary symbol) is stopped and displayed, the variation display result of the ordinary symbol becomes “per ordinary symbol”, and the release control in which the movable plate of the ordinary variable winning ball apparatus 6B is retracted from the game area 10 is performed. The normal opening control is performed to return to the closed position protruding into the game area 10 when a predetermined time has elapsed. Note that when the usual game cannot be started, such as during the following opening control in which another usual game is already being executed, the execution of the usual game is suspended up to four or the like. The held ordinary game is started when it becomes possible to start.

  Based on the fact that the first start condition is satisfied after the first special condition game or the big hit game state has ended, for example, after the first start condition is satisfied because the game ball has won the first start winning opening, etc. Then, a special game is started by the first special symbol display 4A. In addition, after the second start condition is established because the game ball has won the second start winning opening, etc., the second start condition is established, for example, due to the end of the previous special game or the big hit game state. Based on this, a special game is started by the second special symbol display 4B. When the special figure game cannot be started (when the start condition is not satisfied), such as when another special figure game has already been executed or the game is controlled to the big hit game state described later, four etc. The special figure game is suspended with an upper limit of. The reserved special game is executed when the start condition is satisfied.

  In the special game, after starting the variable display of the special symbol, the fixed special symbol (special graphic display result) is derived and displayed when the variable display time elapses. At this time, if a specific special symbol (special symbol such as “3”, “7”, etc.) is stopped and displayed, it becomes “big hit” as a specific display result, and a special symbol different from the big bonus symbol (losing) If a symbol (for example, a special figure such as “-”) is stopped and displayed, it becomes “disconnected”. After the fluctuation display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times. The big hit gaming state is an advantageous state advantageous for the player. When the variation display result in the special figure game is “losing”, it is not controlled to the big hit gaming state.

  In the big hit gaming state, a special winning prize ball device 7 has a special prize opening door for a period until a predetermined upper limit time (for example, 29 seconds or 0.1 second) elapses or a predetermined number (for example, 9) of winning balls. In the period until the occurrence of, the grand prize opening is opened. Thereby, the round which makes the special variable winning ball apparatus 7 the 1st state (open state) advantageous for a player is performed.

  A special prize-winning ball device that receives a game ball falling on the surface of the game board 2 and then closes the big prize-winning slot, with the grand prize-winning door that has opened the grand prize-winning port during the round. 7 is changed to the second state (closed state) disadvantageous to the player, and one round is completed. The round, which is the open cycle of the big prize opening, is repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “16” or the like) (the big prize opening is closed in a period other than the round game).

  In the effect symbol display areas 5L, 5C, and 5R of the effect display device 5A, the variation display of the effect symbols is started in response to the start of the special game. In the period from the start of the variation display of the effect symbol to the end of the variation display, the variation display state of the effect symbol may be a predetermined reach state. The reach state refers to an effect symbol that has not been stopped and displayed when the effect symbol that is stopped and displayed in the display area of the effect display device 5A or the effect display devices 5X and 5Y constitutes a part of the jackpot combination. This is a display state in which the fluctuation continues, or a display state in which all or part of the design symbols change synchronously while constituting all or part of the jackpot combination.

  In the embodiment, the reach effect is executed in response to the reach mode during the variable display. Normal reach, super reach A (development from normal reach), and super reach B (development from normal reach) are prepared as reach productions. In the embodiment, the big hit expectation is higher in the order of super reach B> super reach A> normal reach (normal reach not developed into super reach). The big hit expectation is, for example, a ratio at which the variable display result of the special figure game is “big hit”, and here is also a ratio at which the display result of the variable display of the effect symbol is “big hit”.

  When the variable display result of the special figure game is “big hit”, a predetermined big hit combination is obtained as the display result of the variable display of the effect symbols in the display area of the effect display device 5A or the effect display devices 5X and 5Y. The finalized effect symbol is derived and displayed (the display result of the variable effect symbol display is “big hit”). As an example, the same effect symbol (for example, “7” for probability variable big hit, non-probable big hit, on the predetermined effective line in the “left”, “middle”, “right” effect symbol display areas 5L, 5C, 5R) "6" etc.) are all displayed at the same time. In the embodiment, as shown in FIG. 23B, which will be described later, “non-probable change” includes non-probable big hit in which a promotion effect (failure) is executed during the big hit and non-probable big hit in which the promotion effect itself is not executed. There are two types of “probability change”: probability change big hit in which the promotion effect (success) is executed during the big hit and probability change big hit in which the promotion effect itself is not executed. The promotion effect is a probability change promotion effect, which is executed in a predetermined round (for example, 7 rounds) during the big hit, and is an effect that displays whether the promotion to the probability change big hit has succeeded or failed. When the jackpot type is “non-probable change (promotion effect failed)”, the same effect symbols “6” are all stopped and displayed, and the promising change promotion effect (failure) is executed in 7 rounds during the big hit. When the jackpot type is “probable change (successful promotion effect)”, the same effect symbols “6” are all stopped and displayed, and the probable change promotion effect (success) is executed in seven rounds during the big hit. Note that the probable promotion effect may be executed for rounds other than 7 rounds or a plurality of rounds, fanfare effect, ending effect, or the like. Further, the promotion effect may be a round promotion effect that notifies the continuation of the round.

  When the variable display result is “losing”, the variable display mode of the effect symbol is not the reach mode, and the determined effect symbol of the non-reach combination is stopped and displayed as the display result of the variable display of the effect symbol. In addition, after the variable display mode of the effect symbol becomes the reach mode, the determined effect symbol of a predetermined reach combination (reach lose combination) that is not a jackpot combination may be stopped and displayed as a display result of the variable display of the effect symbol.

  As a confirmed special symbol in the special figure game, among the multiple types of big hit combinations, the fixed effect symbol that is a predetermined normal big hit combination (also referred to as “non-probable variable big hit combination”) is stopped and displayed, and the variation display result is “non-probable big hit bonus”. ”Is controlled to the big hit gaming state, and after the end, time reduction control (time reduction control) is performed. By performing the time reduction control, the special symbol change display time (special figure change time) in the special figure game is shortened compared to the normal state. In the short-time control, so-called electric chew support is performed in which the winning frequency of the normal symbol is increased and the winning frequency to the normally variable winning ball apparatus 6B is increased. For this reason, the state in which the time reduction control is performed (time reduction state) is a gaming state that is more advantageous to the player than the normal state. In the time-saving control, one of the conditions is established first, that is, a special game is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends, and the fluctuation display result is “big hit”. Sometimes it just needs to end.

  As a confirmed special symbol in the special figure game, among the multiple types of big hit combinations, the finalized design symbol that becomes a predetermined probable big hit combination (also called “probable big hit combination”) is stopped and the fluctuation display result is “probable big hit” When it becomes, it is controlled to the big hit gaming state, and after the end, probability variation control (probability variation control) is performed together with time reduction control. By performing the probability variation control, the probability that the variation display result is “big hit” in each special figure game is improved so as to be higher than that in the normal state. For this reason, the state in which the probability variation control is performed (the probability variation state) is a gaming state that is more advantageous for the player than the normal state. When the condition that the variable display result is “big hit” and the game is controlled again to the big hit gaming state after the end of the big hit gaming state is established, the probability variation control is performed a predetermined number of times after the big hit gaming state ends (for example, the same as the number of time reductions 100) When the special figure game is executed, the probability variation control lottery executed every time the special figure game is started after the jackpot game state is finished is determined to have “probable fall”. When it ends, etc.

  When the short-time control is performed, the normal symbol variation time (normal diagram variation time) in the regular game is shorter than that in the normal state, and the regular symbol variation display result is “normal diagram” in each regular game. The control for improving the probability of “winning” than in the normal state, and the movement control time for performing the movement control of the movable plate in the normally variable winning ball apparatus 6B based on the fact that the fluctuation display result is “normal hitting” is normal. The second start condition may be satisfied by making it easier for the game ball to pass (enter) the second start winning opening, such as a control to make the state longer than in the state and a control to increase the number of movements compared to the normal state. The control (electricity chew support control, high opening control) which is advantageous for the player by increasing the value is performed. As a result, the second start condition for executing the special figure game using the second special figure is likely to be established, and the special figure game can be executed frequently. Time to become is shortened.

  The normal state is a gaming state other than the advantageous state for the player, such as a big hit gaming state, a short-time state, or a probable change state. The probability of “winning” and the probability that the variable display result in the special game is “big hit” is an initial setting state of the pachinko gaming machine 1 (for example, when a system reset is performed, a predetermined return process after power-on) Is controlled in the same manner as when (1) is not executed.

  The time-short state is also referred to as “high base”, the gaming state that is not the time-short state is also referred to as “low base” and “non-time-short state”, and the probability variation state is also referred to as “high probability”. A gaming state that is not in a probable change state is also referred to as “low probability” or “non-probability change”. The gaming state when the probability change state and the short time state are also referred to as a “high probability high base”. The gaming state when it is in a probable change state but not in a short time state is also referred to as a “high probability low base”. A gaming state that is not in a probable change state but in a short time state is also referred to as a “low probability high base”. The normal state is also called “low probability low base”.

  Next, main operations of the pachinko gaming machine 1 in the present embodiment will be described with reference to flowcharts and the like. In each operation (each process), a process that does not appear in the flowchart may be performed.

(Main operations of the main board 11)
On the main board 11, the CPU 103 executes a game control timer interrupt process. Game control timer interrupt processing is performed every time a timer interrupt is generated by an interrupt request signal from a CTC (counter / timer circuit) supplied every predetermined period (for example, 2 milliseconds), that is, at an interrupt request signal supply interval. It is executed every certain time (2 ms). In the game control timer interrupt process, the CPU 103 executes a switch process, a game random number update process, a special symbol process, a normal symbol process process, a command control process, etc., and the game control timer interrupt process is repeatedly executed for each timer interrupt. As a result, game control and the like are realized.

  In the switch processing, each switch is determined by determining whether a detection signal is input from various switches such as the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 via the switch circuit 110. It is determined for each switch whether or not it is turned on (that is, whether or not a game ball has entered or passed). The result of this determination is used in special symbol process processing and normal symbol process processing.

  The game random number update process is a process for updating at least a part of a plurality of types of game random numbers used on the main board 11 side by software. The special symbol process is a process for realizing the holding or execution of a special figure game, a big hit game state, or the like based on the determination result in the switch process. The normal symbol process is based on the judgment result in the switch process, and holds and executes the ordinary game, and the normal variable winning ball device 6B (second starting prize opening) is released at the time of each ordinary figure. It is a process to do. The command control process is a process of actually transmitting the effect control command transmitted and set in the special symbol process process or the like from the main board 11 to the effect control board 12.

(Direction control command set for transmission in special symbol process)
Next, an effect control command that is set to be transmitted in the special symbol process and transmitted from the main board 11 to the effect control board 12 in the command control process will be described. FIG. 23A shows examples of main effect control commands. The following “(H)” indicates a hexadecimal number.

  Fluctuation pattern designation command 81XX (H), display result designation command 8CXX (H), symbol confirmation designation command 8F00 (H), hit start designation command A000 (H), hit end designation command A300 (H), first start winning designation A command B100 (H), a second start winning designation command B200 (H), and a big prize opening prize designation command B300 (H) are prepared in advance. “XX” is EXT data. A numerical value corresponding to the variable display result is set in “XX” of the display result designation command 8CXX (H) (for example, as shown in FIG. "01" for "big hit", "02" for "non-probable big hit (promotion promotion failure)", "03" for "probable big hit", "04" for "probable big hit (successful promotion effect)").

(Special symbol process)
FIG. 24 is a flowchart showing an example of the special symbol process. Each flag, each counter, and each timer described below are provided in the RAM 102. In the special symbol process, the CPU 103 executes a start winning determination process (S101). For example, the CPU 103 determines whether the first start port switch 22A is on (whether it has been determined to be on by the switch process or the other switches). If it is ON, it is determined whether the first special figure reserved memory number has reached the upper limit number (for example, 4), and if it has not reached the upper limit number, it is determined that the first start winning has occurred and the random number circuit 104 or random number values for game random number update processing, random number value MR1 for determining special figure display result (variable display result of special game), random number value MR2 for determining jackpot type, variation pattern determination Random number MR3 is extracted, and the extracted numerical value is held in the first special figure reservation storage unit of the RAM 102 as first reservation data. It is determined whether the second start port switch 22B is on. If it is ON, it is determined whether the second special figure reserved memory number has reached the upper limit number (for example, 4). If the upper limit number is not reached, it is determined that the second start winning has occurred, Similarly, random number values MR1 to MR3 are extracted, and the extracted numerical values are held in the second special figure reservation storage unit of the RAM 102 as second reservation data. The first hold data and the second hold data are held in the order of winning a prize. The number of the first special figure reserved memory and the number of the second special figure reserved memory may be specified by the number of the first reserved data and the second reserved data, and the counter for counting each stored number (the same applies hereinafter). In the start winning determination process, when there is a first start win, transmission setting of a first start win designation command and an addition designation command for the first special figure reserved memory number is performed, and when there is a second start win The transmission setting of the second start winning designation command and the second special figure reservation storage number addition designation command is performed.

  After executing S101, the CPU 103 selects and executes one of the processes of S110 to S117 according to the value of the special figure process flag. The following time reduction flag is a flag that is turned on in the time reduction state, and the probability variation flag is a flag that is turned on in the probability variation state.

  The special symbol normal process of S110 is executed when the value of the special symbol process flag is “0”. For example, when the second special figure holding storage number is not “0”, the CPU 103 performs a process for executing the second special figure game, updates the value of the special figure process flag to “1”, and performs this process. finish. When the second special figure holding memory number is “0” and the first special figure holding memory number is not “0”, a process for executing the first special figure game is performed, and the value of the special figure process flag is set to “1”. The process is terminated. When both are “0”, this processing is terminated.

  In the process for executing the second special figure game, the oldest second reserved data among the second reserved data (random numbers MR1 to MR3) held in the second special figure reservation storage unit is stored as the second special figure hold. Read from the storage unit to a predetermined buffer of the RAM 102. The read second hold data is deleted from the second special figure hold storage unit. The second special chart to be executed this time based on the random number MR1 and the jackpot determination table (stored in the ROM 101. The same applies to the determination table hereinafter) of the second reserved data read to the predetermined buffer. The game variable display result ("big hit" or "losing") is determined. The determination ratio of “big hit” is higher in the probability variation state (when the probability variation flag is on) than in the non-probability variation state (when the probability variation flag is off). When it is determined as “big hit”, the big hit type (“probable change” or “non-probable change”) is determined based on the random value MR2 and the big hit type determination table. In the embodiment, any one of “non-probability change”, “non-probability change (promotion effect failure)”, “probability change”, and “probability change (promotion effect success)” is determined. The determination result and the information to execute the second special figure game are held in the RAM 102 and are referred to as appropriate (the same applies to other determinations).

  Also in the process for executing the first special figure game, the same process as that for executing the second special figure game is performed, the first reserved data is read out to a predetermined buffer, and the first special figure game is variable. The display result is determined (including determination of jackpot type).

  The variation pattern setting process of S111 is executed when the value of the special figure process flag is “1”. For example, the CPU 103 determines (selects) the variation pattern and sets the execution start of the first special figure game or the second special figure game. The variation pattern designates a variable display execution time (special drawing variation time) and a variable display pattern of the effect symbol.

  In the embodiment, as shown in FIG. 25, there are PA1-1, PA2-1, PA3-2 to PA3-4 as the variation patterns at the time of loss. As the big hit hour fluctuation pattern, there are B3-2 to PB3-4. PA1-1 and PA2-1 specify non-reach. PA2-1 is a pattern for time reduction (with shortening) in which the special figure variation time (execution period of the special figure game) is shorter than normal (PA1-1). PA3-2 and PB3-2 designate execution of normal reach (no development to super reach), PA3-3 and PB3-3 designate execution of super reach A (develop from normal reach), and PA3 -4 and PB3-4 designate execution of super reach B (development from normal reach).

  When the variable display result of this time is “big hit”, the CPU 103 sets PB 3-2 to PB 3-2-2 based on the random number MR 3 of the first and second reserved data read into the predetermined buffer and the big pattern change pattern determination table. One of PB3-4 is determined as the current variation pattern. When the variable display result is “losing” and in a non-short-time state (when the time-short flag is off), PA 1-1, PA 3 are based on the random number MR 3 and the variation pattern determination table for the first loss. Any one of −2 to PA3-4 is determined as the current variation pattern. When the variable display result is “losing” and in the time-short state (when the time-shorting flag is on), based on the random number MR3 and the variation pattern determination table for the second loss, PA2-1, PA3- Any one of 2 to PA3-4 is determined as the current variation pattern. The determination ratio of the variation pattern is higher in the order of PA1-1 or PA2-1> PA3-2> PA3-3> PA3-4 when lost. The big hit is higher in the order of PB3-4> PB3-3> PB3-2. For this reason, the big hit expectation degree is high in the order of super reach B> super reach A> normal reach.

  After determining the variation pattern, for example, the drive signal is supplied to the first special symbol display 4A or the second special symbol display 4B, and the execution of the first special symbol game or the second special symbol game is started. Display result designation command, subtraction designation command for first or second special figure reserved memory number, variation pattern designation command for designating the above determination result or the current gaming state (which can be specified by the state of the probability variation flag or the short time flag) Is set, the special process flag value is set to “2”, and the process is terminated.

  The special symbol variation process of S112 is executed when the value of the special symbol process flag is “2”. For example, the CPU 103 has elapsed time since the start of the special figure game (measured by a timer or the like. The same applies to other elapsed times) has reached the special figure fluctuation time corresponding to the current fluctuation pattern. (The timing for deriving the variable display result) is determined, and if not reached, the drive signal for executing the first special symbol game or the second special symbol game is sent to the first special symbol display 4A or the second special symbol. This process is terminated after the process of supplying the display 4B and changing the special symbol is performed. On the other hand, when the special symbol variation time is reached, a predetermined drive signal is supplied to the first special symbol display 4A or the second special symbol display 4B, and the symbol of the current variable display result (in the case of “losing”, “ -"," 7 "for" probable big hit "," 3 "for" non-probable big hit ", etc., stop display (derived display), set symbol designating command transmission setting, and special figure process flag The value of is updated to “3”. By executing S112 repeatedly every time a timer interrupt occurs, the execution of the special game is realized.

  The special symbol stop process of S113 is executed when the value of the special symbol process flag is “3”. For example, when the current variable display result is “big hit”, the CPU 103 resets the time reduction flag and the probability variation flag to OFF. After that, transmission setting of the hit start designation command is performed, the special figure process flag is updated to “4”, and this processing is terminated. In the case of “shortage” in the time-short state, it is determined whether a predetermined number of variable displays that can be executed in the time-short state has been executed (for example, it can be counted by a counter or the like), and a predetermined number of variable displays are executed. If there is, the time reduction flag is reset to OFF, the value of the special figure process flag is set to “0”, and the process is terminated. Even in the case of “losing” and not being in a short time state, when the predetermined number of variable displays has not been executed, the process is terminated by setting the value of the special figure process flag to “0”.

  The big hit release pre-processing of S114 is executed when the value of the special figure process flag is “4”. For example, it is determined whether the elapsed time since the transmission setting of the hit start designation command has reached a preset fanfare waiting time (waiting time from the start of fanfare in the big hit gaming state to the end), If not, the jackpot release pre-processing is terminated. When the fanfare waiting time is reached, the special prize process flag is updated to “5” by performing a process (opening of a solenoid drive signal) for opening the big prize opening in order to start a round game. By repeating S114 every time a timer interrupt occurs, waiting until the start timing of the round game (waiting until the end of the fanfare), opening of the big prize opening, and the like are realized.

  The big hit release processing of S115 is executed when the value of the special figure process flag is “5”. For example, the CPU 103 determines whether it is time to end the round game. The number of times the count switch 23 is turned on (the number of game balls that have entered the big winning opening) reaches a predetermined value (for example, “9”) (it may be counted by a counter or the like), or after the round game is started ( When the elapsed time of the grand prize opening has reached the upper limit period (for example, 29 seconds) of the round game and it is time to end the round game, the grand prize opening is returned to the closed state. A process of ending the round game (a process of turning off the solenoid 82) is performed. At this time, when the finished round game is the last round game (for example, the 15th round) (it may be counted with a counter or the like), a setting to send a hit end designation command is performed, and the special process flag is set. The value is updated to “7”, and this process ends. When it is not the last round game, the special figure process flag is updated to “6”, and this process is terminated. If the current time is not the timing for ending the round game, the processing is terminated as it is (the processing for maintaining the big prize opening in an open state may be performed). By repeating S115 every time a timer interrupt occurs, the open state of the big prize opening is maintained until the timing for returning the big prize opening to the closed state, and finally the big prize opening is closed.

  The big hit release post-processing in S116 is executed when the value of the special figure process flag is “6”. For example, the CPU 103 determines whether or not the elapsed time from the end of the round game (after closing the big prize opening) has reached a predetermined closing time (round game interval period). In this case, the closed state is maintained, and the present process ends. When the predetermined closing time is reached, in order to start the round game, a process for opening the special winning opening is executed, the value of the special figure process flag is updated to “5”, and this process is terminated.

  Each round game is realized by repeatedly executing S115 and S116 each time a timer interrupt occurs after the big winning opening is opened in S114.

  The jackpot end process of S117 is executed when the value of the special figure process flag is “7”. For example, the elapsed time from the end of the last round game (after closing the big prize opening) to a predetermined ending waiting time (waiting time from the start to the end of the ending in the big hit gaming state) If it has not been reached, this process is terminated. When the ending waiting time is reached, the ending ends, so when the big hit type is “probable change”, turn on the hourly flag and the probability change flag. Leave the flag off. Then, the value of the special figure process flag is updated to “0”, and this process ends.

(Operation of production control board 12)
FIG. 27A is a flowchart showing the effect control main process executed by the effect control CPU 120 of the effect control board 12. The effect control CPU 120 starts executing the main process when the power is turned on. In the main processing, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining the activation control activation interval (for example, 2 ms) (S51). Thereafter, the process proceeds to a loop process for monitoring the timer interrupt flag (S52). When a timer interrupt occurs, the timer interrupt flag is set in the timer interrupt process. If the timer interrupt flag is set (turned on) in the main process, the flag is cleared (S53), and the following process is executed.

  The effect control CPU 120 analyzes the received effect control command and performs a process of setting a flag according to the received effect control command (command analysis process: S54). In this command analysis process, the effect control CPU 120 confirms the content of the command transmitted from the main board 11 stored in the reception command buffer. The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal, and is stored in a buffer area formed in the RAM. In the command analysis processing, which command (see FIG. 3) is the presentation control command stored in the buffer area, settings and control corresponding to the analysis result are performed.

  Next, the effect control CPU 120 performs effect control process processing (S55). In the effect control process, a process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display and operation control of the effect display devices 5A, 5X, and 5Y are executed. . Next, the effect control CPU 120 executes effect random number update processing for updating the count value of the counter for generating effect random numbers such as jackpot symbol determination random numbers (S56).

  Next, when an abnormality or an error has occurred, the effect control CPU 120 executes a notification control process for executing notification of abnormality, etc. (S57), and then proceeds to S52. As shown in FIG. 27B, in the notification control process, for example, it is determined whether or not a door opening detection switch (not shown) that can detect the opening of the opening and closing frame 50 is ON (S61). For example, a door open detection switch (not shown) for detecting the opening of the opening / closing frame 50 is connected to the main board 11. Based on the detection of opening of the opening / closing frame 50 by the door opening detection switch, the main board 11 transmits a door opening designation command indicating that the opening / closing frame 50 has been opened to the effect control board 12. For this reason, when the door opening designation command is received from the main board 11, it can be determined that the door opening detection switch is on.

  If the door opening detection switch is on (S61; Yes), it is determined whether or not the first movable body 300 is operating (S62). For example, if the first movable body 300 is at the origin position, it is determined that it is not in operation, and if it is not at the origin position, it is determined that it is in operation. If the first movable body 300 is operating (S62; Yes), a door opening notification (first opening notification) at the time of the movable body operation is executed (S63). On the other hand, if the first movable body 300 is not in operation (S62; No), a normal door opening notification (second opening notification) is executed (S65). The door opening notification during the operation of the movable body is different from the normal door opening notification. For example, the door opening notification during the operation of the movable body is configured such that the notification sound is louder than the normal door opening notification or the notification image and the notification light emission are conspicuous. In addition, the door opening notification during the operation of the movable body is a notification that the movable object is in operation (for example, a notification image such as “Moveable object is in operation!” Or “Be careful about the moving object in operation!”) The content may be output as a voice, etc.), and the door opening notification at the normal time may not be so.

  Thus, if it is 1st open | release alert | report, it can alert | report that it is open | release of the opening-and-closing frame 50 in operation | movement of the 1st movable body 300, and it will open | release the opening-and-closing frame 50 in consideration of the 1st movable body 300 in operation | movement. Can be dealt with. Further, when the second opening notification is made, it can be notified that the opening / closing frame 50 is open when the first movable body 300 is not operating, and the opening / closing frame 50 is dealt with without worrying about the first movable body 300. can do. For this reason, when the opening notification of the opening / closing frame 50 is made, it is possible to execute an appropriate treatment according to the presence or absence of the operation of the first movable body 300. In addition, it is good also as the same alerting | reporting, without distinguishing the door open alert | report at the time of movable body operation | movement, and the door open alert | report at the time of normal.

  After S63, the operation of the first movable body 300 is restricted (S64). For example, the operation of the first movable body 300 is stopped. When the opening of the opening / closing frame 50 is detected during the operation of the first movable body 300, the operation of the first movable body 300 is limited, and therefore the first movable body 300 and the second transmission body 260 can be prevented from being damaged. .

  Note that, as an example of restricting the operation of the first movable body 300 (S64), control for moving the first movable body 300 to the standby position may be performed. According to this, for example, when the first control or the second control is executed in the movable body effect, an operation abnormality of the first movable body 300 occurs, and the first movable body 300 is moved to the first effect position or the like. Even when it is necessary to perform maintenance by opening the opening / closing frame 50, such as when the movement of the opening / closing frame 50 is stopped due to the movement of the game or the ball is clogged in the game area 10, the first time when the opening / closing frame 50 is opened. Since the movable body 300 is retracted toward a position where the movable body 300 does not contact the rear transmission plate 261 (for example, a standby position), the rear transmission plate 261 and the first movable body 300 can be prevented from being damaged.

  Further, even when the game ball staying in a daisy chain is dropped due to clogged balls when the opening / closing frame 50 is opened, the first control causes the front side of the rear transmission plate 261, that is, the front side of the game area 10. Since the moving first movable body 300 is retracted to the standby position side, it is possible to prevent the dropped game ball from colliding with the first movable body 300. Therefore, the first movable body 300 is caused to collide with the game ball. It is possible to prevent the game ball from being damaged or bouncing due to a collision with the first movable body 300 and entering the back side of the board plate 200 through the opening 2c of the board board 200.

  On the other hand, when the door opening detection switch is not on (S61; No), the process ends after S64 or after S65.

(Command analysis processing)
In the command analysis process, the reception command (the effect control command received by the effect control board 12) stored in the effect control command reception buffer is analyzed (for example, the MODE data is confirmed), and which effect control the received command is. Whether the command is specified or not is processed according to the specified effect control command.

  FIG. 26 shows the relationship between the effect control command specified by the analysis by the command analysis process and the processing content performed in the command analysis process corresponding to the effect control command. Each flag and each storage area in the drawing are provided in the RAM 122. “Set” for a flag means that the flag is turned on. The state of each flag and the command stored in each storage area may be reset or deleted at an appropriate timing. When an addition designation command for the special figure hold memory number or a subtraction designation command for the special figure hold memory number is received, the hold display in the first hold memory display area 5D or the second hold memory display area 5U of the effect display device 5A is received accordingly. The number of images may be increased or decreased.

(Production control process)
The effect control CPU 120 performs start setting for starting execution of various effects in the effect control process (effect start setting), effect operation control for executing the effect that has been set to start, and the like. Each flag, each timer, each counter, and the like described below are provided in the RAM 122.

  The production start setting includes, for example, setting the production control pattern as a usage pattern in the RAM 122 and setting an initial value corresponding to the production control pattern set in the process timer. The timer value of the process timer is subtracted at a predetermined timing (at the start of the effect control process processing, at the time of effect operation control described later, etc.) every time a timer interrupt occurs after setting the initial value. The effect control pattern is a collection of data for executing various effects (including variable display of effect symbols), and is associated with a process timer determination value to be compared with the timer value of the process timer and the determination value. It is composed of process data including the produced production control execution data (display control data, audio control data, lighting control data, etc.) and an end code. Data constituting the effect control pattern is stored in the ROM 121.

  The effect operation control is a control for executing an effect based on the effect control pattern set in the effect start setting. Specifically, the display control command according to the display control data among the presentation control execution data corresponding to the process timer determination value that matches the current timer value of the process timer is transmitted to the display control unit 123 to display the presentation. Effects are displayed on the devices 5A, 5X, 5Y, driving control commands according to the drive control data are transmitted to the display device drive mechanism 900 to drive the effect display devices 5X, 5Y, or according to the audio control data. A sound signal is transmitted to the sound control board 13 to output sound from the speakers 8L and 8R, or an illumination signal according to the lighting control data is transmitted to the LED control board 14 to turn on / off the effect LED 9. And control to execute the production. Execution of various effects is realized by repeatedly performing the effect operation control every time the timer interruption occurs.

  FIG. 28 is a flowchart illustrating an example of the effect control process. In the effect control process, the effect control CPU 120 executes one of S170 to S175 according to the value of the effect process flag.

  Next, the processing of S170 to S175 will be described. The variable display start waiting process in S170 is a process executed when the value of the effect process flag is “0”. In the variable display start waiting process, the effect control CPU 120 determines whether or not a variation pattern designation command or the like from the main board 11 has been received. The determination may be made based on whether or not the command is stored in the variation pattern designation command storage area, for example. If the command has been received, the value of the effect process flag is updated to “1”, and this process ends. If the command has not been received, this process ends.

  The variable display start setting process of S171 is a process executed when the value of the effect process flag is “1”. In the variable display start setting process shown in FIG. 29, the effect control CPU 120 first determines a final stop symbol or the like that becomes a finalized effect symbol as a variable effect display result of the effect symbol (S321). For example, the effect control CPU 120 performs the final stop based on the variable display contents such as the variation pattern indicated by the variation pattern designation command transmitted from the main board 11 and the variable display result indicated by the variable display result notification command. Determine the design. As an example, the variable display contents according to the combination of the fluctuation pattern and variable display result include “non-reach (loss)”, “reach (loss)”, “non-probability change (big hit)”, and “probability change (big hit)”. is there.

  When the variable display content is “non-reach (losing)”, the variable display state of the production symbol is not changed to the reach state, but the fixed production symbol of the non-reach combination is stopped and displayed, and the variable display result is “losing”. " When the variable display content is “reach (lost)”, after the variable display state of the effect symbol becomes the reach state, the fixed effect symbol of the reach lose combination is stopped and displayed, and the variable display result becomes “lost”. . When the variable display content is “non-probable change (big hit)”, the variable display result is “big hit”, and the gaming state after the end of the big hit gaming state is the short-time state. When the variable display content is “probable change (big hit)”, the variable display result is “big win”, and the gaming state after the big hit gaming state is changed to the probable state.

  When the variable display content is “non-reach (losing)”, the effect control CPU 120 uses the “left” and “right” effect symbol display areas 5L and 5R to display different (unmatched) effect symbols as the final stop symbols. To decide. The effect control CPU 120 extracts numerical data indicating random values for determining the left determined symbol updated by the random number circuit 124 or the effect random counter, and stores the left determined symbol determination table prepared and stored in the ROM 121 in advance. By referring to the determined effect symbol, the left determined effect symbol to be stopped and displayed in the “left” effect symbol display area 5L on the screen of the effect display device 5A is determined. Next, numerical data indicating a random number value for determining the right determined symbol updated by the random number circuit 124 or the effect random counter is extracted, and the right determined symbol determining table prepared in advance stored in the ROM 121 is referred to. For example, the right determined effect symbol to be stopped and displayed in the “right” effect symbol display area 5R on the screen of the effect display device 5A is determined. At this time, the symbol number of the right confirmed effect symbol may be determined so as to be different from the symbol number of the left confirmed effect symbol by setting in the right confirmed symbol determination table. Subsequently, the numerical data indicating the random number value for determining the medium fixed symbol updated by the random number circuit 124 or the production random counter is extracted, and the medium fixed symbol determination table prepared in advance stored in the ROM 121 is referred to. From the determined effect symbols, the medium determined effect symbol that is stopped and displayed in the “medium” effect symbol display area 5C on the screen of the effect display device 5A is determined.

  When the variable display content is “reach (losing)”, the CPU 120 for effect control uses the same (matching) effect symbols in the “left” and “right” effect symbol display areas 5L and 5R as the final stop symbols. To decide. The effect control CPU 120 extracts numerical data indicating random values for determining the left and right determined symbols updated by the random number circuit 124 or the effect random counter, and stores the left and right determined symbol determination table prepared in advance and stored in the ROM 121. By referencing, for example, an effect symbol with the same symbol number that is stopped and displayed in the “left” and “right” effect symbol display areas 5L and 5R on the screen of the effect display device 5A among the confirmed effect symbols. decide. Further, numerical data indicating a random number value for determining the medium fixed symbol updated by the random number circuit 124 or the production random counter is extracted, and a medium fixed symbol determination table stored in advance and prepared in the ROM 121 is referred to. Thus, among the confirmed effect symbols, the medium determined effect symbol that is stopped and displayed in the “medium” effect symbol display area 5C on the screen of the effect display device 5A is determined. For example, when the confirmed effect symbol becomes a jackpot combination, such as when the symbol number of the middle confirmed effect symbol becomes the same as the symbol number of the left confirmed effect symbol and the right confirmed effect symbol, an arbitrary value (for example, “ 1)) may be added to or subtracted from the symbol number of the medium finalized effect symbol, so that the finalized symbol is not a jackpot combination but a reach combination. Alternatively, when determining the medium finalized effect symbol, a difference (symbol difference) between the symbol number of the left finalized effect symbol and the right finalized effect symbol may be determined, and the medium finalized effect symbol corresponding to the symbol difference may be set. .

  When the variable display content is “non-probability change (big hit)” or “probability change (big hit)”, the effect control CPU 120 displays the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. The same (coincident) effect symbol is determined as the final stop symbol. The effect control CPU 120 extracts numerical data indicating a random value for determining the jackpot determined symbol updated by the random number circuit 124 or the effect random counter. Subsequently, by referring to the jackpot determined symbol determination table stored and prepared in advance in the ROM 121, the “left”, “middle”, and “right” effect symbol display areas 5L on the screen of the effect display device 5A, An effect symbol having the same symbol number that is stopped and displayed in line with 5C and 5R is determined. At this time, depending on whether the variable display content is “non-probability change (big hit)” or “probability change (big hit)”, whether or not the promotion effect during the big hit is executed, etc. It is only necessary to determine which one of the probable design (for example, the design to be shown) and the probability variation design (for example, the design for producing odd numbers) is to be the finalized design. In the jackpot promotion effect, a combination of performance symbols (non-probable variation jackpot combination) that recalls a big hit but does not recall a probable change state in the effect display device 5A is temporarily stopped and displayed in the big hit gaming state or the big hit gaming state. This is an effect of notifying whether or not the state is surely changed at the end of.

  As a specific example, when the variable display content is “non-probable change (big hit)”, a symbol to be a definite effect symbol is determined from a plurality of types of normal symbols. Further, when the variable display content is “probability change (big hit)” and it is determined not to execute the jackpot promotion effect, the one that becomes the definite effect design is determined from among a plurality of types of probability change symbols. On the other hand, when the variable display content is “probability change (big hit)”, when it is determined to execute the promotion effect during the big hit, the one that becomes the finalized effect symbol is determined from the plural types of normal symbols. Thereby, it is only necessary to prevent the promotion effect during the big hit from being executed despite the fact that the probability variation symbols are all derived and displayed as the confirmed effect symbols, so that the player is not distrusted.

  After the process of S321, a change effect setting process for performing execution setting of the hold display change effect is executed (S322). In the change effect setting process, the execution setting of the hold display change effect is performed when the execution condition of the hold display change effect is satisfied based on the stored contents of the hold display data storage unit. In the change effect setting process, the execution setting of the hold display change effect is performed when the execution condition of the hold display change effect is satisfied based on whether or not the “pseudo-continuous” variable display effect is executed. You may do it.

  After the process of S322, the effect control pattern is determined as one of a plurality of patterns prepared in advance (S323). For example, the effect control CPU 120 selects any one of a plurality of prepared effect control patterns (special-figure change effect control patterns) corresponding to the change pattern indicated by the change pattern designation command and uses it as the use pattern. set. Further, the effect control CPU 120 selects one of a plurality of prepared effect control patterns (display change effect control patterns) corresponding to the execution setting of the hold display change effect by the change effect setting process of S322, and uses pattern Set as.

  After the process of S323, the effect control CPU 120 executes a movable body effect setting process (S323A) for operating the movable body in the case of the reach effect of Super Reach A, for example.

  In the movable body effect setting process shown in FIG. 30A, the effect control CPU 120 determines whether the change pattern of the super reach A is based on the change pattern indicated in the change pattern designation command from the main board 11. (S501). If it is determined that the variation pattern of the super reach A (S501; Yes), the presence / absence and type of the movable body effect is determined (S502). Specifically, in the process of S502, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable body effect, and uses the extracted numerical data and the movable object effect determination table shown in FIG. It is used to determine whether or not to execute the movable body effect and the operation pattern if it is executed.

  As shown in FIG. 30B, in the case of the super reach A (lack) fluctuation pattern, “no execution” is 15%, “execution is” and “operation pattern PTA-1 (first operation mode shown in FIG. 11). ) ”Is determined with a probability of 55%, and“ execution is performed ”and“ operation pattern PTA-2 (the second operation mode shown in FIG. 12 after the first operation mode shown in FIG. 11) ”is 30% Determined by On the other hand, in the case of the super reach A (big hit) variation pattern, “no execution” is determined with a probability of 10%, “execution is performed” and “operation pattern PTA-1 (first operation form)” is determined with a probability of 20%. Then, “execution is performed” and “operation pattern PTA-2 (second operation mode after the first operation mode)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach A (big hit) variation pattern, the movable body effect of “motion pattern PTA-2 (second motion mode after the first motion mode)” is greater than in the case of the super reach A (lack) variation pattern. It is easy to be executed, and the movable body effect in which the first movable body 300 operates in the second operation mode shown in FIG. 12 can have a big hit expectation, and the interest of the game is improved. Also, in the case of the super reach A (big hit) variation pattern, since “operation pattern PTA-1 (first operation mode shown in FIG. 11)” is executed, the first movable body 300 is shown in FIG. The movable body effect that operates in the operation mode can also have a big hit expectation, and the interest of the game is improved. Here, the operation pattern PTA-2 performs the second operation mode after the first operation mode, but is not limited thereto. For example, the operation pattern PTA-2 may perform only the second operation mode shown in FIG.

  Note that the movable body effect may be executed not only in the variation pattern of the super reach A but also in the variation pattern of the super reach B. The variation pattern of super reach may include a variation pattern having pseudo continuous variation. For example, regarding the determination of the movable body effect, a determination ratio may be set such that the degree of expectation increases as the number of pseudo continuous fluctuations increases. What is necessary is just to set so that a determination ratio may differ according to whether it is a big hit and the frequency | count of a pseudo | simulation variation.

  After the process of S502 shown in FIG. 30A, it is determined whether or not the movable body effect is determined (S503). If it is determined that the movable body effect is present (S503; Yes), the movable body effect flag indicating that the movable body effect is executed is set to the ON state (S504). After the process of S504, a movable body effect pattern corresponding to the type of movable body effect determined in S502 is set (S505). That is, the operation pattern PTA-1 or PTA-2 determined in S502 is set. When it is determined in S501 that the pattern is not a super reach variation pattern (S501; No), or when there is no movable body effect in S503 (S503; No), or after the process of S505, the movable body effect setting process is performed. finish.

  Returning to FIG. 29, following the processing of S323A, the effect control CPU 120 is provided in a predetermined area (effect control timer setting unit, etc.) of the RAM 122 corresponding to the change pattern specified by the change pattern specifying command, for example. The initial value of the production control process timer is set (S324). And the setting for starting the fluctuation | variation of an effect design etc. is performed on the screen of effect display apparatus 5A (S325). At this time, for example, a display control command designated by the display control data included in the effect control pattern (special-fluctuation effect control pattern) determined in the process of S323 is transmitted to the VDP of the display control unit 123. Thus, the variation of the effect symbols may be started in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R provided in the display area of the effect display device 5A.

  After the process of S325, the first hold display in the first hold storage display area 5D, the second hold display in the second hold storage display area 5U, and the like are updated in response to the start of variable display of the effect symbols. To make the setting (S326). For example, when the first special figure game is executed (started), the display portion (the leftmost display portion) corresponding to the hold number “1” in the first hold storage display area 5D is erased (digested). The first hold display in the display portion corresponding to the other hold numbers “2” to “4” is moved (shifted) to the left one by one. On the other hand, when the second special figure game is executed (started), the display part (the display part at the right end) corresponding to the hold number “1” is erased (digested) in the second hold storage display area 5U. At the same time, the second hold display in the display parts corresponding to the other hold numbers “2” to “4” is moved (shifted) to the right one by one. Thereafter, the value of the effect process flag is updated to “2”, which is a value corresponding to the effect process during variable display (S327), and the variable display start setting process ends.

  Returning to FIG. 28, the variable display in-process of S172 is executed when the value of the effect process flag is “2”. In the effect processing during variable display shown in FIG. 31, the effect control CPU 120 determines whether or not the variable display time corresponding to the variation pattern has elapsed based on, for example, the timer value of the effect control process timer (S341). . As an example, in the process of S341, when the timer value of the effect control process timer is updated (for example, 1 is subtracted) and an end code is read from the effect control pattern corresponding to the updated effect control process timer value, etc. It may be determined that the variable display time has elapsed. When the variable display time has not elapsed in S341 (S341; No), the effect control CPU 120 determines whether or not it is the hold display change effect period for executing the hold display change effect (S342). ). The hold display change effect period may be determined in advance in, for example, the effect control pattern (display change effect control pattern) determined in the process of S323 shown in FIG. If it is the hold display change effect period (S342; Yes), control for executing the hold display change effect is performed (S343). In the process of S343, various commands created based on the setting of the display change effect control pattern are transmitted to the display control unit 123, the audio control board 13, the LED control board 14, and the like. Thereby, a predetermined effect image is displayed on the screen of the effect display devices 5A, 5X, and 5Y, a predetermined sound effect is output from the speakers 8L and 8R, and the effect LED 9 is turned on, blinked, or turned off. Or what is necessary is just to be able to perform a pending | holding display change effect in a predetermined production device by combining some or all of these.

  When it is determined in S342 that it is not the hold display change effect period (S342; No), after the process of S343, the effect control CPU 120 determines whether or not it is a reach effect period for executing the reach effect. Is determined (S346). The reach production period may be determined in advance, for example, in the production control pattern determined according to the variation pattern. When it is determined in S346 that it is the reach production period (S346; Yes), control for executing the reach production is performed (S347). After the processing of S347, the effect control CPU 120 determines whether or not the movable object effect flag is on (S347A). If the movable body effect flag is on (S347A; Yes), it is determined whether or not the operation valid period during which the operation of the stick controller 31A or the like is valid (S347B). If it is the operation valid period (S347B; Yes), it is determined whether or not the stick controller 31A has been operated (S347C). When the stick controller 31A is operated (S347C; Yes), the operation flag is set to an on state (S347D). When it is determined in S347B that the operation is not valid (S347B; No), or when it is determined in S347C that there is no operation of the stick controller 31A (S347C; No), after the process of S347D, it is movable. It is determined whether it is a body effect period (S347E). When it is a movable body production period (S347E; Yes), it is determined whether an operation flag is ON (S347F). When the operation flag is on (S347F; Yes), a movable body effect execution process is performed (S347G). If the operation flag is not on (S347F; No), an alternative effect execution process is performed in place of the movable object effect (S347H). Even when the operation flag is not on (S347F; No), the movable body effect execution process may be performed (S347G).

  When it is determined that the movable body effect flag is not ON in S347A (S347A; No), when it is determined that the movable body effect period is not determined in S347E (S347E; No), after the processing of S347G, After the processing of S347H, the effect control CPU 120, for example, based on the setting in the effect control pattern determined corresponding to the variation pattern, etc. Control is executed to execute (S348).

  If the variable display time has elapsed in S341 (S341; Yes), it is determined whether or not a symbol confirmation command transmitted from the main board 11 has been received (S349). At this time, if there is no reception of the symbol confirmation command (S349; No), the variable display effect processing is terminated and the apparatus waits. If the predetermined time has passed without receiving the symbol confirmation command after the variable display time has elapsed, predetermined error processing is executed in response to the failure to receive the symbol confirmation command normally. You may make it do. When the symbol confirmation command is received in S349 (S349; Yes), for example, the display result in the variable display of the effect symbol such as transmitting a predetermined display control command to the VDP or the like of the display control unit 123. A control for deriving and displaying the final stop symbol (determined effect symbol) is performed (S350). In the process of S350, the final stop symbol in the variable display of the effect symbol is derived and displayed. Then, after the process of S350, a predetermined time is set in advance as the hit start designation command reception waiting time (S351). After the process of S351, the movable body effect flag and the operation flag are reset to the off state (S351A). Then, the value of the effect process flag is updated to “3” that is a value corresponding to the waiting process per special figure (S352), and then the effect process during variable display is ended.

  The special figure waiting process in S173 is a process executed when the value of the effect process flag is “3”. The effect control CPU 120 determines whether or not the current elapsed time since the last stop symbol is derived and displayed (measured with a predetermined timer) has reached a preset hit start designation command reception waiting time. However, when the hit start designation command is received when the hit is not reached (when the hit start designation command reception flag is ON), the big hit effect (from the start of the fanfare executed in the big hit gaming state to before the ending) Start setting (such as setting of the production control pattern). Thereafter, the value of the effect process flag is updated to “4”, and this process is terminated. If the hit start designation command reception waiting time has not been reached and no hit start designation command has been received, this processing is terminated. If the current elapsed time has reached the waiting time, the variable display result of the special figure game is determined to be “lost”, the value of the effect process flag is updated to “0”, and this process is terminated. Since the current elapsed time has not reached the waiting time and the waiting start designation command reception waiting time has not elapsed, the present process is terminated.

  The hitting process in S174 is a process executed when the value of the effect process flag is “4”. The effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect contents in the big hit gaming state, and displays effect images based on the set contents on the screen of the effect display devices 5A, 5X, 5Y, Operating the effect display devices 5X and 5Y, outputting voice and sound effects from the speakers 8L and 8R by outputting commands (sound effect signals) to the sound control board 13, and commands (lighting signals) to the LED control board 14 ) Is used to control various production operations during a predetermined period in which the grand prize winning door as an attacker is opened, such as turning on / off the production LED 9. In the hit process, for example, in response to receiving a hit end designation command from the main board 11, the value of the effect process flag is updated to “5”, which is a value corresponding to the ending effect process.

  The ending process of S175 is a process executed when the value of the effect process flag is “5”, and is a process for executing the ending at the end of the big hit gaming state. In the ending process, display control is performed in the effect display devices 5A, 5X, and 5Y to notify the player that the big hit gaming state has ended.

  Next, an example of a composite effect including a movable body effect and a display device effect in the present embodiment will be described with reference to FIG. FIGS. 32A to 32F are explanatory views showing an example of the flow of the composite effect.

  First, as shown in FIG. 32 (A), for example, after the reach state is established during a predetermined symbol variation display, as shown in FIG. 32 (B), the effect display devices 5X and 5Y are displayed on the effect display device 5A. It moves so that it may approach the position of the front side, and the display which shows having developed into the super reach effect etc. is performed on the effect display apparatuses 5X and 5Y.

  Thereafter, as shown in FIG. 32 (C), the effect display devices 5X and 5Y come into contact with each other to form one display unit, and the operation promotion that prompts the player to operate the operating means on the display unit An image is displayed.

  When the player operates the operation means during the operation acceptance period of the operation means, as shown in FIG. 32D, the effect display devices 5X and 5Y move to the standby position and the movable body effect in the present embodiment. When the start condition is satisfied, the movable body effect is executed, and the first movable body 300, the second movable body 400, and the third movable bodies 500L and 500R perform the rendering operation, and the movable body unit changes from the operation standby mode to the first operation mode. To change. At this time, each movable body is superimposed in front of the display unit of the effect display device 5A, so that the display unit of the effect display device 5A is difficult to see from the player.

  When the first operation mode of the movable body unit elapses for a predetermined time, as shown in FIG. 32E, the second movable body 400 and the third movable bodies 500L and 500R are housed, and the first movable body 300 and the first movable body 300 The four movable bodies 600L and 600R perform a production operation, and the movable body unit changes from the first operation form to the second operation form. Also at this time, each movable body is superimposed in front of the display unit of the effect display device 5A, and the display unit of the effect display device 5A becomes difficult for the player to see. Further, during execution of the movable body effect (for example, as shown in FIG. 32D, when the movable body unit changes from the operation standby mode to the first operation mode, when the movable body unit is in the first operation mode, FIG. In the case of changing to the second operation mode as shown in (E), the game area side light emitting component (for example, the light emitting component (LED) of the center decorative frame 52, the normal winning ball device 6A or the normal variable winning ball device) The light emitting component (LED) of 6B, at least one of the light emitting components (LED) for causing at least a part of the surface of the game board 2 to emit light, or lower brightness than when the movable body effect is not executed. The light is emitted. Thereby, a movable body effect can be made conspicuous and a player can be watched at a movable body effect. Therefore, the effect of production can be improved.

  Next, when the second operation mode of the movable body unit elapses for a predetermined time, the storage operation of the first movable body 300 and the fourth movable bodies 600L and 600R is executed, and the movable body effect ends. Then, a super reach effect is executed, and after the super reach effect is executed, for example, in the case of a big hit, a symbol indicating a big hit (for example, 7-7-7) is displayed on the effect display device 5A. The effect images (for example, characters and characters) are displayed on the effect display devices 5X and 5Y.

  As described above, in the pachinko gaming machine 1 according to the above-described embodiment, the window 51 for visually recognizing the game area 10, the first movable body 300 provided so as to be operable, and the first movable body 300 are controlled. The window 51 is arranged closer to the game area 10 than the first transparent body 250 and the hole 270 is formed. At least a part of the first movable body 300 enters the space S formed between the first transmission body 250 and the second transmission body 260 through the hole portion 270. The first movable body 300 can execute the second operation of moving to the first effect position that enters between the first transmission body 250 and the second transmission body 260. That is, the 1st movable body 300 can be made to approach at a stretch from the 1st stand-by position (origin position) shown in FIG. 16 to the 1st production position shown in FIG. be able to. Thereby, the effect of production can be improved.

  The first movable body 300 is accelerated and advanced between the first transmission body 250 and the second transmission body 260 to be advanced (consisting of the slide plate 301 of the first movable body 300 and the rail 701 of the base member 700. The slide plate 301 of the first movable body 300 can be accelerated and advanced along the rail 701 of the base member 700 in an obliquely downward direction. For this reason, a powerful movable body effect can be provided to the player. Thereby, the effect of production can be improved.

  For example, since the rail 701 of the base member 700 is a guide member having an obliquely downward linear path (downward guide path portion), the slide plate 301 of the first movable body 300 faces downward along the obliquely downward rail 701. By being guided, the first movable body 300 can be accelerated and advanced to the second position P2. For this reason, a powerful movable body effect can be provided to the player. A part of the rail 701 may have a part other than downward.

  Further, the first movable body 300 is a first standby position (see FIG. 16) that is a position that does not overlap the effect display device 5A (display means) (or may be a position that partially overlaps the display means). It is possible to operate from the origin position) to the first effect position shown in FIG. For example, the first movable body 300 at the origin position is invisible or difficult to see from the player, and the first movable body 300 at the origin position suddenly appears at the first performance position. Can give you a surprise. For this reason, a powerful movable body effect can be provided to the player.

  In addition, the CPU 120 for effect control has the first movable body 300 in the first standby position, with a predetermined portion (front half) on the surface A side (front side) of the main body 302 via the hole 270 of the rear transmission plate 261. After executing the first control to move to the front side until it is located on the front transmission plate 251 side relative to the rear transmission plate 261, and after executing the first control, a predetermined part (front half) on the surface A side (front side) of the main body 302 The first protrusion 303 that is a part of the main body 302 is moved in a direction (front upper direction) intersecting the moving direction (front lower direction) in the first control, or after executing the first control. The second protrusion 304, which is a part of a predetermined portion (front half) on the surface A side (front side) of the first control, is moved in a direction (front upper direction) intersecting the movement direction (front lower direction) in the first control. Second control to be performed can be performed. According to this configuration, after performing the first control to move the first movable body 300 toward the first transmission body 250, at least a part of the predetermined portion of the main body 302 (for example, the first protrusion 303 or the second protrusion). By performing the second control to move the protrusion 304) in a direction (front upper direction) different from the movement direction (front lower direction) in the first control on the first transmission body 250 side than the second transmission body 260. Since the player can give an impact, the effect of the production can be improved.

  Specifically, after performing the first control as well as the first control for moving the first movable body 300 toward the first transmission body 250, the direction is different from the moving direction (front downward direction) in the first control. By performing the second control to move in the (front-upward direction), a part of the main body 302 (for example, the first protrusion 303 or the second protrusion 304) is expanded and the first movable body 300 is expanded. Because it seems to be, it can have an impact on the player.

  Further, the rear transmission plate 261 is disposed to face the front side of the board surface plate 200 so that the game ball can flow down between the game board surface 200A and forms a flow area of the game ball between the game board surface 200A. Therefore, the hole 270 is formed at a position corresponding to an effect area (opening 2 c formed on the board surface plate 200) that does not correspond to the flow-down area of the game ball in the game area 10. That is, since it is necessary to secure a flow-down area of the game ball, there is a limit to enlarge the hole 270, and in order to pass the first movable body 300 through the hole 270, the first movable body 300 is It cannot be made larger than the hole 270.

  Therefore, after performing the first control to move the first movable body 300 to the front side as in the present invention, at least a part of the predetermined portion of the main body 302 (for example, the first protrusion 303 or the second protrusion 304). ) Is moved in a direction (front upper direction) different from the movement direction (front lower direction) in the first control on the front side of the second transmission body 260, thereby making the hole 270 more than necessary. A part of the main body 302 is expanded when the first movable body 300 is viewed from the front (player side) at a position closer to the player on the front side than the rear transmission plate 261 without increasing the size. Therefore, the player can provide a powerful presentation.

  In the second control, the effect control CPU 120 moves the first projecting portion 303 and the second projecting portion 304, which are a part of the predetermined portion (front half) of the main body 302, in the moving direction (front and lower) in the first control. Move in a direction (front-up direction) that intersects the direction. By doing in this way, the movement (protrusion operation | movement) of the 1st protrusion part 303 and the 2nd protrusion part 304 of the 1st movable body 300 in 2nd control can be shown suitably.

  In the second control, the first projecting portion 303 and the second projecting portion 304, which are a part of the predetermined portion (front half) of the main body 302, intersect the moving direction (front lower direction) in the first control. The first protrusion 303 and the second protrusion 304 are disposed around the main body 302 when viewed from the front in order to move in the direction and the front upward direction that is along the front transmission plate 251. Since it can be expanded and moved toward the player side, more powerful effects can be provided.

  Since the first movable body 300 moves in the opposite direction (front side) to the game area 10 in the second control, that is, gradually moves forward in the first control and the second control, it has a powerful effect. It can be performed.

  In addition, the first movable body 300 moves forward while descending forward and downward from the first standby position toward the first effect position by the first control, so that the player side is more than the one that moves horizontally. You can make it easier to understand how you are moving towards Further, since not only the surface A but the surface B of the main body 302 can be visually recognized when moving forward, the main body 302 can be shown larger.

  The second movable body 400 and the third movable bodies 500L and 500R that support the first movable body 300 in the first operation mode, and the fourth movable body 600L that supports the first movable body 300 in the second operation mode. , 600R and the like. By doing so, the posture of the first movable body 300 during and after the operation can be stabilized.

  More specifically, the first movable body 300 is operably supported by a base member 700 provided on the back side of the game board 2, and moves to the front side via the board surface plate 200 and the rear transmission plate 261. Since the moving distance is longer than that of a conventional movable body that moves only to the front of the rear transmission plate 261, it may be supported stably via a guide rail or the like. If a guide rail or the like is provided, the visibility may be lowered, for example, when the movable body effect is not executed, the guide rail or the like makes it difficult to see a part of the game area 10 behind. Therefore, by reducing the visibility of the game area 10 during the non-execution of the movable body effect, it is possible to prevent the game area 10 from being deteriorated by being supported only by the other fourth movable bodies 600L, 600R and the like. it can.

  Further, the second movable body (for example, the second movable body 400, the third movable bodies 500L, 500R, the fourth movable bodies 600L, 600R, etc.) different from the first movable body 300 is provided, and the effect control CPU 120 includes After performing one control, the second movable body 400, the third movable bodies 500L and 500R, the fourth movable bodies 600L and 600R, and the like can be controlled to move together in the first movable body 300. By doing so, the first movable body 300 and the second movable body (for example, the second movable body 400, the third movable bodies 500L and 500R, the fourth movable bodies 600L and 600R, etc.) support each other by combining. Therefore, the posture after movement can be stabilized.

  Specifically, in the first operation form and the second operation form of the movable body unit, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R different from the first movable body 300 are provided. Since the first movable body 300 is disposed so as to come into contact with or close to the periphery of the first movable body 300, the first movable body 300 shakes after the projecting operation of the first projecting portion 303 and the second projecting portion 304 or after the projecting operation. Even so, they can support each other and stabilize their posture.

  Further, when the second movable body 400 and the third movable bodies 500L and 500R are combined with the first movable body 300 in the first operation mode, or when the fourth movable bodies 600L and 600R are combined with the first movable body 300 in the second operation mode. The second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are arranged on the rear side with respect to the rear transmission plate 261. By doing in this way, when the 1st movable body 300 and the 2nd movable body (for example, 2nd movable body 400, 3rd movable body 500L, 500R, 4th movable body 600L, 600R, etc.) were united. Since the first movable body 300 in the first control is located at a different position in the moving direction (front-rear direction), a sense of depth can be generated.

  Moreover, the window part 51 can open and close the game area | region 10 (refer FIG. 3), and the 1st movable body 300 does not contact the 2nd permeation | transmission body 260, when opening and closing the window part 51 (refer FIG. 21). By doing in this way, damage to the 1st movable body 300 or the 2nd penetration body 260 can be prevented.

  Specifically, the front part of the first movable body 300 (the part disposed closer to the front transmission plate 251 than the hole 270 in the closed state of the opening / closing frame 50) is within the rotation region Z of the hole 270. Therefore, even if the opening / closing frame 50 is opened / closed, the rear transmission plate 261 does not contact the first movable body 300. According to this, for example, during the operation of the movable body unit, that is, during the execution of the first control or the second control, an operation error or the like occurs and the first movable body 300 remains stopped at the first effect position. Even when it is necessary to perform maintenance by opening the opening / closing frame 50, the opening / closing frame 50 can be opened without contacting the rear transmission plate 261, so that the rear transmission plate 261 and the first movable body 300 are damaged. Can be prevented.

  In the present embodiment, the first movable body 300 is disposed in the rotation region Z of the hole 270 even when the first control or the second control is being performed in the movable body effect. Although the embodiment in which the opening / closing frame 50 can be opened without contacting the plate 261 is illustrated, the present invention is not limited to this, and the second transmitting body is not contacted when the opening / closing frame 50 is opened / closed. Just do it.

  Further, the first movable body 300 is provided with light emitting means (for example, movable body LED 350A, movable body LED 350B, movable body LEDs 350CL, 350CR) that can irradiate light other than the first transmission body 250 after performing the first control. , And movable body LEDs 350DL, 350DR, etc.). In this way, it is possible to appeal the production not only to the player but also to the surroundings.

  Specifically, not only the moving effect of the first movable body 300 but also the light emitting effects of the movable body LED 350A, the movable body LED 350B, the movable body LEDs 350CL and 350CR, and the movable body LEDs 350DL and 350DR can be performed. Can appeal.

  In addition, a gaming machine frame 3 having a gaming board 2 for forming the gaming area 10, an opening / closing frame 50 having a window 51 provided so as to be openable / closable with respect to the gaming machine frame 3, and a window portion in the opening / closing frame 50 The display LED 9 provided in a region other than the door 51 includes an effect LED 9 as an opening / closing door-side light emitting component, and an effect control CPU 120 as light emission control means for controlling the light emission of the effect LED 9, and the effect control CPU 120 is a first movable body. 300, the second movable body 400, the third movable bodies 500L, 500R, and the fourth movable bodies 600L, 600R can change the light emission mode of the effect LED 9 to the first to fifth light emission modes. . By doing in this way, the movement of the 1st movable body 300 can be produced suitably.

  Further, the effect control CPU 120 performs control to cause the effect LED 9 to emit light in the first light emission mode and then to emit light in the second light emission mode having a lower luminance than the first light emission mode. By doing in this way, the fall of transparency of the 1st movable body 300 grade | etc., Can be suppressed.

  Specifically, after performing the first control in the first light emission mode, when the movable body unit is in the first operation mode (second control), in the second light emission mode having a lower luminance than the first light emission mode. In order to emit light, halation or the like occurs due to the light of the production LED 9 during the second control, which is the production in which the first movable body 300 appears to expand, and the reduction in the visibility of each movable body can be suppressed. .

  In addition, a gaming machine frame 3 having a gaming board 2 for forming the gaming area 10, an opening / closing frame 50 having a window 51 provided so as to be openable / closable with respect to the gaming machine frame 3, and a window portion in the opening / closing frame 50 The display LED 9 is provided in a region other than the door 51 and includes an effect LED 9 as an opening / closing door side light-emitting component, and an effect control CPU 120 as light emission control means for controlling the light emission of the effect LED 9. It is provided so that light can be irradiated toward the first movable body 300 after being broken. By doing in this way, the 1st movable body 300 can be made conspicuous with light.

  The present invention is not limited to the above embodiment and the like, and various modifications and applications are possible (the above configuration may be deleted). Below, the modification of the said embodiment is shown. You may combine at least one part about each of the following modification.

  In the above embodiment, the hole 270 is formed in the second transmission body 260, but the present invention is not limited to this. For example, the second transmitting body 260 may be formed with a cutout portion having a size that allows the first movable body 300 to enter.

(Modification 1)
In the above embodiment, the first movable body 300 is moved obliquely downward from the first standby position (origin position) toward the first effect position by the first drive mechanism 310 (arrow 1 in FIGS. 13 and 16). However, the present invention is not limited to this. As in Modification 1 shown in FIG. 33, the first movable body 300 includes a first operation ACT1 that operates at a first position P1 that does not enter between the first transmission body 250 and the second transmission body 260, and a first operation ACT1. The second operation ACT2 that operates at the second position P2 that enters between the transmission body 250 and the second transmission body 260 may be executable. That is, the first movable body 300 may be operated in two stages as shown in FIG. For example, the first movable body 300 moves from the first standby position (origin position P0) that does not enter between the first transmission body 250 and the second transmission body 260 to the first position P1 immediately below the first operation ACT1 ( For example, movement in the drooping direction is possible. Further, the first movable body 300 enters the first transmission body 250 and the second transmission body 260 through the hole 270 of the rear transmission plate 261 from the first position P1 toward the player side. A second operation ACT2 (for example, movement in the horizontal direction) that operates at two positions P2 is possible.

  Further, as shown in FIG. 33, the first movable body 300 is an origin position that is a position that is not superimposed on the effect display device 5A (display means) (or may be a position that is partially superimposed on the display means). Operation from P0 to the first position P1 or the second position P2 is possible. For example, the first movable body 300 at the origin position P0 is invisible or difficult to see from the player, and the first movable body 300 at the origin position P0 suddenly appears at the first position P1 or the second position P2. Will give the player a surprise. For this reason, a powerful movable body effect can be provided to the player.

  Furthermore, as shown in FIG. 34A, the first movable body 300 may have different operation speeds between the first operation ACT1 and the second operation ACT2. The first operation ACT1 (movement from the origin position P0 to the first position P1) is executed at the first speed V1. The second operation ACT2 (movement from the first position P1 to the second position P2) is executed at the second speed V2. The operation speed (second speed V2) of the second operation ACT2 is higher than the operation speed (first speed V1) of the first operation ACT1. For example, the first speeds V1 and V2 may be the maximum speed and the average speed. Specifically, in the process of S502 of the first modification, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable object effect, and determines the extracted numerical data and the movable object effect determination shown in FIG. Whether or not to execute the movable body effect and the operation pattern in the case of execution may be determined using the table.

  As shown in FIG. 34A, in the case of the super reach A (lack) fluctuation pattern, “No execution” is 15%, and “Execution” is “First operation pattern PTB-1 (only the first operation ACT1)”. "Is determined with a probability of 55%, and" with execution "," second operation pattern PTB-2 (second operation ACT2 after the first operation ACT1) "is determined with a probability of 30%. On the other hand, in the case of the super reach A (big hit) variation pattern, “no execution” is 10%, “execution is” and “first operation pattern PTB-1 (only the first operation ACT1)” is 20%. The “second execution pattern PTB-2 (second operation ACT2 after the first operation ACT1)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach A (big hit) variation pattern, the movable body of the “second operation pattern PTB-2 (the second operation ACT2 after the first operation ACT1)” than in the case of the super reach A (loss) variation pattern. The production is easy to be executed, and the first movable body 300 can have a big hit expectation with respect to the movable body production in which the second operation ACT2 shown in FIG. 33 is executed, and the entertainment of the game is improved. Also, in the case of the super reach A (big hit) variation pattern, since the “first operation pattern PTB-1 (only the first operation ACT1)” is executed, the first movable body 300 performs the first operation shown in FIG. The movable body effect that executes ACT1 can also have a big hit expectation, and the fun of the game is improved.

  According to the first modification, the first movable body 300 includes a first operation ACT1 that operates at a first position P1 that does not enter between the first transmission body 250 and the second transmission body 260, and the first transmission body 250. A second operation ACT2 that moves to the second position P2 that enters between the second transmission body 260 and the second transmission body 260 can be executed. In particular, in the second operation ACT2, the first movable body 300 moves to the second position P2 where the first movable body 250 enters between the first transparent body 250 and the second transparent body 260, so that the movable body is powerful against the player. Production can be provided. Further, the operation speed differs between the first operation ACT1 and the second operation ACT2. Therefore, it is possible to provide a variety of movable body effects. Thereby, the effect of production can be improved.

  For example, the operation speed (second speed V2) of the second operation ACT2 is greater than the operation speed (first speed V1) of the first operation ACT1. For this reason, since the operation speed of the second position P2 close to the player is faster than the operation speed of the first position P1 far from the player, a powerful movable body effect can be provided.

  The operation speed (second speed V2) of the second operation ACT2 may be smaller than the operation speed (first speed V1) of the first operation ACT1. In this case, since the operation speed when the first movable body 300 enters through the hole 270 or the notch of the rear transmission plate 261 is slow, the vibration of the first movable body 300 in the second operation ACT2 (Vibration in a direction different from the traveling direction) is reduced, and the first movable body 300 can be prevented from contacting the hole 270 or the notch. For this reason, failure due to the second operation ACT2 of the first movable body 300 can be reduced.

  Note that at least one of the operation speed, the operation range, the operation path, and the operation direction may be different between the first operation ACT1 and the second operation ACT2. In the first modification, the operation speed is different between the first operation ACT1 and the second operation ACT2 as shown in FIG. 34, and the operation is performed between the first operation ACT1 and the second operation ACT2 as shown in FIG. The direction is also different. For example, the operation range of the second operation ACT2 may be larger than that of the first operation ACT1, or vice versa. Further, regarding the operation path, the second operation ACT2 may have a larger operation path than the first operation ACT1, or vice versa. Further, regarding the operation direction, the second operation ACT2 may have a larger operation path than the first operation ACT1, or may be made smaller.

  34B, the first movable body 300 includes light emitting means (for example, movable body LEDs 350A, 350B, 350CL,...) Associated with operations in the first operation ACT1 and the second operation ACT2. 350CR, 350DL, 350DR, etc.) may have different light emission modes. The first operation ACT1 (movement from the origin position P0 to the first position P1) is executed in the first light emission mode (for example, luminance I1). The second operation ACT2 (movement from the first position P1 to the second position P2) is executed in the second light emission mode (for example, luminance I2). The luminance I2 of the second operation ACT2 is smaller than the luminance I1 of the first operation ACT1. Specifically, in the process of S502 of another example, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable object effect, and determines the extracted numerical data and the movable object effect determination shown in FIG. Whether or not to execute the movable body effect and the operation pattern in the case of execution may be determined using the table.

  As shown in FIG. 34 (B), in the case of the super reach A (lack) fluctuation pattern, “No execution” is 15% and “Execution” is “First operation pattern PTC-1 (only the first operation ACT1)”. ”Is determined with a probability of 55%, and“ execution is performed ”and“ second operation pattern PTC-2 (second operation ACT2 after the first operation ACT1) ”is determined with a probability of 30%. On the other hand, in the case of the super reach A (big hit) variation pattern, “no execution” is 10%, “execution is” and “first operation pattern PTC-1 (only the first operation ACT1)” is 20%. The “second execution pattern PTC-2 (second operation ACT2 after the first operation ACT1)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach A (big hit) variation pattern, the movable body of “second operation pattern PTC-2 (second operation ACT2 after the first operation ACT1)” than in the case of the super reach A (loss) variation pattern. The production is easy to be executed, and the first movable body 300 can have a big hit expectation with respect to the movable body production in which the second operation ACT2 shown in FIG. 33 is executed, and the entertainment of the game is improved. Also, in the case of the super reach A (big hit) variation pattern, since the “first operation pattern PTC-1 (only the first operation ACT1)” is executed, the first movable body 300 performs the first operation shown in FIG. The movable body effect that executes ACT1 can also have a big hit expectation, and the fun of the game is improved.

  According to another example 1, the first movable body 300 includes a first operation ACT1 that operates at a first position P1 that does not enter between the first transmission body 250 and the second transmission body 260, and the first transmission body 250. A second operation ACT2 that moves to the second position P2 that enters between the second transmission body 260 and the second transmission body 260 can be executed. In particular, in the second operation ACT2, the first movable body 300 moves to the second position P2 where the first movable body 250 enters between the first transparent body 250 and the second transparent body 260, so that the movable body is powerful against the player. Production can be provided. Further, the light emission means (for example, movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, 350DR, etc.) associated with the operation differ between the first operation ACT1 and the second operation ACT2. Therefore, it is possible to provide a variety of movable body effects. Thereby, the effect of production can be improved.

  For example, the second light emission mode (for example, luminance I2) of the second operation ACT2 is smaller than the first light emission mode (for example, luminance I1) of the first operation ACT1. For this reason, the glare when the 1st movable body 300 approaches the player side can be reduced.

  Note that the second light emission mode (for example, luminance I2) of the second operation ACT2 may be larger than the first light emission mode (for example, luminance I1) of the first operation ACT1. In this case, the first movable body 300 can be more dazzling when approaching the player side, and a light emitting effect with impact can be provided.

  In another example, the first light emitting means of the first movable body 300 (for example, movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, 350DR, etc.) have different luminance as the first light emitting mode and the second light emitting mode. , At least one of the light amount, the emission color, the blinking interval, the emission sequence (for example, the order in which the movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, and 350DR are lit) may be different.

  Further, as in another example 2 shown in FIG. 34C, the first movable body 300 includes sound output means (for example, speakers 8L, 8R, etc.) that accompany the first operation ACT1 and the second operation ACT2. The production sound may be different. In the first operation ACT1 (movement from the origin position P0 to the first position P1), the effect sound in the first effect sound mode (for example, the volume Vo1) is output. In the second operation ACT2 (movement from the first position P1 to the second position P2), the effect sound in the second effect sound mode (for example, volume Vo2) is output. The volume Vo2 of the second operation ACT2 is larger than the volume Vo1 of the first operation ACT1. Specifically, in the process of S502 of another example 2, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable object effect, and determines the extracted numerical data and the movable object effect determination shown in FIG. Whether or not to execute the movable body effect and the operation pattern in the case of execution may be determined using the table.

  As shown in FIG. 34C, in the case of the super reach A (loss) variation pattern, “No execution” is 15%, “Execution” is “First operation pattern PTC-1 (only the first operation ACT1)” ”Is determined with a probability of 55%, and“ execution is performed ”and“ second operation pattern PTC-2 (second operation ACT2 after the first operation ACT1) ”is determined with a probability of 30%. On the other hand, in the case of the super reach A (big hit) variation pattern, “no execution” is 10%, “execution is” and “first operation pattern PTC-1 (only the first operation ACT1)” is 20%. The “second execution pattern PTC-2 (second operation ACT2 after the first operation ACT1)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach A (big hit) variation pattern, the movable body of “second operation pattern PTC-2 (second operation ACT2 after the first operation ACT1)” than in the case of the super reach A (loss) variation pattern. The production is easy to be executed, and the first movable body 300 can have a big hit expectation with respect to the movable body production in which the second operation ACT2 shown in FIG. 33 is executed, and the entertainment of the game is improved. Also, in the case of the super reach A (big hit) variation pattern, since the “first operation pattern PTC-1 (only the first operation ACT1)” is executed, the first movable body 300 performs the first operation shown in FIG. The movable body effect that executes ACT1 can also have a big hit expectation, and the fun of the game is improved.

  According to another example 2, the first movable body 300 includes a first operation ACT1 that operates at a first position P1 that does not enter between the first transmission body 250 and the second transmission body 260, and the first transmission body 250. A second operation ACT2 that moves to the second position P2 that enters between the second transmission body 260 and the second transmission body 260 can be executed. In particular, in the second operation ACT2, the first movable body 300 moves to the second position P2 where the first movable body 250 enters between the first transparent body 250 and the second transparent body 260, so that the movable body is powerful against the player. Production can be provided. Further, the first operation ACT1 and the second operation ACT2 have different production sounds (for example, speakers 8L, 8R, etc.). Therefore, it is possible to provide a variety of movable body effects. Thereby, the effect of production can be improved.

  For example, it is assumed that the effect sound in the second effect sound mode (for example, volume Vo2) of the second operation ACT2 is larger than the effect sound in the first effect sound mode (for example, volume Vo1) of the first operation ACT1. For this reason, the 2nd operation close to the player of the 1st movable body 300 can be excited by a production sound. For this reason, a powerful movable body effect can be provided.

  The effect sound in the second effect sound mode (for example, volume Vo2) of the second operation ACT2 may be smaller than the effect sound in the first effect sound mode (for example, volume Vo1) of the first operation ACT1. In this case, the second operation ACT2 of the first movable body 300 can be focused by reducing the effect of the second sound close to the player of the first movable body 300. For example, the second operation ACT2 of the first movable body 300 can be watched by the silence effect. For this reason, a powerful movable body effect can be provided.

  In the second example, the first operation ACT1 and the second operation ACT2 are different in the volume of the effect sound accompanying the operation, but the present invention is not limited to this. The first operation ACT1 and the second operation ACT2 may be different in at least one of the volume, pitch, tempo, music, melody, etc. of the production sound accompanying the operation. For example, as an example in which the music is different, the first effect sound mode of the first action ACT1 is, for example, the music A is played at a predetermined volume, and the second effect sound mode of the second action ACT2 is, for example, the music B is the predetermined volume (music (Same volume as in A)). In addition, as an example in which the music and the volume are different, for example, the first effect sound mode of the first action ACT1 is, for example, the song A is played at the first volume, and the second effect sound mode of the second action ACT2 is, for example, the song B is the second effect sound. You may make it reproduce | regenerate with a sound volume (a sound volume different from the 1st sound volume at the time of the music A).

  As shown in FIGS. 34A to 34C, the first movable body 300 performs the second operation ACT2 after executing the first operation ACT1 and the second operation ACT2 after executing the first operation ACT1. In some cases, the first operation ACT1 and the second operation ACT2 have different expectation levels (for example, big hit expectation degrees) controlled to be advantageous, so that the movable body effect can be achieved. A player can be watched. Thereby, the effect of production can be improved. For example, when the second action ACT2 has a higher expectation than the first action ACT1, coupled with the second action ACT2 being an action effect at a position closer to the player than the first action ACT1, The effect of the movable body effect can be enhanced.

  In addition, as the announcement effect executed by the effect control CPU 120 during the display of the effect symbols, as shown in FIG. 35A, various notice effects can be executed at a plurality of timings from the change start to the change stop. It has become. These notice effects include a reach notice that indicates whether or not to reach, a reach advance notice that suggests whether or not to develop an advantageous reach, and a jackpot notice effect that indicates the possibility of a big hit. You may make it perform the movable body effect of the said embodiment and modification in these notification effects.

  As an example of determining the movable body effect at the time of the advance notice of reach, as shown in FIG. 35 (B), the effect control CPU 120 extracts numerical data indicating the random number for determining the movable body effect, and the extracted numerical data. And the movable body effect determination table shown in FIG. 35B may be used to determine the operation pattern of the movable body effect. It should be noted that whether or not to execute the movable body effect and the operation pattern in the case of execution may be determined. As shown in FIG. 35B, in the case of the super reach variation pattern, “only the first operation ACT1” is determined with a probability of 30%, and “the second operation ACT2 after the first operation ACT1” has a probability of 70%. Determined by In the case of development to super reach, the movable body effect of “second operation ACT2 after the first operation ACT1” is easier to be executed than the movable body effect of “first operation ACT1 only”. Can improve the fun of gaming.

  For example, as shown in FIG. 36 (A1), the movable reach effect at the time of reaching the reach advance is the normal reach effect, and an operation promotion image for promoting the operation of the stick controller 31A is displayed. When the player operates the stick controller 31A, when the first action ACT1 is determined using the movable body effect determination table shown in FIG. 35 (B), as shown in FIG. 36 (A2), the first The movable body 300 performs the first operation ACT1 (the first movable body 300 shown in FIG. 33 moves from the origin position P0 to the first position P1). When the second motion ACT2 is determined using the movable body effect determination table shown in FIG. 35 (B), after the first movable body 300 shown in FIG. 36 (A2) performs the first motion ACT1, As shown in FIG. 36 (A3), the second action ACT2 (first movable body 300 shown in FIG. 33 advances to the second position P2 toward the player side) is performed. Then, as shown in FIG. 36 (A4), the super reach development is displayed, and the first movable body 300 returns to the origin position P0. In the case of only the first operation ACT1, it may not be developed into super reach. In addition, the determination example shown in FIG. 35B may be provided with a reach development pattern indicating reach development without the first movable body 300 being operated.

  As an example of determining the movable body effect at the time of the big hit notice, as shown in FIG. 35 (C), the effect control CPU 120 extracts numerical data indicating the random number for determining the movable body effect, and the extracted numerical data and The motion pattern of the movable body effect may be determined using the movable body effect determination table shown in FIG. In the case of the super reach A (losing) variation pattern, the movable body effect is not executed. That is, the first movable body 300 does not operate and remains at the origin position P0. On the other hand, in the case of the super reach A (big hit) variation pattern, the movable body effect of “second operation ACT2 after first operation ACT1” is executed. As shown in FIG. 33, if the first movable body 300 can perform a second action ACT2 after the first action ACT1 and the second action ACT2 is executed, it can have a big expectation and the first movable body 300 operates ( The second action ACT2 after the first action ACT1) can be known to be a big hit (a big hit confirmation notice), and the fun of the game is improved.

  For example, as shown in FIG. 36 (B1), the movable reach effect at the time of the big hit notice starts a super reach effect, and an operation promotion image for promoting the operation of the stick controller 31A is displayed in the turn effect. When the player operates the stick controller 31A, as shown in FIG. 36 (B2), the first movable body 300 is moved to the first action ACT1 (the first movable body 300 shown in FIG. 33 is moved from the origin position P0 to the first position P1. Move). In the case of the super reach (big hit) shown in FIG. 35C, the first movable body 300 is operated in the second action ACT2 (the first movable body 300 shown in FIG. 33 is a game) as shown in FIG. The second position P2 is advanced toward the user side). Then, as shown in FIG. 36 (B4), a big hit is displayed, and the first movable body 300 returns to the origin position P0. On the other hand, in the case of super reach (losing) shown in FIG. 35C, the first movable body 300 does not operate, and as shown in FIG. 36B5, the first movable body 300 stops at the origin position P0. The display is lost. That is, in the movable body effect at the time of jackpot notice, it can be known that if the first movable body 300 operates (second action ACT2 after the first action ACT1), it will be a big hit (big hit confirmation notice).

  In FIG. 36 (B1), the stick controller 31A is operated when the first movable body 300 is at the origin position P0. However, as shown in FIG. 36 (B2), the first movable body 300 is in the first position. After moving to P1, an operation effect that executes the second operation ACT2 of the first movable body 300 based on the operation of the stick controller 31A may be executable. For example, “no operation” shown in FIG. 35C may be “first operation only”. In this case, it is possible to provide an operation effect that the first movable body 300 executes the second operation ACT2 based on the detection of the player's operation. In other words, the player can watch whether the first movable body 300 at the first position P1 moves to the second position P2, and the player can participate in the game. Can be made.

  Further, an execution ratio in which only the first operation ACT1 is executed at the first timing and the second timing in the variable display (variable display), and an execution ratio in which the second operation ACT2 is executed after the execution of the first operation ACT1. May be different. For example, only the first operation ACT1 is executed at the execution timing (first timing) of the reach advance notice shown in FIG. 35 (A) and the execution timing (second timing) of the big hit notice shown in FIG. 35 (A). The execution rate is different from the execution rate at which the second operation ACT2 is executed after the first operation ACT1 is executed. In this case, the interest of the game can be improved. Further, the execution rates may be different at a plurality of timings in a predetermined notice (for example, reach advance notice).

(Modification 2A)
In the above embodiment, the first movable body 300 is moved obliquely downward from the first standby position (origin position) toward the first effect position by the first drive mechanism 310 (see arrow 1 in FIG. 16). However, it is not limited to this. As in Modification 2A shown in FIG. 37, the first movable body 300 may be operated from the origin position P0 to the second position P2 along the concave arcuate path RT1, or may be operated along the convex arcuate path RT2. May be. That is, it is only necessary that the downward guide path portion (rail, guide member, etc., not shown) of the first movable body 300 is formed in a convex or concave downward arc path. According to the modified example 2A, the first movable body 300 can be guided along a downward arcuate path, and the first movable body 300 can be accelerated and advanced. For this reason, a powerful movable body effect can be provided to the player.

(Modification 2B)
38, after the first movable body 300 operates from the origin position P0 to the first position P1, the first movable body 300 is recessed at the first position P1 and the second position P2. It may be possible to swing along the arcuate path RT3. In other words, the swing guide path portion (rail, guide member, etc., not shown) of the first movable body 300 only needs to be formed in a concave arc path. According to Modification 2B, since the first movable body 300 can swing along the concave arcuate path RT3, a movable body swinging effect in which the first movable body 300 is advanced and retracted is provided. be able to. For this reason, the effect of production can be improved.

(Modification 2C)
Further, as in Modification 2C shown in FIG. 39, the first movable body 300 can advance to the midway position PS1 of the concave arcuate path RT1 and the advancement position PS2 advanced from the midway position PS1. The degree of expectation (for example, the big hit expectation degree) controlled to be in an advantageous state is different between the case where the movable body 300 advances to the midway position PS1 and the case where the first movable body 300 advances to the advance position PS2. Also good. According to the modified example 2C, the expected degree of control (for example, big hit) when the first movable body 300 is advanced to the midway position PS1 and when the first movable body 300 is advanced to the advanced position PS2. Since the degree of expectation and the like are different, the player can be watched for the movable body effect. Thereby, the effect of production can be improved. For example, when the advancement position PS2 is higher in expectation than the midway position PS1, the advancement position PS2 is combined with the action effect at the position closer to the player than the midway position PS1. The effect can be enhanced.

(Modification 2D)
40, the window 51 includes wall portions WL and WR (partition plates) extending in a direction connecting the first transmission body 250 and the second transmission body 260. The wall portions WL and WR may be erected on at least one of the front transmission plate 251 and the rear transmission plate 261. In this case, the strength of the window portion 51 can be increased. The wall portions WL and WR may be connected by the front transmission plate 251 and the rear transmission plate 261. In this case, the strength of the window 51 can be further increased. In particular, in the window part 51 having the space part S into which the first movable body 300 can enter, such strength improvement is useful. Downward linear or arcuate guide holes WL1 and WR1 (or may be guide grooves) for guiding the first movable body 300 to the second position P2 are formed in the walls WL and WR, respectively. . Projecting bar portions BP projecting from the left side surface and the right side surface of the first movable body 300 can be inserted into the guide holes WL1, WR1 of the wall portions WL, WR. For this reason, the wall portions WL and WR not only increase the strength of the window portion 51 but also reduce the vibration of the first movable body 300 operating in the second position P2 in the vertical direction. Supports stably.

  In the above embodiment, the rail 701 advances toward the hole 270 as shown in FIG. 16, but does not enter between the first transmission body 250 and the second transmission body 260, but the rail 701. The (guide member) may enter between the first transmission body 250 and the second transmission body 260 through the hole 270. According to this, since the rail 701 can advance toward the hole portion 270 or the cutout portion, the first movable body 300 is accelerated by the advanced rail 701 and the first transmission body 250 and the second transmission body 260 are separated. You can advance in between. For this reason, a powerful movable body effect can be provided to the player.

  Further, the entry of the first movable body 300 between the first transmission body 250 and the second transmission body 260 may be restricted based on the detection of the opening / closing frame 50 being opened by the door opening detection switch. According to this, damage to the first movable body 300 and the second transmission body 260 can be prevented.

  In the above-described embodiment, when the first protrusion 303 is changed to the first protrusion state so as to spread around the main body 302 by the execution of the second control, the first protrusion 303 is viewed from the front side of the pachinko gaming machine 1. The protrusion 303 protrudes out of the area corresponding to the hole 270, that is, the game ball does not protrude to the game area 10 side, so that the first protrusion 303 does not hinder the viewing of the game ball. However, the present invention is not limited to this, and as shown in Modification 3 in FIG. 41, at least a part of the predetermined portion of the first movable body 300 corresponds to the game area 10 of the game ball. 42, or at least a part of the predetermined portion of the first movable body 300 may be moved to an area corresponding to the game area 10 of the game ball, as shown in Modification 4 of FIG. The main body 302 is entirely overlapped It may be moved.

(Modification 3)
Here, Modification 3 will be described with reference to FIG. FIG. 41 is a cross-sectional view showing a window unit of a third modification. As shown in FIG. 41, in the main body 302 of the first movable body 300, the movable portions 306L and 306R can move in the left-right direction to a predetermined portion located in front of the rear transmission plate 261 by executing the first control. In the case where it is provided, when these movable parts 306L and 306R are respectively moved outward, at least a part of these movable parts 306L and 306R is outside the area corresponding to the hole part 270. You may make it overlap in the position corresponding to 10.

(Modification 4)
A modification 4 will be described with reference to FIG. FIG. 42 is a cross-sectional view showing a window unit of Modification 4. As shown in FIG. 42, in the main body 302 of the first movable body 300, the protrusions 307L and 307R protrude from the main body 302 at predetermined portions located on the front side of the rear transmission plate 261 by executing the first control. A first movable body including the main body 302 so that at least a part of the protrusions 307L and 307R overlaps with a position corresponding to the game area 10 outside the area corresponding to the hole 270. The entire 300 may be moved in the horizontal direction or the vertical direction.

  In the embodiment, the first movable body 300 in the first standby position is arranged such that the predetermined portion (front half) of the main body 302 is located in front of the rear transmission plate 261 through the hole 270 of the rear transmission plate 261. Although the form which can be moved to the front side until it is located on the transmission plate 251 side is illustrated, the present invention is not limited to this, and at least a part of the non-movable body provided on the base portion so as not to operate is illustrated. The rear transmission plate 261 may be provided so as to be positioned closer to the front transmission plate 251 than the rear transmission plate 261 through the hole 270 of the rear transmission plate 261. In addition, in this case, not only the movable body used for the movable body effect but also, for example, at least a part of the guide path capable of guiding the game ball through the hole 270 of the rear transmission plate 261 through the rear transmission plate 261. You may provide so that it may be located in the front transmission board 251 side rather than.

  For example, the warp path 800 as an example of the guide path is a guide path that guides a game ball flowing down the game area 10 to a predetermined area (for example, a stage, a winning opening, etc.). In addition to the passage 800, a winning passage for guiding a winning ball that has entered the winning area, a ball passage for production, or the like may be used.

(Modification 5)
Here, Modification 5 will be described with reference to FIG. 43A is a longitudinal sectional view showing a fixed ball passage according to the fifth modification, and FIGS. 43B and 43C are longitudinal sectional views showing a movable ball passage according to the third modification.

  As shown in FIG. 43A, a hole is formed in the rear transmission plate 261 with a part of a passage forming member 801 made of a transparent synthetic resin material that forms a warp passage 800 partially bent forward. The warp passage 800 is inserted into the portion 271 from the back side, and a part of the warp passage 800 is positioned in front of the rear transmission plate 261 through the hole portion 271.

  By doing so, it becomes possible to visually recognize how the game ball flows down the position near the front transmission plate 251 of the first transmission body 250 through the passage forming member 801, so that the interest of the game is improved. .

  Further, a passage forming member made of a synthetic resin material having translucency that forms a first warp passage 800A for causing the game ball to flow linearly and a second warp passage 800B for causing the game ball to meander and flow downward. A part of 801 is provided to be movable back and forth between a first passage position (see FIG. 43B) and a second passage position in front of the first passage position (see FIG. 43C). When moved to the second passage position, at least a part of the second warp passage 800B may be positioned in front of the rear transmission plate 261 through a hole portion 271 formed in the rear transmission plate 261.

  By doing so, it becomes possible to visually recognize how the game ball flows down the position near the front transmission plate 251 of the first transmission body 250 through the passage forming member 801, so that the interest of the game is improved. .

  Moreover, in the said embodiment, although the one part of the main-body part 302 which moves by 2nd control illustrated the form which is the 1st protrusion part 303 and the 2nd protrusion part 304 which protrude from the inside of the main-body part 302, this form was illustrated. The invention is not limited to this, and in the movable body, a portion (predetermined portion) or a part thereof located on the first transmission body side with respect to the second transmission body through the hole by the first control is a second part. It is only necessary to move in a direction different from the moving direction in the first control in the control. That is, the part that operates in the second control is not limited to the part that performs the protruding operation, and may be a part that can be moved by slide movement or rotation. Moreover, if the moving direction of the predetermined part of the movable body is different from the moving direction of the movable body in the first control, it can be freely changed, for example, left and right, up and down, and oblique directions.

  In the above-described embodiment, when the first movable body 300 moves to the first effect position, only a predetermined portion (front half) of the main body 302 is positioned on the front side of the rear transmission plate 261. However, the present invention is not limited to this, and the entire first movable body 300 may be positioned in front of the rear transmission plate 261.

  Moreover, in the said embodiment, although the 1st movable body 300 which is an example of a movable body illustrated the form which slides forward and downward toward a 1st production position from a 1st stand-by position, this invention corresponds to this. It is not limited, and it may move horizontally from the first standby position toward the first effect position, or may move in the front upper, front left, front right, etc. That is, it is only necessary to be provided so as to be movable from the rear side of the rear transmission plate 261 toward the front side. Moreover, as long as it moves to the front side, it may move to the front side by rotation instead of sliding.

  Moreover, in the said embodiment, although the 1st movable body 300 which is an example of a movable body illustrated the form arrange | positioned so that the front part may be located in the front side rather than the rear transmission board 261 in the 1st standby position. The present invention is not limited to this, and the first standby position may be disposed so that the entirety is located behind the rear transmission plate 261.

  Moreover, in the said embodiment, when only the 1st movable body 300 moved to the 1st production position, the predetermined part of the main-body part 302 illustrated the form located in the front side rather than the rear transmission board 261, but this invention Is not limited to this, and when a plurality of movable bodies such as the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R move to the effect position, the predetermined portion is rear-transmitted. It may be positioned on the front side of the plate 261.

  Moreover, in the said embodiment, although the 1st movable body 300 illustrated the form arrange | positioned in the upper position of 5 A of presentation display apparatuses, this invention is not limited to this, The arrangement position of a movable body Can be arbitrarily changed.

  Moreover, in the said embodiment, as an example of the movable body which operate | moves so that a predetermined part may be located in front of the rear transmission board 261 when it moves to a production | presentation position, the 1st movable body which is a movable tool for production | presentation Although 300 is illustrated, the present invention is not limited to this, and when the second movable body 400, the third movable bodies 500L and 500R, the fourth movable bodies 600L and 600R, etc. are moved to the effect position, the predetermined portion May be applied as a movable body that operates so as to be positioned in front of the rear transmission plate 261, or may be a movable body for production provided separately from these. Furthermore, the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display device 20, and the first reserved display device are not limited to the effect movable accessories connected to the effect control board 12 in this way. Even if various display devices connected to the main board 11 such as 25A, the second holding display device 25B, and the general-purpose holding display device 25C, the ordinary variable winning ball device 6B, the special variable winning ball device 7 and the like are applied as the movable body. Good.

  Moreover, in the said embodiment, although the 1st movable body 300 as a movable body illustrated the form by which at least one part (latter half part) was provided in the back side of the game board 2, this invention is limited to this. It may be provided in front of the game board surface 200A of the board board 200.

  In the embodiment, the second movable body (for example, the second movable body 400, the third movable bodies 500L and 500R, the fourth movable bodies 600L and 600R, etc.) different from the movable body is supported by the movable body. Although the form of supporting means has been illustrated, the present invention is not limited to this, and for example, the movable body itself or a driving mechanism for operating the movable body or the like may be used as the supporting means, such as a lock mechanism that fixes the movable mechanism at appropriate timing Good.

  In the embodiment, when the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are combined with the first movable body 300, the rear movable plate 261 is located behind the rear transmission plate 261. Although the arrangement form is illustrated, for example, the movable body is configured to be extendable back and forth, and extends from a position behind the rear transmission plate 261 to a position ahead of the rear transmission plate 261. You may make it produce a feeling of depth.

  In the embodiment, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are combined with the first movable body 300, and then the first protrusion 303 and the second movable body are controlled by the second control. Although the form which the 2 protrusion part 304 protrudes was illustrated, this invention is not limited to this, The 1st protrusion part 303 and the 2nd protrusion part 304 protrude or move simultaneously with unification or before union. You may do it.

  Further, as described above, the pachinko gaming machine 1 according to the present embodiment includes the window 51 for visually recognizing the game area 10, and the window 51 includes the first transmission body 250 and the first transmission body 250. A first transmission body 251 as a plate-like portion and a first cylindrical body 252 as a cylindrical portion. And the second cylindrical body 253, and the cylindrical portion has a reinforcing structure portion 254.

  Thus, by having the 1st cylindrical body 252 and the 2nd cylindrical body 253 as a cylindrical part, even if it does not enlarge the plate | board thickness of the opening-and-closing frame 50, the 1st transmission board 251 as a plate-shaped part and Since the rear transmission plate 261 can be separated from the rear transmission plate 261, the production effect is improved, and the cylindrical portion of the first transmission body 250 is reinforced, so that the front transmission plate 251 that is the plate-shaped portion of the first transmission body 250 and It is possible to prevent an illegal act such as an unauthorized member entering from a cylindrical portion covering the periphery of the space portion S formed between the rear transmission plate 261 and the rear transmission plate 261.

  More specifically, the cylindrical portion made up of the first cylindrical body 252 and the second cylindrical body 253 is provided so as to be visible from the player so as to protrude forward from the opening of the opening / closing frame 50, so that glass is formed. There is a high possibility that a fraudulent act of entering a fraudulent member or the like from the cylindrical portion while avoiding the front transmission plate 251 made of a plate is performed, but by providing the reinforcing structure portions 254 at a plurality of places as described above, Since the strength of the cylindrical portion is improved, it is possible to suppress illegal acts such as bending the cylindrical portion to create a gap between the front transmission plate 251 or making a hole to make an unauthorized member enter. .

  Further, the reinforcing structure portion 254 is an uneven portion extending from the front transmission plate 251 toward the second transmission body 260 (for example, the convex strip portions 254A and 255A and the concave strip portions 254B and 255B). The cylindrical portion can be suitably reinforced. More specifically, since the strength in the front-rear direction is improved, the first cylindrical body 252 and the second cylindrical body 253 can be prevented from being damaged by an impact when an external force is applied, such as the front transmission plate 251 being hit. .

  Moreover, the 1st cylindrical body 252 and the 2nd cylindrical body 253 as a cylindrical part are formed in the cylinder shape with the non-light-transmitting synthetic resin material. In addition, the outer peripheral surface of the first cylindrical body 252 and the inner peripheral surface of the second cylindrical body 253 are plated so that ambient light (for example, external light or from an adjacent gaming machine) It is possible to prevent the visibility of the game area 10 from being reduced due to light or the like.

  Further, by forming the reinforcing structure portions 254 at a plurality of locations in the circumferential direction of the first cylindrical body 252 and the second cylindrical body 253, uneven portions are formed on the outer peripheral surface of the cylindrical portion. The appearance appearance can be improved by providing the decorative portion on the outer peripheral surface of the cylindrical portion by the plating process applied to the portion and the outer peripheral surface.

  In addition, an upper plate 90 as a storage unit that can store a game ball is provided below the window unit 51, and the front transmission plate 251 is provided so as to be inclined toward the game area 10 toward the lower side. When the game ball is thrown into the upper plate 90, it can be avoided that the first transparent body 250 becomes an obstacle.

  Moreover, the 1st transmission body 250 and the 2nd transmission body 260 are integrated so that isolation | separation is possible. Specifically, as shown in FIGS. 6 and 7, the first transmission body 250 and the second transmission body 260 are integrated by attaching a screw N2, and can be separated by removing the screw N2. ing.

  By doing so, for example, one of the front transmission plate 251 and the rear transmission plate 261 is scratched or deteriorated over time, so that the visibility of the game area 10 is reduced or damaged. Thus, when replacement is necessary, the first transmission body 250 and the second transmission body 260 are separated so that only one of them can be partially replaced, so that the cost for replacement can be reduced. . In particular, it is possible to replace only the second transmission body 260 having the rear transmission plate 261 in which the shape or position of the hole 270 differs depending on the model, and the first transmission body 250 can be used in common for a plurality of models. Become.

  In the embodiment, the hole 270 formed in the rear transmission plate 261 constituting the second transmission body 260 is located at a position corresponding to the opening 2c formed in the board surface plate 200, that is, a game ball flowing area. However, the present invention is not limited to this, and at least a part is formed at a position corresponding to the flow-down area of the game ball. It may be.

  Moreover, in the said embodiment, although the form in which the hole 270 was formed in the back transmission board 261 which comprises the 2nd transmission body 260 was illustrated, this invention is not limited to this, A back transmission board A cutout portion may be formed in 261. Specifically, for example, in order to make the gaming area 10 visible, the rear transmission plate 261 is formed in substantially the same shape as the gaming area 10, but a notch is formed in a part of the periphery thereof, You may enable it to move a movable body to the front side via this notch until it is located in front of the rear transmission plate 261.

  Moreover, in the said embodiment, although the hole part 270 illustrated the form provided only in one place, this invention is not limited to this, The hole part and notch part are formed in multiple places. Also good.

  In the embodiment, the first transmission body 250 includes the front transmission plate 251 as a plate-shaped portion made of a permeable member, and the first cylindrical body 252 and the second cylindrical body 253 as the cylindrical portions. The first cylindrical body 252 and the second cylindrical body 253 are made of a non-permeable member, that is, an example in which a part of the first transparent body 250 is made of a non-permeable member. However, this invention is not limited to this, The 1st cylindrical body 252 and the 2nd cylindrical body 253 may also be comprised with the permeable member. That is, the first transmissive body 250 may be configured such that at least a part of the plate-like portion or the tubular portion is constituted by a permeable member.

  In the above embodiment, the second transmission body 260 includes the rear transmission plate 261 and the frame body 262, and the frame body 262 is formed of a non-permeable member, that is, the second transmission body. Although the form which a part of body 260 consists of a non-permeable member was illustrated, this invention is not limited to this, The frame 262 may also be comprised with the permeable member. That is, at least a part of the second transmissive body 260 only needs to be configured by a permeable member.

  Moreover, in the said embodiment, although the form which applied the 1st cylindrical body 252 and the 2nd cylindrical body 253 was illustrated as a cylindrical part which comprises the 1st permeation | transmission body 250, this invention is limited to this. The cylindrical portion is not a perfect cylindrical shape as long as it is configured by a wall portion that closes the side peripheral surface of the space S formed between the front transmission plate 251 and the rear transmission plate 261. For example, it may be constituted by a side wall portion formed in an arch shape. Specifically, the cylindrical portion has a substantially square shape in side view, but may have a triangular shape in side view.

  Further, in the above-described embodiment, the front transmission plate 251 as the plate-shaped portion constituting the first transmission body 250 and the first cylindrical body 252 and the second cylindrical body 253 as the cylindrical portions are different from each other. Although the form constituted by assembling the members integrally was illustrated, the present invention is not limited to this, and the plate-like portion and the tubular portion are formed by integral molding with a synthetic resin material having permeability. You may do it.

  Moreover, in the said embodiment, although the cylindrical part illustrated the form comprised by the 1st cylindrical body 252 and the 2nd cylindrical body 253, ie, several members, this invention is not limited to this. Instead, it may be constituted by a single member.

  In the embodiment, the front transmission plate 251 is a glass material, the first cylindrical body 252 and the second cylindrical body 253 are non-transparent synthetic resin materials, and the rear transmission plate 261 is a synthetic material having translucency. Although the form comprised with the resin material was illustrated, this invention is not limited to this, For example, you may comprise the front permeable board 251 with the synthetic resin material which has translucency, and back transmission. The plate 261 may be made of a glass material. Moreover, you may comprise the 1st cylindrical body 252 and the 2nd cylindrical body 253 with the synthetic resin material which has translucency.

(Modification 6)
Here, Modification 6 will be described with reference to FIG. 44A is a cross-sectional view showing a window unit as a modified example 4, FIG. 44B is a vertical cross-sectional view showing the window unit, and FIG. 44C is a cross-sectional view showing another window unit. A front view and (D) are side views of (C).

As shown in FIG. 44 (A), when the cylindrical body 252A constituting the cylindrical portion of the first transmission body 250 is formed of a synthetic resin material having translucency, for example, the first movable body 300 is used. In the state where the predetermined portion of the movable portion 350 has moved to the first effect position that is in front of the rear transmission plate 261, the light emitted outward from the movable body LEDs 350CL and 350CR mounted on the first movable body 300 is The light passes through the cylindrical body 252A and is emitted to the left and right sides of the pachinko gaming machine 1.
Therefore, it is possible to appeal the effect not only to the player who plays a game on the pachinko gaming machine 1 but also to the surrounding players.

  As shown in FIG. 44B, for example, in a state where the predetermined part of the first movable body 300 has moved to an effect position that is in front of the rear transmission plate 261, the upper part of the opening / closing frame 50 above the window part 51 ( Alternatively, the light emitted from the production LED 9 provided on the left and right sides or the lower side may pass through the cylindrical body 252A and be emitted to the first movable body 300 inside the space S. . By doing in this way, it becomes possible to irradiate light from directly above (or just beside or directly below) the first movable body 300 that has moved to the first performance position, so that the performance effect of the first movable body 300 can be further improved. it can.

  44B, when the first movable body 300 enters between the first transmission body 250 and the second transmission body 260, the first transmission body 250, the second transmission body 260, 44 (cylindrical body 252A in FIG. 44) for a predetermined effect (for example, light emitted from the effect LED 9 passes through the cylindrical body 252A to the first movable body 300 inside the space S. When the first movable body 300 is emitted and decorated, the decoration effect for decorating the first movable body 300 is executed. That is, the first movable body 300 that has entered between the first transmission body 250 and the second transmission body 260 can be decorated with a predetermined effect on the side surface (tubular body 252A in FIG. 44). For this reason, a powerful movable body effect can be provided to the player. Thereby, the effect of production can be improved.

  There are a plurality of types of execution patterns as decoration effects. For example, the effect LED 9 is a full-color LED, and as shown in FIG. 44B, the effect LED 9 can emit light in three types of light emission patterns (plural types of execution patterns) of blue, green, and red. Depending on the type of the light emission pattern (the type of execution pattern for the decoration effect), the degree of expectation (for example, the degree of big hit expectation) controlled to the advantageous state may be different. For example, the degree of expectation may be blue (expectation: small) <green (expectation: medium) <red (expectation: high). According to this, the player has a decoration effect (light emission effect of the first movable body 300 according to the degree of expectation by irradiating the first movable body 300 with the blue, green, and red light from the effect LED 9). Can be watched. Thereby, the effect of production can be improved.

  In addition, even if the entire cylindrical body 252A does not have translucency, only part of the cylindrical body 252A needs to have translucency. Specifically, for example, as shown in FIG. 44C, a see-through window 258 is formed on a part of the peripheral surface (for example, the left and right side surfaces) of the cylindrical body 252A made of a non-translucent synthetic resin material. Are arranged so that the display unit faces the see-through window 258 when the display units 5X and 5Y are moved to an effect position where the display unit is in front of the rear transmission plate 261. The images displayed on the display units of the effect display devices 5X and 5Y inside S may be viewed through the see-through window 258. By doing in this way, since the predetermined effect that the image displayed on the effect display devices 5X and 5Y moved to the display position can be viewed from the side of the pachinko gaming machine 1 is executed, the effect effect is further improved. Can do.

(Modification 7)
45, the second transmissive body 260 (second transmissive member) has a light incident portion 260a through which light can enter, and the gaming machine frame 3 (gaming machine main body) It has LED9a (light emitting component) arrange | positioned at the opposing part 3a facing the light-incidence part 260a of 2 transmissive body 260, and cylindrical body 252A (side part) of the 2nd transmissive body 260 is light-incident part 260a from LED9a. Light having a light guide portion 260b capable of guiding the inside of the cylindrical body 252A (side surface portion), and the light from the light guide portion 260b is a space portion of the cylindrical body 252A (side surface portion). The light may be emitted from the S-side surface toward the first movable body 300. The cylindrical body 252A is, for example, a light guide member, and light incident on the cylindrical body 252A can be emitted from the surface on the space S side. The cylindrical body 252A has a light shielding member 260c (incident suppression means) at the tip of the first transparent body 250 side, and the light incident on the cylindrical body 252A is the first transparent body. The light is not incident on 250. A reflective member (incident suppression means) may be provided instead of the light shielding member 260c.

  According to the modified example 7, the LED 9a is disposed in the gaming machine frame 3, and the second transmission body 260 of the opening / closing frame 50 that can be opened and closed with respect to the gaming machine frame 3 receives the light incident from the LED 9a in the second manner. A light guide 260b that can be propagated inside the transmission body 260 and guided to the cylindrical body 252A (side surface portion) is provided, and light from the light guide portion 260b is first transmitted from the cylindrical body 252A (side surface portion). Since the light can be emitted toward the movable body 300, a decoration effect can be realized without electrically connecting the opening / closing frame 50 and the gaming machine frame 3 with a connection cable or the like. That is, it is not necessary to provide an electrical component on the opening / closing frame 50. For this reason, the problem of biting the electrical wiring when closing the open / close frame 50 can be solved.

  The LED 9a (light-emitting component) is provided on the opening / closing frame 50 side, and the control board, the power supply board, etc. provided on the LED 9a on the opening / closing frame 50 side and the gaming machine frame 3 (game machine main body) side are electrically connected by a connection cable. You may make it connect to. According to this configuration, the open / close frame 50 includes the LED 9a (light emitting component) for causing the cylindrical body 252A (side surface portion) to emit light. An optical path to 252A (side surface portion) can be secured. Further, since it is not necessary to dispose the LED 9a (light emitting component) on the gaming machine frame 3 (game machine main body) side, the degree of freedom in designing the gaming machine frame 3 (game machine main body) can be improved.

  Further, when the first movable body 300 enters between the first transmission body 250 and the second transmission body 260, as shown in FIG. 45, a plurality of types of operations (for example, rotation of the first movable body 300). , Expansion, swing, deformation, etc.) can be executed, and the execution pattern of the decoration effect differs according to the multiple types of operations (multiple types according to the rotation, expansion, swing, deformation of the first movable body 300) Or the like. In this case, a variety of decorative effects can be provided. Thereby, the effect of production can be improved.

  In the game area, the game area side light-emitting parts (for example, the light-emitting parts (LED) of the center decorative frame 52, the normal winning ball apparatus 6A, or the normal variable) are different from the light-emitting parts (for example, the LED 9a shown in FIG. When the light-emitting component (LED) of the winning ball device 6B and at least one of the light-emitting components (LED) for causing at least a part of the surface of the game board 2 to emit light are arranged and the decoration effect is executed, You may make it light-emit with a brightness | luminance lower than when the side light emission component is light-extinguished or this decoration effect is not performed. In this case, the first movable body 300 that has entered between the first transmission body 250 and the second transmission body 260 can be made conspicuous by light irradiation from the cylindrical body 252A (side surface portion). For this reason, the player can be watched for the decoration effect. Thereby, the effect of production can be improved.

  Also, the opening / closing frame 50 is provided with an effect LED 9 (opening / closing door side light-emitting component) different from the LED 9a (light-emitting component) shown in FIG. 45, and when executing the decoration effect, the effect LED 9 is turned off or the decoration effect. You may make it light-emit with a brightness | luminance lower than when not performing. In this case, when the decoration effect is executed, the effect LED 9 (opening / closing door side light-emitting component) of the opening / closing frame 50 is turned off or light is emitted with a lower luminance than when the decoration effect is not executed. The first movable body 300 that has entered between the body 250 and the second transmission body 260 is transmitted to the first movable body 300 through the light guide portion 260b and emitted from the cylindrical body 252A (side surface portion). The first movable body 300 is bright and the portions other than the window portion 51 of the opening / closing frame 50 are darkened to make the decoration effect stand out. For this reason, the player can be watched for the decoration effect. Thereby, the effect of production can be improved.

  The predetermined effect may be executable based on the operation detection of the stick controller 31A by the controller sensor unit 35A or the operation detection of the push button 31B by the push sensor 35B. According to this, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved. The aspect of the predetermined effect may be changeable based on the operation detection of the stick controller 31A by the controller sensor unit 35A or the operation detection of the push button 31B by the push sensor 35B. According to this, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved.

(Modification 8)
As in Modification 8 shown in FIG. 46 (A), the specific effect may be executable on the cylindrical body 252A (side surface portion) that connects the first transmission body 250 and the second transmission body 260. According to the modification 8, the specific effect is executed in the cylindrical body 252A (side surface portion) that connects the first transmission body 250 and the second transmission body 260, so that the effect of the performance can be improved. Further, the specific effect on the side surface portion can be executed regardless of whether or not the first movable body 300 has advanced. For example, the first movable body 300 is located between the first transmission body 250 and the second transmission body 260. When entering, by executing a specific effect on the side surface, it is possible to provide a powerful movable object effect to the player. In addition, when the movable body does not enter between the first transmission body 250 and the second transmission body 260, the execution of the movable body performance can be expected by executing the specific performance on the side surface portion. The effect of production can be enhanced.

  As shown in FIG. 46A, the cylindrical body 252A (side surface portion) includes image display means DP (for example, a liquid crystal display device, an organic EL, etc.) that displays an image as the specific effect. According to this, since the image display means DP provided in the side part displays the image of the specific effect, the effect of the effect can be improved. It should be noted that, instead of the image display means DP, a projection means (projector) for projecting an image is provided, and an image from the projection means (projector) is projected onto the cylindrical body 252A (side surface portion), whereby this cylindrical shape. The specific effect may be executable on the body 252A (side portion).

(Modification 9)
As in Modification 9 shown in FIG. 46 (B), the cylindrical body 252A (side surface portion) is an image that guides and displays an image for the specific effect as incident light is guided to the inside. Light guide display means (for example, a light guide plate GP) may be provided. For example, light that is incident on the cylindrical body 252A and guided through the cylindrical body 252A is incident on the light guide plate GP, and the incident light is used to perform light guide display on the light guide plate GP. Light from a light-emitting component (for example, movable body LEDs 350CL and 350CR shown in FIG. 44) passes through the cylindrical body 252A and is incident on the light guide plate GP, and the light guide display on the light guide plate GP is performed by this incident light. Anything is acceptable. According to the modified example 9, since the image light guide display means (for example, the light guide plate GP) provided on the cylindrical body 252A (side surface portion) guides and displays an image for a specific effect, the effect of the effect is improved. be able to.

(Modification 10)
As in Modification 10 shown in FIG. 47A, the cylindrical body 252A (side surface portion) includes a light guide member 260d capable of guiding incident light, and the light guide member 260d includes a plurality of light emitting members. Portion 9b (LED group of 3 rows in FIG. 47) and corresponding region portion 260e in which the light guide member 260d is divided into a plurality corresponding to each light emitting portion 9b (corresponding region portion 260e of 3 rows in FIG. 47) ). The cylindrical body 252A itself may be a light guide member. The specific effect may be an effect in which the corresponding region portion 260e in the cylindrical body 252A (side surface portion) corresponding to the light emitting portion 9b emits light. For example, as shown in FIG. 47 (B), the specific effect may be an effect in which each corresponding area 260e sequentially emits light from the far side to the near side. On the contrary, it is good also as the effect which light-emits sequentially from the nearer to the farther from the player. The specific effect may be an effect in which the light emitting portion 9b of the light guide member 260d emits light. According to the modification 10, the effect of production can be improved.

  As shown in FIG. 47 (B), a plurality of types of light emission mode patterns (a pattern in which only the innermost corresponding region portion 260e emits light, the innermost side) There are three types of patterns in which the corresponding two corresponding region portions 260e emit light and a pattern in which all the corresponding region portions 260e emit light), and the degree of expectation that is controlled in an advantageous state depends on the type of these light emission mode patterns. It may be different. In this case, since the degree of expectation controlled to the advantageous state differs depending on the type of the light emission mode pattern, the player can be watched for the specific effect. Thereby, the effect of production can be improved.

  In addition, as the specific effects, there are a plurality of types of specific light emission patterns (for example, specific light emission patterns in which at least one of the light emission color, the brightness, and the blinking interval is different). The expectation level may be different. In this case, since the degree of expectation controlled to the advantageous state varies depending on the type of the specific light emission pattern, the player can be watched for the specific effect. Thereby, the effect of production can be improved.

  When a specific effect is executed, the game area side light-emitting component (for example, the light-emitting component (LED) of the center decorative frame 52, the light-emitting component (LED) of the ordinary winning ball device 6A or the ordinary variable winning ball device 6B, the game board) Alternatively, at least one of the light emitting components (LEDs) for causing at least a part of the surface of 2 to emit light may be turned off or emit light with a lower luminance than when the specific effect is not executed. According to this, when the specific effect is executed, the game area side light-emitting component is turned off or emitted with a lower luminance than when the specific effect is not executed, so that the specific effect can be conspicuous. For this reason, a player can be watched at a specific effect. Thereby, the effect of production can be improved.

  Further, when executing a specific effect, the door-side light-emitting component (the effect LED 9 of the opening / closing frame 50) may be turned off or emit light with a lower brightness than when the specific effect is not executed. According to this, when executing the specific effect, the door side light emitting component of the opening / closing door (the effect LED 9 of the opening / closing frame 50) is turned off or emits light with a lower brightness than when the specific effect is not executed. A specific performance can be conspicuous. For this reason, a player can be watched at a specific effect. Thereby, the effect of production can be improved.

  In addition, motion detection means (for example, a controller sensor unit 35A, push sensor 35B, etc.) for detecting the player's motion is provided, and based on detection of the player's motion by the motion detection means (for example, a stick by the controller sensor unit 35A). The specific effect may be executable (based on detection of an operation of the controller 31A or detection of an operation of the push button 31B by the push sensor 35B). According to this, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved.

  Further, light from the image light guide display means (for example, the light guide plate GP shown in FIG. 46B) or the light guide member (for example, the light guide member 260d shown in FIG. 47A) receives the first transmission body 250 and the first light. You may make it provide the incident suppression means (For example, the light shielding member 260c shown in FIG. 45, a reflection member, etc.) which suppresses entering into at least one of the 2 transmissive bodies 260. According to this, the image light guide display means (for example, the light guide plate shown in FIG. 46B) is made by the incident suppression means (for example, the light shielding member 260c and the reflection member shown in FIG. 45, or the separation portion (gap portion)). GP) or light from the light guide member (for example, the light guide member 260d shown in FIG. 47A) is prevented from being incident on at least one of the first transmission body 250 and the second transmission body 260. Therefore, it can suppress that a part of the 1st transmission body 250 or the 2nd transmission body 260 becomes an unexpected light emission mode. For this reason, the effect of production can be improved.

  Further, the window 51 may include a main body member to which the first transmission body 250 and the second transmission body 260 can be attached and detached. For example, the first transparent body 250 is exposed on the player side, and the first transparent body 250 may be intentionally damaged by a malicious player or the like, and is more easily damaged than the second transparent body 260. Further, the second movable body 260 may come into contact with the first movable body 300 when the opening / closing frame 50 is opened when the first movable body 300 is advanced. As described above, since the first transmissive body 250 or the second transmissive body 260 can be replaced in units, there is no need to replace the entire window portion 51. For this reason, the part replacement cost can be reduced, and the maintainability of the window portion 51 is excellent.

(Modification 11)
In the tenth modification, in FIG. 47, the horizontal three rows of light emitting portions 9b and the three horizontal rows of corresponding region portions 260e are used. However, as in the eleventh modification shown in FIG. It is good also as the part 9b and the corresponding | compatible area | region part 260e of several vertical columns. The specific effect may be an effect in which the corresponding regions 260e in a plurality of vertical columns emit light. For example, as shown in FIG. 48B, the specific effect may be an effect in which each corresponding area 260e emits light sequentially from the bottom to the top. On the contrary, it is good also as the effect which light-emits sequentially from the top to the bottom. The specific effect may be an effect in which the light emitting portion 9b of the light guide member 260d emits light. According to the eleventh modification, the effect of production can be improved.

(Modification 12)
Next, Modification 12 will be described with reference to FIG. 49A is a transverse cross-sectional view showing the window unit of the modified example 12, and FIG. 49B is a front view showing an effect mode of light guide plate effect. In this modification 12, an example in which the front transmission plate 251 and the rear transmission plate 261 function as a light guide plate will be described.

  Specifically, as shown in FIGS. 49A and 49B, the front transmission plate 251 reflects the light from the light guide plate LED 290 incident on the inside from the left and right side end faces forward and emits it from the front surface. A light emitting region E1 that forms a predetermined light guide pattern, that is, a light emitting region E1 that emits light by entering light inside the front transmission plate 251 (see the halftone dot region in FIG. 49B), and left and right side end surfaces And a non-light-emitting region that does not form a predetermined light-guiding pattern that reflects light from the light guide plate LED 290 that is incident on the inside to the front and emits the light from the front surface.

  The rear transmission plate 261 is provided in the first movable body 300, and forms a predetermined light guide pattern that reflects light from the light guide plate LED 291 that is incident from the side end surface of the hole 270 to the front and emits it from the front surface. The light emitting region E2 that emits light, that is, the light emitting region E2 that emits light by the light incident on the inside of the rear transmission plate 261 (see the hatched region in FIG. 49B), and the light that enters the inside from the side end surface of the hole 270 A non-light-emitting region that does not form a predetermined light guide pattern that reflects light from the light guide plate LED 291 forward and emits the light from the front surface.

  The light emitting regions E1 and E2 are formed on the back side in a fine uneven state (rough surface) so as to guide the incident light from the light guide plates LED 290 and 291 incident on the inside from the end face to be emitted from the front surface. Specifically, the light emitting regions E1 and E2 are formed in an uneven state (rough surface) having a substantially semicircular shape with a constant pitch in a sectional view when the light traveling direction is viewed from the side (details). Not shown).

  When light is incident inside from the end face of the front transmission plate 251 or the rear transmission plate 261, a predetermined pattern is applied to the front transmission plate 251 or the rear transmission plate 261 by a dot pattern formed by a plurality of concave portions formed in the light emitting regions E1 and E2. An image (still image) is displayed (see the halftone area and the shaded area in FIG. 49B).

  As shown in the present modification 12, the front transmission plate 251 of the first transmission body 250 and the rear transmission plate 261 of the second transmission body 260 are light guide plates that guide the light incident from the end face to emit light. By functioning, it is possible to further enhance the effect of the movable body effect. In particular, even in a state where the movable body has moved to the effect position where the predetermined portion is in front of the rear transmission plate 261, it is possible to produce the movable object by causing the light emitting area E1 to emit light in front of it.

  Since the light emitting area E1 and the light emitting area E2 behind the light emitting area E1 can emit light, the light emitting areas E1 and E2 corresponding to the front and rear positions of the movable body can be emitted. It is possible to produce a light emission effect at a location closer to. In addition, by simultaneously emitting light in the light emitting areas E1 and E2, it is possible to generate a sense of depth in the front and back, and thus the production effect is improved.

  Further, in the present modification 12, the light from the light guide plate LED provided on the movable body can be incident from the end face of the hole 270, so that the first transmission body 250 attached to the opening / closing frame 50 side, It is not necessary to provide a light emitter in the second transmission body 260, and it is not necessary to route the wiring from the side of the gaming machine frame 3 on which the effect control board 12 is mounted, so that the complexity of the wiring work can be avoided. In addition, you may make it light-emit the area | region E2 by the light from light-guide plate LED provided in the window part unit 51A side. In addition, although the light emitting areas E1 and E2 are provided in both the front transmission plate 251 and the rear transmission plate 261, they may be provided in only one of them.

  Further, in the present modification 12, an example in which the light emitting regions E1 and E2 are provided on both the front transmission plate 251 and the rear transmission plate 261 has been described. However, the cylindrical portion guides light incident from the end surface. You may make it function as a light guide which carries out surface light emission. In this case, the light emitting region provided in a part of the outer peripheral surface emits light by configuring the tubular portion with a translucent member having translucency and allowing light to enter from the front end or the rear end of the tubular portion. You can do it.

(Modification 13)
50, a movable light guide plate MGP (second movable body) different from the first movable body 300 is provided, and the movable light guide plate MGP is connected to the first position P1 of the first movable body 300. The third position P3 can be located between the second position P2, and when the first movable body 300 is moved to the second position P2, the first movable body 300 does not interfere with the movement of the first movable body 300 to the second position P2. It may be possible to move to the four positions P4. For example, the movable light guide plate MGP is a light guide plate (transparent rendering means) that performs light guide display when light is guided to the inside, and a third position P3 and a fourth position P4 by a light guide plate drive mechanism (not shown). And can be moved. As shown in FIG. 50, the fourth position P4 is a position closer to the first transmission body 250 than the second position P2. The light guide plate drive mechanism (not shown) includes a third position sensor and a fourth position sensor (determination means) for detecting the position of the movable light guide plate MGP.

  In the movable body effect execution process (S347G) of the modification 13 shown in FIG. 51, the effect control CPU 120 determines whether or not it is the movement timing of the movable light guide plate MGP (S71). When it is determined that it is the movement timing (S71; Yes), the movement of the movable light guide plate MGP from the third position P3 to the fourth position P4 is started (S72). After the process of S72, it is determined whether or not the movable light guide plate MGP has reached the fourth position P4 (S73). When the movable light guide plate MGP is positioned at the fourth position P4, the effect control CPU 120 turns on the detection signal of the fourth position sensor, and based on the detection signal from the fourth position sensor, the movable light guide plate MGP is at the fourth position P4. Can be determined. When the movable light guide plate MGP has reached the fourth position P4 (S73; Yes), the first movable body 300 starts to move to the second position P2 (S74), and the first movable body 300 is moved to the second position P4. The operation at the second position P2 is executed (S75).

  On the other hand, when the movable light guide plate MGP has not reached the fourth position P4 (S73; No), the operation of the first movable body 300 is limited (S76). When the detection signal from the fourth position sensor is not on after the predetermined first time has elapsed since the start of the movement of the movable light guide plate MGP to the fourth position P4, the effect control CPU 120 determines that the movable light guide plate MGP It may be determined that the fourth position P4 has not been reached. Further, the second time from the start of movement of the movable light guide plate MGP to the fourth position P4 (however, the second time is a time shorter than the first time and includes a time away from the third position P3). If the detection signal from the third position sensor does not turn off even after a lapse of time, the movable light guide plate MGP remains at the third position P3, and the movable light guide plate MGP has not reached the fourth position P4. You may judge.

  The contents of limiting the operation of the first movable body 300 (S76) include, as shown in FIG. 51, operating the first movable body 300 at the first position P1, and moving to the second position P2 of the first movable body 300. May be stopped, or the operation of the first movable body 300 may be stopped.

  After the process of S76, the light guide plate operation abnormality flag indicating that the movable light guide plate MGP is abnormal in operation is set to ON (S77). In addition, when it is not the movement timing of the movable light guide plate MGP (S71; No), after the process of S75, or after the process of S77, the movable body effect execution process is ended.

  According to the modified example 13, when the first movable body 300 is moved to the second position P2, the first movable body 300 can be moved to the fourth position P4 that does not interfere with the movement of the first movable body 300 to the second position P2. A powerful movable body effect can be provided to the player. For this reason, the effect of production can be enhanced.

  Further, when the fourth position P4 of the movable light guide plate MGP is closer to the first transmission body 250 than the second position P2, the movable light guide plate MGP has entered between the first transmission body 250 and the second transmission body 260. Since the movable light guide plate MGP has moved to the fourth position P4 on the nearer side than the second position P2, the first movable body 300 and the movable light guide plate MGP can be provided to provide a movable body effect. The effect can be improved.

  Since the movable light guide plate MGP is a transparent rendering means that guides and displays light by being guided to the inside, the effect of the rendering can be improved by the light guide display of the movable light guide plate MGP. For example, when the movable light guide plate MGP is located at the third position P3 and the first movable body 300 is located at the first position P1, that is, the movable light guide plate MGP is in front of the first movable body 300 at the first position P1. Since the movable body effect by the light guide display of the movable light guide plate MGP and the first movable body 300 located behind the movable light guide plate MGP can be executed, the player can provide a powerful movable body effect for the player. can do. In addition, when the movable light guide plate MGP is located at the fourth position P4 and the first movable body 300 is located at the second position P2, that is, the light guide display of the advanced movable light guide plate MGP and the first advanced after that. Since the movable body effect by the movable body 300 can be executed, a powerful movable body effect can be provided to the player. Further, it is possible to provide a series of movable body effects that the first movable body 300 moves to the second position P2 after the movable light guide plate MGP moves to the fourth position P4. For this reason, the effect of production can be improved.

  Further, it is possible to provide a series of movable body effects that the first movable body 300 moves to the second position P2 after the movable light guide plate MGP moves to the fourth position P4. For this reason, the effect of production can be improved.

  When the movable light guide plate MGP cannot move to the fourth position P4, the first movable body 300 is operated at the first position P1 instead of moving the first movable body 300 to the second position P2. be able to. For this reason, it can prevent that the 1st movable body 300 contacts the movable light guide plate MGP which cannot move, and can prevent damage to the 1st movable body 300 and the movable light guide plate MGP. Moreover, since the 1st movable body 300 operate | moves in the 1st position P1, the discomfort with respect to a movable body effect can be reduced.

  Further, when the movable light guide plate MGP cannot move to the fourth position P4, the first movable body 300 is not moved to the second position P2, or the first movable body 300 is kept stopped. Further, it is possible to prevent the first movable body 300 from coming into contact with the movable light guide plate MGP that cannot move, and it is possible to prevent the first movable body 300 and the movable light guide plate MGP from being damaged.

  In addition, the degree of expectation (for example, the big hit expectation degree) controlled to the advantageous state may be different between when the movable light guide plate MGP is located at the third position P3 and when it is located at the fourth position P4. . According to this, the player can be watched at the movable body effect. Thereby, the effect of production can be improved.

  When the movable light guide plate MGP is located at the fourth position P4, the game area side light emitting component (for example, the light emitting component (LED) of the center decorative frame 52, the light emitting component of the normal winning ball device 6A or the normal variable winning ball device 6B). (LED), at least one of the light emitting components (LED) for causing at least a part of the surface of the game board 2 to emit light is turned off or when the movable light guide plate MGP is not located at the fourth position P4. You may make it light-emit with low brightness | luminance. According to this, a movable body effect can be made conspicuous. For this reason, the player can be watched at the movable body effect. Thereby, the effect of production can be improved.

  When the movable light guide plate MGP is located at the fourth position P4, the effect LED 9 (opening / closing door side light emitting component) of the opening / closing frame 50 is turned off or when the movable light guide plate MGP is not located at the fourth position P4. Alternatively, the light may be emitted with low luminance. According to this, a movable body effect can be made conspicuous. For this reason, the player can be watched at the movable body effect. Thereby, the effect of production can be improved.

  Further, based on the detection of the player's motion by the motion detection means (for example, the controller sensor unit 35A, the push sensor 35B, etc.), the movement of the movable light guide plate MGP to the fourth position P4 and the second of the first movable body 300 are performed. The movement to the position P2 may be executable. According to this, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved.

(Modification 14)
In the modification 13, the fourth position P4 is closer to the first transmission body 250 than the second position P2 as shown in FIG. 50, but is not limited to this. For example, as in Modification 14 shown in FIG. 52, the fourth position P4 may be a position away from the movement path of the first movable body 300. Even when the fourth position P4 of the movable light guide plate MGP (second movable body) is a position away from the movement path of the first movable body 300 as in the modification 14, the first movable body 300 is in the second position. The movable body effect that the movable light guide plate MGP moves to P2 and is located at the fourth position P4 away from the moving path of the first movable body 300 can be provided, and the effect of the effect can be improved. .

  In addition, since the movable body effect can be executed by positioning the first movable body 300 that has advanced to the second position and the transparent rendering means moved to a position away from the movement path of the first movable body 300, the player A powerful movable body effect can be provided.

  In addition, although not particularly illustrated, as a support portion that supports the first cylindrical body 252 and the second cylindrical body 253 that are provided in a region other than the window portion 51 in the opening and closing frame 50 and is a cylindrical portion, for example, the opening and closing frame 50 Since the cylindrical portion is supported by the LED cover serving as the support portion by providing the LED cover that projects from the front surface of the LED and forms the light emitting portion that emits light by the production LED 9, it is possible to suppress damage and fraud.

  In the embodiment, the front transmission plate 251 as the plate-like portion is disposed so as to close the opening on the front side of the cylindrical portion, and the entire game area 10 can be visually recognized through the front transmission plate 251. However, the front transmission plate 251 serving as a plate-like portion includes a first plate-like portion that closes an opening on the front side of the tubular portion, and a second plate-like portion that is disposed outside the tubular portion. It may be configured.

  Moreover, in the said embodiment, although the form which has arrange | positioned so that the front transmissive board 251 may incline with respect to the rear transmissive board 261 was illustrated, this invention is not limited to this, The following modifications 15 and 16 As shown, the front transmission plate 251 may be disposed substantially parallel to the rear transmission plate 261. Further, only a part of the front transmission plate 251 may be inclined and the other part may be arranged in parallel.

(Modification 15)
Here, Modification 15 will be described with reference to FIG. 53 (A) and 53 (B) are longitudinal sectional views showing the window unit of the modification 15. FIG.

  As in Modification 5 shown in FIGS. 53A and 53B, the front transmission plate 251 includes a first plate-like portion 251A that closes an opening on the front side of the tubular body 252A serving as a tubular portion, and a tubular body. And a second plate-like portion 251B disposed outside 252A.

As shown in FIG. 53A, the first plate-like portion 251A is arranged so as to be inclined with respect to the rear transmission plate 261, and the second plate-like portion 251B is arranged substantially parallel to the rear transmission plate 261. May be.
Further, as shown in FIG. 53 (B), both the first plate-like portion 251A and the second plate-like portion 251B may be arranged substantially parallel to the rear transmission plate 261.

  In the embodiment, the second movable body 400 and the third movable bodies 500L and 500R arranged below the first movable body 300 are positioned in front of the rear transmission plate 261 even when moved to the effect position. However, the present invention is not limited to this. In the case where the front transmission plate 251 is arranged so as to be inclined downward toward the rear side, the first is described. The movable body 300 can be moved to the front side until a predetermined portion of the main body 302 is positioned on the front transmission plate 251 side of the rear transmission plate 261 through the hole 270 of the rear transmission plate 261, and the second movable body 400 and the third movable bodies 500L and 500R may be moved to the front side until the predetermined portion is positioned on the front transmission plate 251 side with respect to the rear transmission plate 261 through the hole 270 of the rear transmission plate 261. Good.

  In such a case, the first predetermined portion of the first movable body 300 is in front of the predetermined portions of the second movable body 400 and the third movable bodies 500L and 500R in a state where each movable body is moved to the effect position. It is preferable that it is located in. By doing so, the amount of movement of the first movable body 300 and the second movable body (the second movable body 400 and the third movable bodies 500L and 500R) can be made different according to the inclination of the front transmission plate 251. .

  In addition, when the first movable body 300, the second movable body 400, and the third movable bodies 500L and 500R are positioned below the player's line-of-sight position when moved to the effect position, the front side from the rear transmission plate 261 If it moves to, the game area 10 (particularly, the start winning opening or the big winning opening) below the movable body may become difficult to see due to the movable body that has moved to the effect position. Therefore, as described above, the second movable body 400 and the third movable bodies 500L and 500R below the first movable body 300 are moved so as not to protrude forward from the first movable body 300 at the production position. Thus, it is possible to prevent the visibility of the lower game area 10 from being lowered.

  Moreover, in the said embodiment, although the front transmission plate 251 as a plate-shaped part was formed in the flat surface front surface, this invention is not limited to this, Non-flat surface shape (For example, It may be formed in a curved surface shape or a spherical shape.

(Modification 16)
Next, Modification 16 will be described with reference to FIG. 54A is a longitudinal sectional view showing a state in which the window unit of the modification 16 is located at the first viewing position, and FIG. 54B is a longitudinal section showing a state in which the window unit has moved to the second viewing position. FIG.

  In the above-described embodiment, the window unit 51 </ b> A has been illustrated in a form in which the cylindrical portion is provided so as to be immovable with the cylindrical portion protruding forward with respect to the opening / closing frame 50, but the present invention is not limited thereto. For example, like the first transmission body 250 of the window unit 51B of Modification 6, the front transmission plate 251 is substantially parallel to the rear transmission plate 261 at a position away from the rear transmission plate 261. The lower side portion between the first viewing position (see FIG. 54A) positioned in this manner and the second viewing position (see FIG. 54B) whose upper end is inclined forward with respect to the rear transmission plate 261. It may be provided so as to be able to turn around a turning shaft 280 provided in the left and right direction.

  In this case, the first transparent body 250, which is a part of the window unit 51B, is provided so as to protrude toward the player side from the first visual recognition position toward the second visual recognition position. It is difficult to understand that the body 250 has moved to the second viewing position. However, since the first movable body 300 moves forward in accordance with the movement of the first transmission body 250 to the second visual recognition position, it is easy to recognize that the first transmission body 250 has moved. More specifically, for example, when the tilt angle of the front transmission plate 251 changes, the incident angle of the light emitted from the movable body LED 350A to the front transmission plate 251 changes, and thereby the back surface of the front transmission plate 251 is changed. The amount of light reflected by the player increases and the front surface of the gaming area 10 behind is illuminated, and the amount of light emitted forward is reduced, thereby improving the visibility of the gaming area 10 from the player side.

  Moreover, since the 1st movable body 300 also returns to the back side according to the movement to the 1st visual recognition position from the 2nd visual recognition position of the 1st transmission body 250, the production effect improves. Further, the light reflected by the front transmission plate 251 also changes due to the change in the incident angle of the external light R with respect to the front transmission plate 251, so that the first movable body 300 and the game area 10 can be seen through the front transmission plate 251. By changing the aspect, it becomes easier to recognize that the first transmission body 250 has moved forward.

  Further, since the movable body jumps out to the player side together with the first transmission body 250, an impact can be given. Furthermore, since the lower side of the first transmission body 250 does not move, it is possible to avoid obstructing other parts (for example, throwing a game ball into the upper plate 90 below).

  In the modified example 16, as shown in FIG. 54, it is possible to execute a transmission member operation effect that moves only the first transmission body 250 to the player side, but in addition to this, the first transmission body 250 and the second transmission body 260. It is also possible to execute a transmission member operation effect that causes both of them to be operated on the player side.

  For example, in the movable body effect setting process (S323A) of the modified example 16 shown in FIG. 55, the effect control CPU 120 changes the super reach B based on the change pattern indicated in the change pattern designation command from the main board 11. It is determined whether it is a pattern (S501). When it is determined that the variation pattern is the super reach B (S501; Yes), the type of frame motion effect is determined (S501A). For example, in the processing of S501A, the effect control CPU 120 extracts numerical data indicating the random number for determining the frame motion effect, and uses the extracted numerical data and the frame motion effect determination table shown in FIG. Thus, it is determined whether or not to execute the frame motion effect, and if so, the motion pattern.

  As shown in FIG. 55B, in the case of the super reach B (losing) variation pattern, the “one transmission member operation pattern (only the first transmission body 250 protrudes)” is determined with a probability of 70%. The transmission member operation pattern (the first transmission body 250 and the second transmission body 260 protrude) ”is determined with a probability of 30%. On the other hand, in the case of the super reach B (big hit) variation pattern, the “one transmission member operation pattern (only the first transmission body 250 protrudes)” is determined with a probability of 30%, and “both transmission member operation patterns ( The first transmission body 250 and the second transmission body 260 protrude) ”is determined with a probability of 70%. In the case of the super reach B (big hit) variation pattern, the frame operation effect by both transmissive member operation patterns is easier to be executed than in the case of the super reach B (losing) variation pattern, and the frame operation by both transmissive member operation patterns. About the production, you can have a big hit expectation and the fun of the game will improve. Also, in the case of the super reach A (big hit) variation pattern, the one transmission member operation pattern is executed, and therefore the frame operation effect by the one transmission member operation pattern (only the first transmission body 250 protrudes) is expected to be a big hit. You can have a feeling and the fun of the game will improve.

  After the process of S501A, the presence / absence and type of the movable body effect is determined (S502). For example, in the process of S502, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable body effect, and uses the extracted numerical data and the movable object effect determination table shown in FIG. Thus, it is determined whether or not to execute the movable body effect and the operation pattern when it is executed.

  As shown in FIG. 55C, in the case of the super reach B (loss) variation pattern, “No execution” is 15%, “Execution” is “First operation pattern PTB-1 (only the first operation ACT1)” "Is determined with a probability of 55%, and" with execution "," second operation pattern PTB-2 (second operation ACT2 after the first operation ACT1) "is determined with a probability of 30%. On the other hand, in the case of the super reach B (big hit) variation pattern, “no execution” is 10%, “execution is” and “first operation pattern PTB-1 (only the first operation ACT1)” is 20%. The “second execution pattern PTB-2 (second operation ACT2 after the first operation ACT1)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach B (big hit) variation pattern, the movable body of the “second operation pattern PTB-2 (the second operation ACT2 after the first operation ACT1)” than the case of the super reach B (loss) variation pattern. The production is easy to be executed, and the first movable body 300 can have a big hit expectation with respect to the movable body production in which the second operation ACT2 shown in FIG. 33 is executed, and the entertainment of the game is improved. Also, in the case of the super reach B (big hit) variation pattern, since the “first operation pattern PTB-1 (only the first operation ACT1)” is executed, the first movable body 300 performs the first operation shown in FIG. The movable body effect that executes ACT1 can also have a big hit expectation, and the fun of the game is improved.

  Note that the movable body effect may be executed not only in the variation pattern of the super reach B but also in the variation pattern of the super reach A. The variation pattern of super reach may include a variation pattern having pseudo continuous variation. For example, regarding the determination of the movable body effect, a determination ratio may be set such that the degree of expectation increases as the number of pseudo continuous fluctuations increases. What is necessary is just to set so that a determination ratio may differ according to whether it is a big hit and the frequency | count of a pseudo | simulation variation.

  Returning to FIG. 55 (A), after the process of S502, it is determined whether or not the movable body effect is determined (S503). If it is determined that the movable body effect is present (S503; Yes), the movable body effect flag indicating that the movable body effect is executed is set to the ON state (S504). After the process of S504, a movable body effect pattern corresponding to the type of movable body effect determined in S502 is set (S505). That is, the operation pattern PTB-1 or PTB-2 determined in S502 is set. When it is determined in S501 that the pattern is not a super reach variation pattern (S501; No), or when there is no movable body effect in S503 (S503; No), or after the process of S505, the movable body effect setting process is performed. finish.

  In the modified example 16, it is possible to execute a transmission member operation effect that moves at least the first transmission body 250 to the player side, and the transmission member operation effect is executed, whereby the first movable body 300 is changed to the first transmission body. Since it can move between 250 and the 2nd permeation | transmission body 260, a powerful movable body effect can be provided with respect to a player. For this reason, the effect of production can be enhanced.

  Further, the transmission member operation effect is an effect in which only the first transmission body 250 is operated on the player side or an operation in which both the first transmission body 250 and the second transmission body 260 are operated on the player side. It is possible to provide a powerful transmission member operation effect for the player. For this reason, the effect of production can be enhanced.

  Further, as the transmission member operation effect, only the first transmission body 250 is operated on the player side, while the transmission member operation pattern, and both the first transmission body 250 and the second transmission body 260 are operated on the player side. There are both transmission member operation patterns, and on the other hand, since the transmission member operation pattern and both transmission member operation patterns have different expectation levels (for example, the big hit expectation level) controlled to be in an advantageous state, the player is in the transmission member operation effect. Can be watched. Thereby, the effect of production can be improved.

  Further, the first movable body 300 is changed to the first transparent body 250 based on the execution of the transmission member motion effect and the detection of the player's movement by the motion detection means (for example, the controller sensor unit 35A, the push sensor 35B, etc.). It may be movable between the second transmissive body 260. In this case, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved.

  In addition, the transmission member operation effect is executed and the first movable body 300 moves between the first transmission body 250 and the second transmission body 260, and the transmission member operation effect is executed and the first movable body 300 is moved. The second movement pattern in which the body 300 does not move between the first transmission body 250 and the second transmission body 260 may be executable. In this case, the movable body effect can be varied, and the interest of the movable body effect can be improved. Thereby, the effect of production can be improved. In addition, since the degree of expectation controlled to the advantageous state is different between the first operation pattern and the second operation pattern, it is possible to make the player gaze at the movable body effect. Thereby, the effect of production can be improved.

  Further, when the transmission member operation effect is executed, the game area side light emitting component (for example, the light emitting component (LED) of the center decorative frame 52, the light emitting component (LED) of the normal winning ball device 6A or the normal variable winning ball device 6B, the game, At least one of the light emitting components (LEDs) for causing at least a part of the surface of the panel 2 to emit light may be turned off or emit light with a lower luminance than when the transmission member operation effect is not executed. In this case, the transmission member operation effect can be conspicuous. For this reason, a player can be made to gaze at the transmission member operation effect. Thereby, the effect of production can be improved.

  Further, when the transmission member operation effect is executed, the opening / closing door side light emitting component (the effect LED 9 of the opening / closing frame 50) is turned off or light is emitted with lower brightness than when the transmission member operation effect is not executed. Good. In this case, the transmission member operation effect can be conspicuous. For this reason, a player can be made to gaze at the transmission member operation effect. Thereby, the effect of production can be improved.

  Further, when the transmission member operation effect is executed, the window side light emitting component of the window 51 may be turned on or lighted with a higher luminance than when the transmission member operation effect is not executed. In this case, the transmission member operation effect can be conspicuous. For this reason, a player can be made to gaze at the transmission member operation effect. Thereby, the effect of production can be improved.

  In addition, detection means (for example, a position sensor for the first transmission body) that detects that the first transmission body 250 has moved to the player side is provided, and it is detected that the first transmission body 250 has moved to the player side. In such a case, the movement of the first movable body 300 between the first transmission body 250 and the second transmission body 260 may be executed. In this case, a series of movable body effects in which the first movable body 300 moves between the first transparent body 250 and the second transparent body 260 after the first transparent body 250 is moved to the player side are appropriately used. Can be executed. For this reason, the effect of production can be improved. In addition, when the first transmission body 250 is not operating on the player side, the first movable body 300 does not move between the first transmission body 250 and the second transmission body 260, so the first transmission body 250 and the first transmission body 250 1 Damage to the movable body 300 can be prevented.

(Modification 17)
As in Modification 17 shown in FIG. 56, the open / close frame 50 (frame body) includes operable frame-side movable bodies SL and SR (frame-side movable means). The frame-side movable bodies SL and SR can be displaced by a frame-side movable body driving mechanism (not shown) into a non-projecting state indicated by a broken line in FIG. 57A and a protruding state indicated by a solid line in FIG. It has become. In addition, a frame-linked effect that operates the frame-side movable bodies SL and SR in association with the first movable body 300 entering between the first transmissive body 250 and the second transmissive body 260 (simply referred to as “linked performance”). May be executable). In this frame-linked effect, an effect of matching the timing at which the first movable body 300 enters between the first transparent body 250 and the second transparent body 260 and the timing at which the operations of the frame-side movable bodies SL, SR are started. It has become. That is, the first operation ACT2 of the first movable body 300 to the second position P2 and the operation in which the frame side movable bodies SL and SR are in the protruding state shown by the solid line in FIG. It is possible to provide a frame interlocking effect that is excellent in the interlocking feeling when the operation starts.

  For example, in the movable body effect setting process (S323A) of the modified example 17 shown in FIG. 58, the effect control CPU 120 changes the super reach B based on the change pattern indicated in the change pattern designation command from the main board 11. It is determined whether it is a pattern (S501). If it is determined that the variation pattern is the super reach B (S501; Yes), the presence / absence and type of the movable body effect is determined (S502). For example, in the process of S502, the effect control CPU 120 extracts numerical data indicating the random number for determining the movable body effect, and uses the extracted numerical data and the movable object effect determination table shown in FIG. Thus, it is determined whether or not to execute the movable body effect and the operation pattern when it is executed.

  As shown in FIG. 58 (B), in the case of the super reach B (loss) variation pattern, “no execution” is 15%, “execution is” and “first operation pattern PTB-1 (only the first operation ACT1)”. "Is determined with a probability of 55%, and" with execution "," second operation pattern PTB-2 (second operation ACT2 after the first operation ACT1) "is determined with a probability of 30%. On the other hand, in the case of the super reach B (big hit) variation pattern, “no execution” is 10%, “execution is” and “first operation pattern PTB-1 (only the first operation ACT1)” is 20%. The “second execution pattern PTB-2 (second operation ACT2 after the first operation ACT1)” is determined with a probability of 70%. In the case of a big hit, the movable body effect is easier to be executed than in the case of losing, and it is possible to have a big hit expectation for the movable body effect, thereby improving the interest of the game. Further, in the case of the super reach B (big hit) variation pattern, the movable body of the “second operation pattern PTB-2 (the second operation ACT2 after the first operation ACT1)” than the case of the super reach B (loss) variation pattern. The production is easy to be executed, and the first movable body 300 can have a big hit expectation with respect to the movable body production in which the second operation ACT2 shown in FIG. 33 is executed, and the entertainment of the game is improved. Also, in the case of the super reach B (big hit) variation pattern, since the “first operation pattern PTB-1 (only the first operation ACT1)” is executed, the first movable body 300 performs the first operation shown in FIG. The movable body effect that executes ACT1 can also have a big hit expectation, and the fun of the game is improved.

  Note that the movable body effect may be executed not only in the variation pattern of the super reach B but also in the variation pattern of the super reach A. The variation pattern of super reach may include a variation pattern having pseudo continuous variation. For example, regarding the determination of the movable body effect, a determination ratio may be set such that the degree of expectation increases as the number of pseudo continuous fluctuations increases. What is necessary is just to set so that a determination ratio may differ according to whether it is a big hit and the frequency | count of a pseudo | simulation variation.

  After the process of S502, it is determined whether or not the movable body effect is determined (S503). If it is determined that the movable body effect is present (S503; Yes), the movable body effect flag indicating that the movable body effect is executed is set to the ON state (S504).

  After the process of S504, it is determined whether or not the second operation pattern PTB-2 has been determined (S504A). When the second operation pattern PTB-2 is determined (S504A; Yes), the type of the frame-side movable body effect that is the effect in which the frame-side movable bodies SL and SR operate is determined (S504B). For example, in the process of S504B, the effect control CPU 120 extracts numerical data indicating a random number for determining the frame-side movable body effect, and determines the extracted numerical data and the frame-side movable body effect determination shown in FIG. Using the table, it is determined whether or not to execute the frame-side movable body effect, and if it is executed, its operation pattern.

  As shown in FIG. 58 (C), in the case of the super reach B (loss) variation pattern, the “non-interlocking pattern (only the first movable body 300 operates)” is determined with an 80% probability, and the “interlocking pattern ( The first movable body 300 and the frame-side movable bodies SL and SR are linked) ”is determined with a probability of 20%. In contrast, in the case of the super reach B (big hit) variation pattern, the “non-interlocking pattern (only the first movable body 300 operates)” is determined with a probability of 20%, and the “interlocking pattern (first movable body 300) is determined. And the frame side movable bodies SL and SR are linked with each other) with a probability of 80%. In the case of the super reach B (big hit) variation pattern, the frame operation effect by the interlocking pattern is easier to be executed than in the case of the super reach B (losing) variation pattern, and the first movable body 300 and the frame side movable body SL. , SR can be linked to the production effect, you can have a big expectation, and the fun of the game is improved. In addition, even in the case of the super reach B (big hit) fluctuation pattern, it is possible to have a big hit expectation for the non-interlocking production in which only the first movable body 300 operates without the frame side movable bodies SL and SR operating. , The fun of gaming is improved.

  After the process of S504B, a movable body effect pattern corresponding to the type of movable body effect determined in S502 is set (S505). That is, the operation pattern PTB-1 or PTB-2 determined in S502 is set. When it is determined in S501 that the pattern is not a super reach variation pattern (S501; No), or when there is no movable body effect in S503 (S503; No), or after the process of S505, the movable body effect setting process is performed. finish.

  In Modification 17, it is possible to execute a frame-linked effect that operates the frame-side movable means of the frame in association with the first movable body 300 entering between the first transparent body 250 and the second transparent body 260. Therefore, a powerful frame-linked effect can be provided to the player. For this reason, the effect of production can be enhanced.

  Moreover, when the 1st movable body 300 approached between the 1st permeation | transmission body 250 and the 2nd permeation | transmission body 260, the interlocking pattern which operates a frame side movable means, and the non-interlocking pattern which does not operate a frame side movable means Since the frame interlocking effect can be varied, the interest of the frame interlocking effect can be improved. Thereby, the effect of production can be improved.

  In addition, since the degree of expectation (for example, the big hit expectation degree) controlled to the advantageous state is different between the interlocking pattern and the non-interlocking pattern, the player can be watched at the frame interlocking effect. Thereby, the effect of production can be improved.

  In addition, since the timing when the first movable body 300 enters between the first transmission body 250 and the second transmission body 260 is matched with the timing when the operation of the frame-side movable means is started, both operations are started. It is possible to provide a frame interlocking effect that is excellent in interlocking feeling. For this reason, the effect of production can be improved.

  Note that the timing for returning the first movable body 300 that has entered between the first transmission body 250 and the second transmission body 260 may be matched with the timing for returning the frame-side movable means before the operation. In this case, it is possible to provide a frame interlocking effect that is excellent in the interlocking feeling when both operations are finished. For this reason, the effect of production can be improved.

  Further, in connection with the first movable body 300 entering between the first transmission body 250 and the second transmission body 260, at least a part of the frame operation means (for example, the hitting operation handle HB shown in FIG. 56). It may be possible to execute a frame-linked effect in which is operated. Here, as shown in FIG. 57 (B), at least a part of the hitting operation handle HB protrudes. The operation of the operation means may be at least one of vibration, swing, advance, retreat, and movement, for example, at least a part of the operation means (for example, the hitting operation handle HB shown in FIG. 56). . According to this, since the operation of the operation means is directly transmitted to the player, a more powerful frame-linked effect can be provided to the player. For this reason, the effect of production can be enhanced. The operation means is not limited to the hitting operation handle HB, but may be a stick controller 31A, a push button 31B, or the like.

  Further, the first movable body 300 is placed between the first transparent body 250 and the second transparent body 260 based on the detection of the player's motion by the motion detection means (for example, the controller sensor unit 35A, the push sensor 35B, etc.). It may be possible to enter. In this case, the effect of production can be improved. Further, the player can participate in the game, and the interest of the game can be improved.

(Modification 18)
As in Modification 18 shown in FIGS. 59A and 59B, the first movable body 300 is not positioned between the first transmission body 250 and the second transmission body 260, and the first transmission body 250. And the second transmission body 260 are different in size. For example, in the first movable body 300, the upper portion of the first movable body 300 can be advanced upward, and the lower portion of the first movable body 300 can be advanced downward, and can be expanded vertically. It is what. Specifically, when the first movable body 300 is not located between the first transmission body 250 and the second transmission body 260, for example, at the first position P1, the hole 270 of the second transmission body 260 (FIG. 6). The vertical length LW is smaller than the opening diameter (the vertical length LY of the opening) of the hole 270) formed in the rear transmission plate 261 shown in FIG. When the length of the hole 270 is between the first transmission body 250 and the second transmission body 260, the opening diameter of the hole 270 (the opening diameter of the opening 270) The longitudinal length LZ is greater than the longitudinal length LY). For example, the first movable body 300 extends in the longitudinal direction to the length LZ after exiting from the hole 270. When the first movable body 300 is not located between the first transmission body 250 and the second transmission body 260, the first movable body 300 may be moved from the first position P1 to the second position P2 at a constant speed. The speed may gradually increase until entering the portion 270, and after entering the hole portion 270, it may be moved at a higher speed.

  According to the modified example 18, when the size of the first movable body 300 is not located between the first transmission body 250 and the second transmission body 260, and between the first transmission body 250 and the second transmission body 260, Since it differs depending on whether it is located in between, the movable body effect can be improved. In particular, when the first movable body 300 is not positioned between the first transmission body 250 and the second transmission body 260, the first movable body 300 is smaller than the opening diameter of the hole 270, but the first transmission body 250 and the second transmission body 260. Is larger than the opening diameter of the hole 270, the first movable body 300 that has become larger on the player side can be shown, and a more powerful movable body effect can be provided. it can.

(Modification 19)
60, the first movable body 300 is small when entering the hole 270 of the second transmission body 260, and the first transmission body 250, the second transmission body 260, and the like. The size is larger than that of the hole 270 both when it is not located between the first transmissive body 250 and when it is located between the first transmissive body 250 and the second transmissive body 260. For example, when the first movable body 300 is not positioned between the first transmission body 250 and the second transmission body 260 (for example, at the first position P1), the longitudinal length is LZ, The length in the vertical direction when positioned between the transmission body 250 and the second transmission body 260 (for example, when in the second position P2) is also LZ, and both are larger than the hole portion 270 (hole portion). The opening diameter of 270 (which is larger than the longitudinal length LY of the opening) If the first movable body 300 is larger than the hole 270, the first position P1 and the second position P2 are the same. It does not have to be size.

  According to the modification 19, the first movable body 300, which is larger than the opening diameter of the hole 270, temporarily becomes smaller than the opening diameter of the hole 270, passes through the hole 270, and reaches the second position P2. Since it becomes larger than the opening diameter of the hole portion 270, it is possible to provide a movable body effect that is surprising in change. For this reason, a movable body effect can be improved.

  In the modification 18 and the modification 19, the first movable body 300 is expanded in the vertical direction. However, the first movable body 300 may be expanded or deformed in at least one of the vertical, horizontal, and diagonal directions. Good. The first movable body 300 is configured such that at least a part of the first movable body 300 can rotate about the advance direction as a rotation axis. When the first movable body 300 rotates clockwise, the outer peripheral side is expanded by the clockwise rotation (for example, the first movable body 300). 1) When the blade portion of the movable body 300 is advanced in the radial direction or the circumferential direction, and the like, and rotating counterclockwise, the outer peripheral side is reduced by the counterclockwise rotation (for example, the first The blades of the movable body 300 may be housed in the direction of the center of rotation or the circumferential direction).

  In addition, as described above, in the pachinko gaming machine 1 according to the present embodiment, the window 51 for visually recognizing the game area 10, the effect display devices 5X and 5Y provided operably, and the effect display device 5X. , 5Y for controlling the display 120, the window 51 is disposed closer to the game area 10 than the first transmission body 250 and the first transmission body 250, and a hole 270 is formed. The effect control CPU 120 includes the effect display devices 5X and 5Y in a standby state at a position on the back side of the rear transmission plate 261, and a predetermined portion of the effect display devices 5X and 5Y is rearward. It is possible to execute the third control that moves the front side through the hole 270 of the transmission plate 261 until the front transmission plate 251 is positioned on the front transmission plate 251 side.

  By doing in this way, it is possible to move the predetermined part of the effect display devices 5X and 5Y until it is located closer to the first transmission body 250 than the rear transmission plate 261 of the second transmission body 260. Since an impact can be given to a person, the effect of production can be improved.

  In addition, the effect display devices 5X and 5Y can move to a position closer to the front transmission plate 251 than the rear transmission plate 261 while the display unit is slightly inclined so as to face the center. By doing in this way, the movement of the effect display apparatuses 5X and 5Y can be shown suitably.

  In addition, after executing the third control, the effect control CPU 120 moves the effect display devices 5X and 5Y in a direction (left-right direction) intersecting the movement direction (front-rear direction) in the third control. Control can be performed. By doing in this way, the display content of a display part can be visually recognized other than a player.

  Further, as described above, the rear transmission plate 261 is disposed to face the front side of the board surface plate 200 so that the game ball can flow down between the game board surface 200A and the game ball between the game board surface 200A. Therefore, the hole 270 is formed at a position corresponding to an effect area (opening 2c formed in the board 200) that does not correspond to the flow area of the game ball in the game area 10. That is, since it is necessary to secure a flow-down area of the game ball, there is a limit to enlarge the hole 270, and in order to allow the effect display devices 5X and 5Y to pass through the hole 270, the effect display devices 5X, 5Y cannot be made larger than the hole 270.

  Therefore, like the present invention, after performing the third control for moving the effect display devices 5X and 5Y to the front side, at least part of the predetermined portion of the effect display devices 5X and 5Y (the whole in the present embodiment) By performing the fourth control to move in the direction (left-right direction) different from the moving direction (front direction) in the first control on the front side of the second transmission body 260, without increasing the hole 270 more than necessary, Moreover, since the display portion of the effect display devices 5X and 5Y can be shown at a position closer to the player in front of the rear transmission plate 261, a more powerful effect can be provided to the player.

  In addition, in order to move the left and right effect display devices 5X and 5Y to the front side through the hole 270, the hole 270 is passed through the hole 270 after being moved toward the center once, so that the hole 270 is made larger than necessary. Without being able to pass through the effect display devices 5X and 5Y. Then, after passing through the hole 270, the effect display devices 5X and 5Y can be further moved in the left-right direction, so that the desired position (for example, the center effect display is not limited to the position of the hole 270). The image displayed on the display unit can be shown at a position where the visual recognition of the device 5A is not hindered or concealed. In addition, after the movement, the effect display device 5A is located behind the effect display devices 5X and 5Y, so that a sense of depth can be generated.

  In addition, since the display unit of the effect display devices 5X and 5Y is arranged in front of the game area 10 by executing the third control, for example, not only notification of left-handed or right-handed but also provided at a predetermined position. A notification image or the like for launching the game ball toward the winning area can be displayed from the front side of the game area 10 and near the target location.

  Further, the rail member (not shown) for guiding the movement of the effect display devices 5X and 5Y is produced when the standby state changes from the standby state to the first operation state and when the first operation state changes to the second operation state. It functions as a contact prevention means for preventing contact between the display devices 5X and 5Y and the rear transmission plate 261. By doing in this way, it can prevent that the production | presentation display apparatuses 5X and 5Y and the rear transmission board 261 of the 2nd transmission body 260 contact, and are damaged.

  Moreover, in the said embodiment, although the form which applied the effect display apparatuses 5X and 5Y supplementarily provided in the side of the effect display apparatus 5A in which the change display of an effect symbol is possible was illustrated as an example of a display apparatus, The present invention is not limited to this, and the display device may target the effect display device 5A, or an effect display device (for example, movable) provided separately from the effect display devices 5A, 5X, and 5Y. Or a display device mounted on a body or the like. Moreover, not only the display device for effects connected to the effect control board 12 in this way, the first special symbol display 4A, the second special symbol display 4B, the normal symbol display 20, the first hold display 25A. Various display devices connected to the main board 11 such as the second hold indicator 25B and the general-purpose hold indicator 25C may be used.

  Moreover, in the said embodiment, although the presentation display apparatuses 5X and 5Y illustrated the form which moves to the front side rather than the back transmissive plate 261 in 3rd control, this invention is not limited to this, For example, The display mode of the display screen is changed according to the movement of the effect display devices 5X and 5Y (for example, the image is enlarged according to the forward movement of the effect display devices 5X and 5Y, and the symbols and characters are changed. By performing display control (such as moving or changing the background color), it is possible to improve the rendering effect by moving the display device and changing the display image.

  Further, in the embodiment, when the effect display devices 5X and 5Y are changed to the first operation state, the effect display devices 5X and 5Y are positioned in front of the rear transmission plate 261. The present invention is not limited to this, and only a predetermined portion (for example, a display portion) of the effect display devices 5X and 5Y may be positioned in front of the rear transmission plate 261.

  In the above-described embodiment, in the fourth control, the display devices 5X and 5Y are moved in the left-right direction, and then the display unit is rotated so as to face outward. The display unit of the effect display devices 5X and 5Y may be rotated so as to be along the front transmission plate 251. By doing so, the display unit is made more on the player side. It becomes possible to approach.

  Moreover, in the said embodiment, although the presentation display apparatuses 5X and 5Y illustrated the form provided so that it was movable substantially parallel to the front-back, left-right direction, this invention is not limited to this, 3rd control In this case, it may be moved so as to incline upward or downward in the front-rear direction. Further, in the fourth control, it may be moved upward or downward.

  Moreover, in the said embodiment, although the form which only the effect display apparatuses 5X and 5Y moved to the front side rather than the back transmissive board 261 was illustrated, this invention is not limited to this, The effect display apparatus 5A and others The display device may be moved to the front side of the rear transmission plate 261.

  Moreover, in the said embodiment, although the presentation display apparatuses 5X and 5Y as a movable body illustrated the form provided in the back side of the game board 2 in the non-operating state, this invention is limited to this. Instead, it may be provided in front of the game board surface 200A of the board board 200.

  Moreover, in the said embodiment, the effect display apparatuses 5X and 5Y illustrated the form arrange | positioned in the position corresponding to the flow-down area | region of the game ball in the game area 10 when it sees from the front after execution of 4th control. However, the present invention is not limited to this, and after performing the fourth control, when viewed from the front, other than the position corresponding to the flow area of the game ball in the game area 10 (position corresponding to the effect area), That is, it is preferable to move the effect display devices 5X and 5Y within an area corresponding to the hole 270.

  In addition, as described above with reference to the movable body as an example in FIG. 22, for example, an operation error occurs during the operation of the effect display devices 5X and 5Y, that is, during the execution of the third control or the fourth control. Or the like, and the opening / closing frame 50 can be opened without touching the rear transmission plate 261, so that the rear transmission plate 261 and the effect display device can be opened. It is possible to prevent 5X and 5Y from being damaged.

  In the above embodiment, since the effect display devices 5X and 5Y are moved in the region corresponding to the hole 270, the opening and closing frame 50 can be opened without contacting the rear transmission plate 261. However, the present invention is not limited to this, and it is sufficient that the opening / closing frame 50 is not in contact with the second transmission body when the opening / closing frame 50 is opened / closed.

  For example, a door opening detection switch (not shown) for detecting the opening of the opening / closing frame 50 is connected to the main board 11 and the main board 11 detects the opening of the opening / closing frame 50 by the door opening detection switch. Based on this, a door open instruction command indicating that the opening / closing frame 50 has been opened is transmitted to the effect control board 12. Then, the effect control CPU 120 performs control to move the effect display devices 5X and 5Y to the standby position when the door opening designation command is received while the third control or the fourth control is being executed. Good.

  According to this, for example, when the third control and the fourth control of the effect display devices 5X and 5Y are executed, an operation abnormality of the effect display devices 5X and 5Y occurs, and the effect display devices 5X and 5Y Even if it becomes necessary to perform maintenance by opening the opening / closing frame 50, such as when it becomes stuck on the front side of the rear transmission plate 261 or a ball is clogged in the game area 10, the opening / closing frame 50 is Since the effect display devices 5X and 5Y are retracted toward a position where the effect display devices 5X and 5Y are not in contact with the rear transmission plate 261 (for example, a standby position) when they are opened, the rear transmission plate 261 and the effect display devices 5X and 5Y are prevented from being damaged. it can.

  Further, when the open / close frame 50 is opened, even if a game ball staying in a daisy chain is dropped due to the clogging of the balls, the third control causes the front side of the rear transmission plate 261, that is, the front side of the game area 10. The effect display devices 5X and 5Y that have moved retreat to the standby position side, so that it is possible to avoid the dropped game balls from colliding with the effect display devices 5X and 5Y, and therefore the effect display devices 5X due to the collision with the game balls. , 5Y can be prevented from being damaged, or a game ball can be prevented from jumping due to a collision with the effect display devices 5X, 5Y and entering the back side of the board plate 200 through the opening 2c of the board board 200.

  Further, the effect control CPU 120 issues a door opening designation command when executing the first control or the second control of the first movable body 300 or the third control or the fourth control of the effect display devices 5X and 5Y. When received, not only the first movable body 300 and the effect display devices 5X and 5Y are moved to the standby position, but the effect display being executed is interrupted, and at least the first movable body 300 and the effect display devices 5X and 5Y Until it moves to the rear side of the rear transmission plate 261, a notification (for example, “Please do not open the opening and closing frame”) is output or a message is displayed on the effect display devices 5X and 5Y. Or display it).

  In addition, a lock mechanism or the like for locking the open / close frame 50 in the closed state is provided, and the effect control CPU 120 performs the first control or the second control of the first movable body 300 or the third control of the effect display devices 5X and 5Y. When the door opening instruction command is received while the fourth control is being executed, the opening / closing frame 50 may be restricted by being locked by a lock mechanism.

(A1) A gaming machine capable of playing a game (for example, a pachinko gaming machine),
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
The movable body enters between the first transmission member and the second transmission member, a first operation that operates to a first position that does not enter between the first transmission member and the second transmission member. The second movement that moves to the second position can be executed (for example, as shown in FIG. 33, the first movable body 300 is moved to the first position P1 by the effect control CPU 120 that executes the processes of S323A and S172. The first action ACT1 moving to the second position ACT2 and the second action ACT2 moving to the second position P2 can be executed),
The operation speed is different between the first operation and the second operation (for example, the first speed V1 in the first operation is different from the second speed V2 in the second operation as shown in FIG. 34A). ).
According to this structure, the effect of production can be improved.

(A2) A gaming machine capable of playing a game (for example, a pachinko gaming machine),
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
Light emitting means (for example, movable body LEDs 350A, 350B, 350CL, 350CR, 350DL, 350DR, etc.);
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
The movable body enters between the first transmission member and the second transmission member, a first operation that operates to a first position that does not enter between the first transmission member and the second transmission member. The second movement that moves to the second position can be executed (for example, as shown in FIG. 33, the first movable body 300 is moved to the first position P1 by the effect control CPU 120 that executes the processes of S323A and S172. The first action ACT1 moving to the second position ACT2 and the second action ACT2 moving to the second position P2 can be executed),
In the first operation and the second operation, the light emission mode of the light emitting means according to the operation is different (for example, as shown in FIG. 34B, the first light emission mode I1 in the first operation and the second operation in the second operation). The second light emission mode I2 is different)
According to this structure, the effect of production can be improved.

(A3) A gaming machine capable of playing a game (for example, a pachinko gaming machine),
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
Sound output means (for example, speakers 8L, 8R, etc.) capable of outputting a production sound;
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
The movable body enters between the first transmission member and the second transmission member, a first operation that operates to a first position that does not enter between the first transmission member and the second transmission member. The second movement that moves to the second position can be executed (for example, as shown in FIG. 33, the first movable body 300 is moved to the first position P1 by the effect control CPU 120 that executes the processes of S323A and S172. The first action ACT1 moving to the second position ACT2 and the second action ACT2 moving to the second position P2 can be executed),
The production sound of the sound output means accompanying the operation differs between the first operation and the second operation (for example, as shown in FIG. 34C, the first effect sound mode (for example, volume Vo1 in the first operation ACT1). ) And the second effect sound mode (for example, volume Vo2) in the second action ACT2).
According to this structure, the effect of production can be improved.

(A4) In any of the above gaming machines (A1) to (A3),
Display means capable of executing a display effect (for example, an effect display device 5A, etc.) are arranged so as to be visible through the window,
The movable body can be positioned at an origin position that is a position that is not superimposed on the display means or a part that is superimposed on the display means, and is operable from the origin position to the first position or the second position. There may be.
According to this configuration, a powerful movable body effect can be provided to the player.

(A5) In any of the above gaming machines (A1) to (A4),
Specific game information display means (for example, at least one of a small symbol, a fourth symbol, a right-handed display, a hold indication, etc.) relating to a game regardless of the position of the movable body (for example, The specific game information display area 5Z in FIG. 1 may be provided.
According to this configuration, not only a powerful movable body effect can be provided, but also the specific game information related to the game, that is, game information important to the player can be constantly shown to the player. For this reason, it can prevent that important game information becomes invisible by a movable body effect.

(A6) In the gaming machine of (A1) above,
The operation speed of the second operation may be higher than the operation speed of the first operation (for example, the second speed V2 in FIG. 34A is higher than the first speed V1).
According to this configuration, a powerful movable body effect can be provided.

(A7) In the gaming machine of (A1) above,
The operation speed of the second operation may be lower than the operation speed of the first operation (for example, the second speed V2 in FIG. 34A is lower than the first speed V1).
According to this configuration, failure due to the second operation of the movable body can be reduced.

(A8) In the gaming machine of (A2) above,
The light emitting means is provided on the movable body,
In the second operation, the light emission brightness of the light emitting means is lower than that in the first operation (for example, the second luminance I2 in FIG. 34B is smaller than the first luminance I1). .
According to this configuration, it is possible to reduce glare when approaching the player side.

(A9) In the gaming machine of (A2) above,
The light emitting means is provided on the movable body,
In the second operation, the light emission brightness of the light emitting means may be higher than that in the first operation (for example, the second luminance I2 in FIG. 34B is larger than the first luminance I1). .
According to this configuration, it is possible to make the player more dazzling when approaching the player side, and to provide a light emitting effect with impact.

(A10) In the gaming machine (A3) above,
In the second operation, at least one of making the volume of the effect sound of the sound output means larger, the pitch higher, and the tempo faster than in the case of the first operation can be executed (for example, FIG. 34 (C) second effect sound mode (volume Vo2) may be larger than the first effect sound mode (volume Vo1)).
According to this configuration, a powerful movable body effect can be provided.

(A11) In the gaming machine of (A3) above,
In the second operation, at least one of the volume of the effect sound of the sound output means being lower, the pitch being lower, and the tempo being slower than in the case of the first operation can be executed (for example, FIG. 34 (C) second effect sound mode (volume Vo2) may be smaller than the first effect sound mode (volume Vo1)).
According to this configuration, a powerful movable body effect can be provided.

(A12) In any of the gaming machines (A1) to (A11) above,
A gaming machine main body (for example, a gaming machine frame 3) and an opening / closing door (for example, an opening / closing frame 50) that can be opened and closed with respect to the gaming machine main body;
The open / close door includes the window portion,
The first opening notification when the opening and closing door is opened while the movable body is operating is different from the second opening notification when the opening and closing door is opened when the movable body is not operating. It may be.
According to this configuration, it is possible to execute an appropriate treatment according to the presence or absence of the operation of the movable body when the opening / closing door is notified.

(A13) In any of the above gaming machines (A1) to (A12),
Control means for controlling the movable body (for example, production control CPU120),
The control means includes
First control for moving the predetermined part of the movable body to the first transmission member side through the hole or the notch until the predetermined part is positioned closer to the first transmission member than the second transmission member (for example, production) The control CPU 120 is configured such that the first movable body 300 at the first standby position has a predetermined part (front half) on the surface A side (front side) of the main body 302 through the hole 270 of the rear transmission plate 261 and the rear transmission plate. The first control to move to the front side until it is located closer to the front transmission plate 251 than 261), and
After executing the first control, the second control that moves at least a part of the predetermined portion in a direction intersecting the moving direction in the first control (for example, the CPU 120 for effect control executes the first control). After that, the first protrusion 303, which is a part of the predetermined portion (front half) on the surface A side (front side) of the main body 302, intersects the moving direction (front lower direction) in the first control (front). The second protrusion that is part of the predetermined part (front half) on the surface A side (front side) of the main body 302 after executing the first control and the part that can execute the second control to move in the upward direction) The second control for moving the unit 304 in a direction (front upper direction) intersecting the movement direction (front lower direction) in the first control), and the like.
It may be possible to perform.
According to this configuration, after performing the first control to move the movable body to the first transmission member side, at least a part of the predetermined portion is moved in the first control on the first transmission member side than the second transmission member. By performing the second control for moving in a direction different from the direction, it is possible to give an impact to the player, so that the effect of the production can be improved.

(A14) In the gaming machine of (A13) above,
At least a part of the predetermined portion moves in a direction different from the game area in the second control (for example, the CPU 120 for effect control is a part of the predetermined portion (front half) of the main body 302 in the second control. The first protrusion 303 and the second protrusion 304, which are parts, may be moved in a direction (front upper direction) intersecting the movement direction (front lower direction) in the first control.
According to this structure, the movement of the movable body in 2nd control can be shown suitably.

(A15) In the gaming machine of (A13) or (A14),
Support means for supporting the movable body according to the movement of the movable body (for example, in the first operation mode, the second movable body 400 and the third movable bodies 500L and 500R that support the first movable body 300, the second In the operation mode, a fourth movable body 600L, 600R or the like that supports the first movable body 300 may be provided.
According to this configuration, it is possible to stabilize the operation of the movable body and the posture after the operation.

(A16) In any of the above gaming machines (A13) to (A15),
A second movable body (for example, the second movable body 400, the third movable bodies 500L, 500R, the fourth movable bodies 600L, 600R, etc.) different from the movable body (for example, the first movable body 300) is provided.
The control means can perform control to move the second movable body so that the second movable body can be combined with the movable body after performing the first control (for example, the effect control CPU 120 performs the first control). The second movable body 400, the third movable bodies 500L and 500R, the fourth movable bodies 600L and 600R, and the like can be controlled to move together so that the first movable body 300 can be combined).
According to this configuration, since the movable body and the second movable body support each other by combining, the posture after movement can be stabilized.

(A17) In the gaming machine of (A16) above,
When the second movable body is combined with the movable body, at least a part of the second movable body is arranged on the game area side with respect to the second transmission member (for example, in the first operation mode, the second movable body has a second shape). When the movable body 400 and the third movable bodies 500L and 500R are combined with the first movable body 300, or when the fourth movable bodies 600L and 600R are combined with the first movable body 300 in the second operation mode, these second The movable body 400, the third movable bodies 500L and 500R, and the fourth movable bodies 600L and 600R are arranged on the rear side of the rear transmission plate 261 (see FIGS. 17 and 18). It may be.
According to this configuration, since the movable body and the second movable body are located at different positions in the moving direction of the movable body in the first control when they are combined, a sense of depth can be generated.

(A18) In any of the above gaming machines (A13) to (A17),
The window part (for example, the window part 51) can open and close the game area (for example, the game area 10) (see FIG. 3).
The movable body may be configured not to contact the second transmitting member when opening and closing the window (see FIG. 22).
According to this configuration, it is possible to prevent the movable body and the second transmission member from being damaged.

(A19) In any one of the above gaming machines (A13) to (A18),
The movable body is provided with light emitting means (for example, movable body LEDs 350CL, 350CR, 350DL, 350DR, etc.) capable of irradiating light other than the first transmission member after performing the first control. (See FIG. 20).
According to this configuration, the effect can be appealed not only to the player but also to the surroundings.

(A20) In any of the gaming machines (A13) to (A19) above,
A gaming machine frame (for example, a gaming machine frame 3) having a gaming board (for example, gaming board 2) for forming the gaming area (for example, gaming area 10);
An opening / closing frame (for example, an opening / closing frame 50) provided so as to be openable / closable with respect to the gaming machine frame and having the window portion (for example, the window portion 51);
An open / close door side light emitting component (for example, LED for production) provided in a region other than the window portion in the open / close frame;
Light emission control means (for example, effect control CPU 120) for performing light emission control of the door-side light emitting component;
With
The light emission control means changes the light emission mode according to the movement of the movable body (for example, the CPU 120 for effect control includes the first movable body 300, the second movable body 400, the third movable bodies 500L and 500R, and the fourth movable body. A portion in which the light emission mode of the production LED 9 can be changed to the first to fifth light emission modes according to the operation of the movable bodies 600L and 600R (see FIG. 19).
According to this structure, the movement of a movable body can be produced suitably.

(A21) In the gaming machine of (A20) above,
The light emission control means lowers the luminance after performing the first control than before performing the first control (for example, the effect control CPU 120 causes the effect LED 9 to emit light in the first light emission mode. A portion for performing control to emit light in a second light emitting mode having a lower luminance than the first light emitting mode.
You may make it like FIG.
According to this configuration, it is possible to suppress a decrease in transparency of the movable body.

(A22) In the gaming machine of any of (A13) to (A21) above,
A gaming machine frame (for example, a gaming machine frame 3) having a gaming board (for example, gaming board 2) for forming the gaming area (for example, gaming area 10);
An opening / closing frame (for example, an opening / closing frame 50) provided so as to be openable / closable with respect to the gaming machine frame and having the window portion (for example, the window portion 51);
An open / close door side light emitting component (for example, LED for production) provided in a region other than the window portion in the open / close frame;
Light emission control means (for example, effect control CPU 120) for performing light emission control of the door-side light emitting component;
With
The door-side light-emitting component is provided so as to be able to irradiate light toward the movable body after performing the first control (for example, the production LED 9 is a first movable body after performing the first control. It is provided so as to be able to irradiate light toward 300. (See FIG. 44 (B) of Modification 6).
According to this configuration, it is possible to make the movable body stand out with light.

(A23) In any one of the above gaming machines (A13) to (A22),
The game area (for example, the game area 10) is provided with a guide path (for example, a warp path 800) for guiding a game medium (for example, a game ball),
In the guide passage, at least a part of the guide passage passes through the hole portion (for example, the hole portion 271) or the notch portion, and the first transmission member is more transparent than the second transmission member (for example, the second transmission body 260). It may be located on the member (for example, the first transmission body 250) side (see FIG. 43A of Modification 3).
According to this configuration, the game medium flows down at a position close to the first transmission member, so that the interest of the game is improved.

(A24) In any one of the above gaming machines (A13) to (A23),
The game area (for example, the game area 10) is provided with a guide path (for example, the first warp path 800A, the second warp path 800B, etc.) for guiding a game medium (for example, a game ball),
The guide passage has a first transmission until at least a part of the guide passage is positioned on the first transmission member side with respect to the second transmission member via the hole (for example, the hole 271) or the notch. It may be possible to move to the member side (see FIGS. 43B and 43C of Modification 5).
According to this configuration, the game medium flows down at a position close to the first transmission member, so that the interest of the game is improved.

(B1) A gaming machine capable of playing a game (for example, a pachinko gaming machine),
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
The movable body operates from a first position to a first position that does not enter between the first transmission member and the second transmission member, and from the first position to the first transmission member and the second transmission. The second movement that moves to the second position that enters between the transmitting member and the second member can be executed (for example, by the effect control CPU 120 that executes the processes of S323A and S172, the first movable as shown in FIG. 33). The body 300 can execute the first action ACT1 that moves to the first position P1 and the second action ACT2 that moves to the second position P2).
According to this structure, the effect of production can be improved.

(B2) In the gaming machine of (B1) above,
The movable body can return to the origin position without performing the second operation after the execution of the first operation;
The first operation and the second operation have different expectation levels that are controlled in an advantageous state.
According to this structure, the effect of production can be improved.

(B3) In the gaming machine of (B1) or (B2) above,
A gaming machine main body (for example, the gaming machine frame 3), an opening / closing door (for example, an opening / closing frame 50) that can be opened and closed with respect to the gaming machine main body, and a door opening detection means that detects opening of the opening / closing door. With
The open / close door includes the window portion,
After the movable body performs the first operation, the second operation of the movable body is restricted based on the opening detection of the opening / closing door by the door opening detection means.
According to this configuration, it is possible to prevent the movable body and the second transmission member from being damaged.

(B4) In the gaming machine of (B3) above,
The first opening notification when the opening / closing door is opened while the movable body is operating (for example, the door opening notification when the movable body is operating in S63 in FIG. 27B) is that the movable body is operating. This is different from the second opening notification when the opening / closing door is opened when there is not (for example, the normal door opening notification in S65 of FIG. 27B).
According to this configuration, it is possible to execute an appropriate treatment according to the presence or absence of the operation of the movable body when the opening / closing door is notified.

(B5) In any of the above gaming machines (B1) to (B4),
Provided with motion detection means (for example, controller sensor unit 35A, push sensor 35B, etc.) for detecting the player's motion,
After the movable body performs the first action, based on the detection of the player's action by the action detecting means (for example, the operation of the stick controller 31A by the controller sensor unit 35A or the push button 31B by the push sensor 35B). An action effect for executing the second action of the movable body can be executed (based on operation detection).
According to this structure, the effect of production can be improved.

(B6) In any of the above gaming machines (B1) to (B5),
The movable body is operable at a plurality of timings in variable display,
The execution ratio in which only the first operation is executed at the first timing and the second timing in the plurality of timings is different from the execution ratio in which the second operation is executed after the execution of the first operation (for example, , Only the first operation ACT1 is executed at the execution timing (first timing) of the reach advance notice shown in FIG. 35A and the execution timing (second timing) of the jackpot notice shown in FIG. 35 (A). The execution ratio is different from the execution ratio at which the second operation ACT2 is executed after the execution of the first operation ACT1).
According to this configuration, the interest of the game can be improved.

(B7) In any of the above gaming machines (B1) to (B6),
Display means capable of executing a display effect (for example, an effect display device 5A, etc.) are arranged so as to be visible through the window,
The origin position is a position where the movable body does not overlap the display means or a position where only a part of the movable body overlaps the display means.
According to this configuration, a powerful movable body effect can be provided to the player.

(C1) A gaming machine capable of playing a game (for example, a pachinko gaming machine),
A window part (for example, window part 51) through which the game area can be visually recognized;
A movable body (for example, the first movable body 300);
With
The window is provided with a first transmission member (for example, the first transmission body 250) and the game area side of the first transmission member, and a hole (for example, the hole 270) or a notch is formed. A second transmission member (for example, the second transmission body 260), and the hole portion in a space (for example, the space portion S) formed between the first transmission member and the second transmission member. Or at least a part of the movable body can enter through the notch,
The gaming machine includes acceleration advancing means (for example, a slide plate 301 of the first movable body 300 and a rail of the base member 700) that accelerates and moves the movable body between the first transmission member and the second transmission member. 701).
According to this structure, the effect of production can be improved.

(C2) In the gaming machine of (C1) above,
The acceleration advancing means is a guide member having a downward guide path part in at least a part of a guide path part for guiding the movable body between the first transmission member and the second transmission member (for example, a first member) The slide plate 301 of the movable body 300 and the rail 701 of the base member 700).
According to this structure, the effect of production can be improved.

(C3) In the gaming machine of (C2) above,
The downward guide path portion is formed in a downward straight line (for example, the linear rail 701 in FIG. 16) or a downward arc-shaped path (for example, the concave arc path RT1, the convex arc path RT2 in FIG. 37). ing.
According to this structure, the effect of production can be improved.

(C4) In the gaming machine of (C3) above,
The guide path portion is formed to be able to swing the movable body (for example, a concave arc-shaped path RT3 in FIG. 38).
According to this structure, the effect of production can be improved.

(C5) In any of the above gaming machines (C1) to (C3),
The movable body can advance to an intermediate position of the guide path portion and an advanced position advanced from the intermediate position (for example, the intermediate position PS1 and the advanced position PS2 in FIG. 39).
The degree of expectation to be controlled in an advantageous state is different between the case where the movable body advances to the intermediate position and the case where the movable body advances to the advanced position (for example, the first movable body 300 is set to the intermediate position PS1). The degree of expectation (for example, the big hit expectation degree) controlled to be in an advantageous state is different between the case of advancement and the case of the first movable body 300 advancement to the advancement position PS2.
According to this structure, the effect of production can be improved.

(C6) In any of the above gaming machines (C2) to (C5),
The window portion includes a wall portion (for example, a wall portion WL, WR in FIG. 40) extending in a direction connecting the first transmission member and the second transmission member,
The guide path portion guides the first movable body 300 to the second position P2 as shown in a guide groove or a guide hole (for example, FIG. 40B) formed in the wall portion along the guide direction of the movable body. Downward-facing linear or arcuate guide holes WL1, WR1, etc.).
According to this configuration, the interest of the game can be improved.

(C7) In any of the above gaming machines (C1) to (C6),
Acceleration support means (for example, a spring member) that supports acceleration of the movable body is provided.
According to this configuration, a powerful movable body effect can be provided to the player.

(C8) In any of the above gaming machines (C1) to (C7),
The guide member can advance toward the hole or the notch (for example, a rail 701 (guide member) is interposed between the first transmission body 250 and the second transmission body 260 through the hole 270). Etc.)
According to this configuration, a powerful movable body effect can be provided to the player.

(C9) In any of the above gaming machines (C1) to (C8),
A gaming machine main body, an opening / closing door (for example, an opening / closing frame 50) that can be opened and closed with respect to the gaming machine main body, door opening detection means (for example, a door opening detection switch, etc.) that detects opening of the opening / closing door, With
The open / close door includes the window portion,
Based on the opening detection of the opening / closing door by the door opening detection means, the movable body is restricted from entering between the first transmission member and the second transmission member (for example, an opening / closing frame by a door opening detection switch). 50, the entry of the first movable body 300 between the first transmission body 250 and the second transmission body 260 is limited).
According to this configuration, it is possible to prevent the movable body and the second transmission member from being damaged.

(C10) In the gami