JP2018089188A5 - Amusement machine - Google Patents
Amusement machine Download PDFInfo
- Publication number
- JP2018089188A5 JP2018089188A5 JP2016236290A JP2016236290A JP2018089188A5 JP 2018089188 A5 JP2018089188 A5 JP 2018089188A5 JP 2016236290 A JP2016236290 A JP 2016236290A JP 2016236290 A JP2016236290 A JP 2016236290A JP 2018089188 A5 JP2018089188 A5 JP 2018089188A5
- Authority
- JP
- Japan
- Prior art keywords
- game history
- information
- history information
- displayed
- blinking
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000004397 blinking Effects 0.000 claims description 7
- 230000000875 corresponding Effects 0.000 description 1
- 230000001186 cumulative Effects 0.000 description 1
Description
本発明は、以下の解決手段によって上述の課題を解決する。なお、かっこ書きで、対応する実施形態の構成を示す。
本発明(第26実施形態)は、
遊技履歴情報(有利区間比率、連続役物比率(6000回)、役物比率(6000回)、連続役物比率(累計)、役物比率(累計))をT1(T1は期間)(2.235ms×2144=4791.84ms)ごとに切り替え、複数種類(5種類)の遊技履歴情報を表示可能な表示部(管理情報表示LED74(デジット6〜9))を備え、
遊技履歴情報は、遊技履歴の種類に関する情報と、遊技履歴に関する数値情報とにより構成され、
ある遊技履歴情報を表示するときに、遊技履歴の種類に関する情報を点滅表示する(たとえば有利区間比率を表示する場合において、遊技回数が「175000」回未満であるときは識別セグを点滅表示し、比率が「70」以上であるときは比率セグを点滅表示する)場合を有し、
T1=2×n×T2(nは自然数)
となるように構成されている
ことを特徴とする。
The present invention solves the above-mentioned problems by the following solving means. The configuration of the corresponding embodiment is shown in parentheses.
The present invention (26th Embodiment) is
Game history information (advantageous section ratio, continuous character ratio (6000 times), character ratio (6000 times), continuous character ratio (cumulative), character ratio (total)) is T1 (T1 is period) (2. 235 ms×2144=479.84 ms), and a display unit (management information display LED 74 (digits 6 to 9)) capable of displaying a plurality of types (5 types) of game history information is provided.
The game history information is composed of information about the type of game history and numerical information about the game history,
When a certain game history information is displayed, information regarding the type of the game history is displayed in blinking (for example, in the case of displaying the advantageous section ratio, when the number of games is less than "175000", the identification segment is displayed in blinking, When the ratio is "70" or more, the ratio segment is displayed in blinking)
T1=2×n×T2 (n is a natural number)
It is characterized in that it is configured to be .
本発明によれば、遊技履歴情報の表示を次の遊技履歴情報に切り替えるタイミングと、遊技履歴情報を点滅表示するときの点滅開始タイミングとを一致させることができる。これにより、遊技履歴情報を点滅表示する場合に点滅のタイミングがずれ、表示部が故障していると誤認させないようにすることができる。 According to the present invention, the timing of switching the display of the game history information to the next game history information and the blink start timing when the game history information is blinked can be matched. As a result, when the game history information is displayed in a blinking manner, it is possible to prevent the blinking timing from deviating, and not causing the display unit to be mistakenly recognized as being out of order .
Claims (1)
遊技履歴情報は、遊技履歴の種類に関する情報と、遊技履歴に関する数値情報とにより構成され、
ある遊技履歴情報を表示するときに、遊技履歴の種類に関する情報を点滅表示する場合を有し、
ある遊技履歴情報の遊技履歴の種類に関する情報を点滅表示するときには、T2(T2は期間)ごとに点灯と消灯を繰り返し、
T1=2×n×T2(nは自然数)
となるように構成されている
ことを特徴とする遊技機。 The game history information is switched every T1 (T1 is a period), and a display unit capable of displaying a plurality of types of game history information is provided,
The game history information is composed of information about the type of game history and numerical information about the game history,
When displaying certain game history information, there is a case where information regarding the type of game history is displayed in blinking,
When the information related to the type of the game history of a certain game history information is displayed in blinking, lighting and extinction are repeated every T2 (T2 is a period),
T1=2×n×T2 (n is a natural number)
A gaming machine characterized by being configured as follows .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016236290A JP6864218B2 (en) | 2016-12-05 | 2016-12-05 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016236290A JP6864218B2 (en) | 2016-12-05 | 2016-12-05 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018089188A JP2018089188A (en) | 2018-06-14 |
JP2018089188A5 true JP2018089188A5 (en) | 2020-08-20 |
JP6864218B2 JP6864218B2 (en) | 2021-04-28 |
Family
ID=62563988
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016236290A Active JP6864218B2 (en) | 2016-12-05 | 2016-12-05 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6864218B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6864217B2 (en) * | 2016-12-05 | 2021-04-28 | サミー株式会社 | Pachinko machine |
JP6864216B2 (en) * | 2016-12-05 | 2021-04-28 | サミー株式会社 | Slot machine |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6608588B2 (en) * | 2014-11-07 | 2019-11-20 | 山佐株式会社 | Game machine |
JP6374444B2 (en) * | 2016-06-28 | 2018-08-15 | 京楽産業.株式会社 | Game machine |
JP6151414B1 (en) * | 2016-07-29 | 2017-06-21 | 山佐株式会社 | Game machine |
JP6842752B2 (en) * | 2016-10-21 | 2021-03-17 | 株式会社高尾 | Bullet game machine |
JP6864217B2 (en) * | 2016-12-05 | 2021-04-28 | サミー株式会社 | Pachinko machine |
JP6864216B2 (en) * | 2016-12-05 | 2021-04-28 | サミー株式会社 | Slot machine |
JP6730607B2 (en) * | 2016-12-05 | 2020-07-29 | サミー株式会社 | Slot machine |
JP6788191B2 (en) * | 2016-12-05 | 2020-11-25 | サミー株式会社 | Game machine |
-
2016
- 2016-12-05 JP JP2016236290A patent/JP6864218B2/en active Active
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