JP2018051369A - Game machine - Google Patents

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Publication number
JP2018051369A
JP2018051369A JP2018001739A JP2018001739A JP2018051369A JP 2018051369 A JP2018051369 A JP 2018051369A JP 2018001739 A JP2018001739 A JP 2018001739A JP 2018001739 A JP2018001739 A JP 2018001739A JP 2018051369 A JP2018051369 A JP 2018051369A
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Prior art keywords
coil spring
player
operation button
gaming machine
resistance
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JP2018001739A
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Japanese (ja)
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西村 仁
Hitoshi Nishimura
仁 西村
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of changing operation feeling of an operation member.SOLUTION: A game machine 10 of the present invention is provided with a movable plate 50 inside a case unit 30 for supporting an operation button 21 in a movable state and has a compression coil spring 60 between the operation button 21 and the movable plate 50. Further, a shaft 41 is fitted to the case unit 30 and the shaft 41 and the movable plate 50 are screwed, and therefore the movable plate 50 is directly moved by rotating the shaft 41. In this way, following the direct movement of the movable plate 50, the compression coil spring 60 makes a telescopic motion and thereby operation resistance to be given to the operation button 21 is changed.SELECTED DRAWING: Figure 2

Description

本発明は、遊技者が操作部材を操作して遊技を行う遊技機に関する。   The present invention relates to a gaming machine in which a player plays a game by operating an operation member.

従来、この種の遊技機の操作部材として、例えば、押圧操作により直動する操作ボタンを備えたものが知られている(例えば、特許文献1参照)。   Conventionally, as an operation member of this type of gaming machine, for example, one having an operation button that moves linearly by a pressing operation is known (for example, see Patent Document 1).

特開2015−223211号公報(段落[0036],図6)Japanese Patent Laying-Open No. 2015-223211 (paragraph [0036], FIG. 6)

ところで、操作ボタンを操作すると、遊技者は操作ボタンから操作抵抗を受ける。   By the way, when the operation button is operated, the player receives an operation resistance from the operation button.

本発明は、操作部材の操作感を変更することが可能な遊技機の提供を目的とする。   An object of this invention is to provide the gaming machine which can change the operation feeling of an operation member.

上記目的を達成するためになされた請求項1の発明は、遊技者の操作により移動可能な操作部材と、前記操作部材が遊技者に操作されないときに前記操作部材を原点位置に保持する保持手段と、前記原点位置に配置された前記操作部材が前記保持手段から受ける保持力を変更可能な調整手段と、を備えた遊技機である。   In order to achieve the above object, the invention of claim 1 is characterized in that an operation member movable by a player's operation and a holding means for holding the operation member at an origin position when the operation member is not operated by the player. And an adjusting means capable of changing a holding force received from the holding means by the operating member disposed at the origin position.

請求項1の遊技機によれば、操作部材の操作感を調整することが可能となる。   According to the gaming machine of the first aspect, it is possible to adjust the operational feeling of the operation member.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 操作装置の側断面図Side sectional view of operating device 第2実施形態に係る(A)発射操作部の正面図、(B)発射操作部の側面図(A) Front view of launch operation unit according to second embodiment, (B) Side view of launch operation unit

[第1実施形態]
以下、本発明をパチンコ遊技機に適用した一実施形態を、図1及び図2に基づいて説明する。図1に示すように、本実施形態の遊技機10の遊技盤11の前面には、遊技領域R1が形成され、その遊技領域R1の中央に表示装置13が設けられている。表示装置13では、当否判定結果が報知されると共に、遊技に関連した複数の演出が実行される。それら複数の演出の中には、遊技者に次述する操作ボタン21の操作を求める操作付演出態様が設けられている。
[First Embodiment]
An embodiment in which the present invention is applied to a pachinko gaming machine will be described below with reference to FIGS. As shown in FIG. 1, a game area R1 is formed on the front surface of the game board 11 of the gaming machine 10 of this embodiment, and a display device 13 is provided in the center of the game area R1. On the display device 13, the determination result is notified and a plurality of effects related to the game are executed. Among these plural effects, there is provided an effect mode with operation for requesting the player to operate the operation button 21 described below.

遊技機10の下端部には、前方に突出した上皿26と下皿27とが上下2段に並べて設けられると共に、遊技球を遊技領域R1へと発射する発射操作部70が設けられている。また、上皿26の前側外縁部には、本発明の「操作部材」に係る操作ボタン21を備えた操作装置20が設けられている。   At the lower end of the gaming machine 10, an upper plate 26 and a lower plate 27 projecting forward are provided side by side in two stages, and a launch operation unit 70 for launching a game ball to the game area R1 is provided. . Further, an operation device 20 including an operation button 21 according to the “operation member” of the present invention is provided on the front outer edge portion of the upper plate 26.

図2に示すように、操作装置20は、ケース部30と、操作ボタン21と、圧縮コイルバネ60とを有し、操作ボタン21がケース部30に直動可能に支持されると共に、操作ボタン21が圧縮コイルバネ60によって原点位置に付勢されている。そして、本実施形態では、操作装置20に操作ボタン21の操作感を調整する調整部40が設けられている。   As shown in FIG. 2, the operation device 20 includes a case portion 30, an operation button 21, and a compression coil spring 60, and the operation button 21 is supported by the case portion 30 so as to be directly movable, and the operation button 21. Is biased to the origin position by the compression coil spring 60. And in this embodiment, the adjustment part 40 which adjusts the operation feeling of the operation button 21 in the operating device 20 is provided.

調整部40は、シャフト41と、シャフト41が挿通した移動板50とを有する。シャフト41は、上端部に備えたつまみ44がケース部30から突出した状態で、下端部がケース部30の底部31に係合して、ケース部30に対して回動可能に支持されている。また、シャフト41は、下端部に雄螺子部42を備え、その雄螺子部42が移動板50の挿通孔51に形成された雌螺子部52と螺合している。これにより、シャフト41が回動すると、移動板50が上下方向に移動する。移動板50は、シャフト41のうち雄螺子部42の上端部から張り出した規制片43と、ケース部30の底部31とによって移動範囲を規制され、例えば、時計回り方向につまみ44を回動すると、移動板50が規制片43に当接して上端位置に位置決めされ(図2(B)参照)、反時計回り方向につまみ44を回動すると、移動板50がケース部30の底部31に当接して下端位置に位置決めされる(図2(A)参照)。   The adjustment unit 40 includes a shaft 41 and a moving plate 50 through which the shaft 41 is inserted. The shaft 41 is rotatably supported with respect to the case portion 30 with the lower end portion engaged with the bottom portion 31 of the case portion 30 with the knob 44 provided at the upper end portion protruding from the case portion 30. . Further, the shaft 41 includes a male screw portion 42 at a lower end portion, and the male screw portion 42 is screwed with a female screw portion 52 formed in the insertion hole 51 of the moving plate 50. Thereby, when the shaft 41 rotates, the moving plate 50 moves in the vertical direction. The movement range of the moving plate 50 is restricted by the restriction piece 43 protruding from the upper end portion of the male screw portion 42 of the shaft 41 and the bottom portion 31 of the case portion 30. For example, when the knob 44 is rotated in the clockwise direction. When the movable plate 50 abuts against the restricting piece 43 and is positioned at the upper end position (see FIG. 2B) and the knob 44 is rotated counterclockwise, the movable plate 50 contacts the bottom 31 of the case portion 30. It contacts and is positioned in a lower end position (refer FIG. 2 (A)).

移動板50と操作ボタン21との間には、圧縮コイルバネ60が設けられている。圧縮コイルバネ60は、移動板50の移動に伴って伸縮し、図2(A)に示すように、移動板50が下端位置に位置したときには、圧縮コイルバネ60の圧縮量が比較的小さく、操作ボタン21に付与する操作抵抗が小さいので、比較的小さい力で操作ボタン21を操作することができる。図2(B)に示すように、移動板50が上端位置に位置したときには、圧縮コイルバネ60の圧縮量が比較的大きく、操作ボタン21に付与する操作抵抗が大きいので、比較的大きな力で操作ボタン21を操作する必要がある。なお、操作ボタン21には、側方に張り出した位置決め片22が設けられ、位置決め片22がケース部30の内側面に当接することで、操作ボタン21が原点位置に位置決めされている。   A compression coil spring 60 is provided between the moving plate 50 and the operation button 21. The compression coil spring 60 expands and contracts with the movement of the moving plate 50. As shown in FIG. 2A, when the moving plate 50 is located at the lower end position, the compression amount of the compression coil spring 60 is relatively small, and the operation button. Since the operation resistance applied to 21 is small, the operation button 21 can be operated with a relatively small force. As shown in FIG. 2B, when the moving plate 50 is located at the upper end position, the compression amount of the compression coil spring 60 is relatively large and the operation resistance applied to the operation button 21 is large, so that the operation can be performed with a relatively large force. It is necessary to operate the button 21. The operation button 21 is provided with a positioning piece 22 projecting to the side, and the operation button 21 is positioned at the origin position by the positioning piece 22 coming into contact with the inner surface of the case portion 30.

なお、本実施形態では、ケース体30が本発明の「支持部材」に相当し、移動板50が本発明の「可動部材」に相当し、圧縮コイルバネ60が本発明の「弾性部材」及び「コイルバネ」に相当する。また、調整部40及び圧縮コイルバネ60が本発明の「操作抵抗調整手段」に相当する。   In this embodiment, the case body 30 corresponds to the “support member” of the present invention, the moving plate 50 corresponds to the “movable member” of the present invention, and the compression coil spring 60 corresponds to the “elastic member” and “ Corresponds to “coil spring”. The adjustment unit 40 and the compression coil spring 60 correspond to the “operation resistance adjustment unit” of the present invention.

本実施形態の遊技機10の構成に関する説明は以上である。次に、本実施形態の遊技機10の作用効果について説明する。表示装置13で行われる演出の中には、遊技者に操作ボタン21の操作を求める操作付演出態様が設けられている。ここで、操作ボタン21を操作したときに操作抵抗として受ける操作感は、遊技者毎に好みが異なる。そこで、本実施形態の遊技機10では、操作ボタン21の操作抵抗を遊技者が任意に変更可能な調整部40を設けたので、遊技者が調整部40のつまみ44を操作して、操作ボタン21の操作感を好みに応じて調整することが可能となる。   This completes the description of the configuration of the gaming machine 10 of the present embodiment. Next, the effect of the gaming machine 10 of this embodiment will be described. Among the effects performed on the display device 13, there is provided an effect mode with operation for requesting the player to operate the operation buttons 21. Here, the operation feeling received as the operation resistance when the operation button 21 is operated has a different preference for each player. Therefore, in the gaming machine 10 of the present embodiment, the adjustment unit 40 that allows the player to arbitrarily change the operation resistance of the operation button 21 is provided, so that the player operates the knob 44 of the adjustment unit 40 to operate the operation button. It is possible to adjust the operational feeling of 21 according to preference.

また、操作ボタン21の操作抵抗の調整は、例えば、遊技者が遊技を開始するときの初期設定において、遊技者に操作ボタン21の操作を求め、その際に、操作ボタン21の操作抵抗を調整可能な調整部40があることを報知すればよい。これにより、調整部40の存在を遊技者に認知させることができ、操作付演出態様が始まる前に遊技者の好みに応じた操作抵抗に調整することが可能となる。   The operation resistance of the operation button 21 is adjusted by, for example, requesting the player to operate the operation button 21 in the initial setting when the player starts the game, and adjusting the operation resistance of the operation button 21 at that time. What is necessary is just to alert | report that there exists the adjustment part 40 which can be. Thereby, it is possible to make the player recognize the presence of the adjusting unit 40, and to adjust the operation resistance according to the player's preference before the performance mode with operation starts.

なお、上記実施形態において、操作抵抗を細かく変更したい場合には、シャフト41の雄螺子部42及び移動板50の雌螺子部52のネジ山のピッチを短くして、圧縮コイルバネ60の圧縮量を細かく変更すればよい。また、上記実施形態では、圧縮コイルバネ60をシャフト41の回動によって変更する構成になっていたが、例えば、シャフト41に替えて、モータで移動板50を上下に移動させ、そのモータの回動量を調整部の操作量に応じて制御する構成としてもよい。   In the above embodiment, when it is desired to finely change the operation resistance, the compression pitch of the compression coil spring 60 is reduced by shortening the thread pitch of the male screw portion 42 of the shaft 41 and the female screw portion 52 of the moving plate 50. Just change it finely. In the above embodiment, the compression coil spring 60 is changed by the rotation of the shaft 41. For example, instead of the shaft 41, the moving plate 50 is moved up and down by a motor, and the rotation amount of the motor is changed. It is good also as a structure which controls according to the operation amount of an adjustment part.

[第2実施形態]
本実施形態を図3に基づいて説明する。本実施形態では、遊技球を遊技領域R1へ発射する発射操作部70(図1参照)に調整部90が設けられている。発射操作部70は、図3(B)に示すように、遊技機10の前面から突出した略円柱状の固定部材72と、固定部材72の前端部に組み付けられた回動部材71と有し、可動部材71が固定部材72に対して回動可能となっている。また、発射操作部70の内部には、図3(A)に示すように、トーションコイルバネ80が設けられ、これにより、回動部材71がトーションコイルバネ80によって原点位置側に付勢されている(図1参照)。そして、本実施形態では、トーションコイルバネ80の1対の係止アーム81A,81Bのうち、係止アーム81Aが回動部材71に固定される一方、係止アーム81Bが固定部材72に備えた調整部90のつまみ91に固定されている。
[Second Embodiment]
This embodiment will be described with reference to FIG. In the present embodiment, the adjustment unit 90 is provided in the launch operation unit 70 (see FIG. 1) that launches the game ball to the game area R1. As shown in FIG. 3B, the firing operation unit 70 has a substantially columnar fixing member 72 protruding from the front surface of the gaming machine 10, and a rotating member 71 assembled to the front end portion of the fixing member 72. The movable member 71 is rotatable with respect to the fixed member 72. Further, as shown in FIG. 3A, a torsion coil spring 80 is provided inside the firing operation unit 70, and thereby the rotating member 71 is biased toward the origin position by the torsion coil spring 80 ( (See FIG. 1). In the present embodiment, of the pair of locking arms 81A and 81B of the torsion coil spring 80, the locking arm 81A is fixed to the rotating member 71, while the locking arm 81B is provided to the fixing member 72. It is fixed to the knob 91 of the section 90.

図3(A)及び図3(B)に示すように、調整部90は、固定部材72の外周面のうち左側周面で、遊技者が発射操作部70を握った状態で親指で操作可能な位置に配置されている。調整部90は、固定部材72の周方向に延びる係合孔92と、係合孔92内を移動可能なつまみ91とから構成されている。係合孔92は、固定部材72の周方向に延びる長孔93と、長孔93のうち、回動部材71と離れた側の開口縁に形成された複数の係止孔94とから構成されている。係止孔94は、直角三角形状をなし、長孔93の開口縁に沿って斜辺が上側に向かって長孔93から離れるよう傾斜した状態に配置されている。そして、係止孔94のうち、長孔93に対して直交する方向に延びる一辺の開口縁が係止部94Dになっている。   As shown in FIGS. 3A and 3B, the adjustment unit 90 can be operated with the thumb on the left peripheral surface of the outer peripheral surface of the fixing member 72 while the player holds the firing operation unit 70. It is arranged in the position. The adjustment unit 90 includes an engagement hole 92 extending in the circumferential direction of the fixing member 72 and a knob 91 that can move in the engagement hole 92. The engagement hole 92 includes a long hole 93 extending in the circumferential direction of the fixing member 72 and a plurality of locking holes 94 formed in the opening edge of the long hole 93 on the side away from the rotating member 71. ing. The locking hole 94 has a right triangle shape, and is arranged in a state where the oblique side is inclined so as to be separated from the long hole 93 upward along the opening edge of the long hole 93. And the opening edge of the one side extended in the direction orthogonal to the long hole 93 among the latching holes 94 is the latching | locking part 94D.

つまみ91は、係合孔92の外側(固定部材72の外周)に配置されるつまみ本体91Aと、つまみ本体91Aから突出して係合孔92を貫通したリブ91Cと、リブ91Cの先端から側方に張り出した張出片91Bとから構成されている。つまみ本体91Aと張出片91Bとは、前後方向に延びた板状をなし、つまみ本体91Aと張出片91Bとで係合孔92を挟み込んでいる。また、張出片91Aには、トーションコイルバネ80の係止アーム81Bから屈曲して前後方向に延びた係止部81Cが係止されている。   The knob 91 includes a knob main body 91A disposed outside the engagement hole 92 (the outer periphery of the fixing member 72), a rib 91C protruding from the knob main body 91A and penetrating the engagement hole 92, and laterally from the tip of the rib 91C. It is comprised from the overhang | projection piece 91B overhanging. The knob main body 91A and the overhanging piece 91B have a plate shape extending in the front-rear direction, and the engagement hole 92 is sandwiched between the knob main body 91A and the overhanging piece 91B. Further, a locking portion 81C that is bent from the locking arm 81B of the torsion coil spring 80 and extends in the front-rear direction is locked to the projecting piece 91A.

つまみ91を図3(B)に示す原点位置に配置したときには、トーションコイルバネ80の捻り量が最も小さく、回転部材72に付与する操作抵抗が小さいので、比較的小さい力でも回動部材72を操作することができる。そして、つまみ91を原点位置から図3(B)における左側に押圧すると、つまみ91のリブ91Cが係止孔94の開口縁に沿って移動し、左隣の係止孔94の係止部94Dに至ったときに、リブ91Cがその係止部94Dに係止されて位置決めされる。すると、トーションコイルバネ80が図3(A)に示す状態より捻り量が大きくなって回転部材71に付与される付勢力が大きくなるので、原点位置に比べて操作抵抗が大きくなる。   When the knob 91 is arranged at the origin position shown in FIG. 3B, the torsion coil spring 80 has the smallest twist amount and the operating resistance applied to the rotating member 72 is small, so that the rotating member 72 can be operated with a relatively small force. can do. Then, when the knob 91 is pressed to the left in FIG. 3B from the origin position, the rib 91C of the knob 91 moves along the opening edge of the locking hole 94, and the locking portion 94D of the locking hole 94 adjacent to the left. At this time, the rib 91C is locked by the locking portion 94D and positioned. Then, the torsion coil spring 80 has a larger amount of twist than the state shown in FIG. 3A, and the urging force applied to the rotating member 71 is increased, so that the operation resistance is increased compared to the origin position.

このように、本実施形態では、回動部材71を付勢するトーションコイルバネ80の付勢力を段階的に変更することにより、第1実施形態と同様の効果を奏することができる。また、本実施形態では、調整部90が、遊技者が発射操作部70を握った状態で親指で操作可能な位置に配置されているので、回転部材71を回転操作した状態でも、簡単に操作することができる。   Thus, in the present embodiment, the same effects as those of the first embodiment can be achieved by changing the urging force of the torsion coil spring 80 that urges the rotating member 71 in a stepwise manner. Further, in the present embodiment, the adjustment unit 90 is disposed at a position where the player can operate with the thumb while holding the firing operation unit 70, so that the operation can be easily performed even when the rotation member 71 is rotated. can do.

なお、本実施形態の回転部材71が本発明の「操作部材」に相当し、固定部材72が本発明の「支持部材」に相当する。また、つまみ91が本発明の「可動部材」に相当し、係合孔92が本発明の「可変保持機構」に相当し、トーションコイルバネ80が本発明の「弾性部材」に相当する。そして、調整部90とトーションコイルバネ80とが本発明の「操作抵抗調整手段」に相当する。   The rotating member 71 of the present embodiment corresponds to the “operation member” of the present invention, and the fixing member 72 corresponds to the “support member” of the present invention. Further, the knob 91 corresponds to the “movable member” of the present invention, the engagement hole 92 corresponds to the “variable holding mechanism” of the present invention, and the torsion coil spring 80 corresponds to the “elastic member” of the present invention. The adjusting unit 90 and the torsion coil spring 80 correspond to the “operation resistance adjusting unit” of the present invention.

なお、本実施形態では、トーションコイルバネ80の係止アーム81Bをつまみ91に固定した構成を例示したが、例えば、トーションコイルバネ80の捻り量をモータで変化させ、そのモータの回転量を調整部の操作量に応じて制御して、操作抵抗を調整する構成としてもよい。その際、調整部は直動操作する構成であってもよいし、第1実施形態の調整部40のように、回動操作する構成であってもよい。また、トーションコイルバネ80の捻り量は、段階的に変更する構成であってもよいし、無段階に変更できる構成であってもよい。   In the present embodiment, the configuration in which the locking arm 81B of the torsion coil spring 80 is fixed to the knob 91 has been exemplified. It is good also as a structure which controls according to the operation amount and adjusts operation resistance. At that time, the adjustment unit may be configured to perform a linear motion operation, or may be configured to perform a rotation operation like the adjustment unit 40 of the first embodiment. Further, the twist amount of the torsion coil spring 80 may be changed stepwise or may be changed steplessly.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.

(1)上記実施形態では、本発明をパチンコ遊技機に適用したが、例えば、スロットマシンに適用してもよい。   (1) In the above embodiment, the present invention is applied to a pachinko gaming machine, but may be applied to, for example, a slot machine.

(2)上記第1実施形態では、弾性部材として圧縮コイルバネ60を例示したが、引張コイルバネであってもよい。また、第2実施形態では、トーションコイルバネ80に限らず、渦巻きバネであってもよい。   (2) In the first embodiment, the compression coil spring 60 is exemplified as the elastic member, but a tension coil spring may be used. In the second embodiment, not only the torsion coil spring 80 but also a spiral spring may be used.

以下、上述した各実施の形態から抽出される特徴について、必要に応じて効果等を示しつつ説明する。   Hereinafter, features extracted from each of the above-described embodiments will be described while showing effects and the like as necessary.

以下の特徴は、「操作ボタンを操作したときに操作抵抗として受ける操作感の好みは、遊技者によって異なる。」という課題をもってなされ、「遊技者の好みに応じて操作部材の操作感を変更することが可能な遊技機の提供」を目的としている。   The following feature is made with the problem that “the preference of the operation feeling received as the operation resistance when the operation button is operated differs depending on the player”, and “the operation feeling of the operation member is changed according to the player's preference”. The purpose is to “provide gaming machines that can be used”.

[特徴1]
遊技者が操作部材を操作して遊技を行う遊技機において、
前記操作部材の操作抵抗を遊技者が任意に調整する操作抵抗調整手段を備える遊技機。
[Feature 1]
In a gaming machine where a player plays a game by operating an operation member,
A gaming machine comprising operating resistance adjusting means for allowing a player to arbitrarily adjust the operating resistance of the operating member.

[特徴2]
前記操作部材を可動状態に支持する支持部材と、
前記操作部材とは別個に前記支持部材に可動状態に支持された可動部材と、
前記可動部材を任意の位置に保持する可変保持機構と、
前記操作部材と前記可動部材とにそれぞれ係合し、前記操作部材の操作量に応じた弾性反力を前記操作抵抗として前記操作部材に付与する弾性部材とを備え、
前記操作抵抗調整手段は、前記可動部材と前記可変保持機構と前記弾性部材とからなる特徴1に記載の遊技機。
[Feature 2]
A support member for supporting the operation member in a movable state;
A movable member supported in a movable state by the support member separately from the operation member;
A variable holding mechanism for holding the movable member at an arbitrary position;
An elastic member that engages with each of the operation member and the movable member, and applies an elastic reaction force according to an operation amount of the operation member to the operation member as the operation resistance;
The gaming machine according to claim 1, wherein the operation resistance adjusting means includes the movable member, the variable holding mechanism, and the elastic member.

[特徴3]
前記可変保持機構は、前記支持部材に回動可能に軸支された雄螺子部材と、前記可動部材に形成された雌螺子孔とを備えてなり、
前記雄螺子部材に前記可動部材が螺合した特徴2に記載の遊技機。
[Feature 3]
The variable holding mechanism includes a male screw member pivotally supported by the support member, and a female screw hole formed in the movable member.
The gaming machine according to claim 2, wherein the movable member is screwed into the male screw member.

[特徴4]
前記操作部材は、押圧操作により原点位置から直動し、
前記可動部材は、前記操作部材の一部に対して前記操作部材の可動方向で対向しかつ直動するように設けられ、
前記可動部材と前記操作部材の一部とに両端部が係合したコイルバネを前記弾性部材として備えた特徴2又は3に記載の遊技機。
[Feature 4]
The operation member moves linearly from the origin position by a pressing operation,
The movable member is provided so as to face and linearly move in a movable direction of the operation member with respect to a part of the operation member,
The gaming machine according to claim 2 or 3, wherein a coil spring having both ends engaged with the movable member and a part of the operation member is provided as the elastic member.

[特徴5]
前記操作部材は、回動操作により原点位置から回動し、
前記可動部材は、前記操作部材の回動方向に沿って移動可能に設けられ、
前記可動部材と前記操作部材の一部とに両端部が係合したトーションコイルバネを前記弾性部材として備えた特徴2又は3に記載の遊技機。
[Feature 5]
The operation member is rotated from the origin position by a rotation operation,
The movable member is provided movably along the rotation direction of the operation member,
The gaming machine according to claim 2 or 3, wherein a torsion coil spring having both ends engaged with the movable member and a part of the operation member is provided as the elastic member.

[特徴6]
遊技者が操作部材を操作して遊技を行う遊技機であって、
前記操作部材の操作量に応じた操作抵抗を前記操作部材に付与する付勢手段を備え、
前記操作部材の前記操作抵抗を、前記操作部材の操作とは別に、遊技者が任意に調整可能な操作抵抗調整手段を備える遊技機。
[Feature 6]
A gaming machine in which a player operates a control member to play a game,
Biasing means for imparting an operating resistance to the operating member according to the operating amount of the operating member;
A gaming machine comprising operation resistance adjusting means that allows a player to arbitrarily adjust the operation resistance of the operation member separately from operation of the operation member.

特徴1,6の遊技機によれば、遊技者が操作部材の操作感を好みに応じて調整することが可能となる。   According to the gaming machines of features 1 and 6, it is possible for the player to adjust the operation feeling of the operation member according to his / her preference.

ここで、操作部材の操作抵抗は、例えば、磁石を用いてそれら磁石同士の反発力により操作抵抗を調整する構成であってもよいし、弾性部材を用いた弾性反力により操作抵抗を調整する構成であってもよい。弾性部材を用いた構成としては、特徴2のように、弾性部材を操作部材と可動部材とにそれぞれ係合して、可動部材の位置を任意の位置に変更して保持する可変保持機構を備え、可変保持機構により可動部材の位置を変更して弾性部材の弾性反力を変更することで、操作部材の操作抵抗を変更する構成とすればよい。   Here, the operation resistance of the operation member may be, for example, a configuration in which the operation resistance is adjusted by a repulsive force between the magnets using a magnet, or the operation resistance is adjusted by an elastic reaction force using the elastic member. It may be a configuration. As a configuration using the elastic member, as in feature 2, a variable holding mechanism is provided that engages the elastic member with the operation member and the movable member, and changes the position of the movable member to an arbitrary position. The operation resistance of the operation member may be changed by changing the position of the movable member by the variable holding mechanism and changing the elastic reaction force of the elastic member.

また、操作部材は、押圧操作により直動する構成であってもよいし(特徴4の構成)、回動操作により回動する構成のものであってもよい(特徴5の構成)。そして、押圧操作により直動する操作部材の場合には、弾性部材としてコイルバネを用いればよく(特徴4の構成)、回動操作により回動する操作部材の場合には、弾性部材としてトーションコイルバネを用いればよい(特徴5の構成)。   Further, the operation member may be configured to move linearly by a pressing operation (configuration of feature 4), or may be configured to rotate by a rotation operation (configuration of feature 5). In the case of an operation member that moves linearly by a pressing operation, a coil spring may be used as the elastic member (configuration of feature 4). In the case of an operation member that rotates by a rotation operation, a torsion coil spring is used as the elastic member. It may be used (configuration of feature 5).

特徴3によれば、簡単な構成で可動部材の位置を変更して保持することが可能となる。   According to the feature 3, it is possible to change and hold the position of the movable member with a simple configuration.

10 遊技機
20 操作装置
21 操作ボタン(操作部材)
30 ケース部(支持部材)
40,90 調整部(操作抵抗調整手段)
44,91 つまみ
50 移動板(可動部材)
60 圧縮コイルバネ(弾性部材)
70 発射操作部
71 回動部材(操作部材)
72 固定部材(支持部材)
80 トーションコイルバネ(弾性部材)
10 gaming machine 20 operation device 21 operation button (operation member)
30 Case part (supporting member)
40,90 adjustment unit (operation resistance adjustment means)
44, 91 Knob 50 Moving plate (movable member)
60 Compression coil spring (elastic member)
70 Launch Operation Unit 71 Rotating Member (Operation Member)
72 Fixing member (supporting member)
80 Torsion coil spring (elastic member)

Claims (1)

遊技者の操作により移動可能な操作部材と、
前記操作部材が遊技者に操作されないときに前記操作部材を原点位置に保持する保持手段と、
前記原点位置に配置された前記操作部材が前記保持手段から受ける保持力を変更可能な調整手段と、を備えた、遊技機。
An operation member movable by a player's operation;
Holding means for holding the operating member at the origin position when the operating member is not operated by a player;
A gaming machine, comprising: an adjusting unit capable of changing a holding force received from the holding unit by the operation member disposed at the origin position.
JP2018001739A 2018-01-10 2018-01-10 Game machine Pending JP2018051369A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018001739A JP2018051369A (en) 2018-01-10 2018-01-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018001739A JP2018051369A (en) 2018-01-10 2018-01-10 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2016122636A Division JP6281790B2 (en) 2016-06-21 2016-06-21 Game machine

Publications (1)

Publication Number Publication Date
JP2018051369A true JP2018051369A (en) 2018-04-05

Family

ID=61833681

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018001739A Pending JP2018051369A (en) 2018-01-10 2018-01-10 Game machine

Country Status (1)

Country Link
JP (1) JP2018051369A (en)

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