JP2018051357A5 - - Google Patents

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Publication number
JP2018051357A5
JP2018051357A5 JP2017236568A JP2017236568A JP2018051357A5 JP 2018051357 A5 JP2018051357 A5 JP 2018051357A5 JP 2017236568 A JP2017236568 A JP 2017236568A JP 2017236568 A JP2017236568 A JP 2017236568A JP 2018051357 A5 JP2018051357 A5 JP 2018051357A5
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Japan
Prior art keywords
display
fluctuation
effect
execution
displayed
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JP2017236568A
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JP2018051357A (en
JP6611276B2 (en
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Description

(A) 変動表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機であって、
変動表示の実行中に、当該変動表示に対応する変動対応表示を行なうことが可能な変動
対応表示手段と、
変動表示の実行中に、前記変動対応表示の態様を変化させるときと、前記変動対応表示
の態様を変化させないときとで共通で実行される共通演出と、当該共通演出を実行した後
に前記変動対応表示の態様を変化させる成功演出、及び前記変動対応表示の態様を変化さ
せない失敗演出のいずれか一方とを実行可能な変化演出実行手段と、
複数種類の所定演出を実行可能な所定演出実行手段と、
変動表示に用いられる変動表示用画像とは異なる画像であって前記所定演出の実行を示唆する特殊画像を、前記所定演出の実行前に、変動表示用画像の表示領域に、前記変動表示用画像の代わりに仮停止表示する特殊画像表示手段と、
を備え、
変動表示の実行中における複数タイミングのうち、前記特殊画像が表示される前のタイ
ミングと前記特殊画像が表示される後のタイミングとで前記成功演出を実行する割合が異
なる。
(1) 変動表示(特別図柄、飾り図柄の変動表示等)を行ない、遊技者にとって有利な有利状態(大当り遊技状態等)に制御可能な遊技機(パチンコ遊技機1等)であって、
複数種類の所定演出(図40のリーチ発展演出の他、図46の擬似連演出、図45の演出モード変更演出等)を実行可能な所定演出実行手段(演出制御用CPU120、図25のS532、図22のS172等)と、
変動表示に用いられる変動表示用画像とは異なる画像であって前記所定演出の実行を示唆する特殊画像(リーチ発展演出の場合は、図40(C)の飾り図柄表示エリア5Cの青色スーパーリーチ発展図柄、図40(G)の飾り図柄表示エリア5Cの赤色スーパーリーチ発展図柄等)を、前記所定演出の実行前に、変動表示用画像(「1」〜「9」等の飾り図柄の画像等)の表示領域(飾り図柄表示エリア5C等)に、前記変動表示用画像の代わりに仮停止表示する特殊画像表示手段(演出制御用CPU120、図25のS532、図44のS704,S705、図22のS172等)と、
を備え、
前記特殊画像表示手段は、
前記特殊画像として一の前記所定演出の実行を示唆する画像である第1特殊画像(スーパーリーチ発展演出の場合は、図40(C)の飾り図柄表示エリア5Cの青色スーパーリーチ発展図柄等)を前記表示領域に表示してから、前記第1特殊画像を当該一の前記所定演出よりも前記有利状態に制御される期待度の高い前記所定演出の実行を示唆する画像である第2特殊画像(図40(G)の飾り図柄表示エリア5Cの赤色スーパーリーチ発展図柄等)に変更して表示可能であり(スーパーリーチ発展演出の場合は、図40(C),(F),(G)のように、青色スーパーリーチ発展図柄から赤色スーパーリーチ発展図柄に変更されたときに、図40(H)のように第2スーパーリーチ演出に発展し、当該演出を実行する。)、
前記所定演出の実行前に前記特殊画像を変更して表示可能である。
また、上記記載の遊技機において、
変動表示に対応する変動対応表示を行なう変動対応表示手段と、
変動表示の実行中に、前記変動対応表示の態様を変化させるときと変化させないときとで共通して実行される演出である共通演出と、前記共通演出の実行後に実行される演出であって前記変動対応表示の態様を変化させる演出である成功演出と、前記共通演出の実行後に実行される演出であって前記変動対応表示の態様を変化させない演出である失敗演出と、を実行可能な演出実行手段とをさらに備え、
前記演出実行手段は、いずれのタイミングで前記共通演出が実行されるかに応じて、前記成功演出を実行する割合が異なる。
(A) A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
Fluctuations that can be displayed corresponding to the fluctuation display during fluctuation display
Correspondence display means;
When changing the mode of the fluctuation correspondence display during execution of the fluctuation display, the fluctuation correspondence display
After performing the common effect and the common effect that are executed in common when the aspect of
The success effect that changes the aspect of the fluctuation correspondence display, and the aspect of the fluctuation correspondence display are changed.
Change production execution means capable of executing either one of the failure productions that are not allowed,
Predetermined effect execution means capable of executing a plurality of types of predetermined effects;
A special image that is different from a variation display image used for variation display and suggests execution of the predetermined effect is displayed in the variation display image display area before the predetermined effect is performed. Special image display means for displaying a temporary stop instead of,
With
Of the multiple timings during execution of the variable display, the timing before the special image is displayed.
The rate at which the successful performance is executed differs between the timing and the timing after the special image is displayed.
Become.
(1) A gaming machine (such as a pachinko gaming machine 1) that performs a variable display (various display of special symbols, decorative patterns, etc.) and can be controlled to an advantageous state (such as a big hit gaming state) advantageous to the player,
Predetermined effect execution means (effect control CPU 120, S532 in FIG. 25, etc.) capable of executing a plurality of types of predetermined effects (in addition to reach development effects in FIG. 40, pseudo-continuous effects in FIG. 46, effects mode change effects in FIG. 45, etc.) S172 in FIG. 22)
A special image that is different from the variation display image used for variation display and suggests execution of the predetermined effect (in the case of reach development effect, the blue super reach development of the decorative symbol display area 5C in FIG. 40C) Before the execution of the predetermined effect, the symbols, the decorative display images such as “1” to “9”, etc. are displayed on the symbols, the decorative pattern display area 5C of FIG. 40 (G). ) Display area (decorative symbol display area 5C, etc.), special image display means (production control CPU 120, S532 in FIG. 25, S704 in FIG. 44, S705 in FIG. S172 etc.)
With
The special image display means includes
As the special image, a first special image which is an image suggesting execution of the one predetermined effect (in the case of the super reach development effect, a blue super reach development design in the decorative symbol display area 5C in FIG. 40C). A second special image (i.e., an image suggesting execution of the predetermined effect with a high degree of expectation that is controlled in the advantageous state over the one predetermined effect after the first special image is displayed in the display area. The display can be changed to the red super reach development pattern etc. of the decorative design display area 5C in FIG. 40 (G) (in the case of the super reach development effect, it is shown in FIGS. 40 (C), (F), (G)). Thus, when the blue super reach development pattern is changed to the red super reach development pattern, the second super reach production is developed as shown in FIG. 40 (H), and the production is executed.
The special image can be changed and displayed before execution of the predetermined effect.
In the gaming machine described above,
A fluctuation correspondence display means for performing a fluctuation correspondence display corresponding to the fluctuation display;
During the execution of the variable display, a common effect that is an effect that is commonly executed when changing the mode of the change-corresponding display and when not changing, and an effect that is executed after the execution of the common effect, Execution of an effect that can execute a success effect that is an effect that changes the aspect of the fluctuation-corresponding display and a failure effect that is an effect that is executed after the execution of the common effect and that does not change the aspect of the change-corresponding display And further comprising means,
The ratio of executing the success effect varies depending on the timing at which the common effect is executed.

Claims (1)

変動表示を行ない、遊技者にとって有利な有利状態に制御可能な遊技機であって、
変動表示の実行中に、当該変動表示に対応する変動対応表示を行なうことが可能な変動
対応表示手段と、
変動表示の実行中に、前記変動対応表示の態様を変化させるときと、前記変動対応表示
の態様を変化させないときとで共通で実行される共通演出と、当該共通演出を実行した後
に前記変動対応表示の態様を変化させる成功演出、及び前記変動対応表示の態様を変化さ
せない失敗演出のいずれか一方とを実行可能な変化演出実行手段と、
複数種類の所定演出を実行可能な所定演出実行手段と、
変動表示に用いられる変動表示用画像とは異なる画像であって前記所定演出の実行を示唆する特殊画像を、前記所定演出の実行前に、変動表示用画像の表示領域に、前記変動表示用画像の代わりに仮停止表示する特殊画像表示手段と、
を備え、
変動表示の実行中における複数タイミングのうち、前記特殊画像が表示される前のタイ
ミングと前記特殊画像が表示される後のタイミングとで前記成功演出を実行する割合が異
なる、
ことを特徴とする遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
Fluctuations that can be displayed corresponding to the fluctuation display during fluctuation display
Correspondence display means;
When changing the mode of the fluctuation correspondence display during execution of the fluctuation display, the fluctuation correspondence display
After performing the common effect and the common effect that are executed in common when the aspect of
The success effect that changes the aspect of the fluctuation correspondence display, and the aspect of the fluctuation correspondence display are changed.
Change production execution means capable of executing either one of the failure productions that are not allowed,
Predetermined effect execution means capable of executing a plurality of types of predetermined effects;
A special image that is different from a variation display image used for variation display and suggests execution of the predetermined effect is displayed in the variation display image display area before the predetermined effect is performed. Special image display means for displaying a temporary stop instead of,
With
Of the multiple timings during execution of the variable display, the timing before the special image is displayed.
The rate at which the successful performance is executed differs between the timing and the timing after the special image is displayed.
Become,
A gaming machine characterized by that.
JP2017236568A 2017-12-11 2017-12-11 Game machine Active JP6611276B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017236568A JP6611276B2 (en) 2017-12-11 2017-12-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017236568A JP6611276B2 (en) 2017-12-11 2017-12-11 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2014248646A Division JP6416606B2 (en) 2014-12-09 2014-12-09 Game machine

Publications (3)

Publication Number Publication Date
JP2018051357A JP2018051357A (en) 2018-04-05
JP2018051357A5 true JP2018051357A5 (en) 2018-06-14
JP6611276B2 JP6611276B2 (en) 2019-11-27

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6531158B2 (en) * 2017-12-11 2019-06-12 株式会社三共 Gaming machine
JP2021069661A (en) * 2019-10-30 2021-05-06 株式会社三共 Game machine
JP7289822B2 (en) * 2020-12-28 2023-06-12 株式会社三共 game machine

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JP5982271B2 (en) * 2012-12-06 2016-08-31 株式会社三共 Game machine
JP6531158B2 (en) * 2017-12-11 2019-06-12 株式会社三共 Gaming machine

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