JP2018029804A5 - - Google Patents

Download PDF

Info

Publication number
JP2018029804A5
JP2018029804A5 JP2016164498A JP2016164498A JP2018029804A5 JP 2018029804 A5 JP2018029804 A5 JP 2018029804A5 JP 2016164498 A JP2016164498 A JP 2016164498A JP 2016164498 A JP2016164498 A JP 2016164498A JP 2018029804 A5 JP2018029804 A5 JP 2018029804A5
Authority
JP
Japan
Prior art keywords
total
game
payouts
storage means
ratio
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016164498A
Other languages
Japanese (ja)
Other versions
JP2018029804A (en
JP6868882B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2016164498A priority Critical patent/JP6868882B2/en
Priority claimed from JP2016164498A external-priority patent/JP6868882B2/en
Publication of JP2018029804A publication Critical patent/JP2018029804A/en
Publication of JP2018029804A5 publication Critical patent/JP2018029804A5/ja
Application granted granted Critical
Publication of JP6868882B2 publication Critical patent/JP6868882B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (3)

遊技媒体の払出数、および役物の作動中遊技媒体の払出数である役物払出数のそれぞれについて所定集計期間における累計を記憶する所定集計期間累計記憶手段と、
前記払出数および前記役物払出数のそれぞれについて総累計を記憶する総累計記憶手段と、
前記所定集計期間累計記憶手段に記憶されている前記所定集計期間における前記払出数の累計および前記役物払出数の累計に基づいて役物比率を算出する処理、ならびに前記総累計記憶手段に記憶されている前記払出数の総累計および前記役物払出数の総累計に基づいて役物比率を算出する処理を行う比率算出手段と、
表示装置の表示を制御する表示制御手段とを備え、
前記表示制御手段が、
前記所定集計期間における累計に基づいて算出された役物比率の数値、および前記総累計に基づいて算出された役物比率の数値を前記表示装置に表示させることを特徴とする遊技機。
A predetermined counting period cumulative storage means for storing a cumulative total in a predetermined aggregation period for each character object payout amount of a payout of game media during operation of the payout, and the role of the game media,
Total cumulative storage means for storing total cumulative totals for each of the number of payouts and the number of payouts of the feature;
A process of calculating a role ratio based on the total number of payouts in the predetermined total period and the total number of payouts stored in the predetermined total period storage means, and stored in the total total storage means A ratio calculating means for performing processing of calculating a symbol ratio based on the total cumulative number of payouts and the total cumulative number of payouts.
And display control means for controlling the display of the display device,
The display control means
A game machine characterized by displaying on the display device a numerical value of an accessory ratio calculated based on an accumulation in the predetermined aggregation period and an numerical value of an accessory ratio calculated based on the total accumulation.
遊技媒体の払出数、および第一種特別役物の作動中遊技媒体の払出数である連続役物払出数のそれぞれについて所定集計期間における累計を記憶する所定集計期間累計記憶手段と、
前記払出数および前記連続役物払出数のそれぞれについて総累計を記憶する総累計記憶手段と、
前記所定集計期間累計記憶手段に記憶されている前記所定集計期間における前記払出数の累計および前記連続役物払出数の累計に基づいて連続役物比率を算出する処理、ならびに前記総累計記憶手段に記憶されている前記払出数の総累計および前記連続役物払出数の総累計に基づいて連続役物比率を算出する処理を行う比率算出手段と、
表示装置の表示を制御する表示制御手段とを備え、
前記表示制御手段が、
前記所定集計期間における累計に基づいて算出された連続役物比率の数値、および前記総累計に基づいて算出された連続役物比率の数値を前記表示装置に表示させることを特徴とする遊技機。
A predetermined counting period cumulative storage means for storing a cumulative total in a predetermined aggregation period for each payout, and continuous won game payout amount is paid out number of game media during operation of the first kind special won of game media,
Total cumulative storage means for storing total cumulative totals for each of the number of payouts and the number of continuous role material payouts;
A process of calculating a continuous service ratio on the basis of the total number of payouts in the predetermined total period and the total number of continuous role product payouts stored in the predetermined total period storage means, and the total total storage means A ratio calculating means for performing processing of calculating a continuous character product ratio based on the total cumulative amount of the number of payouts stored and the total cumulative number of the number of continuous character product payouts;
And display control means for controlling the display of the display device,
The display control means
A game machine characterized by displaying on the display device a numerical value of a continuous service ratio calculated based on a total in the predetermined aggregation period and a numerical value of a continuous service ratio calculated based on the total total.
請求項1または2において、
別演出状態を含む複数種類の演出状態の間で演出状態を移行させ、前記特別演出状態では予め定められた特別演出状態の終了条件が成立した場合に当該特別演出状態を終了させる特別演出状態制御手段と、
通常区間と有利区間とを含む複数種類の遊技区間の間で遊技区間を移行させ、前記有利区間においてクリアカウンタを更新して前記クリアカウンタの記憶値に基づいて前記有利区間を終了させて演出状態を初期化する初期化処理を実行する初期化手段と、
総遊技回数を記憶する総遊技回数記憶手段と、
前記有利区間の遊技回数の総数を記憶する有利区間遊技回数記憶手段とをさらに備え、
記特別演出状態制御手段が、
記有利区間において演出状態を前記特別演出状態に滞在させる場合が存在し、
前記初期化手段が、
前記通常区間において遊技区間を前記有利区間に移行させることが決定されたことに基づいて遊技区間を前記有利区間に移行させ、前記有利区間の終了時において演出状態が前記特別演出状態である場合には前記特別演出状態の終了条件が成立していなくても前記初期化処理を行って当該特別演出状態を終了させ、
前記比率算出手段が、
前記総遊技回数記憶手段に記憶されている前記総遊技回数および前記有利区間遊技回数記憶手段に記憶されている前記有利区間の遊技回数の総数に基づいて、前記総遊技回数に対する前記有利区間の遊技回数の総数の比率である有利区間滞在比率を算出し、
前記表示制御手段が、
前記比率算出手段によって算出された前記有利区間滞在比率の数値を前記表示装置に表示させることを特徴とする遊技機。
In claim 1 or 2,
Transitions the effect state between the plurality of types of effect conditions including special effect states, special effect state end condition of the special effect a predetermined state to terminate the special effect state when a condition is satisfied in the special effect states Control means,
The game section is shifted between a plurality of types of game sections including the normal section and the advantageous section, the clear counter is updated in the advantageous section, and the advantageous section is ended based on the stored value of the clear counter. Initialization means for executing an initialization process for initializing
Total game number storage means for storing the total game number;
It further comprises an advantageous section game frequency storage means for storing the total number of game times of the advantageous section,
Before Symbol special effect state control means,
There may be stayed an effect state to the special effect state before Symbol advantageous interval,
The initialization means
When the game section is shifted to the advantageous section based on the fact that the game section is decided to be shifted to the advantageous section in the normal section, and the effect state is the special effect state at the end of the advantageous section. Even if the termination condition of the special effect state is not satisfied, the initialization process is performed to end the special effect state,
The ratio calculating means
Based on the total number of games stored in the total game number storage means and the total number of gaming times of the advantageous section stored in the advantageous area game number storage means, the games of the advantageous area with respect to the total game number Calculate the ratio of stay in the advantageous section, which is the ratio of the total number of times,
The display control means
A game machine characterized by displaying the numerical value of the advantageous section stay ratio calculated by the ratio calculation means on the display device.
JP2016164498A 2016-08-25 2016-08-25 Game machine Active JP6868882B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016164498A JP6868882B2 (en) 2016-08-25 2016-08-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016164498A JP6868882B2 (en) 2016-08-25 2016-08-25 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2019114474A Division JP6725944B2 (en) 2019-06-20 2019-06-20 Amusement machine

Publications (3)

Publication Number Publication Date
JP2018029804A JP2018029804A (en) 2018-03-01
JP2018029804A5 true JP2018029804A5 (en) 2019-07-11
JP6868882B2 JP6868882B2 (en) 2021-05-12

Family

ID=61303099

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016164498A Active JP6868882B2 (en) 2016-08-25 2016-08-25 Game machine

Country Status (1)

Country Link
JP (1) JP6868882B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6487104B2 (en) * 2018-07-31 2019-03-20 山佐株式会社 Game machine
JP6483313B2 (en) * 2018-07-31 2019-03-13 山佐株式会社 Game machine
JP6483315B2 (en) * 2018-07-31 2019-03-13 山佐株式会社 Game machine
JP6483314B2 (en) * 2018-07-31 2019-03-13 山佐株式会社 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009291420A (en) * 2008-06-05 2009-12-17 Sammy Corp Slot machine
JP2014083099A (en) * 2012-10-19 2014-05-12 Sammy Corp Game machine
JP6112524B1 (en) * 2016-05-12 2017-04-12 サミー株式会社 Slot machine
JP6151414B1 (en) * 2016-07-29 2017-06-21 山佐株式会社 Game machine

Similar Documents

Publication Publication Date Title
JP2018050663A5 (en)
JP2018029804A5 (en)
JP2017164355A5 (en)
JP2017185099A5 (en)
JP2018000611A5 (en)
JP2018126186A5 (en)
JP2018099253A5 (en)
JP2017217299A5 (en)
JP2018061526A5 (en)
JP2018011629A5 (en)
JP2018038645A5 (en)
JP2017205323A5 (en)
JP2018093982A5 (en)
JP2017189215A5 (en)
JP2017209401A5 (en)
JP2018029689A5 (en)
JP2015205043A5 (en)
JP2017202021A5 (en)
JP2018019827A5 (en)
JP2015128516A5 (en)
JP2018068725A5 (en)
JP2017169968A5 (en)
JP2015221313A5 (en)
JP2010119893A5 (en)
JP2016087088A5 (en)