JP2017528820A5 - - Google Patents

Download PDF

Info

Publication number
JP2017528820A5
JP2017528820A5 JP2017509677A JP2017509677A JP2017528820A5 JP 2017528820 A5 JP2017528820 A5 JP 2017528820A5 JP 2017509677 A JP2017509677 A JP 2017509677A JP 2017509677 A JP2017509677 A JP 2017509677A JP 2017528820 A5 JP2017528820 A5 JP 2017528820A5
Authority
JP
Japan
Prior art keywords
vertex
shader program
geometry shader
geometry
vertices
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2017509677A
Other languages
English (en)
Japanese (ja)
Other versions
JP6294565B2 (ja
JP2017528820A (ja
Filing date
Publication date
Priority claimed from US14/466,554 external-priority patent/US9665975B2/en
Application filed filed Critical
Publication of JP2017528820A publication Critical patent/JP2017528820A/ja
Publication of JP2017528820A5 publication Critical patent/JP2017528820A5/ja
Application granted granted Critical
Publication of JP6294565B2 publication Critical patent/JP6294565B2/ja
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

JP2017509677A 2014-08-22 2015-08-07 グラフィックス処理において使用するためのシェーダプログラム実行技法 Expired - Fee Related JP6294565B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US14/466,554 US9665975B2 (en) 2014-08-22 2014-08-22 Shader program execution techniques for use in graphics processing
US14/466,554 2014-08-22
PCT/US2015/044279 WO2016028519A2 (en) 2014-08-22 2015-08-07 Shader program execution techniques for use in graphics processing

Publications (3)

Publication Number Publication Date
JP2017528820A JP2017528820A (ja) 2017-09-28
JP2017528820A5 true JP2017528820A5 (enExample) 2017-11-24
JP6294565B2 JP6294565B2 (ja) 2018-03-14

Family

ID=53887231

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017509677A Expired - Fee Related JP6294565B2 (ja) 2014-08-22 2015-08-07 グラフィックス処理において使用するためのシェーダプログラム実行技法

Country Status (7)

Country Link
US (1) US9665975B2 (enExample)
EP (2) EP3183714B1 (enExample)
JP (1) JP6294565B2 (enExample)
CN (1) CN106663331B (enExample)
ES (2) ES2840228T3 (enExample)
HU (1) HUE042869T2 (enExample)
WO (1) WO2016028519A2 (enExample)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102254119B1 (ko) * 2015-11-11 2021-05-20 삼성전자주식회사 그래픽스 명령을 처리하는 방법 및 장치
US10002401B2 (en) * 2015-11-11 2018-06-19 Samsung Electronics Co., Ltd. Method and apparatus for efficient processing of graphics commands
US10460513B2 (en) * 2016-09-22 2019-10-29 Advanced Micro Devices, Inc. Combined world-space pipeline shader stages
US10776895B2 (en) * 2017-02-10 2020-09-15 Apple Inc. GPU power and performance management
US10685473B2 (en) * 2017-05-31 2020-06-16 Vmware, Inc. Emulation of geometry shaders and stream output using compute shaders
US10559056B2 (en) * 2017-06-12 2020-02-11 Arm Limited Graphics processing
US10726605B2 (en) * 2017-09-15 2020-07-28 Intel Corporation Method and apparatus for efficient processing of derived uniform values in a graphics processor
US11080927B2 (en) * 2017-11-30 2021-08-03 Advanced Micro Devices, Inc. Method and apparatus of cross shader compilation
GB2570304B (en) 2018-01-18 2022-06-01 Imagination Tech Ltd Topology preservation in a graphics pipeline
CN108537866B (zh) * 2018-04-11 2022-04-29 北京知道创宇信息技术股份有限公司 数据处理方法、装置及可读存储介质
CN109710302B (zh) * 2018-12-12 2021-12-24 中国航空工业集团公司西安航空计算技术研究所 一种染色器软件管理装置和方法
CN109712211B (zh) * 2018-12-21 2023-02-10 西安恒歌数码科技有限责任公司 基于osg的高效体阴影生成方法
US11119820B2 (en) * 2019-03-15 2021-09-14 Intel Corporation Local memory sharing between kernels
CN110471700B (zh) * 2019-08-06 2021-06-29 Oppo广东移动通信有限公司 图形处理方法、装置、存储介质及电子设备
US11055895B2 (en) * 2019-08-29 2021-07-06 Advanced Micro Devices, Inc. Shader merge for reduced divergence
US12051144B2 (en) * 2020-02-28 2024-07-30 Advanced Micro Devices, Inc. Fully utilized hardware in a multi-tenancy graphics processing unit
US12111789B2 (en) * 2020-04-22 2024-10-08 Micron Technology, Inc. Distributed graphics processor unit architecture
US11900136B2 (en) * 2021-07-28 2024-02-13 Sony Interactive Entertainment LLC AoT compiler for a legacy game

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7671862B1 (en) 2004-05-03 2010-03-02 Microsoft Corporation Systems and methods for providing an enhanced graphics pipeline
US20080094408A1 (en) 2006-10-24 2008-04-24 Xiaoqin Yin System and Method for Geometry Graphics Processing
US8659601B1 (en) * 2007-08-15 2014-02-25 Nvidia Corporation Program sequencer for generating indeterminant length shader programs for a graphics processor
US8254701B1 (en) * 2007-12-13 2012-08-28 Nvidia Corporation Data compression using a geometry shading unit
US20090160863A1 (en) * 2007-12-21 2009-06-25 Michael Frank Unified Processor Architecture For Processing General and Graphics Workload
US8643644B2 (en) 2008-03-20 2014-02-04 Qualcomm Incorporated Multi-stage tessellation for graphics rendering
US8259111B2 (en) 2008-05-30 2012-09-04 Advanced Micro Devices, Inc. Merged shader for primitive amplification
US9142057B2 (en) * 2009-09-03 2015-09-22 Advanced Micro Devices, Inc. Processing unit with a plurality of shader engines
US8619087B2 (en) * 2009-10-06 2013-12-31 Nvidia Corporation Inter-shader attribute buffer optimization
US8786618B2 (en) 2009-10-08 2014-07-22 Nvidia Corporation Shader program headers
US20110216068A1 (en) 2010-03-08 2011-09-08 Sathe Rahul P Edge processing techniques
US10559123B2 (en) * 2012-04-04 2020-02-11 Qualcomm Incorporated Patched shading in graphics processing
US9299123B2 (en) 2013-01-22 2016-03-29 Qualcomm Incorporated Indexed streamout buffers for graphics processing
US9710957B2 (en) 2014-04-05 2017-07-18 Sony Interactive Entertainment America Llc Graphics processing enhancement by tracking object and/or primitive identifiers

Similar Documents

Publication Publication Date Title
JP2017528820A5 (enExample)
JP6495378B2 (ja) 選択的ラスタライゼーション
JP5837221B2 (ja) タイルベースのレンダリングにおけるテッセレーション
CN105654553B (zh) 图形处理器和执行基于图块的图形管线的方法
CN105556565B (zh) 片段着色器执行顶点着色器计算
KR101635271B1 (ko) 시각 출력을 위한 조정을 판단하기 위한 기법
CN109690629B (zh) 图元着色器
WO2016028519A3 (en) Shader program execution techniques for use in graphics processing
US20150379672A1 (en) Dynamically optimized deferred rendering pipeline
JP5634104B2 (ja) タイルベースのレンダリング装置および方法
JP2017516207A5 (enExample)
JP6595101B2 (ja) 後期深度試験と保守的深度試験との間の動的切替え
EP2937834A1 (en) Method and apparatus for performing path rendering
US20160125649A1 (en) Rendering apparatus and rendering method
JP2017504106A5 (enExample)
US10068370B2 (en) Render-time linking of shaders
US9836869B2 (en) Graphics-processing method of a graphics-processing unit and graphics-processing apparatus
WO2014035682A1 (en) Surface tessselation by symmetric edge splitting
KR20210123243A (ko) 3차원 데이터 처리 방법
RU2656683C1 (ru) Ускоренное отсечение одной плоскостью многоугольников при графической обработке
KR20190109413A (ko) 비순차적 픽셀 셰이더 익스포트
EP2950213A1 (en) Method, apparatus, and system for migrating virtual machine
US20150103072A1 (en) Method, apparatus, and recording medium for rendering object
CN108932050B (zh) 一种降低手游运行时的移动终端发热量的方法
US8325182B2 (en) Methods and systems to selectively batch-cull graphics primitives in response to sample cull results