JP2017528820A5 - - Google Patents
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- Publication number
- JP2017528820A5 JP2017528820A5 JP2017509677A JP2017509677A JP2017528820A5 JP 2017528820 A5 JP2017528820 A5 JP 2017528820A5 JP 2017509677 A JP2017509677 A JP 2017509677A JP 2017509677 A JP2017509677 A JP 2017509677A JP 2017528820 A5 JP2017528820 A5 JP 2017528820A5
- Authority
- JP
- Japan
- Prior art keywords
- vertex
- shader program
- geometry shader
- geometry
- vertices
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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- 238000000034 method Methods 0.000 claims 20
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/466,554 US9665975B2 (en) | 2014-08-22 | 2014-08-22 | Shader program execution techniques for use in graphics processing |
| US14/466,554 | 2014-08-22 | ||
| PCT/US2015/044279 WO2016028519A2 (en) | 2014-08-22 | 2015-08-07 | Shader program execution techniques for use in graphics processing |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2017528820A JP2017528820A (ja) | 2017-09-28 |
| JP2017528820A5 true JP2017528820A5 (enExample) | 2017-11-24 |
| JP6294565B2 JP6294565B2 (ja) | 2018-03-14 |
Family
ID=53887231
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017509677A Expired - Fee Related JP6294565B2 (ja) | 2014-08-22 | 2015-08-07 | グラフィックス処理において使用するためのシェーダプログラム実行技法 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US9665975B2 (enExample) |
| EP (2) | EP3183714B1 (enExample) |
| JP (1) | JP6294565B2 (enExample) |
| CN (1) | CN106663331B (enExample) |
| ES (2) | ES2840228T3 (enExample) |
| HU (1) | HUE042869T2 (enExample) |
| WO (1) | WO2016028519A2 (enExample) |
Families Citing this family (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102254119B1 (ko) * | 2015-11-11 | 2021-05-20 | 삼성전자주식회사 | 그래픽스 명령을 처리하는 방법 및 장치 |
| US10002401B2 (en) * | 2015-11-11 | 2018-06-19 | Samsung Electronics Co., Ltd. | Method and apparatus for efficient processing of graphics commands |
| US10460513B2 (en) * | 2016-09-22 | 2019-10-29 | Advanced Micro Devices, Inc. | Combined world-space pipeline shader stages |
| US10776895B2 (en) * | 2017-02-10 | 2020-09-15 | Apple Inc. | GPU power and performance management |
| US10685473B2 (en) * | 2017-05-31 | 2020-06-16 | Vmware, Inc. | Emulation of geometry shaders and stream output using compute shaders |
| US10559056B2 (en) * | 2017-06-12 | 2020-02-11 | Arm Limited | Graphics processing |
| US10726605B2 (en) * | 2017-09-15 | 2020-07-28 | Intel Corporation | Method and apparatus for efficient processing of derived uniform values in a graphics processor |
| US11080927B2 (en) * | 2017-11-30 | 2021-08-03 | Advanced Micro Devices, Inc. | Method and apparatus of cross shader compilation |
| GB2570304B (en) | 2018-01-18 | 2022-06-01 | Imagination Tech Ltd | Topology preservation in a graphics pipeline |
| CN108537866B (zh) * | 2018-04-11 | 2022-04-29 | 北京知道创宇信息技术股份有限公司 | 数据处理方法、装置及可读存储介质 |
| CN109710302B (zh) * | 2018-12-12 | 2021-12-24 | 中国航空工业集团公司西安航空计算技术研究所 | 一种染色器软件管理装置和方法 |
| CN109712211B (zh) * | 2018-12-21 | 2023-02-10 | 西安恒歌数码科技有限责任公司 | 基于osg的高效体阴影生成方法 |
| US11119820B2 (en) * | 2019-03-15 | 2021-09-14 | Intel Corporation | Local memory sharing between kernels |
| CN110471700B (zh) * | 2019-08-06 | 2021-06-29 | Oppo广东移动通信有限公司 | 图形处理方法、装置、存储介质及电子设备 |
| US11055895B2 (en) * | 2019-08-29 | 2021-07-06 | Advanced Micro Devices, Inc. | Shader merge for reduced divergence |
| US12051144B2 (en) * | 2020-02-28 | 2024-07-30 | Advanced Micro Devices, Inc. | Fully utilized hardware in a multi-tenancy graphics processing unit |
| US12111789B2 (en) * | 2020-04-22 | 2024-10-08 | Micron Technology, Inc. | Distributed graphics processor unit architecture |
| US11900136B2 (en) * | 2021-07-28 | 2024-02-13 | Sony Interactive Entertainment LLC | AoT compiler for a legacy game |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7671862B1 (en) | 2004-05-03 | 2010-03-02 | Microsoft Corporation | Systems and methods for providing an enhanced graphics pipeline |
| US20080094408A1 (en) | 2006-10-24 | 2008-04-24 | Xiaoqin Yin | System and Method for Geometry Graphics Processing |
| US8659601B1 (en) * | 2007-08-15 | 2014-02-25 | Nvidia Corporation | Program sequencer for generating indeterminant length shader programs for a graphics processor |
| US8254701B1 (en) * | 2007-12-13 | 2012-08-28 | Nvidia Corporation | Data compression using a geometry shading unit |
| US20090160863A1 (en) * | 2007-12-21 | 2009-06-25 | Michael Frank | Unified Processor Architecture For Processing General and Graphics Workload |
| US8643644B2 (en) | 2008-03-20 | 2014-02-04 | Qualcomm Incorporated | Multi-stage tessellation for graphics rendering |
| US8259111B2 (en) | 2008-05-30 | 2012-09-04 | Advanced Micro Devices, Inc. | Merged shader for primitive amplification |
| US9142057B2 (en) * | 2009-09-03 | 2015-09-22 | Advanced Micro Devices, Inc. | Processing unit with a plurality of shader engines |
| US8619087B2 (en) * | 2009-10-06 | 2013-12-31 | Nvidia Corporation | Inter-shader attribute buffer optimization |
| US8786618B2 (en) | 2009-10-08 | 2014-07-22 | Nvidia Corporation | Shader program headers |
| US20110216068A1 (en) | 2010-03-08 | 2011-09-08 | Sathe Rahul P | Edge processing techniques |
| US10559123B2 (en) * | 2012-04-04 | 2020-02-11 | Qualcomm Incorporated | Patched shading in graphics processing |
| US9299123B2 (en) | 2013-01-22 | 2016-03-29 | Qualcomm Incorporated | Indexed streamout buffers for graphics processing |
| US9710957B2 (en) | 2014-04-05 | 2017-07-18 | Sony Interactive Entertainment America Llc | Graphics processing enhancement by tracking object and/or primitive identifiers |
-
2014
- 2014-08-22 US US14/466,554 patent/US9665975B2/en active Active
-
2015
- 2015-08-07 CN CN201580044553.XA patent/CN106663331B/zh active Active
- 2015-08-07 JP JP2017509677A patent/JP6294565B2/ja not_active Expired - Fee Related
- 2015-08-07 EP EP15753276.3A patent/EP3183714B1/en active Active
- 2015-08-07 HU HUE15753276A patent/HUE042869T2/hu unknown
- 2015-08-07 WO PCT/US2015/044279 patent/WO2016028519A2/en not_active Ceased
- 2015-08-07 ES ES18214877T patent/ES2840228T3/es active Active
- 2015-08-07 ES ES15753276T patent/ES2732056T3/es active Active
- 2015-08-07 EP EP18214877.5A patent/EP3489907B1/en active Active
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