JP2017100041A5 - - Google Patents

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JP2017100041A5
JP2017100041A5 JP2017047057A JP2017047057A JP2017100041A5 JP 2017100041 A5 JP2017100041 A5 JP 2017100041A5 JP 2017047057 A JP2017047057 A JP 2017047057A JP 2017047057 A JP2017047057 A JP 2017047057A JP 2017100041 A5 JP2017100041 A5 JP 2017100041A5
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production
state
predetermined
effect
game
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JP2017047057A
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JP2017100041A (en
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Priority to JP2017047057A priority Critical patent/JP2017100041A/en
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) 所定の遊技を行なうことが可能な遊技機(たとえば、パチンコ遊技機1A、スロットマシン1B)であって、
演出を制御するための演出制御基板と、
前記所定の遊技における期待度を示唆する所定演出の演出状態(たとえば、音量設定,輝度設定,演出モード設定,キャラ設定などの演出設定情報)を(たとえば、設定変更操作に応じて、開始操作に応じて、遊技の進行に応じて)変更する演出状態変更手段(たとえば、演出制御用マイクロコンピュータ32、図28のステップS391〜S394、図16のステップS358)と、
前記演出状態変更手段によって変更された前記演出状態に応じて演出を実行する演出実行手段(たとえば、演出制御用マイクロコンピュータ32、図28のステップS396A〜S396C)とを備え、
前記演出状態変更手段は、所定条件が成立したことに応じて前記演出状態を初期状態と(たとえば、演出制御用マイクロコンピュータ32、図14のステップS379)
前記演出制御基板に、前記演出状態を変更するために遊技店の店員が操作可能な操作手段が設けられる。
このような構成によれば、遊技者が意図しない演出状態で遊技を強いられるおそれを低減することが可能な遊技機を提供することができる。
( A ) A gaming machine capable of performing a predetermined game (for example, a pachinko gaming machine 1A, a slot machine 1B),
A production control board for controlling the production;
An effect state (for example, effect setting information such as volume setting, brightness setting, effect mode setting, character setting, etc.) indicating the expectation degree in the predetermined game (for example, a start operation in response to a setting change operation) In accordance with the progress of the game, the production state changing means (for example, the production control microcomputer 32, steps S391 to S394 in FIG. 28, step S358 in FIG. 16),
The presentation execution means for executing Starring unloading in response to the presentation state modified by directing state changing means (for example, effect control microcomputer 32, step S396A~S396C in FIG. 28) and a,
The presentation state changing means, said directing state as an initial state in response to a predetermined condition is satisfied (for example, effect control microcomputer 32, step S379 in FIG. 14),
The effect control board is provided with operation means that can be operated by a shop clerk in order to change the effect state.
According to such a configuration, it is possible to provide a gaming machine that can reduce the risk of being forced to play a game in an effect state that is not intended by the player.

(1) 所定の遊技を行なうことが可能な遊技機(たとえば、パチンコ遊技機1A、スロットマシン1B)であって、
開始操作(たとえば、図12(A)の「パスワード入力」,開始ボタン操作など)を受付ける開始受付手段(たとえば、演出制御用マイクロコンピュータ32、図16のステップS344〜S347)と、
終了操作(たとえば、図12(B)の「2次元コードの作成」操作など)を受付ける終了受付手段(たとえば、演出制御用マイクロコンピュータ32、図14のステップS376)と、
前記開始受付手段によって前記開始操作が受付けられてから前記終了受付手段によって前記終了操作が受付けられるまでの遊技履歴情報(たとえば、レベル,達成ミッションなどの遊技履歴情報)を蓄積する遊技情報蓄積手段(たとえば、演出制御用マイクロコンピュータ32、図9のステップS41,S42)と、
前記終了受付手段によって前記終了操作が受付けられたことに基づいて、前記遊技情報蓄積手段によって蓄積された前記遊技履歴情報(たとえば、遊技履歴情報を示す2次元コード)を出力する情報出力手段(たとえば、演出制御用マイクロコンピュータ32、図14のステップS377,S378)と、
前記所定の遊技における期待度を示唆する所定演出の演出状態(たとえば、音量設定,輝度設定,演出モード設定,キャラ設定などの演出設定情報)を(たとえば、設定変更操作に応じて、開始操作に応じて、遊技の進行に応じて)変更する演出状態変更手段(たとえば、演出制御用マイクロコンピュータ32、図28のステップS391〜S394、図16のステップS358)と、
前記演出状態変更手段によって変更された前記演出状態に応じて前記所定演出を実行する演出実行手段(たとえば、演出制御用マイクロコンピュータ32、図28のステップS396A〜S396C)とを備え、
前記演出状態変更手段は、前記終了受付手段によって前記終了操作が受付けられたことを条件として前記演出状態を初期状態とする(たとえば、演出制御用マイクロコンピュータ32、図14のステップS379)。
このような構成によれば、開始操作が受付けられ、終了操作が受付けられ、開始操作が受付けられてから終了操作が受付けられるまでの遊技履歴情報が蓄積され、終了操作が受付けられたことに基づいて、蓄積された遊技履歴情報が出力され、所定の遊技における期待度を示唆する所定演出の演出状態が変更され、変更された演出状態に応じて所定演出が実行され、終了操作が受付けられたことを条件として演出状態が初期状態とされる。
(1) A gaming machine capable of performing a predetermined game (for example, a pachinko gaming machine 1A, a slot machine 1B),
Start accepting means (for example, production control microcomputer 32, steps S344 to S347 in FIG. 16) for accepting a start operation (for example, “password input” in FIG. 12A, start button operation, etc.);
End accepting means (for example, the production control microcomputer 32, step S376 in FIG. 14) for accepting an end operation (for example, the “create two-dimensional code” operation in FIG. 12B);
Game information storage means for storing game history information (for example, game history information such as level and achievement mission) from when the start operation is received by the start reception means until the end operation is received by the end reception means. For example, the production control microcomputer 32, steps S41 and S42 in FIG.
Information output means (for example, two-dimensional code indicating game history information) stored by the game information storage means (for example, a two-dimensional code indicating game history information) based on the end operation being received by the end reception means , The production control microcomputer 32, steps S377 and S378 in FIG.
An effect state (for example, effect setting information such as volume setting, brightness setting, effect mode setting, character setting, etc.) indicating the expectation degree in the predetermined game (for example, a start operation in response to a setting change operation) In accordance with the progress of the game, the production state changing means (for example, the production control microcomputer 32, steps S391 to S394 in FIG. 28, step S358 in FIG. 16),
Production execution means (for example, production control microcomputer 32, steps S396A to S396C in FIG. 28) for executing the predetermined production according to the production state changed by the production state changing means,
The effect state changing means sets the effect state to an initial state on condition that the end operation is accepted by the end accepting means (for example, the effect control microcomputer 32, step S379 in FIG. 14).
According to such a configuration, the start operation is accepted, the end operation is accepted, the game history information from when the start operation is accepted until the end operation is accepted is accumulated, and the end operation is accepted. The accumulated game history information is output, the effect state of the predetermined effect suggesting the expected degree in the predetermined game is changed, the predetermined effect is executed according to the changed effect state, and the end operation is accepted. On the condition that the production state is the initial state.

Claims (1)

所定の遊技を行なうことが可能な遊技機であって、
演出を制御するための演出制御基板と、
前記所定の遊技における期待度を示唆する所定演出の演出状態を変更する演出状態変更手段と、
前記演出状態変更手段によって変更された前記演出状態に応じて演出を実行する演出実行手段とを備え、
前記演出状態変更手段は、所定条件が成立したことに応じて前記演出状態を初期状態とし、
前記演出制御基板に、前記演出状態を変更するために遊技店の店員が操作可能な操作手段が設けられる、遊技機。
A gaming machine capable of performing a predetermined game,
A production control board for controlling the production;
Production state changing means for changing the production state of the predetermined production that suggests the degree of expectation in the predetermined game,
And a presentation execution means for executing Starring unloading in response to the presentation state modified by the presentation state changing means,
The production state changing means sets the production state as an initial state in response to the establishment of a predetermined condition ,
A gaming machine , wherein the production control board is provided with operation means that can be operated by a shop clerk in order to change the production state .
JP2017047057A 2017-03-13 2017-03-13 Game machine Pending JP2017100041A (en)

Priority Applications (1)

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JP2017047057A JP2017100041A (en) 2017-03-13 2017-03-13 Game machine

Related Parent Applications (1)

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JP2012224883A Division JP6112818B2 (en) 2012-10-10 2012-10-10 Game machine and game system

Publications (2)

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JP2017100041A JP2017100041A (en) 2017-06-08
JP2017100041A5 true JP2017100041A5 (en) 2017-12-14

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JP7034693B2 (en) 2017-12-07 2022-03-14 株式会社三共 Pachinko machine

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JP4783758B2 (en) * 2007-06-22 2011-09-28 株式会社三共 Game machine
JP2011200511A (en) * 2010-03-26 2011-10-13 Sankyo Co Ltd Game machine
JP2011229766A (en) * 2010-04-28 2011-11-17 Kyoraku Sangyo Kk Game machine, and control method and control program for game machine
JP4991946B1 (en) * 2011-03-09 2012-08-08 株式会社大都技研 Amusement stand

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