JP2017029867A5 - Information processing apparatus and game program - Google Patents
Information processing apparatus and game program Download PDFInfo
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- JP2017029867A5 JP2017029867A5 JP2016224444A JP2016224444A JP2017029867A5 JP 2017029867 A5 JP2017029867 A5 JP 2017029867A5 JP 2016224444 A JP2016224444 A JP 2016224444A JP 2016224444 A JP2016224444 A JP 2016224444A JP 2017029867 A5 JP2017029867 A5 JP 2017029867A5
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Description
本発明は、情報処理装置及びゲームプログラムに関する。 The present invention relates to an information processing apparatus and a game program .
上記の課題を解決するため、本発明にあっては、ユーザからゲームに用いるゲームコンテンツの選択を受け付ける選択受付手段と、前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段と、前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段と、前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段と、を備え、前記計数手段は、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続することを特徴とする。
In order to solve the above problems, in the present invention, selection accepting means for accepting selection of game content used for a game from the user, and instruction means for instructing the user to perform a reference operation when the game is executed. A determination means for comparing the input operation from the user with the reference operation and determining a level of consistency; and a counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as a combo number And the counting means is based on the fact that game content having a predetermined effect is included in the selected game content even when the determined level is not equal to or higher than a predetermined level. The counting of the number of combos is continued.
Claims (4)
前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段と、 Instructing means for instructing the user to perform a standard operation when executing the game;
前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段と、 A determination unit that compares an input operation from the user with the reference operation and determines a level of consistency;
前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段と、 Counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as the number of combos;
を備え、 With
前記計数手段は、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続する The counting means counts the number of combos based on the fact that game content having a predetermined effect is included in the selected game content even when the determined level is not equal to or higher than a predetermined level. Continue
ことを特徴とする情報処理装置。 An information processing apparatus characterized by that.
を備えたことを特徴とする請求項1に記載の情報処理装置。 The information processing apparatus according to claim 1, further comprising:
を備えたことを特徴とする請求項1又は2に記載の情報処理装置。 The information processing apparatus according to claim 1, further comprising:
ユーザからゲームに用いるゲームコンテンツの選択を受け付ける選択受付手段、 Selection accepting means for accepting selection of game content used for the game from the user;
前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段、 Instructing means for instructing the user to perform a standard operation when executing the game,
前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段、 A determination unit that compares an input operation from the user with the reference operation and determines a level of consistency;
前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段、 Counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as a combo number;
として機能させ、 Function as
前記計数手段において、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続する In the counting means, even when the determined level is not equal to or higher than a predetermined level, the number of combos is counted based on the fact that game content having a predetermined effect is included in the selected game content. Continue
ことを特徴とするゲームプログラム。 A game program characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016224444A JP6252659B2 (en) | 2016-11-17 | 2016-11-17 | Information processing apparatus and game program |
Applications Claiming Priority (1)
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---|---|---|---|
JP2016224444A JP6252659B2 (en) | 2016-11-17 | 2016-11-17 | Information processing apparatus and game program |
Related Parent Applications (1)
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JP2015042275A Division JP6069799B2 (en) | 2015-03-04 | 2015-03-04 | Game program and information processing apparatus |
Publications (3)
Publication Number | Publication Date |
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JP2017029867A JP2017029867A (en) | 2017-02-09 |
JP2017029867A5 true JP2017029867A5 (en) | 2017-05-18 |
JP6252659B2 JP6252659B2 (en) | 2017-12-27 |
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JP2016224444A Active JP6252659B2 (en) | 2016-11-17 | 2016-11-17 | Information processing apparatus and game program |
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JP (1) | JP6252659B2 (en) |
Families Citing this family (1)
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JP2020162796A (en) | 2019-03-29 | 2020-10-08 | 株式会社スクウェア・エニックス | Rhythm game program and game system |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2001353371A (en) * | 2000-06-15 | 2001-12-25 | Konami Co Ltd | Game apparatus, method for controlling the same and information storage medium |
JP3470091B2 (en) * | 2000-08-22 | 2003-11-25 | コナミ株式会社 | Music game progress control method, apparatus, and computer-readable recording medium recording a music game progress control program |
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