JP2017029867A5 - Information processing apparatus and game program - Google Patents

Information processing apparatus and game program Download PDF

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JP2017029867A5
JP2017029867A5 JP2016224444A JP2016224444A JP2017029867A5 JP 2017029867 A5 JP2017029867 A5 JP 2017029867A5 JP 2016224444 A JP2016224444 A JP 2016224444A JP 2016224444 A JP2016224444 A JP 2016224444A JP 2017029867 A5 JP2017029867 A5 JP 2017029867A5
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user
game
level
combos
game content
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JP2017029867A (en
JP6252659B2 (en
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Description

本発明は、情報処理装置及びゲームプログラムに関する。 The present invention relates to an information processing apparatus and a game program .

上記の課題を解決するため、本発明にあっては、ユーザからゲームに用いるゲームコンテンツの選択を受け付ける選択受付手段と、前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段と、前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段と、前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段と、を備え、前記計数手段は、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続することを特徴とする。

In order to solve the above problems, in the present invention, selection accepting means for accepting selection of game content used for a game from the user, and instruction means for instructing the user to perform a reference operation when the game is executed. A determination means for comparing the input operation from the user with the reference operation and determining a level of consistency; and a counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as a combo number And the counting means is based on the fact that game content having a predetermined effect is included in the selected game content even when the determined level is not equal to or higher than a predetermined level. The counting of the number of combos is continued.

Claims (4)

ユーザからゲームに用いるゲームコンテンツの選択を受け付ける選択受付手段と、  Selection accepting means for accepting selection of game content used for the game from the user;
前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段と、  Instructing means for instructing the user to perform a standard operation when executing the game;
前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段と、  A determination unit that compares an input operation from the user with the reference operation and determines a level of consistency;
前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段と、  Counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as the number of combos;
を備え、  With
前記計数手段は、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続する  The counting means counts the number of combos based on the fact that game content having a predetermined effect is included in the selected game content even when the determined level is not equal to or higher than a predetermined level. Continue
ことを特徴とする情報処理装置。  An information processing apparatus characterized by that.
前記コンボ数が所定回数に達したことに基づき、前記ユーザに特典を付与する付与手段と、  Based on the fact that the number of combos has reached a predetermined number of times, grant means for granting a privilege to the user;
を備えたことを特徴とする請求項1に記載の情報処理装置。  The information processing apparatus according to claim 1, further comprising:
前記判定されたレベル及び前記計数されたコンボ数に基づき、前記ユーザの成績を算出する算出手段と、  Calculation means for calculating the user's score based on the determined level and the counted number of combos;
を備えたことを特徴とする請求項1又は2に記載の情報処理装置。  The information processing apparatus according to claim 1, further comprising:
コンピュータを、  Computer
ユーザからゲームに用いるゲームコンテンツの選択を受け付ける選択受付手段、  Selection accepting means for accepting selection of game content used for the game from the user;
前記ゲームの実行に際し、前記ユーザに対して基準操作を指示する指示手段、  Instructing means for instructing the user to perform a standard operation when executing the game,
前記ユーザからの入力操作を前記基準操作と比較し、一致性のレベルを判定する判定手段、  A determination unit that compares an input operation from the user with the reference operation and determines a level of consistency;
前記判定されたレベルが連続して所定レベル以上であった回数をコンボ数として計数する計数手段、  Counting means for counting the number of times the determined level is continuously equal to or higher than a predetermined level as a combo number;
として機能させ、  Function as
前記計数手段において、前記判定されたレベルが所定レベル以上でなかった場合でも、前記選択されたゲームコンテンツの中に所定の効力を有するゲームコンテンツが含まれていることに基づき、前記コンボ数の計数を継続する  In the counting means, even when the determined level is not equal to or higher than a predetermined level, the number of combos is counted based on the fact that game content having a predetermined effect is included in the selected game content. Continue
ことを特徴とするゲームプログラム。  A game program characterized by that.
JP2016224444A 2016-11-17 2016-11-17 Information processing apparatus and game program Active JP6252659B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016224444A JP6252659B2 (en) 2016-11-17 2016-11-17 Information processing apparatus and game program

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JP2016224444A JP6252659B2 (en) 2016-11-17 2016-11-17 Information processing apparatus and game program

Related Parent Applications (1)

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JP2015042275A Division JP6069799B2 (en) 2015-03-04 2015-03-04 Game program and information processing apparatus

Publications (3)

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JP2017029867A JP2017029867A (en) 2017-02-09
JP2017029867A5 true JP2017029867A5 (en) 2017-05-18
JP6252659B2 JP6252659B2 (en) 2017-12-27

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JP2020162796A (en) 2019-03-29 2020-10-08 株式会社スクウェア・エニックス Rhythm game program and game system

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JP2001353371A (en) * 2000-06-15 2001-12-25 Konami Co Ltd Game apparatus, method for controlling the same and information storage medium
JP3470091B2 (en) * 2000-08-22 2003-11-25 コナミ株式会社 Music game progress control method, apparatus, and computer-readable recording medium recording a music game progress control program

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