JP2016198676A5 - - Google Patents
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- JP2016198676A5 JP2016198676A5 JP2016175550A JP2016175550A JP2016198676A5 JP 2016198676 A5 JP2016198676 A5 JP 2016198676A5 JP 2016175550 A JP2016175550 A JP 2016175550A JP 2016175550 A JP2016175550 A JP 2016175550A JP 2016198676 A5 JP2016198676 A5 JP 2016198676A5
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- emitting means
- light emitting
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- game
- peripheral
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- 230000002093 peripheral Effects 0.000 claims description 24
- 238000005034 decoration Methods 0.000 claims description 10
- 230000000694 effects Effects 0.000 claims description 6
- 239000003086 colorant Substances 0.000 claims description 2
- 239000000758 substrate Substances 0.000 claims description 2
- 230000001052 transient Effects 0.000 description 1
Description
従来、可変表示装置の表示結果が特定の識別情報となった場合に、大当り遊技状態が行われる遊技機が知られている(例えば特許文献1,2参照)。このような遊技機では、遊技領域の前面を閉鎖し開閉可能に支持された扉枠を備えて、扉枠に形成された遊技窓を介して遊技者側から遊技領域が視認できるようになっていると共に、遊技窓の前面外周にLED等の発光手段によって発光装飾可能な装飾体が備えられている。 Conventionally, a gaming machine in which a big hit gaming state is performed when a display result of a variable display device becomes specific identification information is known (see , for example, Patent Documents 1 and 2 ). In such a gaming machine, equipped with a front was closed openably supported door frame of the game area, so visible that game area from the player's side through the game window formed in the door frame In addition, a decorative body that can be decorated with light emission by a light emitting means such as an LED is provided on the outer periphery of the front of the gaming window.
しかし、上記したような従来の遊技機では、発光装飾によって遊技者に与えられるインパクトが一過性のものとなり易く、遊技者によっては早期に見慣れてしまい、装飾体による発光装飾を楽しめなくなったり、他の遊技機へ関心が移り易くなってしまったりして、遊技に対する興趣が低下するおそれがあった。 However, in the conventional gaming machine as described above, the impact given to the player by the light-emitting decoration is likely to be transient, and depending on the player, the player gets used to it at an early stage and cannot enjoy the light-emitting decoration by the decorative body, There was a possibility that interest in other gaming machines would be easily transferred, and the interest in games would be reduced.
請求項1に記載の発明は、所定条件の成立に基づいて抽選を行う抽選手段と、
該抽選手段による前記抽選の結果に応じて遊技の進行を制御する遊技制御手段と、
前記遊技が行われる遊技領域と、
該遊技領域を遊技者側から視認可能にする遊技窓部を備えた枠体と、を備える遊技機であって、
前記枠体は、
前記遊技窓部の外縁に略沿って当該遊技窓部の外側に配置され、前記遊技の進行に伴って実行される遊技演出に関連して発光可能な周発光手段と、
前記遊技窓部から離れる方向に所定の幅を有して前記周発光手段の前側を被覆すると共に透光性を有する周装飾部と、
前記周発光手段を構成する複数の周発光部の周方向の間に配置され、前記遊技演出に関連して発光可能な複数の分割発光手段と、
前記遊技窓部から離れる方向に所定の幅を有して前記分割発光手段の前側を被覆すると共に少なくとも一部に透光性を有する分割装飾部と、を具備し、
前記周発光手段と前記分割発光手段とは、前記遊技演出に関連して互いに異なる発光色に制御可能とされ、
前記周発光手段の複数の周発光部は、それぞれ別の系統に分けられており、前記複数の周発光部ごとに発光制御可能とされ、
前記複数の分割発光手段は、それぞれ別の系統に分けられており、前記複数の分割発光手段ごとに発光制御可能とされ、
前記複数の分割発光手段は、少なくとも発光手段を所定個数備える第1分割発光手段と、備えられている前記発光手段の個数が前記第1分割発光手段とは異なる第2分割発光手段と、を含み、
それぞれ別の系統に分けられる少なくとも1つの前記周発光部と少なくとも1つの前記分割発光手段とを同一基板上に設け、
前記周装飾部の前記遊技者側への突出量が場所によって異なり、前記遊技窓部の側方の前記周装飾部よりも前記遊技窓部の上方の前記周装飾部の突出量の方が多いことを要旨とする。
The invention according to claim 1 is a lottery means for performing a lottery based on establishment of a predetermined condition;
Game control means for controlling the progress of the game in accordance with the result of the lottery by the lottery means;
A game area in which the game is performed;
A gaming machine having a frame with a gaming window that makes the gaming area visible from the player side,
The frame is
A peripheral light-emitting means that is arranged on the outside of the gaming window portion substantially along the outer edge of the gaming window portion, and is capable of emitting light in association with a game effect executed in accordance with the progress of the game;
A peripheral decoration portion having a predetermined width in a direction away from the game window portion and covering the front side of the peripheral light emitting means and having translucency;
A plurality of divided light emitting means arranged between the circumferential directions of a plurality of peripheral light emitting units constituting the peripheral light emitting means, and capable of emitting light in association with the game effect;
A split decorative portion having a predetermined width in a direction away from the game window portion and covering the front side of the split light emitting means and having translucency at least in part;
The circumferential light emitting means and the divided light emitting means are controllable to different light emission colors in relation to the game effect,
The plurality of peripheral light emitting units of the peripheral light emitting means are each divided into different systems, and light emission control is possible for each of the plurality of peripheral light emitting units,
The plurality of divided light-emitting means are divided into different systems, and light emission control is possible for each of the plurality of divided light-emitting means,
The plurality of divided light emitting means includes a first divided light emitting means having at least a predetermined number of light emitting means, and a second divided light emitting means in which the number of the light emitting means provided is different from the first divided light emitting means. ,
Providing at least one peripheral light-emitting portion and at least one divided light-emitting means, which are each divided into different systems, on the same substrate;
The amount of protrusion of the peripheral decoration portion toward the player differs depending on the location, and the amount of protrusion of the peripheral decoration portion above the game window portion is larger than that of the peripheral decoration portion on the side of the game window portion. This is the gist.
Claims (1)
該抽選手段による前記抽選の結果に応じて遊技の進行を制御する遊技制御手段と、
前記遊技が行われる遊技領域と、
該遊技領域を遊技者側から視認可能にする遊技窓部を備えた枠体と、を備える遊技機であって、
前記枠体は、
前記遊技窓部の外縁に略沿って当該遊技窓部の外側に配置され、前記遊技の進行に伴って実行される遊技演出に関連して発光可能な周発光手段と、
前記遊技窓部から離れる方向に所定の幅を有して前記周発光手段の前側を被覆すると共に透光性を有する周装飾部と、
前記周発光手段を構成する複数の周発光部の周方向の間に配置され、前記遊技演出に関連して発光可能な複数の分割発光手段と、
前記遊技窓部から離れる方向に所定の幅を有して前記分割発光手段の前側を被覆すると共に少なくとも一部に透光性を有する分割装飾部と、を具備し、
前記周発光手段と前記分割発光手段とは、前記遊技演出に関連して互いに異なる発光色に制御可能とされ、
前記周発光手段の複数の周発光部は、それぞれ別の系統に分けられており、前記複数の周発光部ごとに発光制御可能とされ、
前記複数の分割発光手段は、それぞれ別の系統に分けられており、前記複数の分割発光手段ごとに発光制御可能とされ、
前記複数の分割発光手段は、少なくとも発光手段を所定個数備える第1分割発光手段と、備えられている前記発光手段の個数が前記第1分割発光手段とは異なる第2分割発光手段と、を含み、
それぞれ別の系統に分けられる少なくとも1つの前記周発光部と少なくとも1つの前記分割発光手段とを同一基板上に設け、
前記周装飾部の前記遊技者側への突出量が場所によって異なり、前記遊技窓部の側方の前記周装飾部よりも前記遊技窓部の上方の前記周装飾部の突出量の方が多い
ことを特徴とする遊技機。 Lottery means for performing lottery based on establishment of a predetermined condition;
Game control means for controlling the progress of the game in accordance with the result of the lottery by the lottery means;
A game area in which the game is performed;
A gaming machine having a frame with a gaming window that makes the gaming area visible from the player side,
The frame is
A peripheral light-emitting means that is arranged on the outside of the gaming window portion substantially along the outer edge of the gaming window portion, and is capable of emitting light in association with a game effect executed in accordance with the progress of the game;
A peripheral decoration portion having a predetermined width in a direction away from the game window portion and covering the front side of the peripheral light emitting means and having translucency;
A plurality of divided light emitting means arranged between the circumferential directions of a plurality of peripheral light emitting units constituting the peripheral light emitting means, and capable of emitting light in association with the game effect;
A split decorative portion having a predetermined width in a direction away from the game window portion and covering the front side of the split light emitting means and having translucency at least in part;
The circumferential light emitting means and the divided light emitting means are controllable to different light emission colors in relation to the game effect,
The plurality of peripheral light emitting units of the peripheral light emitting means are each divided into different systems, and light emission control is possible for each of the plurality of peripheral light emitting units,
The plurality of divided light-emitting means are divided into different systems, and light emission control is possible for each of the plurality of divided light-emitting means,
The plurality of divided light emitting means includes a first divided light emitting means having at least a predetermined number of light emitting means, and a second divided light emitting means in which the number of the light emitting means provided is different from the first divided light emitting means. ,
Providing at least one peripheral light-emitting portion and at least one divided light-emitting means, which are each divided into different systems, on the same substrate;
The amount of protrusion of the peripheral decoration portion toward the player differs depending on the location, and the amount of protrusion of the peripheral decoration portion above the game window portion is larger than that of the peripheral decoration portion on the side of the game window portion. A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016175550A JP6403736B2 (en) | 2016-09-08 | 2016-09-08 | Game machine |
Applications Claiming Priority (1)
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JP2016175550A JP6403736B2 (en) | 2016-09-08 | 2016-09-08 | Game machine |
Related Parent Applications (1)
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JP2016095776A Division JP6157685B2 (en) | 2016-05-12 | 2016-05-12 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2016198676A JP2016198676A (en) | 2016-12-01 |
JP2016198676A5 true JP2016198676A5 (en) | 2017-02-09 |
JP6403736B2 JP6403736B2 (en) | 2018-10-10 |
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JP2016175550A Active JP6403736B2 (en) | 2016-09-08 | 2016-09-08 | Game machine |
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JP6591386B2 (en) * | 2016-11-04 | 2019-10-16 | 株式会社大一商会 | Game machine |
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JP2001120728A (en) * | 1999-10-25 | 2001-05-08 | Aruze Corp | Lighting system of illumination member material of game machine |
JP2001218895A (en) * | 2000-02-09 | 2001-08-14 | Nippon Pachinko Buhin Kk | Game machine |
JP2001353346A (en) * | 2000-06-15 | 2001-12-25 | Sanyo Product Co Ltd | Game machine |
JP2003210688A (en) * | 2002-01-24 | 2003-07-29 | Aruze Corp | Game machine |
JP3980945B2 (en) * | 2002-06-13 | 2007-09-26 | 株式会社ソフィア | Game machine |
JP2004313441A (en) * | 2003-04-16 | 2004-11-11 | Sanyo Product Co Ltd | Game machine |
JP2006271489A (en) * | 2005-03-28 | 2006-10-12 | Daiichi Shokai Co Ltd | Game machine |
JP4798789B2 (en) * | 2006-12-08 | 2011-10-19 | タイヨーエレック株式会社 | Game machine |
JP5613936B2 (en) * | 2007-05-11 | 2014-10-29 | 株式会社大一商会 | Game machine |
JP4671301B2 (en) * | 2007-08-02 | 2011-04-13 | 株式会社藤商事 | Game machine |
JP5273513B2 (en) * | 2007-11-20 | 2013-08-28 | 株式会社大一商会 | Game machine |
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