JP2016185345A5 - - Google Patents
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- JP2016185345A5 JP2016185345A5 JP2016116891A JP2016116891A JP2016185345A5 JP 2016185345 A5 JP2016185345 A5 JP 2016185345A5 JP 2016116891 A JP2016116891 A JP 2016116891A JP 2016116891 A JP2016116891 A JP 2016116891A JP 2016185345 A5 JP2016185345 A5 JP 2016185345A5
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- JP
- Japan
- Prior art keywords
- game
- user
- game machine
- machine
- input operation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000004590 computer program Methods 0.000 claims 1
- 230000000875 corresponding Effects 0.000 claims 1
- 238000000034 method Methods 0.000 claims 1
Claims (13)
前記第1のゲーム機と前記第2のゲーム機とをマッチングするマッチング手段を備え、
前記第1のゲーム機及び前記第2のゲーム機のそれぞれには、前記マッチング手段にてマッチングされた場合、前記第1及び前記第2のゲーム機のそれぞれのユーザが使用するキャラクタが同一の第3のゲームフィールドにて各ゲーム機のユーザの入力操作に応じて行動することにより、自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供するゲーム提供手段が設けられているゲームシステム。 The first game machine that provides the user with a first game in which the character used by the user acts in the first game field in response to the input operation of the user is different from the first game. Ri, and a second game machine that provides a second game character used by the user is that to act in the second game field in response to an input operation of the user to the user, but are connected via a network A game system,
A matching means for matching the first game machine and the second game machine;
Each of the first game machine and the second game machine has the same character used by each user of the first and second game machines when matched by the matching means . By providing an action according to the input operation of the user of each game machine in the game field of 3, the third game in which the input operation to the own game machine affects the progress of the game of the other game machine is provided to the user A game system provided with a game providing means.
前記マッチング手段にてマッチングされた各ゲーム機の前記ゲーム提供手段は、マッチングされた前記第1のゲーム機の台数及び前記第2のゲーム機の台数に応じて前記第3のゲームのゲームモードを変更する請求項1〜3のいずれか一項に記載のゲームシステム。 The third game is provided with a plurality of game modes,
The game providing means of each game machine matched by the matching means changes the game mode of the third game according to the number of matched first game machines and the number of second game machines. The game system according to any one of claims 1 to 3 to be changed.
前記第1のゲーム機に組み込まれるコンピュータ及び前記第2のゲーム機に組み込まれるコンピュータのそれぞれに、前記マッチング工程にてマッチングされた場合、前記第1及び前記第2のゲーム機のそれぞれのユーザが使用するキャラクタが同一の第3のゲームフィールドにて各ゲーム機のユーザの入力操作に応じて行動することにより、自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供するゲーム提供工程を実行させるゲームシステムの制御方法。 The first game machine that provides the user with a first game in which the character used by the user acts in the first game field in response to the input operation of the user is different from the first game. Ri, and a second game machine that provides a second game character used by the user is that to act in the second game field in response to an input operation of the user to the user, but are connected via a network Causing a computer incorporated in the game system to execute a matching process for matching the first game machine and the second game machine,
When the computer incorporated in the first game machine and the computer incorporated in the second game machine are matched in the matching step , the respective users of the first game machine and the second game machine are Since the character to be used acts in accordance with the input operation of the user of each game machine in the same third game field, the input operation to the own game machine affects the progress of the game of the other game machine. A control method of a game system for executing a game providing step of providing a user with the three games.
前記第1のゲーム機に組み込まれるコンピュータ及び前記第2のゲーム機に組み込まれるコンピュータのそれぞれを、前記マッチング手段にてマッチングされた場合、前記第1及び前記第2のゲーム機のそれぞれのユーザが使用するキャラクタが同一の第3のゲームフィールドにて各ゲーム機のユーザの入力操作に応じて行動することにより、自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供するゲーム提供手段として機能させるように構成されたゲームシステム用のコンピュータプログラム。 The first game machine that provides the user with a first game in which the character used by the user acts in the first game field in response to the input operation of the user is different from the first game. Ri, and a second game machine that provides a second game character used by the user is that to act in the second game field in response to an input operation of the user to the user, but are connected via a network A computer incorporated in the game system is configured to function as a matching means for matching the first game machine and the second game machine,
When the computer incorporated in the first game machine and the computer incorporated in the second game machine are matched by the matching means , each user of the first and second game machines Since the character to be used acts in accordance with the input operation of the user of each game machine in the same third game field, the input operation to the own game machine affects the progress of the game of the other game machine. A computer program for a game system configured to function as a game providing means for providing the game of 3 to a user.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016116891A JP6145656B2 (en) | 2016-06-13 | 2016-06-13 | GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016116891A JP6145656B2 (en) | 2016-06-13 | 2016-06-13 | GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014024920A Division JP6075883B2 (en) | 2014-02-12 | 2014-02-12 | GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016185345A JP2016185345A (en) | 2016-10-27 |
JP2016185345A5 true JP2016185345A5 (en) | 2017-03-09 |
JP6145656B2 JP6145656B2 (en) | 2017-06-14 |
Family
ID=57202387
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016116891A Active JP6145656B2 (en) | 2016-06-13 | 2016-06-13 | GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6145656B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6813558B2 (en) * | 2018-12-03 | 2021-01-13 | 株式会社カプコン | Game program and game system |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5094091B2 (en) * | 2006-11-01 | 2012-12-12 | 任天堂株式会社 | Game system |
JP5502036B2 (en) * | 2011-08-04 | 2014-05-28 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM AND COMPUTER PROGRAM THEREOF |
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2016
- 2016-06-13 JP JP2016116891A patent/JP6145656B2/en active Active
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