JP2016159017A5 - - Google Patents
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- JP2016159017A5 JP2016159017A5 JP2015042531A JP2015042531A JP2016159017A5 JP 2016159017 A5 JP2016159017 A5 JP 2016159017A5 JP 2015042531 A JP2015042531 A JP 2015042531A JP 2015042531 A JP2015042531 A JP 2015042531A JP 2016159017 A5 JP2016159017 A5 JP 2016159017A5
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- 238000010586 diagram Methods 0.000 description 1
Description
(A)上記目的を達成するため本発明に係る遊技機は、遊技者にとって有利な有利遊技状態に移行可能な遊技機であって、複数種類の有利遊技状態から移行される有利遊技状態の種類を選択する有利遊技状態選択手段と、前記有利遊技状態選択手段により選択された前記有利遊技状態の種類に対応する第1の値と、前記有利遊技状態が選択されたときの遊技状態に対応する第2の値とに基づいて特定演算をする特定演算手段と、前記特定演算手段による前記特定演算の演算結果を記憶する演算結果記憶手段と、前記演算結果記憶手段により記憶された演算結果に応じて、所定の設定をする設定手段とを備え、前記設定手段は、前記有利遊技状態に移行するときに、前記演算結果記憶手段により記憶された演算結果に応じて、所定の演出時間を設定することを特徴とする。
(1)遊技者にとって有利な有利遊技状態(大当り遊技状態等)に移行可能な遊技機(パチンコ遊技機1等)であって、
複数種類の有利遊技状態(確変大当りA〜C、非確変大当りA〜C、突確大当り等)から移行される有利遊技状態の種類を選択する有利遊技状態選択手段(遊技制御用マイクロコンピュータ100、図31のS154等)と、
前記有利遊技状態選択手段により選択された前記有利遊技状態の種類に対応する第1の値(図8の評価値x等)と、前記有利遊技状態が選択されたときの遊技状態に対応する第2の値(図8の評価値y等)とに基づいて特定演算(x+yという特定演算等)をする特定演算手段(遊技制御用マイクロコンピュータ100、図31のS155c等)と、
前記特定演算手段による前記特定演算の演算結果を記憶する演算結果記憶手段(遊技制御用マイクロコンピュータ100、図31のS155d、RAM102等)と、
前記演算結果記憶手段により記憶された演算結果に応じて、所定の設定(図9の大当り開始演出時間、図10の大当り終了演出時間、図11の時短制御有無および時短継続時間、図12の変動パターン等)をする設定手段(遊技制御用マイクロコンピュータ100、図32のS162,S170,S173、図33のS186a,S187、図34のS202,S203、図34のS209,S212等)とを備えた。
(A) In order to achieve the above object, a gaming machine according to the present invention is a gaming machine capable of shifting to an advantageous gaming state advantageous to a player, and is a type of advantageous gaming state that is shifted from a plurality of types of advantageous gaming states. Corresponding to the gaming state when the advantageous gaming state is selected, the first value corresponding to the type of the advantageous gaming state selected by the advantageous gaming state selection means, A specific calculation means for performing a specific calculation based on the second value, a calculation result storage means for storing a calculation result of the specific calculation by the specific calculation means, and a calculation result stored by the calculation result storage means Setting means for making a predetermined setting, and when the setting means shifts to the advantageous gaming state, the setting means has a predetermined effect time according to the calculation result stored by the calculation result storage means. Characterized in that it constant.
(1) A gaming machine (such as a pachinko gaming machine 1) that can shift to an advantageous gaming state (such as a big hit gaming state) that is advantageous to the player,
Advantageous game state selection means (game control microcomputer 100, diagram) for selecting the type of advantageous game state to be transferred from a plurality of types of advantageous game states (probability large hits A to C, non-probability variable big hits AC, sudden hit big hits, etc.) 31 S154), and
A first value (such as the evaluation value x in FIG. 8) corresponding to the type of the advantageous gaming state selected by the advantageous gaming state selection means, and a first value corresponding to the gaming state when the advantageous gaming state is selected. Specific calculation means (game control microcomputer 100, S155c in FIG. 31, etc.) for performing a specific calculation (specific calculation such as x + y) based on the value of 2 (evaluation value y in FIG. 8),
Calculation result storage means (game control microcomputer 100, S155d in FIG. 31, RAM 102, etc.) for storing the calculation result of the specific calculation by the specific calculation means;
In accordance with the calculation result stored by the calculation result storage means, predetermined settings (the jackpot start effect time in FIG. 9, the jackpot end effect time in FIG. 10, the short time control presence / absence in FIG. 11 and the short time duration, the variation in FIG. 12) Pattern setting etc. (game control microcomputer 100, S162, S170, S173 in FIG. 32, S186a, S187 in FIG. 33, S202, S203 in FIG. 34, S209, S212 in FIG. 34, etc.) .
Claims (1)
複数種類の有利遊技状態から移行される有利遊技状態の種類を選択する有利遊技状態選択手段と、
前記有利遊技状態選択手段により選択された前記有利遊技状態の種類に対応する第1の値と、前記有利遊技状態が選択されたときの遊技状態に対応する第2の値とに基づいて特定演算をする特定演算手段と、
前記特定演算手段による前記特定演算の演算結果を記憶する演算結果記憶手段と、
前記演算結果記憶手段により記憶された演算結果に応じて、所定の設定をする設定手段とを備え、
前記設定手段は、前記有利遊技状態に移行するときに、前記演算結果記憶手段により記憶された演算結果に応じて、所定の演出時間を設定することを特徴とする遊技機。 A gaming machine capable of shifting to an advantageous gaming state advantageous to a player,
Advantageous game state selection means for selecting a type of advantageous game state to be transferred from a plurality of types of advantageous game states;
Specific calculation based on the first value corresponding to the type of the advantageous gaming state selected by the advantageous gaming state selection means and the second value corresponding to the gaming state when the advantageous gaming state is selected Specific computing means for
Calculation result storage means for storing a calculation result of the specific calculation by the specific calculation means;
Setting means for performing a predetermined setting according to the calculation result stored by the calculation result storage means ;
The game machine according to claim 1, wherein the setting means sets a predetermined production time according to the calculation result stored by the calculation result storage means when the state shifts to the advantageous gaming state.
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JP2015042531A JP6636706B2 (en) | 2015-03-04 | 2015-03-04 | Gaming machine |
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JP2015042531A JP6636706B2 (en) | 2015-03-04 | 2015-03-04 | Gaming machine |
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JP2016159017A JP2016159017A (en) | 2016-09-05 |
JP2016159017A5 true JP2016159017A5 (en) | 2018-08-16 |
JP6636706B2 JP6636706B2 (en) | 2020-01-29 |
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