JP2016104367A5 - - Google Patents

Download PDF

Info

Publication number
JP2016104367A5
JP2016104367A5 JP2016043250A JP2016043250A JP2016104367A5 JP 2016104367 A5 JP2016104367 A5 JP 2016104367A5 JP 2016043250 A JP2016043250 A JP 2016043250A JP 2016043250 A JP2016043250 A JP 2016043250A JP 2016104367 A5 JP2016104367 A5 JP 2016104367A5
Authority
JP
Japan
Prior art keywords
decorative body
gaming
standby position
panel
moving means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016043250A
Other languages
Japanese (ja)
Other versions
JP6157670B2 (en
JP2016104367A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2016043250A priority Critical patent/JP6157670B2/en
Priority claimed from JP2016043250A external-priority patent/JP6157670B2/en
Publication of JP2016104367A publication Critical patent/JP2016104367A/en
Publication of JP2016104367A5 publication Critical patent/JP2016104367A5/ja
Application granted granted Critical
Publication of JP6157670B2 publication Critical patent/JP6157670B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

従来より、パチンコ機等の遊技機では、例えば遊技球等の遊技媒体が打ち込まれる遊技領域内には、多数の障害釘が所定のゲージ配列をなして備えられている他、遊技領域の適宜位置には遊技媒体を受入可能な受入口(例えば、一般入賞口、可変入賞口、始動口、役物入賞口、大入賞口、等)が複数備えられており、受入口へ遊技媒体が受入れられることで所定数の遊技媒体が払出されるようになっている。また、遊技機の遊技領域内には、遊技機の機種やコンセプト等に応じた所定のキャラクタやロゴ等の図柄、或いは、所定の模様等を立体的に造形した装飾体が配置されており、装飾体によって遊技機が特徴付けられている。Conventionally, in a gaming machine such as a pachinko machine, a number of obstacle nails are provided in a predetermined gauge arrangement in a gaming area into which a gaming medium such as a gaming ball is driven. Is provided with a plurality of entrances (for example, general winning opening, variable winning opening, start opening, prize winning opening, large winning opening, etc.) that can receive gaming media, and accepting gaming media to the receiving entrance. Thus, a predetermined number of game media are paid out. In addition, in the gaming area of the gaming machine, a decorative character that is a three-dimensional model of a predetermined character or logo according to the model or concept of the gaming machine, or a predetermined pattern is arranged. A gaming machine is characterized by a decorative body.

この種の遊技機では、装飾体を、透光性を有した部材により形成した上で、装飾体の後側にLED等の発光手段を配置すると共に、発光手段と装飾体との間に発光手段からの光を拡散させるレンズ部材を配置し、遊技状態に応じて発光手段を発光させることで、装飾体をムラなく所定色に発光装飾させ、遊技者の関心を強く引付けることができると同時に、他の遊技機に対して大きく差別化することができるようにしたものが提案されている(例えば、特許文献1)。In this type of gaming machine, the decorative body is formed of a translucent member, and a light emitting means such as an LED is disposed on the rear side of the decorative body, and light is emitted between the light emitting means and the decorative body. By arranging a lens member that diffuses the light from the means and causing the light emitting means to emit light according to the gaming state, the decorative body can be illuminated and decorated with a predetermined color without unevenness, and the player's interest can be strongly attracted At the same time, a device that can be greatly differentiated from other gaming machines has been proposed (for example, Patent Document 1).

特開2009−153903号公報JP 2009-153903 A

しかしながら、従来の遊技機では、遊技パネルの後側に配置された装飾部材を、発光手段からの光によって発光装飾させることができるものの、装飾部材の発光装飾を見慣れてしまい、遊技機に対する関心が低下してしまうおそれがあった。However, in the conventional gaming machine, although the decorative member arranged on the rear side of the gaming panel can be decorated with the light from the light emitting means, the light emitting decoration of the decorative member is used and the interest in the gaming machine is increased. There was a risk of lowering.

そこで、本発明は上記の実情に鑑み、遊技者の関心を強く引付けることが可能な遊技機の提供を課題とするものである。In view of the above circumstances, an object of the present invention is to provide a gaming machine that can attract the player's interest.

上記した目的を達成するため、請求項1に係る発明においては、
遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、
前記遊技領域が形成される遊技パネルと、
前記遊技パネルの後側に配置され、発光部を備える装飾体と、
前記遊技パネルの後側に配置され、表示領域において表示される所定の演出画像を前記遊技パネルの開口部を通して視認可能な演出表示手段と、
前記装飾体を、遊技状況に応じて移動させる移動手段と、
を備える遊技機であって、
前記移動手段は、前記遊技パネルと重なる位置となる待機位置と、前記遊技パネルの開口部と重なる位置となる作動位置とに、前記装飾体を移動可能とし、
前記装飾体は、前記待機位置において視認可能とされ、
前記装飾体が前記待機位置にあるときに、前記発光部を発光させる発光手段を備え、
前記装飾体の発光態様は、前記待機位置における発光態様と前記作動位置における発光態様とで異なるように発光制御され、
前記移動手段により移動される方向とは異なる方向に動作する動作部を前記装飾体は有し、
前記装飾体は、前記待機位置において視認不能とされ、前記作動位置への移動に応じて視認可能とされる第2装飾部を備え、
前記所定の演出画像のうち特定の演出画像が導出表示される場合、前記移動手段により前記装飾体を移動可能にされている
ことを特徴とする。
In order to achieve the above object, in the invention according to claim 1,
A game area in which a game medium is driven by a player's operation;
A gaming panel in which the gaming area is formed;
A decorative body disposed on the rear side of the gaming panel and including a light emitting unit;
Effect display means arranged on the rear side of the game panel and capable of visually recognizing a predetermined effect image displayed in the display area through the opening of the game panel;
Moving means for moving the decorative body according to the gaming situation;
A gaming machine comprising
The moving means is capable of moving the decoration body between a standby position that overlaps with the gaming panel and an operating position that overlaps with an opening of the gaming panel;
The decorative body is visible at the standby position,
When the decorative body is in the standby position, the light emitting means for emitting light from the light emitting unit,
The light emission mode of the decorative body is controlled so as to be different between the light emission mode at the standby position and the light emission mode at the operating position,
The decorative body has an operation part that operates in a direction different from the direction moved by the moving means,
The decorative body includes a second decorative portion that is invisible at the standby position and is visible according to the movement to the operating position,
When a specific effect image is derived and displayed among the predetermined effect images, the decoration body is made movable by the moving means .

このように、本発明によれば、遊技者の関心を強く引付けることが可能な遊技機を提供することができる。
Thus, according to the present invention, it is possible to provide a gaming machine capable of attracting the player's interest strongly.

Claims (3)

遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、A game area in which a game medium is driven by a player's operation;
前記遊技領域が形成される遊技パネルと、A gaming panel in which the gaming area is formed;
前記遊技パネルの後側に配置され、発光部を備える装飾体と、A decorative body disposed on the rear side of the gaming panel and including a light emitting unit;
前記遊技パネルの後側に配置され、表示領域において表示される所定の演出画像を前記遊技パネルの開口部を通して視認可能な演出表示手段と、Effect display means arranged on the rear side of the game panel and capable of visually recognizing a predetermined effect image displayed in the display area through the opening of the game panel;
前記装飾体を、遊技状況に応じて移動させる移動手段と、Moving means for moving the decorative body according to the gaming situation;
を備える遊技機であって、A gaming machine comprising
前記移動手段は、前記遊技パネルと重なる位置となる待機位置と、前記遊技パネルの開口部と重なる位置となる作動位置とに、前記装飾体を移動可能とし、The moving means is capable of moving the decoration body between a standby position that overlaps with the gaming panel and an operating position that overlaps with an opening of the gaming panel;
前記装飾体は、前記待機位置において視認可能とされ、The decorative body is visible at the standby position,
前記装飾体が前記待機位置にあるときに、前記発光部を発光させる発光手段を備え、When the decorative body is at the standby position, the light emitting means for emitting light from the light emitting unit,
前記装飾体の発光態様は、前記待機位置における発光態様と前記作動位置における発光態様とで異なるように発光制御され、The light emission mode of the decorative body is controlled so as to be different between the light emission mode at the standby position and the light emission mode at the operating position,
前記移動手段により移動される方向とは異なる方向に動作する動作部を前記装飾体は有し、The decorative body has an operation part that operates in a direction different from the direction moved by the moving means,
前記装飾体は、前記待機位置において視認不能とされ、前記作動位置への移動に応じて視認可能とされる第2装飾部を備え、The decorative body includes a second decorative portion that is invisible at the standby position and is visible according to the movement to the operating position,
前記所定の演出画像のうち特定の演出画像が導出表示される場合、前記移動手段により前記装飾体を移動可能にされているWhen a specific effect image is derived and displayed among the predetermined effect images, the decoration body can be moved by the moving means.
ことを特徴とする遊技機。A gaming machine characterized by that.
遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、A game area in which a game medium is driven by a player's operation;
前記遊技領域が形成される遊技パネルと、A gaming panel in which the gaming area is formed;
前記遊技パネルの後側に配置され、発光部を備える装飾体と、A decorative body disposed on the rear side of the gaming panel and including a light emitting unit;
前記遊技パネルの後側に配置され、表示領域において表示される所定の演出画像を前記遊技パネルの開口部を通して視認可能な演出表示手段と、Effect display means arranged on the rear side of the game panel and capable of visually recognizing a predetermined effect image displayed in the display area through the opening of the game panel;
前記装飾体を、遊技状況に応じて移動させる移動手段と、Moving means for moving the decorative body according to the gaming situation;
を備える遊技機であって、A gaming machine comprising
前記移動手段は、前記遊技パネルと重なる位置となる待機位置と、前記遊技パネルの開口部と重なる位置となる作動位置とに、前記装飾体を移動可能とし、The moving means is capable of moving the decoration body between a standby position that overlaps with the gaming panel and an operating position that overlaps with an opening of the gaming panel;
前記装飾体は、前記待機位置において視認可能とされ、The decorative body is visible at the standby position,
前記装飾体が前記待機位置にあるときに、前記発光部を発光させる発光手段を備え、When the decorative body is at the standby position, the light emitting means for emitting light from the light emitting unit,
前記装飾体の発光態様は、前記待機位置における発光態様と前記作動位置における発光態様とで異なるように発光制御され、The light emission mode of the decorative body is controlled so as to be different between the light emission mode at the standby position and the light emission mode at the operating position,
前記移動手段により移動される方向とは異なる方向に動作する動作部を前記装飾体は有し、The decorative body has an operation part that operates in a direction different from the direction moved by the moving means,
前記待機位置における前記装飾体の後方位置には、前記移動手段によって前記装飾体が作動位置へ移動しときに視認可能となる後方装飾部を備え、The rear position of the decorative body in the standby position includes a rear decorative portion that is visible when the decorative body moves to the operating position by the moving means,
前記所定の演出画像のうち特定の演出画像が導出表示される場合、前記移動手段により前記装飾体を移動可能にされているWhen a specific effect image is derived and displayed among the predetermined effect images, the decoration body can be moved by the moving means.
ことを特徴とする遊技機。A gaming machine characterized by that.
前記遊技領域に遊技媒体を受け入れ可能な入賞口を備えることを特徴とする請求項1又は2に記載の遊技機。The gaming machine according to claim 1 or 2, further comprising a winning opening that can receive a game medium in the game area.
JP2016043250A 2016-03-07 2016-03-07 Game machine Expired - Fee Related JP6157670B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016043250A JP6157670B2 (en) 2016-03-07 2016-03-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016043250A JP6157670B2 (en) 2016-03-07 2016-03-07 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2015238470A Division JP6304825B2 (en) 2015-12-07 2015-12-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016043413A Division JP6157671B2 (en) 2016-03-07 2016-03-07 Game machine

Publications (3)

Publication Number Publication Date
JP2016104367A JP2016104367A (en) 2016-06-09
JP2016104367A5 true JP2016104367A5 (en) 2016-12-22
JP6157670B2 JP6157670B2 (en) 2017-07-05

Family

ID=56102129

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016043250A Expired - Fee Related JP6157670B2 (en) 2016-03-07 2016-03-07 Game machine

Country Status (1)

Country Link
JP (1) JP6157670B2 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008154817A (en) * 2006-12-25 2008-07-10 Naito Shokai:Kk Power transmission device of game machine
JP5351416B2 (en) * 2007-12-27 2013-11-27 株式会社平和 Bullet ball machine
JP5354146B2 (en) * 2008-03-19 2013-11-27 株式会社大一商会 Game machine

Similar Documents

Publication Publication Date Title
JP2016026084A5 (en)
JP2016093559A5 (en)
JP2016026083A5 (en)
JP2016104366A5 (en)
JP2016026082A5 (en)
JP2015128721A5 (en)
JP2016026086A5 (en)
JP2016026089A5 (en)
JP2016026091A5 (en)
JP2016005737A5 (en)
JP2013180010A5 (en)
JP2016104367A5 (en)
JP2016083569A5 (en)
JP2016026078A5 (en)
JP2016104371A5 (en)
JP2016026080A5 (en)
JP2016083568A5 (en)
JP2016026088A5 (en)
JP2015165935A5 (en)
JP2016083535A5 (en)
JP2016026090A5 (en)
JP2016039985A5 (en)
JP2016026081A5 (en)
JP2016083570A5 (en)
JP2016047398A5 (en)