JP2016026091A5 - - Google Patents
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- JP2016026091A5 JP2016026091A5 JP2015221468A JP2015221468A JP2016026091A5 JP 2016026091 A5 JP2016026091 A5 JP 2016026091A5 JP 2015221468 A JP2015221468 A JP 2015221468A JP 2015221468 A JP2015221468 A JP 2015221468A JP 2016026091 A5 JP2016026091 A5 JP 2016026091A5
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- decorative body
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- 238000005034 decoration Methods 0.000 claims description 3
- 210000000282 Nails Anatomy 0.000 description 1
Description
従来より、パチンコ機等の遊技機では、例えば遊技球等の遊技媒体が打ち込まれる遊技領域内には、多数の障害釘が所定のゲージ配列をなして備えられている他、遊技領域の適宜位置には遊技媒体を受入可能な受入口(例えば、一般入賞口、可変入賞口、始動口、役物入賞口、大入賞口、等)が複数備えられており、受入口へ遊技媒体が受入れられることで所定数の遊技媒体が払出されるようになっている。また、遊技機の遊技領域内には、遊技機の機種やコンセプト等に応じた所定のキャラクタやロゴ等の図柄、或いは、所定の模様等を立体的に造形した装飾体が配置されており、装飾体によって遊技機が特徴付けられている。
この種の遊技機では、装飾体を、透光性を有した部材により形成した上で、装飾体の後側にLED等の発光手段を配置すると共に、発光手段と装飾体との間に発光手段からの光を拡散させるレンズ部材を配置し、遊技状態に応じて発光手段を発光させることで、装飾体をムラなく所定色に発光装飾させ、遊技者の関心を強く引付けることができると同時に、他の遊技機に対して大きく差別化することができるようにしたものが提案されている(例えば、特許文献1)。
Conventionally, in a gaming machine such as a pachinko machine, a number of obstacle nails are provided in a predetermined gauge arrangement in a gaming area into which a gaming medium such as a gaming ball is driven. Is provided with a plurality of entrances (for example, general winning opening, variable winning opening, start opening, prize winning opening, large winning opening, etc.) that can receive gaming media, and accepting gaming media to the receiving entrance. Thus, a predetermined number of game media are paid out. In addition, in the gaming area of the gaming machine, a decorative character that is a three-dimensional model of a predetermined character or logo according to the model or concept of the gaming machine, or a predetermined pattern is arranged. A gaming machine is characterized by a decorative body .
In this type of gaming machine, the decorative body is formed of a translucent member, and a light emitting means such as an LED is disposed on the rear side of the decorative body, and light is emitted between the light emitting means and the decorative body. By arranging a lens member that diffuses the light from the means and causing the light emitting means to emit light according to the gaming state, the decorative body can be illuminated and decorated with a predetermined color without unevenness, and the player's interest can be strongly attracted At the same time, a device that can be greatly differentiated from other gaming machines has been proposed (for example, Patent Document 1).
しかしながら、従来の遊技機では、遊技パネルの後側に配置された装飾部材を、発光手段からの光によって発光装飾させることができるものの、装飾部材の発光装飾を見慣れてしまい、遊技機に対する関心が低下してしまうおそれがあった。However, in the conventional gaming machine, although the decorative member arranged on the rear side of the gaming panel can be decorated with the light from the light emitting means, the light emitting decoration of the decorative member is used and the interest in the gaming machine is increased. There was a risk of lowering.
そこで、本発明は上記の実情に鑑み、遊技者の関心を強く引付けることが可能な遊技機の提供を課題とするものである。In view of the above circumstances, an object of the present invention is to provide a gaming machine that can attract the player's interest.
上記した目的を達成するため、本発明の遊技機は、
遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、
前記遊技領域が形成される遊技パネルと、
前記遊技パネルの後側に配置され、発光部を備える装飾体と、
前記遊技パネルの後側に配置され、表示領域において表示される所定の演出画像を前記遊技パネルの開口部を通して視認可能な演出表示手段と、
前記装飾体を、遊技状況に応じて移動させる移動手段と、
を備える遊技機であって、
前記移動手段は、前記遊技パネルと重なる位置となる待機位置と、前記遊技パネルの開口部と重なる位置となる作動位置とに、前記装飾体を移動可能とし、
前記装飾体は、前記待機位置において視認可能とされ、
前記装飾体が前記待機位置にあるときに、前記発光部を発光させる発光手段を備え、
前記装飾体の発光態様は、前記待機位置における発光態様と前記作動位置における発光態様とで異なるように発光制御され、
前記装飾体に備えられた前記発光部の発光制御および前記装飾体を移動させる移動手段の制御は、共通する共通制御手段にて制御され、
さらに、
前記共通制御手段は、遊技領域に設けられた入賞口への入球に応じて前記演出表示手段にて実行可能な表示演出と前記移動手段により移動されない非可動装飾体に設けられた発光部の発光をそれぞれ制御可能に構成されている
ことを特徴とする。
In order to achieve the above object, the gaming machine of the present invention
A game area in which a game medium is driven by a player's operation;
A gaming panel in which the gaming area is formed;
A decorative body disposed on the rear side of the gaming panel and including a light emitting unit;
Effect display means arranged on the rear side of the game panel and capable of visually recognizing a predetermined effect image displayed in the display area through the opening of the game panel;
Moving means for moving the decorative body according to the gaming situation;
A gaming machine comprising
The moving means is capable of moving the decoration body between a standby position that overlaps with the gaming panel and an operating position that overlaps with an opening of the gaming panel;
The decorative body is visible at the standby position,
When the decorative body is in the standby position, the light emitting means for emitting light from the light emitting unit,
The light emission mode of the decorative body is controlled so as to be different between the light emission mode at the standby position and the light emission mode at the operating position,
The light emission control of the light emitting unit provided in the decorative body and the control of the moving means for moving the decorative body are controlled by a common common control means,
further,
The common control means includes a display effect that can be executed by the effect display means in response to a ball entering a winning opening provided in the game area, and a light emitting unit provided on a non-movable decorative body that is not moved by the moving means. The light emission is configured to be controllable .
このように、本発明によれば、遊技者の関心を強く引付けることが可能な遊技機を提供することができる。Thus, according to the present invention, it is possible to provide a gaming machine capable of attracting the player's interest strongly.
Claims (3)
前記遊技領域が形成される遊技パネルと、
前記遊技パネルの後側に配置され、発光部を備える装飾体と、
前記遊技パネルの後側に配置され、表示領域において表示される所定の演出画像を前記遊技パネルの開口部を通して視認可能な演出表示手段と、
前記装飾体を、遊技状況に応じて移動させる移動手段と、
を備える遊技機であって、
前記移動手段は、前記遊技パネルと重なる位置となる待機位置と、前記遊技パネルの開口部と重なる位置となる作動位置とに、前記装飾体を移動可能とし、
前記装飾体は、前記待機位置において視認可能とされ、
前記装飾体が前記待機位置にあるときに、前記発光部を発光させる発光手段を備え、
前記装飾体の発光態様は、前記待機位置における発光態様と前記作動位置における発光態様とで異なるように発光制御され、
前記装飾体に備えられた前記発光部の発光制御および前記装飾体を移動させる移動手段の制御は、共通する共通制御手段にて制御され、
さらに、
前記共通制御手段は、遊技領域に設けられた入賞口への入球に応じて前記演出表示手段にて実行可能な表示演出と前記移動手段により移動されない非可動装飾体に設けられた発光部の発光をそれぞれ制御可能に構成されている
ことを特徴とする遊技機。 A game area in which a game medium is driven by a player's operation;
A gaming panel in which the gaming area is formed;
A decorative body disposed on the rear side of the gaming panel and including a light emitting unit;
Effect display means arranged on the rear side of the game panel and capable of visually recognizing a predetermined effect image displayed in the display area through the opening of the game panel;
Moving means for moving the decorative body according to the gaming situation;
A gaming machine comprising
The moving means is capable of moving the decoration body between a standby position that overlaps with the gaming panel and an operating position that overlaps with an opening of the gaming panel;
The decorative body is visible at the standby position,
When the decorative body is in the standby position, the light emitting means for emitting light from the light emitting unit,
The light emission mode of the decorative body is controlled so as to be different between the light emission mode at the standby position and the light emission mode at the operating position,
The light emission control of the light emitting unit provided in the decorative body and the control of the moving means for moving the decorative body are controlled by a common common control means,
further,
The common control means includes a display effect that can be executed by the effect display means in response to a ball entering a winning opening provided in the game area, and a light emitting unit provided on a non-movable decorative body that is not moved by the moving means. A gaming machine characterized by being configured to control light emission .
Priority Applications (1)
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JP2015221468A JP6245663B2 (en) | 2015-11-11 | 2015-11-11 | Game machine |
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JP2015221468A JP6245663B2 (en) | 2015-11-11 | 2015-11-11 | Game machine |
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JP2015221205A Division JP6140253B2 (en) | 2015-11-11 | 2015-11-11 | Game machine |
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JP2016026091A JP2016026091A (en) | 2016-02-12 |
JP2016026091A5 true JP2016026091A5 (en) | 2016-08-18 |
JP6245663B2 JP6245663B2 (en) | 2017-12-13 |
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KR20180082549A (en) | 2015-11-13 | 2018-07-18 | 어플라이드 라이프사이언시스 앤드 시스템스 엘엘씨 | Automated systems and methods for delivering substances to animals |
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JP4825447B2 (en) * | 2005-05-12 | 2011-11-30 | 株式会社大一商会 | Game machine |
JP5188058B2 (en) * | 2006-11-17 | 2013-04-24 | 株式会社三共 | Game machine |
JP2009000311A (en) * | 2007-06-21 | 2009-01-08 | Kyoraku Sangyo Kk | Pachinko game machine, and presentation control method thereof |
JP5212796B2 (en) * | 2008-05-08 | 2013-06-19 | 奥村遊機株式会社 | Game machine |
JP4833253B2 (en) * | 2008-05-30 | 2011-12-07 | 株式会社藤商事 | Bullet ball machine |
JP2010005142A (en) * | 2008-06-26 | 2010-01-14 | Daiichi Shokai Co Ltd | Game machine |
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