JP2016034356A5 - - Google Patents
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- JP2016034356A5 JP2016034356A5 JP2014158179A JP2014158179A JP2016034356A5 JP 2016034356 A5 JP2016034356 A5 JP 2016034356A5 JP 2014158179 A JP2014158179 A JP 2014158179A JP 2014158179 A JP2014158179 A JP 2014158179A JP 2016034356 A5 JP2016034356 A5 JP 2016034356A5
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Description
上記課題を解決するために、本発明の請求項1に記載の遊技機は、
遊技を行うことが可能な遊技機において、
遊技者が操作する操作手段と、
演出の開始後、前記操作手段の操作を受け付けたときに第1継続率で継続するか否かを決定し、継続しない旨が決定されるまで当該演出を継続させる第1演出を実行する第1演出実行手段と、
演出の開始後、前記操作手段の操作を受け付けたときに前記第1継続率よりも低い第2継続率で継続するか否かを決定し、継続しない旨が決定されるまで当該演出を継続させる第2演出を実行する第2演出実行手段と、
を備え、
前記第1演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間が、前記第2演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間よりも短い
ことを特徴としている。
本発明の請求項2に記載の遊技機は、
遊技を行うことが可能な遊技機において、
遊技者が操作する操作手段と、
演出の開始後、前記操作手段の操作を受け付けた回数が第1受付回数に到達するまで当該演出を継続させる第1演出を実行する第1演出実行手段と、
演出の開始後、前記操作手段の操作を受け付けた回数が前記第1受付回数よりも少ない第2受付回数に到達するまで当該演出を継続させる第2演出を実行する第2演出実行手段と、
を備え、
前記第1演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間が、前記第2演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間よりも短い
ことを特徴としている。
本発明の手段1の遊技機は、
遊技を行うことが可能な遊技機(スロットマシン1)において、
遊技者が操作する操作手段(MAXBETスイッチ6)と、
前記操作手段(MAXBETスイッチ6)を受付可能な特定期間(上乗せ演出)に制御する特定期間制御手段(上乗せ抽選)と、
前記特定期間(上乗せ演出)において前記操作手段(MAXBETスイッチ6)の操作を受け付けたときに遊技者にとって有利な特典(ATゲーム数の上乗せ)を付与することが可能な特典付与手段(上乗せゲーム数抽選)と、
前記特定期間(上乗せ演出)において前記操作手段(MAXBETスイッチ6)の操作を受け付けたときに当該特定期間(上乗せ演出)を継続させるか否かを決定する継続決定手段(継続抽選)と、
前記特定期間(上乗せ演出)において前記継続決定手段(継続抽選)により当該特定期間(上乗せ演出)を継続させない旨が決定されたときに当該特定期間(上乗せ演出)を終了させる特定期間終了手段と、
を備え、
前記継続決定手段(継続抽選)は、第1の継続率(96%)及び第2の継続率(80%/50%)を含む複数の異なる継続率のうちいずれかの継続率を用いて前記特定期間(上乗せ演出)を継続させるか否かを決定し、
前記特定期間(上乗せ演出)の開始後、当該特定期間(上乗せ演出)が終了するまでに要する時間の平均値が、前記第1の継続率(96%)が用いられた場合と、前記第2の継続率(80%/50%)が用いられた場合と、で同一または略同一である
ことを特徴としている。
この特徴によれば、特定期間に制御されることにより、操作手段の操作が受け付けられることで継続決定手段により継続する旨が決定される限り当該特定期間が継続し、かつ特定期間が終了するまで操作手段の操作が受け付けられる毎に遊技者にとって有利な特典が付与される可能性がある。また、継続決定手段は、第1の継続率及び第2の継続率を含む複数の異なる継続率を用いて特定期間を継続させるか否かを決定するので、継続率の違いにより特定期間において操作手段の操作が受け付けられる回数、すなわち特典が付与され得る回数を変化させることができる。このような構成においては、第1の継続率が用いられた場合と、第2の継続率が用いられた場合と、で特定期間において操作手段の操作が受け付けられる回数の期待値は異なることとなるが、特定期間の開始後、特定期間が終了するまでに要する時間の平均値が、第1の継続率が用いられた場合と、第2の継続率が用いられた場合と、で同一または略同一となり、第1の継続率及び第2の継続率のうち相対的に低い継続率が用いられた場合でも、相対的に高い継続率が用いられた場合と同一または略同一の時間にわたり特定期間に制御されるため、特定期間に制御されることによる興趣を高めることができる。
In order to solve the above-described problem, a gaming machine according to claim 1 of the present invention provides:
In gaming machines capable of playing games,
Operation means operated by a player;
After starting the production, when the operation of the operation means is accepted, it is determined whether or not to continue at the first continuation rate, and the first production is performed to continue the production until it is decided not to continue. Production execution means;
After the start of the production, it is determined whether or not to continue at the second continuation rate lower than the first continuation rate when an operation of the operation means is accepted, and the production is continued until it is decided not to continue. A second effect executing means for executing the second effect;
With
The period from when one operation by the operating means is accepted in the first production until the next operation can be accepted is accepted after the first operation by the operating means is accepted in the second production. Shorter than possible
It is characterized by that.
A gaming machine according to claim 2 of the present invention,
In gaming machines capable of playing games,
Operation means operated by a player;
A first effect executing means for executing a first effect for continuing the effect until the number of times the operation means is received after the start of the effect reaches the first reception number;
A second effect executing means for executing a second effect for continuing the effect until the number of times the operation means is received after the start of the effect reaches a second reception count that is smaller than the first reception count;
With
The period from when one operation by the operating means is accepted in the first production until the next operation can be accepted is accepted after the first operation by the operating means is accepted in the second production. Shorter than possible
It is characterized by that.
The gaming machine of means 1 of the present invention is:
In a gaming machine (slot machine 1) capable of playing a game,
Operation means (MAXBET switch 6) operated by the player;
Specific period control means (additional lottery) for controlling the operation means (MAXBET switch 6) to a specific period (additional effect) that can be accepted;
Benefit granting means (number of extra games) that can give a privilege (addition of AT games) that is advantageous to the player when an operation of the operation means (MAXBET switch 6) is accepted during the specific period (additional effect) Lottery)
Continuation determining means (continuous lottery) for determining whether or not to continue the specific period (addition effect) when an operation of the operation means (MAXBET switch 6) is received in the specific period (addition effect);
Specific period ending means for ending the specific period (addition effect) when it is determined by the continuation determination means (continuous lottery) that the specific period (addition effect) is not continued in the specific period (addition effect);
With
The continuation determination means (continuation lottery) uses the continuation rate of any one of a plurality of different continuation rates including a first continuation rate (96%) and a second continuation rate (80% / 50%). Decide whether or not to continue a specific period (additional production)
When the first continuation rate (96%) is used as the average value of the time required for the specific period (addition effect) to end after the start of the specific period (addition effect), the second The continuation rate (80% / 50%) is the same as or substantially the same as that used.
According to this feature, the specific period continues as long as it is determined by the continuation determining means that the operation of the operation means is accepted by being controlled during the specific period, and until the specific period ends. Each time an operation of the operation means is accepted, there is a possibility that a privilege advantageous for the player is given. In addition, the continuation determining means determines whether or not to continue the specific period using a plurality of different continuation rates including the first continuation rate and the second continuation rate. It is possible to change the number of times the operation of the means is accepted, that is, the number of times that a privilege can be granted. In such a configuration, when the first continuation rate is used and when the second continuation rate is used, the expected value of the number of times the operation means is accepted in the specific period is different. However, after the start of the specific period, the average time required for the end of the specific period is the same in the case where the first continuation rate is used and in the case where the second continuation rate is used. Even when a relatively low continuation rate is used among the first continuation rate and the second continuation rate, it is specified over the same or substantially the same time as when a relatively high continuation rate is used. Since it is controlled in a period, the interest by being controlled in a specific period can be heightened.
前記実施例1では、本発明を遊技用価値としてメダル並びにクレジットを用いて賭数が設定されるスロットマシンに適用した例について説明したが、遊技用価値として遊技球を用いて賭数を設定するスロットマシンや、遊技用価値としてクレジットのみを使用して賭数を設定する完全クレジット式のスロットマシンに適用しても良い。遊技球を遊技用価値として用いる場合は、例えば、メダル1枚分を遊技球5個分に対応させることができ、前記実施例1で賭数として3を設定する場合は、15個の遊技球を用いて賭数を設定するものに相当する。
In Example 1, the bet number with the medal and credits the present invention as a valuable gaming has been described with the example of application to a slot machine to be set, sets the bet number with the game ball as the value for a game The present invention may also be applied to a slot machine that performs the game, or a fully credit type slot machine that uses only credit as a gaming value to set a bet amount. In the case of using a game ball as a game value, for example, one medal can correspond to five game balls, and when three bets are set in the first embodiment, 15 game balls are used. This is equivalent to setting the number of bets using.
Claims (2)
遊技者が操作する操作手段と、
演出の開始後、前記操作手段の操作を受け付けたときに第1継続率で継続するか否かを決定し、継続しない旨が決定されるまで当該演出を継続させる第1演出を実行する第1演出実行手段と、
演出の開始後、前記操作手段の操作を受け付けたときに前記第1継続率よりも低い第2継続率で継続するか否かを決定し、継続しない旨が決定されるまで当該演出を継続させる第2演出を実行する第2演出実行手段と、
を備え、
前記第1演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間が、前記第2演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間よりも短い、遊技機。 In gaming machines capable of playing games,
Operation means operated by a player;
After starting the production, when the operation of the operation means is accepted, it is determined whether or not to continue at the first continuation rate, and the first production is performed to continue the production until it is decided not to continue. Production execution means;
After the start of the production, it is determined whether or not to continue at the second continuation rate lower than the first continuation rate when an operation of the operation means is accepted, and the production is continued until it is decided not to continue. A second effect executing means for executing the second effect;
With
The period from when one operation by the operating means is accepted in the first production until the next operation can be accepted is accepted after the first operation by the operating means is accepted in the second production. A gaming machine that is shorter than the period until it is possible .
遊技者が操作する操作手段と、
演出の開始後、前記操作手段の操作を受け付けた回数が第1受付回数に到達するまで当該演出を継続させる第1演出を実行する第1演出実行手段と、
演出の開始後、前記操作手段の操作を受け付けた回数が前記第1受付回数よりも少ない第2受付回数に到達するまで当該演出を継続させる第2演出を実行する第2演出実行手段と、
を備え、
前記第1演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間が、前記第2演出において前記操作手段による一の操作を受け付けてから次回の操作を受付可能となるまでの期間よりも短い、遊技機。 In gaming machines capable of playing games,
Operation means operated by a player;
A first effect executing means for executing a first effect for continuing the effect until the number of times the operation means is received after the start of the effect reaches the first reception number;
A second effect executing means for executing a second effect for continuing the effect until the number of times the operation means is received after the start of the effect reaches a second reception count that is smaller than the first reception count;
With
The period from when one operation by the operating means is accepted in the first production until the next operation can be accepted is accepted after the first operation by the operating means is accepted in the second production. A gaming machine that is shorter than the period until it is possible .
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JP6542157B2 (en) * | 2016-04-25 | 2019-07-10 | 株式会社ユニバーサルエンターテインメント | Gaming machine |
JP6634050B2 (en) * | 2017-06-30 | 2020-01-22 | 京楽産業.株式会社 | Gaming machine |
JP6634052B2 (en) * | 2017-06-30 | 2020-01-22 | 京楽産業.株式会社 | Gaming machine |
JP6901666B2 (en) * | 2017-08-09 | 2021-07-14 | 株式会社北電子 | Pachinko machine |
JP6735986B2 (en) * | 2017-08-09 | 2020-08-05 | 株式会社北電子 | Amusement machine |
JP6986296B2 (en) * | 2017-09-27 | 2021-12-22 | 株式会社北電子 | Pachinko machine |
JP6788908B2 (en) * | 2018-09-26 | 2020-11-25 | 株式会社オリンピア | Game machine |
JP6986297B2 (en) * | 2019-02-15 | 2021-12-22 | 株式会社北電子 | Pachinko machine |
JP2020182580A (en) * | 2019-04-30 | 2020-11-12 | 株式会社大一商会 | Game machine |
JP2020182581A (en) * | 2019-04-30 | 2020-11-12 | 株式会社大一商会 | Game machine |
JP2020182577A (en) * | 2019-04-30 | 2020-11-12 | 株式会社大一商会 | Game machine |
JP2020182578A (en) * | 2019-04-30 | 2020-11-12 | 株式会社大一商会 | Game machine |
JP2020182579A (en) * | 2019-04-30 | 2020-11-12 | 株式会社大一商会 | Game machine |
JP6695487B1 (en) * | 2019-09-18 | 2020-05-20 | 株式会社大都技研 | Game table |
JP7258711B2 (en) * | 2019-10-01 | 2023-04-17 | 株式会社 ディー・エヌ・エー | Programs, systems and methods for providing games |
JP2021078559A (en) * | 2019-11-14 | 2021-05-27 | 山佐株式会社 | Game machine |
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JP4551752B2 (en) * | 2004-12-20 | 2010-09-29 | 株式会社平和 | Game machine |
JP2013173027A (en) * | 2011-03-31 | 2013-09-05 | Net Corp | Game machine |
JP5134112B2 (en) * | 2011-05-24 | 2013-01-30 | 株式会社藤商事 | Game machine |
JP2013202129A (en) * | 2012-03-27 | 2013-10-07 | Taiyo Elec Co Ltd | Reel type game machine |
JP5587944B2 (en) * | 2012-05-18 | 2014-09-10 | 株式会社藤商事 | Game machine |
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