JP2016026682A5 - - Google Patents

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Publication number
JP2016026682A5
JP2016026682A5 JP2015203080A JP2015203080A JP2016026682A5 JP 2016026682 A5 JP2016026682 A5 JP 2016026682A5 JP 2015203080 A JP2015203080 A JP 2015203080A JP 2015203080 A JP2015203080 A JP 2015203080A JP 2016026682 A5 JP2016026682 A5 JP 2016026682A5
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Japan
Prior art keywords
video game
unit
function
operating
progress
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JP2015203080A
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JP2016026682A (en
JP6625858B2 (en
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Priority claimed from JP2015203080A external-priority patent/JP6625858B2/en
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Publication of JP2016026682A5 publication Critical patent/JP2016026682A5/ja
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Claims (5)

プレイヤの操作に応じてビデオゲームの進行を制御するビデオゲーム装置であって、
操作入力部に配置されている複数の操作部と、各操作部の機能を示す操作機能とが対応付けされた情報である操作機能対応情報を、前記ビデオゲームの進行状況と対応付けて複数記憶する記憶手段を参照し、前記ビデオゲームの進行状況に応じた操作機能対応情報を特定する特定手段と、
特定された操作機能対応情報に基づいて、記複数の操作部それぞれに対応する複数の操作部画像であって、対応する各操作部に対応付けされている操作機能を識別可能な識別表示がそれぞれなされている一群の操作部画像を各操作部の配置位置に対応した配置で画像表示装置の表示画面における操作部画像表示領域に表示する表示手段とを含む
ことを特徴とするビデオゲーム装置。
A video game device that controls the progress of a video game in accordance with an operation of a player,
A plurality of operating portions disposed on the operation input unit, the operation function corresponding information is information in which the operation function is associated that indicates the functions of each operating unit, a plurality in association with progress of the video game Referring to that Symbol憶means to store, specifying means for specifying the operating function correspondence information according to the progress of the video game,
Based on the identified operation function correspondence information, before a plurality of operation unit image corresponding to the operation portion each Kifuku number, which can identify the corresponding and manipulating function is associated with each operating unit identification video There, characterized in that it comprises a Viewing means that displays on the operation unit the image display area on the display screen of the image display apparatus in an arrangement that corresponds a group of operating section images are made respectively in arrangement positions of the operating unit Game device.
前記特定手段は、前記ビデオゲームの場面が変更されたとき、変更後の場面に対応する前記操作機能対応情報を特定する
請求項1記載のビデオゲーム装置。
The video game apparatus according to claim 1 , wherein when the scene of the video game is changed, the specifying unit specifies the operation function correspondence information corresponding to the changed scene .
前記表示手段は、有効な操作部画像を識別可能に表示する
請求項1または請求項2記載のビデオゲーム装置。
The video game apparatus according to claim 1 , wherein the display unit displays an effective operation unit image in an identifiable manner .
前記複数の操作部は、複数種類の操作機能が対応付けされている操作部を含み、  The plurality of operation units include an operation unit associated with a plurality of types of operation functions,
前記表示手段は、前記特定された操作機能対応情報に基づいて、前記複数種類の操作機能を識別可能な一群の操作部画像を表示し、  The display means displays a group of operation unit images that can identify the plurality of types of operation functions based on the specified operation function correspondence information,
さらに、前記表示手段は、前記プレイヤによる所定操作を受け付けた際、前記複数種類の操作機能のうち有効な操作機能に対応する操作部画像のみを表示する  Furthermore, the display means displays only an operation unit image corresponding to an effective operation function among the plurality of types of operation functions when a predetermined operation by the player is received.
請求項1または請求項2記載のビデオゲーム装置。    The video game device according to claim 1 or 2.
プレイヤの操作に応じてビデオゲームの進行を制御する機能をコンピュータに実現させるためのビデオゲーム処理プログラムであって、
記コンピュータに、
操作入力部に配置されている複数の操作部と各操作部の機能を示す操作機能とが対応付けされた情報である操作機能対応情報を、前記ビデオゲームの進行状況と対応付けて複数記憶する記憶手段を参照し、前記ビデオゲームの進行状況に応じた操作機能対応情報を特定する特定機能と、
特定した操作機能対応情報に基づいて、記複数の操作部それぞれに対応する複数の操作部画像であって、対応する各操作部に対応付けされている操作機能を識別可能な識別表示がそれぞれなされている一群の操作部画像を各操作部の配置位置に対応した配置で画像表示装置の表示画面における操作部画像表示領域に表示する表示機能とを
実現させるためのビデオゲーム処理プログラム。
A video game processing program for causing a computer to realize a function of controlling the progress of a video game in accordance with an operation of a player,
Before Symbol computer,
A plurality of operation function correspondence information, which is information in which a plurality of operation units arranged in the operation input unit and operation functions indicating functions of each operation unit are associated with each other, is stored in association with the progress of the video game. A specific function that refers to the storage means and identifies operation function correspondence information according to the progress of the video game;
Based on the operation function corresponding information identified, before a plurality of operation unit images corresponding to the respective Kifuku number of the operating unit, the corresponding identifiable identification operation function that is associated with each operating unit video game processing program for realizing a a group of operating section images have been respectively Viewing function to display on the operation unit the image display area on the display screen of the image display apparatus in an arrangement corresponding to the arrangement positions of the operating unit .
JP2015203080A 2015-10-14 2015-10-14 Video game device and video game processing program Active JP6625858B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015203080A JP6625858B2 (en) 2015-10-14 2015-10-14 Video game device and video game processing program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015203080A JP6625858B2 (en) 2015-10-14 2015-10-14 Video game device and video game processing program

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013024448A Division JP6095393B2 (en) 2013-02-12 2013-02-12 Video game apparatus and video game processing program

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2017036061A Division JP6754708B2 (en) 2017-02-28 2017-02-28 Video game equipment and video game processing programs

Publications (3)

Publication Number Publication Date
JP2016026682A JP2016026682A (en) 2016-02-18
JP2016026682A5 true JP2016026682A5 (en) 2016-04-21
JP6625858B2 JP6625858B2 (en) 2019-12-25

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Family Applications (1)

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JP2015203080A Active JP6625858B2 (en) 2015-10-14 2015-10-14 Video game device and video game processing program

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JP (1) JP6625858B2 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3449480B2 (en) * 2001-07-13 2003-09-22 コナミ株式会社 Controller function display on game consoles
JP2012094085A (en) * 2010-10-29 2012-05-17 Hitachi Consumer Electronics Co Ltd Input device

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