JP2015513930A - 物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験 - Google Patents

物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験 Download PDF

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JP2015513930A
JP2015513930A JP2015500666A JP2015500666A JP2015513930A JP 2015513930 A JP2015513930 A JP 2015513930A JP 2015500666 A JP2015500666 A JP 2015500666A JP 2015500666 A JP2015500666 A JP 2015500666A JP 2015513930 A JP2015513930 A JP 2015513930A
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experience
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real
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control system
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JP2015513930A5 (enExample
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ブライアン ファーミー,
ブライアン ファーミー,
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C19/00Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor
    • A63C19/02Shaping of the surface of courts according to the necessities of the different games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63KRACING; RIDING SPORTS; EQUIPMENT OR ACCESSORIES THEREFOR
    • A63K1/00Race-courses; Race-tracks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C2203/00Special features of skates, skis, roller-skates, snowboards and courts
    • A63C2203/18Measuring a physical parameter, e.g. speed, distance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63CSKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
    • A63C2203/00Special features of skates, skis, roller-skates, snowboards and courts
    • A63C2203/24Processing or storing data, e.g. with electronic chip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Architecture (AREA)
  • Civil Engineering (AREA)
  • Structural Engineering (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
JP2015500666A 2012-03-15 2013-03-15 物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験 Pending JP2015513930A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261611489P 2012-03-15 2012-03-15
US61/611,489 2012-03-15
PCT/US2013/032377 WO2013138764A1 (en) 2012-03-15 2013-03-15 Novel real time physical reality immersive experiences having gamification of actions taken in physical reality

Related Child Applications (1)

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JP2018040578A Division JP6513844B2 (ja) 2012-03-15 2018-03-07 物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験

Publications (2)

Publication Number Publication Date
JP2015513930A true JP2015513930A (ja) 2015-05-18
JP2015513930A5 JP2015513930A5 (enExample) 2016-04-14

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JP2015500666A Pending JP2015513930A (ja) 2012-03-15 2013-03-15 物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験
JP2018040578A Expired - Fee Related JP6513844B2 (ja) 2012-03-15 2018-03-07 物理的リアリティにおいて行われるアクションのゲーミフィケーションを有する新規のリアルタイム物理的リアリティ没入型体験

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Country Status (5)

Country Link
US (2) US10016683B2 (enExample)
EP (1) EP2826025B1 (enExample)
JP (2) JP2015513930A (enExample)
CA (1) CA2871110C (enExample)
WO (1) WO2013138764A1 (enExample)

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EP2826025B1 (en) 2012-03-15 2020-02-19 Game Complex, Inc. Novel real time physical reality immersive experiences having gamification of actions taken in physical reality
CA2944023A1 (en) * 2014-03-27 2015-10-01 Game Complex, Inc. Gamification of actions in physical space
US11054893B2 (en) * 2014-11-15 2021-07-06 Vr Exit Llc Team flow control in a mixed physical and virtual reality environment
GB2571316B (en) * 2018-02-23 2022-09-21 Hobs 3D Ltd Assembly for simulation of a virtual environment
CN108769814B (zh) * 2018-06-01 2022-02-01 腾讯科技(深圳)有限公司 视频互动方法、装置、终端及可读存储介质
CN111530081B (zh) * 2020-04-17 2023-07-25 成都数字天空科技有限公司 游戏关卡设计方法、装置、存储介质及电子设备
CN111632373B (zh) * 2020-05-30 2021-05-28 腾讯科技(深圳)有限公司 一种启动游戏的方法、装置及计算机可读存储介质
US20230032290A1 (en) * 2021-07-30 2023-02-02 Immersion Neuroscience, Inc. Immersion assessment system and associated methods
KR102631304B1 (ko) 2021-11-15 2024-01-29 인천대학교 산학협력단 졸-겔 코팅된 pcm 함침 미세골재를 적용한 아스팔트 포장 도로 조성물 및 이의 제조방법
KR102692152B1 (ko) 2021-11-24 2024-08-05 인천대학교 산학협력단 신규 상변화물질과 이의 제조방법, 및 이를 적용한 고축열 아스팔트 포장 도로

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JP2011060072A (ja) * 2009-09-11 2011-03-24 Nec Biglobe Ltd 到達確認システム、サーバ、端末、到達確認システムの制御方法、及びプログラム

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JP2001029503A (ja) * 1999-07-15 2001-02-06 Hokko Sogo Kaihatsu Kk 健康体感装置
JP2001124580A (ja) * 1999-10-27 2001-05-11 Matsushita Electric Ind Co Ltd 経路情報提供方法及び装置
JP2011060072A (ja) * 2009-09-11 2011-03-24 Nec Biglobe Ltd 到達確認システム、サーバ、端末、到達確認システムの制御方法、及びプログラム

Also Published As

Publication number Publication date
CA2871110C (en) 2021-06-08
US10016683B2 (en) 2018-07-10
US20160067609A1 (en) 2016-03-10
JP6513844B2 (ja) 2019-05-15
US10960313B2 (en) 2021-03-30
JP2018089442A (ja) 2018-06-14
WO2013138764A1 (en) 2013-09-19
EP2826025A1 (en) 2015-01-21
EP2826025A4 (en) 2015-12-09
CA2871110A1 (en) 2013-09-19
US20190009177A1 (en) 2019-01-10
EP2826025B1 (en) 2020-02-19

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